| Name | Last modified | Size | |
|---|---|---|---|
![]() | Parent Directory | ||
![]() | Audio Programming for Interactive Games - Martin Wilde 2004.pdf | 2022-02-22 06:15 | 729 KB |
![]() | Coding High Quality Digital Audio - J. Robert Stuart.pdf | 2022-02-22 06:15 | 473 KB |
![]() | Composing Music with Computers - Miranda E. 2001.djvu | 2022-02-22 06:15 | 3549 KB |
![]() | Designing Sound - Andy Farnell 2010.pdf | 2022-02-22 06:15 | 24057 KB |
![]() | Principles of Digital Audio - Pohlmann K.C. 2000.epub | 2022-02-22 06:15 | 208 KB |
![]() | Sampling Theory For Digital Audio By Dan Lavry, Lavry Engineering, Inc..pdf | 2022-02-22 06:15 | 473 KB |
![]() | The Computer Music Tutorial - Curtis Roads 1996.djvu | 2022-02-22 06:15 | 23038 KB |
![]() | The Game Audio Tutorial - A Practical Guide to Sound and Music for Interactive Games - Richard Stevens, Dave Raybould 2011.pdf | 2022-02-22 06:15 | 23997 KB |