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03/17/12(Sat)01:30 No. 1942049 File: 1331962253.jpg -(621 KB, 1680x1050, pso20120203_230419_000.jpg ) >>1939049 PSO
has always been moderately or heavily consolized. Beyond that, Vita has
two touchpads to bring it even more in-line with the capabilities of a
PC. The graphics certainly didn't suffer. It's not on the
highest end of PC graphics, but it's still quite good. And any question
of the customization suffering due to Vita memory requirements or any
other bullshit will be shot down the instant you look at the character
creator. This isn't some shitty KR MMO with 6 gender-locked classes to
save on memory. The game does have placeholder pop-in though, as shown.
I'd guess you'll be seeing a lot of this on the Vita, given that I
didn't see two people who looked the same out of hundreds. In
terms of user-interface, it's 3 weapons equipped, each weapon has its
own left/right mouse use skills assigned, shift toggles to a second set
of skills. Hotkeys can hold the rest. The only thing that stood
out as feeling weak was that you can't mouse target an enemy. This was
unfortunate as a FO since the spells tend to hit giant clumps of
enemies, even though they're single target, so the ideal case is
targeting something in the rear middle, but that is hard to do. You can
manually aim it but it's a crapshoot with 3rd person camera and no
crosshair, especially with flying enemies / short / tall / multiple
lockons on per enemy (think monster hunter enemy hitboxes).