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  • File : 1307305026.jpg-(19 KB, 225x240, duke_nukem_bet_on_duke.jpg)
    19 KB Part 2 Anonymous 06/05/11(Sun)16:17 No.97566938  
    www.shacknews.com/chatty?id=26031903#itemanchor_26031903

    >By: GeorgeB3DR

    >Except dnf uses the dpad for items like holoduke, duke vision, etc. There are only so many buttons. Add to that, that consoles represent 70% of game sales today, and that the two weapon scheme has worked and been STD since halo in 2001 and it's really not an issue.

    >The levels have weapons spread all over them. It's actually good gameplay to decide what to carry at any given time. Choices and consequence are good things in a game. I don't personally think it's good to carry 10 guns anymore, but that opinion is made irrelevant by the existence of consoles. It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller, to say nothing of level and gameplay balance if one version of the game let's you carry 10 guns, and another, 2. The levels were all balanced with ample weapon drops and caches.

    >In the grand scheme of playing the full game it's really not a big deal.

    >Yes, the original game let you carry all weapons, but you do adapt to modern standards in some areas
    >> Anonymous 06/05/11(Sun)16:19 No.97567202
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    >> Anonymous 06/05/11(Sun)16:24 No.97567640
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    >>The levels have weapons spread all over them.

    This is what /v/ doesn't understand. There will be weapons fucking everywhere.
    >> Anonymous 06/05/11(Sun)16:24 No.97567707
    >>97567640

    and?
    >> Anonymous 06/05/11(Sun)16:26 No.97567846
    >The levels have weapons spread all over them

    That was kinda my point, I post this in almost all single DNF thread. /v/ doesn't seem to grasp that you pick up tons of weapons during the demo. It's kinda fun switching out now and then and asking yourself what you think might be best in the next situation.

    Weapons everywhere = Suprises = more fun
    >> Anonymous 06/05/11(Sun)16:26 No.97567911
    >>97567707

    It'll make you actually think about if or when you'll need a gun.
    >> Delta !!3gOrqaGHuwy 06/05/11(Sun)16:27 No.97567956
    >>97567846
    >asking yourself what you think might be best in the next situation.
    The railgun. It one shots the enemy anywhere on the body even on the hardest difficulty.
    >> Anonymous 06/05/11(Sun)16:27 No.97567957
    Yeah it's been STD since Halo hand has been spreading like one.
    >> Anonymous 06/05/11(Sun)16:28 No.97568060
    >but you do adapt to modern standards in some areas
    yea
    in the areas that are better than the past
    and the ares that are worse , you fucking stop touching shit
    fucking shit developers
    >> Anonymous 06/05/11(Sun)16:29 No.97568156
    >>97567956
    Do you even enjoy video games anymore?
    >> Anonymous 06/05/11(Sun)16:29 No.97568165
    Other games have managed fine. They have no excuse.
    >> Anonymous 06/05/11(Sun)16:31 No.97568335
    >to say nothing of level and gameplay balance if one version of the game let's you carry 10 guns, and another, 2.

    Balance the extra guns by removing health regen on the PC version. Bam, problem solved.

    Damn, I should be a game developer.
    >> Anonymous 06/05/11(Sun)16:31 No.97568355
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    >>97568060

    >Take one line out of context completely
    >It was explained not only why they did it but what implications it had.

    How about you're the retard?
    >> Anonymous 06/05/11(Sun)16:32 No.97568428
    >>97568165
    >Except dnf uses the dpad for items like holoduke, duke vision, etc

    Actually, they kinda do.
    >> Anonymous 06/05/11(Sun)16:32 No.97568497
    I like it

    2 weapons to carry around is fine

    You'd hardly use more than your favorite two guns anyway, even if you could 30 guns at once
    >> Delta !!3gOrqaGHuwy 06/05/11(Sun)16:32 No.97568506
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    >>97568156
    It's true though. It's the best gun for ever situation.

    One shot.
    Any part of the body.
    Tiny cross-hair even when not zoomed in that doesn't expand when running.
    >> Anonymous 06/05/11(Sun)16:33 No.97568530
    The most modern games I've played which allow the player to equip 10 weapons at once are Bioshock, Painkiller and Minecraft. I literally can't think of another.
    >> Anonymous 06/05/11(Sun)16:33 No.97568546
    >>97568428

    Although it would be kinda derpy to do it, they could have put that in a disc like in Prototype and just slow the game down a bit when it opens, so you can select which one.
    >> Anonymous 06/05/11(Sun)16:34 No.97568687
    I'm not the sort of person that usually complains about dedicated grenade, melee, sprint, and iron sight buttons, but they could have done away with one of, or all of those.
    >> Anonymous 06/05/11(Sun)16:35 No.97568733
    >>97568506
    You didn't answer the fucking question.

    You clearly go for the easiest way to complete the game without asking yourself if you're having fun or not.
    >> Anonymous 06/05/11(Sun)16:35 No.97568741
    >It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller
    It's not really worth the consumer effort to support your company by buying your shitty game. faggots
    >> Anonymous 06/05/11(Sun)16:36 No.97568816
    >>97568497
    then whats the use of being able to use more than two guns? Devs are stupid and are passing it on to dumbfags like you.
    >> Anonymous 06/05/11(Sun)16:36 No.97568845
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    Remember how people could mod borderlands to let you equip near infinite weapons?
    >> Delta !!3gOrqaGHuwy 06/05/11(Sun)16:38 No.97569025
    >>97568733
    I don't want to jump through hoops to make a game fair. I had to purposely handicap myself to make Red Dead Redemption any challenge but it's still annoying to do so.

    If I'm paying them money then they should sort it out, not me. Surely?
    >> Anonymous 06/05/11(Sun)16:40 No.97569165
    >>97569025
    ANSWER THE QUESTION BOY
    >> Delta !!3gOrqaGHuwy 06/05/11(Sun)16:40 No.97569224
    >>97569165
    NO I HATE VIDEOGAMES
    >> Anonymous 06/05/11(Sun)16:41 No.97569285
    >>97569025

    >But I don't -WANT- the game to be fun!

    Also, >implying it'll one hit kill every enemy when you've fought literally two at most including the SMALL ASS BUGS in the mine.
    >> Anonymous 06/05/11(Sun)16:42 No.97569316
    >>97568733

    You shouldn't have to try to make a game fun. That's the developer's job.
    >> Anonymous 06/05/11(Sun)16:43 No.97569483
    >>97569224
    welcome to /v/
    >> Anonymous 06/05/11(Sun)16:43 No.97569488
    >>97569316
    Still. If your mindset is "This gun kills all, I AM ONLY GONNA USE THIS ONE GUN" Then you make the game more boring for yourself than you have to. Just like you can rush trough games, do you enjoy that? Probably not
    >> Anonymous 06/05/11(Sun)16:43 No.97569501
    >>97569285
    >>97568733
    >>97569165
    excuse me are you retarded
    >> Anonymous 06/05/11(Sun)16:44 No.97569550
    >>97569316

    But if you have the ability to make it fun for yourself(see: subjective) then why wouldn't you do it?
    >> Anonymous 06/05/11(Sun)16:45 No.97569716
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    >>97569501
    >> Anonymous 06/05/11(Sun)16:47 No.97569888
    So how do I get my hands on the demo?
    >> Anonymous 06/05/11(Sun)16:48 No.97569937
    What is this? /v/ is defending DNF now?
    Jesus Christ, make up your damn minds.
    >> Anonymous 06/05/11(Sun)16:49 No.97570008
    >>97569550

    Because I'd rather be playing a game which is naturally fun.
    >> Anonymous 06/05/11(Sun)16:49 No.97570076
    >It's actually good gameplay to decide what to carry at any given time.
    NO! NO IT IS NOT!

    If you need a weapon it is just lying there. Need to fight an enemy spaceship? Looks what lying there, a fucking rocket launcher. How is that good gameplay?

    >The levels were all balanced with ample weapon drops and caches.
    Yes, they are lying everywhere, how is that balanced!?
    >> Anonymous 06/05/11(Sun)16:50 No.97570126
    >>97569488

    >blaming gamers for poor game design decisions
    >> Anonymous 06/05/11(Sun)16:50 No.97570164
         File1307307040.gif-(2.93 MB, 210x120, crazy.gif)
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    >two weapons
    >> Anonymous 06/05/11(Sun)16:51 No.97570288
    Having only 2 weapons at once is bad. One weapon will obviously be some kind of explosive weapon, maybe the RPG because you have to have one of those to be able to access the hidden areas. So you pretty much have only 1 slot left. There you can decide if you want the strong weapon that barely has ammo so once you're out you're fucked or the weak weapon that barely does damage and you're also fucked.
    >> Anonymous 06/05/11(Sun)16:51 No.97570293
    Duke is dead. It took them 12 years to fish out duke's corpse from the sea.

    Atleast now we can watch the puppet dance of his mangled remains.
    >> Anonymous 06/05/11(Sun)16:52 No.97570378
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    >>97570076

    As opposed to:
    >Need to fight an enemy spaceship? Looks what's always in your inventory at any given time, a fucking rocket launcher. How is that good gameplay?
    >> Anonymous 06/05/11(Sun)16:52 No.97570394
    >>97569488
    >"This gun kills all, I AM ONLY GONNA USE THIS ONE GUN"
    Why would you use an inferior weapon? You use the best weapon in every situation.
    >> Anonymous 06/05/11(Sun)16:53 No.97570468
    >>97567846
    >>97567640
    It will end up with people only carry shotguns and railguns as that's the only useful weapon combination.
    >> Anonymous 06/05/11(Sun)16:54 No.97570551
    Funny how as time goes by it's the gameplay that gets more and more limited.

    >>Yes, the original game let you carry all weapons, but you do adapt to modern standards in some areas

    This pretty clearly states that somehow they are unable to match the gameplay of 15 years ago, even with all their resources and progress.

    Is it that difficult to have a button that cycles through the weapons?
    A single fucking button?

    And I'm actually amazed that they would even consider this "realistic" design choice when it's fucking Duke Nukem we're talking about, not a realistic game.

    Have they even played DN3D or the original platformer? Do they not know how ridiculous the setting and the whole concept is?
    >> Anonymous 06/05/11(Sun)16:54 No.97570558
    >>97570378
    >Looks what's always in your inventory at any given time, a fucking rocket launcher.
    Maybe it doesn't have ammo anymore? Maybe you missed it somewhere and didn't pick it up? Maybe you want to use the rocker launcher on different enemies?
    >> Anonymous 06/05/11(Sun)16:55 No.97570582
    So gearbox's brilliant idea with Duke an obscure franchise from ages past that noone cares about anymore, is to smash it straight against HALO AND CALL OF DUTY the gigantic towering titans of the console games industry.

    Well shit, it's like watching a retard picking a fight with Vladimir Klitschko.
    >> Anonymous 06/05/11(Sun)16:56 No.97570694
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    >>97570288
    >DNF
    >hidden areas
    >> Anonymous 06/05/11(Sun)16:57 No.97570816
    >>97570551
    >Is it that difficult to have a button that cycles through the weapons?
    THIS!

    Just look at Red Dead Redemption. You have several weapons under 1 button. It worked perfectly.
    >> Anonymous 06/05/11(Sun)16:57 No.97570819
    >>97570694
    What? DNF doesn't have secret areas? What???
    And people think this game isn't bad? Holy shit.
    >> Anonymous 06/05/11(Sun)16:57 No.97570841
    >>97568497

    Never played a classic FPS i see.
    >> Anonymous 06/05/11(Sun)16:58 No.97570941
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    Why not just be like MGS and just be able to collect all the weapons, but only immediately carry some at a time and switch them out at inventory when necessary?
    >> Anonymous 06/05/11(Sun)16:58 No.97570944
    >>97570468
    >>97570468
    >>97570468
    >>97570468
    >>97570468

    THIS is how the gameplay is going to end up. Gearbox is full of faggots who can't figure out how to use radials dials for the inventory and the weapons, instead of this dedicated grenade button bullshit.

    No doubt they got a bunch of 12 year olds to test the game, holy fuck
    >> Anonymous 06/05/11(Sun)17:00 No.97571154
    >>97568497
    Go play some Serious Sam.

    >>97570468
    Probably.
    >> Anonymous 06/05/11(Sun)17:01 No.97571226
    HE SHOULD HOLD ONE IN HIS LEFT HAND AND ONE IN HIS RIGHT HAND

    THERE, TWO WEAPONS, MAXIMUM DUKE
    >> Anonymous 06/05/11(Sun)17:02 No.97571270
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    >>97570941

    Shit man that means they need to code some sort of inventory for the weapons and switching them and equiping and whatnot.

    You can't handle that when pwning online.
    >> Anonymous 06/05/11(Sun)17:03 No.97571369
    > implying this is gearboxs fault, not red realms
    >> Anonymous 06/05/11(Sun)17:04 No.97571427
    >>97566938
    >My opinions

    DOUK Doesn't GIVE A SHIT.

    DOUK will do what he wants when he wants with however many guns he wants. In short, blow it out your ass.
    >> Anonymous 06/05/11(Sun)17:04 No.97571532
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    >>97571226
    >> Anonymous 06/05/11(Sun)17:05 No.97571615
    There were items in Duck3d too and that still manage to let you use all the weapons on a control on both the n64 and xbox360 controllers.
    >> Anonymous 06/05/11(Sun)17:06 No.97571654
    lol dat damage control.

    George, you can't even spell your own name properly on your games.
    >> Anonymous 06/05/11(Sun)17:06 No.97571750
    There's plenty of recent games where you can carry a billion weapons at once. Face it, DNF devs don't know what they're doing.
    >> Anonymous 06/05/11(Sun)17:08 No.97571883
    This is Doom 3's flashlight all over again.

    inb4 someone mods it so you can carry all the weapons.
    >> Anonymous 06/05/11(Sun)17:08 No.97571913
    Oh wow big deal theres weapons all over the place, too bad that doesnt fix the rest of the game which will be shit, you duke fans are fucking pathetic, duke always sucked, was always a shitty fucking game, and this will be the biggest piece of shit flop game that took 15 years to make that the world will ever witness.
    >> Anonymous 06/05/11(Sun)17:08 No.97571923
    You can carry like, 5 guns in Borderlands. How come Gearbox is suddenly having trouble making a game that supports more than 2?
    >> Anonymous 06/05/11(Sun)17:09 No.97571981
    Why not just map weapon cycling to the bumpers, like in the XBLA version of DN3d?
    >> Anonymous 06/05/11(Sun)17:10 No.97572140
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    >mfw Gearbox goes out of business due to massive financial losses
    >> Anonymous 06/05/11(Sun)17:11 No.97572219
    Why can Deus Ex do it but not DNF? It's fucking lazy ass devs end of.
    >> Anonymous 06/05/11(Sun)17:11 No.97572220
    >>97571883
    Ducktape all the weapons together?
    >> Anonymous 06/05/11(Sun)17:11 No.97572223
    >>97571923

    see:

    >>97571369
    >> Anonymous 06/05/11(Sun)17:12 No.97572300
    >>97571270
    Maybe I'm confused, but didn't MGO have it setup so that you had to have set weapons that you chose at the start of a match and that's all you'd be able to use? I mean, during "story" mode for DNF it shouldn't be a problem to have an inventory, but multiplayer battle mode should mean selecting maybe a class or starting weapons.
    >> Anonymous 06/05/11(Sun)17:13 No.97572419
    >>97572220
    >ducktape
    >> Anonymous 06/05/11(Sun)17:13 No.97572450
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    >>97569716
    >> Anonymous 06/05/11(Sun)17:13 No.97572463
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    >>97571654
    Forgot my pic
    >> Anonymous 06/05/11(Sun)17:15 No.97572571
    See, I could understand if Duke Nukem was a constant presence since 1996, and this was a gradual evolution to this point. But it's not. DNF has been a part of fans' lives for FOURTEEN FUCKING YEARS. If ANY game should be catering exclusively to oldfag hardcore gamers, it should be this.
    >> Anonymous 06/05/11(Sun)17:15 No.97572634
    >>97571923
    Because Gearbox didn't make DNF, that asshole, george broussard is the one who came up with the 2 weapon system and switched the ego system with generic health regen
    >> Anonymous 06/05/11(Sun)17:15 No.97572644
    >>97572300

    No, you could pick up enemy weapons and choose new ones whenever you died.
    >> Anonymous 06/05/11(Sun)17:16 No.97572666
    >>97571369
    >implying they can't do shit about it.
    They took the game over, and they didn't even work on it? Blame it on the past all you want, but the final product is done by Gearbox. This game met their approval, and is being release as is.
    >> Anonymous 06/05/11(Sun)17:16 No.97572696
    >implying these aren't just excuses when games like RDR, GTA4, and Half Life 2 allow you to seamlessly carry multiple weapons without being gamebreaking and cumbersome to deal with

    Face it, game developing is dead. Developers are just like Notch, except not as public about their vacations.
    >> Anonymous 06/05/11(Sun)17:17 No.97572748
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    Guys, it's really hard to make a controller scheme that allows to use more than two weapons at once!

    Seriously, it's just impossible! Can't be done!
    >> Anonymous 06/05/11(Sun)17:17 No.97572778
    >>97572571
    You fagballs. All oldfag gamers are just in the mindset of: "That duke nukem game was fun for the shittalking and blowing stuff up." Even the demo provided both.

    Stop pretending you know anything, and gtfo my internet. You faggoty Cod player
    >> Anonymous 06/05/11(Sun)17:18 No.97572862
    >>97572634
    It's not totally generic. I noticed in the demo that execution kills recharge ego, so if you can keep the blood flowing, you don't have to sit staring at the back of a rock so much.
    >> Anonymous 06/05/11(Sun)17:19 No.97572914
    I can understand why people hate having 2 weapons, but,
    >Lazy
    How is THIS an appropriate adjective in ANY circumstance? Fuck, it takes MORE work for the devs to properly code that, as well as having to put more effort into designing the maps to make sure that the necessary tools are available at the right time.
    There are tons of things wrong with it, but use the term "unoriginal" or something else, lazy is just silly.
    >> Anonymous 06/05/11(Sun)17:19 No.97572918
    >>97572778

    More like "that duke nukem game was fun for the great gameplay, fun weapons and interesting level design"
    >> Anonymous 06/05/11(Sun)17:21 No.97573103
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    Played the demo, had a lot of fun.
    >> Anonymous 06/05/11(Sun)17:21 No.97573121
    >Hold down the Y button on your controller
    >Brings up all of the weapons in your arsenal
    >Choose what weapon you want
    >Continue fighting

    Is it really that difficult?
    >> Anonymous 06/05/11(Sun)17:21 No.97573129
    >>97572918
    True that.
    Oh the game starts with the first level on the demo, you beat the game, then the game actually starts. Fighting your way through that mansion. Which will be lulzy
    >> Anonymous 06/05/11(Sun)17:21 No.97573151
    There's a problem with the two weapon thing. It renders weapons like the shrink ray totally useless and that you will never use it.

    Considering the shrink ray doesn't work well with certain enemies are you ever going to use it all?
    >> Anonymous 06/05/11(Sun)17:22 No.97573154
    >>97572914
    I think lazy stems from them lying about it being too hard to implement a multiweapon system with a controller.
    >> Anonymous 06/05/11(Sun)17:22 No.97573175
    >>97572914
    >More work
    As a programmer myself, it doesn't take THAT much work. Maybe figuring out EXACTLY how you want to make the interface for it look if you're all feng shui about everything, but no. And they're getting paid to work, not slack off. You're one of those idiots who probably writes inefficient and bad code that gets posted at thedailywtf.com and thinks writing a hello world application requires more than 2 lines.
    >> Anonymous 06/05/11(Sun)17:23 No.97573301
    >>97573103
    >wipe out everything on the board
    "Oh Duke, that's the best plan ever, I dont quite understand it, but Im sure if we followed it that guy over there would still have his arm, and at least one of his testicles"
    >> Anonymous 06/05/11(Sun)17:24 No.97573328
    >>97572862
    have you also noticed how you go back to full health after hiding behind a rock for 3 seconds?
    you got ego beck because you hadn't been shot at for about that much, not because of the execution
    >> Anonymous 06/05/11(Sun)17:24 No.97573362
    >>97573154
    Well, you could do it, but then you'd have the bioshock thing where you'd have to stop the game to change weapons, which is definitely not a very DOUK mechanic.
    >> Anonymous 06/05/11(Sun)17:24 No.97573367
    Why did they even feel the need to put a railgun in the game? Duke isn't even the kind of guy to do sniping.
    >> Anonymous 06/05/11(Sun)17:24 No.97573378
    I'm never going to use the shrink ray, freeze ray, or devastator then
    I'll have no idea if there will be enemies immune to them, have decent ammo, or if I will have to fight some sort of boss with them
    >> Anonymous 06/05/11(Sun)17:25 No.97573429
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    >>97573301
    I had too much fun with this whiteboard.
    >> Anonymous 06/05/11(Sun)17:25 No.97573436
    >>97573301
    http://www.youtube.com/watch?v=B2jl-RBXEx4
    >> Anonymous 06/05/11(Sun)17:26 No.97573461
    >Considering the shrink ray doesn't work well with certain enemies are you ever going to use it all?

    It was pretty crap in the demo, so players won't use it. Wasted gun, wasted coding, wasted art asset.

    2 gun restriction means only the best guns see use.
    >> Anonymous 06/05/11(Sun)17:26 No.97573519
    >>97573362
    I noticed the regenerating health while watching someone play the demo. It's honestly no different from Halo 3's shield regeneration.

    Meaning that so long as you wait out the determined amount of time your life will shoot up to full in no time at all.
    >> Anonymous 06/05/11(Sun)17:27 No.97573611
    >>97573175
    I'm not talking about just coding. I'm talking about design around a two weapon system, map design, gameplay, etc.
    >> Anonymous 06/05/11(Sun)17:28 No.97573767
    >>97566938
    This is a cop-out excuse for not allowing cycling through 10 weapons.

    The standard solution to the console version for weapon cycling is:

    Y cycles through weapons. If that's too slow for you, hold Y, brings up rotation wheel, select which gun with Analog stick. /THREAD
    >> Anonymous 06/05/11(Sun)17:28 No.97573783
    >>97573461
    This is what annoys me the most about 2 weapon setups.

    You could have crazy off the wall weapons that effect certain enemies in hilarious ways. Or weapons that you need to find secret areas. Too bad you'll have to backtrack to find a rocket launcher to open that are up in this one.

    I really don't feel like hunting for a weapon that I might need for a certain segment or secret area.
    >> Anonymous 06/05/11(Sun)17:28 No.97573812
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    The regenerating health is so stupid. Renaming it "EGO" doesn't make it Duke. In essence it's the same shit as other shooters, meaning shoot a few times and then go back into cover like a pussy.
    >> Anonymous 06/05/11(Sun)17:29 No.97573902
    >>97573328
    Nope, normal recharge takes bout 2 seconds once it kicks in, execution = blam full health.
    >> Anonymous 06/05/11(Sun)17:32 No.97574155
    I wish they made the regeneration system more akin to, if you're at a low state of health, killing enemies makes it rise way faster.

    Meaning you have incentive to throw yourself into the line of fire at a really low state of health, and feeling like a badass when you pull it off.
    >> Anonymous 06/05/11(Sun)17:32 No.97574171
    >>97572778
    IT's obvious you're trying to save your game from going under, stop trying it's shit and you know it.
    >> Anonymous 06/05/11(Sun)17:33 No.97574196
    >>97573519

    Halo doesn't have health regen.

    It has sheilds, which regen, and Health, which does not.

    The it's just that the only games you could see your health bar in were CE, Reach, and ODST.

    Nor was Halo the first FPS to limit you to two weapons.
    >> Anonymous 06/05/11(Sun)17:35 No.97574451
    >>97574196
    Halo 2 and Halo 3 both use a shield only system. Haven't played the others.

    It's just that they allow you a grace period (usually 1 hit) after your shields fully deplete.
    >> Elpizo !Sagej01FhE 06/05/11(Sun)17:35 No.97574498
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    For how situational the weapons are, two seems way to little. It works in games like Halo since you can find all sorts of new ones, and as a way of balancing power weapons...but in Duke Nukem, it's fun to just mess around with the weapons, and there are so many ones that just get thrown at you. I mean, good lord, the demo's pacing was bad.

    So yeah, I think 4 weapons should have been the goal if that's what they wanted. What's the D-pad used for, crap like Duke Vision? Put that on the thumbsticks.
    >> Anonymous 06/05/11(Sun)17:40 No.97574869
    >>97574498
    To me two weapon systems take out one of the things I liked about these old shooters. Running and gunning was fun but you also had to worry about ammo usage.

    Too many times I found myself with only a pistol because I derped my ammo away. Doesn't seem like I'll see any of those oh shit moments with tons of guns just laying around. Of course once you learn all the secrets in these games ammo is never a problem, granted.
    >> Anonymous 06/05/11(Sun)17:41 No.97574922
    So is there any place to download this demo? I'm not willing to put any money down on this until I play a demo.
    >> Anonymous 06/05/11(Sun)17:41 No.97574939
    >>97574451

    Wrong.

    >"A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72."

    Straight from Bungie's weekly update from 3 years ago.
    >> Anonymous 06/05/11(Sun)17:43 No.97575068
    >>97574155
    They already had that in 2 previous duke games... but halo didn't so they scrapped it
    >> Anonymous 06/05/11(Sun)17:43 No.97575107
    >>97574922

    Do you have a bitgamer accountant?

    If you don't I can invite you, just post e-mail address
    >> Elpizo !Sagej01FhE 06/05/11(Sun)17:44 No.97575163
    >>97574451
    Not true. The Halo series actually has one of the best health systems in FPS games. You can toss a lot of criticisms at the games, but the health system is pretty rock solid.
    >> Anonymous 06/05/11(Sun)17:45 No.97575247
    >>97575107
    Can't do torrent sites. Our provider at uni shuts down our access if we download torrents. Got pressured by the RIAA several years back.
    >> Anonymous 06/05/11(Sun)17:46 No.97575370
    >>97575247

    Only other option was to have pre-ordered the game and gained access to the first member club thing

    Sorry bro
    >> Anonymous 06/05/11(Sun)17:46 No.97575379
    Just for you dumbfuck console children: Adding more than 2 guns adds a great amount of depth to a shooter.

    In Quake 3, each weapon has it's specific uses in specific situations. In 1v1, the players collect a variety of weapons just to deal with the different possible situations.

    In Serious Sam, the variety of enemies call for different strategies with different guns. If you are attacked by vastly different enemies, properly switching between your weapons is critical.
    >> Anonymous 06/05/11(Sun)17:47 No.97575451
    Does anyone else not give a fuck about a two weapon limit? Duke 3D had too many weapons anyway, some of them were pretty useless in most situations and the fact that you could carry them all only meant that you would stockpile ammo and never have to worry about running out.

    Seriously you guys are all fucking morons.
    >> Elpizo !Sagej01FhE 06/05/11(Sun)17:48 No.97575561
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    >>97575451
    >you guys don't like how lame this change is? Fucking morons!
    Two weapons is only one of the flaws anyways.
    >> Anonymous 06/05/11(Sun)17:50 No.97575690
    >>97566938

    TL;DR version: It's more like CoD so it's better now.

    Duke Nukem was always a game about having a big arsenal and just ripping shit up. This shift toward being more like CoD because that automatically means the game will sell better is really starting to sicken me.
    >> Anonymous 06/05/11(Sun)17:50 No.97575751
    Can someone be nice enough to e-mail me a bitgamer invite to play the demo on PC?

    The demo on PC also has codes encase you guys didn't know.

    E-mail is deadbanshee67@hotmail.com
    >> Anonymous 06/05/11(Sun)17:52 No.97575858
    >>97573103
    it's fun, but memorable? nope.

    people wanted something that would last them, not just a 4 hour campaign easily forgotten.
    >> Anonymous 06/05/11(Sun)17:52 No.97575861
    >>97575690
    No, it wasn't? Did you even play Duke 3D?
    >>97575561
    I don't know what the other "flaws" are, but two weapons isn't a flaw. Pull your head out of your ass please.
    >> Anonymous 06/05/11(Sun)17:52 No.97575868
    What Serious Sam 3 is going to do to Duke Nukem Forever

    http://www.youtube.com/watch?v=JsDVZ2-K5ZE
    >> Anonymous 06/05/11(Sun)17:52 No.97575871
    >>97575379
    >Adding more than 2 guns adds a great amount of depth to a shooter

    That newer Wolfenstein game had a weapon radial and that game was boring as shit.
    >> Anonymous 06/05/11(Sun)17:53 No.97575990
    >>97575690

    Duke Nukem was a game in its own realm,
    whether it be on the 2-d plane or 3-d it worked itself into a tight ball of fun and unoriginal originality

    Everything in Duke 3D seemed so familiar and to have
    come directly from some other already created place, and yet there was no other game that was like it at the time.
    The setting, the weapons, the enemies, and the personality were all so familiar and yet new at the same time
    And now the personality has been used as a crutch, the only thing left holding this piece of shit
    >> Anonymous 06/05/11(Sun)17:54 No.97576042
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    Someone contact Gearbox. I have a mindblowing new concept to show them that would allow more than 2 weapons to be easily switched between on a console gamepad.
    >> Elpizo !Sagej01FhE 06/05/11(Sun)17:54 No.97576054
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    >>97575861
    >I don't know what the other "flaws" are
    Bad level design
    Awful vehicle segments
    Dull health regeneration
    Humor that ranges from lazy callbacks to internet memes

    >but two weapons isn't a flaw.
    Yes it is.

    >Pull your head out of your ass please.
    After you.
    >> Anonymous 06/05/11(Sun)17:55 No.97576120
    >>97575751

    sent

    Message me over bitgamer if you need some upload credit, I can transfer some of my crapload
    >> Anonymous 06/05/11(Sun)17:55 No.97576129
    >>97575871

    You do realize that it's all about what the devs do with the implementation of multiple weapons, right?

    More than two weapons does not instantly add more depth. It's how the feature interacts with the gameplay mechanics.

    Back to CoD you go.
    >> Anonymous 06/05/11(Sun)17:55 No.97576185
    >>97576042
    glorious pic bro. You made it ?
    >> Anonymous 06/05/11(Sun)17:56 No.97576211
    ITT: Gearbox employees pulling damage control for their shitty two-weapon system.
    >> Anonymous 06/05/11(Sun)17:56 No.97576225
    >>97576054
    Well the game's not even out yet but it's good that you know all that about it
    >> Anonymous 06/05/11(Sun)17:56 No.97576246
    GUYS

    who gives a fuck if you can only use 2 weapons at once

    I'm more worried about how fucking easy the demo was on hard.
    >> Anonymous 06/05/11(Sun)17:57 No.97576274
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    >>97566938
    >Douk
    >Conforming to standards
    >> Elpizo !Sagej01FhE 06/05/11(Sun)17:57 No.97576333
    >>97576225
    That's what demos are for. If they released that thing to get people excited, that's just sad.
    >> Anonymous 06/05/11(Sun)17:58 No.97576427
    I was worried about not being able to find waepons before, but

    >The levels have weapons spread all over them

    put those fears to rest. I like 2 weapon systems because of the tension it creates. When you're under fire from a sniper, and all you have is a shotgun and a pistol, you really start to feel the heat. If you can carry all weapons, and therefore are ready for any and all situations, it's less difficult to get through. Since weapons are fucking everywhere you won't run into the problem of using the same 2 weapons for long stretches of time unless you absolutely want to.
    >> Anonymous 06/05/11(Sun)17:58 No.97576432
    >>97576333
    When I beat it and realized it was just everything they shoved down our throat in videos I was so dissapointed...
    >> Anonymous 06/05/11(Sun)17:59 No.97576467
    >>97575861

    You're clueless. Leave.

    >>97575990

    Yes, fun and originality. The story wasn't original and neither were the environments. The biggest draw of the game was the whacky weapons, the massive destruction, and the hilarious character. Now one of the biggest elements is removed to cater to a crowd that eats the same bowl of shit year after year and asks for more. What the fuck?
    >> Anonymous 06/05/11(Sun)17:59 No.97576476
    >>97576333
    And how do you know the actual game isn't going to different? The demo is the first fucking level, of course it's going to be easy
    >> Anonymous 06/05/11(Sun)18:00 No.97576544
    >>97576467
    >You're clueless. Leave.

    Cool arguments bro. Confirmed for never having played Duke 3D and not knowing what the fuck you're talking about.
    >> Anonymous 06/05/11(Sun)18:01 No.97576628
    It kinda makes sense. In games where you can carry any amount of guns, you don't have any reason to search out the hidden awesome ones again later.

    In DNF, you can drop an empty and search for another later if you don't want to lug it around waiting for ammo. Makes searching out hidden areas more worthwhile.
    >> Elpizo !Sagej01FhE 06/05/11(Sun)18:01 No.97576644
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    >>97576476
    >And how do you know the actual game isn't going to different?
    Because this is Gearbox?

    Do you actually expect a company that's too lazy to add a weapon wheel to make a game that varies that much in quality? These are the people that made Borderlands.
    >> Anonymous 06/05/11(Sun)18:03 No.97576813
    >>97576644
    >Continuing to whine about not being able to carry 20 guns with you and actually having to THINK about what gun you're going to use

    You still don't get it do you?
    >> Anonymous 06/05/11(Sun)18:04 No.97576841
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    Serious Sam HD has 16 weapon slots on the 360 and all you have to do is hold down the D-pad in whatever direction
    Amazing right?
    >> Anonymous 06/05/11(Sun)18:05 No.97576903
    >>97576644
    For the 1000th time, It's a 3D Realms decision.
    >> Anonymous 06/05/11(Sun)18:05 No.97576914
    >>97576813

    >implying Duke thinks

    Duke doesn't need to think,Duke just does
    >> Anonymous 06/05/11(Sun)18:05 No.97576980
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    Oh yes, it is so damn hard to implement a ring menu while holding a shoulderbutton, that allows you to select any weapon with a quick nudge of the analogue stick.
    Then have another shoulderbutton that switches bewteen two main guns you can designate in the ring menu when it's quiet.

    That way you can quickswap your most used weapons, or take 3-5 seconds behind a wall to whip out a situational one.
    And that timeframe here is very generous, people who know the positions in the menu would probably be able to select them in a blink of an eye.

    Fuck man, Turok and Douk did it on the N64, and there weren't a lot more buttons on those controllers.
    >> Anonymous 06/05/11(Sun)18:06 No.97577038
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    How the fuck did those primitive FPSs handle massive arsenals? I just don't understand how they could have possibly done this. You just didn't have enough buttons!
    >> Anonymous 06/05/11(Sun)18:06 No.97577072
    >>97576813
    >weapon wheel: able to strategically utilize each weapon for certain situations
    >2 weapons: you will most likely just end up always carrying the same all purpose gun and a rocket launcher
    >strategy
    >> Anonymous 06/05/11(Sun)18:06 No.97577079
    > Choices and consequence are good things in a game.
    By removing the ability to carry 10 guns aren't you removing choice?
    Arent you also removing the consequence of managing your own ammo?
    >> Elpizo !Sagej01FhE 06/05/11(Sun)18:07 No.97577097
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    >>97576813
    >Continuing to whine about not being able to carry 20 guns with you and actually having to THINK about what gun you're going to use
    Totally. You realize that this game is going to have zero reason for secret areas, do you? Going off the demo (like any sane person should), you'll find yourself very clearly railroaded to each dull encounter.

    But please, don't let my opinions ruin your soon-to-be-buyer's remorse. Tell us more about the game.
    >> Anonymous 06/05/11(Sun)18:07 No.97577099
    I don't even play Duke Nukem and I hate Gearbox for their shitty excuses.
    >> Anonymous 06/05/11(Sun)18:07 No.97577106
    This thread is now about weapon wheels and how stupid the decision was to not use one
    >> Anonymous 06/05/11(Sun)18:08 No.97577173
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    >game looks like it's a modified engine Prey used
    >game originally had weapon selection similar to HL2
    >mfw it gets modded back, but I'm going to enjoy the shit out of the game either way
    >> Anonymous 06/05/11(Sun)18:08 No.97577196
    >>97573611
    It's still not hard, dubs. The only thing that is hard is choosing the aesthetics of the interface. You're really blowing up the difficulty of any task more than is necessary and it can still be done without destroying the flow of the game. You really need to take some kind of solution building class or something if you really find this kind of thing hard. It's not that it's hard to come up with a solution, it's just that we've lowered the bar so much on these tasks that anything seems hard. You've never been to any design meeting, have you? I've seen the terrible shit that people come up with at these meetings and just facepalm at the stupidity.
    >> Anonymous 06/05/11(Sun)18:08 No.97577215
    >>97576129
    >More than two weapons does not instantly add more depth. It's how the feature interacts with the gameplay mechanics

    You just refuted your own argument, dipshit. A game where using two weapons at one time can be just as entertaining as one with a weapon radial.
    >> Anonymous 06/05/11(Sun)18:08 No.97577216
    >>97577097
    clearly he already paid for the game with a pre-order and thinks he cant get out of it.
    >> Anonymous 06/05/11(Sun)18:09 No.97577268
    >>97576980
    They have about the same amount of buttons.

    N64 had 15 counting the d-pad and 360 has 16 counting the thumb sticks.
    >> Anonymous 06/05/11(Sun)18:09 No.97577301
    >>97577072
    Kind of like how in duke 3d even though you had 10 guns you only ended up using two of them most of the time because the rest of them sucked?

    >>97577097
    I'm not even going to buy this game, I might pirate it, but you're just a dumbshit who probably doesn't even like FPS games.
    >> Anonymous 06/05/11(Sun)18:09 No.97577326
    everyone who complains about not being able to hold every fucking weapon is a staple to autistic jokes
    >> Anonymous 06/05/11(Sun)18:10 No.97577345
    Know what's a fun game? Ratchet and Clank.

    Know how many weapons you can carry at once? All of them.
    >> Anonymous 06/05/11(Sun)18:10 No.97577380
    >>97577301

    Maybe, just maybe you happened to have sucked with those weapons

    Just a theory
    >> Anonymous 06/05/11(Sun)18:11 No.97577443
    I don't see how anyone can defend this crap. limiting duke to only two weapons, like he is somekind of faggot.
    >> Anonymous 06/05/11(Sun)18:11 No.97577483
    >>97577326

    Sorry that I sometimes like to have mindless fun in games. Please forgive me for occasionally wanting to just whip out whatever gun I feel like and blasting some aliens.
    >> Anonymous 06/05/11(Sun)18:12 No.97577491
    >>97577380
    >sucked with those weapons

    Is that really your argument?
    >> Elpizo !Sagej01FhE 06/05/11(Sun)18:12 No.97577517
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    >>97577301
    >I'm not even going to buy this game, I might pirate it, but you're just a dumbshit who probably doesn't even like FPS games.
    Wow, it's like you know me better than I know myself. Please tell me more~
    >> Anonymous 06/05/11(Sun)18:12 No.97577556
    >>97577301
    >rest of them sucked.

    You never played a Duke or Doom game back in the day, have you? Every weapon had its uses. Big guns for big guys/bosses. Chainguns/shotguns for hordes and Pistol/weaker weapons for everything else.
    >> Anonymous 06/05/11(Sun)18:13 No.97577602
    >>97577483
    >sorry that i like to play on god mode running around just blowing stuff up and being unkillable, i don't want to worry about dying and being good at the game i just want to watch the pretty explosion

    Casual spotted.
    >> Anonymous 06/05/11(Sun)18:13 No.97577641
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    I liked how Jet Force Gemini handled weapons personally. You scroll through your weapons with A and B, but you could also set any four weapons to directions on the D-pad. You never had to stop moving with their system.

    Why do people suddenly have such a big problem with scrolling through weapon inventory anyway? As a matter of fact, as well-implemented as the wheel was in Perfect Dark, at high level combat simulator play you never even bothered with it because memorizing how many times you needed to press A or A+Z to get to the weapon you needed gave you that important little edge. It really wasn't that big a deal.
    >> Anonymous 06/05/11(Sun)18:14 No.97577681
    >>97577483
    >occasionally
    And that's why it was changed. People would rather have constant fun than your nostalgic case of "occasionally"
    >> Anonymous 06/05/11(Sun)18:14 No.97577696
    That's bullshit. I'm probably going to have a fuckton of fun with the game but there's no reason not to have a weapon wheel combined with a quick-change feature (hold for wheel, tap to change). Resistance, BioShock and Red Dead all manage it just fine
    >> Anonymous 06/05/11(Sun)18:14 No.97577738
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    >>97577326
    He never went on a visceral killing spree against dinosaurs and bog monsters in Turok 2 with shotguns thta shoot ricocheting shells, chakrams that carve holes, rambo like compound bows, brain seeking probes that suck the grey matter right out of the skull of the victim, a huge nuke like device, a blazing minigun, mines that hop up and obliterate the lower halves of enemies, giant talons attached to the wrist that produce big swathes of blood, and so on.

    No anon, you are the autismal rail guided "playing it for orchestrated experience designed by sample group collectors" one.
    >> Anonymous 06/05/11(Sun)18:15 No.97577780
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    as long as mod tools are coming, i could care less
    >> Anonymous 06/05/11(Sun)18:15 No.97577785
    >>97577556
    True of doom but not of duke nukem 3d. the shrink ray and RPG were blatantly overpowered compared to the rest of your shitty weapons, also most of the enemies were hitscan so you couldn't run around like a madman dodging projectiles, for the most part you just had to take cover.

    Honestly the gameplay in duke 3d was all kinds of fucked up and you need to take off the nostalgia goggles.
    >> Anonymous 06/05/11(Sun)18:15 No.97577822
    >>97577602

    >Everyone who likes to take breaks from games that require thinking to have some good old fashioned mindless fun is a casual.

    Fine, call me what you will, at least I enjoy fun.
    >> Anonymous 06/05/11(Sun)18:16 No.97577844
    >>97577491

    Not my fault you couldn't figure out how to use certain weapons to your advantage
    >> Anonymous 06/05/11(Sun)18:16 No.97577875
    >>97577738
    Chakram and Cerebral Bore were my personal favorites.
    >> Anonymous 06/05/11(Sun)18:17 No.97577934
    >>97577738
    Goddamn that sounds like fun. I'm gonna go play Turok 2 or 3 again right now.
    >> Anonymous 06/05/11(Sun)18:17 No.97577984
    >>97577844
    No, it's the game developers fault for not balancing the weapons properly
    >> Anonymous 06/05/11(Sun)18:18 No.97578044
         File1307312301.gif-(1.73 MB, 320x180, 1303747489682.gif)
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    >sequel to Duke Nukem 3D
    >make it play more like Halo and CoD
    >> Anonymous 06/05/11(Sun)18:18 No.97578097
    >>97577822
    No, you don't enjoy fun, you don't even enjoy games, you just enjoy watching flashy shit. Go and watch an action movie please it's obvious you didn't even like duke to begin with.
    >> Anonymous 06/05/11(Sun)18:19 No.97578121
    >>97577822

    and there are hundreds if not thousands of games that would appeal to you
    >> Anonymous 06/05/11(Sun)18:19 No.97578184
         File1307312397.jpg-(26 KB, 361x333, 1303714140177.jpg)
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    Duke3D
    >use shotgun and chaingun majority of the game, use RPG/Dev on boss

    DNF
    >use shotgun and chaingun majority of the game, pick up RPG/Dev for a boss
    >> Anonymous 06/05/11(Sun)18:20 No.97578214
    >>97578097

    I do enjoy flashy shit. I also enjoy Thief II, go figure.
    >> Anonymous 06/05/11(Sun)18:20 No.97578262
    >>97577738
    see
    >>97578121

    the perfect game for you already exists, so your argument is moot
    >> Anonymous 06/05/11(Sun)18:21 No.97578327
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    fuck you, duke. I looked up to you, man, you were my hero. and now you've sold out.
    >> Anonymous 06/05/11(Sun)18:21 No.97578339
    >Yes, the original game let you carry all weapons, but you do adapt to modern standards in some areas

    Thanks to shit like this I'm more interested in games that are modern, but know how to do this shit right. Deus Ex 3 and Rage both allow for a good number of weapons; Rage having probably the best design I've seen for a console weapon load out in a long time.

    Don't fucking hold a player's hand while creating design decisions. You're making a game that is geared towards your mature market, not some fucking 12 year olds.
    >> Anonymous 06/05/11(Sun)18:22 No.97578425
    >>97577738
    Turok 2 had 23 fucking weapons, goddamn.
    >> Anonymous 06/05/11(Sun)18:22 No.97578434
    >mfw all gamers do is bitch and complain
    >mfw this is the exact same argument as GREEN EYES and TALL BODY

    You know exactly what I'm talking about...
    >> Anonymous 06/05/11(Sun)18:22 No.97578457
    >>97578339

    >Duke
    >Mature

    Heh
    >> Anonymous 06/05/11(Sun)18:23 No.97578565
    >>97578434

    I have no earthly fucking clue what you are talking about.
    >> Anonymous 06/05/11(Sun)18:23 No.97578570
    Games didn't have online play in the 90's, they do now.

    Games didn't have as good graphics/music and they do now

    Games didn't have easy of access to new content (months waiting for expansion packs), they do now

    Games didn't have much have alternative ways to play (compared to Rock band, the wii, kinect), they do now

    Games didn't have as fun gameplay and presentation, it usually was, don't die: the game.

    Now games have more going on then just, don't die and present them in new ways ( Assassins creed, konamies new TPS)

    And for the numbers.

    There are more gamers now, that means that more people are finding games fun than they did yester year, which means they fixed the gaming for the better.

    I FUCKING TOLD YOU FAGGOTS

    IF THE OLD GAME WAS GOOD ENOUGH, THEY WOULD JUST REMAKE IT, NOT MAKE A SEQUEL
    >> Anonymous 06/05/11(Sun)18:23 No.97578571
    >>97578262
    Hey now, Turok actually had some difficulty, and the visceral blasty fun was a natural side effect of the normal gameplay. You didn't have to cheat to experience it that way, though cheating, of course, makes it a lot more dakka for sure.
    >> Anonymous 06/05/11(Sun)18:24 No.97578623
    >>97577556
    >Implying you didn't super shotgun all day erryday cause it was the most fun.
    >> Anonymous 06/05/11(Sun)18:25 No.97578699
    >>97578339
    >Don't fucking hold a player's hand while creating design decisions.
    And the alternative is throwing players into a pit with an m60 and 100 docile animals. What's the fucking point when there's zero challenge?
    >> Anonymous 06/05/11(Sun)18:25 No.97578724
    not /v/ guy here. what do you guys think about Duke nukem? is it like the second coming of jesus here?
    >> Anonymous 06/05/11(Sun)18:26 No.97578778
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    >This thread
    >> Anonymous 06/05/11(Sun)18:26 No.97578816
    >>97578565

    Sonic
    >> Anonymous 06/05/11(Sun)18:26 No.97578824
    >>97578570
    You said nothing that would effect carrying multiple weapons. You essentially wasted 5 minutes of your life typing out nonsense.
    >> Anonymous 06/05/11(Sun)18:26 No.97578836
    >>97578724
    totally man you should buy 5 copies of the special edition it totally redefines gaming as we know it
    >> Anonymous 06/05/11(Sun)18:27 No.97578938
    >>97578184
    Duke3d
    Use pipebombs for strategy, pistol and kick when running out of ammo, machinegun when you needed to get rid of those flying octopus things, rpg for flying pigs (the ones in vehicles), shrink when you didnt wanted to get hit (pigs with shotguns)
    >> Anonymous 06/05/11(Sun)18:27 No.97578950
    ITT: People defending Duke Nukem by talking about how awesome the whiteboard is.

    You can go to walmart and buy a real one for 5 bucks you know.
    >> Anonymous 06/05/11(Sun)18:28 No.97579047
    >>97578938
    >implying you won't be able to do any of that in DNF
    >> Anonymous 06/05/11(Sun)18:29 No.97579111
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    >was going to buy Duke nukem
    >read "It's not really worth the dev effort to support two different weapon switch schemes for pc vs controller"
    I guess if they can't be arsed to do that then I can't be arsed to buy their game
    >> Anonymous 06/05/11(Sun)18:30 No.97579178
    >>97579047
    Not with 2 weapons limit
    >> Anonymous 06/05/11(Sun)18:30 No.97579200
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    >this thread
    >> Anonymous 06/05/11(Sun)18:30 No.97579222
    >>97569488
    This causes me to avoid guns that are overpowered, and is bad for any game. If I have to actually avoid using a gun because I only get to keep two, and there are guns are that bread&butter easy mode weapons that I have to intentionally avoid to feel like I didn't cheat the game, something is wrong.
    >> Anonymous 06/05/11(Sun)18:30 No.97579249
    >>97579178
    >two weapon limit means there will only be two weapons in the entire game!

    Is /v/ really this stupid?
    >> Anonymous 06/05/11(Sun)18:31 No.97579306
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    >>97578938

    >implying the shotgun and chaingun didn't work for every single situation
    >running out of ammo

    lol oh wow, it's like you're really autistic
    >> Anonymous 06/05/11(Sun)18:31 No.97579311
    >>97579222
    Protip: The game isn't going to continuously give you ammo for the overpowered weapons.
    >> Anonymous 06/05/11(Sun)18:31 No.97579322
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    You know what didn't disappoint as badly as Douk did? This motherfucker right here.
    Always bet on Deus
    >> Anonymous 06/05/11(Sun)18:32 No.97579385
    >>97567640
    >This is what /v/ doesn't understand. There will be weapons fucking everywhere.

    And this is what you don't understand. Having just 2 weapon slots means you can't just have fun with the weapons themselves, you have to aim for the optimum weapon loadout and thus, will end up playing the entire goddamn game with 2 or 3 weapons instead of utilizing the full glory of the duke arsenal.

    I gave up completely on this game, it was a day one purchase, but with the weapon limits, the retarded health regen (ego system my ass, it's the good, old HIDE LIKE A COWARD GET HEALTH BACK shit we all know), it's easy to avoid this crap. Oh and also harder difficult settings don't feature more enemies, just more health on them.

    Serious Sam is my last hope for an arcade shooter. Duke was CoDlized.
    >> Anonymous 06/05/11(Sun)18:33 No.97579436
    >>97579249
    You're the retard, i loved the old way the weapons were in duke nukem 3d. You could carry all of them at once and select which one you wanted to use at the moment. Now its anything you need is over there somewhere just go find it and kill them (the old one was more about finding ammo and using it wisely)
    >> Anonymous 06/05/11(Sun)18:33 No.97579466
    >>97579047
    >>97579249
    >implying you can juggle all of these weapons in any level
    If you can juggle them the way you say without minutes of running back and fourth and finding ammo, what's the point of having a 2 weapon limit?

    Oh right, it's because they didn't want to add a weapon wheel because "the Call of Dutys and Halos do it, so I guess we're okay!"
    >> Anonymous 06/05/11(Sun)18:34 No.97579547
    >>97579385
    >will end up playing the entire goddamn game with 2 or 3 weapons instead of utilizing the full glory of the duke arsenal

    That's your choice, not the game developers'. Not their fault you choose to avoid having fun.
    >> Anonymous 06/05/11(Sun)18:35 No.97579668
    >>97579466
    Or maybe it's because they want the player to have to think instead of just mindlessly stockpiling ammo?
    >> Anonymous 06/05/11(Sun)18:36 No.97579726
    >>97579547
    Backtracking through empty levels to find that one weapon I dropped and then sprinting back to the action sounds like a heap of fucking fun, you imbecile.
    >> Anonymous 06/05/11(Sun)18:36 No.97579746
    >>97579322
    FUCK YOU.

    Duke is a fucking legend. What are you? Deus Ex? All you did was create a shitty RPG Shooter hybrid monster with shitty sneak gameplay. I played Deus Ex and Deus Ex 2, and they sucked ass. Duke gave us action-packed gameplay and a funny character. When put side-by-side, real gamers remember Duke over your shitty games. Plus, I've played the Deus Ex leak. Your game sucks dick and I can't wait to see it flop. Fuck you, and fuck your entire series.

    Always bet on Duke. For life.
    >> Anonymous 06/05/11(Sun)18:36 No.97579754
    >>97579547

    Idiot. That's what the game forces on you because it doesn't let you carry all of them.

    It's boring and annoying going to pick up a weapon and leave one behind.
    >> Anonymous 06/05/11(Sun)18:38 No.97579887
    >>97579754
    Why is that? Because you're too lazy to actually consider what weapons you're going to take with you? Go back to bed with your autism.
    >> Anonymous 06/05/11(Sun)18:38 No.97579908
    Only 2 weapons is shitty, but to be honest all I ever used in Duke 3D was the shotgun and the chaingun. Everything gets wrecked by that combination.
    >> Anonymous 06/05/11(Sun)18:38 No.97579948
    >>97579668
    This Duke fucking Nukem not tactic shooter 12
    >> Anonymous 06/05/11(Sun)18:39 No.97580054
    >>97578570

    >Games didn't have online play in the 90's, they do now.
    WAT

    >Games didn't have as good graphics/music and they do now
    Art Style > Graphics

    >Games didn't have easy of access to new content (months waiting for expansion packs), they do now
    I think expansion packs are better, they tend to actually spend some time on it instead of just playing around with leftovers and scraps.

    >Games didn't have much have alternative ways to play (compared to Rock band, the wii, kinect), they do now
    Enjoy your wagglan, casualfag.

    >Games didn't have as fun gameplay and presentation, it usually was, don't die: the game.
    >Now games have more going on then just, don't die and present them in new ways ( Assassins creed, konamies new TPS)

    Yeah, all old games suck. This is not debatable. The only good games came out within the last five years or so.
    >> Anonymous 06/05/11(Sun)18:40 No.97580122
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    >>97579746
    >> Anonymous 06/05/11(Sun)18:40 No.97580155
    GUYS, GUYS. Don't worry. They'll always give you the big guns right before the bosses so you won't have to save your ammo anymore. The right weapons will always be right where you need them to be.
    >> Anonymous 06/05/11(Sun)18:40 No.97580166
    >>97579887

    Consider the weapons? Yes, that's what I did in the demo, and it was boring as fuck. It slows the pacing of the game, and makes Duke feel like a wimp.

    >autism

    You don't even know what you're talking about, shut up.

    Your pretentious "now you have to think" argument is retarded.

    I FEEL SO SMART NOW THAT I HAVE TO GO BACK AND PICK UP A WEAPON I LEFT BEHIND LOL
    >> Anonymous 06/05/11(Sun)18:40 No.97580169
         File1307313647.jpg-(12 KB, 387x357, 1272223791660.jpg)
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    >>97579887
    >calling an unnecessary weapon limit fun, because it forces you to choose two weapons and to run around looking for different ones
    >calling him autistic
    This is why Quake 3 and Half-Life were such failures. Because there were autistic people running around with dozens of weapons. Those games are complete failures.
    >> Anonymous 06/05/11(Sun)18:41 No.97580216
    >>97579746

    Someone mad and in denial.
    >> Anonymous 06/05/11(Sun)18:42 No.97580332
    >>97579948
    You seem to be forgetting that Duke 3D was a puzzle-oriented shooter where the main point of the levels was hitting switches in the right order and collecting keys

    >>97580166
    You are so angry it hurts. If you really don't want to have to think in order to play a game then you are a brainless casual who needs to go back to CoD
    >> Anonymous 06/05/11(Sun)18:43 No.97580397
    >>97579887
    >you're too lazy to actually consider what weapons you're going to take with you

    No, because I actually want to have fun with all weapons at any given time instead of backtracking like a champ (read retard) to get the weapons I want for specific situations.

    Duke is not a tacticool JELLYSCREEN SO REAL shooter. It's an arcade FPS, it has always been. But now? Not so much, looks more like CoD.
    >> Anonymous 06/05/11(Sun)18:44 No.97580523
         File1307313857.jpg-(23 KB, 400x358, 1227041224681.jpg)
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    >>97580054
    >Yeah, all old games suck. This is not debatable.
    >> Anonymous 06/05/11(Sun)18:44 No.97580579
    Gearbox confirmed for cancer killing videogames

    News at 11
    >> Anonymous 06/05/11(Sun)18:45 No.97580636
    >>97580332
    > If you really don't want to have to think in order to play a game then you are a brainless casual

    HAHAHA OH WOW! THINK??? ON A GAME WITH HEALTH REGEN?

    Oh my god my sides hurts! And we are the casuals? hah!

    The only reason for this 2 weapon bullshit is:

    1- lazy level design

    2- console crowd


    3- to imitate the best selling military shooter scheme
    >> Anonymous 06/05/11(Sun)18:45 No.97580645
    >>97580397
    But there was plenty of backtracking in duke 3d you fucking moron.

    >>97580169
    Quake 3 wasn't a singleplayer FPS and Half Life sucked ass
    >> Anonymous 06/05/11(Sun)18:45 No.97580647
    >>97580397

    Well according to the DNF Defense Force, being able to carry all weapons at a time is now considered casual. You aren't a casual... Are you?
    >> Anonymous 06/05/11(Sun)18:45 No.97580723
    >>97580523

    Get your sarcasm detector repaired.
    >> Anonymous 06/05/11(Sun)18:46 No.97580751
    >>97580332

    OH WOW

    I need to go back to CoD? OMG MY SIDES

    Angry? Ohhhh, so you're one of those retards that go around spouting U MAD LOL as an argument, because you have nothing else to say.

    But yes, I'm quite angry that one of my favorite shooters is being nerfed for faggots like you.

    "Go back to CoD".... This game is already like CoD and I didn't like it, you fucking idiot.

    That's why I don't like the 2 weapon limit.

    You really think that the 2 weapon thing is making anyone THINK OMG SO DEEP?

    Faggot.
    >> Anonymous 06/05/11(Sun)18:47 No.97580918
    So if a two weapon carrying limit doesn't make Duke Nukem casual, they you guys have to admit CoD is a hardcore game now right?
    >> Anonymous 06/05/11(Sun)18:48 No.97580955
         File1307314097.jpg-(49 KB, 673x538, fps_map_design.jpg)
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    >>97580645
    >But there was plenty of backtracking in duke 3d you fucking moron.

    NOT TO HUNT FOR WEAPONS YOU IMBECILE! Pic related! The design philosophy was completely different from the linear bullshit we see now.
    >> Anonymous 06/05/11(Sun)18:48 No.97580966
    >stockpiling weapons would break the game
    Remove the massive amounts of the same weapons in an area, limit the ammo refill stations to about a couple of uses for guns of your choosing.

    Nope, better copy-paste ideas from console games and cash it in. I know that most of these posts are trolling but holy shit, the director himself said that he HAD to gimp his own game (bullshit) just to make it work with consoles.
    >> Anonymous 06/05/11(Sun)18:49 No.97581018
    >>97580751
    Go play Halo, the campaign is fucking great and makes perfect use of two weapon limit. In before "hurr Halo sux," yeah the multiplayer is terrible but the SP/coop is perfect

    >>97580636
    Or maybe it's just to pace the game instead of just making it a boring ass switch hunt like Duke 3d
    >> Anonymous 06/05/11(Sun)18:49 No.97581043
    >>97580955
    >another anonymous using IMBECILE
    Don't do that man, you'll make him think you're me.
    >> Anonymous 06/05/11(Sun)18:49 No.97581072
    >>97580647
    Anyone who likes current duke is a casual. Health regen babby hand helding system makes sure you can't die.
    >> Anonymous 06/05/11(Sun)18:49 No.97581087
    >>97580751

    im just lurking around, no interest in duke nukem forever because i think its an overly testosterone inflated game for no reason than to make sweaty nerds feel manly... but i just stopped by to say that lol u mad

    u clearly mad
    >> Anonymous 06/05/11(Sun)18:49 No.97581097
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    >> Anonymous 06/05/11(Sun)18:50 No.97581144
    >>97581018

    >Or maybe it's just to pace the game instead of just making it a boring ass switch hunt like Duke 3d

    Go be 12 somewhere else.
    >> Anonymous 06/05/11(Sun)18:50 No.97581166
    Played the demo and ran out of ammo. If I could have carried more guns I would've been fine.

    Shit like that shouldn't happen in a dn game.
    >> Anonymous 06/05/11(Sun)18:50 No.97581177
    >>97580955
    Yes instead of backtracking for weapons you had to backtrack form ammo and health pickups. It's the same fucking thing and it's equally boring. Take off the god damn nostalgia goggles.
    >> Anonymous 06/05/11(Sun)18:51 No.97581230
    >>97581018
    >Or maybe it's just to pace the game instead of just making it a boring ass switch hunt like Duke 3d

    The old game had a great pacing. Unless you are one of those guys who were terrible at old FPS's and spent days looking for a switch. Are you?
    >> Anonymous 06/05/11(Sun)18:51 No.97581267
    >>97581144
    Sorry but Duke 3D was painfully mediocre in the gameplay department.
    >> Anonymous 06/05/11(Sun)18:51 No.97581311
    >>97581087

    >i think its an overly testosterone inflated game for no reason than to make sweaty nerds feel manly.

    I've heard aspies have issues with understanding humor.
    >> Anonymous 06/05/11(Sun)18:52 No.97581323
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    >>97581087
    >testosterone inflated game for no reason than to make sweaty nerds feel manly...
    http://www.youtube.com/watch?v=H6yzRt2Y_10

    No fun allowed, or WHAT?
    >> Anonymous 06/05/11(Sun)18:52 No.97581360
    >>97581177

    I think people who bitch about constantly having to backtrack for ammo and health in old FPS either never actually played them or just sucked at them.
    >> Anonymous 06/05/11(Sun)18:52 No.97581396
    >>97580645
    >>97580955
    I only remember backtracking in Duke 3D to find secrets or solve a puzzle, not to find that backup pistol that I dropped in the bathroom because I wanted to compliment my shotgun with a Ripper.
    >> Anonymous 06/05/11(Sun)18:53 No.97581423
    >>97581177
    >backtrack for ammo

    What the fuck...? No, you didn't. You just collected all the ammo as you saw it since, you know, you could actually carry all weapons at once.

    And backtracking for health pickups... really? Only if you were terrible at the game, they were pretty well spread and you had the portable medkit to get you by in emergencies. I don't remember having to backtrack for health more than 2 times for health last time I played it.
    >> Anonymous 06/05/11(Sun)18:53 No.97581467
    >>97581230
    No it didn't. The monster AI and variety was fucking horrible, the weapons were unbalanced and a lot of the puzzles didn't make any sense or were just dull. Don't get me wrong it was a good game, but not because it had great gameplay.
    >> Anonymous 06/05/11(Sun)18:54 No.97581562
    >>97581467

    Then what was good about it? The story?
    >> Anonymous 06/05/11(Sun)18:54 No.97581593
    >>97581423
    Not to mention you could drink from water fountains, fire hydrants, and pay strippers for health. Nevermind, we're dealing with cowwadooty kids that don't know shit.
    >> Anonymous 06/05/11(Sun)18:56 No.97581782
    >>97581467
    >The monster AI and variety was fucking horrible

    AI was fine for the time. I'll give you the variety, though, it could be more varied, but it wasn't that much of a problem.

    >The weapons were unbalanced

    Care to explain exactly how?

    >and a lot of the puzzles didn't make any sense or were just dull.

    Sounds like you got frustrated with them.

    If I wanted another military corridor shooter with cod mechanics, I would stick to CoD. But I don't, I really, really don't.
    >> Anonymous 06/05/11(Sun)18:57 No.97581813
    >>97581423
    >>97581467
    >aliens taking a shit and shooting you from the toilet
    >jetpacking aliens that would shoot blasters in your movement direction
    >pig cops that ducked if you shot them
    >aliens that used doorways and fucking portals to pop in and out to shoot you
    Scripted or not, this made for great gameplay, and you're full of shit.
    >> Anonymous 06/05/11(Sun)18:57 No.97581862
    >>97581562
    Presentation

    >>97581423
    But why would you waste the portable medkit when you could just backtrack and get some health pickups you missed? Because that's boring right? Ironic how your main complaint about DNF is that you might have to backtrack to pick up a weapon because your current one isn't optimal when you had no trouble using the least optimal solution in Duke 3D.
    >> Anonymous 06/05/11(Sun)19:00 No.97582012
    Who gives a shit?
    >> Anonymous 06/05/11(Sun)19:01 No.97582095
    >>97581813
    Gimmicky shit that didn't add anything to the gameplay

    >>97581782
    Shrink ray and explosives pretty much oneshot all the weaker enemies, if you had ammo for any of those weapons then there was no reason not to use them. It was mindless as fuck.

    Also you can't tell me you think it's fun to solve those shitty ass puzzles that were just a bunch of switches on the wall and you had to flip them over and over until you find the right combination. Boring as fuck.
    >> Anonymous 06/05/11(Sun)19:01 No.97582148
    >>97581862
    >But why would you waste the portable medkit when you could just backtrack and get some health pickups you missed? Because that's boring right?

    No, because I know I will eventually find another portable medkit and I have no reason to hoard it like a final fantasy player hoards potions and phoenix downs.

    Unless you are terrible at the game and need to chug on that medkit every enemy encounter, you can pace yourself through the game without being in a situation where you have low health and no medkit.

    And you know why is that...? Because their level design was good.
    >> Anonymous 06/05/11(Sun)19:01 No.97582150
    >>97577785
    How the hell is there nostalgia goggles if I replayed it on Xbox Live and on DukeW32?
    >> Anonymous 06/05/11(Sun)19:01 No.97582164
    >>97581593
    >cowwadooty
    I don't give a fuck how good your argument is, you just invalidated it.
    >> Anonymous 06/05/11(Sun)19:03 No.97582335
    >>97582095
    >Also you can't tell me you think it's fun to solve those shitty ass puzzles that were just a bunch of switches on the wall and you had to flip them over and over until you find the right combination. Boring as fuck.

    You mean puzzles that take less than 30 seconds to solve and were few and far between? yeah, that didn't inconvenience me enough.

    Now health regen the entire game + no capacity to hold weapons the entire game...? That's truly annoying and a deal breaker.
    >> Anonymous 06/05/11(Sun)19:03 No.97582351
    >>97582148
    So hoarding the medkit is not okay but hoarding weapons and ammo is perfectly reasonable? Cool fucking story bro, confirmed for autism.
    >> Anonymous 06/05/11(Sun)19:03 No.97582356
    >>97582095
    >Gimmicky shit that didn't add anything to the gameplay
    This coming from a faggot who thinks killstreaks and 2 weapons systems are the epitome of game design

    May you die a painful death by cancer.
    >> Anonymous 06/05/11(Sun)19:04 No.97582451
    >>97581018
    >Or maybe it's just to pace the game instead of just making it a boring ass switch hunt like Duke 3d
    This game is slower than DUKE 3d not doubt about that, that's exactly what regeneration health and the slow speed of your character(with limited sprint) does.
    >> Anonymous 06/05/11(Sun)19:05 No.97582530
    >>97582356
    I never said any of that faggot. You're the one who likes COD, not me

    >>97582335
    But literally all the puzzles in the game were either that or "flip the switch then look in the camera and go to where it shows you." It's annoying as hell and becomes grating after a while because it's in EVERY FUCKING LEVEL
    >> Anonymous 06/05/11(Sun)19:05 No.97582585
    >>97582351
    Your post makes 0 sense, seriously.
    >> Anonymous 06/05/11(Sun)19:05 No.97582596
    >>97581423
    I backtracked in Half-Life to get some health. I had 2 health and I was stuckin a room with those weird ass fuck bull screaming sound things.
    >> Anonymous 06/05/11(Sun)19:06 No.97582610
    >>97581862
    Why would you backtrack for health pickups (that didn't exist, unless it was another medkit (which is rare by the middle of the game), because you would find the occasional water fountain to gain health) if you already had a health pack? You can't honestly compare going back for something that you already have to going back for something that you want to have, but have to travel backwards to find it because you don't know how to use pockets or weapon straps (because realistic encumbrance makes for great gameplay outside of roleplaying).

    I'm not sure why we're even having this argument. It was a design choice because it was switching to consoles, because they couldn't find a system of getting it to work with the CONTROLLER. They didn't mention that it didn't fit with Duke's style, or that it made the game imbalanced or too hectic. They only put it in because they couldn't be fucked to find a system that worked with console's controllers.
    >> Spidey !!jHb8FaSsoFg 06/05/11(Sun)19:07 No.97582717
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    >Game is announced, gameplay trailers are shown and some people even play the demo at the con it was announced, plenty of chance to see gameplay

    OMG OMG ALWAYS BET ON DUKE I'LL TAKE FIFTY OMG HHNNNNNNG

    >People play the demo

    OMG IT'S SHIT IT'S SHIT FUCKING SHIT I HATE WOULDN'T PIRATE THIS COD CLONE FUCKING SHIT

    This seems a real sharp change in opinion. Now don't you think we woud've seen it was a Cod clone from all the gameplay vids that have been released? Everyone should know that this game was never going to live up to the hype.
    >> Anonymous 06/05/11(Sun)19:07 No.97582767
    >>97582530
    >But literally all the puzzles in the game were either that or "flip the switch then look in the camera and go to where it shows you." It's annoying as hell and becomes grating after a while because it's in EVERY FUCKING LEVEL

    Maybe you just got too used to corridor - cutscene - corridor - cutscene games. Or maybe you love hand holding, I don't know. I never had problems with Duke, specially considering the map was pretty good.

    It's also funny because the pace in the new gamer will invariably be slower, considering his slower walk speed and jellyscreen abuse.
    >> Anonymous 06/05/11(Sun)19:08 No.97582808
    >but you do adapt to modern standards in some areas
    Modern standards are have the less fun that you can
    >> Anonymous 06/05/11(Sun)19:08 No.97582809
    >>97582095
    Sounds like the only puzzle you 'solved' was the one to demolish the building. I bet you didn't even look for the note on the wall by the foreman.
    >> Anonymous 06/05/11(Sun)19:09 No.97582902
    >>97582767
    >>97582809
    Sorry but duke 3d had crap puzzles, the only good ones were when you have to shrink yourself but there's only like three of those in the entire game.
    >> Anonymous 06/05/11(Sun)19:09 No.97582938
    >having less stuff
    >modern standards

    I only game on consoles and this still sounds like bullshit to me.
    >> Anonymous 06/05/11(Sun)19:10 No.97582968
    >>97581018
    Halo is garbage.
    >> Anonymous 06/05/11(Sun)19:10 No.97583011
    >>97582610
    It's a console shooter, what do you expect? My point is that duke was never known for good gameplay.
    >> Anonymous 06/05/11(Sun)19:11 No.97583018
    >>97582095
    as opposed to Doom, that had easily abused enemy AI except for the zombies and shotgunners that could instantly hit you. A first person shooters enemies using dirty tricks adds nothing to gameplay. Get the fuck out.
    >> Anonymous 06/05/11(Sun)19:12 No.97583162
    >>97582902
    Even if we assume that what you said is true, taking out the puzzles but keeping the rest of the core mechanics in place would have been well received by everyone.

    But no, fucking console babbys have to ruin everything.

    I bet on duke, I lost and now I'm homeless. Maybe Sam will let me crash at his place.
    >> Anonymous 06/05/11(Sun)19:13 No.97583239
    It's a fucking awful game anyways.

    Gearbox makes shit games and 3drealms' monkeys could barely even make a game in over 10 years. Duke never had any hope of even being barely decent.
    >> Anonymous 06/05/11(Sun)19:13 No.97583255
    If someone can mod in the ability to carry all weapons I'll be happy.

    Regenerating health is what chaps my jimmies at the moment. And unfortunately you can't really mod that in without physically placing a new medpack item in to the game and on every map at every difficulty level.

    It is a damn shame that they felt the need to consolize Duke, who (even though he has a bunch of console ports/games) is a PC gaming mascot. They should have been celebrating PC shooter conventions, because they were what made Duke3D and other fps' of that era fun.

    We didn't care that it was unrealistic to be carrying 9+ weapons with ammo for all of them.

    We didn't hide behind walls between each enemy, waiting for health to regenerate. We fucking ran the fuck in to the shitstorm like a badass, killed everything then hunted down and managed health pickups. Firefights were much more fun than Shoot/hidebehind cover/lean out/shoot/hide/lean/etc.

    idea for all weapons on console shooter:
    Press down right stick, brings up weapon wheel, navigate to the weapon you want. Easy. And you still have the d-pad for items.
    >> Anonymous 06/05/11(Sun)19:13 No.97583261
    >>97583011
    The point is that it wasn't a console shooter until it was picked up by Gearbox, and now is because of a safe but ultimately stupid marketing decision, which cripples the gameplay in return for the console crowd which has already seen this kind of gameplay ever since the release of the 360.
    >> Anonymous 06/05/11(Sun)19:13 No.97583265
    >>97582717
    >was never going to live up to the hype.
    You know what made me excited about the game? the bad review it got in IGN, they said the game was old school and refused to have modern elements in it, IGN was lying their ass off in that review
    >> Anonymous 06/05/11(Sun)19:13 No.97583306
    >>97583162
    Yes and do you know why that is? Because it still would have had titties and toilet humor. DNF has those in spades so I don't see why you're complaining.
    >> Anonymous 06/05/11(Sun)19:14 No.97583394
    >>97579726
    But that weapon will be right the fuck next to you because there are hundreds of them scattered throughout the level.
    >> Anonymous 06/05/11(Sun)19:15 No.97583417
         File1307315707.jpg-(92 KB, 300x300, 1285778903735.jpg)
    92 KB
    Also, there's a hint in the loading screen that say "Using an interactive pinball machine restores the most Ego"

    Either I'm getting my hopes up, or they are dicks and forgot to remove that hint from the script.
    >> Anonymous 06/05/11(Sun)19:15 No.97583431
    >>97583261
    But the gameplay wasn't good to begin with you fucking idiot, I've said this a million times. Duke 3D was a generic shooter. Duke Forever is a generic shooter. If you thought it was gonna be anything different you went full fucking retard.
    >> Anonymous 06/05/11(Sun)19:15 No.97583493
    >>97583306
    Because the gameplay is garbage, the humour alone can't make it for a bad game.
    >> Anonymous 06/05/11(Sun)19:16 No.97583527
    >>97583162
    sorry bro. The new Serious Sam is generibland brownbloom town. With Crysis level graphics or some shit.
    >> Anonymous 06/05/11(Sun)19:17 No.97583613
    >>97583417
    The ego regenerates alone at fast speed
    >> Anonymous 06/05/11(Sun)19:17 No.97583640
    >>97583306
    >Because it still would have had titties and toilet humor.

    That's not what made Duke3D a great game, it merely added flair and personality fto an otherwise very solid arcade shooter.

    >>97583394
    >But that weapon will be right the fuck next to you because there are hundreds of them scattered throughout the level.

    What is the fucking point, then? To inconvenience the player? if what you said is truth, the DNF defense force argument that "hurr you hav to thunk" when using weapons goes down the garbage can since everything is easily accessible anyway - even worst, it removes any thinking since the devs will put weapons appropriate to every section right next to them (big spaceship thingie? here, have an rpg right beside it).

    There is 0 reason to do this. It's a mechanic meant for console babby. George confirmed it.
    >> Anonymous 06/05/11(Sun)19:17 No.97583648
    >>97583493
    But that's exactly why Duke Nukem 3D was popular! Are you really a fan of Duke or are you just a retard?



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