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04/22/11(Fri)04:32 No.93085364>Back
in 2008, when production on Portal 2 first began, developer Valve was
creating a game without portals. Portal 2 was originally a prequel, set
in the 1950s, utilizing a brand new gameplay mechanic that excited
people at Valve.
>The concept,
codenamed F-Stop internally, lasted five months until it was canned.
While Valve loved it, the testers hated it. They wanted portals in their
Portal 2. They wanted Chell and GlaDOS, the pair of characters that
made up the entire cast of the first game.
>valve releases what people want >instead of building a good game >people still bitch |