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  • File : 1302466090.jpg-(39 KB, 620x349, Kz3-capture--article_image.jpg)
    39 KB Killzone wtf? Anonymous 04/10/11(Sun)16:08 No.91961868  
    Recently finished Killzone 3.

    What the fuck was that ending all about? "Congratulations player you just commited genocide."?

    And then the needless sequel hook, which is especialy jarring because Guerilla Games is not planning on making another Killzone game any time soon.

    Also what was up with these guys? I thought shock troopers were stupid for charging you with submachine guns, but these guys take the cake.
    >> Anonymous 04/10/11(Sun)16:12 No.91962215
    The capture troopers? I thought Stahl has enjoyed too many ninja movies as a little kid, so he payed for the creation of a helghan ninja corps and allowed his scientist to pump them full with what ever kind of drug was necessary to make them ninja like.

    These fuckers are willing to jump on a flying Intruder in midflight and try to kill it's pilot. Either they are really well payed, really crazy, really stupid or all together.
    >> Anonymous 04/10/11(Sun)16:15 No.91962508
    Oh look it's that other generic COD style consol shooter again. Yes, nazi storm troopers in space, very creative.

    Seriously though the first game is still the best in the series.
    >> Anonymous 04/10/11(Sun)16:21 No.91963002
    How come nobody ever tries to start a Killzone thread by posting images of ISA soldiers?

    Aren't they the heros? Shouldn't they be on most promotional images?
    >> Anonymous 04/10/11(Sun)16:23 No.91963136
    >>91963002
    well you see that is because killzone is a very generic game
    >> Anonymous 04/10/11(Sun)16:26 No.91963387
    >>91963136
    At least it's a game for the PS 3.
    >> Anonymous 04/10/11(Sun)16:28 No.91963536
         File1302467300.jpg-(5 KB, 123x127, 1286697949852.jpg)
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    >>91963002
    >ISA
    >heroes
    >> Anonymous 04/10/11(Sun)16:29 No.91963613
         File1302467356.jpg-(115 KB, 598x900, 1301692899745.jpg)
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    >>91962215
    They`re no good at dodging, though.
    >> Anonymous 04/10/11(Sun)16:31 No.91963769
    >>91963613
    That's because they are based on children cartoon versions of Ninja. Notice how Stahl basicly patterns himself and his soldiers after Cobra from GI joe.

    Well guess what he loved to watch as a kid?
    >> Anonymous 04/10/11(Sun)16:32 No.91963830
         File1302467520.gif-(2.57 MB, 520x293, 1294437928297.gif)
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    >>91963613
    Fuck, wrong image
    >> Anonymous 04/10/11(Sun)16:32 No.91963921
    >>91963536
    Hey they are the heros.

    Remember the ISA soldiers are idiots and the Helghast soldiers are evil. That how they are balanced out.

    You don't want to have two professional armies fighting each other in a sci-fi based WWII mirror shooter.
    >> Anonymous 04/10/11(Sun)16:35 No.91964147
    >>91963830
    Why did that bolt gun fired a harpoon?

    Also how come nobody actualy fell of those intruders during the fight?

    Fucking intruders how do they work?
    >> Anonymous 04/10/11(Sun)16:38 No.91964396
         File1302467920.gif-(1.72 MB, 450x253, 1294357307776.gif)
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    >>91963136

    I beg to differ, it`s online is quite unlike everything else in its genre.
    >> Anonymous 04/10/11(Sun)16:39 No.91964493
         File1302467992.jpg-(95 KB, 781x482, 781px-ISA_Intruder.jpg)
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    >>91964147
    Ever heared of Warhammer 40k?
    It's a dark fantasy game setting in space. In order to explain the orks of that setting, which act like a mix between nomadic raiders and football hooligans, the writers explained that Orks have genetic memory of technology. However all they build is more or less russian. It looks horrible, doesn't work very good, but it actualy works regardless of conditions.

    In addition to this, the orks produce a psychic field which makes their technology more effective.

    I think that's how the intruders work. The soldier believ them to be an effective airial vehicle and because enough of them believ it, it works.
    >> Anonymous 04/10/11(Sun)16:40 No.91964558
         File1302468053.jpg-(22 KB, 600x337, 1299176964672.jpg)
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    >>91964147
    Rico`s a derp, so he loaded the wrong ammo.

    Also, it seemed the Intruders were just hovering at the time. Guess they have Mary Sue Hooper to thank for that.
    >> Anonymous 04/10/11(Sun)16:42 No.91964666
    >>91964396
    So another ego shooter in which the actual story and campaign are meaningless and short in order to deliver yet another multiplayer based shooter to the oversaturated market?
    >> Anonymous 04/10/11(Sun)16:44 No.91964872
    >>91964558
    Mary Sue?

    Hooper is in the game for like 3 minutes. Just because he has a name and actualy does something usefull, instead of dying like 99% of all ISA characters you see, makes him a mary sue?

    Hey he is still better than Jammer. At least with Hooper we are not supposed to suddently know him like he is the best friend of the protagonist.
    >> Anonymous 04/10/11(Sun)16:45 No.91964951
         File1302468344.jpg-(378 KB, 1280x720, 1294354467718.jpg)
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    >>91964493
    Where`s the "It`s magic, I don`t have to explain shit"-image when I need it?

    Oh, and where are the ISA?
    >> Anonymous 04/10/11(Sun)16:48 No.91965146
    >>91961868
    >And then the needless sequel hook, which is especialy jarring because Guerilla Games is not planning on making another Killzone game any time soon.

    That was simply because Sony insisted on it and the next Killzone will not be made by Guerilla.
    >> Anonymous 04/10/11(Sun)16:50 No.91965330
         File1302468631.gif-(2.05 MB, 200x108, 1294439651486.gif)
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    >>91964666
    The campaign is rather long, longer than recent COD games. It features multiple interesting setpieces, and has a lot of variety.

    Meanwhile, the online offers three modes, one catering to casuals, one with switching objectives, and one that revovles around teamplay and has rewards in the form of cutscenes
    >> Anonymous 04/10/11(Sun)16:54 No.91965617
    >defeat the enemy faction
    >banish them from their planet
    >make them go to a planet where live is not possible
    >by some miracle of god they survive and evolve enduring extreme pains
    >they attack you because they want to retake what was rightfully theirs
    >they fail, but that's not enough for you, you need to see them burn
    >so you nuke the whole goddamn planet

    and then there is fucking rico
    >> Anonymous 04/10/11(Sun)16:55 No.91965712
    >playing a FPS in a console
    What you were expecting?
    >> Anonymous 04/10/11(Sun)16:56 No.91965761
    >>91965330
    Okay, that does sound better than i thought.
    >> Anonymous 04/10/11(Sun)16:58 No.91965956
    >>91964951
    The ISA is in your jungles killing your doods.

    Seriously though, how come the ISA soldiers know more about the dangers of the Helghast homeworld than the Helghast soldiers?

    >>91965146
    Depending on who get's the right for a next game it could be for the better or for the worse.
    I guess it will be for the worse. New company possibly doesn't has the dedication and feelings towards the franchise to put more than just the need for more money into developing it.
    They'll most likely ignor any of the original backstory elements.
    >> Anonymous 04/10/11(Sun)17:00 No.91966106
         File1302469253.png-(73 KB, 679x427, 1301164940618.png)
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    >Radec is dead
    >no Hakha
    >more Rico
    >> Anonymous 04/10/11(Sun)17:05 No.91966432
    >>91963002

    >Start game.
    >Holy fuck, what is this? I'm a helghast!?
    >AWWWYEAH LETS DO THI-
    >Actually just ISA in disguise.
    >Fuck this game.
    >> Anonymous 04/10/11(Sun)17:05 No.91966471
    god this game was disappointing
    >> Anonymous 04/10/11(Sun)17:06 No.91966508
    >>91966471
    Care to elaborate?
    >> Anonymous 04/10/11(Sun)17:07 No.91966544
    >>91965617
    >>defeat the enemy faction
    Helghan Corperation knew the risk of attacking the ISA forces and that the UCA Navy was far superior to theirs.

    >banish them from their planet
    They left on their own.

    >make them go to a planet where live is not possible
    Life is possible, Helghan even has it's own eco system and the atmosphere was always breathable for humans. It's only that prolonged contact of several years shortens your lifespan heavily.

    >by some miracle of god they survive and evolve enduring extreme pains
    True. In theory Helghast should be quite a tough breed of humans.

    >they attack you because they want to retake what was rightfully theirs
    Again they left on their own will, also the people on vekta have by the time of the first game lived there for over a hundred years. Which is almost as long as the original helghan corperation settlers.
    It's like defending that german minority of old people who call themself the "Vertriebenen" who demand their property back from Poland which they lost near the end of WWII.

    >they fail, but that's not enough for you, you need to see them burn
    Their government has stolen nukes. The ISA operation was to capture Visari in order to end the war quickly and restart negotiations between the people of Helghan and the ISA. The ISCA even demanded a political solution, but was silenced by the acts of the Visari regime.

    >so you nuke the whole goddamn planet
    They nuked one cruiser. How should they know those damn petrusite missiles don't have a safety mechanism?

    >and then there is fucking rico
    ---Okay good point.
    >> Anonymous 04/10/11(Sun)17:07 No.91966555
         File1302469645.jpg-(380 KB, 1280x720, 1294354902633.jpg)
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    >>91965956
    They are killing our doods? Verily, switch that around.

    I don`t know any dev who will deliver a better console-FPS than GG. If anything, they should expand so they have a team for both KZ4, and whatever IP they`re planning.

    Don`t have much fate in that new IP, though.
    >> Anonymous 04/10/11(Sun)17:14 No.91967001
         File1302470047.jpg-(319 KB, 1280x960, 1290983392083.jpg)
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    >>91966555
    One more reason i can't understand people wanting to play Helghast.

    Okay i can understand people wanting to play as people from Helghan. Which would mean playing bald, grey skinned people who not necessarily wear gas masks with glowing red googles, like Hakha.

    But apperently what they mean is wanting to play evil doods who run around looking like Kerberus Panzerkorps and shoot civilians, kicking dogs and executing prisoners.
    >> Anonymous 04/10/11(Sun)17:18 No.91967320
    >>91966106
    God why did they had to exclude Hakha?

    If you try to invade a planet you barely know anything about, wouldn't it make sense to bring along one of the few loyal people who actualy know the planet and it's people?

    Also Rico just doesn't work without Hakha. They are like a comedic dou, Gregor is the straight man while Rico is the silly/funny man. Natko just didn't cut it.
    >> Anonymous 04/10/11(Sun)17:20 No.91967416
    >>91967001

    Some people like playing as the bad guys. They are far more interesting and rewarding to play than "HURRDURR I HERO I SAVE MANKIND" Space Marine Number 3042.

    I always thought a WW2 game where you play as an SS Trooper would be a brilliant concept for a game.

    But alas, as soon as I say that, "OMG YOU KNOW HOW MANY PEOPLE DIED IN WW2 THEY WERE EVIL YOU OBVIOUSLY A NAZI BECAUSE YOU WANT TO PLAY A GAME AS A NAZI."
    >> Anonymous 04/10/11(Sun)17:23 No.91967688
    >>91966508
    IMHO, it's a flagship title that is at best a 5/10 game.

    In terms of actually allowing you a level of inter-activity, it hamstrings the player severly. All levels are rail-roaded linear bad-guy guantlets: on foot, vehicle, whatever, doesn't really matter. Even in areas where you might've had some open-endedness, like the Factory Crawler, you never really do.


    This is its' primary offensive. I could go on about lack of overall weapon variety or boring set-pieces.

    But what a lot of games are forgetting these days is that the primary aspect of the medium is interactivity. And Killzone 3 does not really provide any interactivity. We have the graphics of an A+ title on what is a C- game. Anything that this game would be competing against in other games just falls flat: open terrain, letting the player guide the game decisions (how many times did you run 50 feet and then CUTSCENE?), allowing control of vehicles, variety of weapons, even control over the plot. Hell where did the 4 class thing from the first game go?

    For such a vaunted title it can't do vehicles better than Halo, it can't do guns better than Call of Duty, it can't do seamless immersion and interactivity like Half Life 2. There is nothing mind blowing or really memorable about it.

    This only includes single player though
    >> Anonymous 04/10/11(Sun)17:25 No.91967777
    >>91961868

    why does everyone think that the green shit killed anyone? It acted like an emp
    >> Anonymous 04/10/11(Sun)17:26 No.91967877
    >>91967416
    Well, i guess a game in which you play a Wehrmacht soldier would work better. Especialy while you give that character a working moral compass and present him more and more disillusioned over the curse of the campaign.

    Yes i know the Wehrmacht performed several of the nazi regimes crimes aswell and most of their soldiers were okay with what their government did, but there were honest people among them too. Which gives them the reputation of having been the mixed bags of cannon fooder.

    While the SS is a pseudonym for evil elite henchmen (not completly true aswell i know).

    Still making a WWII campaign in which you play a german soldier would be something different.
    >> Anonymous 04/10/11(Sun)17:30 No.91968177
    >>91967877

    Again this is completely missing the point.

    Why do we have to dress it up and give it a moral compass at all? Why do we have to play a person that wants to do good and becomes disillusioned.

    Why can't we play as an evil character?

    Why can't we explore evil from evil's perspective?

    Why can't we realise that it's a fucking video game and we want the opportunity to do evil things BECAUSE its a fucking video game and we don't want to do them in the real world?
    >> Anonymous 04/10/11(Sun)17:31 No.91968228
    >>91967688
    But all ego shooters follow that linear level design! Open endness of the levels would just create a lot critic by players about having to walk around through empty space for too long. Likewise the cutscenes are meant to emerge the player more into the game and are pretty common in most other ego shooters aswell.

    >>91967777
    First. Rico and Sev saw what happend to an ISA prisoner who Stahl's scientstist sprayed the stuff on. Apperently it was not pretty what the two saw.

    Then there is the Arc Cannon. Which makes enemies explode who come in contact with the green stuff.

    So putting these two informations we have on the petrusite weapon together. The most likely result is that all Helghast cities are now covered in a fine layer of red mist, which were once the civilian population.
    >> Anonymous 04/10/11(Sun)17:33 No.91968375
    >>91968228

    but surely that means the killzone franchise is over?

    and if it did kill everyone how do you explain the ending with the 2 helghast?
    >> Anti-Spiral !!ZRCAFfkZ3Tb 04/10/11(Sun)17:33 No.91968441
         File1302471239.jpg-(99 KB, 900x900, ttgl__anti_spiral_doodle_by_kd(...).jpg)
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    I like kz3 and i enjoy the multiplayer when it isn't lol salamun market or a real derp of a team. However the end of the campaign was flat out disappointing.
    >> Anonymous 04/10/11(Sun)17:34 No.91968489
    man the helghast were gay

    when was the last time you saw a female helghast?
    >> Anonymous 04/10/11(Sun)17:34 No.91968506
    >>91968177
    Because for some it might contain the message that doing evil things is okay, for others it's an unpleasant thought of making a game for people exclusively so they can perform horrible acts, especialy when these are acts people in real life have done in our history.

    It's simply tastless.

    Sorry i'm not very good with putting my arguments into words. So i can't really oppose you more on that argument then what i wrote here. So as long as nobody else jumps in to counter your argument, that's it.
    >> Anonymous 04/10/11(Sun)17:35 No.91968553
    >>91968441

    iv only ever played team death match the other modes seem to be retarded. How can you stand a ground in this game with those grenades?
    >> Anonymous 04/10/11(Sun)17:39 No.91968854
    >>91968375
    They wear uniforms of Stahl's mecenaries. It's possible that they are survivors from the cruiser who left before it nearly crashed. Or it were pilots from a strike craft which survived Sev and co's assault.

    >>91968489
    There is Visari's daughter in the intro who does not appear for the rest of the game and most likely not a good indicator on how the rest of the Helghan woman look like.
    Then there is also the com officer in Stahl's factory and the Overlord pilot who transported Sev, before Rico saved him.

    Overall though the ISA should be just as gay. They have ONE female soldier in total and she only shows up in KZ 3. They didn't had any in KZ 2.

    Though some people suspect the Elite Shock Troopers could also have been woman, regardless of what the official guide says.
    >> Anonymous 04/10/11(Sun)17:41 No.91968986
         File1302471683.jpg-(2.14 MB, 1920x1200, 1299001279217.jpg)
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    >>91968489
    >> Anonymous 04/10/11(Sun)17:43 No.91969102
    >>91968553
    What grenades?
    >> Anonymous 04/10/11(Sun)17:44 No.91969195
    >>91968986
    Skin looks too healthy, but yeah that's how they could look like.

    Who is that actualy, i think i know the face from somewhere?
    >> Anonymous 04/10/11(Sun)17:45 No.91969255
    >>91968228
    Just because it is prevalent does not mean it is good or correct.

    The cutscenes actually draw the player out of the action, removing his control.

    The one thing games can do that no other medium can is interactive story telling. Linearity is a necessity due to limitations of the time and technology. But we want oepn-ended environments, anmd enemies smart enough to fight in them; we want emergent gameplay. Failing that, we want games that at least immerse us within their atmosphere enough to make us ignore just how fragile the illusion is.

    Every time I dropped into a cutscene I was reminded of just how little control I actually had over the character.

    It's not that it's outright shit; it pulls its' punches. But doesn't poull them any better than I've seen anywhere else, and the combined experience actually makes me glad I rented it, because it's not a game that gets better with repetition.

    This is a hard argument to make, especially on this board. but the Killzone series has always suffered from this; the first game was held together basically by the uniqueness of the campaign and the stylistic leanings. It's never really risen to the level where it could challenge any of the shooter's its' supposed to top, it's just been an extremely decent, stylized series.
    >> Anonymous 04/10/11(Sun)17:47 No.91969445
    >>91969255
    Okay i've got what you mean and i have to agree, though i'm not as much dissapointed as you apperently, still there is space for a lot of improvement.
    >> Anonymous 04/10/11(Sun)17:50 No.91969671
    >>91968506

    I don't think you can simply call a concept tasteless either. It would depend entirely on how it was actually portrayed in the game itself. Certainly bulletstorm with jews would be a tasteless approach, but I'm not advocating that.

    You also seem under the impression that everyone who would play such a game would do so laughing with glee. What about things such as horror games where the entire point is to experience negative emotions (fear or disgust for example.)

    And the argument that it would somehow suggest doing evil things is okay is a complete fallacy. People are perfectly able to seperate reality from fiction, and as a gamer I would hope you understood that more than most.

    I think it is important to expose and explore the darker side of human nature rather than to simply dismiss it and shun it away. It lets us better examine our own morals and the evils we are capable of (Milgram's Obedience to Authority.) and as a consequence be better prepared to resist them. I think videogames are the perfect opportunity for this as we can still form an emotional attachment and involvement, but at the end of the day, no real harm is done.
    >> Anonymous 04/10/11(Sun)17:55 No.91970098
    KZ4 - Play as Helghast rebellion. (Who wants to play as the ISA anymore. They commit genocide and almost made an entire race extinct)
    Helghast rebellion fight against remaining Helghast government who want to wage another suicidal act of revenge. You fight for the remaining Helghast. Your hatred for the ISA remains but you fight for the good of your people.
    >> Anonymous 04/10/11(Sun)17:55 No.91970135
    >>91969671
    agreed. This is what games can do better than books or movies: show us the mindset of both sides. It's more the pity that they don't
    >> Anonymous 04/10/11(Sun)17:57 No.91970286
    >>91969671
    >
    And the argument that it would somehow suggest doing evil things is okay is a complete fallacy. People are perfectly able to seperate reality from fiction, and as a gamer I would hope you understood that more than most.

    That's why i said for some, because while thinking about that argument i was quick to realise that it's one of these deadbeat ones often used against the video game industry.

    In the end, i admit that i'm personaly simply repulsed by the idea. I see the dark nature of humans every day when i read and see the news of the day. That's exactly why i don't want to explore them in video games.
    >> Anonymous 04/10/11(Sun)17:58 No.91970383
    >>91970098

    On Vecta.... Hakha finds out about what happened on Helghan. Beats the shit out of Sev, Rico and that annoying bitch who shouldn't of even been a main character.
    >> Anonymous 04/10/11(Sun)17:58 No.91970407
    >>91970098
    >Who wants to play as the Helghast anymore. They plannned to commit genocide and almost made an entire race extinct.

    Also Helghast are an ethnicity not a race.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)17:59 No.91970472
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    ISA > Helghast
    Gif related
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)17:59 No.91970527
    >>91970472
    >didn't post the gif
    >try to
    >duplicate file error
    Ah, dammit.
    >> Anonymous 04/10/11(Sun)18:00 No.91970567
    >>91970407
    Could be considered a race, but you're probably right.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:02 No.91970751
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    >read the original Killzone 2 script
    >it was fucking amazing
    >Guerrilla and Sony will never acknowledge it existed and explain what the fuck happened to it
    This bothers me to no end
    >> Anonymous 04/10/11(Sun)18:02 No.91970802
    >>91963830

    >blood splatters on camera

    I'm out of here.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:03 No.91970854
    >>91968441
    I agree. I really enjoy the Killzone 3 campaign a lot, it;s very fun, but that ending was very meh.
    >> Anonymous 04/10/11(Sun)18:05 No.91971016
    >take a look at any generic shooter these days
    >men, men everywhere
    >take a look at halo
    >decent amount
    Why is halo the only game that this
    >> Sudowoodo !!9VrgD6/ZVOt 04/10/11(Sun)18:05 No.91971060
    >>91964493

    >I think that's how the intruders work. The soldier believ them to be an effective airial vehicle and because enough of them believ it, it works.

    I've only played the demo for Killzone 3 and despite your explanation for for this thing, it makes little sense. Having your troops sit on top of an extremely open aerial vehicle is just silly. It would leave them open for for huge amounts of enemy fire and a crash would almost ensure than many, if not most of them would die. Maybe they were trying to be different and have a drop-ship with a little more identity than your typical Aliens/Halo type, but what they came up with is just kind of dumb.
    >> Anonymous 04/10/11(Sun)18:07 No.91971253
    >>91970751
    Can you give a link?

    >>91969255
    There is also the fact that there are several small mistakes all over the place. For example the introduction scene is different when later in the game you actualy reach that point.

    Talking about the Stahl facility part. In most of the cutscenes we see both Sev and Rico in their normal ISA uniforms, including Sev using the ISA assault rifle.

    Despite the fact that they were wearing Helghast uniforms seconds before and Sev had to use a helghast assault rifle as part of his cover. Not to forget that after those cutscenes they are both back in their disguises.

    Additional it really made me wonder when they found the time and spare clothes to get back into their regular uniforms after freeing the prisoners.

    I think it would have fit far better if they would have run around in those Helghast uniforms for the rest of the game. Maybe ditching the winter clothes on their way to the space elevator.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:07 No.91971257
    >>91971060
    The original explanation for the Intruders were that they were a retro-fitted supply truck basically. It was to show that the ISA were really fumbling their way through this and weren't a very well-funded army. That's how it was in the original script anyway.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:08 No.91971350
    >>91971253
    I can't even find that shit anymore. The writer leaked it when he was on vacation in Canada and it's just gone now.
    >> Anonymous 04/10/11(Sun)18:10 No.91971472
    An amazing game spoiled by a piss poor story. The only series where I wan't to play as the enemy more. Would be nice seeing it from the Helghast perspective. Play as the underdogs. Maybe like the russian campaign in COD2, where you fight along side your comrades in a war you don't want to fight, unable to run from fate. If you turn back, you will be shot by your commanders.

    Instead of HERP DERP KILL THE BAD GUYS! ISA RULE!
    >> Anonymous 04/10/11(Sun)18:12 No.91971636
    >>91970751
    what was the original script like?
    >> Anonymous 04/10/11(Sun)18:13 No.91971723
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    >>91970751
    >it was fucking amazing
    >Sony releasing something like that
    >My face
    >> Anonymous 04/10/11(Sun)18:14 No.91971783
    >get Killzone 1 on release day
    >enjoy it as a game
    >get Killzone Liberation on release day
    >enjoy it as a game
    >get Killzone 2 on release day
    >enjoy it as a game immensely

    Yet I can't force myself to get 3, just because I'm sick of the ISA, I don't want to see the "story" unfold, way to go Guerilla.
    >> Sudowoodo !!9VrgD6/ZVOt 04/10/11(Sun)18:16 No.91971987
    >>91971257

    >It was to show that the ISA were really fumbling their way through this and weren't a very well-funded army.

    Jesus, fumbling and not well funded are right. I mean they don't even have anything holding them to the thing, in the demo they just sort of wrapped their legs around the rails on the side. Dear God, they must pray for almost zero turbulence or any projectiles to hit them, or they could easily fall off. You'd think they'd at least put some metal bits or some shielding on top to protect from small arms fire.
    >> Anonymous 04/10/11(Sun)18:20 No.91972254
    >>91971060
    Especialy when the Helghast are using their Overlord dropship all the time.

    Keep in mind the ISA of vekta is supposed to be the best trained and equiped of the the ISA forces among the colonies.
    >> Anonymous 04/10/11(Sun)18:20 No.91972274
    The ISA tactics consist of:

    >Get all the non-main characters killed.
    >Finish the mission with 2 people.

    I mean it's almost like they just want to get all the other soldiers out the way.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:21 No.91972369
    >>91971636
    The ISA were pretty much out of resources when the war ended on Vetka. Earth sent mercenaries to help fight but the whole ISA was a ragtag bunch. Intruders were originally retro-fitted supply trucks which is why they look so stupid to have soldiers go in, the mercenaries were very unprofessional (playing rock music before heading out and such), you had no history with Garza but he was that pretty cool guy with some annoying metal song stuck in his head, Sev was a draftee with little experience, the mercenaries were the only people with good gear and helmets and such and had an ego over the draftees, Rico wasn't annoying but still caused fights when Templar died, etc, etc.

    Everyone died as far as I remember. Natko, Rico, Templar, and Garza. Sev is the last one left and gives himself up in a similar fashion to All Quiet on the Western Front. The Helghast were numerous and you rarely won battles.
    You did manage to kill Radec though
    >> Anonymous 04/10/11(Sun)18:21 No.91972411
    >>91971987
    I think they are supposed to act as cheap fast transports. Their purpose is to quickly drop off troops so they don't need the armour slowing it down as they aren't in the battle for long. Sort of like the Jackal the British military uses. It's not designed for front line fighting.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:25 No.91972714
    >>91971723
    Pretty much.
    >> Anonymous 04/10/11(Sun)18:25 No.91972715
    >>91971783

    you're pretty much dead on.
    fun game, awesome multiplayer terrible terrible story.

    but still, you should get it just for the multiplayer.
    >> Anonymous 04/10/11(Sun)18:25 No.91972765
    >>91972369
    Why the hell didn't they do this? It sound so much better!? Would actually make me want to play as the ISA again.
    >> Anonymous 04/10/11(Sun)18:27 No.91972891
    This game or Crysis 2? Thinking of getting one. How's the online?
    >> Anonymous 04/10/11(Sun)18:27 No.91972912
    >>91972274
    At the end of KZ 3 before the final battle, Rico remarks that of all soldiers who didn't left Helghan 6 month ago only 60 remained alive.

    I had to slap my head when i started thinking about that.

    They must have had like a few hundreds left at the time Rico went to the communication array, maybe a few less when Rico saved Sev, because several fell or got executed during Stahl's mercenary attack.

    In the battles afterwards they lost so many that only 60 of the remained. Sure the MAWLR was a heavy casulty generator, but still they could have avoided it by noticing that there is a 40 meter tall weapon platform standing around.

    The cutscene in which intruders dropped their soldiers off right infront of a fucking AA gun who then slaughtered them by the dozen, also came back to my mind.

    How the fuck did these guys survived 6 month?

    Also another facepalm came when Jammer survived that impossible crash which totaly destroyed her intruder. Who the fuck is that woman supposed to be? We don't know her? We don't care about her?
    >> Anonymous 04/10/11(Sun)18:27 No.91972936
    KZ3 < KZ2, thks to the casual rail-shooting shit inside and tons of uninteresting cut-scenes all over the game.

    I am really disapoint.
    >> Anonymous 04/10/11(Sun)18:28 No.91972991
    consoles are the cancer of gaming
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:28 No.91973000
    >>91972765
    I honestly don't know. That's what I want to find out about. You can hear them mention bits of it in other videos though.
    http://www.youtube.com/watch?v=6CxMmXmb0QI
    They mention that Intruders were supposed to be retro-fitted supply trucks in this video here.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:29 No.91973072
    >>91972891
    KZ3 in every aspect.
    >> Anonymous 04/10/11(Sun)18:30 No.91973198
    campaign was dissapointing and not engaging at all.

    I love MP tho.
    >> Anonymous 04/10/11(Sun)18:31 No.91973228
    >>91972765

    While nothing would make me want to play any faction over Helghast, it would have made the conflict much more interesting and engaging.
    >> Anonymous 04/10/11(Sun)18:31 No.91973232
    >>91972891
    Killzone 3, unless you enjoy host migration.
    >> Anonymous 04/10/11(Sun)18:33 No.91973474
    >>91969255

    dude pretty much every shooter is like that.
    >> Anonymous 04/10/11(Sun)18:33 No.91973482
    >>91972369
    The ending to 2 certainly could have been more interesting if Sev was the only one left when reaching Visari.

    So in the end it's Sev and not Rico who shoots him, because Sev realises that he can never finish the mission and get Visari into ISA hands.


    Slowly walking out of that room, sitting on the stairs while seeing the Helghast fleet flying overhead would have had even more impact then.

    Also a sequel could have opened with Helghast resistance fighters getting Sev out of prison and starting a rebellion against the regime using the power struggle from Visari's death as a chance to finaly free themself.

    This could have also played into the whole Miners thing from the village in KZ 2. Which hinted on armed and trained civilians among the Helghan population which were forced into killing ISA soldiers by the army.
    >> Anonymous 04/10/11(Sun)18:34 No.91973525
    Killzone 3 is a shit game in a shit series that is nothing but a boring COD IN SPACE where you fight Jin Roh Rip offs. KZ3 was a fucking BOMBA so hopefully Sony Shitcans this dumb fucking series and focuses on something good. When i want to play an FPS i look to The HL series, Halo, Crysis 2, Resistance, Battlefield, ir if i am really desperate COD.
    Killzone is just shit, let it die.
    >> Anonymous 04/10/11(Sun)18:36 No.91973684
    >great graphics and game engine
    >weapons have nice feel to them, just as good if not better than cod
    >moving in envoronments is more seamless than in cod. there is a cover system
    >multiplayer doesn't lag like cod, is also more balanced
    >mech level was fun as hell
    >jetpacks

    why don't people like this game
    >> Anonymous 04/10/11(Sun)18:36 No.91973685
         File1302474984.jpg-(886 KB, 729x1024, 1298996497952.jpg)
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    >>91973525
    1/10
    You got a one for making me reply.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:36 No.91973719
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    >>91973525
    >CoD in space
    Stopped reading there. Stop being so wrong.
    >> Anonymous 04/10/11(Sun)18:37 No.91973756
    >>91970751

    Care to, as another anon asked, post a link?

    I’ve always thought of the ISA as the good guys, ultimately.

    For one: the Helghast are retain a savage militaristic culture, the boast of invading Vekta and it’s evident that a large portion of them agree with the nuking of Earth; implied to be heavily populated.

    Aside from that: You spend three games literally either slaughtering the Hig’s for sport, or out of fear. They’re hardly respectable combatants.

    The Hig’s are, virtually, a purely militaristic people: Meaning that the “Helghan Empire” wouldn’t simply end at Vekta – which doesn’t belong to them in the first place.

    >A minority rebel against the UCA.
    >Rebels get owned.
    >A few attacks on Earth-loyalists.
    >Most opt to go to Helghan; gauge sympathy for their independence.
    >Earth laughs, because the Helghast are stupid faggots.
    >Invade Vekta, War Crimes all day, every day.
    >Invade Helghan – only to arrest their leader: Not to commit genocide on the rats.

    The ISA, from the events of the games, are largely soldiers from Vekta, by the way; so it makes sense that they’d be a tad antagonistic towards the derpy space Nazis/Zeons demanding their planet.

    Oh and, if anything, the Killzone franchise is largely similar to the Vietnam War: Hell, Guerrilla games first game was about Vietnam.
    >> Anonymous 04/10/11(Sun)18:37 No.91973781
    >>91973525

    you look genuinely upset. have a pepsi.
    >> Anonymous 04/10/11(Sun)18:40 No.91973993
         File1302475223.jpg-(100 KB, 1087x1442, 1301912233356.jpg)
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    >>91970098

    i like this guy
    >> Anonymous 04/10/11(Sun)18:41 No.91974086
    i haven't played much of it yet...but the multiplayer is really fun
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:41 No.91974106
    >>91973756
    see
    >>91971350
    Sorry, man.


    The conflict between who is right is pretty much this:

    What was more important? The ISA overtaking Vetka by manipulating Earth or how the Helghast act now and what the Helghast did to trigger Earth kicking them off Vetka?
    >> Anonymous 04/10/11(Sun)18:41 No.91974108
    >>91970286

    actually evil is a fallacy. you have a moral bias that says what people should do when people in power are only concerned with what they can get away with.
    >> Anonymous 04/10/11(Sun)18:42 No.91974147
         File1302475332.jpg-(35 KB, 500x375, 42fe017b42a01f80b7600210.L.jpg)
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    Has someone by any chance the left page in high-res?
    >> Anonymous 04/10/11(Sun)18:45 No.91974390
         File1302475525.jpg-(69 KB, 604x474, back up.jpg)
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    >>91972369
    >this would make Killzone stand out and be pretty original while focusing on a cool story
    >mfw they didn't do it
    >> Anonymous 04/10/11(Sun)18:45 No.91974397
         File1302475532.jpg-(30 KB, 363x326, 1291756122837.jpg)
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    >multiplayer is filled with campers, invisible marksmen everywhere, spawn camping and a lot of other shit
    >guerrilla doesn't want to fix shit
    >okay.jpg

    Seriously though, I'm thinking of trading it in, It gets fucking annoying when that stuff happens in 90% of the matches i've played.
    >> Anonymous 04/10/11(Sun)18:46 No.91974437
    >>91972369
    how did everyone die?
    >> Anonymous 04/10/11(Sun)18:47 No.91974548
    >>91974397
    >it's considerably better than Killzone 2 played despite and there hasn't been rampant camping and marksmen since the players tenured by the second update
    >> Anonymous 04/10/11(Sun)18:47 No.91974591
         File1302475679.jpg-(347 KB, 1024x768, 1298997293073.jpg)
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    >>91974147
    Don't happen to have that "poster" but I have a couple of others. Want?
    >> Anonymous 04/10/11(Sun)18:49 No.91974740
    >>91974548
    >there hasn't been rampant camping and marksmen since the players tenured by the second update

    What do you mean "since the players tenured by the second update"? It's been the same thing for me. And I still see hate threads on the killzone forums because of these same things. Lots of people are giving up on the game since guerrila won't even fix it.
    >> Anonymous 04/10/11(Sun)18:50 No.91974781
    >>91973685
    >>91973719
    >>91973781
    lol Asspained KZFags.
    Lets see what do i remember most of KZ2...ha yes
    Shitty Wolf Brigade rip off enemies.
    Retarded Teammate AI.( yeah lets run out blindly into gun fire and get mowed down then you constantly have to save their asses.
    Unlikeable characters like Rico for example.
    Main character who is either a midget or the game is shown from the point of view of the gun.
    Boring set pieces, nice graphics ruined by shitty generic locations. "Hey where not on planet earth anymore gais" Yet nearly every level takes place in a factory or warehouse, there was at least a train level though. Grey and brown are the only colors.
    But the biggest flaw was the fact that the game was just flat out BORING. There were things it did right i guess. I liked the MP where the game objectives kept changing, it had highly detailed Gun Models( until being outdone by Crysis 2) and it runs good.Enemies have decent ai. But who gives a shit when it's not fun. Crysis 2 SP, Halo Reach SP were FAR superior.

    KZ series sucks ass. Hopefully Guerrilla's new IP will be better.
    >> Anonymous 04/10/11(Sun)18:50 No.91974789
         File1302475828.gif-(4 KB, 300x300, 16935033.gif)
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    >>91974591
    If you have the time to share them, sure!
    >> Anonymous 04/10/11(Sun)18:52 No.91974907
         File1302475928.jpg-(1.08 MB, 1000x1000, Killzone_by_Niking.jpg)
    1.08 MB
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:52 No.91974915
    >>91974437
    If I remember right:

    Natko: Shot a lot and then kicked off a ledge by a Helghast
    Templar: Just like Killzone 2 but he's was in the story more before it.
    Rico: Goes down guns blazing after Templar dies. Takes Radec with him.
    Garza: Just like Killzone 2 but you're the one who fucks up and gets him killed. Sev feels guilty and gives up soon after.

    Visari never died but you actually see Visari at the end of it as Sev. Can't remember what he did though.
    >> Anonymous 04/10/11(Sun)18:52 No.91974936
    WHAT KILLZONE 4 NEEDS:

    ROGUE HELGHAST FACTION
    ROGUE HUMAN FACTION

    For example: Your first mission you play as an ISA soldier deployed to an abandoned mining colony only to find a ruthless band of space pirates and bandits.

    Second mission you take on an organization of Helghasts (give them a cool name like; The Brotherhood) who has split off from the main Helghasts. With the temporary help of regular Helghast, you swarm a large space vessel believed to have rogue Helghasts in them.

    Why can't Guerilla do something like this? I can sit here all day thinking of plots like this.
    >> Anonymous 04/10/11(Sun)18:53 No.91975024
    >>91973684
    It doesn't take much to be better than COD.
    >> Anonymous 04/10/11(Sun)18:54 No.91975076
         File1302476073.png-(1.37 MB, 500x700, 1298997591763.png)
    1.37 MB
    >>91974789
    >> Anonymous 04/10/11(Sun)18:54 No.91975084
    >>91973000
    Oh man the final game really looks different, while that concept trailer has more resemblance to the original game. Also now i finaly get this gif >>91965330

    Seriously, it's the first time i've seen that meme.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:54 No.91975101
    >>91974740
    The Killzone forums are a ridiculously stupid bunch.

    I haven't seen camping nor an overflow of Marksmen in quite a while. I am seeing a lot of Engineers though.
    >> Anonymous 04/10/11(Sun)18:55 No.91975123
         File1302476115.png-(1.27 MB, 1280x960, Killzone General Thread.png)
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    It would be nice if Killzone 4 centred around the, you guessed it, Helghast.

    You’d play as a Helghast, a child; the initial segment would show your shadowed father and older brother going to war – to fight for Vekta. It’s be full blown, in-your-face, propaganda with a speech from Visari as is customary to the franchise.

    It’d skip through frames of the Helghast lousing, Lentes death being mourned in the Fatherland – the speech would continue, talking of how the ISA slaughtered the Helghast in cold blood.

    The speech would then cue to an encouragement to fight back, to enlist within the great army of the Helghast people; with scenes of the protagonist, shadowed, leaving his home, heading to a recruitment post and joining training.

    From there, he’d be on training; serving as a general introduction. There’d be an incident when one of your squad didn’t make it to the recovery point – you’d been placed within the jungle. You’d have to leave him.

    Then it’d cue to the invasion of Helghan, your fight in the army with a notable scene being the invasion of the protagonists hometown – although his family was evacuated, he’d have a few flash-backs to playing in the house, as bullets damaged it.

    It’d be your basic plot, defending the nation and assaulting the figure-heads of the invasion. However, nearing the end it would be to annihilate the remaining ISA troops; killing off small bands.

    The game would end on Stalhs ship, as it’s destroyed the protagonist floats through space; glaring at his home-world as it’s suddenly destroyed. He’d weep, and the weeps would gradually turn to gasps, and then he’d close his eyes.
    >> Anonymous 04/10/11(Sun)18:56 No.91975201
    >>91974936
    >WHAT KILLZONE 4 NEEDS

    To be made by a talented developer?
    >> Anonymous 04/10/11(Sun)18:56 No.91975238
    >>91974781
    >Well that's just like your opinion man.

    I played Crysis 2's campaign and got bored mid through the game, didn't even bother finishing it, and the multiplayer was shit.

    Halo Reach is an Xbox 360 exclusive therefore it's automatically shit because only a retard would buy that unreliable console that charges $60 a year just to play online.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:57 No.91975277
    >>91975201
    Nah, they just need good writers or a publisher that won't fuck with the story.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)18:58 No.91975373
         File1302476309.jpg-(149 KB, 500x548, HELGHAST.jpg)
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    >>91975123
    >Killzone General image
    Let me help you with that
    >> Anonymous 04/10/11(Sun)18:58 No.91975377
         File1302476315.png-(2.1 MB, 640x813, 1299001612209.png)
    2.1 MB
    >>91975076
    Goddamnit 4chan! Let me post! More coming when this dicketry is over with
    >> Anonymous 04/10/11(Sun)19:00 No.91975514
    >>91975101
    I don't think so, me and my friends are having the same problem, marksmen and campers everywhere, hell, yesterday i was against a team that had like 9 marksmen.

    I think you are just lucky and you get matched against people in your area who don't play like complete faggots, but it's just not like that for most of us.
    >> Anonymous 04/10/11(Sun)19:00 No.91975516
         File1302476418.jpg-(212 KB, 910x1260, 1299004748351.jpg)
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    >>91975377
    >> Anonymous 04/10/11(Sun)19:01 No.91975629
    >>91974936
    It needs a good developer
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:01 No.91975645
    >>91975516
    >holding an ISA rifle in a Helghast poster
    Wait... what?
    >> Anonymous 04/10/11(Sun)19:02 No.91975667
         File1302476521.jpg-(253 KB, 751x1063, 1299005003339.jpg)
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    >>91975516
    >> Anonymous 04/10/11(Sun)19:03 No.91975792
         File1302476622.jpg-(206 KB, 910x1260, 1299009524889.jpg)
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    >>91975667

    >>91975645
    A SPAH!
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:03 No.91975794
    >>91975629
    see
    >>91975277
    >> Anonymous 04/10/11(Sun)19:04 No.91975830
         File1302476654.jpg-(375 KB, 1080x1600, helghast-in-love-2.jpg)
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    Thanks for dumping the pictures by the way.
    >> Anonymous 04/10/11(Sun)19:05 No.91975900
    >>91974915

    Seems so much better. I'm really annoyed this never happened. Start the game with a bunch of love-able characters and kill them off slowly. Really adds a sense of danger into the game. Ending would of been so much better, and the story would of actually made me like the ISA more.
    Instead of the 3 man super squad of idiots. WHOOPS! I KILLED VISARI!
    >> Anonymous 04/10/11(Sun)19:05 No.91975952
         File1302476751.png-(2.66 MB, 640x1000, 1299010495297.png)
    2.66 MB
    >>91975792
    >> Anonymous 04/10/11(Sun)19:06 No.91976036
    >>91975952

    >>91975830
    Also relevant: http://www.youtube.com/watch?v=3C-Z3UMrfLs&feature=fvwrel
    >> Anonymous 04/10/11(Sun)19:07 No.91976100
         File1302476843.jpg-(486 KB, 2480x3508, 1302367129632.jpg)
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    >>91976036
    Lost mah picture
    >> Anonymous 04/10/11(Sun)19:07 No.91976117
    >>91975238
    Most people only pay 40 a year broseph, and live is a fuckload better than PSN is right now.

    Lol at getting bored at Crysis 2, i guess you'd rather stick to KZ2's scripted corridor bullshit. Crysis has scripted events too, but also sandbox styled gameplay that has you scoping out the battlefield before tackling it in your own way. Use stealth or blow the shit out of everything or both. Then later in the game goes full out cloverfield on your ass with some of the most epic moments i have ever seen in a game. Nothing in Killzone can fuck with Grand Central Station or "A Walk In The Park" level.

    I will give KZ the edge in enemy AI over Crysis 2 though.

    As for Halo, KZ wishes it was Halo.

    Face it, Killzone is a tech demo, while Halo and Crysis are the full package. Dice will further hand Guerrilla their asses with Battlefield 3 which looks far better and will likely play much better. Guerrilla should leave making fps's to the people who are good at it.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:08 No.91976205
    >>91975900
    Natko was still annoying as fuck. but yeah. I want to know what the fuck happened so we can get people vocal about it.
    >> Anonymous 04/10/11(Sun)19:10 No.91976331
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    >>91976100
    >> Anonymous 04/10/11(Sun)19:10 No.91976340
    >>91975794
    right so it changes from a mediocre FPS with pretty graphics and shitty story to a mediocre FPS with pretty graphics and decent story
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:10 No.91976343
    >>91976117
    >KZ wishes it was Halo.
    Why would it want to be an twitch-based arena shooter?
    >> Anonymous 04/10/11(Sun)19:12 No.91976501
         File1302477130.jpg-(282 KB, 910x1260, 1298994279647.jpg)
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    >>91976331
    Last. Gonna post something extra, lol
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:12 No.91976510
    >>91976340
    Sony forced them to work on the graphics more than anything since they were still trying to show off the "power of the PS3".

    Guerrilla does some unique things in their games.
    >> Anonymous 04/10/11(Sun)19:13 No.91976590
         File1302477218.jpg-(90 KB, 750x600, 1299003814928.jpg)
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    >>91976501
    >> Anonymous 04/10/11(Sun)19:14 No.91976632
    >>91976510
    >Guerrilla does some unique things in their games.
    Really? Guess I missed those things in KZ1 and 2
    >> Anonymous 04/10/11(Sun)19:15 No.91976703
    >>91976117
    >Battlefield 3 which looks far better and will likely play much better.

    I don't think so, maybe it will look better but it will have problems with framerate, textures and pop in like Crysis 2 has, and regarding the gameplay, I never liked any of the previous Battlefield games so i really doubt i'll like this one.

    Maybe you should just have fun with the games you like instead of being all "stop liking what i dont like!"
    >> Anonymous 04/10/11(Sun)19:16 No.91976817
         File1302477383.jpg-(2.13 MB, 1920x1080, 1298999328175.jpg)
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    >>91976590
    And a very eye-stressing wallpaper...
    >> Anonymous 04/10/11(Sun)19:16 No.91976846
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    >>91976501
    A toast to you
    >> Anonymous 04/10/11(Sun)19:19 No.91977038
         File1302477550.jpg-(100 KB, 1024x601, 1300150316512.jpg)
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    >>91976846
    Together we stand, Anon! *Toast*
    >> Anonymous 04/10/11(Sun)19:20 No.91977163
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    >>91977038
    Maybe I'll post the rest of the random non-generic KZ pics I have.
    >> Anonymous 04/10/11(Sun)19:21 No.91977230
         File1302477708.jpg-(149 KB, 1200x600, 1299000704546.jpg)
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    >>91977163
    >> Anonymous 04/10/11(Sun)19:21 No.91977235
    >>91976117

    I've got nothing against Halo. It's a good game, but I much prefer Killzone. It is nothing like Halo nor does it try to be. Although Killzone 2s controls were a bit sluggish, the gameplay was excellent. Would be nice if they had some customization like many current games, but it was a great game overall. (let down by the story). I do love some Halo as well though.
    >> Anonymous 04/10/11(Sun)19:22 No.91977295
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    >>91977230
    >> Anonymous 04/10/11(Sun)19:24 No.91977388
         File1302477847.jpg-(492 KB, 1280x629, 1298998815501.jpg)
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    >>91977295
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:24 No.91977412
    >>91976632
    1: Different characters to play as that give you different ways to play the game If you didn't play as Rico or Luger you don't shit about Killzone 1 along with different pathways through the level. It also had the first person view assassinations before another else as far as I know.

    Liberation was an isometric cover-based shooter with a focus on a war of attrition in both the single player and multiplayer.

    2 had multiple gametypes playing in one game back to back to make the battles longer and have a better flow to them, made the FPS cover-based without making you invincible when hiding behind cover like Gears of War, made the sniper class a credit to the team passively, changed the game into more of a mix of BF and TF2, created the entirely original Tactician class which heavily influences the gameplay, was a modern FPS with no auto aim when down the sights nor fully regenerating health, tried to do something experimental by giving weight restrictions which forced people to play more intelligently and slowly so to not make it a twitch shooter (which people didn't like) and put proximity chat in the game for your whole team except your squad allowing for more realistic discussions (if someone says BEHIND YOU! then it IS happening in your area), allowing spies to actually listen in on enemy discussions, and made the level feel much large since you have to get to people not in your squad to talk to them.

    Killzone 3 is the least original FPS they have made but it's the most balanced and has the best campaign.
    >> Anonymous 04/10/11(Sun)19:25 No.91977488
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    >>91977388
    >> Anonymous 04/10/11(Sun)19:26 No.91977591
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    >> Anonymous 04/10/11(Sun)19:27 No.91977636
    >>91974936
    How about two campaigns, maybe 6-8 hours long and a third 3-4 hour long campaign which only becomes playable after finishing the first two campaigns?

    The story takes place around 1 or 2 years after the end of Killzone.

    The ISA campaign follows a veteran soldier of the Vektan invasion. He and the rest of his strike force are send to helghan to search for survivors and establish contact with them. Additional characters are a female diplomate who assists Hakha, a somewhat farmer like scientist, Luger who leads a scout unit tasked with securing any remaining WMDs and your squad of mixed bags with one other veteran and two overly carefull greenhorns (they would constantly avoid situations most redshirt type characters fall victim too).

    You enemy at first would be Imperial Remnants (more to them later), scavengers and finaly strange soldiers with high tech equipment far beyond that of the ISA and Helghast, who try to fuel up the conflict again.

    ...
    >> Anonymous 04/10/11(Sun)19:27 No.91977650
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    >>91977591
    >> Anonymous 04/10/11(Sun)19:28 No.91977682
    >>91974936
    The Helghast campaign puts you in the role of a female milita men (complete with missing hair and pale skin). After the big bang of KZ 3. The government broke appart into civilian and military administration. So both formed their own governments. The military calls itself the empire and only has around 20% of the survivors but most of them are militaries and they are well stocked with supplies and weapons.
    The civilian part took the old name of Helghan Administration and has 70% of all survivors, but only has badly equipped militas (thankfull well trained though).

    As her, you mainly fight scavengers and remnants at first. From near the middle on you have to fight Vektan mercs who were hired to steal petrusite weapons, before you also encounter the mysterious soldiers. Characters would include Visari's daughter as head of the administration (she should be able to ham it up like her father), your commanding officer, a doctor who researches the effected of irradiated petrusite (and notice that Helghans are more immune to it than Vektans) and your squadmates who are from different backrounds with their own quirks.
    Also your main character has the dark secret that she is a former elite shock trooper.

    The third campaign then mixes the squads and has you either playing the Helghast or the ISA main character, with the other one as your AI partner. You fight the mysterious soldiers and it turns out the UCA actualy plans to take over Helghan and shut down the Vektan government for disobeying orders.
    >> Anonymous 04/10/11(Sun)19:31 No.91977891
    >>91977650
    Last one I'm posting... Cheers for everyone.
    Also glad that Killzone threads don't turn out to be shitstorm like the rest of non-civilized /v/ threads.
    >> Anonymous 04/10/11(Sun)19:32 No.91977949
    >>91977412
    ...Well shit. Kudos to Guerrilla.
    >> Anonymous 04/10/11(Sun)19:32 No.91977952
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    >>91977891
    Fine 4chan, don't post my picture. -_-
    >> Anonymous 04/10/11(Sun)19:34 No.91978137
    >>91976590
    Ha the one on the left is actualy from Liberation showing a Helghan using Evylin as human shield against Templar.

    Again though why is there never any Vektan or ISA artwork? The openinging sequence in KZ2 on Vekta gives one the feeling of having to take a deep breath, while anything shown of Helghan makes you want to put your t-shirt over your mouth.
    >> Anonymous 04/10/11(Sun)19:34 No.91978138
    >>91977412
    Ninja, is you serious? I had no idea the Killzone series was so experimental.
    >> Anonymous 04/10/11(Sun)19:35 No.91978187
    >>91977682
    I would prefer fighting as a helghast rebellion force, trying to stop the leaders from fighting, with the aim to get the rest of the helghast to surrender, and to finally achieve peace. They may not enjoy surrendering to the ISA but it is their only chance of survival. You get to see how the ISA really fucked them up.

    Either that, or play as the Helghast fighting the ISA again. It follows the original Killzone 2 script, but the roles are reversed. It ends with all your squad bros dead, and the ISA fuck up helghan even more. Enforces the idea that there is no good or bad. Each side is fighting a noble cause.
    >> Anonymous 04/10/11(Sun)19:38 No.91978389
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    >>91977952
    Also posting the choir picture again but being more high-res.
    I swear this is my last pic post.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)19:38 No.91978411
    >>91978138
    Few people do. They do a really good job at it. Their work at storytelling SUCKS though and despite the cool things they tried in 2 it really didn't work out entirely. 2 was pretty easy to exploit.

    Killzone 2 has server lists though.
    >> Anonymous 04/10/11(Sun)19:45 No.91978864
    >>91978187
    Actualy my idea was pretty much that the Helghan Administration just wants to end the war and get help from Vekta by any means necessary (good point for a big speech by Visari's daughter). While the Helghast Empire, is pretty much what's left of the old government and wants to keep their populations problem a secret from Vekta and push them off the planet again.

    So as Helghast you fight the old Helghast regime and you help killing or capturing what's left of it's leaders.

    Then the final third campaign plays you teaming up with the ISA expedition forces to stop an attempt to sabotage the peace negotiations.

    The whole UCA involvement thing would be merely hinted as sequel hook.

    Also the idea of making the Helghast main a former shock trooper was so we could have a flashback level in which you actualy fight ISA soldiers during one of the important battles in KZ 2. Maybe the New Sun attack.
    >> Anonymous 04/10/11(Sun)19:51 No.91979287
    Killzone 3: What the fuck happened to Evelyn? And Natko.

    I know Natko is in the co-op mode as your silent, unfeeling buddy, but it would be nice if they just explained why he isn't BFF with Rico and Sev. And where Evelyn went, as opposed to just being replaced by Jammer. Who, aside from driving and being a saucy latina, didn't really do much.

    But yeah, I'm gonna throw in that the proposed story was far superior to a clutch of idiots shitting out catchphrases and frat-boy comraderie on Planet Germany fighting Space Nazi's.
    >> Anonymous 04/10/11(Sun)19:56 No.91979693
    >>91979287
    Have you played Killzone 2?

    Evelyn is dead. When Radec captured her and Templar he asked for the launch code to the nukes they've stolen during Liberation.

    Templar refuses and Radec shoots Evelyn in the head. Then Templar refuses again and Radec shoots him 3x before leaving the New Sun.
    >> Anonymous 04/10/11(Sun)19:58 No.91979768
    I'm betting Stahl has been hideously disfigured by the explosions that happened on his ship and he's going to come back as a fuck-awesome cyborg dictator motherfucker, rebuilt by Stahl Arms in Killzone 4 and will be a badass final-boss fight to end the series.
    >> Anonymous 04/10/11(Sun)20:00 No.91979924
    >>91979693
    OHHHH YEAH.

    She got shot. I withdraw my question. For some reason I remember Templar dying but not her...
    >> Anonymous 04/10/11(Sun)20:03 No.91980136
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    The only way that Killzone 4 can have a good story is if it takes place hundreds of years in the future...
    >> Anonymous 04/10/11(Sun)20:05 No.91980254
    shock troopers got nerfed hard in KZ3. One cannot storm with only two or three troopers.
    >> Anonymous 04/10/11(Sun)20:05 No.91980258
    >>91977412
    If they kept the stuff from 1 and Liberation in 2 then I'm sure /v/ would have liked it more
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)20:06 No.91980342
    >>91980136
    Yep. For right now Guerrilla starts their new projects though.
    >> Anonymous 04/10/11(Sun)20:06 No.91980364
    >>91980136
    How come most of these Helghast soldiers have such big boots?
    >> Anonymous 04/10/11(Sun)20:09 No.91980529
    >>91979693
    In watching the cutscene again on Youtube, I remember now why I'd think she wasn't dead: She's not exactly like, shot in the head. It looks like the shoulder, but it could be the collarbone, which is a pretty bad place to be shot. But they don't highlight her death like, with a camera pan or anything so it's not 100% clear that she's dead.

    Although the place does blow up in a few minutes so yeah, I guess she's dead.
    >> Anonymous 04/10/11(Sun)20:14 No.91980902
    >>91980342
    For some reason I think the new IP isn't going to happen...
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)20:16 No.91981062
    >>91980902
    >no Killzone 4 planned for a while
    >another company is doing the Killzone PSP2 game
    I hope so
    >> Anonymous 04/10/11(Sun)20:16 No.91981072
    Pretty much only played online myself and I gotta say it is a shitload of fun, it's the only console shooter I've enjoyed this generation (everything else I get on PC) and I've enjoyed it more than any other shooter since BF2. As for the campaign I just watched a friend play through most of it but ended up watching the ending on Youtube and am excited for the sequel (NGP?)
    >> Anonymous 04/10/11(Sun)20:16 No.91981074
    >>91965956

    Just to say helghast are humans. They're just a faction. War on earth left it nearly impossible to live on so they went to search for planets to colonize. Vekta was the first helghan planet and it was a high value trading link with other star system but the got greedy. ISA is the allied planets including earth kinda like the UN.
    Helghan is a mining planet so all raw materials and shit and its pretty inhospitable but not impossible to live on (masks blah blah blah)
    There's a bit of KZ lore.
    But ISA are not effected by the atmosphere which is bull-shit only the medics are mask wearers.
    KZ1 was great. KZ2 was pretty good too. And 3 was great until end of the Jungle bit! After that they dropped the ball!!! XD
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)20:18 No.91981212
    >>91981072
    I think the PSP2 title will detail the six month gap in 3.
    >> WOLFSHIEM !!tuOwy1ct2dy 04/10/11(Sun)20:19 No.91981273
    >>91981072
    And the campaign is really fun. You should have played it.
    >> Anonymous 04/10/11(Sun)20:20 No.91981332
    I'm hoping the Killzone on PSP2 ends up like the God of War games on PSP, those were pretty damn good and Ghost of Sparta was almost better than GoW3, hell some people say it was.
    >> SolarBoyDjango 04/10/11(Sun)20:20 No.91981393
    >join the /v/ clan
    >every time I play no one's on
    >> Anonymous 04/10/11(Sun)20:21 No.91981405
    >>91981074
    I was actually wondering about that
    >"We have to wear masks because the atmosphere on our planet is very hostile, and we've evolved to adapt to Helghan"
    >ISA show up, no one wears masks, are able to walk/run normally
    I was expecting Helghan to be a bit more like Planet Vegeta



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