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!kelPcGZQlE 12/16/10(Thu)20:12 No.81460XXX>>81458722 >You're still overlooking the fact that HL2's cutscenes are that in name only. Not
really. If I call them "cutscenes" in my posts, then it's purely out of
convenience, not out of ignorance. I'm fully aware of what Valve
attempted to do, and I'm not even denying that they mostly succeeded.
The end result, however, is simply not my cup of tea. Not in HL2, nor in
any other game since.
>You complain about how you just want to get back to the gameplay, but the gameplay hasn't ended. That's
a very good point, actually, and you're absolutely right. During some
sequences, like the first time you enter Dr. Kleiner's lab for instance,
there's so much stuff for you to explore and experiment with on your
own that the scripted babble in the background becomes a total non-issue
(not to mention that the very first time, one might actually *want* to
listen to their dialog), but then there are those *other* sequences,
like the one where you're supposed to follow Dr. Mossman, where the
gameplay is reduced to moving the camera around, and those are the ones
I'd love to skip. |