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  • File : 1283395060.jpg-(23 KB, 256x318, Alpha_Protocol_cover.jpg)
    23 KB Anonymous 09/01/10(Wed)22:37 No.71975XXX  
    This was a pretty good game, /v/. Why didn't it sell well?
    It had it's problems though, and things that could have been improved upon, sure, but still.
    What did you find wrong with it?
    Personally, I felt graphically it was pretty ass. A Michelle Thorton option would have been nice. More interaction/choice with Handlers would have been cool.
    Also Thorton's VA was shit.

    Most notably though, more Stephen Heck. That guy was the best part of AP.
    >> Anonymous 09/01/10(Wed)22:42 No.71975XXX
    Is this topic doomed to be as looked over and forgotten as the game? That can't be.
    >> Anonymous 09/01/10(Wed)22:49 No.71976XXX
    Ok, back to topics about insignificant internet fan polls then, lol.
    >> Anonymous 09/01/10(Wed)22:54 No.71976XXX
    It was a gigantic piece of shit
    Horrible VA
    Horrible choices
    Incredibly shitty AI (Sneaking up to someone shouldn't be possible if you're in front of them)
    Leveling didn't add much really
    Key Frames and most animation for characters was also pretty bad

    They tried to add too much to compete with ME and failed horribly like they should of, ANY game that has almost and entire year of being pushed back is horrible
    >> Anonymous 09/01/10(Wed)22:54 No.71976XXX
    >Why didn't it sell well?

    Because it was a buggy piece of shit that only did one thing right (dialog choices).
    >> Anonymous 09/01/10(Wed)22:54 No.71976XXX
         File1283396098.jpg-(11 KB, 381x228, Mina Tang.jpg)
    11 KB
    I got the game last week for $14 and I am playing it right now.

    Shit's underrated.

    Also Mina's mai waifu.
    >> Anonymous 09/01/10(Wed)22:56 No.71977XXX
    What did I find wrong with it: Everything
    What they could have done to fix it: Not made the game

    Obsidian is, and will always be, the biggest piece of shit in gaming that just won't go away.
    >> Anonymous 09/01/10(Wed)22:56 No.71977XXX
    >>71976893
    The VA was fine.
    The story was okay.
    The gameplay was passable.

    It didn't sell well because it got negative reviews and was not rambo enough for FPS players. For RPG players, it lacked tactical combat.

    (lol @ instastealth skills and pistol mastery)
    >> Anonymous 09/01/10(Wed)22:56 No.71977XXX
    Worth pirating?
    >> Anonymous 09/01/10(Wed)22:57 No.71977XXX
    I'm being incredibly naive and hoping for the upcoming patch to fix the biggest issues
    >> Anonymous 09/01/10(Wed)22:57 No.71977XXX
    >>71977102
    bwahahahaa
    no
    >> Anonymous 09/01/10(Wed)22:57 No.71977XXX
    >>71977082
    >The gameplay was passable.

    The gameplay was atrocious. Instead of just dismissing the reviews, why don't you pay attention to them?
    >> Anonymous 09/01/10(Wed)22:58 No.71977XXX
         File1283396299.jpg-(41 KB, 572x316, sgu.jpg)
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    well well well
    >> Anonymous 09/01/10(Wed)22:59 No.71977XXX
    I don't know. The gameplay is flawed but it's still fun. I mean Fallout 3 was just as bad, and WORSE in some cases but that got GOTY and such.
    >> Anonymous 09/01/10(Wed)23:01 No.71977XXX
    >>71977295
    >I mean Fallout 3 was just as bad, and WORSE in some cases

    HAHA.. no. At least the A.I. notices you if you walk in front of them, and the shooting was at least passable
    >> Anonymous 09/01/10(Wed)23:01 No.71977XXX
    >>71977422
    >Shooting passable
    >Fallout 3

    nope.avi
    >> Anonymous 09/01/10(Wed)23:02 No.71977XXX
    >>71977102
    Why wouldn't it be? You'd be PIRATING it.
    >> Anonymous 09/01/10(Wed)23:02 No.71977XXX
    There was a fix for the PC version that fixed the stuttering and lag for aiming. After that, it was a pretty awesome game.
    >> Anonymous 09/01/10(Wed)23:03 No.71977XXX
    >>71977491
    Yes, especially when compared to Alpha Protocol.

    >>71977519
    Time is a valuable resource, one that's more precious than money. You have a finite amount of it, and you can never replenish it.
    >> Anonymous 09/01/10(Wed)23:03 No.71977XXX
    >If only they had changed everything except the RPG elements it would have been a good game!
    >> Anonymous 09/01/10(Wed)23:04 No.71977XXX
    >>71977519
    Takes time to pirate, I get a 100 kb/s rate at most. Plus it sometimes takes a while to get it working, or to find a good torrent. I could spend that time pirating a different game. I'm not complaining about free games, but there are so many games out there to try, I don't want to spend 3 days to get a game just to play it for 5 minutes and uninstall.
    >> Anonymous 09/01/10(Wed)23:06 No.71977XXX
    >Why didn't it sell well?

    Because you didn't buy enough. If every fan of Alpha Protocol bought a second (or third) copy of the game, there'd be talk of a sequel, possibly one that would fix the painfully obvious issues with the game.

    But you didn't, so RPG's are dead forever. GOOD GOING, ASSHOLE
    >> Anonymous 09/01/10(Wed)23:07 No.71977XXX
    bugs and shooting was not up to par game kept me interested though
    >> Anonymous 09/01/10(Wed)23:08 No.71977XXX
    >>71977885
    I bought it.

    Used.
    >> Anonymous 09/01/10(Wed)23:08 No.71977XXX
    >>71977885
    >If every fan of Alpha Protocol bought a second (or third) copy of the game
    THIS IS NOT HOW CAPITALISM WORKS
    >> Anonymous 09/01/10(Wed)23:10 No.71978XXX
    I bought it pre owned cause out of all the places I went to that day, only gamestop had it and the pre owned was the only copy they had.
    >> Anonymous 09/01/10(Wed)23:15 No.71978XXX
    >>71977991
    My ass it's not how it works; your greedy ass is just making excuses because you weren't dedicated enough to throw down an extra 100 bucks for the preservation of good RPG's. Hell, you could have given the extra copies to friends to get them interested in the Gospel of the Black Isle.

    But nooooo, you were more interested in FOOD and ELECTRICITY. But what's the use of electricity and food if it doesn't power your computer and you so that you may play CRPG classics?

    Nothing, that's what.
    >> Anonymous 09/01/10(Wed)23:18 No.71978XXX
    What people didn't realize is that it was a RPG first, a TPS second. So of course you are gunna suck with guns unless you rank up your skills in them.
    >> Anonymous 09/01/10(Wed)23:19 No.71978XXX
    >>71978539
    >good RPG's
    >Alpha Protocol
    Pick one.
    >> Anonymous 09/01/10(Wed)23:19 No.71978XXX
    >>71978775
    It was an RPG first, and TPS 13th. 12th is Quality Assurance.
    >> Anonymous 09/01/10(Wed)23:20 No.71978XXX
    >>71978539
    What's a CRPG?
    Customer Role-playing Game, like it's an RPG only for loyal customers who buy 2-3 copies to support the devs?
    >> Anonymous 09/01/10(Wed)23:26 No.71979XXX
    >>71978960
    >>71978862
    I bet you asshats gobbled up shit like Mass Effect 2 like is was your mother's Sunday pot roast. Go read Goosebumps Choose-Your-Own-Adventure books you troglodytes, and leave the discussion of engaging, thought-provoking media to the adults.
    >> Anonymous 09/01/10(Wed)23:30 No.71979XXX
    >>71978775
    And thus it received the reviews expected of games that value stat points over skill.
    >> Anonymous 09/01/10(Wed)23:32 No.71979XXX
    >>71977173
    Because my own experiences are contrary to them. Gameplay was fucking great, only way you'd have a problem with it is if you were expecting counterstrike or halo.
    >> Anonymous 09/01/10(Wed)23:34 No.71980XXX
    >>71979815
    >Gameplay was fucking great
    Next you're gonna tell me the game wasn't buggy.

    Nigga pleeze
    >> Anonymous 09/01/10(Wed)23:35 No.71980XXX
    >>71980050
    It wasn't. It was a bit glitchy in places.
    >> Anonymous 09/01/10(Wed)23:37 No.71980XXX
    >>71980050
    I heard about bugs but didn't run into any. Maybe in another playthrough I might, but calling a game buggy for a single bug every other playthrough isn't exactly fair.
    >> Anonymous 09/01/10(Wed)23:37 No.71980XXX
    Alpha Protocol felt unfinished.

    But fuck it, I loved it. It was a breath of fresh air, an attempt at something new, and sometimes some badass things actually happened. It tried to make the gameplay integral to the plot- and in my case, I felt it succeeded.

    It also was a bitch and half with the lag in the shop, but fuck it, I still liked it.
    >> Anonymous 09/01/10(Wed)23:38 No.71980XXX
    >>71976893
    Oh u so crazy, the dialog, choices and story was better then ME2, voice actors aren't that bad, stealth is broken if you leve it enough though.
    >> Anonymous 09/01/10(Wed)23:38 No.71980XXX
    >>71980137
    /opinion discredited
    >> Anonymous 09/01/10(Wed)23:38 No.71980XXX
    If Sega had been hands-off it would have been better, but no, they had to add in dice-roll aiming because it's "more rpg."
    >> Anonymous 09/01/10(Wed)23:38 No.71980XXX
    >>71976893
    Team Fortress 2 was really good, and it had a decade of pushbacks.
    >> Anonymous 09/01/10(Wed)23:39 No.71980XXX
    >>71980356
    I played it three times and only ran into two bugs, the checkpoint loading issue and once I had to restart the Omen Deng fight because he wouldn't die.
    >> Anonymous 09/01/10(Wed)23:39 No.71980XXX
    >>71979414
    Woah man, I was asking a serious question. The fuck is a CRPG?
    An RPG for cretins? Or Caucasian males? Czech-RPG? Like STALKER or Precursors?

    All these genres, shit's confusing mang.
    >> Anonymous 09/01/10(Wed)23:39 No.71980XXX
         File1283398794.jpg-(24 KB, 555x334, ALPHAPRO.jpg)
    24 KB
    Fuck Yes ALPHAPRO thread!

    Badguy stabban
    Ninja sneakan
    4 chicks fuckan
    Badguy executan
    >> Anonymous 09/01/10(Wed)23:40 No.71980XXX
    >>71980374
    >Dev house is lazy
    >Blame publisher for trying to get them to do something

    It happens. Every. Time.
    >> Anonymous 09/01/10(Wed)23:40 No.71980XXX
    THIS IS A STEALTH GAME ABOUT STEALTHING
    Oh wait. You want to advance? Hah! Kill everyone. You wanna use all that time you invested into stealth points on a boss? NOPE THEY HAVE X-VISION (Its ok though because every other NPC is blind.)
    >> Anonymous 09/01/10(Wed)23:40 No.71980XXX
    >>71980473
    Computer role playing game.
    >> Anonymous 09/01/10(Wed)23:41 No.71980XXX
    >>71980473
    Either Computer RPG or Console RPG. Really outdated terms from when they were new enough to need to be distinguished from Tabletop RPGs.
    >> Anonymous 09/01/10(Wed)23:41 No.71980XXX
    >>71980532
    Nope, Sega made them scrap everything and start over halfway through. Brian Mitsoda quit because of it and they had to scramble to salvage it and they wouldn't give them any more money for additional polish during the last six months because they already considered it overbudget due to also scrapping Aliens.
    >> Anonymous 09/01/10(Wed)23:41 No.71980XXX
    >>71980560
    >You want to advance? Hah! Kill everyone

    You can do a nokill run, you fucking liar.
    >> Anonymous 09/01/10(Wed)23:42 No.71980XXX
    >>71980560
    It's not a stealth game, stealth is one of the three supported paths. and you can use your invisibility spell on bosses as long as no one sees you.
    >> Anonymous 09/01/10(Wed)23:44 No.71980XXX
    >>71980658
    I'd really like to believe this; but given Obsidian's track record at this point, it seems pretty unlikely SEGA is the main reason this game is a mess.
    >> Anonymous 09/01/10(Wed)23:44 No.71980XXX
    >>71976893
    >Sneaking up to someone shouldn't be possible if you're in front of them

    >I've never played an RPG before in my life
    >> Anonymous 09/01/10(Wed)23:45 No.71980XXX
    >>71980560
    You can shoot you way through the game as well and stealth works on bosses, especially shadow operative, but you can't instakill them while cloaked like you can with normal dudes.
    >> Anonymous 09/01/10(Wed)23:45 No.71980XXX
    >>71980866
    From the man himself Chris Avellone
    >If I could go back to when I started mid-way through the project and was in the same situation? No, for logistical reasons. I'm sure the other leads felt the same way and so did our Project Director (who became Project Director at this time), and our Project Director who took on the role at this time saved this game from cancellation - or worse. We had a team that was low on morale, that felt like they didn't own the work they were doing (if you keep trading areas and design elements every other month, you can't focus on carrying something to completion), who were on the tides of iteration, and being able to go in there, give people ownership of interface, systems, an area, a Hub, make decisions, add more RPG elements, add more reactivity, restore focus and get rid of the blockages that were keeping people from moving ahead with work was satisfying. It took a while, and it was tough, and some of the decisions weren't ideal, but you can't always be in a perfect situation with development, so you do what you can. We had little to no time to redo anims, redo character models, redo locations from previous iterations, so we did what we could with what he had, and it made sense to us for the time frame (even when the time frame kept changing, we had no clue the release date would be what it became, and we didn't work toward that release date).

    >I'm proud of what we did during that time to help get the project going, organize the design staff, kill a lot of problems, and try to use what assets, locations, and story elements we had to work with to make a game that worked and took RPG elements in a new direction.
    >> Regault 09/01/10(Wed)23:46 No.71981XXX
    >>71980418
    Team Fortress 2 was TF1 with a better art style, a more dedicated medic, and no grenades. Let's be honest, it didn't have a decade of pushbacks. It had the devs essentially canning it for six years and then working on a brand new version for two.
    >> Anonymous 09/01/10(Wed)23:46 No.71981XXX
         File1283399213.jpg-(27 KB, 600x337, brayko.jpg)
    27 KB
    TURN UP
    THE RADIO
    >> Anonymous 09/01/10(Wed)23:47 No.71981XXX
    >Sega made them scrap everything and start over halfway through.

    For good reason, what they had slapped together at the halfway mark was a confused mess of people working on unrelated, sometimes directly conflicting things. Ever since Obsidian was founded they've lacked a clear heirarchy and effective management, and it wasn't until SEGA laid down the law that they started churning out a consistent product.

    >Brian Mitsoda quit because of it

    Mitsoda quit because he's a drama queen, albeit a talented one.
    >> Anonymous 09/01/10(Wed)23:48 No.71981XXX
    >>71981093
    FUUUUU- I HATE YOU, YOU RUSSIAN PIECE OF SHIT!
    >> Anonymous 09/01/10(Wed)23:48 No.71981XXX
    >>71980866
    It's probably both SEGAAAA and the fact that Obsidian never gets enough funding to really complete everything they have in mind. (See all of the goddamn cut content in KOTOR2)
    >> Anonymous 09/01/10(Wed)23:49 No.71981XXX
    >>71981093
    For everything wrong with this game; this was the coolest gimmick for a boss in years.
    >> Anonymous 09/01/10(Wed)23:49 No.71981XXX
    In my opinion this game had better RPG elements and dialog options then ME2.
    >> Anonymous 09/01/10(Wed)23:50 No.71981XXX
    >>71981239
    Because Obsidian is absolute shit at developing anything to projections or plans. They had blown through about a dozen deadlines and budget extensions on KotOR2 but it's always Lucasarts people white at.
    >> Anonymous 09/01/10(Wed)23:50 No.71981XXX
         File1283399418.jpg-(127 KB, 1680x1050, Steven heck.jpg)
    127 KB
    Hey /v/! You like those TV cooking shows?
    >> Anonymous 09/01/10(Wed)23:50 No.71981XXX
    >>71981346
    Actually, kotor2 did so well at E3 that LucasArts moved the release up 3 months to get it in time for those holiday sales.
    >> Anonymous 09/01/10(Wed)23:51 No.71981XXX
    >>71981239
    I think it is more Obsidian never reeling their devs in enough. They come up with all these grand ideas and consistently fail to implement them in the long run, every single time.

    You just get a bunch of plot threads that go nowhere, a rushed ending, some weirdly implemented and largely unneccessary crafting system, etc.
    >> Anonymous 09/01/10(Wed)23:52 No.71981XXX
    >>71981466
    Crafting in MotB and SoZ was pretty damn awesome though.
    >> Anonymous 09/01/10(Wed)23:54 No.71981XXX
    Everything apart from the interactive storytelling was either bland or broken.

    Honestly, I'd love to like Obsidian, but they're just not really doing that good. They keep getting bones thrown at them, they make decent games, and scrape by until the next big IP they get their hands on.

    I wouldn't mind a collaboration though. They're already working sort-of with Bethesda, might be nice to see them make an RPG together.
    >> Anonymous 09/01/10(Wed)23:55 No.71981XXX
    >>71981303
    This.
    Realizing what you did a couple of hours ago effected a mission way later felt way better than ME2's oh this choice affected this one thing in this one mission and is never brought up ever again.

    Say what you will about the combat, I liked the fact that each weapon was unique.
    >> Anonymous 09/01/10(Wed)23:57 No.71981XXX
         File1283399839.jpg-(30 KB, 364x351, brakyo does cocain.jpg)
    30 KB
    >>71981191
    >> Anonymous 09/01/10(Wed)23:58 No.71982XXX
         File1283399915.jpg-(27 KB, 446x338, brayko seriously does a lot of(...).jpg)
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    >>71981930
    >> Anonymous 09/01/10(Wed)23:58 No.71982XXX
         File1283399920.gif-(1.95 MB, 528x292, 1282618266766.gif)
    1.95 MB
    MOTHER.

    FUCKING.

    BRAYKO.

    I'm stuck at that boss battle right now. I've tried like ten times to kill him but the LITTLE FUCK JUST WONT' DIE, HOLY SHIT.

    I VERY MAD.
    >> Anonymous 09/02/10(Thu)00:00 No.71982XXX
    >>71982023
    What's your build like? Easy advice right here: when he gets high, run and periodically sprint.
    >> Anonymous 09/02/10(Thu)00:00 No.71982XXX
    >>71982023
    I honestly have no idea how it is possible without pistol leveled up; the endless respawning guards kill me every time.
    >> Anonymous 09/02/10(Thu)00:00 No.71982XXX
    >>71982023
    Use focused aim/ chainshot whil in cover and he is shooting at you, when he starts chasing you with the knife RUN LIKE A BITCH!
    Also mke sure you are at one of the entrances everytime he switches, that way only 2 thugs will appear to back him up rather then 4.
    Rinse, wash repeat.
    >> Anonymous 09/02/10(Thu)00:03 No.71982XXX
    >>71982137
    With assault rifle/grenades I used the autoaim to get headshots, when he went into fury mode I attached a stun grenade to the pillars to get him to stop chasing me, then it's just more shooting, repeat. With shotguns, I just used room sweep with phosphorous rounds, it's almost as good as chain shot because each round does subsequent burn damage. It just melts it right off.
    >> Anonymous 09/02/10(Thu)00:04 No.71982XXX
    >>71981819
    >Make some old dude like me in one of the first missions
    >Hours later, final mission
    >Make him turn on his employer leaving me to decide the employers fate

    >Spare some random emo chick
    >Gain backing of secret paramilitary organisation

    Fuck yeah.
    >> Anonymous 09/02/10(Thu)00:09 No.71982XXX
    G-22 confirmed for best supporting faction, ever.

    Now, I'd like to talk about how fucking awesome some of the things you can do in this game is. Huge spoilers.

    Killing Sis. Brutal. Worse if you subscribe to the theory that she's Albatross's daughter, and you took the one memento of his love from her corpse as a trophy. Then you antagonized Albatross into hunting you down to the ends of the Earth only so that you had someone distracting the guards while you broke out of Alpha Protocol, even if they were also your enemies.

    That is how awesome you can be in this. Michael Thorton, heartless monster
    >> Anonymous 09/02/10(Thu)00:10 No.71982XXX
         File1283400647.png-(210 KB, 287x304, 1277786023899.png)
    210 KB
    >>71982413
    >Say a couple of angry-sounding things to a butch russian chick
    >Call on her to be my handler for the last mission
    >she likes me so much she rapes me while I'm tied up
    >> Anonymous 09/02/10(Thu)00:11 No.71982XXX
    >>71982413
    >Choose heck as handler in last mission
    >Scarlett reveals herself as the assassin
    >Have Scarlett execute Leyland
    >Signal Heck to spray her guts all over the room with his shotgun
    >Ride off into the sunset with heck to get money and fuck bitches
    >Lots of bombs, inside a bomb...strapped to a nuke!
    >> Anonymous 09/02/10(Thu)00:13 No.71983XXX
    >>71982023
    best way to avoid his knife is to keep running up the side stairs to the stage and jumping off. He follows you everytime and when he jumps down it expends more of his energy.

    That or become tight bros with Heck and have him poison his cocaine

    god damn i love this game
    >> Anonymous 09/02/10(Thu)00:13 No.71983XXX
    >>71982788
    Don't tell Leland anything about G-22 whatsoever, hear him freak out when those weird goggle-creatures suddenly show up out of nowhere and he has no idea who they are.
    >> Anonymous 09/02/10(Thu)00:14 No.71983XXX
    >>71982788
    >implying I'm not going to gun down some underaged emo bitch who thinks she's an operator
    >> Anonymous 09/02/10(Thu)00:17 No.71983XXX
    >>71983149
    to be absolutely fair, sparing Sis has its benefits.

    Albatross is loyal to a fault. Don't act like a dick (including killing his daughter(?)) and he will stop at nothing to save you.

    What a bro.
    >> Anonymous 09/02/10(Thu)00:20 No.71983XXX
    >>71982788
    Fuck yeah G-22 are bros together with Heck.
    Love his "distraction" in the taipei subway.
    >> Anonymous 09/02/10(Thu)00:21 No.71983XXX
    >>71982133
    OP Here. There's a sprint button?! Fuck. I went through the game twice to get all the trophies, never knew that.

    First time was Rookie, 2nd Vet on Hard. Just chain shotted the bosses. They all went down in one or two. Shadow Operative to disappear if I needed to, and Brilliance to recharge. Yeah, combat was broken as shit.

    Others have said though, the story was good, some of the characters were great. I always felt Obsidian did characters better than Bioware, looking at KOTOR and KOTOR 2 anyway, but have a little more trouble tying everything together. At least they fucking tried though, rather than just never mentioning it again like in Bioware games.

    I also only recall one real bug, unless you count a few times it froze. I fell through the floor after jumping off of a crate the second a missile hit where i had been standing. Other than that, and some texture issues in my 2nd game, No problems really. PS3 Version.

    And motherfucking Stephen Heck. And Crazy old Wen, always getting into Antics.
    >> Anonymous 09/02/10(Thu)00:23 No.71983XXX
         File1283401392.jpg-(58 KB, 344x291, 1281187091556.jpg)
    58 KB
    >>71983559
    >My face when Heck frames Wen for my crimes in Taiwan
    >> Anonymous 09/02/10(Thu)00:23 No.71983XXX
         File1283401409.jpg-(50 KB, 630x332, Alpha protocol rape.jpg)
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    http://www.youtube.com/watch?v=cnP2eouYGOc

    Any game where a hot German bitch rapes you is a good game.
    >> Anonymous 09/02/10(Thu)00:24 No.71983XXX
    >because years of substandard offerings from various publishers dictates that I no longer pay over $10 for a game. How much does it cost now?
    >> Anonymous 09/02/10(Thu)00:41 No.71984XXX
    http://www.youtube.com/watch?v=vb7RUY1jzQI&feature=related

    Stephen is my Husbando
    >> Anonymous 09/02/10(Thu)00:43 No.71985XXX
    Is this game worth buying? Can someone try to give a mini review on it?
    >> Anonymous 09/02/10(Thu)00:46 No.71985XXX
    its an RPG more than a third person shooter, dont buy it expecting mass effect: spy edition, because its not

    it plays like an RPG because there are a lot of skill based abilities, like what people were crying about earlieri n this thread, a stealth guy can activate skill and turn completely invis,

    the most enjoyable is the fact that each mission is setup so it will generate enemies as you play, and it will generate in different positions depending on how you play it.

    oh and the interconnected story depending on your actions is pretty much the best ever design of choice in a video game
    >> Anonymous 09/02/10(Thu)00:47 No.71985XXX
    >>71985000
    You play as a agent for the US goverment, but your agency is so secret even the people working for it don't know anything about it.
    You can either blast your way through missions or be sneaky.
    The dialog options, results of choices and the story is fucking top-tier imo but the gameplay is a bit broken in some regards (ninjamode for stealth mostly), I haven't run into any bugs like other people though.
    Replay value is high, played through it 4 times and enjoyed it as much every time.
    >> Anonymous 09/02/10(Thu)00:57 No.71985XXX
    >>71985356
    Also; every choice you make matters. You can kill all the bosses in the game except one, and they'll ask why you didn't kill them like the others.
    Making the wrong enemies can mean massive consequences later on in the game, as can making the right (or wrong) friends.
    >> Anonymous 09/02/10(Thu)01:00 No.71986XXX
    >>71985979
    Yeah I fucking loved how people commented on stuff I had done earlier in other missions, even if you did the missions in different ways and order during other playthroughs
    >> Anonymous 09/02/10(Thu)01:01 No.71986XXX
    >>71975619
    >>This was a pretty good game...

    Stopped reading right there, good night anon.



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