Posting mode: Reply
[Return]
Name
E-mail
Subject []
Comment
Verification
Get a new challenge Get an audio challengeGet a visual challenge Help
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳


  • File : 1282159509.jpg-(43 KB, 620x300, killzone 3v.jpg)
    43 KB WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:25 No.70641XXX  
    Fucking mods keep erasing my threads.
    KILLZONE 3 GENERAL

    I still have the shitload of stuff I wrote about the multiplayer news so I'll repost that. Hopefully might qwell some worries.
    What are you guys looking hoping for? What are you worried about?
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:27 No.70641XXX
         File1282159626.jpg-(416 KB, 1024x576, killzone 3.jpg)
    416 KB
    >First off, had a problem with controls? Addressed.
    http://www.killzone.com/kz/news.psml
    >Problems with the colour palette? Addressed.
    The opening of KZ3 has you escaping the nuked city in the multiplayer trailer and getting to snowy environments. The snowy level is just a part of the variation though. The third level in the game.
    >Had a problem with spawn points? Addressed.
    Deployable spawn points can now be taken by the enemy is not properly held.
    >Wanted more customization? Addressed.
    There are now 5 classes. Each class can be customized with two abilities to make unique classes or special things.
    >Had a problem surviving as a medic? Addressed.
    Medics can now have an ability with them to revive right where they died. Uses a cooldown. They also can call a protector bot to follow them to protect the squad.
    >Worried it still might not be a squad shooter with tactics? Addressed.
    Squad leaders can now give their squads positioning and they get XP for listening. Makes squads want to move together. A special squad leader HUD was talked about too. Very little said about it.
    >Worried assault is overpowered?
    VC9 rocket launcher is still there - bigger and heavier - no more boost skill, and can be independently made from one of the classes so many would be able to match an assault.
    >Worried you have to unlock all your classes again? Addressed.
    Classes have to be leveled up individually.
    >Wanna hear of some more abilities?
    Some levels have the ability to fire out a chaff once or twice per game to disable all vehicles for a while. Engineer turrets can also fire rockets at jetpack users and vehicles. There is also nerve gas that blocks off a part of the level. Very few amounts of that. Also mortar strikes can be called by saboteurs. They have to be within 5 feet of its target though so it rewards those stealthy enough to get there.
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:29 No.70642XXX
    Just lots of information I copied over from the forum, really. All of its confirmed.

    >Going to the story a bit - bothered with Rico?
    He gets what's coming to him, he can now revive you when you're down (along with other normal troops, making you a part of the team), and the writing has been revamped. It's inspired by Inglorious Bastards.
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:31 No.70642XXX
         File1282159912.jpg-(1.08 MB, 1000x1000, Killzone Uguu.jpg)
    1.08 MB
    bump
    >> Anonymous 08/18/10(Wed)15:34 No.70642XXX
    >>70642195
    dear lord is moezone
    >> Anonymous 08/18/10(Wed)15:36 No.70642XXX
    Today i tried play Killzone 2 Online. Oh god. I cant hit a thing with this dam stupid controller... fuck
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:37 No.70642XXX
    >>70642524
    Heh, used to mouse and keyboard?
    >> Anonymous 08/18/10(Wed)15:39 No.70642XXX
         File1282160380.jpg-(11 KB, 480x360, 0.jpg)
    11 KB
    >>70642195
    >helghast with hair
    >pretending all helgast are albinos
    >> Anonymous 08/18/10(Wed)15:40 No.70642XXX
    Looks good so far, I enjoyed kz2. If they can keep the explosion spam down I'll be happy. I remember jumping in to a game after having not played since launch and everything was just lolassault.
    >> Anonymous 08/18/10(Wed)15:40 No.70642XXX
    >>70642195
    What the fuck, why is the logo for the Norwegian post office there.
    >> Anonymous 08/18/10(Wed)15:40 No.70642XXX
    More diversity will be nice. I know all of KZ2 took place in a city (except two levels), but it really was lacking colour. Made finding the enemy easy enough though. Shoot at the red thing, as everything else is grey.

    Some of the multiplayer changes are nice, others I'm not sure about. Capturing custom spawn points is a cool idea. Removes the zerg feeling. Not a fan of vehicles. Assault change is confusing. Are they giving everyone access to a rocket launcher? That'll make things worse.

    Also,
    >There are now 5 classes.
    Weren't there 6 classes in KZ2?
    >> Anonymous 08/18/10(Wed)15:41 No.70642XXX
    >>70642824
    http://www.posten.no/en/
    >> Anonymous 08/18/10(Wed)15:43 No.70643XXX
    >>70642826
    Maybe they removed the soldier, you know the basic unit with no skills
    >> Anonymous 08/18/10(Wed)15:44 No.70643XXX
         File1282160655.jpg-(137 KB, 700x600, 1279253235789.jpg)
    137 KB
    I love how beautiful the fur looks in their uniforms.

    Believe it or not, but it's the main/only point of excitement and reason to buy the game.
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:47 No.70643XXX
    >>70642826
    They've combined classes somehow. Basically there are 5 base characters and many ways to choose how they play. Lots of customization there.

    We're all a little confused how it works but mostly one class has rocket launchers (and now every rocket launcher is heavier) amongst other heavy weapons and has to decide what other upgrade to choose from. There is no boost so they can be a slow and tough guy or focus on more special abilities.
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:49 No.70643XXX
    >>70643101
    How they got the material for that fur is confusing me.
    Devs would probably say it was left over from Vetka/Helghan trading before the war.
    >> Anonymous 08/18/10(Wed)15:52 No.70643XXX
    >>70643506
    Helghan doesn't have any natural wildlife? And I heard there was going to be a jungle level...
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:54 No.70643XXX
    THIS IS WHAT IGN HAS SAID ABOUT THE NEW GAMEMODES


    >Guerilla Warfare is a team deathmatch game that features dynamic spawning (where you spawn all over the map but always close to your team), while Operations is an unique objective-based game whose major feature is the inclusion of story elements. An Operations match includes several cutscenes that play out as objectives are completed, telling the story of what's going on or occurring as a result of the objective and featuring the best-rated players in the scene.
    >> Anonymous 08/18/10(Wed)15:55 No.70643XXX
    This game is going to kick so much ass
    >>70642195
    This is the greatest picture ever
    >> WOLFSHIEM !!tuOwy1ct2dy 08/18/10(Wed)15:57 No.70644XXX
    >>70643689
    Only natural wildlife I've seen is bugs with hard shell used to the hard terrain
    >> Anonymous 08/18/10(Wed)16:01 No.70644XXX
    >>70643847
    objectives sounds awesome
    Hah, this game is actually doing original things.



    [Return]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]
    Watched Threads
    PosterThread Title
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]AnonymousTODAY IS INDEPE...
    [V][X]Anonymous
    [V][X]Donkey Kon...!!4mlyddoaFEV
    [V][X]Anonymous
    [V][X]US > Varziel/LH523X
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous
    [V][X]Anonymous