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06/25/10(Fri)14:41 No.64316XXX-
stealth allows for context-sensitive neck snaps - guards ramble
through inane chatter - different routes open up through stealth play -
"Because this is Daniel Craig's Bond. We have what Daniel Craig's Bond
means within the gameplay. That's all the agility: he can roll over,
jump down from heights, all of that strength. We've also got his
physicality, which we're using the Wii motion control for. You can punch
through glass, you can fall through glass, you interact with objects
with a melee gesture." - Activision producer Dawn Pinkney - improved
enemy AI - deactivate alarms through your PDA - "Like the one at
the edge of this tunnel, we've got a main door. You go through the main
door, you will likely take on a firefight on the other side because
you've alerted on AI. Whereas, there's a more covert route around
through a manhole tunnel and that allows you to enter the next area
covertly. Adding that replay ability to the game and just providing lots
of choice, you can go back and try different things." - Activision
producer Dawn Pinkney - online has XP, perks and an unlocks system -
nine different modes for online - menu has quick options for
"inversion" and "skin." - 'skin' refers to the character you're
playing as - cannot pick two of the same character |