>> |
05/23/10(Sun)08:31 No.60085XXX File1274617890.jpg-(150
KB, 800x1000, 1261330499393.jpg)
OP here, some more I thought
about:
-This one isn't mine, but awesome: One type of enemy
that has two huge claws and a mouth FULL of pointy teeth.
All it
does is advance slowly towards you crying stuff like "Please... just
leave me alone" "No.... don't come any closer" "w... what ARE you,
pp...please, don't hurt me" With really humanlike voices. And if it
reaches you, you die.
Later on in the game you'll see the first
human you've seen the entire game through a window. You talk through the
intercom and all of a sudden the door flies open. In stumbles one of
those creatures. As it makes its way towards your new friend he backs
into a corner going "Oh GODDD NOOOO I don't want to DIEEEE" it reaches
him, and eats him whole. The creature then turns towards the window,
looks at you and goes "Oh GODDD NOOOO I don't want to DIEEEE".
-
In a severely mindfuck game where you have no firearms as weapons at
all, near the end of the game you should find a handgun, if you inspect
it the game should ask "Use the handgun?" If you say yes, cut to 3rd
person of the player picking the gun up, cocking it, putting it to his
head and BANG, game over. Obviously this would be after a really
tragic event or when the protagonist would be severely depressed or lost
for hope.
>>60084356 How
about this: You can't KILL the enemies, but you can damage them enough
to run away (paralyze them/cripple them). Obviously, they'd require
different tactics for different enemies (some are weak to light, some
get enraged by it, some need to get whacked with a pole, some need to be
sprayed with a fire extinguisher etc.) The environment is your weapon.
For
bosses: You can't "fight" them, and you can only damage them when you
lure them into specially set up trap scenarios throughout the game. If
you encounter the boss for another time, the same trick obviously
wouldn't work anymore...
Damaging it only enrages the fucker. |