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  • Ultimatum from a spammer: *click*
    Oh hey, the shit has e-mailed me in the past. Will post those in a few.
    Here they are. Who knows this guy? He brags about friends coming to him and complaining—"Chris Beer" from New Zealand.
    (Googling "crebzx@hotmail.com" has a few interesting hits.)

    File : 1270964152.png-(96 KB, 694x600, 694px-Equalizer.png)
    96 KB Anonymous 04/11/10(Sun)01:35 No.55433536  
    So, /v/. Lets talk TF2 balance.

    >What weapons are underpowered, or need a boost?
    >What weapons are overpowered, and need throttled back a little?
    >What weapon is just so "FUCK YEAR" awesome you never equip the alternative (hard mode: not melee slot)?

    For me,
    >UP weapons
    *Bonk could use a little more power. Maybe a little longer "dodge" time.
    *Bonesaw... eh. I dont mind the ubersaw being obviously better. its not like Ubersaw is OP.
    *Dead ringer could use a little bit quieter decloak, otherwise fine.
    *scottish resistance feels a little UP, but that could just be me

    >OP weapons
    *huntsman needs a minimum-headshot distance. Like 5 feet, any closer and you can only bodyshot.
    *equalizer is a little OP, but not as bad as everyone makes it out to be.
    *ffffff stickies are still 90% of my rage

    >Favorite weapons
    Fuck yes buff banner, I am credit to team
    >> Anonymous 04/11/10(Sun)01:37 No.55433682
    THE EQUALIZER IS THE BEST WEAPON EVER!!!!!!!!!!!!!!!!!!!
    >> Anonymous 04/11/10(Sun)01:38 No.55433827
    >>55433682
    Why thank you. I invented it :3
    >> Blighted Cliff Racer !XDvR0jFXY6 04/11/10(Sun)01:39 No.55433867
    The Homewrecker is underpowered.
    I want to be able to destroy sappers with it.
    >> Anonymous 04/11/10(Sun)01:40 No.55433975
    >>55433867
    I'm thinking that would be overpowered.
    >> I LIKE THAT PANDA !FdfkVUbMxI 04/11/10(Sun)01:41 No.55434004
         File1270964471.jpg-(95 KB, 800x600, A Red Panda Poses for the Came(...).jpg)
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    This game is perfectly balanced, stop trying to ruin it.

    I really wish Valve wouldn't listen to the forums.
    >> Blighted Cliff Racer !XDvR0jFXY6 04/11/10(Sun)01:41 No.55434031
    >>55433975
    It's not like you're getting close enough to a sentry to use it anyways
    >> Anonymous 04/11/10(Sun)01:41 No.55434046
    Every class sucks except for Soldier and Demoman. Every team should consist of four Soldiers, four Demomen, and a single Medic.
    >> Anonymous 04/11/10(Sun)01:41 No.55434055
    >TF2 balance
    Oh good a thread about things that don't exist.
    >> Anonymous 04/11/10(Sun)01:42 No.55434078
    >>55433867
    All of the "community unlocks" are a little underpowered. I think that is on purpose.

    Although the pain train has some uses if the enemy team doesnt have scouts/heavies/sentries....
    >> Anonymous 04/11/10(Sun)01:42 No.55434120
    >>55433867

    homewrecker should at least repair a sentry being sapped until the dead engineer can come back to it.

    i mean, it isn't op because if the spy actually used teamwork, the sapped sentry would still be destroyed by his team despite the homewrecker stalling it, but if it's a failspy, the engie can come back to his baby if the pyro is nice.
    >> Blighted Cliff Racer !XDvR0jFXY6 04/11/10(Sun)01:42 No.55434121
    >>55434031
    Oh, but lower the swing speed on it. I mean, it's a fucking sledgehammer. I dont wanna be able to throw it around like a bat
    >> Anonymous 04/11/10(Sun)01:43 No.55434158
    pain train? more like gay train
    >> Anonymous 04/11/10(Sun)01:43 No.55434160
    >*equalizer is a little OP, but not as bad as everyone makes it out to be.

    I agree here, just the fact that you have NO REASON WHAT SO EVER to EVER use the shovel over it.

    I mean its not an amazing weapon but no unlockable weapon should be better in every way to the default weapon.
    >> Anonymous 04/11/10(Sun)01:43 No.55434161
    >>55434004
    It's not perfectly balanced.

    its very WELL balanced, but its close.

    No one is saying Valve should take everyone's advice, but some people do have a solid point, sometimes.
    >> Anonymous 04/11/10(Sun)01:44 No.55434227
    >>55433536
    The sandman is completely underpowered.
    >> Anonymous 04/11/10(Sun)01:44 No.55434246
    >>55434160

    you take more damage from bullets.
    >> Anonymous 04/11/10(Sun)01:44 No.55434258
    >>55434160
    Ubersaw and KGB and axetinguisher... Melee weapons are usually notably better than the base unlock.

    The equalizer just feels like you can't do anything against it.
    >> Anonymous 04/11/10(Sun)01:44 No.55434264
    >>55433867
    WHY YES EXTEND 2FORT MATCHES AND ALL OTHER MATCHES WITH SENTRYS EVEN LONGER.
    >> Anonymous 04/11/10(Sun)01:44 No.55434289
         File1270964697.png-(34 KB, 300x309, RageFace.png)
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    >Fuck yes buff banner, I am credit to team
    I agree with you, however when this happens

    >Activate buff banner
    >you and your group run head first into an uber
    >my face
    >> Anonymous 04/11/10(Sun)01:45 No.55434296
    >>55434246
    You're thinking of the pain train, bro.
    >> Anonymous 04/11/10(Sun)01:45 No.55434322
    >>55434120
    Stalling a sap is less overpowered than flat out destroying the sapper, but Pyros are already enough of a best friend to engineers and an effective spy counter. Any more help against spies just seems like overkill.
    >> Worthless Protoplasm !gA9jZB9qsY 04/11/10(Sun)01:45 No.55434359
    I think Equilizer should loose random crits. The sheer powerfulness of it plus what seems to be a high crit chance seems a bit op. Also, the 3 new items seem useless. Homewrecker should make to where the Pyro doesn't get pushed back from sentries while it is out, but that might be too powerful. Pain Train only really seems useful on Payload, I see a lot of people using it on CTF, does it make you run faster when you have intel? Not sure about the chocolate, never used it.

    As for me, I like the Huntsman, because it gets people mad, and I'm pretty decent with it.
    >> Anonymous 04/11/10(Sun)01:45 No.55434368
         File1270964759.png-(291 KB, 362x410, gabe.png)
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    >>55434246
    No you dont
    >> Anonymous 04/11/10(Sun)01:46 No.55434408
    >>55434160
    Take away equalizer's random crits, suddenly shovel isn't underpowered anymore.
    >> Anonymous 04/11/10(Sun)01:46 No.55434433
    if the direct hit did less damage on buildings it would be perfect.
    >> Anonymous 04/11/10(Sun)01:46 No.55434444
         File1270964814.jpg-(28 KB, 402x600, 1263148359886.jpg)
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    OP here
    >Make TF2 Thread
    >Don't need to samefag to bump it at all, in fact haven't posted in it yet
    >Semipopular thread
    >my face
    >> Anonymous 04/11/10(Sun)01:47 No.55434472
    >>55433867

    The would be good, Pyro needs more Pybro abilities.
    >> Anonymous 04/11/10(Sun)01:47 No.55434485
    >Bonesaw... eh. I dont mind the ubersaw being obviously better. its not like Ubersaw is OP

    The Bonesaw needs to be faster. A speed boost making it fire three times in the time it would normally take two would give medics that little bit of oh-so-desperately-needed mindgame in that you don't want to get too close to a lone medic. Plus it would make battle medic more fun.
    >> Anonymous 04/11/10(Sun)01:48 No.55434510
    >>55434444
    TF2 threads, especially pointed ones discussing specific aspects of the game do pretty well.
    >> Anonymous 04/11/10(Sun)01:48 No.55434527
    Why does everyone think the Equalizer is so good? I dont understand why it is so overpowered. Then again, I havent even used it yet...
    >> Anonymous 04/11/10(Sun)01:48 No.55434537
    >>55434444

    >suddenly everyone stops posting
    >> Blighted Cliff Racer !XDvR0jFXY6 04/11/10(Sun)01:49 No.55434578
    >>55434527
    It's a sort of element of suprise. Would YOU expect to be one-hit killed by something that's moving faster than a scout?
    >> Anonymous 04/11/10(Sun)01:49 No.55434589
    every hit = 25% uber charge?

    bonesaw better jizz gold for me to want to equip it
    >> Anonymous 04/11/10(Sun)01:49 No.55434592
         File1270964958.png-(14 KB, 232x215, 1252620191322.png)
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    >>55434472
    He freaking melts spies anywhere near his team's sentries. Why does he need to be able to fix them too?
    >> Anonymous 04/11/10(Sun)01:49 No.55434612
    I'm just sick and tired of getting killed in one hit. I understand that I'm a scout and accidentally run into a sticky pit, but when I'm a pyro and am killed from behind by a demo with a paintrain. What the fuck!?
    >> Anonymous 04/11/10(Sun)01:49 No.55434624
    >Implying you can battle medic since they took away the ability to uber yourself and forcing medics to babysit
    >> Anonymous 04/11/10(Sun)01:49 No.55434635
    >>55434472
    I love Pybros :3
    >> Anonymous 04/11/10(Sun)01:50 No.55434657
         File1270965009.gif-(2.4 MB, 308x233, gabe_newell.gif)
    2.4 MB
    >>55434527
    Its so good because you have zero reason to use the shovel once you unlock it.
    >> Anonymous 04/11/10(Sun)01:50 No.55434671
    >>55434160
    Well, the equalizer is technically worse when the soldier is at full health and only becomes useful at 105 health or something.

    I think they need to make the benefits of the equalizer only active when at lower health.
    >> Anonymous 04/11/10(Sun)01:50 No.55434675
    Pain Train + Targe demoman is awesome to use in dustbowl, final caps. Just charge right into the final CP and either get a good portion of it capped/cap it by yourself.
    >> I LIKE THAT PANDA !FdfkVUbMxI 04/11/10(Sun)01:50 No.55434676
         File1270965024.jpg-(131 KB, 400x300, A Red Baby Poses for the Camer(...).jpg)
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    >>55434444
    >OP is using 'Anonymous'
    >implying he's not samefagging
    >implying you're not the OP.
    >> Anonymous 04/11/10(Sun)01:50 No.55434682
    >>55434527
    i've been one hit ko'd too many times by it.
    just like that comic where the soldier turns around and blows them both up
    except he one shots me, and runs super fast to a health pack
    >> Anonymous 04/11/10(Sun)01:50 No.55434690
    ITT: People mad at Equalizer
    >> Anonymous 04/11/10(Sun)01:50 No.55434711
    >>55434527
    There's no downside. At full health you can use rockets, at low health you can easily run for health, or become MORE deadly in melee range.

    And nothing is stopping you from killing people while you're still at full health with it either, it just does a little less damage initially.
    >> Anonymous 04/11/10(Sun)01:51 No.55434717
         File1270965063.jpg-(442 KB, 1024x768, deadmedic.jpg)
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    >>55434485
    I propose an alternate theory.

    READY GUYS? SHITS ABOUT TO BLOW YOUR MIND

    Bonesaw makes the medic's uber/kritz last an extra second or two over what it is now. You lose this extra second with the ubersaw equipped.

    the "lol logic" behind this: You can easily get another uber ready much faster with the ubersaw anyway so you'll deploy more uber in the long run anyway, if you are good enough.

    DO YOU LIKE IT GUYS?
    >> Anonymous 04/11/10(Sun)01:51 No.55434733
    >>55434258
    >The equalizer just feels like you can't do anything against it.
    Can't...you just...shoot them?
    It does less damage then the shovel, unless they lose health...then they die faster.
    derp
    >> Anonymous 04/11/10(Sun)01:51 No.55434751
    The Direct Hit needs a nerf in damage. Not negative damage from the rocket, but it doesn't deserve the +whatever percentage it is. It's a sniper rocket, and it still hits very easily. No reason to have that
    >> Anonymous 04/11/10(Sun)01:52 No.55434860
    A lot of people don't seem to realize that if you see me charging toward you with the equalizer I've got about 15 health left.
    2 shotgun blasts is more than enough to kill most classes, let alone me with my low health.
    If you can't shoot me then you just suck.
    >> Anonymous 04/11/10(Sun)01:52 No.55434864
    >>55434717
    that's.. a good idea.
    >> Anonymous 04/11/10(Sun)01:53 No.55434897
    >>55434578
    >implying the equalizer can give soldier speed better than scoot
    Unless the scoot is like, running backwards.
    >> Anonymous 04/11/10(Sun)01:53 No.55434911
    >>55434717
    ALTERNATIVELY

    You build uber/kritz slightly faster with the Bonesaw instead of the ubersaw.
    >> Anonymous 04/11/10(Sun)01:53 No.55434914
    >Buff Banner

    Finally did enough damage. LETS DO THIS!

    >Take out Trumpet, play the damn thing, get shot in the face and die while blaring on it unable to fire or switch weapons and cancel the animation

    GOT IT AGAIN, LETS ROCK

    >Take out trumpet, get backstabbed

    ONE MORE TIME

    >Lol cuntsman headshot

    ONE MORE

    >Critted by some troll medic my team let into our base, whom commits suicide after killing me

    Buff Banner is such shit in real servers.

    Shotgun's win.
    >> Anonymous 04/11/10(Sun)01:53 No.55434922
         File1270965205.jpg-(66 KB, 253x237, medicspray.jpg)
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    >>55434717

    I actually like this idea. Speaking of Ubersaws, I always RAGE HARD whenever people pull off the dual medic ubersaw chain. GODDAMNIT PEOPLE STOP GOING TO MELEE THEM EVERY FUCKING TIME SHIT
    >> Anonymous 04/11/10(Sun)01:53 No.55434936
    >>55434733
    It can still crit and kill someone easily while at full health. And if you're meleeing one to death and you do anything less than 200 damage, you're only adding to their killing power.
    >> Anonymous 04/11/10(Sun)01:54 No.55434986
    >>55434751
    I agree, but only at close range.

    maybe if it maxed out at 120 damage instead of like 130, so it doesn't one-shot 125-hp classes anymore...
    >> Anonymous 04/11/10(Sun)01:54 No.55435000
    >>55434717
    That's a halfway decent idea. Good suggestion.
    >> Anonymous 04/11/10(Sun)01:54 No.55435006
    Bonk would be great if sentries couldn't push you back.

    Also, if you were able to clip through enemies.
    >> Anonymous 04/11/10(Sun)01:54 No.55435010
    >>55434589

    Ubersaw is murder on any map that has an underused backroad that lets you sneak up to the enemy unnoticed. Granted you don't bump into a soldier, heavy or pyro, most players won't hit you in time to stop you from getting at least 2 good hits in before retreating or getting a needle kill if you can get behind them. Snipers make for easy 50% uber taunt kills.
    >> Anonymous 04/11/10(Sun)01:54 No.55435021
         File1270965286.jpg-(1.03 MB, 600x2148, engineer.jpg)
    1.03 MB
    UP:
    >Scottish Resistance
    >Natasha, it seems no one dies, it may only be 25% weaker, but it feels A LOT more than that
    >Dalakoh bar, heals way to slow to be of use in fight, overheal or not
    >Homewrecker, self explanatory
    >Base melee weapons in general

    OP
    >Huntsman, one hit kills are WAY to common
    >KBG
    >Equalizer, one hit killed at full health WAY too often
    >Direct Hit, Crockets A LOT

    Favorite Weapon:
    I really love the Engineer, the sentry, dispensor, teleporters, he's just an awesome class, and my favorite. And I do enjoy the Huntsman and Direct Hit.
    >> Anonymous 04/11/10(Sun)01:55 No.55435087
    >>55434922
    Never seen it but goddamn do I want to be a part of it! Imagine a team of nothing but medics...
    >> Anonymous 04/11/10(Sun)01:55 No.55435089
    The only problem is stickies arming in mid-air.
    >> Anonymous 04/11/10(Sun)01:55 No.55435091
    I'll just leave this here...

    http://pldx.com/movie/1134/Equalized/
    >> Anonymous 04/11/10(Sun)01:56 No.55435124
    >>55434914
    You're playing too offensively with it if you're dying before you get a chance to shoot. Hang back, activate, THEN charge in.

    And watch for spies and snipers all the while. It's not rocket science. Oh wait, it kind of is.
    >> Anonymous 04/11/10(Sun)01:56 No.55435159
    >>55434751

    Looks like someone sucks at killing soldiers without splash damage. That, or someone apparantly PLAYS SNIPER AND STANDS STILL SO HE GETS FACE RAPED BY THE DIRECT HIT
    >> Anonymous 04/11/10(Sun)01:57 No.55435220
    >>55434914
    One might say that is needs a BUFF!
    But seriously, it needs a shorter charge time.
    >> Anonymous 04/11/10(Sun)01:57 No.55435233
    Direct Hit straight-up genocides buildings.
    >> Anonymous 04/11/10(Sun)01:58 No.55435295
    >>55435233
    Except it doesn't genocide the engineer hanging out behind it who can just repair it.
    >> Anonymous 04/11/10(Sun)01:58 No.55435342
    >>55433827

    fat nigger troll.
    >> Anonymous 04/11/10(Sun)01:59 No.55435394
    >>55435295
    The sentry gets destroyed in 2 hits if a soldier is under direct fire. 3 if an engineer is fixing it.

    A God knows, nobody wants to have to stick by a sentry for 30 minutes wrenching it just in case a soldier comes.
    >> Anonymous 04/11/10(Sun)01:59 No.55435416
    >>55435021
    >KGB
    >overpowered
    No. It isn't. You have no idea how useful fists still are. Fast swing, LONG RANGE killing taunt.

    KGB's effect is too short lived to really make a difference in a fight. It's pretty rare to see a heavy run in, box an enemy, switch guns, get lots of kills. And if he's melee only, he deserves those kills.
    >> Anonymous 04/11/10(Sun)01:59 No.55435440
    Bonk: Sucks now, but it's still fun to use.

    Razorback: Use to make fun of Snipers that use it, but now I never want to be a rifle Sniper without it.

    Equalizer: MEDIC! MEDIC! MEDIC!
    Shut up Soldier!

    Stickies: Do they really need crits? Bad enough when I'm killed by one at full health.

    Chocolate: Ghetto Sanvich. No point in using it.
    >> Anonymous 04/11/10(Sun)01:59 No.55435441
    >>55434914

    >He thinks suiciding to take out a high value target is a bad idea!
    >> Anonymous 04/11/10(Sun)02:01 No.55435522
    >>55435124

    I see what you did there.

    Anyway, kinda hard to when the defense team (certain maps) shoots out of spawn, and when shit comes by, they hide inside to preserve their precious server ranked K:D.

    Also, I could be the most paranoid guy on earth, but I'll always have some griefing spy after me to make me not want to bother trying anymore.

    So I typically Don't use my buff banner(s), and craft them. Times I do use them? I get trolled no matter what my situational awareness/paranoia level. If I use it and get away with it, no teammates are around, and I'm on a winning team and then get switched to the losing one. Etc etc.

    Shotgun. Please.
    >> Anonymous 04/11/10(Sun)02:01 No.55435530
    >>55434717

    To make it known that you're losing total charge when you use ubersaw, you could make the ubercharge stop and be ready to fire at 85% or 90%, even though it lasts as long as it usually does. Just make the bonesaw 100%, so people think the bonesaw is better for ubercharge.
    >> Anonymous 04/11/10(Sun)02:01 No.55435540
    >>55435416
    >dustbowl stage 1
    >4 enemies capping first point
    >Kill them all with KGB
    >be credit to team
    >> Anonymous 04/11/10(Sun)02:01 No.55435547
    >huntsman needs a minimum-headshot distance. Like 5 feet, any closer and you can only bodyshot.

    or how about turning off its auto-aim.
    >> Catbus !G0LAY.RAPE 04/11/10(Sun)02:01 No.55435559
    Why the fuck do revolver rounds do less damage when a building is sapped, I mean, c'mon. When it's faster to just shoot a dispenser down than to sap it, something is wrong.

    That being said, it's so fun on 2fort to troll engies by constantly destroying the dispenser that they place in front of the spiral stairs, because that shit is soooo fucking annoying trying to get in.
    >> Anonymous 04/11/10(Sun)02:01 No.55435571
    UP:
    - Any vanilla melee weapon which has been outclassed by a clearly superior unlock.
    - Razorback
    - Dead Ringer. Feels like the damage reduction is nonexistent now.

    OP:
    - Eyelander. Fucking massive hit detection range. HOW CAN YOU BE HITTING ME WHEN YOU'RE TWELVE FEET AWAY GODDAMMIT VALVE
    - Stickies. The fact that as a Demo, I can completely wipe the floor with a group of five-seven people just by spamming stickies and rapidly detonating them, is proof enough.

    Just plain needs retweaked
    - Huntsman
    - Backburner
    >> Anonymous 04/11/10(Sun)02:01 No.55435578
    sorry to combo breaker the thread but I've considered gettign TF2 recently and I'm wondering if patches have changed the one thing that kept me from playing it.

    Are there now grenades?

    Two of my favorite moments in shooters are being in a stand off with someone around corners and having the skill to bounce a frag around a few walls to blast them out and the other being slipping remote mines on people for punishing moments of perfect death timing.
    >> Anonymous 04/11/10(Sun)02:02 No.55435590
    Buff banner needs something like hold right click to rage at the though of the enemy and it slowly charges.

    You'd be immobilized and it'd have like a 2 second animation when you stop raging or something so you'd have to plan when/where to do this.

    When I say slow: I mean like it takes a full minute of charging to prepare it.
    >> Anonymous 04/11/10(Sun)02:02 No.55435622
    Engies acting like the ammo boxes in the map belong to them. Rather annoying.
    >> Anonymous 04/11/10(Sun)02:02 No.55435626
    >>55435394
    >nobody wants to have to stick by a sentry for 30 minutes wrenching it just in case a soldier comes.
    If you aren't guarding your sentry, you lose it. You should NEED TO BE fixing it to save it.

    Sentries aren't meant to be able to stand for entire matches unless defense is completely rolling the offense.
    >> Anonymous 04/11/10(Sun)02:02 No.55435638
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    >Stickies should do less damage while in the air.

    >Direct Hit should do the same damage as the normal rocket launcher.

    >Scout should be able to mancrush the Bonk! can and throw it. When thrown on a teammate it extinguishes them if on fire. Doesn't do anything to enemies.
    >> Anonymous 04/11/10(Sun)02:03 No.55435698
    >>55435441

    No, I mean.

    >Runs in

    >C-C-C-CRIT UBERSAW

    >I'm dead.

    >LOL I GOT YOU FUCKING SOLDIER / <insert 12 year old snark here>

    >Has key bound to explode

    >Medic Motherfucker has bid farewell, cruel world!


    Not suicide as in I'M SURE TO DIE AFTER THIS ATTEMPT YEEARGH.
    >> Anonymous 04/11/10(Sun)02:03 No.55435708
    >>55435559
    You are ignoring that you don't drop disguise when using sapper.
    >> Anonymous 04/11/10(Sun)02:03 No.55435751
    >>55435626
    Yes, but you're not supposed to be taped to it, either. Before the DH, a soldier couldn't survive a head-on attack of a Sentry without an uber, but now they can.
    >> Anonymous 04/11/10(Sun)02:04 No.55435803
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    CAUTION, Incoming opinions!

    >UP
    Bonesaw needs SOMETHING. Even a situational buff, like "melee instakill Bonked double-jumping Scouts while you are on fire."
    Backburner could also use something. Flamethrower + Axestinguisher is already fine for ambushes, without giving up power in a 1on1. Since the airblast is supportive, Backburner should be a better as a weapon.
    Chocolate Bar should heal 120 per use, not being able to drop it is enough of a disadvantage.

    >OP
    Targe: That silly fucking script where you can turn during a charge. Fortunately, Robin said they intend to fix this.

    >Favorite
    Pain Train has been surprisingly useful, if only on offense.

    I'll think of some others...
    >> Anonymous 04/11/10(Sun)02:05 No.55435891
    >>55435578
    No, there aren't really grenades outside of the demoman.

    Unless you count jarate and sandvich altfire. Those are kind of grenade-esque in that you throw them and they arc and they do things.
    >> Anonymous 04/11/10(Sun)02:05 No.55435899
    scottish resistance seriously needs something

    I was so hoping for some good demo unlocks with the war update. the targe is a good sidegrade, the sword is stupid (why do they have to fuck with his HP??) and the scottish resistance is just plain useless
    >> Anonymous 04/11/10(Sun)02:05 No.55435934
    >>55435638

    >Stickies shouldn't be able to blow while in the air.

    >Direct Hit should do the same damage as the normal rocket launcher to buildings.

    >Scout should be able to mancrush the Bonk! can and throw it. When thrown on a teammate it extinguishes them if on fire. Does sandman ball damage to enemies, but with shorter range. Nothing would be more humiliating than being killed by a Bonk! can.
    >> Anonymous 04/11/10(Sun)02:06 No.55435944
    >>55435891

    Also: This game would be unGODLY spammy if grenades were implemented.
    >> Anonymous 04/11/10(Sun)02:06 No.55435964
    >>55435622
    you'd rather have more ammo that you just spammed away, then a dispenser that gives you unlimited ammo?

    realllllyy????
    >> Anonymous 04/11/10(Sun)02:06 No.55435965
    Homewrecker is kind of crappy. Perhaps make it swing slower and remove it's damage penalty? Replace it's building destroying ability with a push?

    I agree that Bonk needs something. Perhaps instead of making you INVINCIBLE it makes you INVISIBLE? Most of the time I find that when I try to use it to get past defense I either get juggled by a sentry or guys just chase me down and kill me while I'm slow.
    >> Anonymous 04/11/10(Sun)02:06 No.55436005
    >>55435899

    >Get Kritzed
    >Lay down 16 crit stickies that can individually be detonated

    Sorry what?
    >> Anonymous 04/11/10(Sun)02:07 No.55436043
    >>55435571

    >- Dead Ringer. Feels like the damage reduction is nonexistent now.


    Dead Ringer needs to not exist. If you get caught, your gay one hit killing ass needs to die. Your class is strong, but you fucked up. NO SECOND CHANCES, ASSHOLE. DIE SPY. DIE LIKE YOU ARE SUPPOSED TO.

    >>55435590

    >Sit in spawn and charge rage.

    I can live with that.
    >> Anonymous 04/11/10(Sun)02:07 No.55436059
    Fuck the equalizer.

    EVERY DAMN TIME I am trying to be a sniper and be a credit to my team, some jackhole comes along and "LOL I KIL U" happens in an instant. he kills, like half the team and GETS THE FUCK AWAY.
    >> Catbus !G0LAY.RAPE 04/11/10(Sun)02:07 No.55436084
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    >>55435006

    >BONK!
    >glub glub glub
    >wanananananaaaa
    >one person blovks a doorway
    >BONK! runs out
    >can't run, fast as heavy
    >die

    >My face
    >> Anonymous 04/11/10(Sun)02:08 No.55436134
    Secondary fire for bonk should make the scout shake and throw it like a grenade. It wouldn't do any damage but it would have a similar effect to the pyro's compression blast
    >> Anonymous 04/11/10(Sun)02:08 No.55436138
    >>55435934

    Pretty much this. I've always wondered why Bonk! can't be used to extinguish fire. Perhaps giving the M2 for it a similar thing to Jarate. Man crush and throw it down, creating a brief cloud of mist.
    >> Anonymous 04/11/10(Sun)02:09 No.55436185
    >>55436043
    (dr spies) - they're only a problem for teams without a pyro
    >> Anonymous 04/11/10(Sun)02:09 No.55436214
    >>55435934
    >to buildings.
    Slightly better.


    As for: >>55435638
    >Stickies should do less damage while in the air.
    They already do. They've been nerfed countless times.

    >Direct Hit should do the same damage as the normal rocket launcher.
    WHY WOULD ANYONE USE IT?

    >Scout should be able to mancrush the Bonk! can and throw it. When thrown on a teammate it extinguishes them if on fire. Doesn't do anything to enemies.
    Half the classes in the game can already extinguish burning players, why not just suggest removing Pyros and be done with it?
    >> Anonymous 04/11/10(Sun)02:10 No.55436248
    >>55435965
    I dont know about invisible. How about this?

    You are invincible, AND knockback proof AND you move a little faster while the effects are in play?

    Faster to the point of "You travel the same distance if you ran straight forward without using bonk as you would by using bonk, running at faster speed, then running for the short slow down period" in the same amount of time.

    Like, 13 seconds at normal scout speed gets you the same distance as the 10 seconds at "bonk" speed + the 3 second "slowdown" period.
    >> Anonymous 04/11/10(Sun)02:10 No.55436298
    >>55435944

    It's already rediculously spammy without traditional grenades. Pipes, rockets, stickies, bullets everywhere, jars of piss, baseballs, arrows, flaming arrows, flaming tampons, fire and needles are enough to worry about.
    >> Anonymous 04/11/10(Sun)02:10 No.55436303
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    >>55435934

    Nice fixes, and I would say the same about the stickies, but there's already an achievement for doing it so it looks like valve is encouraging it for some reason.
    >> Anonymous 04/11/10(Sun)02:10 No.55436310
    >>55435891
    thanks...might give it a go anyway its rare for me not to play a shooter at least some
    >> Anonymous 04/11/10(Sun)02:11 No.55436319
    Bonk
    -Get rid of the slow down after the effect wears off, people know how to avoid that with zigzag
    -A right click opition like a taunt where the scout pours the bonk all over him. This puts out fire. Either the bonk is gone till you hit a resupply shed/dispenser, or a 15 second recharge till it can be used again or put out the fire (like jarate and ball).

    Equalizer
    -Get rid of ALL bonus damage.
    It needs to do 50 damage whiel you're at 200 hp, and needs to stay at 50 damage when you're at 1 hp. Crits would be around 100. Use the fucking weapon to retreat or get somewhere fast, not as a fucking kamakazie tool.
    >> Anonymous 04/11/10(Sun)02:11 No.55436364
    FUCK Equalizer
    I always play a medic and the soldier is dumb enough to keep it equip while begging for a medic.
    >> Anonymous 04/11/10(Sun)02:11 No.55436399
    >>55436214

    Remove Pyros, Spies, and Snipers.

    Balance fortress 2.
    >> Anonymous 04/11/10(Sun)02:12 No.55436438
    >>55436214

    >Half the classes in the game can already extinguish burning players, why not just suggest removing Pyros and be done with it?

    The fuck? Pyro and Sniper every 20 seconds is half the classes?

    Also, mid-air stickies are fucking stupid still. It's as good as using a rocket launcher.
    >> Anonymous 04/11/10(Sun)02:13 No.55436482
    >>55436248
    This is actually a pretty decent idea. maybe remove the speed boost, but removing the knockback would go a great distance towards making bonk useful.
    >> Anonymous 04/11/10(Sun)02:13 No.55436504
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    >ALERT! The enemy has taken out intelligence!

    WHY THE FUCK CAN YOU CHARGE WITH THE INTEL?! You can't cloak with intel, you can't uber with intel, you can't bonk with the intel.

    WHY IS THE DEMONIGGER SO GOOD AT RUNNING AWAY WITH OTHER PEOPLE'S PROPERTY?
    >> Anonymous 04/11/10(Sun)02:13 No.55436519
    Normal Bonesaw
    -If you have it equipped (doesn't matter if it's out) your kritz/uber charge 15-20% faster.
    (this balances the fucking bonesaw finally)
    (Do you want to be a battle medic and perhaps get 100% charge real quick, or do you want to stay back and build your charge faster?)
    >> YouWinAFREEiPOD !GQtsITF/1w 04/11/10(Sun)02:13 No.55436522
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    >>55436399
    >I get killed by Pyros, Spies, and Snipers
    CRY SUM MOAR
    >> Anonymous 04/11/10(Sun)02:13 No.55436544
    >>55436399
    Congratulations, you just made the Heavy the ultimate class.
    >> Anonymous 04/11/10(Sun)02:14 No.55436573
    >>55436504

    Good point. Fuck.
    >> Anonymous 04/11/10(Sun)02:14 No.55436575
    >>55436438
    And heavy (sandvich) can and medic can and engie (dispenser) can.

    5/9 is more than half, you know.
    >> Anonymous 04/11/10(Sun)02:14 No.55436594
    >>55436438

    Pyro (Air)
    Medic(Heal)
    Heavy (Sandvich toss)
    Engineer (Dispenser)
    Sniper (Jarate)

    He's got you beat.
    >> Anonymous 04/11/10(Sun)02:14 No.55436600
    >>55436438
    heavy and medic.

    4 out of 9 classes.
    >> Anonymous 04/11/10(Sun)02:14 No.55436605
    >>55436504

    Because he's a nigger.
    >> Anonymous 04/11/10(Sun)02:15 No.55436650
    >>55436504

    blackanon here, i just laughed my fucking ass off

    should i feel bad?
    >> Anonymous 04/11/10(Sun)02:15 No.55436670
    >>55436084
    It's not Heavy speed, it's standard speed.

    It just feels like Heavy speed because you're playing the Scout and the Scout is as much faster than standard as Heavy is slower than standard. Or at least close.
    >> Anonymous 04/11/10(Sun)02:15 No.55436690
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    >>55436214

    >>Direct Hit should do the same damage as the normal rocket launcher.
    >WHY WOULD ANYONE USE IT?

    It would encourage better soldiering and would make it a side, rather than upgrade.

    >>Scout should be able to mancrush the Bonk! can and throw it. When thrown on a teammate it extinguishes them if on fire. Doesn't do anything to enemies.
    >Half the classes in the game can already extinguish burning players, why not just suggest removing Pyros and be done with it?

    It sucks to be a scout moving around and noticing that the medic won't heal the flaming spy with no healthkits around, it's just a one time use, and it's not like people would even do it that often.
    >> Anonymous 04/11/10(Sun)02:15 No.55436694
    >>55436575

    Dispensers and Medics don't extinguish fire you dong, they just keep you alive until it goes out. Point servers see you interacting with them when the fire goes out and assume you extinguished them.
    >> Anonymous 04/11/10(Sun)02:15 No.55436696
    >>55436650
    Yes, you Uncle Tom.
    >> Anonymous 04/11/10(Sun)02:15 No.55436698
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    >>55436399
    Hey there, mr. whiner.

    Meet 2 year old prediction.

    2 year old prediction, meet vindication.
    >> Anonymous 04/11/10(Sun)02:16 No.55436738
    >>55436438
    >It's as good as using a rocket launcher.
    No. Stickies have a substantial timer before activation on them. At close range they are useless. Rockets have no such limitation.

    Also, it may not be literally "extinguishing" but engineers and medics both can prevent someone from burning to death. So can Heavy if he's feeling generous.
    >> Anonymous 04/11/10(Sun)02:16 No.55436764
    >>55436544

    Chain would be:

    Medic wildcard.

    Engineer >Scout <> Heavy < Soldier > Engineer < Demoman.

    OR DUE TO THE WAY STICKIES WORK...

    Demoman > everything.

    Heavies ain't got shit on stickies.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:17 No.55436804
    >>55436690

    Since when was the Direct Hit an upgrade?
    >> Anonymous 04/11/10(Sun)02:17 No.55436829
    >>55436694
    Actually, they do both.

    You are on fire for less time while being healed by a dispenser or medic.
    >> Anonymous 04/11/10(Sun)02:17 No.55436854
    >>55436504

    It's pretty obvious at this point that the Chargin' Targe was a good idea that was implemented so poorly that nobody likes it aside from those who can exploit it. The Heavy deserved the 'charge' attack much more.
    >> Anonymous 04/11/10(Sun)02:18 No.55436859
    >>55436698
    demoman is still tournyfagged all the way to the top!
    >> RED Scout !!nceeLXjGpAN 04/11/10(Sun)02:18 No.55436893
    Bonk would be more usable if you weren't still affected by knockback. I hate being forced into a corner by a sentry or something when trying to get past it. MISS should mean MISS.
    >> Anonymous 04/11/10(Sun)02:18 No.55436897
    1. Fix/lower the range on Eyelander when charging.
    2. Demoman is a DEFENSIVE class, only let stickies arm 1 second after they land on a surface.
    3. Reduce Sniper bodyshot damage by 30-50%. Stop rewarding bad Snipers.
    4. Give players 1 point for every 3-4 extinguishes they do. Pyros are credit to team and they get nothing for it.
    >> Anonymous 04/11/10(Sun)02:18 No.55436909
    >>55436043
    Also good for pregame setup, the buff banner.
    >> Anonymous 04/11/10(Sun)02:19 No.55436945
    >>55436859
    Are whiners still whining about him?

    No?

    Ok.
    >> Anonymous 04/11/10(Sun)02:19 No.55436953
    >>55436804

    Since it one hits scouts?
    >> Anonymous 04/11/10(Sun)02:20 No.55436991
    >>55436897
    Man, stop saying "demo should only be used for defense because he's a defensive class". That is silly.

    Engies are critical to most offenses on large maps with their teles, and heavies are arguably the best cart-pushers. The class groupings are more vague guidelines than set-in-stone rules.
    >> Anonymous 04/11/10(Sun)02:20 No.55437035
    Problem with Equalizer is how much it's letting ass retarded Soldiers get away with stuff. Once apon a time in a one on one fight Soldier couldn't go for the sure fire point blank kills, because afterwards he would be caught with no HP anymore.

    Now it's just "hurp a durp time to find health just as fast as a Scout can"

    That speed boost shouldn't be there, footspeed was the Soldier's biggest weakness and now it's gone in a flash.
    >> Anonymous 04/11/10(Sun)02:20 No.55437046
    >>55436690
    If Direct Hit doesn't do more damage per shot, it's worthless. Faster projectiles do NOT make up for extremely low splash damage unless it hurts one person more.

    I don't really have a huge problem with the "throwing bonk" idea, I'd love to see the scout crush the can and throw it... but Pyros have so many counters.
    >> Anonymous 04/11/10(Sun)02:21 No.55437057
    >>55436991
    I'm glad someone said it.

    Also, I find pyro almost impossible to play offensively, but SO much easier to play on defense.
    >> RED Scout !!nceeLXjGpAN 04/11/10(Sun)02:21 No.55437060
    >run around a corner into DH Soldier
    >EXPLODED
    DH should gain strength as it moves in an opposite fashion to the regular Rocket Launcher. It just doesn't seem right.
    >> Anonymous 04/11/10(Sun)02:21 No.55437066
    >>55436991

    Enjoy pushing that cart with a half decent Sniper waiting for you.
    >> Nix !!C6vbwXbLvRQ 04/11/10(Sun)02:21 No.55437072
    Demoman Pain Train taunt is fucking awesome, and I hope they never fix it.
    >> Anonymous 04/11/10(Sun)02:21 No.55437073
    >>55436084
    if you press left and right repeatidly really quick while going forward, it ignore's bonk's speed penalty.
    >> Anonymous 04/11/10(Sun)02:21 No.55437079
    Roll back the clocks, TF2 about a year ago before they started making it shit. That's what I want to fucking play. None of this new shit.
    >> Anonymous 04/11/10(Sun)02:21 No.55437105
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    >>55436854
    >Heavy with charge attack

    TAAAAAAANK!
    >> Anonymous 04/11/10(Sun)02:21 No.55437106
    >>55436953

    Just about anything short of two or three normal stray bullets should kill a Scout. The main focal point of the class is to be able to dodge just about everything, given that you know how.
    >> Anonymous 04/11/10(Sun)02:21 No.55437117
    >>55437046
    >Pyros have so many counters.

    Like scouts. That run faster than them. And can stay out of a pyro's range indefinitely.
    >> Anonymous 04/11/10(Sun)02:22 No.55437150
    Just fucking nerf the targe already, holy fuck.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:22 No.55437156
    >>55436953

    In close quarters head to head situations, that's true, but as a Scout you should avoid that situation. It's very difficult to hit a moving, dodging Scout with the Direct Hit. The splash is just too small to get reliable accuracy.
    >> Anonymous 04/11/10(Sun)02:22 No.55437178
    >>55437117
    >Like scouts. That run faster than them. And can stay out of a pyro's range indefinitely.
    >stay out of a pyro's range indefinitely.
    DOHOHO
    >> Anonymous 04/11/10(Sun)02:23 No.55437193
    >>55437035

    It was gone when Soldier got Gunboats.

    FREE ROCKETJUMPS!

    HIGH SPEED, LOW COST.

    However QQLizer + Rocket Jump = jump, land, get free kill if opponent didn't notice.
    >> Anonymous 04/11/10(Sun)02:23 No.55437196
    >>55437079
    I disagree.

    TF2 is getting better, slow and bumpy the road may be.
    >> Anonymous 04/11/10(Sun)02:23 No.55437210
    Flaregun and kritzkrieg are the only balanced weapons that make sense to me
    Everything else seems silly
    >> Anonymous 04/11/10(Sun)02:24 No.55437258
    >>55437193
    No soldier worth a fuck uses the gunboats, so it doesn't matter, any soldier that uses gunboats is one you could melee to death with the Axestinguisher.
    >> Anonymous 04/11/10(Sun)02:24 No.55437265
    >>55437117
    Actually a Pyro and Scout in a Shotgun duel is pretty even. Both classes can only survive two full hits from each others weapons, and while Scout has speed, in a closed area a Smart Pyro can trap him with a quick airblast and set up the Scout for a meatshot.
    >> Anonymous 04/11/10(Sun)02:24 No.55437284
    >>55437178
    If you can't indefinitely stay out of a pyro's range, you suck and should stop playing scout because you aren't good at it.

    A scout is perfectly able of backpedaling faster than the pyro can move forward.
    >> Anonymous 04/11/10(Sun)02:24 No.55437299
    >>55437156
    This.
    If I see a soldier with a rocket launcher I usually try to avoid them(unless I know they're terrible)
    If I see a direct hit soldier then I always take the chance regardless of their skill level
    >> Anonymous 04/11/10(Sun)02:24 No.55437311
    >>55437079

    I have no problems with the unlocks, but I would like to see hats gone.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:24 No.55437312
    >>55437210

    What about the Jarate, Sandvich, and Dead Ringer? They all provide a different playstyle or usage of a weapon while still managing to remain balanced to their originals.
    >> Anonymous 04/11/10(Sun)02:25 No.55437330
    The only overpowered things in tf2 right now are targe demoman using+left/right with eyelander and scout, also stop playing on servers with crits/damage spread.
    >> Anonymous 04/11/10(Sun)02:25 No.55437334
    >>55437196
    You sir, are a retard. You can't even bonk an uber anymore. When I first read that in the update news, I died a lot inside.
    >> Anonymous 04/11/10(Sun)02:25 No.55437360
    I really hate the equalizer and huntsman, huntsman needs to be completely removed from the game, equalizer shouldn't do so much damage and shouldnt be able to crit
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:25 No.55437371
    >>55437299

    Same. I feel far more confident engaging a Direct Hit Solider than one the with regular Rocket Launcher.
    >> Anonymous 04/11/10(Sun)02:26 No.55437387
    >>55437311

    Yeah man, hats are fucking overpowered.
    >> Anonymous 04/11/10(Sun)02:26 No.55437394
    OP here, im a fucking faggot
    >> Anonymous 04/11/10(Sun)02:26 No.55437410
    >>55437311
    Remember that mod that made halos not show up?

    Why the hell isn't there a mod to make ALL hats not show up? A mod that completely disables hats and makes them not show up client side.
    >> Anonymous 04/11/10(Sun)02:26 No.55437413
    >>55437178

    I can't imagine what I'd do as a Pyro without the shotgun/tampon gun. The flamethrower is such a flawed weapon, it's just that idiots run into it constantly and say it's overpowered because they're too stupid to change their tactics.
    >> Anonymous 04/11/10(Sun)02:26 No.55437416
    >>55437258
    I've seen about 3-4 soldiers actually make use of the gunboats properly.
    Problem is people trying to use them when they don't know how to rocket jump properly
    >> Anonymous 04/11/10(Sun)02:26 No.55437432
    >>55437196

    >Community update that was 95% hats, 5% useless unlocks

    >Trading system

    >Hats

    >HATS HATS HATS

    >Useless halloween event that introduced hats for the many mad people who didn't have one.

    Yeah, you are on some critical acid, and I need a hit.

    TF2's been going from fantastic to FUCKING HELL in no time flat.

    Demoman to this day, still needs his stickies nerfed. It's bad when people mostly ignore the scottish resistance, due to the retarded arm time on them, when STICKY SPAM has worked wonders, and still does.
    >> Anonymous 04/11/10(Sun)02:26 No.55437462
    >>55436690
    >Direct Hit is an upgrade
    I must respectfully disagree. The utility and applicability of splash outweighs extra power in most circumstances outside of sentry smashing. Hitting around corners, taking on groups, juggling, firing from above, and so on. The RL is and was perfectly sufficient for close range, not much gained by the DH. The 125 classes, aside from Scout, were screwed either way upon crossing paths with a Soldier.
    >> Anonymous 04/11/10(Sun)02:27 No.55437500
    >>55437413
    >tampon gun

    Oh lord I chuckled hard.

    But the tampon gun is a little tricky to use against scouts.
    >> Anonymous 04/11/10(Sun)02:27 No.55437522
    >>55437284
    Of course I can see through walls to know if theres a pyro there, and the flamethrower doesn't have random range on it either
    >> Anonymous 04/11/10(Sun)02:27 No.55437523
    >>55437311
    Oh lord, yes.

    The truth of the matter is, I don't care about hats. But I really really don't like people bitching about them all the time.

    I guess the thing to do would be to ignore forums/etc, stick to good servers, and just play the damn game.

    (for the record, I don't idle, and have one non-special hat: a fire helmet for pyro. Its neat.)
    >> Anonymous 04/11/10(Sun)02:28 No.55437546
    >>55436214
    >removing Pyros

    im_ok_with_this.jpg
    >> Anonymous 04/11/10(Sun)02:28 No.55437573
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    >>55437334
    >You sir, are a retard. You can't even bonk an uber anymore. When I first read that in the update news, I died a lot inside.
    WHOA WHOA WHOA. Stop for a second. You thought the game was at its pinnacle after the SCOUT update?
    >> Anonymous 04/11/10(Sun)02:28 No.55437604
    >>55437432

    Before I went on my rage induced hat madness, I was going to say

    "Valve's too busy FUCKING AROUND WITH HATS INSTEAD OF RELEASING THE UPDATES." Engineer could be done by now, and we could be getting that "Professionals Choice" update with the Flame Retardant Suit/Flame Resistant Suit for spy, GRU for heavy, PDQ for Engineer, Overhealer V2 for Medic, etc.

    They have other things they had discussed testing on that they wanted to introduce...
    >> Anonymous 04/11/10(Sun)02:29 No.55437623
    >>55437413
    You know if Valve ever actually fixed the whole "being physically impossible to hit someone with all damage particles from the Flames", Pyro might be a good class just from that.
    >> Anonymous 04/11/10(Sun)02:29 No.55437648
    >>55437522
    >Of course I can see through walls to know if theres a pyro there,

    That is the only way the pyro can really kill you. He's an ambush class. that's what he does. that's really all he can do.

    >and the flamethrower doesn't have random range on it either

    blame lag compensation. It gives the advantage to lagged players.
    >> Anonymous 04/11/10(Sun)02:30 No.55437704
    >>55437604
    I am going to love me sum afterburn proof suit for spy.
    >> Anonymous 04/11/10(Sun)02:30 No.55437708
    >>55437523

    Yeah, it's not so much the hats I don't like, but what it's doing to the community.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:30 No.55437724
    >>55437523

    Mhmmm, I smelle the distinctive flavour of the Poor and Irish. My Gentlemanne Tower of Hats paired eleoquently with the Bearde of Cameras scoffs at ye bare heade.
    >> Anonymous 04/11/10(Sun)02:30 No.55437738
    >>55437416
    gunboats are useless, even if you know how to rocket jump, you'll likely be stuck with 3 shots, and if you have 4 you wasted a lot of time in the air reloading. If you use all 3/4 shots, you're left defenseless once you hit the ground.
    They'd be worth using if either of the rocket launchers had a clip of 8, but they don't.
    >> Anonymous 04/11/10(Sun)02:30 No.55437739
    >>55437522

    Flamethrower range is longer than it lets on.

    Many a time I puff flames, scout runs past and around me, and runs ahead, and I let up on the flamer thinking "damn, he got away" only for him to flicker aflame, and for me to go "wut"
    >> Anonymous 04/11/10(Sun)02:31 No.55437785
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    >>55437334
    I miss Bonking ubers.

    WHY CAN'T I STUN ANYONE ANYMORE?

    I JUST MAKE THEM RUN AROUND LIKE A RETARD, I AM SO MAD.

    WHY, VALVE, WHY?
    >> Anonymous 04/11/10(Sun)02:31 No.55437787
    >>55437708
    QED:
    >>55437724
    >> Anonymous 04/11/10(Sun)02:31 No.55437814
    >>55437648
    Keep in mind Airblast has a LOT more range then fire does. Like, a lot. As someone said before smart Pyros can push you into walls if you are fighting in a closed space and totally remove your Speed advantage.

    In open spaces yeah Scouts fucking roll Pyros. To be honest Scouts fucking roll a lot of stuff in open spaces.
    >> Anonymous 04/11/10(Sun)02:31 No.55437845
    >>55437739
    Once again:
    Lag compensation is retarded.
    >> Anonymous 04/11/10(Sun)02:32 No.55437853
    Demomans weapons, every single fucking one of them, need nerfing BAD.

    Here's a story for you;
    Playing pyro, full health. I flank a demoman, blast him with the flamethrower, puff him into the air and pull out the axetingusher to combo him. He shoots a grenade at my head, and I get instagibbed.

    What the fuck.
    It's like all skill and experience in the game goes out the window when dealing with them.
    >> Anonymous 04/11/10(Sun)02:32 No.55437863
    >>55437648
    >blame lag compensation. It gives the advantage to lagged players.
    Oh shit, I thought for a second there I was talking to someone that actually had a brain
    >> Anonymous 04/11/10(Sun)02:32 No.55437899
    >>55437785
    bonking is gone?! shit, I gotta reinstall
    >> Anonymous 04/11/10(Sun)02:32 No.55437920
    >>55437853
    1 pipe doesn't kill you
    >> Anonymous 04/11/10(Sun)02:32 No.55437922
    >>55437814
    >As someone said before smart Pyros can push you into walls if you are fighting in a closed space and totally remove your Speed advantage.

    I smiled as I remembered one time I let a scout on fire, and proceeded to juggle him in the air for 15 seconds straight, just letting him slowly burn to death, unable to do anything but flail about in the air.
    >> Anonymous 04/11/10(Sun)02:33 No.55437936
    They need to seriously look at the code for the flamethrower, either that or I'm insane

    I can get blasted close range for 2 seconds and only lose maybe 50 + afterburn in health, and a pyro could be at max range and suddenly I'll lose like 90+ in the same amount of blast
    >> Anonymous 04/11/10(Sun)02:33 No.55437955
    >>55437863
    well if you knew anything about lag compensation you would know he was right
    >> Anonymous 04/11/10(Sun)02:33 No.55437958
    >>55437500

    If you're good with the rocket launcher, the huntsman or, to a lesser extent, demopipes, then the tampon gun is better for you, seeing as it is one of the slower projectiles. If you're a better scout, rifle sniper or heavy, the shotgun is better, as you don't need to think about where the enemy will be before you fire, just where they are now.
    >> Anonymous 04/11/10(Sun)02:33 No.55437964
    >>55437604
    >wanting the flame retardant suit

    ha ha what.
    >> Anonymous 04/11/10(Sun)02:33 No.55437969
    >>55437704
    it replaces the revolver
    >> Anonymous 04/11/10(Sun)02:33 No.55438007
    >>55437863
    No, really. A lagged player can hit you easier than you can hit a lagged player due to the way lag compensation works in tf2/source games.
    >> Anonymous 04/11/10(Sun)02:34 No.55438013
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    >>55437708

    >TF2 looks like a cartoon, so it attracts the little faggot kids

    >Immature behavior + luck handing the annoying things.

    >I HAVE A HAT AND YOU DON'T I HAVE A PIECE OF DATA AND YOU DON'T DESPITE THE FACT THAT YOU PLAYED FOR 1,599 HOURS AND I'VE PLAYED FOR 50! HAHAHAHAHA. I'M SO COOL!

    I have no image to describe how fucking retarded hats have made this game, but....god it needs to be put to a point where everyone can get the hat they want so they can shut the hell up about them already.
    >> Anonymous 04/11/10(Sun)02:34 No.55438018
    >>55437899
    Bonking is TECHNICALLY still around, but it doesn't stun, and it doesn't affect ubers at all.

    What it does is basically makes them go humiliation mode for the length they SHOULD HAVE BEEN STUNNED.
    >> Anonymous 04/11/10(Sun)02:34 No.55438040
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    >implying Valve do any of the things proposed in this thread.

    No, Valve will again nerf Heavy and Pyro, who are both already broken beyond repair. Why? Because Valve doesn't listen to good ideas, they listen to Steam Forums and their cries about "OP class of the month".

    Enjoy yourself while you can /v/, because TF2 in on a road to hell.
    >> Anonymous 04/11/10(Sun)02:35 No.55438145
    >>55438040
    >"OP class of the month"

    Predicted 2 years ago.
    >> Anonymous 04/11/10(Sun)02:35 No.55438156
    >>55438018
    it does still stun, but only if the ball went a REALLY FUCKING LONG WAY
    >> Anonymous 04/11/10(Sun)02:36 No.55438179
    Lets just get good netcode for source games, first.

    >Play faggot sniper
    >Shoot someone
    >Blood stain appears
    >Hear ding sound
    >No damage done to them
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:36 No.55438206
    >>55437739

    The problem with the Flamethrower is that its "projectiles" travel more slowly than it would appear and has a somewhat random spread. This leads to instances where a "hanging" projectile of flame can intersect with someone and catch them on fire, causing the appearance of longer range. On the flip-side, the slower particles don't travel predictibly off the flamethrower, which means you need to predict where your enemies are going to be, not where they are right then. Of course, where the enemy is going to be will generally be away from the flamethrower, leading to problems on the Pyro's end. Thus, this design flaw causes both annoyances on the recieving and giving end of the spectrum, and should really be altered. The projectiles should travel much faster and more focused to the center, much like the flamethrower should be.
    >> Anonymous 04/11/10(Sun)02:36 No.55438247
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    >>55438013
    >I HAVE A HAT AND YOU DON'T

    If anyone said that to you, you apparently play with retarded children to begin with. I've NEVER heard anyone gloat about their hat beyond showing off one they just got. And if that little bit gets under your skin... I'm thinking you need THICKER skin.
    >> Anonymous 04/11/10(Sun)02:37 No.55438289
    The sword needs to be nerfed a lot
    Original flamethrower, FUCK YEAH AIRBLAST
    >> Anonymous 04/11/10(Sun)02:37 No.55438294
    >>55438040
    >"OP class of the month"
    Why have Demoman and Soldier not been nerfed then?
    >> Anonymous 04/11/10(Sun)02:37 No.55438316
    >>55438040

    >Valve listening to steam forums

    >All classes would get 5 new weapons each
    >Sniper finally gets a boomerang. Sweet.
    >Heavy's damage raised, cone tightened to a line, ammo halved
    >Demoman's Targe no longer reduces damage
    >Demoman's Targe no longer makes him run faster, but enables random crits on the Eyelander
    >Demoman's Targe reduces health ALONGSIDE the Eyelander reducing health.
    >Demoman's Targe..

    That forum has some stupid ideas. That's a baaaaaaaaaaaaaaaaaaaaad road.
    >> Anonymous 04/11/10(Sun)02:37 No.55438319
    >>55438013

    In more instances than one, I've seen TF2's Graphics style repulse kids.
    >> Anonymous 04/11/10(Sun)02:38 No.55438324
    >>55438206
    Someone should listen to you. Someone who works for valve.

    I would love for valve to fix this.
    >> Anonymous 04/11/10(Sun)02:38 No.55438329
    C&D and Ambassador are pretty fucking lousy
    >> Anonymous 04/11/10(Sun)02:38 No.55438333
    >>55438206

    I walk backwards spraying fire at a Pyro chasing me. I die from his fire and he takes no damage. Fuck you.
    >> Anonymous 04/11/10(Sun)02:38 No.55438368
    >>55438294
    because they are perfectly balanced other than the equalizer.
    >> Anonymous 04/11/10(Sun)02:38 No.55438404
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    >>55438156
    Does it stun ubers?
    >> Anonymous 04/11/10(Sun)02:39 No.55438419
    >>55438294
    You have not been playing this game since release.

    Demoman and soldier have each been nerfed 4 times.
    >> Anonymous 04/11/10(Sun)02:39 No.55438449
    >>55438319
    >>55438319
    >>55438319
    This. Kids and teens need their MATURE GAMES FOR MATURE GAMERS SUCH AS MYSELF.
    >> Anonymous 04/11/10(Sun)02:39 No.55438454
    HOW TO FIX _______

    - Huntsman: Headshot damage cap of 200. Arrows now fly straight and at max distance no matter the charge strength. However, the arrows travel faster the more you have it charged up. Damage scales down the further away the target is, promoting mid-range combat (200 HS Damage up close, 100 HS Damage far away).

    - Backburner: Improve back hit detection. Afterburn does double the burn damage that the regular Flamethrower does, and does not self-extinguish (meaning you must be put out via teammates/healing). Afterburn for both flamethrowers also reduces health gained from medkits by 50%, and healing received by 60%. The object is to encourage Pyros to perform hit and run tactics, not to HURRDURR at the enemy in a blind sprint.

    - Sticky Launcher: Cannot be detonated in mid-air.

    - Direct Hit: Increased knockback, leave everything else the same.

    - Equalizer: Cannot crit.

    - Razorback: Blocks a single backstab attempt, reduces damage received by 25%, increases damage taken from fire by 25%. Regenerates after 30 seconds.

    - Bonesaw: Eliminates knockback effects when ubercharged (works for Uberer and Uberee, ONLY for the regular Ubercharge).
    >> Anonymous 04/11/10(Sun)02:39 No.55438458
    >>55438247

    Paper thin-skin. I mute everyone upon entry into any server, teammates included. I try to be a team player, but if I unmute things, turns out I'm in an alltalk server, and admins are preaching about donations I'd rather not hear them speak of, or someone's bitching about the aimbot sniper, or the sniper's gloating about his kills...

    I'd rather not hear it.
    >> Anonymous 04/11/10(Sun)02:39 No.55438478
    Just fix the facestabs. I'm sick of getting melee killed first by a Spy when I'm wrenching them, just because the game can't tell apart front to back.
    >> Anonymous 04/11/10(Sun)02:40 No.55438484
    >>55438179
    Got to love the melee netcode/hitboxes.
    >What's that? You hit me with the axetinguisher twice while I'm on fire?
    >HAHAHAHAHAHAH
    And then suddenly a 50 foot long sword slices your head off
    >> RED Scout !!nceeLXjGpAN 04/11/10(Sun)02:40 No.55438494
    I don't mind the hats. I wish VALVe had just given everyone every hat and stuck with the achievements method of getting weapons rather than this frivolous drop system. It's really all unnecessary. That way hats would be entirely cosmetic and a choice of style rather than a measure of e-penis.
    >> Anonymous 04/11/10(Sun)02:40 No.55438498
    >>55438179

    This. It's frustrating headshotting that engineer twice, seeing the 'critical hit' appear in green and hear the sound both times, but somehow he's still happily whacking away at his sentry.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:40 No.55438546
    >>55438333

    My guess would be simply lag, but how close were you? At very close range (melee fight range) it'll still hit you.
    >> Anonymous 04/11/10(Sun)02:41 No.55438611
    >>55438419

    Soldier got nerfed...

    Damage
    Rocket Count
    Damage Reduction
    ?

    And Demoman got nerfed...

    Sticky Proximity
    Sticky Damage
    Pipe Launcher count
    ?
    >> Anonymous 04/11/10(Sun)02:42 No.55438631
    >>55438458
    Sounds like you need to find some better servers bro. Try looking for places that fancy themselves as "mature"... not always, but often they don't go in for all the obnoxious bragging and such.
    >> Anonymous 04/11/10(Sun)02:42 No.55438646
    >>55438404
    No. If you want to troll an uber, go Pyro. It's not hard.
    >> Anonymous 04/11/10(Sun)02:42 No.55438658
    I love demo but I agree it needs a little nerfing.

    Stickies: Charge faster, air damage lowered
    Pipe bomb: Seems to have random damage half of the time. Fix that.
    Targe: No charging with intel
    Eyelander: Be less fucking retarded. Range/damage reduced by a bit.
    Bottle: Break it on someone: crit. When broken: slightly more damage, limited uses. It completely breaks after 2-3 hits and you have to go get a new bottle from a dispenser or something.
    Scottish Resistance: Increased charge speed.
    >> Anonymous 04/11/10(Sun)02:42 No.55438680
    >>55436043

    I would so love to see this guy go spy, he'd fail again and again, I'd fucking lol

    People who hate spy has no idea what powerclass he once was.... harder to use, but skill ceiling was so much higher...
    >> Anonymous 04/11/10(Sun)02:43 No.55438710
    >>55438333
    well you should be slapped for not using the shotgun in a pyro vs pyro duel in the first place.
    >> Anonymous 04/11/10(Sun)02:43 No.55438742
    >>55438658

    >Targe: No charging with intel

    Nah.

    Troll em, make it so if they charge with the intel, the fast movement makes em drop the fucking pack.
    >> Anonymous 04/11/10(Sun)02:44 No.55438765
    >>55438454
    That DH change would be a HUGE buff for skilled players (more knockback=more time to get a hit with a second shot which would minicrit)

    and if stickies cant be detonated in mid-air, what the fuck would the drawback on the Scottish resistance be changed to?
    >> Anonymous 04/11/10(Sun)02:44 No.55438795
    >>55438247
    Children today treat other people with the same respect as computer controlled npcs because they never have to interact with other humans, so they do not learn how to socially interact with other people, because they never do. All the interaction they get from people is online and stunted.

    People like you should be shunned, because you perpetuate the stereotype that gamers are anti-social, fat, socially-retarded losers who spend more time in the basement of their mom's house than bathing or outside.

    You're the kind of hypocrite who whines whenever the media "slanders gamers," yet you only prove them right with your inability to treat other people like people.

    Feel bad. Feel very bad.
    >> RED Scout !!nceeLXjGpAN 04/11/10(Sun)02:44 No.55438838
    >>55438454
    >give demo a wooden shield and he's practically immune to explosions and fire
    >give sniper a BIGGER wooden shield and he's MORE vulnerable to fire
    Makes no sense bro. Also ARROWS DONT WORK THAT WAY
    >> Anonymous 04/11/10(Sun)02:45 No.55438840
    Backburner:
    >Improve back hit detection.
    Alright.
    >Afterburn does double the burn damage that the regular Flamethrower does,
    Wait, what?
    >and does not self-extinguish (meaning you must be put out via teammates/healing).
    HOLD THE FUCKING PHONE.

    YOU ARE THOROUGHLY BUFFING A WEAPON THAT CAN KILL ANY CLASS IN LESS THAN A SECOND OF CRITTING, WHICH IT CAN DO QUITE READILY.

    THINK ABOUT THAT. 459 DAMAGE PER SECOND CRITICAL.

    >Afterburn for both flamethrowers also reduces health gained from medkits by 50%, and healing received by 60%.
    whatthefuckamireading.jpg
    The object is to encourage Pyros to perform hit and run tactics, not to HURRDURR at the enemy in a blind sprint.
    >> Anonymous 04/11/10(Sun)02:45 No.55438852
    >>55438680

    I know I'm a shit spy, which is why I don't use it.

    I'd rather play Surprise Harassment Engineer with Level 1 sentries and shotgun usage.
    >> Anonymous 04/11/10(Sun)02:45 No.55438867
    >>55438742
    That works too.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:46 No.55438919
    > Bonesaw: Eliminates knockback effects when ubercharged (works for Uberer and Uberee, ONLY for the regular Ubercharge).

    Ehhhh, that's a bit overpowered considering the alternative. That effectively removes any realistic counters to an uber, which isn't really a good thing...

    How about a slight run increase (from 107%-110%ish) and call it a day?
    >> Anonymous 04/11/10(Sun)02:46 No.55438932
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    >>55438658

    >Bottle: Break it on someone: crit. When broken: slightly more damage, limited uses. It completely breaks after 2-3 hits and you have to go get a new bottle from a dispenser or something.

    The fuck? That's /actually/ retarded.

    Also I'm pretty sure Valve would never leave a class melee weaponless, so that a class is never a moment without a method of killing.
    >> Anonymous 04/11/10(Sun)02:46 No.55438941
    >WEAPONS THAT NEED A BUFF

    Bonesaw
    Shovel
    Heavy Shotgun
    Backburner
    Fire Ax
    Bonk! Energy Drink
    Heavy Fists
    Demoman Bottle
    Each of the weapons listed is severly underused (Less than 1/3 [http://tf2stats.net/items/])
    >> Anonymous 04/11/10(Sun)02:47 No.55439027
    >>55438795
    So I'm confused. Are you complaining about the CHILDREN or about ME for not sympathizing? Are you saying *I* gloat over my hats? Because if so I think you're misreading my post.
    >> Anonymous 04/11/10(Sun)02:47 No.55439045
    >>55438658
    >Bottle: Break it on someone: crit.

    It breaks when you hit something with it and you roll a crit.
    >> Anonymous 04/11/10(Sun)02:47 No.55439063
    >>55438941
    >Heavy Shotgun
    holy shit are you insane, heavys shotgun is near the scatter gun when it comes to damge/range it doesnt need a buff.
    >> Anonymous 04/11/10(Sun)02:48 No.55439080
    >>55438941

    >Each of the weapons listed is severly underused
    >Heavy Shotgun

    >NOMNOMNOM DONT HIT ME I'M A SANDVICH HEAVY.

    Well, fuck those retards. Shotgun heavy user here. WHERE'S THE MEDIC?
    >> Anonymous 04/11/10(Sun)02:48 No.55439085
    >>55438795

    Pseudo intellectual detected

    plan to back anything you're saying up about those nasty children today with statistics or facts pal?

    go play outside yourself. you've got lots to do.
    >> Anonymous 04/11/10(Sun)02:48 No.55439116
    >>55438932
    Fine, change to fists that do 3/4 of the damage of the bottle. It's a class that relies almost completely working at a range (aside from the targe and eyelander, which is kinda bullshit), and it would be a neat gimmick to work with.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)02:48 No.55439137
    >>55438852

    So I'm not the only ninja Engineer.... fun. I love sneaking behind enemies and setting up teleporters behind them; it's tough, but it's credit to team.
    >> Anonymous 04/11/10(Sun)02:48 No.55439153
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    >playing hoovy
    >scoot runs at me with sandman
    >bust out the fists
    >he hits me with the ball and starts meleeing
    >M2
    >crit, scoot dies
    >faggot starts whining about me killing him while stunned
    >my face
    >> Anonymous 04/11/10(Sun)02:49 No.55439193
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    >>55438795
    >get called a whiny faggot
    >write three whole paragraphs about "today's gamers"

    I never thought I'd have to use one of these image macros.
    >> Anonymous 04/11/10(Sun)02:49 No.55439195
    >>55438941
    Bottle is perfectly fine.
    >> Anonymous 04/11/10(Sun)02:49 No.55439213
    >>55439085
    Truth hurts and gamers block it out whenever they hear an inconvenient part of their 'culture.'
    >> Anonymous 04/11/10(Sun)02:50 No.55439265
    >>55438941

    >More people use the Sniper Rifle than Huntsman.
    >Run into nothing but arrowfags

    >89% of soldiers use Equalizer
    >Justasplanned.jpg
    >> Anonymous 04/11/10(Sun)02:50 No.55439284
    >>55439193
    >red herring fallacy

    Not surprising coming from a "gamer."

    You don't really argue, you just spew memes.
    >> Anonymous 04/11/10(Sun)02:51 No.55439323
    >>55439213
    >facts and statistics
    >> Anonymous 04/11/10(Sun)02:51 No.55439350
    >>55439153
    They patched that I think. That's a hilarious glitch though.
    >> Anonymous 04/11/10(Sun)02:51 No.55439353
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    >targe + paintrain
    >double cap speed, credit to team
    >random crits
    >charge crits
    FUCK YES

    >get assraped in the face by scouts
    worth it
    >> Anonymous 04/11/10(Sun)02:51 No.55439380
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    >>55434004
    >never played TF2
    >> Anonymous 04/11/10(Sun)02:52 No.55439431
    >>55439350
    I did this about 3-4 days ago
    I know some other classes can use their M2 while stunned but I can't think of which right now
    >> Anonymous 04/11/10(Sun)02:53 No.55439475
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    >>55438247
    Indeed. Hats are problem if you go to Steam Forums and/or play on shit servers. I personally find hats to be quite refreshing. It's always to see Heavy with ushanka, Pyro with brain slug or Medic with Tyrolean hat, instead of generic Heavy, Pyro and Medic.

    What I don't like that much is Valve's focus on hats. They can just roll out update with three shitty weapons and bunch of hats and everyone on Steam forums is fucking ecstatic. And as has been already said, Valve listens only to Steam forums, which mean more updates like this in future. I'm not asking for something big as class update, but they could throw in a map or two for good measure (they could just pick some community maps if they save their maps for Engie Update). Between Sniper/Spy Update and WAR Update, there were two solid updates - Classless and Halloween, which didn't brought much new, but it was event, so it was special. Why they couldn't do something like that again? Sure, they have to work on Engineer Update, but TF2 team is big enough to leave some people work for a week on small update, no?
    >> Anonymous 04/11/10(Sun)02:53 No.55439481
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    >>55439213
    Here's a truth for you. Children are stupid, obnoxious, and mostly don't care about the feelings of their peers.

    This isn't GAMERS we are talking about. This is CHILDREN. And you may or may not remember from your days as one, but it has ALWAYS been this way.
    >> Anonymous 04/11/10(Sun)02:53 No.55439514
    How about having the Bonesaw reduce the maximum health of people hit with it? Overhealing would slowly heal this bone damage.

    Doesn't make the thing kill any quicker, but makes classes think twice about tussling with a medic who has it.

    Also, remove random crits from the Ubersaw and let it swing at normal speed. It doesn't harm max health like the bonesaw does.
    >> Anonymous 04/11/10(Sun)02:54 No.55439539
    TF2 is a shit shooter anyhow. Quake/CS forever
    >> Anonymous 04/11/10(Sun)02:54 No.55439567
    >>55439431
    Demo, for starters.
    >> Anonymous 04/11/10(Sun)02:54 No.55439592
    >>55439323

    Unless you are a complete moron, you KNOW children like you spend more time playing video games and less time socializing with friends face to face than they did 10 years ago or even 20 years ago. The ability to socialize or interact with people comes from exposure to other people. Interacting with other people is essential for developmental growth, and any moron will tell you kids spend almost no time outside or with friends face to face compared to the past.

    Feel free to keep proving me wrong that gamers are all rude assholes without the ability to socialize by being a rude asshole.
    >> Anonymous 04/11/10(Sun)02:55 No.55439614
    >>55439213


    lol

    troll culture is just as stupid you know
    >> Slashcko !!9hKKq7z2yg5 04/11/10(Sun)02:55 No.55439634
    >>55437853
    You didn't think to keep your distance and airblast the incoming pipe bomb?
    You're a terrible pyro.
    >> Anonymous 04/11/10(Sun)02:57 No.55439749
    >>55439634
    I love seeing pyros come at me and stay at midrange desperate for a reflect
    >> Anonymous 04/11/10(Sun)02:57 No.55439770
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    >>55439284

    Okay, let me feed the internet Downie.

    You just went on a small rant about how you hate the way kids act and how online gaming has somehow changed them since you were a child (as you were clearly critiquing how you and your moron friends acted at the time), then proceeded to whine about how the media incorrectly stereotypes videogame enthusiasts as antisocial simpletons in a direct contradiction of your previous statement, and utterly failed to understand that the guy you were replying to merely said that you take things way too harshly and it's pretty clear that you're over-reacting if something as trivial as a virtual cosmetic piece of headwear makes you angry. It is now clear to me that he was right, and your ego as as fragile as a champagne glass.

    But because your brain likely won't register what I just wrote and I fully expect you to start complaining about how the Backburner doesn't turn you invisible or something, just read this image macro instead.
    >> Anonymous 04/11/10(Sun)02:57 No.55439783
    >>55439350
    ya i remember that. During the demo/soldier update when they changed the sandman (again) that started. Was fucking hilarious. Was playing heavy and this scout stuns me, then for some reason I keep shooting, next time he stunned me he went in to kill me, and I blasted his ass.
    He bitches and whines about it, and I was as confused as he was.
    He tried it again and blasted his ass again, was fucking hilarious.
    >> Anonymous 04/11/10(Sun)02:58 No.55439826
    >>55439481
    Habits and behavior forms at adolescence. No ability or habit to socialize? What does that child become?

    The majority of "mature" gamers I've met have been mouthy assholes with absolutely no respect, with absolutely no -courtesy- for anyone at all. Respect is earned, but courtesy, basic manners are a given. Unless you're a social outcast with no ability or understanding of that.

    I'm talking about the 18-24 demographic now.
    >> Anonymous 04/11/10(Sun)02:58 No.55439843
    Can someone explain the scottish resistance to me? it just feels like i do nothing when i use it?

    And when and why did they change the sandman? i left tf2 right after the spy/sniper update. Why the fuck did they let you double jump with it? forums bitched that hard?

    also equalizer is laaame
    >> Slashcko !!9hKKq7z2yg5 04/11/10(Sun)02:59 No.55439920
    >>55439749
    Yeah but in this situation the demo is shooting as soon as he turns around.
    And if that fails theres always those A and D keys that you can strafe with to avoid the pipes while shooting him with your shotgun, god help you if you're that terrible pyro who uses the flaregun.
    >> Anonymous 04/11/10(Sun)02:59 No.55439942
    >>55439475
    Valve has traditionally always had a shortage of staff due to working multiple projects, like Episode 3, The Passing and TF2.

    -----
    This seems to be the right thread to put this:
    http://www.youtube.com/watch?v=jDTlyuCV_w0
    >> Anonymous 04/11/10(Sun)02:59 No.55439950
    >>55438941
    >>55438941
    >>55438941

    Sorry, I worded this pretty badly.

    I didn't mean that the weapons listed should be buffed, but that their counterparts be...debuffed (?) so that they are on equal grounds.
    >> Anonymous 04/11/10(Sun)02:59 No.55439954
    >>55439843
    Get your thinking pants on, because the Scottish Resistance is the thinking Demoman's sticky bomb launcher. Trading offensive capability for increased defensive power, the SR can lay down twice as many sticky bombs, as well as destroy enemy sticky bombs.

    But hold on, thinking fans—there’s more! The SR lets you detonate specific groups of bombs instead of having to set them off all at once. The SR detonates whichever group of bombs the player is looking at, letting you control which clusters blow, and when. You’ll be able to lay more traps and guard multiple areas at a time.

    But all this awesome thinking man stuff comes at a price, just like real thinking. The SR is less useful for air-bursts and close range combat, thanks to longer priming rate (0.4 seconds) per bomb.
    >> Anonymous 04/11/10(Sun)03:00 No.55439969
    >>55439475

    >Valve listens only to Steam forums

    If the Steam forum users are a bunch of useless hatfuckers, than contact Valve directly. Let them know that there are people who play TF2 that care about playing the game as opposed to the fuckwits who are happy with half-assed update development and HATS UP THE ASS. Let them know where they fucked up in the form of legitimate arguments and provide ideas on how they can be fixed for the overall enjoyment of the game. Because botching on /v/ ain't gonna do shit.
    >> Anonymous 04/11/10(Sun)03:00 No.55439980
    >*huntsman needs a minimum-headshot distance. Like 5 feet, any closer and you can only bodyshot.

    5 feet is not that far.

    Also I love playing Huntsman on maps like Black Mesa and Turbine where I just camp in the vents and anyone coming in is almost a guaranteed headshot.
    >> Anonymous 04/11/10(Sun)03:00 No.55439988
    >>55439942

    DR. BREEN IS DEAD
    >> Anonymous 04/11/10(Sun)03:00 No.55440006
    >>55439826
    >The majority of "mature" gamers I've met

    Well no shit nigger, you just put the very word in to quotations yourself.

    Those people have always existed, and they always will. They weren't raised right, they didn't get enough experiences as a child to comprehend what humility is, and all they're going to end up doing is bunching up with other "mature" gamers until there are enough of them to effectively block out the sun. They're not even kind of worth the attention you're giving them right now.
    >> Anonymous 04/11/10(Sun)03:00 No.55440008
    >>55439843
    Double jump is crucial to the class, to be honest. Force-a-nature's blast is really unwieldy to get a second jump out of. It's really not nice like the rocket jump.
    >> RED Scout !!nceeLXjGpAN 04/11/10(Sun)03:01 No.55440037
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    >>55438941
    >Bonesaw
    This thing is hella faster than the Ubersaw and just as strong. If you're even half decent as a medic you don't need to kill people to charge up an Ubercharge. I mean seriously, bro.
    >Shovel
    This doesn't need to be buffed as much as the Equalizer needs to be VERY CAREFULLY nerfed. It has unneeded crits which if it didn't have would be perfect. Perhaps make the Equalizer do almost NO damage unless the Soldier has less than 50HP. This would give some incentive to use the shovel.
    >Heavy Shotgun
    nigga u crazy
    >Backburner
    +25 HP and fixed
    >Fire Axe
    Because you'll never encounter someone up close underwater or another Pyro. If you use the Flare Gun you better be using the Fire Axe as well because you'll be useless anywhere near water or other Pyros.
    >Bonk! Energy Drink
    Make scouts using it unaffected by knockback and add the ability to clip through enemies/buildings. If they're "inside" an enemy when it runs out they'll simply "slide" out of them. Quite good.
    >Heavy Fists
    Now you're just being silly. They're faster than the KGB, just as strong, and have a great kill taunt.
    >Demoman Bottle
    You keep your full HP and it's faster. Seems to have a pretty high crit rate too.
    >> Anonymous 04/11/10(Sun)03:01 No.55440049
    >>55439969

    There is a general consensus among the pyro community in the steam forums that the class needs to be buffed.

    enough said.
    >> Anonymous 04/11/10(Sun)03:01 No.55440073
    >>55439826
    >I've met
    Found the problem. This isn't some scientific analysis of a demographic you're conducting. This is your personal experience.

    And you're hardly being objective here. Of course you remember assholes more than you remember quiet, good natured folk. But I'd be willing to bet you've encountered more of the latter and just overlooked them.
    >> Slashcko !!9hKKq7z2yg5 04/11/10(Sun)03:02 No.55440114
    >>55438941
    >Heavy shotgun
    You have not experienced the true power of a shotgun heavy.
    >> Anonymous 04/11/10(Sun)03:02 No.55440147
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    >>55434004

    >TF2

    >perfectly balanced

    lol hell no.
    >> Anonymous 04/11/10(Sun)03:03 No.55440198
    >>55439770
    I am not the same guy, just so you know, being accused of having a "fragile ego" or what have you.

    In fact, I wasn't whining about how the media inaccurately portrays gamers. I was pointing out how fags like you whine about how the media ACCURATELY portrays gamers as socially inept, rude assholes.

    Nor was I the same person who was getting upset about virtual clothing.

    I am simply pointing out that gamers are always rude, self entitled, spoiled children who have a need to think they are always right, and everyone who disagrees with them is, "absolutely retard" "stupid" or, "downs syndrome afflicted" or any variation there of. The extreme hyperbole of this is absurd in and of itself; anyone who believes that a different opinion is immediately mentally deficient is exaggerating to make their own opinion feel more important. A flaw common in gamers as they feel the need to have a myopic view on opinions, that there is absolutely no other argument on the subject.
    >> Anonymous 04/11/10(Sun)03:04 No.55440262
    >>55439843
    scottish resistance is more of a defense weapon. Either defending your base, or holding the front line.

    Spray out a huge mine field and let em blow up when supply walks into em, and pipe anyone shooting em.

    Use it to create a 'dead man's land' between your team and the enemy on the front-line.
    >> Anonymous 04/11/10(Sun)03:04 No.55440297
    >>55439954
    fucking thank you. i get it now. i can see how it would be useful but i love the reg sticky launcher sooo much.
    >>55440008
    you are correct. but my point is that they nerfed the sandman to oblivion. i love that i can swing it now. thats something i wanted immediatly, but i like that i only had one jump and had to use my FaN to get tricky if i wanted to double jump
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)03:04 No.55440315
    >>55439826

    You are making unfair generalizations of "gamers". The truly obnoxious players would make themsleves far more noticable than the more civil players, both children and adults.

    By the way, you played your hand when you started directly attacking people. You need to be more subtle with your attacks, so you can still pretend you're trying to be civil and courteous while firing off your material. But you sustained yourself well thus far.
    >> Anonymous 04/11/10(Sun)03:05 No.55440338
         File1270969516.jpg-(41 KB, 637x480, super macho man releases the b(...).jpg)
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    >>55440049

    >Demoman needs a buff

    Well, no one said the pyro community had to be smart.

    >>55440006
    >>55439826
    >>55439481
    >>55438795
    >>55438247
    >>55438013

    Listen.

    >FPS

    There will be bragging assholes. If they are bragging about a hat, chances are, they can't brag for skills and kills that pay said bills.

    SO KILL THEM OR BAN THEIR STUPID PREPUBESCENT ASS AND GET THE FUCK ON WITH IT.
    >> Anonymous 04/11/10(Sun)03:05 No.55440359
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    >>55440198

    I think you're clearly the same person I was addressing because 90% of your reply isn't at all relevant to what I was saying and doesn't make any sort of sense. If you chopped off the first two or three sentences of that reply, removed the quotation of my post and just posted what you had like that, it would have the same effect as it does now. i.e.: none
    >> Anonymous 04/11/10(Sun)03:07 No.55440449
    >>55440073
    >Of course you remember assholes more than you remember quiet, good natured folk. But I'd be willing to bet you've encountered more of the latter and just overlooked them.

    I guarantee you're wrong; online games breed violent tempered, tantrum throwing, overgrown children. They simply throw a fit at anyone who will listen to them because they do not now know how to act in front of other people, because, as I said, they spend more time in front of a computer than they do with actual people. Ergo they lack any sort of experience interacting with people on a face to face basis.

    Plainly put, if someone was well-adjusted, they wouldn't be spending more time playing games than they do other things. Or, rather, the converse: A person who spends less time playing games than other things is more likely to be well-adjusted than a person who plays video games more than any other activity.
    >> Anonymous 04/11/10(Sun)03:07 No.55440465
    Bonk and FAN need buffs, badly. FAN was already mediocre before it got nerfed, since it was just a gimmick with the recoil. Now it's hard to even knock enemies back to begin with, so it's pretty bad. Bonk is useless since good teams don't need help taking sentries down, and good players won't be fooled and shoot him. As a Demo, I can easily just pop around a corner three times for stickies and take down most sentries - the real threats are usually the heavies/soldiers/demos guarding the chokepoints.
    FAN should either be turned into a high power weapon that loses reload speed and clip size for more power than the scattergun or leave it weak and increase the recoil for the Scout (so he can reach higher areas, similar to rocket jumping). It only fires .33 seconds faster than the Scatter does now, not a big deal when you lose 4 shots.

    I also maintain that the Sandman should be scrapped. It's not so seriously overpowered or underpowered anymore, but I hate the idea. Would have preferred a blinding or disorientation effect. Give the Scout a set 3-5 balls upon spawning, that don't regenerate. Slower swing speed or less damage, don't care.

    Those are the big deals for me, I was real hyped for the Scout update but severely disappointed. I love the class, but outside of the Sandman(and even that's debatable) there's no reason to use his unlocks. Spy watches are all sorts of fucked up, but Valve will never test anything because they're too afraid to make easily reversible changes. Ambassador is pretty bad, Huntsman is obnoxious and didn't fulfill their original goal, Scottish Resistance sucks because it has less versatility than the default launcher(but a great taunt, so that's ok).

    I still hope the Sniper and Spy get melee unlocks eventually. I really loathe the 2 secondaries approach, although it wasn't as bad for the Demoman, since they gave him enjoyable and not TOO sucky items.
    >> Vanlla !!9rpLbLfSScI 04/11/10(Sun)03:07 No.55440503
         File1270969664.png-(82 KB, 800x600, everyspyever.png)
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    I love stupid spys,

    anyways The equalizer needs no random crits, heads for eyelander should only be attained if you headshot them
    >> Anonymous 04/11/10(Sun)03:08 No.55440558
    >>55440359
    >I think you're clearly the same person
    You're welcome to your opinion. However, all I can tell you is: I am not. I simply felt the need to point out that it is not "cool" to be an asshole.

    It is just sad.
    >> Anonymous 04/11/10(Sun)03:08 No.55440571
         File1270969728.jpg-(5 KB, 252x210, caliente.jpg)
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    >>55440449
    >I guarantee you're wrong; online games breed violent tempered, tantrum throwing, overgrown children. They simply throw a fit at anyone who will listen to them because they do not now know how to act in front of other people, because, as I said, they spend more time in front of a computer than they do with actual people. Ergo they lack any sort of experience interacting with people on a face to face basis.

    Or.

    Maybe they act that way on the computer because there are no genuine repercussions for their outbursts other than a meaningless ban or a bad reputation that will not follow them to any place productive in life.
    >> Anonymous 04/11/10(Sun)03:10 No.55440658
    >>55435006
    >>55435440
    >>55435965
    >>55436084
    Bonk should be used if you know an escape plan, and it should be used when nobody sees you otherwise they just track you
    >> Anonymous 04/11/10(Sun)03:10 No.55440661
    >>55440198
    >gamers are always rude
    >always
    You went from careful analysis to unfair broad generalizations. That's not cool.

    >>55440449
    >online games breed violent tempered, tantrum throwing, overgrown children.
    Wrong, bad parents breed these things. Online games just bring them into your life easier.
    >> Anonymous 04/11/10(Sun)03:10 No.55440674
         File1270969822.jpg-(24 KB, 208x210, hank hill unamused.jpg)
    24 KB
    >>55440558

    And now you're feigning humility while just barely retaining relevance to your previous argument.
    >> Anonymous 04/11/10(Sun)03:10 No.55440695
    >>55440198
    >In fact, I wasn't whining about how the media inaccurately portrays gamers. I was pointing out how fags like you whine about how the media ACCURATELY portrays gamers as socially inept, rude assholes.

    Ya cause /v/ isn't full of huge fat ass people, who have multiple social and mental problems, and because of this have revolved their lives around another culture by watching and jerking it to japanese cartoons.
    >> Anonymous 04/11/10(Sun)03:12 No.55440833
    >>55440571
    >Maybe they act that way on the computer because there are no genuine repercussions for their outbursts other than a meaningless ban or a bad reputation that will not follow them to any place productive in life.

    Both, actually. They have no repercussions, ergo, they -can- act that way. It enables them. If they were to act that way in real life, they would quickly be chastised, thrown out of whatever home or business they were in, or worse by someone with little patience for their lack of manners. It's like saying warmth and dark creates mold; no, it simply creates an environment where it can grow, where otherwise it would not.

    They aren't doing it because the environment is there. They are doing it, and the only environment that allows them to continue doing it is online internet play.
    >> Anonymous 04/11/10(Sun)03:12 No.55440879
    >>55440695
    >Ya cause /v/ isn't full of huge fat ass people, who have multiple social and mental problems, and because of this have revolved their lives around another culture by watching and jerking it to japanese cartoons.

    In all seriousness, only a small percentage of /v/ is like this.

    Most actual /v/ residents I've seen are either hipsters or normal people who browse a really shitty video game forum.
    >> Anonymous 04/11/10(Sun)03:12 No.55440883
    This thread agrees that the Bonesaw could use a slight buff. I like the second longer buff duration idea.

    Targe charge and turning around script is way too crazy, glad someone is working on fixing it so it's always straight. As for dashing away with the intel.. eh, I can't care more or less if the Demo can charge with it or not.

    I think the Equalizer is alright, I get a rough idea for how much health this Soldier has left. Makes for easier killings occasionally.

    Sniper needs a Jarate taunt desperatly. Even his SMG taunt "God save tha Queen" would be great.
    >> Anonymous 04/11/10(Sun)03:13 No.55440939
    >>55440674
    >And now you're feigning humility

    I don't see how I'm acting in any way humble or even feigning it.

    I am simply telling you:
    Feel free to your opinion. Do not state it as fact or as if you have anything to support it other than, "a hunch."
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)03:13 No.55440941
         File1270970013.jpg-(36 KB, 300x441, successful-troll-is-successful.jpg)
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    Again, should have been more subtle. Your topic matter is inflammatory enough that you don't really need to "shove" it out. You could have kept your fake humble stance and still would have been successful, without being as obvious.
    >> Anonymous 04/11/10(Sun)03:14 No.55440983
    >>55440833
    >If they were to act that way in real life, they would quickly be chastised, thrown out of whatever home or business they were in, or worse by someone with little patience for their lack of manners.

    That's what I was saying. They don't act that way off the computer, because if they did they'd likely get punched in the throat by somebody with little patience for dipshits.
    >> Anonymous 04/11/10(Sun)03:14 No.55441012
         File1270970078.jpg-(30 KB, 250x250, 1270643205500.jpg)
    30 KB
    >>55440198
    >> Anonymous 04/11/10(Sun)03:16 No.55441127
         File1270970171.jpg-(42 KB, 666x453, 00058.jpg)
    42 KB
    >>55440883
    I opt for something like this
    >> Anonymous 04/11/10(Sun)03:16 No.55441131
         File1270970175.jpg-(3 KB, 126x100, jrpg character.jpg)
    3 KB
    >>55440939
    >I don't see how I'm acting in any way humble or even feigning it.
    >Oh, and feel free to your opinion~ :3

    Okay, I'm done.
    >> Anonymous 04/11/10(Sun)03:16 No.55441149
         File1270970188.jpg-(138 KB, 594x476, 1269664419804.jpg)
    138 KB
    >>55440833
    >the only environment that allows them to continue doing it is online internet play.
    What about the environment their parents built for them? I'd say that's far more to blame than the internet or games. Groundwork has much more effect than forums for this kind of behavior later in life.

    I treat people with respect (for the most part) because I was raised to do so. Yes, even in games.
    >> Anonymous 04/11/10(Sun)03:16 No.55441155
    Personally I think they need to work on the dead ringer. Because I have literally chased a single dead ringer spy across a map. Killed him over 15 times, and he was still alive. I mean on a map like goldrush or whatnot with pretty wide hallways. A dead ringer is pretty much a guarenteed survival in a one on one.
    >> Anonymous 04/11/10(Sun)03:17 No.55441245
    >>55441131
    You haven't provided anything other than, "i got a hunch that ur the same guy." So I'm treating it as an opinion. Deal with it.
    >> Anonymous 04/11/10(Sun)03:18 No.55441321
    >>55441149
    >What about the environment their parents built for them? I'd say that's far more to blame than the internet or games.

    Yeah, it is. But unless you're Chris-chan, you aren't going to be in that safe environment all the time. Most of them learn not to be complete fuckwits when they're in the presence of better people.

    Yet when they're online, they can do whatever the hell they want until an admin gets tired of them. It allows more freedom and access to other people than mom's house.
    >> Anonymous 04/11/10(Sun)03:18 No.55441331
    >>55441149
    >I treat people with respect (for the most part) because I was raised to do so. Yes, even in games.

    In my experience, and, I'll admit, this is just my experience: This is an exception, not a hard and fast rule.
    >> Anonymous 04/11/10(Sun)03:19 No.55441363
         File1270970359.jpg-(10 KB, 325x263, 1263446572130.jpg)
    10 KB
    Fix fucking Bonk.

    Fucking give up on Sandman and give Scout a new melee.
    >> Anonymous 04/11/10(Sun)03:19 No.55441381
         File1270970377.jpg-(73 KB, 500x361, halolz-dot-com-teamfortress2-m(...).jpg)
    73 KB
    I believe the medic needs more love.
    >> Anonymous 04/11/10(Sun)03:20 No.55441411
    >>55440939
    >Do not state it as fact or as if you have anything to support it other than, "a hunch."
    I find it terribly ironic if you're the same person who said: >>55440198
    >> Anonymous 04/11/10(Sun)03:20 No.55441429
         File1270970421.jpg-(16 KB, 468x262, demoman.jpg)
    16 KB
    >Been playing frequent TF2 on PC since launch week
    >Never disliked an update, amazed at how much mileage I got out of what felt like a minigame the first time I played it
    >Valve are bros to keep supporting a game that has already made >95% of it's lifetime profits
    >/v/ bitches and cries
    >son i am disappoint
    >> Anonymous 04/11/10(Sun)03:20 No.55441439
    >>55441251
    >I find it terribly ironic if you're the same person who said: >>55440198

    I made a theory based on empirical data. If it's proven wrong, I'll go back and revise it.

    However, I don't see much reason to revise it.
    >> Anonymous 04/11/10(Sun)03:21 No.55441513
    >>55441429
    This I love TF2 and I see people on /v/ always compain.
    >> Anonymous 04/11/10(Sun)03:22 No.55441576
    >>55441155
    I have faced an amazing spy with deadringer too. Pipeline-1. We'd see him, shoot him, and he'd be off. He knew where all the metal was too. We 'killed' him like 20 times, and eventually I said 'fuck this' and switched to pyro and nailed his ass after hitting him with the flamethrower.
    >> Anonymous 04/11/10(Sun)03:23 No.55441601
    >>55441321
    You're completely ignoring my point. GROUNDWORK. The things you're taught growing up have lasting effect beyond how long you're under the surveillance of your parents.

    "Don't act like an ass", "don't make excuses for your behavior because 'other people are doing it' " etc... these things some people actually take to heart.
    >> Anonymous 04/11/10(Sun)03:23 No.55441608
    >>55441149
    >I treat people with respect (for the most part) because I was raised to do so. Yes, even in games.

    You were taught common courtesy. You learned it by experiencing it from other people and interacting with other people.

    However; other people get less experience and are not taught it by socializing with other people. Other people who choose not to learn social skills necessary to understand the basic concept of courtesy and manners.
    >> Anonymous 04/11/10(Sun)03:23 No.55441626
    What happened to this thread? It was great and now it's all
    >KIDS THESE DAYS
    and
    >you're a dipshit
    >No YOU'RE a dipshit
    >> Anonymous 04/11/10(Sun)03:24 No.55441679
    >>55441363

    I figured the melee replacement would be something like a baseball glove; catches explosives and pipe bombs and throws them back at the enemy. As long as you have it out, you can catch it; however, you can only hold up to three projectiles, and you lose accurate throwing ability after one (i.e., one rocket is going to go exactly where you click, two pipe bombs will scatter slightly, and three rockets will likely go in a loose cone around where you aimed.)

    Clicking it without a projectile will just throw a stun ball; the glove can't do damage without using the enemy's ammunition against them.
    >> Anonymous 04/11/10(Sun)03:24 No.55441715
    >>55441439
    Your theory died the second you used a word like "always"... this is not empirical data, I guarantee you've found an exception no matter HOW limited your exposure to games is.
    >> Cookie Monster !!pRHeBKGvjY5 04/11/10(Sun)03:24 No.55441717
    >>55441626

    An expirienced troll found its way in here, that's what.
    >> Anonymous 04/11/10(Sun)03:24 No.55441731
    >>55441127
    Oh my god I can see it now

    Sniper Jarate taunt may only be done with a full Jarate bottle
    He holds it up to the sky and smiles a big cheesy grin, and if subtitles are on, "Sniper found Jarate!!" Would appear as subtext for a person who just died on the deathcam
    >> Anonymous 04/11/10(Sun)03:25 No.55441759
    >>55441601
    >"Don't act like an ass", "don't make excuses for your behavior because 'other people are doing it'

    Thus the question is begged:
    Why are some learning this and why aren't others? Is it because everybody is being taught this, and some just don't catch on, or do some just never get taught this lesson?
    >> Anonymous 04/11/10(Sun)03:25 No.55441761
    >>55441679
    HOLY SHIT THAT'S OVERPOWERED

    It's neat and would be a scoot's wetdream, but FUCK.
    >> Anonymous 04/11/10(Sun)03:25 No.55441771
         File1270970725.jpg-(34 KB, 323x184, 1268180250524.jpg)
    34 KB
    >>55438454
    >Encourage close combat with Huntsman
    >arrows always fly straight
    >Headshot damage cap at 200
    >Can't 1HKO any overbuffed players
    >Sniper without 1HKO completely useless in every other way

    Balance!
    >> Anonymous 04/11/10(Sun)03:26 No.55441829
    >>55441715
    Ok. You're right: I used the word always inappropriately. You are likely right, and there are likely exceptions.
    >> Anonymous 04/11/10(Sun)03:26 No.55441856
    One big problem with the Spy watches was that stealth volume increase on the decloak noise. Completely unnecessary, and when asked they responded that it was intentional so Spies would rely on disguises more. HURR DURR
    Honestly, Spies become less and less useful as the skill of their opponents increases, especially with disguises. Cloaking becomes problematic because people with headsets could already often hear and react to the decloak noise.

    Anyway...
    Dead Ringer is much less useful(it's terrible) versus teams now that it got that retarded ammo nerf. On the other hand, it's still obscenely effective at dominating one on one matches. I have no good suggestions to reverse that, but I would like if they completely removed the decloak noise for the Ringer. Make revenge kills (like the watch was advertised for) actually possible, but still bad for repeatedly feigning death and abusing its damage absorption. Hell, if they did this, I may be willing to accept a nerf to the protection effect.
    >> Anonymous 04/11/10(Sun)03:27 No.55441881
    >>55441759
    PARENTS are still to blame for this. If a child's only outlet is online entertainment, they have TERRIBLE parents.
    >> Anonymous 04/11/10(Sun)03:27 No.55441886
    >>55441731
    >implying you can use jarate when it's not full
    >> Anonymous 04/11/10(Sun)03:28 No.55441944
    >>55441761

    I honestly don't think so. Bullets and syringes and arrows and all that still hurt the Scout; all he can catch are rockets and pipe bombs (but not stickies). And it's not like he can hit one person with three pipe bombs at once, since they're just going to fly in the general direction of the person. If anything, catching multiple projectiles would be best for throwing them at larger groups of enemies.

    And if the concept of "immune to damage until I'm holding three rockets" bothers you, he can only hold them for like twenty seconds or something.
    >> Anonymous 04/11/10(Sun)03:29 No.55442034
    >>55441679
    Wow that's an amazing idea. You must be the smartest guy in the world if you came up with this orginal idea

    http://tf2wiki.net/wiki/Catcher%27s_mitt
    >> Anonymous 04/11/10(Sun)03:30 No.55442073
         File1270971004.jpg-(12 KB, 473x352, goddamnit.jpg)
    12 KB
    >>55442034

    Figures someone already thought of it.



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    [V][X]Anonymous
    [V][X]Anonymous