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  • File : 1270474618.jpg-(28 KB, 400x379, cliffy1.jpg)
    28 KB Anonymous 04/05/10(Mon)09:36 No.54783147  
    30fps is garbage.
    >> Anonymous 04/05/10(Mon)09:37 No.54783173
    30fps is quite playable
    >> Anonymous 04/05/10(Mon)09:38 No.54783218
    Well Cliffy, sucks for you, since you develop exclusively for 360 now and thats all it can handle.
    >> Anonymous 04/05/10(Mon)09:40 No.54783326
    30fps is bullshit.
    >> Anonymous 04/05/10(Mon)09:42 No.54783430
    better get used to it OP, 30fps is the new 60fps

    truly a sad time for videogames
    >> Anonymous 04/05/10(Mon)09:43 No.54783490
    30fps is playable, but when you have 60fps its fucking noticable.

    Just because it's playable doesn't mean it should be a target. What fucking game runs at 30fps these days, anyway? That's fucking terrible.
    >> Anonymous 04/05/10(Mon)09:43 No.54783506
    Better than 15fps during the PS1 era.
    >> Anonymous 04/05/10(Mon)09:45 No.54783572
    30FPS is only acceptable with motion blur, that's why cinema and television have gotten away with it for so long, and why Crysis still looks acceptable with frame rates hovering from 20-30.

    No motion blur = fuck off.
    60 FPS and no less
    >> Awex !AwexTARz7Y 04/05/10(Mon)09:45 No.54783592
    30fps is fine. What is the problem? We can only see around that.
    >> Anonymous 04/05/10(Mon)09:45 No.54783599
    >>54783490
    Killzone 2 IIRC.
    >> Anonymous 04/05/10(Mon)09:46 No.54783653
    >>54783490
    every console game
    >> Anonymous 04/05/10(Mon)09:46 No.54783676
    fps above 30 only matters in multiplayer
    >> Anonymous 04/05/10(Mon)09:46 No.54783694
    >>54783490
    Almost every game short of the CoD series, they actually gimp the resolution so that it can run at 60fps on the PS3 and 360, other games get around the choppiness by applying motion blur when you turn, or by putting a hard cap on the speed you can turn at.
    >> Anonymous 04/05/10(Mon)09:46 No.54783695
    >>54783490
    >What fucking game runs at 30fps these days, anyway?

    All of them. It's the new standard. I assume everyone's using the "durr movies are 24fps, why not games" logic. There are exceptions (e.g. MW2) that get lots of praise, as if 60fps is some kind of wonder (LOL)

    Fighters and shmups still run at 60, and they'll never drop below, ever. Anyone who's sick of this new trend should switch to those genres.
    >> Anonymous 04/05/10(Mon)09:48 No.54783796
    master race reporting in

    fix 30fps is the cancer thats killing gaming
    >> Anonymous 04/05/10(Mon)09:49 No.54783837
    >>54783796
    what?
    >> Anonymous 04/05/10(Mon)09:50 No.54783913
    >>54783599
    Is it?
    Also Bioshock's ingame physics engine was stuck at like 10 fps every time, no matter what.
    >> Anonymous 04/05/10(Mon)09:50 No.54783929
    Being part of the PC master race for so long makes me cringe at anything below 55. I've been spoiled.
    >> thatTripfag !!APFrdcv6jA7 04/05/10(Mon)09:51 No.54784005
    >>54783796

    I get 30 fps on very high at 1600 x 1200 on Crysis Warhead.

    Did I do good with £550?
    >> Anonymous 04/05/10(Mon)09:52 No.54784027
    >>54783929
    you can run crysis on max settings with 55fps?
    >> Anonymous 04/05/10(Mon)09:52 No.54784031
    >>54783929
    >I've been spoiled.

    No you haven't, you just have good taste. Anything below really is unacceptable. Be vocal about it.
    >> Anonymous 04/05/10(Mon)09:52 No.54784059
    >>54783147
    >pretend i didn't make gay anthropomorphic green rabbit shit game
    >try to cover it up by working out a bit and making manly mcbuff shootan for current generation

    Cliffy is tsundere for Nintendo. He wishes Jazz was as successful as the Mario.
    >> Anonymous 04/05/10(Mon)09:52 No.54784066
    >>54783913
    You could unlock the framerate in the settings, you know. Of course, they compensate by making everything look like ass.
    >> Anonymous 04/05/10(Mon)09:55 No.54784243
    Anything between 20-30 FPS is tolerable, as long as it stays at the same rate. The trouble is if you're getting these kinds of framerates they usually ping pong around a lot and look jerky as fuck.
    >> Anonymous 04/05/10(Mon)09:57 No.54784364
    >>54784243
    Pretty much. My shitty old comp plays BC2 maxed out on full HD resolution at around only 25FPS but it's consistent and it seems smooth to me. I'm sure if it was running at 60+ it'd be noticeably better of course.
    >> Anonymous 04/05/10(Mon)09:59 No.54784475
    Why is there never like 40fps or 50fps?
    >> Anonymous 04/05/10(Mon)10:00 No.54784534
    >>54784475

    Why not 43.5?
    >> Anonymous 04/05/10(Mon)10:02 No.54784661
    >>54783592
    if by "around" you mean "double"
    >> Anonymous 04/05/10(Mon)10:03 No.54784686
    My friends play games over 100fps
    They dont even have good computers, they just set the options so the graphics are shit but the game runs over 100fps.
    >> Anonymous 04/05/10(Mon)10:03 No.54784720
    >Human eye can only see 24~ fps
    >Implying there is a visible difference having anything more than that
    >> Anonymous 04/05/10(Mon)10:04 No.54784764
    >>54784243
    Sir, that really isn't tolerable.
    Since you got a system and you know the specifications for it, that means you should ALWAYS make a fluid game.
    >> Anonymous 04/05/10(Mon)10:04 No.54784797
    >>54784720
    >~24

    you mean ~60
    >> Anonymous 04/05/10(Mon)10:05 No.54784802
    i remember playing black&white in 2001 on 12fps
    >> !ArI0XarxGg 04/05/10(Mon)10:05 No.54784806
    >>54784720
    Come on man, You can't really be that retarded right? Right?
    >> Anonymous 04/05/10(Mon)10:05 No.54784811
    >>54784534

    Yeah why not? If people aren't liking 30fps but can't do 60fps, just do something like 45 fps or 50 to help bridge the gap.
    >> AWEX 4855 8802 5343 !AwexTARz7Y 04/05/10(Mon)10:05 No.54784822
    >>54784661

    When did this happen ; - ;
    >> Anonymous 04/05/10(Mon)10:05 No.54784838
    >>54784059

    Fuck you, Jazz is GOTYAY
    >> Anonymous 04/05/10(Mon)10:05 No.54784839
    >>54784764
    >implying 30fps is not fluid
    >> Anonymous 04/05/10(Mon)10:06 No.54784869
         File1270476374.png-(219 KB, 937x1400, forshame.png)
    219 KB
    >>54784797
    you mean 120?
    >> Anonymous 04/05/10(Mon)10:06 No.54784914
    >>54784869
    no, 60
    >> Anonymous 04/05/10(Mon)10:09 No.54785013
    >>54784914
    60 is great for gayman but regardless to that, the human eye/brain can detect up to about 120fps
    >> Anonymous 04/05/10(Mon)10:09 No.54785019
    >>54784914
    >>54784869
    >>54784839
    >>54784797

    It's actually around 72.

    But it depends, each person can be different, and it depends on things like the lighting in your room etc.

    In the end anything over that is indeed a waste, but it sure as hell isn't 24.
    >> Anonymous 04/05/10(Mon)10:09 No.54785040
    Most console games can run in 60fps.

    But they choose not to. The only way to get a game that run in at least 60fps is on a PC version of a multiplatform game.

    Can /v/ can name console games that run in 60fps ?
    >> Anonymous 04/05/10(Mon)10:09 No.54785043
    >>54784914
    100
    >> Anonymous 04/05/10(Mon)10:10 No.54785131
    >>54784797
    >>54784720
    >>54784811
    >>54784869
    >>54784914
    >>54785013
    >>54785019
    >>54785040
    >>54785043

    fucking google it
    >> Anonymous 04/05/10(Mon)10:11 No.54785155
    If your eyes can only see 30fps, why does a game have to strive for more than 30? I honestly am curious about this, always have been.
    >> Anonymous 04/05/10(Mon)10:11 No.54785174
    >>54783592
    Unless you have magical TV syncing eyes, there's gonna be some noticeable choppiness
    >> Anonymous 04/05/10(Mon)10:12 No.54785217
    >>54785019
    um
    >>54785043 and >>54785013 are more accurate, though it's true that some people will stop at ~70
    >> Anonymous 04/05/10(Mon)10:12 No.54785221
    >>54785174
    no
    >> Anonymous 04/05/10(Mon)10:13 No.54785263
    >>54784811
    there's a problem there with TV syncing
    has to be 30 or 60
    but a computer's monitor or LCD can do it, regular old standard TVs cannot
    >> Anonymous 04/05/10(Mon)10:13 No.54785271
    >>54785174
    So you're saying that the 30fps from a game may not be within the same 30fps that our eyes can pick up?
    >> Anonymous 04/05/10(Mon)10:13 No.54785282
    >>54785217
    >um

    Anything you say after that is disregarded.
    >> Anonymous 04/05/10(Mon)10:14 No.54785340
    >>54783218

    Uh, no, games have shown up to 120FPS before on 360 development kits. Please refrain from talking out your ass again, thanks.
    >> Anonymous 04/05/10(Mon)10:14 No.54785341
    >>54785271
    your eyes are also not perfect, so they will range from under and above 30 frames per second
    >> Anonymous 04/05/10(Mon)10:14 No.54785343
    >>54785155
    Wrong. It takes 30 (32?) FPS to create a believable illusion of movement. They've done studies with fighter pilots that show they can accurately identify other aircraft shown for 1/200 or so of a second
    >> Anonymous 04/05/10(Mon)10:14 No.54785348
    >>54785282
    >um

    Anything you say after that is disregarded.
    >> Anonymous 04/05/10(Mon)10:15 No.54785369
    Trolls trolling trolls.
    >hurrdurr i never seen the difference between 30/60/120, derpaderp
    >> Anonymous 04/05/10(Mon)10:15 No.54785407
    There's no point in arguing over framerates. Some people genuinely can't see a difference between 30 and 60fps video- the only possible explanation is that they have worse eyes / slower visual processing than others. i.e. they're morons.
    >> Anonymous 04/05/10(Mon)10:16 No.54785491
    I don't think the human eye actually measures in "frames per second". I'm no fucking geologist, but I'm pretty sure a human eyes' chemical reaction can't be measured in FPS.

    Can it?
    >> Anonymous 04/05/10(Mon)10:16 No.54785494
    >>54785348
    >>54785407
    /thread
    >> Anonymous 04/05/10(Mon)10:17 No.54785538
    >>54785343
    ~30 fps with motion blur, which doesn't happen outside of film. If you aren't driven insane by, even solid, 30fps, you need to stop playing.
    >> Anonymous 04/05/10(Mon)10:18 No.54785584
         File1270477088.jpg-(12 KB, 300x318, 1268466538008.jpg)
    12 KB
    >>54785491
    >geologist
    >> Anonymous 04/05/10(Mon)10:19 No.54785648
    >>54785155
    you can notice the difference. try turning around in a fps game with 30 fps and 60 fps
    >> Broseidon !8YimBiCYVg 04/05/10(Mon)10:19 No.54785650
    >>54785491
    its not measured in frames, but past a certain point (80 i think) the human brain just doesnt notice a difference. 60 is optimal
    >> Anonymous 04/05/10(Mon)10:19 No.54785685
    >>54785538
    An increasing amount of games have 30fps with motion blur. Such as the Gears of War series, Halo 3 and Halo ODST, Borderlands, and blur.
    >> Anonymous 04/05/10(Mon)10:20 No.54785724
    >>54785491
    >I don't think the human eye actually measures in "frames per second".

    Nobody is implying that. You don't need to "see" in framerate to pick out individual frames at 30fps.
    >> Anonymous 04/05/10(Mon)10:20 No.54785728
    Play DBZBT3 (30fps) then play Rahing Blast (60fps). Enormous difference.
    >> Anonymous 04/05/10(Mon)10:20 No.54785733
    http://www.boallen.com/fps-compare.html
    http://www.boallen.com/fps-compare.html
    http://www.boallen.com/fps-compare.html
    http://www.boallen.com/fps-compare.html

    also, the 120fps is missing, but you wouldn't be able to see it anyhow on your sub 85hz monitor.
    >> Broseidon !8YimBiCYVg 04/05/10(Mon)10:20 No.54785758
    >>54783430
    >truly a sad time for videogames
    video games used to have much worse framerates that were acceptable.
    Goldeneye 007 was like, 20. its hard to look at.
    this 30 FPS thing isnt anything new
    >> Anonymous 04/05/10(Mon)10:21 No.54785827
    >>54783147
    framerate depends on media too. you can't 'see' more than 30fps in a movie theatre.

    On your computer monitor, you can easily tell the difference between 70fps and 100fps.
    >> Anonymous 04/05/10(Mon)10:22 No.54785869
    >>54783490

    >What fucking game runs at 30fps these days, anyway?

    Most flash games.
    >> Anonymous 04/05/10(Mon)10:22 No.54785882
    >>54785728
    A difference that broke the game cause they didn't adjust things.

    Some people just can't see framerate,1080p,aliasing or whatever.
    >> Anonymous 04/05/10(Mon)10:22 No.54785890
    >>54785758
    >20

    try 10
    >> Broseidon !8YimBiCYVg 04/05/10(Mon)10:23 No.54785916
         File1270477390.jpg-(31 KB, 458x319, patrick and squiward exchange (...).jpg)
    31 KB
    >>54785827
    >he thinks your brain works differently when watching movies and playing games
    >> Anonymous 04/05/10(Mon)10:23 No.54785961
    >>54785733
    >>54785733
    >>54785733
    >>54785733
    this
    >> Anonymous 04/05/10(Mon)10:24 No.54786003
         File1270477469.jpg-(32 KB, 300x500, Untitled-1.jpg)
    32 KB
    >>54785343
    What if the image just happened to be shown during one of their eyes frames? Here's my shitty attempt at trying to put my words into something visual, probably makes no sense at all.
    >> Anonymous 04/05/10(Mon)10:24 No.54786017
    Is that Cliff Blezinski?
    >>54783147
    >> Anonymous 04/05/10(Mon)10:24 No.54786031
    I was watching a developer diary and I heard that Bad Company 2 runs at 30fps.
    >> Anonymous 04/05/10(Mon)10:25 No.54786040
    >>54785916
    Yes it does.
    Movies = passive, you can watch it half asleep and still get most of the information.
    Games = active, playing it half asleep is a bad idea.
    >> Anonymous 04/05/10(Mon)10:26 No.54786104
    >Human eye can only see 24~ fps
    What kind of inane retard came up with this "fact" anyways? It's complete bullshit and you should feel bad regurgitating shit someone else said without checking the facts.

    Human eyes do not see in frames. And if you've ever played a game at 60 or higher frames per second, you can bet your b­utthurt ass you'd see a giant difference.
    >> Anonymous 04/05/10(Mon)10:26 No.54786143
    Oh god Cliffy looks even more like a asshole that you run into, you know the type who runs their mouth and thinks they can kick the shit out of god until they are really in a fight.
    >> Broseidon !8YimBiCYVg 04/05/10(Mon)10:27 No.54786168
         File1270477633.jpg-(37 KB, 192x171, otacon laughs at newspaper.jpg)
    37 KB
    >>54786003
    OH MY GOD YOU ARE SO RETARDED IT MAKES ME LAUGH
    >> Anonymous 04/05/10(Mon)10:28 No.54786246
    >>54785491
    No. And I am a geologist.
    >> Anonymous 04/05/10(Mon)10:30 No.54786323
    >>54786003
    It's the other way around.
    >> Anonymous 04/05/10(Mon)10:31 No.54786393
    this guy clearly said 30 first person shooters is garbage. It is supposed to be "are" not "is" lrn2english
    >> Anonymous 04/05/10(Mon)10:32 No.54786483
    >>54786104
    It's because of film. It's nonsense even regarding that, but that's obviously where it comes from.
    >> Broseidon !8YimBiCYVg 04/05/10(Mon)10:32 No.54786505
         File1270477979.png-(10 KB, 771x711, no..png)
    10 KB
    >>54786003
    >>54786323
    let me explain this for you.

    you dont see in frames per second.
    furthermore, FPS in video games isnt one image per x amount of blank frames, you silly bitch.
    then they would just blink every 30 or 60 frames.
    >> Anonymous 04/05/10(Mon)10:33 No.54786534
    >>54786104
    >derp di derp

    No you cannot see individual frames beyond 24 frames per second. What you can see however is variations in the frame rate. When a game drops below 24 frames per second, for a second or longer, you notice "lag".
    >> Anonymous 04/05/10(Mon)10:34 No.54786589
    >>54785685
    Blurriness isn't motion blur
    >> Anonymous 04/05/10(Mon)10:34 No.54786628
    I enjoy the smoothness of 60 fps, but I don't really care. Just as long as it doesn't dip into shitty territory.
    >> Anonymous 04/05/10(Mon)10:37 No.54786762
    >>54786534

    Oh god, it's like talking to a fucking wall. You know what? Fuck it, flourish in your ignorance, I've got better things to do than trying to communicate with a mongoloid.
    >> Fagbeard !D8LKjAsmJU 04/05/10(Mon)10:37 No.54786776
    >>54786003

    YOU DONT SEE IN FPS IRL

    HHHHHHHHHHHNG
    >> Anonymous 04/05/10(Mon)10:38 No.54786825
    >>54786505
    I was the one who made the "visual aid". I wasn't posting it as fact, I was posting it since that's what I'd always think of when people would mention frames per second. Never really made sense tho. Since I didn't much care about FPS as long as a game doesn't crawl and is perfectly playable, I'm happy. People bring up bad frame rate for Red Dead Redemption and I just don't see it. In all the trailers I've never seen slowdown unless when Maston uses Dead Aim, or for affect like him slowly walking down the street.
    >> Anonymous 04/05/10(Mon)10:38 No.54786854
    >>54786762
    First time posting in the thread, not sure who you were "talking" to before.

    u mad?
    >> Anonymous 04/05/10(Mon)10:39 No.54786860
    if 30 fps is fine...
    ...then using a hypothetical 30Hz CRT would be fine, right?

    if you can detect crt flicker, then you are detecting double its refresh rate - the bright state of a phosphor + its dark decay state.

    secret pro tip: perception of crt flicker depends on brightness, try viewing a crt with sunglasses to prove it
    >> Anonymous 04/05/10(Mon)10:39 No.54786895
    I masturbate at 30 faps per second, I don't seem to have a problem with it.
    >> Anonymous 04/05/10(Mon)10:40 No.54786993
    >>54786854
    I think he's mixing up you and the "visual aid" guy.
    >> Anonymous 04/05/10(Mon)10:42 No.54787132
    >>54785916
    There's also a slight difference between sitting in the middle of a theater looking at a giant projection screen and sitting 2 feet away from a 20" LCD.
    >> Anonymous 04/05/10(Mon)10:55 No.54787873
         File1270479330.jpg-(1.28 MB, 1920x1200, 1251819427076.jpg)
    1.28 MB
    I once read some comments of this guy who wouldn't play a game if it did not run at constant 45+ fps, no matter how nice and smoothly the game would otherwise play.

    Which is something I don't really understand, then again my first 3D- FPS games were the Goldeneye and Perfect Dark on N64, where the fps dropped to something 10-15 when there was plenty of characters or details on screen at once (=~half a dozen at time). This didn't stop me from enjoying 'em. Anything above 20 is good enough for me, past 30 I cannot even notice a difference anymore.

    Also: Refresh rate and Frame rate are two different things, eventho' they do affect how we see the outcome.



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