>> |
04/05/10(Mon)10:55 No.54787873  File1270479330.jpg-(1.28
MB, 1920x1200, 1251819427076.jpg)
 I once read some comments of
this guy who wouldn't play a game if it did not run at constant 45+ fps,
no matter how nice and smoothly the game would otherwise play.
Which
is something I don't really understand, then again my first 3D- FPS
games were the Goldeneye and Perfect Dark on N64, where the fps dropped
to something 10-15 when there was plenty of characters or details on
screen at once (=~half a dozen at time). This didn't stop me from
enjoying 'em. Anything above 20 is good enough for me, past 30 I cannot
even notice a difference anymore.
Also: Refresh rate and Frame
rate are two different things, eventho' they do affect how we see the
outcome. |