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  • File : 1269914262.png-(163 KB, 1600x1200, pic.png)
    163 KB Anonymous 03/29/10(Mon)21:57 No.54161301  
    /v/ disappoints, I'm sad at the lack of gamedev threads

    pic related.
    >> Anonymous 03/29/10(Mon)21:59 No.54161496
    I want to murder you in your sleep for your horrendous indentation scheme and undoubtedly awful design choices.
    >> Anonymous 03/29/10(Mon)22:00 No.54161524
         File1269914400.gif-(226 KB, 320x240, Image_naAjgl.gif)
    226 KB
    a friend of mine and i pretty much just brainstorm game ideas all day and nothing ever comes of it.

    hey op, how do we stop playing grabass and actually get started?
    >> Anonymous 03/29/10(Mon)22:01 No.54161672
    I have Game Maker.

    Does that count?
    >> Anonymous 03/29/10(Mon)22:01 No.54161686
    >>54161524
    Open IDE or what the fucker ever.

    Make your main function.

    Grabass

    Make some design choices.

    then grab ass

    then work more
    sleep

    grabass

    >>54161496
    Thanks bro.
    >> Anonymous 03/29/10(Mon)22:02 No.54161743
    >>54161672
    0/10
    >> Anonymous 03/29/10(Mon)22:03 No.54161872
    >switch(Moving.curMove) {
    >case ACT_WALK: Move = &clsSprites::Walk; break;
    >case ACT_IDLE: Move = &clsSprites::Stand; }
    >(this->*Move)();
    >> Anonymous 03/29/10(Mon)22:03 No.54161890
    >look guys i can code
    >does that make me kewl
    >guys?
    >guys?

    FUCK OFF ALL OF YOU AND QUIT SHOWING OFF SHIT YOU NEVER MADE
    >> Anonymous 03/29/10(Mon)22:04 No.54162010
    >>54161890
    >he can't code worth a shit

    Go back to BASIC, kiddie.
    >> Anonymous 03/29/10(Mon)22:06 No.54162155
    Good luck finding a job with those skills, since there's like shittons of you fuckers flooding the world now.

    Thanks, assholes.
    >> Anonymous 03/29/10(Mon)22:07 No.54162265
    >>54162155
    wat
    >> Anonymous 03/29/10(Mon)22:07 No.54162275
    >>54162010
    If you're the OP you're one to talk. Your screenshot proves beyond a doubt that you don't have enough experience to be doing this shit.
    >> Anonymous 03/29/10(Mon)22:08 No.54162368
    Why does it seem like I'm the only one whose code makes sense?
    >> Anonymous 03/29/10(Mon)22:08 No.54162422
    >>54161524

    I'd recommend using the UDK, cause the Unreal Engine is for studs.

    Luckily your friend isn't doing fuckall this summer and can get some shit done.
    >> Anonymous 03/29/10(Mon)22:10 No.54162559
    Can anyone link me to some places to get started with C++ game development. I'm pretty good with C++, but it's just that I have no way to put this skill to work (i.e. I don't know what libraries I should use and how to use them, etc).
    >> Anonymous 03/29/10(Mon)22:10 No.54162591
    >>54161301

    Had a few good ones a few days ago
    >> Anonymous 03/29/10(Mon)22:11 No.54162686
    >>54162559
    http://www.libsdl.org/
    >> Anonymous 03/29/10(Mon)22:11 No.54162700
         File1269915109.jpg-(14 KB, 256x270, 1260716195563.jpg)
    14 KB
    >visual studio
    >game dev
    >> Anonymous 03/29/10(Mon)22:11 No.54162709
    >>54162368
    You've probably just been coding simple stuff.
    >> Anonymous 03/29/10(Mon)22:13 No.54162843
    >>54162686
    Of course, SDL. Why did I forget that?

    Oh, and thanks.
    >> Anonymous 03/29/10(Mon)22:14 No.54162931
    I WORK AT A GAME DEVELOPER ASK ME ANYTHING
    >> Anonymous 03/29/10(Mon)22:15 No.54163048
    Fuck off, I bet you're just like that faggot in my gamedev class who played touhou in class and when asked if he made it, he responded "yes".

    I should probably figure out a way to break that fucker and his girlfriend up... that should crush him.
    >> Anonymous 03/29/10(Mon)22:15 No.54163056
    >>54162843

    No problem, bro. Now go make some sweet games!
    >> Anonymous 03/29/10(Mon)22:16 No.54163156
         File1269915392.jpg-(241 KB, 640x456, 21l7ggj.jpg)
    241 KB
    >>54162931
    what's it like sorting their mail?
    >> Anonymous 03/29/10(Mon)22:16 No.54163162
    >>54163056
    Well... I've gotta think of what to make first. And figure out how to work with SDL.
    >> Anonymous 03/29/10(Mon)22:16 No.54163176
         File1269915402.jpg-(97 KB, 469x428, 1266354274931.jpg)
    97 KB
    i use rpg maker
    >> Anonymous 03/29/10(Mon)22:17 No.54163258
    >>54163156

    really fun

    Their dicks taste great too
    >> Anonymous 03/29/10(Mon)22:17 No.54163303
    I made a game for the GBA called Super Baby Puncher 3000 for one of my classes last year.

    Also fuck your horrible spacing and curly brace setup
    >> Anonymous 03/29/10(Mon)22:19 No.54163413
    >>54163176
    posting_trollface_doesn't_make_up_for_teh_fact_that_you_can't_use_teh_troll.jpg
    >> Anonymous 03/29/10(Mon)22:20 No.54163582
    >>54163303
    Funny, because I've heard of a game by that name.
    >> Anonymous 03/29/10(Mon)22:22 No.54163740
    >>54162559

    I would highly recommend not making games in C++

    Honestly there is very little reason to anymore. Python and Java both have fully C implemented openGL libraries and are much easier to make game programs in since you don't need to deal with all the low level C bullshit that will bog you down in the early and late development stages.

    Also if you are as good of a C developer as you claim, moving to a higher level language will just showcase your skills more.
    >> Anonymous 03/29/10(Mon)22:24 No.54163932
    >>54162559
    Just do XNA. C# is pretty similar.
    >> Anonymous 03/29/10(Mon)22:25 No.54164045
    >>54163932

    C# is some kind of horrible bastard child though...
    >> Anonymous 03/29/10(Mon)22:27 No.54164190
    >>54163740
    But aren't the higher-level languages slower?

    Also, I'm not really all that good with C++, just that I understand how to utilize its features like pointers and advanced OOP (most 19-year-olds don't).

    But if Python is actually good for game development, then I'll use it since I'm better with it than any other language.
    >> Anonymous 03/29/10(Mon)22:27 No.54164211
    >>54162368
    The OP screenshot is a textbook example of terrible practices, don't even think about comparing yourself to it.
    >> Anonymous 03/29/10(Mon)22:29 No.54164362
    >>54163932
    C# is pretty similar to Java. The only thing it has in common with C++ is some of the syntax basically.
    >> Anonymous 03/29/10(Mon)22:30 No.54164491
    >>54164211
    Heh, alright.

    I thought it was some kind of advanced shit that I haven't gotten myself into yet...
    >> Anonymous 03/29/10(Mon)22:30 No.54164493
    >>54164190
    >just that I understand how to utilize its features like pointers and advanced OOP (most 19-year-olds don't).
    I can already tell you still don't know a goddamned thing.
    >> Anonymous 03/29/10(Mon)22:31 No.54164585
    >>54164491
    Well, just describe what confuses you about it besides the fact that it's needlessly convoluted and I'll do what I can to explain it.
    >> Anonymous 03/29/10(Mon)22:32 No.54164721
    >>54164585
    I'd rather not trouble you.
    >> Anonymous 03/29/10(Mon)22:33 No.54164770
    >>54164362
    If you know any of the C languages you'll be able to pick the others up relatively easy. Seeing how he already has a knowledge of pointers, C# or Java should be babies to pick up. Hell Java is commonly used to teach as a first language. And with all the libraries available for C# and XNA...there's no reason why he couldn't pick it up with relative ease.
    >> Anonymous 03/29/10(Mon)22:34 No.54164879
    >>54164190

    Long story short on speed and higher level languages...

    If you are a novice-intermediate programmer (1-5 years) you will be much more effective in higher level languages as you will probably just cause a memory leak in C. The performance trade off will also probably be un-noticeable in anything you will program (believe it or not games aren't that resource intensive, and the backbone of most games is written in higher levels, while the 3D graphics are written in C++ so you can take advantage of bitchin new video cards and whatnot)

    If you are an advanced programmer (read 5+ years, masters, etc...) and you are writing a program where you need to be able to account for memory at all times and truly understand everything you are doing, you will get better performance out of C.... However, you will still program in the long run faster in a higher level language.

    In the end, game development doesn't drag on because of 3% performance issues, it drags on because you are writing lots of code and really need things to just work well enough to play it.

    If you really want to make a game, do yourself and everyone else a favor, and stick to a higher level language.
    >> Anonymous 03/29/10(Mon)22:34 No.54164905
         File1269916486.jpg-(165 KB, 600x519, bearded man.jpg)
    165 KB
    >>54164190
    > I understand how to utilize its features like pointers and advanced OOP (most 19-year-olds don't)
    Excluding, of course, anyone who has taken a 100 level programming course.
    >> Anonymous 03/29/10(Mon)22:34 No.54164927
    >>54164770
    Yeah, I know, they taught me Java in a class I took. Something about it rubbed me the wrong way, though...
    >> Anonymous 03/29/10(Mon)22:36 No.54165122
    >>54164770
    >>54164927

    You should be careful jumping into Java from C/C++ without any guidance, especially if you haven't been taught correct object oriented programming.
    >> Anonymous 03/29/10(Mon)22:38 No.54165235
    >>54164879
    Mmm....good ol C...like being handed a loaded gun and then running around a wet pool deck.

    >>54164927
    That's because Java is babies and holds your hand in everything you do. Though some of my friends love it...for reasons unknown to me.
    >> Anonymous 03/29/10(Mon)22:38 No.54165309
    Protip: dont plan on getting a job in game development- the field is flooded whereas communications and general software development is on the rise.

    plan ahead
    >> Anonymous 03/29/10(Mon)22:39 No.54165377
    >>54165309

    ...but what if he doesn't live in India
    >> Anonymous 03/29/10(Mon)22:40 No.54165484
         File1269916829.gif-(932 KB, 175x131, 1233255341550.gif)
    932 KB
    >>54165309
    >implying facebook apps and mobile apps aren't booming
    >> Anonymous 03/29/10(Mon)22:40 No.54165520
         File1269916853.png-(Spoiler Image, 38 KB, 469x428, 1266327920865.png)
    Spoiler Image, 38 KB
    >>54163413
    ?
    >> Anonymous 03/29/10(Mon)22:41 No.54165530
    >>54165309
    This. So many of those fuckers have popped up recently.

    I blame the whole "HEY GUYS THIS WILL LET YOU MAKE YOUR OWN *******VIDYAGAEMS*******!!!!!!!!!!!!!!"- type software. You know what I'm talking about.
    >> Anonymous 03/29/10(Mon)22:41 No.54165621
    where did you guys begin programming? were you taught it or self taught?
    i dont claim to know much, but i started to teach myself some C++ for the past 6 months from various sources. im interested in the field and planning to invest in it by earning a degree in computer science.
    >> Anonymous 03/29/10(Mon)22:42 No.54165699
    Is visual basic good for game development or multimedia purposes? Trying to decide between it or the java class.
    >> Anonymous 03/29/10(Mon)22:43 No.54165744
    >>54164770
    >Seeing how he already has a knowledge of pointers, C# or Java should be babies to pick up.
    Java does not include pointers, and C# recommends against their use to the point of marking all code that includes them as 'unsafe'. Are you some sort of fucking idiot?
    >> Anonymous 03/29/10(Mon)22:43 No.54165769
    >>54165699

    Java > VB

    Especially for resume purposes.
    >> Anonymous 03/29/10(Mon)22:44 No.54165827
    >>54165699

    Visual Basic is a bad joke that people can't stop telling.
    >> Aryman !!ddfNpoUivC0 03/29/10(Mon)22:44 No.54165875
    >if(canwalk==0){ Walk(); }

    who the fuck uses 0 for a true state?
    >> Anonymous 03/29/10(Mon)22:45 No.54165914
    >>54165621
    IMO anyway, I think its impossible to be "taught" programming. You consult a professor or a friend if you are stuck on a concept or a bug, but 90% of the learning you really have to do on your own. By that I mean programming for "fun" or at least in your free time.
    >> Anonymous 03/29/10(Mon)22:47 No.54166109
    >>54162559

    Then you know nothing about C++, basic back engine should be all stuff you know, if you know anything.

    >>54165699

    Neither, go with a C family class, Java's too bloated for any real programming unless you use a stripped down version of it for micro controllers, and Visual Basic is garbage except for learning purposes.
    >> This thread is dildos !!aDuDmlRnf1K 03/29/10(Mon)22:47 No.54166146
    >>54165827
    >implying it's spiritual successor isn't popular as shit
    also decent money in the field, but I hated it.

    >be social
    >get clients
    >teach yourself how to do shit while developing for them
    >> Anonymous 03/29/10(Mon)22:48 No.54166222
    >>54165621
    I'm 18. Self-taught all the way, since I was 13.

    I'm a pretty great coder for someone in my town, but I can't even hold a candle to the average programmer on the Internet.
    >> Anonymous 03/29/10(Mon)22:48 No.54166223
    >>54165699
    VB used to be a tool for business majors and people who wanted to make quick throwaway prototypes. Now it's basically C# with different syntax, which itself is basically Java with identical syntax with changes like 'the case conventions of some of the methods are different' and 'the addition of properties which are basically just methods with syntactic sugar' and 'the yield keyword' and some other stuff.

    The Java VM and the .NET CLR are rather different though, as are the associated built-in libraries.

    tl;dr no real difference but take the Java class anyway. Or better yet move out of the sticks and find a better school, fuck's sake.
    >> Anonymous 03/29/10(Mon)22:49 No.54166330
    >>54166109
    No harm in learning Java as a gentle introduction before going to C and C++.

    Avoid VB like the plague, though.
    >> Anonymous 03/29/10(Mon)22:50 No.54166438
    >>54165621
    I'm 25. I started in third grade in a TAG program with GW-BASIC, and I mostly went from there on my own. I have a BS in computer science and I'm currently working on my master's degree in robotics. I just got back from Hawaii presenting a paper on some software I wrote.

    Basically find a school. There are some unbelievably talented self-made guys but they're few and far between the 'teach yourself C++ in 24 hours' crowd.
    >> Anonymous 03/29/10(Mon)22:51 No.54166545
    >>54166438
    >the 'teach yourself C++ in 24 hours' crowd.

    Ugggh...

    That shit makes me cringe.



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