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  • Testing these changes: page limit raised from 11 pages to 16, max bumps set to 250, image replies set to 125.
    Pruning algorithm changed on the NWS boards to be based on popularity instead of time (this was already the method used on WS boards and /b/ & /r9k/).
    EDIT: Bumps on WS boards changed to 300, and image replies 150.

    File : 1268081695.png-(34 KB, 840x525, untitled.png)
    34 KB Anonymous 03/08/10(Mon)15:54 No.51846009  
    1. typical JRPG, sometimes has a second ending
    2. Bioware RPG, (starting level, branches out into whatever you want to do, ends with linear climax and a few different endings 2-3)
    3. Typical WRPG (linear beginning, some choices which effect gameplay, more linear, some different endings, possibly)
    4. Typical VN
    5. Heavy Rain (7 different endings, bad end if you let clerk guy die at holdup, rest all dependent on the last few scenes)

    Heavy Rain is a revolutionary attempt at story telling.
    >> Anonymous 03/08/10(Mon)15:55 No.51846090
    oh lawd
    >> Anonymous 03/08/10(Mon)15:55 No.51846110
    >>51846009
    >chrono trigger, shit load of endings
    >> Anonymous 03/08/10(Mon)15:56 No.51846147
    this reminds me... didn't heavy rain's promo have a picture showing how different it was from wrpg/jrpg storylines?

    I'm still lol'ing at that pic
    >> Anonymous 03/08/10(Mon)15:56 No.51846150
    You forgot Deus Ex.

    Make it so that it's like the WRPG kine, but with a lot more of those choices that don't really effect anything.
    >> Anonymous 03/08/10(Mon)15:56 No.51846168
    >story telling

    But i'm playing a video game.
    >> Anonymous 03/08/10(Mon)15:56 No.51846174
    THEN WHO WAS FFXIII
    >> Anonymous 03/08/10(Mon)15:56 No.51846184
    inb4 pnp rpg
    >> Anonymous 03/08/10(Mon)15:56 No.51846196
    >>51846110
    chrono is an exception to the rule
    >> Anonymous 03/08/10(Mon)15:56 No.51846200
    >>51846168

    And they can't have a good story?
    >> Anonymous 03/08/10(Mon)15:57 No.51846215
    What about Stalker? The ends all depended on how you acted in the game. And what about Bioshock games?
    >> Anonymous 03/08/10(Mon)15:58 No.51846320
    >>51846150
    I tried that with 3, but I hate using MS paint, plus my hand hurts, 3 is pretty representative of the choices in WRPGs - they're there, but they don't really do anything, whether those choices be side quests or otherwise
    >> Anonymous 03/08/10(Mon)15:58 No.51846371
    >>51846320

    I guess, but it was still goddamned awesome.
    >> Anonymous 03/08/10(Mon)15:59 No.51846386
    >>51846009
    >typical JRPG, sometimes has a second ending

    So all FF and not just the new one is linear? FF Fans TOLD
    >> Anonymous 03/08/10(Mon)15:59 No.51846420
    I guess Persona 2:EP is a typical WRPG, then.
    >> Anonymous 03/08/10(Mon)16:00 No.51846480
         File1268082003.png-(9 KB, 639x479, FFXIII.png)
    9 KB
    >>51846174
    >> Anonymous 03/08/10(Mon)16:00 No.51846497
    What is this 'VN' you speak of?
    >> Anonymous 03/08/10(Mon)16:00 No.51846521
    >>51846215
    Stalker is a sandbox RPG, it's like trying to put a story to GTA map or something, Stalker does have some main quests, but the story is not central to stalker, you basically make up your own story when you play
    >> Anonymous 03/08/10(Mon)16:00 No.51846570
    >>51846480
    lol'd
    >> Anonymous 03/08/10(Mon)16:01 No.51846582
    >>51846497

    Visual Novel?
    >> Anonymous 03/08/10(Mon)16:01 No.51846618
    >>51846196
    Chrono Trigger just has endings that require you to finish the game at certain points. It's not so much a branching path as a straight road with places you can get off to end the game

    >>51846168
    Yeah, I'd like games (IE RPGs) that focus on gameplay more than overall story, but as long as you have the people here only want "deep stories" you'll never see that happen
    >> Anonymous 03/08/10(Mon)16:02 No.51846663
    >>51846497
    visual novel

    >>51846420
    I only got past the first few levels of Persona, so I dunno

    Guys, you can maybe find one exception to each example, but for the most part, my first post is irrefutable.
    >> Anonymous 03/08/10(Mon)16:02 No.51846699
    Could Tactics Ogre (2) be an exception to the JRPG rule? I never managed to finish it but I've heard that the story branched out radically with each choice.
    >> Anonymous 03/08/10(Mon)16:04 No.51846915
    >>51846618

    Well, it's all about the type of game, and what I'm in the mood for.

    When playing Quake, I don't want a story. I'm in the game to kill things and wave my dick around. I want to feel like a badass. In a way, the graphics and overall atmosphere help accomplish this; you always feel like a badass each time you blow someone's head apart in an ancient castle.

    But sometimes, I really just want to experience a good story. So, I get Silent Hill 2 or something similar. It's just a different type of entertainment.

    Sometimes, you get both, like in the case of MGS3.
    >> Anonymous 03/08/10(Mon)16:05 No.51846986
    >>Heavy Rain is a revolutionary attempt at story telling.

    expecting troll replies, but surprisingly civil thread

    OP is basically right. No RPG I've ever played has had a "true" freedom of choice. Maybe there are a few which stand out, like Bloodlies and Deus Ex, but even they have very linear paths (in-fact Deus only has multiple endings because of the last choices you make, though you can kill off most characters in the game).
    >> Anonymous 03/08/10(Mon)16:06 No.51847075
    Soul Nomad has like 12 endings depending wich secundary character you choose to pay attention and two main games Good and Demon path, thats already more than most WRPG.
    >> Anonymous 03/08/10(Mon)16:06 No.51847097
    >3. Typical WRPG (linear beginning, some choices which effect gameplay, more linear, some different endings, possibly)
    I never played a good RPG
    >> Anonymous 03/08/10(Mon)16:06 No.51847138
         File1268082406.jpg-(22 KB, 400x400, 1262754645665.jpg)
    22 KB
    >>51846009
    >> Anonymous 03/08/10(Mon)16:07 No.51847165
    >>51846618
    exactly

    You can have a "deep story" and branching paths, and even good unrecycled gameplay, you just need to plan things out and efficiently create a game world.

    But devs would rather waste their time on art and voice acting, I guess, or something. It's really not rocket science.
    >> Anonymous 03/08/10(Mon)16:07 No.51847197
    >>51846986

    On the subject of Deus Ex, each choice you make does have a consequence, just not to the ending.

    Kill a bunch of terrorists at the fort? The quartermaster thinks you are too violent, and doesn't give you ammo.

    Don't kill agent Navarre? Now you have to fight her later, and she taunts you while in your cell.

    Kill the terrorist leader in the first mission? Enjoy not getting a mission bonus ever again.

    It's nice.



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