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02/22/10(Mon)12:29 No.50402156-
General pros and cons: --- Collectibles are always a retarded idea ++
Level designs were a little better. The Marine was still runnin n'
gunnin between checkpoints, but for the other two, the levels were built
around you having options to you, and I liked that. --- Obvious
complaint: Way too short. I blazed through the three campaigns on normal
mode in about six hours. A couple deaths here and there (with more than
a couple on fucking Bishop's OP shotgun, but mostly blazed through.
I'll be retrying it on hard, and then probably on the hardest, but
Aliens and Predator got shortchanged BAD. ++ Smoother overall. ---
Super bad plot. I know this game probably wasn't aimed at making a good
plot, but it was obvious where it was going from scene 1. --- Really
bad AI. Like, super stupidly bad. The AI aliens did no sneaking beside
spawning in vents; they just weaved around to try and make it hard to
shoot them, which didn't work. --- "MOUSE 1 NOW!!" "HIT MOUSE 2 OMG"
prompts. Obnoxious. I could probably have turned them off, but now that
I'm thinking about it, I didn't look. Made the already-bad AI even worse
when melee combat became Simon Says. ++ The heavy grab attacks are
great for when they're actually applicable. Silent stealth kills, etc.
If you try and use them when surrounded by people, yes, obviously you
are going to die immediately. Complaining about that is kind of silly --
be smart. They're great tools if you use them right. When you do ... so
satisfying. I love the Alien's "tail through your mouth" one. ++
Some of the places where they hid the Aliens were amazing. The nooks in
the hive tunnels, the first time I was caught by that, were done SO
well. ++ Graphic-wise, the movement of Aliens was a lot better.
They're more fluid, more like the movies, than the previous games. ---
Checkpoints were done okay, but I liked the save system more.
Old-fashioned that way, I guess. |