>> |
02/15/10(Mon)15:01 No.49664818The
game controls slightly better with a gamepad for some reason. Probably
just poor PC mapping or copy/paste from the consoles.
Either way,
the "shake the camera so violently you have no idea what's going on"
melee is probably some of the worst melee combat seen in a multiplayer
game. Really a shame, because the game would be fun without that
nonsense. A little movement is ok to simulate a bit of realism, but it
just has a total epileptic fit whenever you attack.
Other than
that, the Alien wall running is actually done worse than AvP2. I have no
idea how that's possible. One would think a decade in game design would
allow these things to progress. For some reason the auto-wallrun has
horrific detection and the manual control for it is extremely imprecise.
It's like it's just dumbed down or something. If you know exactly where
you want to go, it just puts you in that general area, rather than
exactly where you were looking. Problem with it is that this sometimes
lands you on something that puts you at 90 degrees (how you wanted) and
sometimes it hits an object next to where you were looking, and it puts
you at 180 degrees (not how you wanted).
The graphics are pretty
bad, even by console standards. It just looks like first generation
Xbox360 titles, stuff that's 4 years old, and only mildly better maxed
out on the PC. This isn't really a deal breaker though because the
concept of the title is solid. What kills it is the awful, awful melee
controls/camera.
The auto-lock on melee combat is like melee for
children or something. And as stated before, the violent camera
spasming doesn't actually accomplish anything except to frustrate the
user or make them feel detached from what's going on.
If they
ironed out the controls, auto melee, and the epilepsy camera, it'd be a
solid title. The way it plays now, it's going to end up as a bargain bin
title and that's a shame. |