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dumping copypasta
01/30/10(Sat)13:25 No.48090062Timed
forced stealth multiple escort item collecting water labyrinth levels
filled with invisible walls with FPS platforming, backtracking, oxygen
and stamina bars that make warning noises as they decrease, unskippable
2 hour tutorial intro level, unskippable in game hints, unskippable in
game text with the option to repeat everything you just read being the
default option, 50 digit case sensitive manual entry save system,
constant button matching minigames in order to do a common action, jump
button mashing in order to swim/stay afloat, one hit kill hazards, lock
on targeting where you can't choose your target and can target corpses,
NPC's are controlled by a microphone and only have one line that they
repeat every 20 seconds, and limited oxygen with instant game over for
friendly fire, heavy bloom, one enemy model for the entire game that
can only be knocked out by your weapons for 30 seconds until they
revive, EA Trax Soundtrack, in game advertisements, randomly added
objectives that you aren't told about, and horribly placed checkpoints
with limited saves played on co-op over XBox Live. There is a boss
fight at the end of every level that requires an unspecified item from
earlier in the level to beat and the NPC's fight in and aren't allowed
to die, but are killed off in a cutscene directly after the boss fight
ends. Every time you or an NPC dies you have to watch the death
cutscene and every time you respawn you can't skip the respawn cutscene. |