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    File : 1262268798.png-(138 KB, 450x393, sbard.png)
    138 KB Anonymous 12/31/09(Thu)09:13 No.45662949  
    FF1 - GOOD: Job system was good for its time. BAD: Difficulty spikes
    FF2 - GOOD: Good story for a game released in 1988. BAD: SaGa levelling.
    FF3 - GOOD: Good graphics and sound for an NES game. BAD: Job system isn't very good.
    FF4 - GOOD: Great storyline. BAD: Advancement system is uninnovative (does not include Decant Abilities for FF4DS).
    FF5 - GOOD: Awesome job system. BAD: Story is stupid and generic.
    FF6 - GOOD: Lots to see and do, especially after the floating continent. BAD: Any character can learn any spell.
    FF7 - GOOD: Memorable, well presented story. BAD: The music synth instruments are shockingly bad.
    FF8 - GOOD: Junction system. BAD: Enemy level scaling.
    FF9 - GOOD: Equipment-based advancement system. BAD: Forgettable story.
    FF10 - GOOD: Sphere grid system. BAD: Excessively linear.
    FF11 - GOOD: [Error: The property "good" can't be set for a game that has the property "MMORPG". BAD: It's an MMORPG. 'Nuff said.
    FF12 - GOOD: Music by Hitoshi Sakimoto. BAD: Characters don't do enough direct participation in the storyline.
    FF13 - GOOD: Crystalium system. BAD: Excessively linear.
    >> Anonymous 12/31/09(Thu)09:14 No.45663022
    ye, but I liked saga leveling
    >> Anonymous 12/31/09(Thu)09:15 No.45663061
    I... actually agree. Although I'd add forgettable storyline to XII as well.
    >> Anonymous 12/31/09(Thu)09:17 No.45663101
    Being told to walk back the way you came is still linear.
    >> Anonymous 12/31/09(Thu)09:18 No.45663162
    >FF6 - BAD: Any character can learn any spell.
    >FF10 - GOOD: Sphere grid system.
    >> Anonymous 12/31/09(Thu)09:19 No.45663194
    You know, this is the inherent problem with message boards. When someone is actually correct, there's nothing to discuss, so the thread dies.
    >> Scavenger of Human Sorrow !!bqk3K4od59V 12/31/09(Thu)09:21 No.45663287
    Edward really is a spoony bard.
    >> Anonymous 12/31/09(Thu)09:21 No.45663291
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    >>45663194

    This thread is now about Maru.
    >> Anonymous 12/31/09(Thu)09:23 No.45663350
    >>45662949
    OP you forgot something.

    FF1-FF13: UTTER GAY SHIT
    >> Scavenger of Human Sorrow !!bqk3K4od59V 12/31/09(Thu)09:24 No.45663393
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    >>45663350

    Go back to Call of Duty 6.
    >> Anonymous 12/31/09(Thu)09:24 No.45663402
    only big disagreement i have here is that i actually really liked the enemy level scaling in FF8. one of my big problems with final fantasy games is the "get ass kicked; grind; try again" mantra, which FF8 dealt with in a pretty reasonable fashion.

    also you didn't list triple triad as FF8's good quality. tsk.

    also, you listed "any character can learn any spell" in FF6's bad, but not in FF10's?
    >> Anonymous 12/31/09(Thu)09:26 No.45663481
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    >>45663350

    Tidus and Vaan are pretty gay, but are you telling me that Firion, Cecil, and the onion kids are totally gay?
    >> Anonymous 12/31/09(Thu)09:29 No.45663575
    >>45663481
    I'm sorry but the Onion Kid in Dissidia was the gayest character.
    >> Anonymous 12/31/09(Thu)09:29 No.45663580
    FF1 - GOOD: Jobs. BAD: Poor story and characters.
    FF2 - GOOD: The Emperor. BAD: Stat growth.
    FF3 - GOOD: Improved jobs. BAD: Poor story and characters.
    FF4 - GOOD: Five man party, excellent characters and story. BAD: Generic.
    FF5 - GOOD: Best job system. BAD: Poor story.
    FF6 - GOOD: Great characters and story. BAD: Nothing.
    FF7 - GOOD: Memorable, well presented story. BAD: Nothing.
    FF8 - GOOD: Junction system. BAD: Too easy.
    FF9 - GOOD: Characters and class based gameplay. BAD: Nothing.
    FF10 - GOOD: Story. BAD: Linearity and sphere grid.
    FF10-2 - GOOD: Battle system & Dresspheres. BAD: Excessively girly and poor story.
    FF11 - Haven't played.
    FF12 - GOOD: Great battle system, no random battles and non-linearity. BAD: Character development.
    FF13 - GOOD: Story. BAD: Linearity
    >> Anonymous 12/31/09(Thu)09:30 No.45663602
         File1262269804.jpg-(123 KB, 1215x601, FF.jpg)
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    >> Anonymous 12/31/09(Thu)09:30 No.45663629
    >>45663580
    >lolitrolu
    >> Anonymous 12/31/09(Thu)09:31 No.45663648
    >>45663575
    too bad he's one of the best

    granted, it's a skill > character game (thank god), but, still, a good melee OK is a fearsome opponent
    >> Anonymous 12/31/09(Thu)09:32 No.45663700
    All of the stories are bad and forgettable.
    >> Anonymous 12/31/09(Thu)09:32 No.45663703
    >>45663580
    You know what, I'd be happy with X redone with X-2s battle system. Just, you know, call it job changing, not dress spheres.
    >> Anonymous 12/31/09(Thu)09:32 No.45663706
    >FF11 - GOOD: [Error: The property "good" can't be set for a game that has the property "MMORPG". BAD: It's an MMORPG. 'Nuff said.

    DOHOHOHOHO
    >> Anonymous 12/31/09(Thu)09:33 No.45663723
    >>45663648

    Absolutely terrible character, with an awful mixup game, zero chance of breaking the opponent, terrible range, easily punishable wind-down lag and easily blockable, unless he's above you.
    >> Anonymous 12/31/09(Thu)09:33 No.45663724
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    >>45663602

    Notice this only covers the first 10 FFs. It's because the guy committed suicide after playing the atrocity that is FF11.
    >> Anonymous 12/31/09(Thu)09:33 No.45663725
    >>45663648
    We're not talking about gameplay, we're talking about how much of a faggot he is. God damn just accept what I told you. He looks like fucking Sora.
    >> Anonymous 12/31/09(Thu)09:33 No.45663729
    >>45663648

    Too bad he's actually in bottom tier.
    >> Anonymous 12/31/09(Thu)09:34 No.45663755
    >>45663580
    >FF7 - BAD: Nothing.
    It amazes me how anyone can actually think that.
    >> Anonymous 12/31/09(Thu)09:34 No.45663765
    whats the best system/platform for every FF assuming it has remakes/ports etc. to other systems?
    >> Anonymous 12/31/09(Thu)09:34 No.45663766
    >>45663724
    >Comparing FF to MH

    Don't.
    >> Anonymous 12/31/09(Thu)09:34 No.45663768
    >>45663724
    >Never played FFXI
    >> Anonymous 12/31/09(Thu)09:34 No.45663779
    >FF6 - GOOD: Lots to see and do, especially after the floating continent. BAD: Any character can learn any spell.

    Personally, I disagree, I like games where any character can learn any spell. It's better than other RPGs where I have to choose between the characters I like and the ones with the abilities I like.

    Also, you forget to list that FFIX was also good for having awesome art direction.
    >> Anonymous 12/31/09(Thu)09:35 No.45663793
    >>45663755

    what was bad, other than

    >lol emo

    which it wasn't.
    >> Anonymous 12/31/09(Thu)09:35 No.45663818
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    >FF11 - GOOD: [Error: The property "good" can't be set for a game that has the property "MMORPG". BAD: It's an MMORPG. 'Nuff said.

    Awww...wutsamatter, your parents wouldn't pay a monthly fee for youuuuuu?
    >> Anonymous 12/31/09(Thu)09:36 No.45663849
    >>45663793
    Battle system, music, plot. Just about every redeemable aspect of a JRPG fails in FF7. Oh wait, but it's 3D and people played it when they were 10. That's worth something.
    >> Anonymous 12/31/09(Thu)09:37 No.45663859
    >FF8 - GOOD: Junction system. BAD: Enemy level scaling.

    You got your good and your bad mixed up.
    >> Anonymous 12/31/09(Thu)09:38 No.45663879
    >ff9
    >forgettabe story

    Woah woah woah back the troll express up motherfucker.
    >> Anonymous 12/31/09(Thu)09:39 No.45663915
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    >> Anonymous 12/31/09(Thu)09:40 No.45663965
    >>45663818
    You're using that argument wrong. Terribly, terribly wrong.
    >> Anonymous 12/31/09(Thu)09:42 No.45664005
    >>45663859
    Wait, enemy level scaling is a good thing? It makes leveling pointless, and can possibly make leveling weaken you if you don't build the character right. I'd rather see leveling removed entirely than a game scale enemy levels too.
    >> Anonymous 12/31/09(Thu)09:42 No.45664015
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    >>45663818

    MMOs are stuck in a rut. Developers aren't interested in constantly interacting with the game world to create epic plots that players can't. Instead, it's just static monster killing for a monthly fee.

    If you're into that, something like PSO is probably better.
    >> Anonymous 12/31/09(Thu)09:44 No.45664064
    >>45664015
    >Instead, it's just static monster killing for a monthly fee.

    Okay, you haven't played FFXI.
    >> Anonymous 12/31/09(Thu)09:45 No.45664097
    4: I liked the advancement system because it kept people locked in their classes. And the majority of those characters (some of the best in any FF game, mind you... Kain and Rydia, in particular) were heavily dependent on their classes. By no means am I claiming this should always happen, but it worked in this game.

    5: you forgot good characters. Galuf, Bartz, and Faris are bad ass.

    8: I actually liked the junction system. It took me a while to really get a firm grasp on how to use it properly, but once I did I enjoyed it. What sucked about it, however, was standing in battle and drawing magic all day long. Fuck that.

    That is all.
    >> Anonymous 12/31/09(Thu)09:45 No.45664110
    >FF3
    >Job system isn't very good
    Please elaborate? I haven't played any FF so far before 10, and the job system in FF interested me a lot. By coincident my cousin gave me FF3 for the DS for Christmas, and I saw it has a job system. It should be allright, no?
    >> Ultimate Idort! !aVFEC22V.o 12/31/09(Thu)09:45 No.45664111
    ITT people who didn't play FFXI.
    Protip: It's the best game since VI. Must suck to be thirteen and not be able to pay the monthly fee, though.
    >> Anonymous 12/31/09(Thu)09:47 No.45664141
    >>45664015
    I blame bandwidth forcing them into the old click and watch mode and nothing else. I am so sick of click and watch. I want one where I dodge and block because of my twitch skills, not math. I want massively multiplayer online Devil May Cry.
    >> Anonymous 12/31/09(Thu)09:48 No.45664195
    >>45664097
    Nigga gots to learn to refine magic.
    >> Anonymous 12/31/09(Thu)09:48 No.45664198
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    >>45664110

    The remake's job system is a bit better than the original's. The downside is that they made it so job changing is heavily penalized. Your abilities are reduced for a certain number of battles, and the job level system means frequent job changing can gimp your characters.
    >> Anonymous 12/31/09(Thu)09:49 No.45664208
    >FF7 - Memorable, well presented story.

    AHAHAHHAHAHHAHAHAHAHAHAHAH. Hilarious, OP.
    >> Anonymous 12/31/09(Thu)09:49 No.45664231
    >>45664141
    SWORD & BLADE MOTHERFUCKER
    >> Anonymous 12/31/09(Thu)09:49 No.45664247
    >>45663602
    Switch the expressions for 5 and 9 and that's pretty much spot on
    >> Anonymous 12/31/09(Thu)09:50 No.45664263
    >FFI - BAD: Difficulty spikes
    >FFII - BAD: SaGa leveling.

    How are these bad?

    >FFIII - BAD: Job system isn't very good.

    Opinion. It's better than FFI's.

    >FFVI - BAD: Any character can learn any spell.

    You could apply this to pretty much every Final Fantasy after I that isn't IV and IX. Also, that's not what made FFVI a bad game.

    >FFVII - BAD: The music synth instruments are shockingly bad.

    Eh, technology can be blamed for it. The in-game instrumentations didn't actually get good until FFX because technology finally allowed for good sound. Rearrangements of the FFVII OST are actually rather good.

    >FFVIII - BAD: Enemy level scaling.

    I don't see how this, really, is bad. Also, not what made VIII a bad game.

    >FFIX - BAD: Forgettable story.

    Kuja tried to fuck shit up ala Kefka, if memory serves. Huh, I guess you're right.

    >FFX - BAD: Excessively linear.

    JRPG. 'Nuff said.

    >FFXII - BAD: Excessively linear.

    Again, JRPG. Also not what made XII a bad game.
    >> Anonymous 12/31/09(Thu)09:50 No.45664278
    >BAD: SaGa levelling.
    Haha, oh wow.
    >> Anonymous 12/31/09(Thu)09:50 No.45664285
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    >>45664111
    >Calling someone 13 because they don't like a game you like
    >> Anonymous 12/31/09(Thu)09:51 No.45664308
    >>45664111
    > Protip: It's the worst game since VI. Must suck to not be thirteen and have mom pay the monthly fee, though.
    >> Anonymous 12/31/09(Thu)09:51 No.45664322
    FFX-2 had the best job system. And they really need to remake FF5 using it.
    >> Anonymous 12/31/09(Thu)09:52 No.45664331
    >>45664141
    That would be only possible with local servers with 20 ms ping.
    >> Anonymous 12/31/09(Thu)09:52 No.45664348
    >FF7 - GOOD: Memorable, well presented story.

    eheu.
    >> Anonymous 12/31/09(Thu)09:53 No.45664388
    Why do people hate VIII?
    I enjoyed it ;_;
    >> Anonymous 12/31/09(Thu)09:54 No.45664402
    >FF3
    >anything bad

    I heartily disagree. 3 is still my favorite FF but that's also partly because nostalgia so pardon me
    >> Anonymous 12/31/09(Thu)09:54 No.45664405
    Gentlemen, I think we got trolled, or OP is really retarded.
    >> Anonymous 12/31/09(Thu)09:55 No.45664439
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    >>45664331

    That means OnLive will have the first twitch battle system MMO, amirite?
    >> Anonymous 12/31/09(Thu)09:55 No.45664453
    >>45664110

    I really liked III on the DS, mostly because of its job system. About the only job systems that are better are the Tactics (PS1) system and the FFV system.

    >>45664208
    >>45664348

    You won't admit to it, but you probably remember FFVII's story better than most other FFs.
    >> Anonymous 12/31/09(Thu)09:56 No.45664484
    >ff1-12
    >all bad
    fix'd
    >> Anonymous 12/31/09(Thu)09:56 No.45664489
    FFXI GOOD: The Music
    >> Anonymous 12/31/09(Thu)09:56 No.45664515
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    >>45664278

    It's actually worse than SaGa levelling with FF2. The only way to level up your skills efficiently is to use the select-cancel exploit.
    >> Anonymous 12/31/09(Thu)09:56 No.45664519
    >>45664198
    thanks brah. I think I'll be okay with that. Black Belt, Sage & evoker look badass
    >> Anonymous 12/31/09(Thu)09:57 No.45664534
    >>45662949
    >FF7 BAD: The music synth instruments are shockingly bad.

    Then stop playing the PC port with the shitty MIDI chiptunes asshat
    >> Noblesse Oblige !w1OqvVniJE 12/31/09(Thu)09:57 No.45664550
    FF9 is the best game since FFVI.
    FFXI has the best storylines.
    The only problem is that they are hardly accessible, requiring much, much more time than anyone wants to spend to get through them.
    the ends don't justify the means.
    >> Anonymous 12/31/09(Thu)09:58 No.45664583
    >>45664141
    NCSoft keep releasing trailers that look like that. Maybe eventually they'll actually make a game that looks like that, or make a more accurate trailer where the player slams 5 toolbars of nearly identical abilities, watches numbers rise out of something for 10 hours glancing down at their xp bar (you'd probably need to timelapse this bit), then cancels their subscription.
    >> Anonymous 12/31/09(Thu)09:58 No.45664591
    >>45663849

    >Music
    >Plot

    lol what you on?
    >> Seqi 12/31/09(Thu)09:59 No.45664615
    >FF8 - GOOD: Junction system
    FF9 - BAD: Forgettable story

    THE FUCK?
    >> Anonymous 12/31/09(Thu)09:59 No.45664622
    Why do people hate FFII's leveling system? It was so easily exploitable and makes for quite possibly the easiest Final Fantasy. Easier than FFI even, which is child's play.
    >> Anonymous 12/31/09(Thu)10:00 No.45664646
    FF2 - FISTS OF STEEL.
    >> Anonymous 12/31/09(Thu)10:00 No.45664657
    >>45664141
    You sir haven't played Global Agenda.

    The beta is awesome.
    >> Anonymous 12/31/09(Thu)10:00 No.45664670
    >another Final Fantasy thread that forgets The Lion War
    >> Anonymous 12/31/09(Thu)10:00 No.45664679
    >>45664453
    You serious? FFIII had a horrible job system. Yeah, there were lots of different jobs to choose from, but most of them were functionally identical, and the game actually encourages you to just pick one job per character and stick with it as long as possible.
    >> Anonymous 12/31/09(Thu)10:01 No.45664707
    FF1
    PRO: Created some iconic imagry that would still be in use decades later; class system.
    CON: Difficulty spike (due to a number of different factors)

    FF2
    PRO: First attempt at a real story, characters were a step above FF1's.
    CON: Leveling system was a wonderful combination of annoying and abusable.

    FF3
    PRO: Introduces class-change system.
    CON: Class-change system obviously needs some more work.

    FF4
    PRO: Storyline! First FF with a real attempt at a story and fleshing out the characters. Characters all have a unique role gameplay wise as well.
    CON: Stuff removed for english release. Story can be a bit cheesy.

    FF5
    PRO: Job system reintroduced and greatly improved.
    CON: Storyline took a sharp fall, especially compared to FF4. Job system + unique characters = the start of that everyone is a thief-wizard-knight with all abilities trend.

    FF6
    PRO: Music, graphics, and the best story and characterization thus far.
    CON: Second half of the game loses a lot of focus.
    >> Anonymous 12/31/09(Thu)10:01 No.45664708
    >>45664388
    A). It's popular
    B). The fanbase


    Really, it has a really cool story, it's entertaining in a silly way, an abundance of rewarding sidequests, the best villain in the series(no seriously, Sephiroth was really well written compared to the others), and a fun world to explore. I don't get the hate either
    >> Anonymous 12/31/09(Thu)10:01 No.45664726
    >>45663602

    I'm ok with this
    >> Anonymous 12/31/09(Thu)10:01 No.45664736
    >>45664707
    FF7
    PRO: FFVI's achievements + new hardware = Fantastic game. Brought FF and RPGs to the masses.
    CON: Took the "every character is a blank slate" hook and ran with it.

    FF8
    PRO: Innovative juntion system, enemy level ups, and a lack of equipment. Gameplay wise, one of FF's most innovative games.
    CON: The story and characters are okay at best, unbareable at worst ("TRAINS TRAINS TRAINS~!").

    FF9
    PRO: Nostalgia city. Goes back to older battle systems (and does it well), and every character has a unique gameplay role.
    CON: Story really gets wonky at points. Missable items means missable character skills.

    FF10
    PRO: Beautiful world. Sphere grid strikes good balance between "specialized" characters and "blank slate" characters. Introduces voice acting to the series.
    CON: Introduces bad voice acting to the series.

    FF11
    I've never actually played this, so I have no opinion on it.

    FF12
    PRO: No random battles. Voice acting a step above FF10's (not that that's hard to do, but still...).
    CON: Game can get particularly bland at times. Many of your party members simply don't matter storywise.
    >> Anonymous 12/31/09(Thu)10:01 No.45664738
    >>45664622
    > easy
    > exploitable
    Which of these two make a good game?
    >> Anonymous 12/31/09(Thu)10:02 No.45664745
    >>45664670

    Everybody already knows that FFT is awesome. We're talking about the main series.
    >> Anonymous 12/31/09(Thu)10:02 No.45664773
    >>45664670

    Tactics doesn't belong here because there's nothing bad about it.

    >>45664679

    Really? 'Cause I never saw a problem with changing classes when needed.
    >> Anonymous 12/31/09(Thu)10:03 No.45664798
    >>45664622
    >>Why do people hate FFII's leveling system? It was so easily exploitable

    there you go brah
    >> Anonymous 12/31/09(Thu)10:03 No.45664800
    FFVII far improved on FFVI. I mean, it was a bit less deep in terms of emotion, but in many ways I prefer jolly Cloud to emo Celes. And Sephiroth is a much more believable and well presented villain that Kefka.

    Sorry for putting it so brashly.
    >> Anonymous 12/31/09(Thu)10:03 No.45664804
    >>45662949
    >implying FFX wasn't linear for the first half of the game.
    >> Anonymous 12/31/09(Thu)10:04 No.45664829
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    >>45664773

    >there's nothing bad about it
    >> Anonymous 12/31/09(Thu)10:04 No.45664850
    >>45664738

    A good game is determined by how much fun you have.
    >> Anonymous 12/31/09(Thu)10:05 No.45664864
    >>45664773
    Unless you happen to grind every single job for every single character, you reset at job level 1 when you change jobs. Your characters are strongest if you just pick the strongest jobs as soon as they're available, and never change.
    >> Anonymous 12/31/09(Thu)10:05 No.45664887
    >>45664829

    A poor translation is negligible.
    >> Anonymous 12/31/09(Thu)10:06 No.45664919
    >>45664864

    Well, maybe you just don't like experimentation and trying different things other than just Ninja/Ninja/Sage/Devout
    >> Anonymous 12/31/09(Thu)10:08 No.45664962
    >>45664864
    There are certain fights where you're supposed to mix it up though. For the giant rats where you get the Leviathan's Eye you're supposed to switch to a magic party and the game basically beats you over the head with the fact that you're supposed to use all Dragoons against Garuda. There are more examples too but these are the ones that stick out.
    >> Anonymous 12/31/09(Thu)10:08 No.45664972
    >FF5 - GOOD: Awesome job system. BAD: Story is stupid and generic.
    wait, what was generic about it? it may have been stupid at some points but really not too many, and it was pretty original, especially since it was 1992, i hope you're not judging it based on today, where it may seem generic because tons of things have been similar since then
    >> Anonymous 12/31/09(Thu)10:09 No.45665008
    >>45664829
    The hilarity that this provides is over and above most intentional jokes made by other Final Fantasy games.
    >> Anonymous 12/31/09(Thu)10:09 No.45665013
    >>FF7 - GOOD: Memorable, well presented story

    Considering it's stolen directly from VI, I'm not surprised it's good for that. Other than copying, though, what else is VII known for being good at?
    >> Anonymous 12/31/09(Thu)10:09 No.45665015
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    Hey faggots, Final Fantasy Adventure here. How's it feel to not be the best Final Fantasy game ever? I sure as fuck wouldn't know
    >> Anonymous 12/31/09(Thu)10:09 No.45665036
    Why is linear considered bad all the time ?
    I think some game should be linear.
    >> Noblesse Oblige !w1OqvVniJE 12/31/09(Thu)10:10 No.45665043
    >>45664972
    Such is the folly of children.
    >> Anonymous 12/31/09(Thu)10:10 No.45665051
    >>45664887

    lol, the poor translation is part of the charm same with all pre FF8 JRPGs, I just can't enjoy the PSP version with the redone script.
    >> Anonymous 12/31/09(Thu)10:10 No.45665053
    >>45664850
    I disagree. I think it's possible to look at a game and say whether it's objectively good or bad, instead of subjectively "measuring" fun.

    I mean, if half of the PS2 owners in the world said that Kingdom Hearts 2 was their super-favorite, would you say that it's one of the best games ever?
    >> Anonymous 12/31/09(Thu)10:10 No.45665077
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    >>45665015

    >implying that Seiken Densetsu is a Final Fantasy game.
    >> Anonymous 12/31/09(Thu)10:11 No.45665092
    >>45664829

    I played this for the first time when I was 11 and I had no idea that the translation was just bad. I thought I was just a dumb kid for not being to understand everything
    >> Anonymous 12/31/09(Thu)10:11 No.45665093
    >>45664707
    >>45664736
    imokaywiththis.jpg
    >> Anonymous 12/31/09(Thu)10:11 No.45665101
         File1262272297.jpg-(61 KB, 560x408, Jackie Chan.jpg)
    61 KB
    >>45665015
    Palmtrees. Eight.
    Raged so hard man.
    >> Anonymous 12/31/09(Thu)10:12 No.45665115
    >>45665051
    I ONLY agree for the purposes of battle shouts from FFT. Those were awesome. Bad translation in actual dialogue is bad.
    >> Anonymous 12/31/09(Thu)10:12 No.45665148
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    28 KB
    >>45665051

    The remake has a different problem. There's obviously some translator at Square-Enix who likes pseudo-Shakepearean English and puts it in any game where the setting could conceivably support it.

    That guy needs to be fired, for the sake of the games.
    >> Anonymous 12/31/09(Thu)10:13 No.45665182
    >>45664850
    I don't enjoy a game where it's he norm to cancel attack actions until I can 1-shot everything unarmed.
    >> Anonymous 12/31/09(Thu)10:14 No.45665201
    >>45665053

    No. But what you're all failing to understand is that good and bad are subjective, opinionated. If I'd enjoyed playing Kingdom Hearts 2, I would have thought it a good game. I'm not basing what's good and bad off of the majority's opinion, I base it on my own.
    >> Anonymous 12/31/09(Thu)10:14 No.45665214
    >>45665101
    Oh fuck that

    But yeah, this was my favorite GB game when I was a kid until my brother sold it for a copy of GTAIII. This past Christmas though he got me a Super Game Boy and a copy of this game :3
    >> Anonymous 12/31/09(Thu)10:15 No.45665242
    >>45664919
    I didn't use those classes, but since most of the jobs are functionally identical, pretty much everyone used a variation of "melee class/melee class/healer/magic attacker." Plus, be honest, what's the big difference between a Dragoon and a Dark Knight, if they're both just going to use "Fight" every turn."

    >>45664962
    So sometimes the game says "use this job!" Maybe three or four times that happens. It's still a crappy system. You're never really encouraged to mix it up, you're encouraged to pick a setup and grind it.
    >> Anonymous 12/31/09(Thu)10:17 No.45665338
    >>45665242

    ...actually my ending party was a Sage/Ninja/Dragoon/Dark Knight. Against the Cloud of Darkness, I found my Dragoon using Jump a lot. And in random encounters, my Dark Knight did use Souleater, just because it made battles quicker since Dark Knight Ingus was a beast and pretty much maxed damage on that.
    >> Anonymous 12/31/09(Thu)10:18 No.45665342
    >>45665201
    You said that "good and bad are determined by how much fun you had" didn't you?
    >> Anonymous 12/31/09(Thu)10:18 No.45665347
    >>45665148
    I liked the new translation.
    >> Anonymous 12/31/09(Thu)10:18 No.45665361
    >FF6 - GOOD: Lots to see and do, especially after the floating continent. BAD: Any character can learn any spell.

    I agree and disagree with this.

    Being able to learn any spell lets you chose your favorite characters.

    However, making everyone learn Quick and Ultima, and spamming it and then complaining that the game is too easy really kills any fun you would have with it.

    I prefer to just teach everyone healing and status magic, have only Celes, Terra, and Strago learn actual spells, and play the game like that.

    It's a lot more fun.
    >> Anonymous 12/31/09(Thu)10:18 No.45665365
    >>45665342

    That's what I said.
    >> Anonymous 12/31/09(Thu)10:18 No.45665367
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    >>45665242

    This, basically.

    If you're going to make a game with changable jobs as a selling point, then the game needs to be made so that changing jobs is useful. In FF3DS, the setup does its best to penalize you.
    >> Anonymous 12/31/09(Thu)10:19 No.45665383
    >>45665242
    >I vehemently dislike a game from 1990 because the job system isn't good by standards of 20 years later
    >> Anonymous 12/31/09(Thu)10:19 No.45665389
    >>45665242

    >implying Dragoon can't jump instead of fight
    >> Anonymous 12/31/09(Thu)10:21 No.45665443
    >Music by Hitoshi Sakimoto

    wut. That music was rather weak compared to games like 10, 8, and 7
    >> Anonymous 12/31/09(Thu)10:21 No.45665468
    >>45665013
    A series can't 'steal' from itself.
    >> Anonymous 12/31/09(Thu)10:25 No.45665588
    >>45665443
    Sakimoto is probably my least favorite popular composer after Motoi Sakuraba. Odin Sphere is the only soundtrack that he's made that feels original at all
    >> Anonymous 12/31/09(Thu)10:25 No.45665600
    >>45665383
    Well, then that's an area where you and I are different men. Plenty of games from the 90s are still great today, so I'm not willing to give FF3 a pass card because "it was swell at the time." Plenty of old games are still fun today, and if FF3 isn't, screw it.

    >>45665389
    It could jump, but you're better off using Fight with a Dragoon, because with Fight, you can hit about 30 times, and if your Dragoon is on the ground, the nasty boss monster is more likely to hit him and he'll live. If your Dragoon is in the air, an attack is probably going to hit your White Mage-variation and kill it.
    >> Anonymous 12/31/09(Thu)10:26 No.45665625
    >>45665468

    Fair enough, but are you denying or supporting that VII just copied VI's story line nearly down to the T?
    >> Anonymous 12/31/09(Thu)10:26 No.45665631
    >>45665600

    >an attack is probably going to hit your White Mage-variation and kill it.

    Then you weren't leveled high enough.
    >> Anonymous 12/31/09(Thu)10:28 No.45665711
    >>45665631
    Okay, so if any of my characters are ever killed in battle, ever, I just didn't grind enough. Beautiful. That's why the turn-based RPG is such a great genre, the plethora of strategy choices and interesting scenarios available.
    >> Anonymous 12/31/09(Thu)10:29 No.45665744
    Only faggots grind.

    Real men use their brain.
    >> Anonymous 12/31/09(Thu)10:30 No.45665774
         File1262273442.jpg-(19 KB, 180x283, 180px-Kainhighwind.jpg)
    19 KB
    >>45665600

    If your mage gets whacked in one shot and it wasn't some uber-special-once-every-five-turns-bahamut-countdown-attack or something similar, you weren't leveled enough. And if that's the case, your entire party will get wiped out. Except our friendly dragoon, who continues to remain airborne.
    >> Anonymous 12/31/09(Thu)10:30 No.45665778
    >>45665711

    If a single attack is powerful enough to kill one of your characters in one shot, then you weren't doing things correctly.
    >> Anonymous 12/31/09(Thu)10:31 No.45665789
    >>45662949
    >bawww communities scare me and i dont have money for monthly fees, so i'll assume a game is bad because it doesn't fit my tastes and it's cool to jump on the hate bandwagon bawwwwww


    FFXI has an awesome storyline, extremely well done job system, shitload of stuff to do compared to other games, 90% of the stuff you can do in any Final Fantasy including chocobo breeding, and the exact same battle style and you say it's "bad" just because it's a MMORPG?
    >> Anonymous 12/31/09(Thu)10:31 No.45665803
    So I guess I'm the only one here that loved X-2 the most out of the most recent FF only because there wasn't ever a girly male lead?

    And 8 isn't as bad as anyone says. As long as you use cheat codes for the magic you can enjoy the game much more. Enemy scaling prevented grinding.
    >> Anonymous 12/31/09(Thu)10:31 No.45665805
    >>FF8 - GOOD: Junction system.

    It's my only fault with the game. Made you too powerful.
    >> Anonymous 12/31/09(Thu)10:31 No.45665808
    >>45665744
    In a strategy-oriented game, yes, totally. In Final Fantasy 3, there's literally nothing to do but grind, since your strategies are always limited to "fighter gonna fight, healer gonna heal, summoner gonna summon."
    >> Anonymous 12/31/09(Thu)10:32 No.45665849
         File1262273562.png-(1.09 MB, 1360x690, freddie13.png)
    1.09 MB
    >>45665711

    I think it's actually a function of FF3's age. Even in FF4, you could put Rosa in the back row and not worry that much about her dying because of getting hit while Kain is jumping. FF3 has no rows, so you're always exposed.
    >> Anonymous 12/31/09(Thu)10:33 No.45665882
    >>45665849

    FFIII DS had rows.
    >> Anonymous 12/31/09(Thu)10:34 No.45665918
    you forgot draw for ff8
    >> Anonymous 12/31/09(Thu)10:35 No.45665956
    >>45665774
    >>45665778
    I never said that the mage goes from 100% to 0% hit points, I just said that "sometimes your healer gets killed." If your tanks aren't there to take hits, your healer getting killed is more likely, ergo, jumping is a bad choice.
    >> Anonymous 12/31/09(Thu)10:35 No.45665968
    >>JRPG
    >>Excessively linear

    I have some bad news for you guys
    >> Anonymous 12/31/09(Thu)10:35 No.45665976
    >>45665625
    I'll have to agree with you, since I believe that all the FF stories are pretty much the same thing with different skins, not just VI and VII. That doesn't bother me though. I'm in it for the build-up, not the punchline.
    >> Anonymous 12/31/09(Thu)10:35 No.45665985
    >>45665956

    Dragoons aren't tanks.
    >> Anonymous 12/31/09(Thu)10:37 No.45666041
    >FF10 - GOOD: Sphere grid system.

    It was horrible.

    >FF7 - GOOD: Memorable, well presented story.
    Well presented, yes. Memorable, no. It was okay, but only memorable because they keep deep-throating people with prequels, and sequels and extras and movies and all the franchise milking they can think of.

    >FF11 - GOOD: [Error: The property "good" can't be set for a game that has the property "MMORPG". BAD: It's an MMORPG. 'Nuff said.


    You are a huge cock-devouring faggot, too. 'Nuff said.
    >> Anonymous 12/31/09(Thu)10:38 No.45666062
         File1262273891.png-(826 KB, 700x560, freddie14.png)
    826 KB
    >>45665968

    Some JRPGs stand out among their peers for being even more linear than normal. I assume this is what's going on here.
    >> Anonymous 12/31/09(Thu)10:38 No.45666085
    >>45665985
    They have high attack, defense, and HP.



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