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  • File : 1257874579.jpg-(41 KB, 604x453, 1257452666136.jpg)
    41 KB Anonymous 11/10/09(Tue)12:36 No.42002730  
    The amount of skill required to be good at a shooter is proportional to the amount of hits a person can take before dying.

    In Counter Strike,you can survive 2,maybe 3 shots before going down to most guns.This gives you less time to react and thus less chance to turn the situation around.This means that Counter Strike comes down to luck,as the person that sees the other first will kill the other 9 out of 10 times.

    In Halo 3,you can take as few as 4 shots from a BR and die,but most of the time it will take up to 7 to die.This gives you more time to react and the ability to out-shoot your attacker or find cover.Halo is less about luck and more about skill.
    >> Anonymous 11/10/09(Tue)12:37 No.42002786
    lolno
    >> Anonymous 11/10/09(Tue)12:38 No.42002821
    Halo is about jumping.
    >> Anonymous 11/10/09(Tue)12:42 No.42003004
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    >> Anonymous 11/10/09(Tue)12:44 No.42003112
    >>42002821

    >jumping

    This is why I don't like Halo, it's too fucking floaty.
    >> Anonymous 11/10/09(Tue)12:45 No.42003186
    >>42002730
    so if you are playing on a game server with god mode on, game will be so hard and requires so much skill that noone is able to kill each other?
    >> Anonymous 11/10/09(Tue)12:46 No.42003213
    that's what those faggots who played quake said when they kept dying in instagib games
    >> Anonymous 11/10/09(Tue)12:46 No.42003229
         File1257875195.jpg-(31 KB, 512x384, 1257452886940.jpg)
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    TOM MORELLO
    >> Anonymous 11/10/09(Tue)12:46 No.42003240
    >implying that using strategy and catching your enemy off guard takes less skill than jumping around spraying everything
    >> Anonymous 11/10/09(Tue)12:47 No.42003283
    Captain King has pioneered the following in vidyagaems:
    -Made Dual wielding Useless and binary
    -Recharging shields that allows you forget about tactical choices (good FPS's don't copy it)
    -Static short-ranged grenade button
    -Dumbed down lock-on melee attack
    -Cliché characters with as much depth as a puddle (master chief, arbiter)
    -Very overused and predictable storyline
    -Was the only thing the Xbox had
    -Made LAN parties cool for 12 year olds
    -Replays that are only a recreation of what happened
    -First ever console FPS to include a map editor that only allows you to drag and drop items
    -Horrid nazimatch online play with no control on what map to play
    -Vehicles that handle and react like bumper cars
    -It is so overrated that it has ruined the FPS franchise as every developer tries to copy it
    -Generic poor quality orchestral music (before it everything was just innovative stylistic music)
    -AI that becomes noticeably more retarded on higher difficulties when they gain the advantage of more health and damage.
    >> Anonymous 11/10/09(Tue)12:47 No.42003284
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    >> Anonymous 11/10/09(Tue)12:47 No.42003289
    >>42003213
    Mutators:
    * Instagib
    * Fatboy

    shit was so cash
    >> Anonymous 11/10/09(Tue)12:47 No.42003296
         File1257875271.jpg-(46 KB, 370x310, 1248782067609.jpg)
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    >> Anonymous 11/10/09(Tue)12:47 No.42003303
    >>42003186
    WHAT
    >> Anonymous 11/10/09(Tue)12:48 No.42003351
    One has autoaim, the other doesn't.
    >> Anonymous 11/10/09(Tue)12:49 No.42003366
    I'll have to agree with OP actually. I remember reading a thread where someone points out the differences in CoD MW and Halo3, and made some really valid points about the differences. To keep your reticule on an enemy and have consistent headshots until he dies takes a lot more skill and patience than any twitch shooter.

    Of course that's been negated by moon like jumping and auto-aim, but the technique required is still there.
    >> Anonymous 11/10/09(Tue)12:49 No.42003377
    Sir, in a real life military situation, it does take one shot to down you, and most of the time yes, it is first see, first shoot, but that is skill. There is skill in checking your corners, keeping tight cover, etc. In the army, we do not fucking run around in the middle of a grassy field holding plasma shit that can take down our shields for like 5 seconds.
    >> Anonymous 11/10/09(Tue)12:49 No.42003397
    CS and shooters like it are all about strategy with a lesser emphasis on tactics.

    Halo is all about tactics and little to no emphasis on strategy.

    The fact that you can get the drop on someone and they still have a shot at taking you out because they ducked behind a wall for 3 seconds is not a good thing for the genre
    >> Anonymous 11/10/09(Tue)12:50 No.42003432
    >>42003377

    Fuck I might now enlist now.
    >> Anonymous 11/10/09(Tue)12:51 No.42003463
    >>42003366
    COD has auto aim, Halo doesn't.
    >> Anonymous 11/10/09(Tue)12:51 No.42003478
    >>42002730

    I think the point of CS is to also be able to sneak up and/or not be seen before an engagement, not just aiming and reacting.
    >> Anonymous 11/10/09(Tue)12:52 No.42003518
    >>42003366
    >implying Halo isn't a twitch shooter

    Halo has made strategy obsolete. It's basically come down to who has the better gun at a given range thanks to autoaim
    >> Anonymous 11/10/09(Tue)12:52 No.42003553
    >>42003463
    >implying halo doesn't have auto aim
    >> anonymous 11/10/09(Tue)12:53 No.42003572
    op must be mistaken into believing halo is a game worthy of playing
    >console fps
    ROFL!
    >> Anonymous 11/10/09(Tue)12:53 No.42003580
    >>42003463

    this is what 12 year olds actually believe
    >> Anonymous 11/10/09(Tue)12:53 No.42003590
    >>42003478
    Except for the most part, it does boil down to who has the fastest twitch reactions, and who can point and click the fastest. Good teams will never allow the other to get a devastating drop on top of them.
    >> Anonymous 11/10/09(Tue)12:54 No.42003646
    Counterstrike is more realistic, in a physics and damage and gameplay setting and the bots on it are smarter than the average Halo player. Halo is a Sci/Fi game and has to be taken with a pinch of salt.
    >> Anonymous 11/10/09(Tue)12:54 No.42003647
    >>42003518
    No you faggot. I'm SAYING that Halo isn't a twitch shooter. That belongs to Quake and CS you stupid monkey.


    inb4 "umad" you fuckers are so predictable.
    >> Anonymous 11/10/09(Tue)12:55 No.42003685
    >>42003283
    >-Replays that are only a recreation of what happened

    Ah durr that's been the case since at least DOOM.
    >> Anonymous 11/10/09(Tue)12:55 No.42003694
    >>42002730

    >4 shots from a BR

    HUEHUEHUEHUEHUE GIB MONIES
    >> Anonymous 11/10/09(Tue)12:55 No.42003700
         File1257875758.jpg-(48 KB, 319x243, umad.jpg)
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    >>42003647
    >> Anonymous 11/10/09(Tue)12:57 No.42003776
    >>42003700
    I thought so. No wonder you like mindless, no thinking-required twitch shooters. I'm done with this thread. It's just full with retards and trolls who think there's actual skill required in FPS games.
    >> LukaBR !!mcWTvAPCt96 11/10/09(Tue)12:58 No.42003817
    lol OP, I was pondering this last night comparing CS:S and Halo 3 ODST so I agree with you completely. I hate these casual shooting games that require you to pour large amounts of auto-aimed or super accurate bullets into your enemy. Bullets are supposed to kill people, not make their shields sparkle. Casualo also has that bullshit regenerating shield mechanism.
    >> Anonymous 11/10/09(Tue)12:58 No.42003858
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    >> Anonymous 11/10/09(Tue)12:59 No.42003908
    >>42003283
    True. The first Halo was quite good. Then the other two were gash. ODST has redone the whole thing and gameplay has sort of went back to the first halo, with a health meter.
    >> Anonymous 11/10/09(Tue)13:01 No.42004005
    Skill level needed

    TF2 > Halo > CS

    CS fucking sucks since the person who shoots first is the one that usually wins. Trying to go through a choke point is near suicide in CS.
    >> Anonymous 11/10/09(Tue)13:03 No.42004058
    >>42003817

    >CS:S
    >casual
    >lol
    >u mad
    >> Anonymous 11/10/09(Tue)13:03 No.42004090
    >>42002730
    Well one could easily argue that the less shots it takes you to go down the faster you have to react.
    Reaction time, speed, accuracy. That's what makes an skill based FPS.
    In that scenario Halo is not really skill based.

    But on the other hand it's balanced with it'S slow input device.

    That being said, you can talk and kick all day long, console FPS's are never skill based. The skill curve is locked by its input device.
    >> Anonymous 11/10/09(Tue)13:04 No.42004109
    >>42004058
    >implying that the good players not still play 1.6..
    >> Anonymous 11/10/09(Tue)13:05 No.42004150
    >>42002730

    OP you can continue your trolling
    >> Anonymous 11/10/09(Tue)13:06 No.42004192
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    >>42004005
    >TF2 more skilled than CS

    Even CS:S (ugh) needs a shitton more skill than that casual shitfest with lolcrits and lol dmg-range.
    >> Anonymous 11/10/09(Tue)13:07 No.42004205
    >>42004090

    agree. skills>>>>>>>>>>halo
    >> Gharbad The Weak 11/10/09(Tue)13:07 No.42004244
    >>42004005
    >TF2
    >skill

    Oh god, you can't actually believe it. Half of the classes require either knowledge of maps, being able to spam grenades, having a functioning mouse and W key, or simply having a good teammate to play with.
    The game is about how well you can work as a team more than anything.
    >> Anonymous 11/10/09(Tue)13:08 No.42004255
         File1257876482.jpg-(61 KB, 1205x881, giant retard smurf.jpg)
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    >>42004192

    >has never played TF2
    >> Anonymous 11/10/09(Tue)13:08 No.42004273
    >>42004005

    >TF2 has more skill than CS
    >implying that the same thing at chokepoints doesn't happen with the demoman

    I didn't know spamming grenades and playing pyro required skill
    >> Anonymous 11/10/09(Tue)13:09 No.42004311
    >>42003112
    It's the perfect amount of gravity for a controller.

    And yes it sucks.
    >> Anonymous 11/10/09(Tue)13:09 No.42004316
    Some FPS gamers of this generation vaguely remember Counter-Strike, and some would even agree that it takes far more skill than Halo. But even CS players would shit their pants if they played Quake, despite the fact that it generally takes more to kill a person in Quake. Halo players would probably refuse to even believe that FPS games were actually played like that.
    >> Anonymous 11/10/09(Tue)13:09 No.42004329
    OP you're fucking stupid. Halo is a game for faggots made by faggots. In CS:S, you actually have to be aware or your surroundings and not fucking jump every second like youre some black basketball player dunking non-stop. Halo doesnt take skill, fuck off.
    >> Anonymous 11/10/09(Tue)13:09 No.42004330
    ITT: PCfags think realistic=takes more skill
    >> Anonymous 11/10/09(Tue)13:09 No.42004339
    >>42004273
    >>42004244

    >still thinks pyro and demoman are overpowered
    >> Anonymous 11/10/09(Tue)13:10 No.42004381
    OP fails at reasoning.
    OP says that since CS combat happens so quickly, it's mostly luck. I say that OP sucked at CS and got killed repetitively due to his utter shit reaction time.
    Halo doesn't require more skill, it's easier.
    >> Anonymous 11/10/09(Tue)13:10 No.42004383
    >>42002730
    Paying attention is important as well, a competent player will know basically every spot and expect someone to be there so it factors to reaction time since you'll both be seeing each other at the exact same time, otherwise you outsmarted them with a better strat.
    >> Gharbad The Weak 11/10/09(Tue)13:11 No.42004413
    >>42004339
    Not at all. A good scout will beat a Demoman, as will most other classes that can get close. As for Pyro, you just need to avoid getting close.

    Demoman is the most overpowered though.
    >> Anonymous 11/10/09(Tue)13:11 No.42004422
    >Implying instagib Q3A servers weren't totally skill based
    >> Anonymous 11/10/09(Tue)13:11 No.42004444
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    >> Anonymous 11/10/09(Tue)13:12 No.42004451
    That's true if the only measure of skill is "aiming really fast", which, lately, is kinda true. If your definition of skill also involves considering your approach and planning things out, you won't ever get into a situation where you have to rely on luck, so the point is moot.
    >> Anonymous 11/10/09(Tue)13:12 No.42004458
    "Halo" and MW have to different skill requirements, the first one is the skill to keep a steady aim at all time and know your tactics, the second is the skill to react faster and be prepared.

    You can't compare the two really. I'm really bad at MW because I keep getting caught:
    While reloading
    While playing sniper vs sniper, other guy spots me first.
    While sprinting - I sometimes jump to because I'm a faggot like that for the lulz and win it.

    I'd like to replace tf2 with halo for a more easy comparison, in tf2 it's all about juggling someone with your rocket/nades or other ways. These also require some form of twitchshooting.
    >> Anonymous 11/10/09(Tue)13:12 No.42004479
    >>42004339
    From a competitive standpoint, demomen are over powered which is why they're usually limited to one per team for competition.
    being able to instant kill anything to no fault of the victim is retarded.
    soldiers are harder to play, can be better if played correctly and on paper are way worse.
    >> Anonymous 11/10/09(Tue)13:12 No.42004482
    >>42004330

    >implying cs 1.6 was very realistic

    faggot
    >> Anonymous 11/10/09(Tue)13:12 No.42004495
         File1257876777.jpg-(59 KB, 360x450, 1257579110194.jpg)
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    >>42004255
    Oh good lord shitbrat, I played it like most good FPS players for about 2 month and then got bored by it's 0 depth.
    Believe what you want but TF2 is the epitome of a casual MP game. There is nothing competitive about it. Infact it's more of a party game than anything else.
    >> Tom Guy !nUMv6IsOsY 11/10/09(Tue)13:13 No.42004514
    What's with this Tom Morello crap?
    >> Anonymous 11/10/09(Tue)13:13 No.42004522
    >Counter Strike comes down to luck,as the person that sees the other first will kill the other 9 out of 10 times.

    You have never played Counter-Strike.
    >> Anonymous 11/10/09(Tue)13:13 No.42004542
    >>42004444

    TF2 should be more like Rock-Paper-Scissors
    >> Anonymous 11/10/09(Tue)13:14 No.42004550
    >>42004413

    demomen are only good on certain maps or when there's a lot of people playing.
    >> Anonymous 11/10/09(Tue)13:14 No.42004553
    >>42004444
    I'm ok with this, even if I'm a big TF2 fan.
    >> Anonymous 11/10/09(Tue)13:14 No.42004564
         File1257876860.jpg-(54 KB, 562x437, 1245161458465.jpg)
    54 KB
    >The amount of skill required to be good at a shooter is proportional to the amount of hits a person can take before dying.
    >> Anonymous 11/10/09(Tue)13:14 No.42004584
    >>42003463

    why the fuck do so many people say that halo has no autoaim

    it has ABSURD amounts of autoaim. Your reticle fucking locks on to things. When I played it, more than once I had my aim thrown off by something jumping in front of my target, causing my gun to follow him around without any input from me.
    >> Anonymous 11/10/09(Tue)13:15 No.42004620
         File1257876931.jpg-(73 KB, 450x312, 1248755756750.jpg)
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    >>42004479

    >people actually play TF2 "competitively"
    >> Anonymous 11/10/09(Tue)13:15 No.42004639
    >>42004479
    Truth, back when the game came out it was balanced fine. Soldier was still fun and then everything went down the shitter. Demo was the same but I never liked the class it felt cheap.

    Also Soldier needs a speed boost to demo speed at least.
    >> Anonymous 11/10/09(Tue)13:15 No.42004645
    Also, what the fuck is 4chan doing, first /b/ is being lolled, now the main page is unreachable 70% of the time.
    >> Anonymous 11/10/09(Tue)13:15 No.42004646
    >>42004339

    There's a reason why competitive play has it limited to one per team. Inb4
    >TF2
    >competitive
    Competitive player have these rules because even they admit that TF2 has so many broken tactics, unbalanced features, and questionable skill requirements
    >> Anonymous 11/10/09(Tue)13:16 No.42004665
    In cs you should already know where your opponent is based on your skill.
    >> Anonymous 11/10/09(Tue)13:16 No.42004672
    >>42004444
    You're a dumbass. Quake should be tic-tac-toe, halo should be checkers, and TF2 should be chess. In terms of tactics and strategy, this is how it should line up. FUCKERS NEED TO STOP CORRELATING TWITCH SHOOTING AS OVERALL SKILL. We all have brains you fucking morons, and some would prefer to use it.
    >> Anonymous 11/10/09(Tue)13:16 No.42004678
    >>42004244
    >The game is about how well you can work as a team more than anything.
    I had you pegged out for troll or just angry but then.. hell I don't know what to think.
    >> Anonymous 11/10/09(Tue)13:16 No.42004681
    >This gives you more time to react and the ability to out-shoot your attacker or find cover.Halo is less about luck and more about skill.

    sounds more like 'cowardice' and 'unskilled'
    >> Anonymous 11/10/09(Tue)13:17 No.42004727
    >>42004639

    Back in vanilla TF2 I used to rock with soldier, not per being able to juggle people in midair but just because I had a good prediction of where people would run to. This all is pretty much void right now, tf2 changed a lot.
    >> Anonymous 11/10/09(Tue)13:17 No.42004735
    >>42004665
    >implying that having a certain amount of skill will give you magic powers or wallhacks
    >> Anonymous 11/10/09(Tue)13:17 No.42004737
    >>42004645

    fucking get a new internet connection
    >> Anonymous 11/10/09(Tue)13:18 No.42004740
    >>42004458
    protips for being good at cod4:
    1.Don't peek when you're reloading. Seriously, you're retarded if you do that.
    2,You have ears, use them. People sprinting or even walking make tons of noise and bullets in cod4 go through walls.
    3.Don't make noise when its important. Crouching and walking or scoping in and walking makes you completely silent.
    4.Don't stand in the open for too long, theres too many spots to watch so just lean when you need to check.
    5.If you're playing with the regular sniper setup (not awpfix), don't use the iron lungs perk -it reinforces bad play styles and will typically get you killed while sitting there waiting for someone to peek again, use deep impact instead.
    6.Learn spots and mind your health- you regen in a few seconds and theres no reason to leave a good spot where you have cover while you''re regaining health. Find out where other peopls spots are and where you can do the most good, learn a lot of spots and change them up every round if they see you there.

    7. gl, nig.
    >> Anonymous 11/10/09(Tue)13:18 No.42004775
    >>42004735

    >instincts

    dumbfuck
    >> Anonymous 11/10/09(Tue)13:18 No.42004784
    >>42004672

    >he honestly believes TF2 takes any sort of skill or strategy
    >he honestly believes that pure aiming skill is all you need to be good at Q3A
    >> Anonymous 11/10/09(Tue)13:18 No.42004791
    >>42004005
    halo takes more skill then TF2? Lol
    >> Anonymous 11/10/09(Tue)13:18 No.42004792
    >>42004672

    Either a troll, or

    >has never played Quake
    >has never played an FPS game using a mouse and keyboard for that matter
    >> Anonymous 11/10/09(Tue)13:19 No.42004805
    >>42004737

    Negative you faggot, every other webpage in this universe loads fine for me and 4chan has done so either in the past.
    >> Anonymous 11/10/09(Tue)13:20 No.42004871
    It's true, Counter-Strike requires very little skill.

    Halo doesn't either, though.
    >> Anonymous 11/10/09(Tue)13:20 No.42004878
    I don't wish to point this out again, but how come in every single one of these games there are players that consistently outperform others.
    If any of these games depended on luck there would be no difference between players.
    CS obviously favours the guy with the lowest reaction time, but a larger part of it is opponent prediction. Once you get inside your opponent's head, you literally own him.
    >> Anonymous 11/10/09(Tue)13:20 No.42004884
    >>42004805

    4chan blocked your main page access

    you're a troll
    >> Anonymous 11/10/09(Tue)13:21 No.42004919
    Quake and the original Unreal Tournament are probably the only games that take both actual thinking and raw skill. Quake more so than UT.
    >> Anonymous 11/10/09(Tue)13:22 No.42004954
    HEY GUISE, LET'S PLAY ZELDA
    >> Anonymous 11/10/09(Tue)13:23 No.42004988
    >>42002730

    You're an idiot, CS 1.6 is the undisputed most competitive team FPS game ever, and Quake 3 CPMA is the most competitive 1V1 FPS game, both of which feature fast gameplay rather than the sluggish shitfest that is Halo 3. Also, you seem to neglect the fact that the person who gets the first shot off is the person who's playing the game more intelligently.

    I don't even know why i'm replying to this shit, you're clearly trolling, but whatever.
    >> Anonymous 11/10/09(Tue)13:23 No.42004995
    >>42004805

    HOLY SHIT IM HAVING IT TOO DAMMIT
    >> Anonymous 11/10/09(Tue)13:23 No.42005018
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    >> Anonymous 11/10/09(Tue)13:25 No.42005086
    There are many merits to measuring skill when it comes to a FPS.

    Knowledge of the map, reaction time, aiming, and movement are all very good ways of measuring someone's potential. Problem is that almost all FPS games cater to one or two of these merits.

    I don't know any FPS that focuses on all four at the same time, but to throw a curve ball into the thread, Crysis made you a good at aiming, as killing the average trash Korean was just a ammo waster if you tried to brute force through the torso. Killing a korean via head shots was the only way that didn't waste ammo/time, and after playing Crysis I pretty much always aim for the neck and let recoil move my aiming up (in any FPS where hit detection matters).
    >> Anonymous 11/10/09(Tue)13:25 No.42005098
    >>42004988

    you seem indignified that nobody gives a shit how good you are at counter-strike
    >> Anonymous 11/10/09(Tue)13:26 No.42005155
    >>42004740
    good tips
    but i like excon or steady aim for my sniper, excon for setsnipes that no one expects at the beginning of rounds, and sa to give me a fighting chance with noscope or deagle against an smg rusher
    but i mean promod rly so all this is irrelevant
    >> Anonymous 11/10/09(Tue)13:27 No.42005185
    >>42005098
    >indignified
    excuse me wtf are you doing
    >> Anonymous 11/10/09(Tue)13:27 No.42005214
    >>42005155

    nobody gives a shit
    >> Anonymous 11/10/09(Tue)13:28 No.42005241
    >>42004672
    TF2 tactics

    Dohohoho

    Wait for uber, rinse repeat. Sure is awesome tactics there bro.
    And considering that all three games mostly consist of the same game type e. g. CTF this picture is not really a good example at all.
    If the picture means that skillwise Quake is the Chess of these games, then yes it's 100% correct.
    >> Anonymous 11/10/09(Tue)13:28 No.42005252
         File1257877715.jpg-(23 KB, 491x398, NO_U.jpg)
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    >>42004884
    <<

    >>42004740
    I use sound over visual effects in most FPS'
    And I love deep impact.
    And I'm not too stupid to reload and peek around.

    I guess I'm just outwitted somehow, I actually do have some good matches. I think my 'morale' is just too easily broken in MW reinforcing me to play even worse.
    >> Anonymous 11/10/09(Tue)13:28 No.42005270
    I think you mean inversely proportional there.
    >> Anonymous 11/10/09(Tue)13:29 No.42005326
    >>42004672
    Quake3's movement system alone takes month to learn properly.

    You are smalltime.
    >> Anonymous 11/10/09(Tue)13:31 No.42005403
         File1257877883.jpg-(11 KB, 308x291, 1255416503936.jpg)
    11 KB
    >>42003377
    >army
    >rechargeable shields
    >> Anonymous 11/10/09(Tue)13:31 No.42005414
    >>42005214
    doesnt bother me even a little



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