>> |
10/05/09(Mon)15:06 No.39403502>>39403030 >Make us a list then. I didnt see any glitches.
This was experienced during my first playthrough:
During
either the first or second mission when you get in the tank and you're
asked to blow up the enemy tanks, I do that just fine, and afterward
they give warning of some enemy bomber and to take cover. I figure I
was alright since I was in a tank, whatever, anyway the game starts to
save and right afterward I get blown up and stuck inside the tank's
debris. I didn't see my weapon, couldn't move or anything. I was just
STUCK. So I restart from last checkpoint, and the same shit happens
again. I restart again to try to move from the position, and it's
futile, I get stuck in the tank every damn time and there was
absolutely NO WAY out, so I had to restart the whole fucking mission.
During
a later mission, I die right as the game begins to save, and it turns
out it was saving right as I was dying, so when it went to restart from
the checkpoint, it would loop my death every time, resulting in me
having to restart the mission.
The voices would randomly cut out
every time you picked up a new weapon or boarded a vehicle, or they
would lag and repeat the same word 5 times before continuing their
sentence.
I had a few other annoying experiences, but you get
the picture. The game felt entirely unpolished and was an unsatisfying
experience overall.
>Sorry this isnt UT99 and you cant carry 12 different rifles. Is
it so wrong to ask a gun game to allow you to carry AT LEAST two
different guns so you can form a strategy around what guns you're
holding?
During the scene on the train where you had to blow up
the tank in the distance was fucking annoying, because you had to drop
your weapon for a rocket launcher to do it, and you could waste the
ammo on the waves of asshole enemies coming at you so I died repeatedly
and finally completed it by dropping and picking up the fucking weapon
over and over again. |