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  • File :1237914412.jpg-(31 KB, 637x599, onlol.jpg)
    31 KB OnLive Anonymous 03/24/09(Tue)13:06 No.3888135  
    Lets get a civilized discussion going, shall we?

    http://www.gametrailers.com/player/47080.html
    http://www.onlive.com/

    They advertise streaming games in 720p 60fps to your computer, mac or tv using your broadband connection with a speed requirement of at least 5mbit for hd content.

    Is it possible?
    >> Anonymous 03/24/09(Tue)13:09 No.3888161
    interesting
    >> Anonymous 03/24/09(Tue)13:10 No.3888165
    not yet

    not for another 5 years if there's no breakthrough in media encoding
    >> Anonymous 03/24/09(Tue)13:12 No.3888174
    It'll fall flat on its ass. They will only get good connections close to the servers. Anywhere further then 2 states from them will play like shit.
    >> Anonymous 03/24/09(Tue)13:13 No.3888184
    No matter how much bandwidth you have, the problem here is latency. This won't ever work if it takes like half a second for my keystrokes to get the the server and then for that action to come back to me.
    >> Anonymous 03/24/09(Tue)13:14 No.3888192
    1280x720 at 60 frames per second is impossible to get with ~550KB/sec speed.
    >> Anonymous 03/24/09(Tue)13:15 No.3888199
    >>3888184


    Latency doesn't mattter in games like WoW.
    >> Anonymous 03/24/09(Tue)13:16 No.3888214
    It's some kind of viral marketing for another product and/or april fools joke. There is absolutely no way this could work with our current tech advances and there is absolutely no way any serious investors/game developers are backing this.
    >> Anonymous 03/24/09(Tue)13:17 No.3888221
    Wont last.

    If anything, it'll be full of retards playing Crysis and yelling OMG DIS GRAPHIX GUD
    >> Anonymous 03/24/09(Tue)13:17 No.3888222
    >>3888199

    In fps 15/20 ping difference matters a lot.
    >> Anonymous 03/24/09(Tue)13:17 No.3888227
    >>3888199
    more wrong words never spoken before.
    >> Anonymous 03/24/09(Tue)13:18 No.3888229
    >>3888199

    So the major games they are pitching will be the ones that'll play the crappiest. You can run WoW on a lemon now.
    >> Anonymous 03/24/09(Tue)13:18 No.3888232
    I wonder how many PCs did they had to buy...
    >> Anonymous 03/24/09(Tue)13:18 No.3888233
    >>3888199
    Most online games are PvP anyway.
    >> Anonymous 03/24/09(Tue)13:18 No.3888237
         File :1237915108.jpg-(49 KB, 366x252, 1232032012111.jpg)
    49 KB
    >>3888199
    >Latency doesn't matter
    >In an online game.
    >> Anonymous 03/24/09(Tue)13:18 No.3888238
    >>3888199
    They're streaming video.
    >> Anonymous 03/24/09(Tue)13:18 No.3888242
    >>3888214
    >>3888214
    >>3888214
    >>3888214
    >>3888214
    >>3888214
    this
    >> Anonymous 03/24/09(Tue)13:19 No.3888255
    It's over consoles are finished.

    Just kidding
    >> Anonymous 03/24/09(Tue)13:20 No.3888257
    >>3888229
    /g/'s precious 8800GT chokes on WoW these days unless you turn everything low.
    >> Anonymous 03/24/09(Tue)13:21 No.3888266
    >Is it possible?
    No. Thread over.
    >> Anonymous 03/24/09(Tue)13:21 No.3888273
    I bet this is an elaborate hoax. No one would seriously invest money on this.
    I guess this would work for turn-based games...
    >> Anonymous 03/24/09(Tue)13:25 No.3888303
    easily possible but with current isp b.s. there will be a delay butween input and screen

    also this would change gaming completely and probably resolve piracy
    >> Anonymous 03/24/09(Tue)13:25 No.3888307
    I watched the video, it sounds amazing
    >> /g/ - !Lolicont/Q 03/24/09(Tue)13:26 No.3888313
    Unless they send the information via subspace, no.
    That lag would be too great to play anything more than RTS games.
    >> Anonymous 03/24/09(Tue)13:27 No.3888319
    >>3888307

    >sounds

    that's the key point.
    >> TE !XV72VBIcuA 03/24/09(Tue)13:28 No.3888333
    >>3888303

    >also this would change gaming completely and probably resolve piracy

    Pay for playing games i'm not gonna buy . . anyways, i don't think it will

    also this would change gaming completely and probably resolve piracy
    >> Anonymous 03/24/09(Tue)13:32 No.3888363
    Even if it were possible, I don't see how it could ever be economically viable. You're basically having high end computers PLUS insane bandwidth PLUS maintenance costs, and they plan to make it cheap?

    The only way I can see it being economically viable is to have mediocre computers running shit on piss poor settings.

    The cost of upgrading computers is going to fuck them in the ass after a couple generations.
    >> Anonymous 03/24/09(Tue)13:36 No.3888398
    >>3888214
    >>3888214
    >>3888214


    you fags are doing exactly what they wanted you to do
    >> Anonymous 03/24/09(Tue)13:37 No.3888402
    The technology is already here. Just go to www.streammygame.com and tryout. And yes there will always control lag. if its lag running from a pc next to you, it will lag even worse running from a pc 100km away.

    Link related. Some faggot playing crysis on a netbook using this tech.
    http://www.youtube.com/watch?v=Y4cUl9WFv7g
    >> Anonymous 03/24/09(Tue)13:58 No.3888579
    >>3888402
    great

    you show us a video of a guy streaming a game on his local wifi, probably with 20mbit or more, onto a 800x480 screen.

    That's like comparing a bb gun to an assault rifle when it comes to 720p and the promised required 5mbit connection.
    >> Anonymous 03/24/09(Tue)13:58 No.3888580
    the first attempts to get the online community to accept cloud computing. this will fail. someone should reach through the ftp side and packetsmack the idorts
    >> Anonymous 03/24/09(Tue)14:09 No.3888658
    Thread is lacking "720p? This ain't 1996, bro!". Would be cool (not really, WHERE MAH MODS AT?) if this worked in 1680x1050 or 1080i and with a max of 20ms latency.
    Though equally as realistically achievable with today's tech as, say, commercial nuclear fusion.
    >> Orange Jews !4o..s8dpQM!!wm5C+3WblbM 03/24/09(Tue)14:12 No.3888682
    >>3888658
    Most, if not all, people cannot tell the difference between 720p and 1080p.
    >> Anonymous 03/24/09(Tue)14:17 No.3888710
    This is the start of cloud computing.
    With a connection fast enough, say 20 MBit (feasible , and we will have it in 2-4 years) we don't need fast computers, just terminals.
    Enjoy you're watercoolan and cumbersome "rigs" till you can, guys.
    >> Anonymous 03/24/09(Tue)14:18 No.3888714
    Latency + Bandwidth issues + likely absurd subcription fees/game costs + loss of any ability to mod/customize games = lol no

    Oh and I'm sure Intel/AMD/NVidia/ATI are going to let this just skate along. Hell I could see them joining in on lobbying for the capped bandwidth train just to fuck over Onlive.
    >> Anonymous 03/24/09(Tue)14:19 No.3888723
    >>3888682
    Yeah, maybe if you slap enough bloom and motion blur over it. Or if you sit 5 meters away. Or if it's a FUCKSMALL screen. Or if you're blind and lick the screen.
    >> Anonymous 03/24/09(Tue)14:21 No.3888733
         File :1237918918.jpg-(35 KB, 500x500, Killer-0001C.jpg)
    35 KB
    Yo dawg don't be hatin' on the 1ms tech. I bet Onlive has got like a server full of these bad boys right here.
    >> Anonymous 03/24/09(Tue)14:22 No.3888735
    As an IT guy who works on daily bases on Citrix/xorg/vnc solutions:

    No. Here are some benchmarks, http://youtube.com/watch?v=_RMTM7vaMnI

    >>3888682
    Get your eyes checked, even 4160p is visible for most people.
    >> Anonymous 03/24/09(Tue)14:26 No.3888764
    >>3888710

    If I was the RIAA/MPAA I would futureproofe my incomes by locking the cloud computing in DRM.
    You would not pirate a car if I could have access to the servers, would you?
    >> Anonymous 03/24/09(Tue)14:27 No.3888769
    Ok so they're compressing the HD video to send it out to you, but wouldn't you still need good enough hardware to quickly and effectively process the video?

    This whole "FUCK YEAR, CRYSIS ON MY TANDY 2000" thing is probably not quite how it'll end up.
    >> !ISvtripFAg 03/24/09(Tue)14:28 No.3888779
    >>3888257
    or unless you uninstall 50 of your useless addons
    >> Anonymous 03/24/09(Tue)14:28 No.3888782
    I think it has great potential to a casual market no doubt. Though I feel until the US starts making some better strides in actually increasing our internet bandwidth this service will not work that well...I mean netflix looks good and all but the delay would probably be too long but maybe not...I still think it is something that would be possible, though they would need really advanced hardware in their servers I'd almost wonder how they could afford the initial investment.
    >> Anonymous 03/24/09(Tue)14:31 No.3888801
    Is there any video streaming site that stream 720p videos WITHOUT BUFFERING? Even apple buffer their 720p movie trailers.
    /thread
    >> Anonymous 03/24/09(Tue)14:32 No.3888803
    >>3888135
    fucking cow dicks, i had that idea like 7 years ago but i was all like 'fuckin lag will rape it' and now these fags seem to make this work .
    >> Anonymous 03/24/09(Tue)14:33 No.3888818
    >>3888782

    "Hai guys I'm thinking of setting up a gaming cloud server farm.
    I solve your piracy problems, you help me with the initial investments, we share the profits. Deal?"

    What do you think Epic, EA and the likes would answer?
    >> Anonymous 03/24/09(Tue)14:34 No.3888824
    Bandwidth caps will be slapped onto every remaining ISP if this shit even starts to take off.

    The more I think about this, the more this whole venture pisses me off. Essentially we're going to see a backwards stumble on virtually every front, and for what? So some faggots who still use Windows 98 and their old AOL discs can stumble around an ass laggy piece of shit gaming experience?
    >> Anonymous 03/24/09(Tue)14:37 No.3888843
    >>3888803

    >and now these fags seem to make this work

    Yeah, I'd hold off on singing those praises just yet. Some bumblefuck PR person from an upstart company says "HURR, WE SOLVDED DA LAGZ" and we're supposed to jump aboard?
    >> !ISvtripFAg 03/24/09(Tue)14:39 No.3888856
    >>3888818
    >you help me with the initial investments
    probably, fuck off
    >> Anonymous 03/24/09(Tue)14:40 No.3888862
    i will say as i did in the other threads, its not fucking possible unless they render/stream ahead, and have somehow dev an algorithm that can predict what you do next
    >> Anonymous 03/24/09(Tue)14:41 No.3888874
    It's not possible due to latency issues. Unless you get yourself a really long ethernet cable and plug it between your computer and their servers, the input lag is gonna be a bitch.

    >>3888165
    That's exactly what they've done; They've managed some kind of really fast and effective video encoding.

    >>3888199
    Latency matters a lot more than you think in WoW.

    Turn based games wouldn't be very affected though (other than the annoyance factor).

    >>3888769
    The hardware to handle decoding the video stream would be the least of your worries.

    The best application of this technology I can think of would be in a LAN environment where you focus all the hardware spendings on one really powerful computer (powerful enough to run several instances of the same game), and use that to power the thin client computers.
    Though I can't say how cost-efficient such a setup would be, as opposed to simply having a few mid-range computers instead.
    >> Anonymous 03/24/09(Tue)14:42 No.3888883
    >>3888856

    try again, fuckface
    >> Anonymous 03/24/09(Tue)14:43 No.3888892
    >>3888883

    forgot the link :
    http://venturebeat.com/2007/10/31/onlive-another-data-and-networking-storage-startup-raises-165m/

    :/
    >> Anonymous 03/24/09(Tue)14:44 No.3888902
    also :

    http://news.cnet.com/8301-10797_3-10202688-235.html
    >> Anonymous 03/24/09(Tue)14:46 No.3888924
    "According to Perlman, OnLive's technology will make it possible to stream the games in such a manner--high quality, no matter what kind of system the user has--by virtue of a series of patented and patent-pending compression technologies. And instead of requiring users to download the games, OnLive will host them all and stream them from a series of the highest-end servers. Users will have only to download a 1MB plug-in to get the service up and running. "
    >> Anonymous 03/24/09(Tue)14:48 No.3888936
    "The upshot of this infrastructure model, Perlman said, is that OnLive is somewhat future-proof, meaning that players won't have to upgrade anything to keep on playing games on the system years into the future. Instead, the upgrades will happen on the back-end, with the company regularly boosting the power of the servers it uses to host and stream the games. "
    >> Anonymous 03/24/09(Tue)14:49 No.3888942
    Facts.
    1)Most video streaming site are still unable to provide proper SD video streaming.
    2)Even apple movie trailers need to buffer their 720p clips.
    3) Even when playing with online game, you ALWAYS encounter some lag. This game are install in your PC yet lagging is still unavoidable. Mostly its the ISP fault or the game server is fucking far away.

    So if you put all this together, you get Onlive .
    Lag, delay and buffer.
    >> Anonymous 03/24/09(Tue)14:50 No.3888944
    >>3888862
    this
    >> Anonymous 03/24/09(Tue)14:51 No.3888952
    I lold that Mass Effect was there, it runs shit on everything.

    Also this is impossible but I would like to what happens at 7:15PDT - when is that?
    >> Anonymous 03/24/09(Tue)14:52 No.3888953
    "Indeed, McGarvey said that OnLive has gotten strong commitments of titles from the nine publishers. That means, added Perlman, that the planned launch this winter could be accompanied by the most titles of any new gaming system launch in history.

    In addition, McGarvey said publishers are eager for the kind of raw data that OnLive can provide about players' usage of the games, including whether they like or dislike games, how much they play, how they play and so on. That data is hard for publishers to collect with traditional consoles, he argued. "

    The more I read the more I rage
    >> Anonymous 03/24/09(Tue)14:52 No.3888958
    >>3888952
    http://www.onlive.com/
    >> Anonymous 03/24/09(Tue)14:55 No.3888976
    >>3888942

    They wouldn't have invested millions of dollars if they weren't sure of their shit, plus the guys doing it are industry veterans and not random hipsters crackpots.

    This will work as advertised.



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