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  • File : 1250019261.jpg-(244 KB, 1280x768, WoWScrnShot_081009_210045.jpg)
    244 KB Hank "oh god oh what" Scorpio !!D1wEzlENbVA 08/11/09(Tue)15:34 No.35595864  
    How did wow get so popular?
    Serious question
    >> Anonymous 08/11/09(Tue)15:35 No.35595906
    Like Halo was lot's of peoples first FPS. WoW was peoples first MMO.
    >> Hank "oh god oh what" Scorpio !!D1wEzlENbVA 08/11/09(Tue)15:38 No.35596118
    >>35595906
    thought that was everquest
    >> Anonymous 08/11/09(Tue)15:40 No.35596181
    >>35595864

    Fairly well polished MMO based upon one of the most successful gaming franchises of all time, with low system requirements. It doesn't take a genius to figure it out.
    >> Anonymous 08/11/09(Tue)15:41 No.35596240
    Nobody wants to play on the internets using dialup
    >> Anonymous 08/11/09(Tue)15:42 No.35596290
    >>35596118
    Everquest is more like Doom.
    >> Zooey Deschanel !0J7wTwdaaw 08/11/09(Tue)15:42 No.35596310
    Because the graphics aren't that good so it can run on any computer.
    >> Anonymous 08/11/09(Tue)15:42 No.35596311
    >>35595906
    >Like Doom/Quake was lot's of peoples first FPS. Everquest was peoples first MMO.
    >> Anonymous 08/11/09(Tue)15:42 No.35596327
    The same reason why the Wii Fit outsells the PS3 and the 360 combined.

    It's casual as fuck, everyone and anyone can play it, and they market the hell out of it.
    >> Anonymous 08/11/09(Tue)15:44 No.35596422
    >>35596118
    Think about what he's saying, because I completely agree. Although there were a lot of better FPS's when Halo came out, the fact is, the next generation of gamers came into it. So basically, WoW had really good timing to get released for the next generation of gamers. When it comes down to it, you don't need to release a revolutionary game to make mad bank, it's all about your timing to release it.
    >> Apollo 0173 9240 2901 08/11/09(Tue)15:45 No.35596447
    >>35596118
    blizzard made good hype about wow during the release of the frozen throne

    blizzard had some of the best marketing i've ever seen

    closed beta that made all MMO players drool helped create buzz

    marketing war with guild wars fueled buzz around wow

    simple UI and lenient difficulty curve with optional "hard" encounters made the game accessible to both new gamers and old pros

    bright colors, fast quests and easy loot all accumulate into an enjoyable experience

    All of these combined made this a very immersive game available to both casual and experienced gamers.

    as for the expansions, good marketing only helped to draw in more users.

    as a comparison to guild wars, everquest, RO, UO, and most shitty korean MMOs: this game is just easier to play, making the bulk of the market (casuaaaaaaaaaals) want to buy it more.

    city of heroes is on the same unique plane of fun for both hardcore and casuals, but the marketing was shit and blizzard is more well known than whoever the fuck made that.

    also, hank, how did you get your infamous tripfag name

    i must know
    >> Anomynous 08/11/09(Tue)15:45 No.35596482
    >>35596181
    This is the actual reason.
    /v/ haet popular things! :<
    >> Anonymous 08/11/09(Tue)15:46 No.35596508
    Since Lich King came out, it got rather difficult to run the game, even when you're not in Northrend. On all low settings, my 8600M GT gets pretty goddamn hot.

    Though, I am looking for a laptop cooler. If anyone has a suggestion, lemme know. Dell XPS M1530 if fan placement is extremely important
    >> Anonymous 08/11/09(Tue)15:46 No.35596547
    Because it's the best MMO in the market, and it's not broken like almost any other MMO. When an MMO is broken though, /v/ calls that shit hardcore.
    >> Anonymous 08/11/09(Tue)15:48 No.35596625
    >>35596181

    /thread
    >> Anonymous 08/11/09(Tue)15:50 No.35596721
    OP why are you so short? That bloodelf could rub his dick in your face without a stool or anything, man.

    Uhm, popular? Blizzard had a decent sized following before WoW, and I like to think they contributed to the size of the game.

    WoW is a good MMORPG, just not for most people.
    >> Anonymous 08/11/09(Tue)15:50 No.35596722
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    Anyones shit rig can run it, and I mean anyone, that massive time sinks and some small sense of accomplishment, add on rep grinding and achievements and you have an escape for a 35 year old office manger who hates his life, and wishes every night his kids would die..
    >> Anonymous 08/11/09(Tue)15:50 No.35596755
    >Shitty, cluttered UI
    >Death Knight
    >Tripfag

    Oh I do lol.
    >> Anonymous 08/11/09(Tue)15:50 No.35596757
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    good marketing by a respected company
    and it wasn't ball-grinding punishing, which made it presentable to people not of the MMOs natural audience, the ultra-hardcorite. but it still had plenty of difficult encounters, so it wasn't alienated from the traditional audience either.
    >> Anonymous 08/11/09(Tue)15:57 No.35597104
    Many people don't know any better, and just rode in on the popularity from WC3 and Dota.

    There were a few people who had played prior MMOs, but the majority of them have left.

    WoW has now become casual, with hardcore time sinks. It adopts a very sickening carrot-on-the-stick that many other MMOs did not have- almost everything is a grind and there are a lot of grinds to do.

    This makes staying in WoW easy, you'll be killing a LOT of time until there's "not anything else to do in game" in which case you won't leave because you've "invested too much time". Few people get to this stage, however.

    Daily quests were an odd little evil. It's a way to add another hour of grinding per day per character. That means you're going to be spending an hour less per day doing something else. It also destroyed whatever "economy" WoW had, making any other attempts at grinding for money fairly worthless in comparison, making doing dailies required.

    In short, it's like a carrot-on-a-stick combined with a treadmill with someone telling you how special you are with every step.
    >> Anonymous 08/11/09(Tue)15:58 No.35597161
    I have no idea how it managed to live beyond it's awful beta and launch. Seriously WoW had the worst launch of any MMO i've ever seen. 4000 ping, constant disconnects, and nearly 5 months without a single content patch. If any other MMO did that it would fail immediately.
    >> Anonymous 08/11/09(Tue)16:00 No.35597258
    >1 bound to autoattack
    >death knight
    >male human
    >> Anonymous 08/11/09(Tue)16:03 No.35597404
    I honestly don't understand how people can roll an alliance DK and not pick gnome. Or at least dwarf.
    >> Anonymous 08/11/09(Tue)16:08 No.35597635
    >>35596311

    And Halo/WoW were 12 year old kid's first FPS and MMO.
    >> Anonymous 08/11/09(Tue)16:11 No.35597793
    >>35597635
    There's a lot of "old" people playing the game too. Most people in my guild were atleast 20y old and there were some in their 30s. Even one married couple that were playing together.

    It's just very well made game and easy to learn. MMO's are very social games.
    >> Anonymous 08/11/09(Tue)16:12 No.35597864
    Name power
    Bankroll
    Easy to learn
    >> Anonymous 08/11/09(Tue)16:12 No.35597867
    >>35597161

    That's because WoW kiddies have set this ridiculous standard that every MMO has to be as polished as WoW is after 4 years of patches during the beta. Otherwise, OMG SHIT SUX SOME OF THE QUESTS ARE BUGGY I NEVER HAVE THAT PROBLEM WITH WOW.
    >> Anonymous 08/11/09(Tue)16:13 No.35597909
    http://www.youtube.com/watch?v=Cwx1kxJnG54
    >> Anonymous 08/11/09(Tue)16:14 No.35597980
    >herp derp casual herp dee derp
    It's fun to play for anyone who doesn't have a stick up their ass, and it's based on a very popular series of games. Its a good game, get over it. I personally don't play anymore, I got tired of it, but thats bound to happen after playing a game for years on end.
    >> HANK "IS A FAGGOT" SCORPIO !!D1wEzlENbVA 08/11/09(Tue)16:15 No.35598026
    I hate you so much, Hank.
    >> Anonymous 08/11/09(Tue)16:16 No.35598082
    >>35597161
    I had no problem with the Beta. Worse case scenario there where some bears stuck in trees. Also had very little problem with latency. Maybe you should have picked a server nearer to you, after all back then it actually said what region each server was in.
    >> Anonymous 08/11/09(Tue)16:16 No.35598090
    >>35597867
    Most MMOs are even worse than WoW was in beta.
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:17 No.35598153
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    World of Warcraft already had a lot of excitement surrounding it due to the natural popularity of Blizzard and the Warcraft universe. The game itself was attractive, easy to play on most systems, and featured combat that was fast, fun and easy. It was also one of the first MMORPGs that was easy to excel at without enormous amounts of time required or severe penalties. This attracted many people who didn't normally play MMORPGs.
    >> Anonymous 08/11/09(Tue)16:18 No.35598170
    >>35595864
    name power

    it hit critical mass where its name recognition and friend->to friend invitation meant everyone ended up playing it.
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:18 No.35598178
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    Since then the game has snowballed as more and more people wish to play with their friends in a pvp scenario without much fuss and the growing emphasis on casual-style play, rather than "hardcore" achievements.
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:19 No.35598210
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    And so gave birth to the current era of mass-produced casual MMOs built solely for people who don't even understand the point of MMORPGs to begin with.

    I hope you all are happy.
    >> Anonymous 08/11/09(Tue)16:19 No.35598255
    >>35598210
    What was the point of MMOs, masochism?
    >> Anonymous 08/11/09(Tue)16:20 No.35598310
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    Where's my warcraft 4 :c
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:21 No.35598347
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    >>35598255
    Just because something takes work doesn't mean it's bad.

    Not EVERYTHING is about instant gratification!
    >> Anonymous 08/11/09(Tue)16:22 No.35598390
    >>35597793

    yep, a ton of older people playing if you look. My casual as fuck guild that ive been with on and off since around the ZG patch (left 1 character in there just to chat) started with just a bunch of people, and for some reason about 6 or 7 months after BC started getting all these couples. Old couples, young couples, couples expecting, couples with kids, couples with kids who played with them, it was ridiculous. I guess once a few join, they all sortof flock together.
    >> Anonymous 08/11/09(Tue)16:22 No.35598394
    >>35598210
    god forbid a game be fun, and not punish you severely all the time. If anything, "casual" MMO's have a much better idea then the old ones. Of course no one will take me seriously because a lot of fags have a hate-on for the word casual, and because I'm replying to a fucking tripfag who uses avatars.
    >> Anonymous 08/11/09(Tue)16:22 No.35598436
    wowfag here

    its really fuckin good
    and addictive
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:24 No.35598535
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    >>35598394
    MMORPGs are about socialization and accomplishment. If things are too easy then there is no accomplishment. So your casual MMOs are really just a waste of time.
    >> Anonymous 08/11/09(Tue)16:24 No.35598547
    >>35598347
    WoW is hardly instant gratification. You still have to play for a long fucking time to get anywhere, just not as long as older MMO's.
    >> Anonymous 08/11/09(Tue)16:25 No.35598593
    WoW is obvious. Now how about Maple Story?
    >> Anonymous 08/11/09(Tue)16:25 No.35598620
    >>35598310

    NEED THAT RTS!
    >> Anonymous 08/11/09(Tue)16:26 No.35598645
    >>35598347


    I've got instant gratification if you want it, darlin'.
    >> Anonymous 08/11/09(Tue)16:26 No.35598655
    >>35598255
    Hitting yourself in the dick with a hammer in accordance with a rule set that played out like Mau.
    >> Anonymous 08/11/09(Tue)16:26 No.35598670
    >>35598547

    this is true, 10 days worth of gameplay to level 80

    and another 10 days, to get the gear

    thats~ 500 hrs of gameplay
    >> Anonymous 08/11/09(Tue)16:26 No.35598676
    >>35598535
    Go tell people who actually enjoy WoW that they didn't have to try, that everything was too easy and they didn't accomplish anything. See how that goes. Your opinion seems to be based on other people's opinions, and you have no actual experience. I know I had a hell of a hard time getting to raid with the big guilds, and I can remember wiping dozens of times.
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:28 No.35598782
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    >>35598547
    A World of Warcraft player can get to the highest level in less than a week and then have his guildmates pass out items. Then you idle in dalaran, the equivalent of a mall food court, to do daily quests for no reason.

    Your game of choice is empty.
    >> Anonymous 08/11/09(Tue)16:29 No.35598802
    >>35598670
    not to mention that's after you have experience and know what you're doing. My first level 60 took a LOT longer then 10 day's worth of playtime, back in Vanilla WoW
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)16:29 No.35598807
    >>35598535
    You mean to tell me that after a whole fucking month of attempting Kael Thas and Lady Vashj were not accomplishments?
    Best be trolling.
    >> Anonymous 08/11/09(Tue)16:29 No.35598844
    because casual.
    >> Anonymous 08/11/09(Tue)16:30 No.35598898
    I think the biggest problem nowadays is that it is impossible to make a game with the same amount of content as WoW has. I mean, they have a four year headstart. There's way too much to do, and i don't even mean the raiding etc. I'm talking about goofy quests, sidequests, random fooling around..

    Only game that has had the same amount of support and patching is City of Heroes/Villains, and it's a niche game, kinda. (still fun as shit though, at least up until AE killed the game).
    >> Anonymous 08/11/09(Tue)16:31 No.35598921
    >>35598782
    See what I mean? A WEEK? You have no fucking clue what you're talking about. And ya, people who just hang around in Dalaran are douchebags, but there are equivalents in every MMO. It doesn't discredit the entire game.
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)16:31 No.35598945
    >>35598807
    That sounds wrong, should be:
    You mean to tell me that after a whole fucking month of attempting Kael Thas and Lady Vashj and finally downing them were not accomplishments?
    >> Anonymous 08/11/09(Tue)16:32 No.35598982
    fucking retarded faggots
    >> Anonymous 08/11/09(Tue)16:32 No.35599002
    >>35598782
    LOL ya no other game has ever had a group helping a new member. Also, less then a week? what are you smoking?
    >> Anonymous 08/11/09(Tue)16:33 No.35599051
    WW2 Online - The HARDCORE MMOZ REVRARR
    >> Anonymous 08/11/09(Tue)16:33 No.35599054
    >>35598982
    >mom won't buy this game for me
    >> Anonymous 08/11/09(Tue)16:34 No.35599102
    >>35598844
    WiiFit is casual. WoW is enjoyable. There is a difference.
    >> Detective Skye !!lKF1m5CtPEu 08/11/09(Tue)16:35 No.35599163
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    >>35598153
    >>35598178
    This.
    In addition, amongst the established MMO community WoW was billed as the spiritual successor to EQ. Anyone who read the FoH boards would remember the countless threads promising the hype that Blizzard wouldn’t fall into the same traps and idiocy that SOE trolled its playerbase with for years. Along with drawing in an incredible amount of first-time MMO players due to features mentioned above, dedicated MMOers already hailed WoW as the next big thing well before the retail release. Blizzard had it all, casuals, hardcore users and a major precedence (EQ and UO) to tell them what to do and what not to do.

    Also, tripfag time paradox
    >> Anonymous 08/11/09(Tue)16:35 No.35599178
    it's a great game

    it's hardly perfect, but what MMO is?

    sometimes it makes me wonder why people have such a raging hate-on for-

    >popular

    oh nevermind lol
    >> Anonymous 08/11/09(Tue)16:35 No.35599190
    Marketing, marketing, marketing.

    Brainwash youngins.
    >> Anonymous 08/11/09(Tue)16:36 No.35599212
    >>35599102
    Hahaha, no. They're both successful because they tap into the market of casuals and non-gamers. The only problem I have with this for WoW is that it leads to a lot of players being absolutely terrible at an easy game.
    >> Anonymous 08/11/09(Tue)16:36 No.35599228
    >>35597104
    >WoW has now become casual, with hardcore time sinks. It adopts a very sickening carrot-on-the-stick that many other MMOs did not have- almost everything is a grind and there are a lot of grinds to do.

    I guess this was your first MMO. WoW actually has some of the least grind, and best rewards, in any MMO. In UO, you had to grind constantly to raise skills. Just keep using the same skill, over and over again, for hours, until you GM it. Unless you were GM in a skill you were worthless, because the items you made weren't as good as what a GM made, and used up just as many resources to put together. On top of that, because housing space was limited and getting a bigger house was the big goal of the game, you had to save up a fuckton of money to keep up with the ever-increasing price of houses.

    Then there was Everquest, which was basically just WoW but with less character customization, fewer combat abilities, practically no quests (grindan' games), and the big reward was to get into a big guild to do 50 man raids on non-instanced content (necessitating an appointment made with your server's GMs).
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:37 No.35599302
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    >>35598807
    It's hard to speak with adamant WoW players because WoW players are so naive that they actually think the things they do in the game are meaningful. You've become so spoiled that you actually think having to attempt the most difficult raid boss in the game a few times makes it "hard".

    And I have news for you, Wrath of the Lich King is a new era of processed casual nonsense. Your game gets worse and worse as time goes on.

    >>35598898
    World of Warcraft has a large amount of content, but the least amount of viable content. Since the game is based around casual gameplay it has no choice but to constantly reinvent itself or risk becoming too boring. "Expansion packs" are really just "replacement packs", and the things you do in the game or explore are minimal.
    >> Anonymous 08/11/09(Tue)16:38 No.35599314
    >>35598782
    this doesn't happen

    unless you think pvp blues counts as "geared"
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)16:38 No.35599346
    >>35599212
    WoW was the most popular MMO even before its expansions, and according to /v/, the expansions are when WoW became casual.
    >> Anonymous 08/11/09(Tue)16:39 No.35599363
    >Your game gets worse and worse as time goes on.

    True story. WoW peaked in vanilla at Naxx and has slowly gone downhill since Burning Crusade.
    >> Anonymous 08/11/09(Tue)16:40 No.35599466
    >>35599363
    WotLK is at the very least a notch above TBC
    >> Anonymous 08/11/09(Tue)16:42 No.35599580
    >>35599363
    I've never played WotLK, but TBC was a huge improvement on the vanilla and anyone who disagrees has either never played vanilla WoW, or just wants to complain about everything to sound cool.
    >> Anonymous 08/11/09(Tue)16:43 No.35599584
    >>35599302
    you find it difficult to speak with WoW players because your opinions are unfounded. I played UO, EQ, Lineage 1 & 2, WoW, and various other less popular mmo's, and I can say that without a doubt, you are just biased. WoW certaintly isn't as difficult or as grindy as older-style mmo's, but it has improved on them a lot. Also, "casual" and non-gamers still don't get very far in WoW, regardless of what you've heard.
    >> Anonymous 08/11/09(Tue)16:45 No.35599715
    >>35599302
    Brotip:
    Every game becomes boring after 2 years.
    >> Anonymous 08/11/09(Tue)16:46 No.35599739
    >>35599163
    >Anyone who read the FoH boards

    I was in FoH and you reminding me of this makes me so very sad.

    FUCK YOU FUROR, YOU SAID THERE WOULD BE ENDGAME YOU SELLOUT CUNTWIPE.
    That's why me and about 10 guildies quit 5 months in, nothing to fucking do and all of the promises turned out to be marketing lies from someone we trusted.

    And to think I used to consider him a friend.
    >> Anonymous 08/11/09(Tue)16:46 No.35599741
    >>35599466


    I disagree. WoW peaked for be in TBC. WotLK completely sucked all the enjoyment out of professions, and the endgame badge system is a clusterfuck.
    >> Anonymous 08/11/09(Tue)16:46 No.35599747
    >>35598921
    >>35599002

    There are ways you can level incredibly fast (raf and having an 80 running you through instances till around 50 or so). For example I levelled a DK when wrath came out (figured I might as well have, got my shaman and warlock to 80 soon after - its incredibly easy) and it took me a week to get to 80 from 58. Subtract 1 day for levelling professions to northrend level. Subtract another for the ganking, no assistance like it would be now, and the crowding of areas and camping that wouldnt happen now. If I remember right I got to 70 2 days after release; northrend took a bit longer because I wasnt familiar with it. But I can see someone doing it in a week easily now ESPECIALLY with help from an 80.

    Oh, and I quit, bored for now. Maybe Ill go back and play in a few content patches or next expansion.
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)16:47 No.35599820
    >>35599302
    I never recalled stating that video games were meaningful, video games dont have meaning, theyre a pass time.
    >there is no accomplishment
    Remember when you typed this? Probably not.
    Have you ever spent a month on one boss or obstacle in a game? Probably not, but you insist that it isnt an accomplishment.
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:47 No.35599824
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    >>35599584
    I would say it was an improvement on them back during the early days of World of Warcraft. The game today, however, has progressively become something else entirely, and it has completely lost the foundations of what makes an MMORPG. Instead it caters solely to casual play and players addicted to not wanting to work for anything. And so they don't.

    And I'm sorry, but running those silly little routine raid instances and having your guild pass out the best items in the game to you is neither difficult nor meaningful.
    >> Anonymous 08/11/09(Tue)16:47 No.35599827
    >>35599741
    Was referring to the leveling part.
    >> Anonymous 08/11/09(Tue)16:51 No.35600004
    >>35599466
    WotLK ruined raiding, but I wasn't a raider to begin with. However it kind of defeats the purpose of raiding when anyone can do it.

    >>35599580
    TBC brought in lots of improvements, but it also fucked things up just as much. Resilience is retarded and Arena and PvP gear are broken as hell.
    >> Anonymous 08/11/09(Tue)16:52 No.35600019
    I gives you a feeling of satisfaction and completion from advancing your character, most games try to do this, but WoW has made it into and art.

    I used to be and addict :(
    >> Anonymous 08/11/09(Tue)16:54 No.35600107
    GTFO Avatar-fag
    >> Ema Skye !6Nzsd1nmvM!!pegvce+zEIG 08/11/09(Tue)16:55 No.35600199
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    >>35600019
    Why do I even bother.
    >> Anonymous 08/11/09(Tue)16:57 No.35600296
    >>35600004
    The change on the PvP system meant that the people who didn't raid could atleast take part into the fights against other faction. In vanilla it was just about doing /dance in front of farm/stables if a high end raidguild happened to be playing against you.

    Not saying that TBC made it perfect, but the whole PvP system needed the change.
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)16:57 No.35600308
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    >> Anonymous 08/11/09(Tue)16:58 No.35600358
    I'm thinking about starting WoW but I have no friend...
    which server are /v/ people playing
    >> Anonymous 08/11/09(Tue)16:59 No.35600380
    >>35599824
    Ever heard of Bind-on-Pickup??? and ALL MMO end games are about pvp and fighting the same boss over and over. And ALL MMO's have guilds who give gear to their new members, although a lot of them don't have binding and u can just hand-me-down whatever the fuck you want.
    People getting handed shit and power-leveled after the game has been out for years is normal for ALL MMO's, and even games like Diablo. If you don't want that, then don't do that when you join the game. It hardly makes the game bad, and it is not the exclusive property of WoW either, quite the opposite.

    You can stop talking. You have no point.
    >> Anonymous 08/11/09(Tue)17:00 No.35600439
    all you faggots only hate wow cause your mommy wont pay for it and your just jealous
    >> Anonymous 08/11/09(Tue)17:02 No.35600554
    >>35600358
    dont play, the level cap is 80 and playing with friends is the only reason to get into that shit hole.
    >> Anonymous 08/11/09(Tue)17:03 No.35600597
    >>35600380
    She was talking about being present in raids, you fucking illiterate moron.
    >> Anonymous 08/11/09(Tue)17:04 No.35600663
    It's kind of funny how all the WoWtards can never speak in proper grammar.

    "U IS SO DUMB YOUR MOMMY CANT PAY FOR WOW LOLLOL MY PALLY IS AWESOM"
    >> Anonymous 08/11/09(Tue)17:05 No.35600707
    >>35600296
    The main problem is how much PvP (and the game in general) is reliant on gear. Gear should not make you totally overpower someone who is the same level as you. I'll agree that wasn't good in vanilla either, but the fix they did just made it worse.
    >> Anonymous 08/11/09(Tue)17:05 No.35600721
    >>35600597
    haha, you read the posts of a female tripfag instead of filtering them.
    >> Detective Skye !!lKF1m5CtPEu 08/11/09(Tue)17:06 No.35600768
         File1250024798.gif-(6 KB, 137x192, Skye17.gif)
    6 KB
    >>35599824
    I’d have to agree a bit with my counterpart here (I knew I should have picked a different avatar).
    The current endgame in wow has reached sort of a strange dichotomy. From a business standpoint, Blizzard wants the majority of its users to be able to experience all the game has to offer. What exactly is the point laboring away to create content only 5% of the players will experience? From a hardcore raider’s perspective this translates to dumbing down of encounters to the point where they’re trivial and the once coveted purpose of phat lewt now flows like water. Content is chewed though literally the day it’s released. However, from the casual side, despite all the ‘dumbing down’, the vast majority of WoW subscribers still don’t get to see the bulk of end-game raid content. You’d be surprised how difficult it is to get 25 (let alone 40 back in the day) people to follow simple instructions.

    Blizzard wants it all though, with WotLK the attempt to extend content to the ‘casual’ playerbase took the form of 10man ‘easy’ versions of raid instances. To appeal to the hardcore raiders they implemented the achievement and hard-mode system. Sounds good on paper, but in the end what they got was a jumbled mess that neither party is fond of. Its also best not to mention Blizzards attempts to balance PvP as well …
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)17:07 No.35600812
    >>35600439
    >>35600663
    Sure is samefag around here.
    >> Anonymous 08/11/09(Tue)17:07 No.35600822
    >>35600554

    Wana touch dicks? My nerdy ass friend made me waste 2 years of my life on that shit too.
    >> Anonymous 08/11/09(Tue)17:08 No.35600852
    >>35600768
    >avatar
    >4chan
    >discussing a shitty MMO overrun with 14 year olds that bitch and moan for their every need to be met by blizzard.
    >> Proto Man !!0Sud22evSac 08/11/09(Tue)17:09 No.35600928
    >>35600768
    >(I knew I should have picked a different avatar).
    No avatar would have been a good choice.
    >> Anonymous 08/11/09(Tue)17:09 No.35600935
    I really despise WoW. Not because it's a bad game, but because it's ruining every other MMO. WoW's particular brand of casual-friendly turbo advancement has proven obnoxiously successful, and now every other MMO, new and old, is trying to copy it.

    EverQuest used to be the last bastion of hardcore MMO action. But the last two expansions have been stupidly easy. Take the current end zone, Tower of Discord, for example. There are seven events, and it took my guild a whopping eight raid nights to clear the zone the first time we were there. Of the seven events, only one classifies as "kinda tough", one other classifies as "annoying", and the rest classify as "loot pez dispensers". After beating the sixth event, it took a whole 31 minutes to distribute loot, move to the boss, cover strat, engage, and kill him on the first try. Thirty-one minutes for the final boss of the game.

    What. The. Hell?

    It's not like we're an exceptional guild - quite the opposite. The content has just been dumbed down that much over the years thanks to the cancer that is WoW. In the old days, cutting edge raids were nail-bitingly intense. Conquering new events was a major achievement. But now the most common thing people say after beating a new event is "wait, that's it?"
    >> Anonymous 08/11/09(Tue)17:10 No.35600946
    >>35600597
    so am I, you stupid douche.
    >> Anonymous 08/11/09(Tue)17:10 No.35600948
    >>35600199
    I don't understand this "wow isn't hard" idea. If less than 1% of the palyerbase are doing the 'not-hard' stuff, how is it too easy? You want it so be so hard only 0.01% do it? In what crazy world does that make sense?
    >> Flapjack !ozOtJW9BFA 08/11/09(Tue)17:11 No.35601000
    This is the ONLY good MMO I played. If these other games had quests to gain experience with, they would be more popular. Instead, we have tons of grindfest MMOs thats have real potential but force you to simply kill the same shit for hours. Is it really that difficult to create quests even though it consists of killing large amount of enemies? Quests rewards keep me playing not grinding in the same area on the same enemy for 10 levels.
    >> Anonymous 08/11/09(Tue)17:11 No.35601012
    I could really care less what other people think of WoW, as long as I enjoy something I will keep on playing it. Who the fuck gives a shit what people think?
    >> Anonymous 08/11/09(Tue)17:11 No.35601024
    >>35600768
    pvp balance in wow is a fucking joke, every time somsone brags about being good its like some faggot saying they're a professional chef. Except they use easy mac and cup noodles as their main dishes. It's just pathetic. I got to 2300 for a month straight at one point and people just avoid your team so they dont lose rating. Quit 3 months after that.
    >> Anonymous 08/11/09(Tue)17:11 No.35601030
    The game really was pretty fun. I had a lvl 80 in the best gear but I quit some time ago.. Id still consider playing if there was a different way to pay for it.. like by the hour of play instead of monthly or something... because I could easily go a month without playing and still pay for it.. ehh..
    >> Anonymous 08/11/09(Tue)17:12 No.35601074
    >>35600948
    because it takes people to coordinate. thats the issue. Everyone wants to solo everything.
    >> Anonymous 08/11/09(Tue)17:12 No.35601077
    domino effect peer pressure
    >> Anonymous 08/11/09(Tue)17:14 No.35601198
    >>35600554
    >>35600822
    so I guess it is hard to find a new friend on wow?
    >> Anonymous 08/11/09(Tue)17:14 No.35601204
    >>35600768
    >Content is chewed though literally the day it’s released.

    Stopped reading there. You have never done Ulduar hard modes.
    >> Anonymous 08/11/09(Tue)17:15 No.35601249
    >>35600948
    I think that you fail to realize that a lot of those people that aren't in the 1% are just fucking awful. The only time PVE is hard, in the vast majority of cases, is when you're among the first to be attempting a raid boss aka no posted strats and no mods to tell what to do. Beyond that, you have no reason for failure other than your own incompetence.

    Actually, you know what? There is something hard about WoW: Getting 24 other people in the raid that are not stupid. Given how WoW has an awful fanbase with such a pathetically low skill level, it's challenging.
    >> Anonymous 08/11/09(Tue)17:15 No.35601267
    >>35601204
    >hard modes
    you still see the same shit without it being on hard pretty much
    >> Anonymous 08/11/09(Tue)17:18 No.35601449
    >>35600948
    I'm not sure where you get your numbers. 1% really?

    Everyone did Naxx on my server. There were pickup groups all over for it every week. Guilds would form and then beat Naxx the same day. It was ridiculous.

    Ulduar was slightly different. Even on 10man a lot of guilds struggled. I'm not sure where you get your numbers, but I can assure you that more than 1% of players have seen all of Ulduar. They struggled at first but now they're all getting through it. Especially as they add more badge gear.

    I haven't heard much about the new raid from 3.2 so I can't really comment much on that yet.
    >> Anonymous 08/11/09(Tue)17:19 No.35601474
    >>35601198
    It's easy and even easier if you're in a nice social guild that doesn't take itself too seriously. The amount of elitists you'll encounter is unbeliveable.
    >> Anonymous 08/11/09(Tue)17:19 No.35601480
    >>35601249
    Yeah dude, because sooo many guilds have killed Algalon, right?
    >> Anonymous 08/11/09(Tue)17:19 No.35601510
    >>35600199

    Yes, why do you bother? WoW is a game, in your pretentiously worded excerpts you have failed to realize that concept. A game is a game meant to entertain. If you want accomplishment, then become an astronaut or the first African American President of the USA. If you want meaningless fun that is as disposable as a pop tart, then play games. MMPORGS, FPS, RTS, etc... it doesn't matter; they engage the player in such an aspect that it is pleasing to them.

    Seriously, what the fuck are you trying to achieve here? WoW alone has millions of subscribers so at a business stand-point, it is a success and will continue to be. On top of that, despite its cash cow status it still tries to cater to the customer.
    >> Anonymous 08/11/09(Tue)17:20 No.35601527
    Wow came out id have to say the first mainstream mmo, when it just game came out no-one could get into the servers they were packed, people saw that and bought it, the marketing was good and the company was respected. The game hooked my at pre tbc, I had a blast, the guilds were nice. the endgame was epic and hard, you had to think when you did it. Tbc was starting its downslope into boredom. I got 70, did kara and the magic was gone, almost no strat and then it started the grind too, with dailys and that new island, finally wotlk came around, I reactivated my account to do this all over. I got 80, I liked the new instances, all mindless grind. Then 80 raiding game acound, all mindless cycles of spells. Player progression was dead to me the game was filled with kids with guildes like <WE LEIK C4K3>.
    >> Anonymous 08/11/09(Tue)17:20 No.35601531
    >>35601449
    Nax isn't fucking endgame, you inbreed.
    >> Anonymous 08/11/09(Tue)17:20 No.35601553
    >>35601249
    this is true, there are people out there that make you question if they're just high functioning retards that can type out full sentences.
    >> Anonymous 08/11/09(Tue)17:21 No.35601586
    how come /v/ hate WoW but still playing and even discuss about it...?
    Is this tsundere?
    >> Anonymous 08/11/09(Tue)17:21 No.35601605
    >>35601204
    All the same bosses, same fights, no reason.
    >> Anonymous 08/11/09(Tue)17:23 No.35601708
    >>35601480

    Like I said before, the only hard aspect of endgame PVE is making sure everyone in the raid is not an idiot, but if you have to convince yourself that it is hard because your guild chain-wipes every night to compensate for your lack of skill, then be my guest.
    >> Anonymous 08/11/09(Tue)17:23 No.35601715
    >>35601480
    algalon? Who the fuck is that in warcraft lore? They ran out of people right?
    >> Anonymous 08/11/09(Tue)17:23 No.35601736
    >>35601531
    Then what is it? And what about Malygos and Sarth? Those not end game either? Did end game not start until 3.1?

    >>35601480
    He doesn't appear in the 10man does he? People have plowed through the 10man, an extra boss doesn't make a difference.
    >> Anonymous 08/11/09(Tue)17:23 No.35601739
    >>35601449
    Algalon the Observer?
    >> Anonymous 08/11/09(Tue)17:24 No.35601804
    >>35601736
    >He doesn't appear in the 10man does he? People have plowed through the 10man, an extra boss doesn't make a difference.
    You clearly have no idea what you're talking about.
    >> Anonymous 08/11/09(Tue)17:25 No.35601846
    >>35601586
    i-its not like I like warcraft or anything!
    >> Anonymous 08/11/09(Tue)17:25 No.35601851
    >>35601586

    It might shock you, but there are a lot of people on /v/ and not everyone agrees about a given subject.
    >> Anonymous 08/11/09(Tue)17:25 No.35601865
    http://forums.worldofwarcraft.com/thread.html?topicId=19110063462&sid=1&pageNo=91

    way to go blizzard.
    >> Anonymous 08/11/09(Tue)17:26 No.35601903
    >>35601708
    Sorta like all other games in the world? I don't see where you're going with this?
    >> Anonymous 08/11/09(Tue)17:27 No.35602000
    >>35601851
    well from what I see in this thread it the one who said they hate it also the same one who discuss about in-depth stuff
    >> Anonymous 08/11/09(Tue)17:27 No.35602006
    >>35601708

    Dear god, this mother fucking this. I still remember the fucking night of attempts on ignis and the crap guild i was in couldnt get it down.

    Like they said in before posts...the only thing hard in this game is getting 24 other competent people. Sadly nowadays , people just want to be carried, dont enchant their gear, dont know nothing bout the class since you can easily level to 80 by yourself, and then expect to down bosses.

    I got tired of carrying people and i always fucking rage those that complain that can't see end game raids and shit yet are the same ones that cant heal for shit, cant tank for shit or cant dps for shit.
    >> Anonymous 08/11/09(Tue)17:28 No.35602073
    >>35601903
    Just stop talking. You've never done PVE. What I described really is the only hard part. Sans the few encounters with a large amount of random elements (e.g. good old C'thun), I don't know what to say to you if you can't handle a scripted fucking event.
    >> Anonymous 08/11/09(Tue)17:30 No.35602232
    >>35601449
    >I'm not sure where you get your numbers. 1% really?
    All I remember is, when I killed Kael'thas in TBc, several weeks after the first guys did it, I was one of the 0.2% of players who had killed him. He was nothing compared to many of the sunwell bosses or ulduar hardmodes. I have no idea where people keep track of this, but I am utterly convinced waaaaay less than 1% have finished all the game; by which I mean unlocked and defeated algalon (not killed malygos, who is a total bitch that you can rape with newly-dinged alts).
    >> Anonymous 08/11/09(Tue)17:30 No.35602247
    >>35601527

    I guess it was too much effort on your part to find a group of like minded individuals and do everything on hard mode, get acheivements and not have a stupid guild name. It's funny because you talk about how hard the game was before, but when challenged to seek out your own path you fall on your face.

    Let's see the amazing challenge that was vanilla WoW:

    Molten Core: Patience, and ass loads of spank and tank. Oh cleanse, if you're the bomb get out, poly the adds, collapse on phase 2, all out dps, etc. Wow, so hard.

    BWL: Must have good internet, oh wow kite hundreds of mobs and maintain MC, oh wow dps race w/ infinite mana and rage, oh wow, clear clear clear and disarm suppression, oh wow, cleanse and get out of LoS, oh wow tank adds and pay attention to class call... jesus fuck that is so hard.

    AQ: Stand 10 yards apart AMAZING!

    Naxx: Actually was hard, but only 1%-4% of the population saw that.

    Oh by the way, that's a load of money you got there. Too bad anything semi useful is from a raid, can't buy that awesome epic.

    What the shit is this obession with vanilla WoW, it was not hard, not at all, it was boring.
    >> Anonymous 08/11/09(Tue)17:31 No.35602294
    >>35602073
    I remember being in the guild that downed cthun first on my server. Was the BEST feeling I had playing WOW. easily, it was never matched in WOTLK. Damn that felt good...but we had everything else on farm status and could do it in our sleep. It's all about having people with some common sense and brains in their heads.
    >> Anonymous 08/11/09(Tue)17:32 No.35602335
    >>35602006
    That's a big problem with the community: Never once on the way to max level do you ever have to really learn how to play your class. Will healers learn to properly manage their mana pool, maximize healing output, and minimize over healing? No. Will DPS learn how to maximize their damage output while effectively managing their threat levels? No, and etc etc.
    >> Anonymous 08/11/09(Tue)17:32 No.35602357
    >>35601804
    You mad? Did I strike a nerve?

    It has been said that 25 man Ulduar was actually proving to be difficult for most guilds. But 10 man was a joke as always.
    >> Anonymous 08/11/09(Tue)17:32 No.35602372
    because its the most cliche fantasy world ever. also it cathers to retards in perfect ways (no skill only time needed, overpowered easymode classes like dk etc.)
    >> Anonymous 08/11/09(Tue)17:33 No.35602419
    Based on WC3, which everyone loves
    For anyone who hadn't played wc3, it was their first taste of an mmorpg anyway
    Far better classes and pvp than any mmo up to that point, along with general blizzard polish.
    (Class skills: wait, I can walk on water? Posess my pet? Send an invisible eye around? Control other players? etc etc etc etc) (Pvp: just compare previous mmos...it ain't pretty)
    >> Anonymous 08/11/09(Tue)17:34 No.35602469
    >>35602372
    cliche means nothing in a mmo. People want something easy to get into that's visually appealing that offers fun combat.
    >> Matt Hazard !3nOi4PBq/M 08/11/09(Tue)17:34 No.35602494
    I find it funny that people bitch and whine about the game getting more "casual". MMOs are 75% grind, WoW included, and what they've done is cut a bit of that grind out. So they've made some of the raids less of a stat stacking circle jerk and open to more specs and playstyles (casuals included), I still had a hell of a time going through Molten Bore, clearing Kara, and killing Malygos the first few times, perhaps more so with the newer content. Now I stopped playing before Ulduar, but from what I hear not much has changed aside from a bit more grind being cut down. Baww all you want about mounts being availible to level 20 players at a cheaper price, but walking for 40 levels was tedious as shit and you know it.
    >> Anonymous 08/11/09(Tue)17:35 No.35602566
    >>35602494

    What the shit are you talking about? Walking and taking flight paths TOOK FUCKING HARD CORE SKILLZ!
    >> Anonymous 08/11/09(Tue)17:35 No.35602590
         File1250026553.jpg-(711 KB, 1920x1200, WoWScrnShot_051009_233250.jpg)
    711 KB
    >>35602073
    >You've never done PVE.
    Clearly not.

    >scripted fucking event
    Every game in the entire world where you're not playing against humans is a "scripted fucking event", so why is WoW somehow worse than all other games that do this?
    >> Anonymous 08/11/09(Tue)17:36 No.35602613
    >>35602232
    1% have probably done the hard mode and killed Algalon, I'll give you that. But lots more have done the 10man, which is exactly the same thing but easier. No they don't see Algalon, but one extra boss doesn't mean they haven't seen "end game content." You can't be that much of a retard to think that "hard mode" actually means anything, can you?
    >> Anonymous 08/11/09(Tue)17:36 No.35602630
    >>35602590

    Because it's popular, derp?



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