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!R8Xi3C3VrQ 06/10/09(Wed)06:48 No.32561573 File :1244630896.jpg-(270 KB, 1920x1200, XR_3DA 2009-06-02 17-29-53-65.jpg)
![270 KB](32560654_files/1244630896805s.jpg) >>32561030 I
can record stalker at 30 frames smooth with maximum settings, 1920x1200
resolution, extended draw-distance, high-resolution textures, Screen
Space Ambient Occlusion, Deep Parralax, Enhanced High Dynamic Range,
etc.. Otherwise when I'm playing it averages about 60-80 frames.
My system specs are as follows: ATI 4870X2 2GB GDDR5 Core 2 Duo E8500 4GB DDR2 1033
It's
not a supercomputer, but the GPU is high-end, which is pretty much the
only real bottleneck amongst most current generation games.
>>32561049 I would feel awkward being referred to as a professional. I guess I might need a refresher on the definition.
>>32560962 I
really, really want to darken LabX10, but it stupidly shares the same
lighting configurations as Red Forest, so I'd have to recompile the
environmental engine file in order to do it, which would take far
longer then I plan to spend on for the base release, seeing as how I'm
being bugged about release dates far too often already.
Otherwise
the aspects that have already gone underway is the subtle
implementation of new monsters, and more postprocessing effects
underground.
I was reluctant to add new monsters, but the demand was too high for me to decline. |