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  • File :1243006738.jpg-(262 KB, 491x481, 1233983328087.jpg)
    262 KB Typical Tripfag !XIxc6BpKnU 05/22/09(Fri)11:38 No.31480681  
    /v/ seems to know what the deal is regarding all the shit wrong with JRPGs, but what I propose we do in this thread is actually brainstorm ideas that could SAVE this dead and buried industry. Making them too much like Western RPGs would sort of kill the point too since all you're doing there is copying something else.
    As for me, I believe JRPGs most need a developed setting, a character designer that isn't a homosexual pedophile that spends most of his waking hours in a drug induced fantasy, and the removal of moralfag protagonists and stories that as a whole drag down all of fiction and probably humanity as well.
    What do you think /v/? What would you do?
    >> Anonymous 05/22/09(Fri)11:39 No.31480706
    sage for cancer tripfag
    >> Anonymous 05/22/09(Fri)11:42 No.31480794
    I'd stop them from being made.
    >> Anonymous 05/22/09(Fri)11:47 No.31480930
         File :1243007271.jpg-(18 KB, 302x344, 1223102120492.jpg)
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    NO MORE TURN BASED FAGGOTRY AND ROFL XD RANDOM BATTLES

    GODDAMN
    >> Anonymous 05/22/09(Fri)11:49 No.31480961
    >>31480930

    Gee, someone hasn't played any past 32-bit era JRPGs not named Final Fantasy
    >> Anonilix !!rom1fpPJ2ON 05/22/09(Fri)11:50 No.31480978
    So... you want to throw out the Hero Cycle?
    >> Anonymous 05/22/09(Fri)11:51 No.31481031
    >>31480961

    Final Fantasy XI and XII have turn-based random battles?
    >> Anonymous 05/22/09(Fri)11:51 No.31481036
    JRPGs need to stop being interactive movies. Most WRPGs now don't even have cutscenes, you're right in the action at all times.
    >> Anonymous 05/22/09(Fri)11:52 No.31481066
    Okay, here goes with a serious answer.

    Let me create my own character. Just like a Wrpg. Any sprite can still fit into a story, stop making me play androgynous 15 year olds if I don't want to.

    A more entertaining combat system. Doesn't have to be real time, but something in between maybe. Some input by the player, a la thousand year door.

    LET ME FUCK THE LOVE INTEREST

    Don't make us grind so damn hard. I'm not asking for a level per baddy, but don't act like you have 80 hours of gameplay when 75 of it is killing monster A googleplex amount of times. That's not fun.
    >> Anonymous 05/22/09(Fri)11:53 No.31481083
    No more random battles.

    I admit the only jrpg I ever played was FFX but that one long ass road straight ahead with random encounters every 10 steps put me off the rest.
    >> Anonymous 05/22/09(Fri)11:53 No.31481100
    >>31480961Gee, someone hasn't played any past 32-bit era JRPGs not named Final Fantasy

    FF12:

    WHAT THE FUCK WHERE ARE THE TURN BASED BATTLES AND RANDUM ENCOUNTERS THIS GAME FUCKING SUCKS ITS NOT FINAL FANTASY WHAT THE FUCK WAHT THE FUCK FUCK FINAL FANTASY IS DEAAAAD
    >> Anonymous 05/22/09(Fri)11:54 No.31481109
    Any decent wrpg OR jrpg (and most decent games, period), have "moralfag" protagonists.

    Or, in other words, a "Hero".
    >> Anonymous 05/22/09(Fri)11:54 No.31481124
    >>31480978
    The Hero Cycle, hell, even the CONCEPT of hero and "good guys" should've been done away with CENTURIES ago.
    >> Anonymous 05/22/09(Fri)11:55 No.31481141
    jRPG, wRPG

    back then, I just called them RPG's

    Final Fantasy was an RPG, Dark Sun was an RPG
    >> Anonymous 05/22/09(Fri)11:55 No.31481149
    >>31481109
    no, in WRPG you CHOOSE to be a moralfag it is not forced on you
    >> Anonymous 05/22/09(Fri)11:55 No.31481152
    >>31481109
    In WRPGs you can choose to be evil, JRPGs force you to be a moralfag.
    >> Anonymous 05/22/09(Fri)11:55 No.31481174
    Get rid of gaming related forums.

    /v/
    GameFaqs
    NeoGaf

    remove comments from videos.

    Would save industry.
    >> Anonymous 05/22/09(Fri)11:56 No.31481203
    If I had a nickel for every faggot who complained about "moralfags".....
    >> Anonymous 05/22/09(Fri)11:57 No.31481216
    ITT Amerifags who want RPGs filled with their babykilling hero figures.
    >> Anonymous 05/22/09(Fri)11:57 No.31481233
    the last RPG I really enjoyed was Wizardry: Tale of the Forsaken Land on the PS2

    y'all should check it out
    >> Anonymous 05/22/09(Fri)11:57 No.31481240
    >>31481203
    You'd be a millionaire after spending one day on /v/
    >> Anonymous 05/22/09(Fri)11:57 No.31481241
    >>31481152

    And that's invariably the wrong choice.
    >> Anonymous 05/22/09(Fri)11:58 No.31481244
    >>31481066
    Addendum to LET ME FUCK THE LOVE INTEREST

    I am aware that it is very Nihon to have the characters act as such "Oh oni-chan!" "yes...?" "...nothing tee hee" "okay lol" "Oh female-sama!" "yes?" "...never mind" "...okay tee hee."

    But this gets old, fast. I'm rather aware that in an 80 hour game, if by the third level you are already dating her, it seems a little quick, but don't be a cock tease. Give us a harem and have us go through a bunch of them eventually winding up with the female lead who was tsundere for us all along or something.
    >> Anonymous 05/22/09(Fri)11:58 No.31481251
    >>31480681
    If only JRPG was like that
    but mostly it's awkward and embarrasingly gay
    >> Anonymous 05/22/09(Fri)11:58 No.31481267
    >>31481152
    "lol I can kill dozens of people, I ARE EVIL" WRPGs have barely fleshed out an "evil" persona in comparison to the "moral" one. Not that the moral side isn't very fleshed out wither.
    >> Anonymous 05/22/09(Fri)11:59 No.31481299
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    Endless Frontier thread?
    >> Anonymous 05/22/09(Fri)11:59 No.31481303
    >>31481031
    XII has random encounters, they're just on-field and drawn from a pretty small pool of spawn points per area, often with spectacularly silly conditions or low rates for the halfway interesting ones. And hardly any FF besides X that anyone's actually played is turn-based. But yeah, FFXII feels more like MMO combat to most than anything, though it's also basically the same shit as Infinity and Aurora, and most people consider ATB turn-based because menus and huge recovery times make it feel more that way than not.

    >>31480961
    Well, yeah, welcome to every one of these festering threads. They're full of fucktards bandying about truisms relating to FF, DQ, Bioware and maybe Bethesda, and not particularly accurate even with that limited scope. People who actually play much of either or both sub-genres rarely bother weighing in, because what would be the point?
    >> Anonymous 05/22/09(Fri)12:00 No.31481313
    >>31481244
    You can fuck several bitches in Persona 3. UNfortunately like most games no actual depcition of the old in and out. U need doujins for that
    >> Anonymous 05/22/09(Fri)12:00 No.31481315
    WRPGs add the "be evil" option so they can appeal to children.
    >> Anonymous 05/22/09(Fri)12:00 No.31481327
    >>31481267
    Who said anything about being fleshed out? We just want to feel badass, and "badass moralfag" is an oxymoron.
    >> Anonymous 05/22/09(Fri)12:00 No.31481331
    JRPGs are more akin to watcing a play. WRPGS are akin to playing pretend alone in your "secret base" that happens to be your closet.
    >> Anonymous 05/22/09(Fri)12:00 No.31481333
    >>31481152In WRPGs you can choose to

    -Don't worry ma'am, we'll go save the orphans
    -I'll do it, but gimme golds!
    - Heeh heeeh orphans dying I don't caaare, byue
    - FUCK YOU FUCKING BITCH I KILL YOU
    >> Anonymous 05/22/09(Fri)12:01 No.31481355
    >>31481313
    It doesn't have to be shown, just implied.

    Unfortunately, I'm thinking ffx.

    I wanted to bang rikku so bad.
    >> Anonymous 05/22/09(Fri)12:02 No.31481382
         File :1243008169.png-(138 KB, 807x1200, 542c9b0ff6e415bf1a497307994ba3(...).png)
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    I think the biggest hurdle western RPG's have is their shitty shitty art and execution.

    I JUST WANT A GAME THAT LOOKS LIKE A FRANK FRAZETTA PAINTING
    SRSLY WATTHEFUCK WHY DO NO GUD WESTERN ARTISTS WORK IN VIDYAGAMES???

    AND EVEN IF THEY DO SHITTY MODELLERS FUCK IT UP

    Even if you dislike the styles, Japanese RPG's tend to make the game look exactly like it's artwork.
    >> Anonymous 05/22/09(Fri)12:02 No.31481389
    >>31481327
    >We just want to feel badass, and "badass moralfag" is an oxymoron.

    Ever heard of the term "Anti-Hero"?
    >> Anonymous 05/22/09(Fri)12:03 No.31481413
    >>31481315
    Children like moralfags and Hero's, that's why there's no JRPGs rated M
    >> Chaud !FurrytbMIY 05/22/09(Fri)12:03 No.31481415
    >>31481327
    Renegade option in Mass Effect would like to speak with you.
    >> Anonymous 05/22/09(Fri)12:03 No.31481419
    >>31481389
    Anti-hero does not mean "badass moralfag", it means Anti-hero.
    >> Anonymous 05/22/09(Fri)12:03 No.31481420
    >>31481355

    go google danbooru
    >> Anonymous 05/22/09(Fri)12:03 No.31481422
    >>31481331
    JRPGs are more akin to watcing an anime. WRPGs are, well, video games. With, y'know, interactivity and all?
    >> Anonymous 05/22/09(Fri)12:04 No.31481433
    ITT: people who want JRPGs to be WRPGs
    >> Anonymous 05/22/09(Fri)12:04 No.31481441
    >>31481333
    sounds finer by me
    >> Anonymous 05/22/09(Fri)12:04 No.31481464
    JRPGs are marketed towards children, and children tend to enjoy moral centric protagonists. It appeals to the moral policeman freshly instilled in their young brain. Older audiences tend to enjoy characters who are reflective of real people, characters who are morally ambiguous or at the very least are logically fleshed out.

    Adults who cling to black and white heroes are essentially overgrown children. Its likely they own every silly chunk of plastic Nintendo has spawned and think the Wii is an innovation.
    >> Anonymous 05/22/09(Fri)12:05 No.31481479
         File :1243008318.jpg-(947 KB, 1920x1200, 1242262262115.jpg)
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    >>31481382

    Art is fine. The biggest hurdle western RPGs have are their lazy no-talent modelers and animators.

    Pic related, it's Paradise Falls from Fallout 3.
    >> Anonymous 05/22/09(Fri)12:05 No.31481484
    >>31481355
    She's, what, fifteen? Not sure I can see Square Enix going far with that, legal in some places or not.
    >> Anonymous 05/22/09(Fri)12:06 No.31481510
    >>31481484
    I don't care

    IT'S TRUE LOOOOOOOOOOOOOOOVE
    >> Anonymous 05/22/09(Fri)12:06 No.31481511
         File :1243008373.gif-(574 KB, 322x322, 1231125585213.gif)
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    >>31481216

    herp durr
    >> Anonymous 05/22/09(Fri)12:06 No.31481514
    >>31481382
    WRPGs treat settings and characters as settings and characters, not as paintings. Most JRPGs don't look good, they look ridiculous.
    >> Anonymous 05/22/09(Fri)12:06 No.31481524
    OH BOY WE SURE DIDN'T HAVE THIS THREAD FOR A WHILE
    IT'S BEEN WHAT 4 HOURS
    >> Anonymous 05/22/09(Fri)12:06 No.31481532
    >>31481327
    >"badass moralfag" is an oxymoron.
    That's unique to modern Western society. Throughout all of history, tough/strong/virtuous/honorable went together.

    >>31481382
    Agreed, there. WRPGs are just boring to look at. Which is weird, because we have awesome fantasy artists.

    I think it's a side effect of the same process that's turning all wrpgs into first-person-shooters with stats. Any deviance from 'gritty realism' is thought to be 'gay' by the same kids who complain about moralfags.
    >> Anonymous 05/22/09(Fri)12:07 No.31481547
    Personally, I'd have to say JRPGs should remain different, at least this way I get to choose which I want to play. They cater to different groups, though most of the people that want endless choice just seem to me like they want to play DnD without learning the rules.
    >> Anonymous 05/22/09(Fri)12:07 No.31481551
    >>31481479

    Beth is not a good example of western art direction/execution.
    >> Anonymous 05/22/09(Fri)12:07 No.31481553
    >>31481152
    But a jRPG that lets you choose wouldn't be a jRPG, it would be a wRPG.

    I just had a great idea for jRPGs. They should let you choose which character would be the focal one for each playthrough.

    While most of the playthrough would be shared by all party members, some parts that you wouldn't go through otherwise because they happened offscreen, you would be able to go through when you do playthrough with a different character. And not only that, but even in the shared parts between the party members you would see things differently depending on the character you chose.
    I have two examples where these could work with, say, FFXII. If you chose Balthier as the lead character, you would get to play a bit earlier on from his point of view, and get in the castle in Rabanastre on the bike he had with Fran.
    Remember these scene where Vaan Penelo and what's-his-anem-again-Vayne's-brother walked a bit ahead from Ashe Basch and the others when going through the latter part of the huge plains at the south when heading for Bur-Omisace, how their conversation was just backround chatter and the scene was focused on Ashe and Basch? Yeah, depending on choice of character, different conversations would be backround chatter and others would be focused upon, no matter which ones are important or not.
    >> Anonymous 05/22/09(Fri)12:07 No.31481556
    WRPGs follow a generic trend just as much as JRPGs do.
    WRPGs also have a more annoying fanbase
    >> Anonymous 05/22/09(Fri)12:08 No.31481586
    >>31481419
    An Anti-Hero is someone who ultimately has a good goal but does anything to do it.

    Example: Riddick, a mass murderer but only seems to end up killing the bad guys and saving the day.
    >> Anonymous 05/22/09(Fri)12:08 No.31481593
         File :1243008519.jpg-(19 KB, 280x280, shadow_hearts_cover.jpg)
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    >>31481413
    >Children like moralfags and Hero's, that's why there's no JRPGs rated M


    OH WOW!
    >> Anonymous 05/22/09(Fri)12:09 No.31481612
         File :1243008561.gif-(38 KB, 468x558, equal.gif)
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    Jrpgs: Anime Lord of he Rings
    Wrpgs: Grimdark Choose your own adventure

    Both have their pros, both have their cons, but those cons arn't going to make me enjoy BOTH any less.
    >> Anonymous 05/22/09(Fri)12:09 No.31481626
    >>31481532
    >Throughout all of history, tough/strong/virtuous/honorable went together.

    No it didn't. Ancient heroes like Hercules and Gilgamesh would all be considered anti heroes at least by today's standards.
    >> Anonymous 05/22/09(Fri)12:10 No.31481660
    >>31481626
    Hercules and who?
    >> Spider !Gf0hz1UOWo 05/22/09(Fri)12:11 No.31481674
    >>31481553
    Kinda like in Star Ocean II?
    >> Anonymous 05/22/09(Fri)12:11 No.31481684
    I think I like jRPG's better.

    Don't get me wrong, Fable 2 was awesome for mindless slaughter and battles, but the story was pretty stupid.
    >> Anonymous 05/22/09(Fri)12:11 No.31481685
         File :1243008692.gif-(3 KB, 194x159, Trool.gif)
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    >>31481660
    >> Anonymous 05/22/09(Fri)12:11 No.31481690
    >>31481586
    >An Anti-Hero is someone who ultimately has a good goal

    Good job proving you have no idea what an anti-hero is.

    An anti-hero is motivated by selfish or evil desire but might be inclined to do "good" things to achieve the goal.
    >> Anonymous 05/22/09(Fri)12:11 No.31481698
    I'm sorry, I don't like Hack and Slash gameplay, Silent Protagonists, shitty stories, create-a-character, and mindless wandering.

    Gimme my JRPGS.
    >> Anonymous 05/22/09(Fri)12:12 No.31481719
    >>31481626
    What did Gilguamesh do that would make him an anti hero? IIRC, he slew a monster and tried (but failed) to rescue his friend from the underworld.
    >> Anonymous 05/22/09(Fri)12:12 No.31481731
    RPG is a shit genre
    >> Anonymous 05/22/09(Fri)12:12 No.31481739
    >>31481464
    >"JRPGs are marketed towards children, and children tend to enjoy moral centric protagonists. It appeals to the moral policeman freshly instilled in their young brain. Older audiences tend to enjoy characters who are reflective of real people, characters who are morally ambiguous or at the very least are logically fleshed out."

    This is so discredited every time you post it, but you keep repeating it. Is it an autistic-like inability to learn?

    Grownup learn morality and its usage and practicality. Young teens, with mushy minds and inexperienced, untested characters, find amoral characters appealing.
    >> Anonymous 05/22/09(Fri)12:12 No.31481741
         File :1243008773.jpg-(23 KB, 666x599, 1237237465191.jpg)
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    >>31481660
    >> Anonymous 05/22/09(Fri)12:12 No.31481748
    >>31481553But a jRPG that lets you choose wouldn't be a jRPG, it would be a wRPG.

    You ever play Tactics Ogre? There's a crucial turning point in the game where you either follow orders and kill every villager as they are rebels, or you disobey and go rogue.

    I just want something with a good, solid story. I don't need choices, I need immersion.
    >> Anonilix !!rom1fpPJ2ON 05/22/09(Fri)12:13 No.31481755
    >>31481124
    >The Hero Cycle, hell, even the CONCEPT of hero and "good guys" should've been done away with CENTURIES ago.

    What? So, you would rather the oversaturation of stories of people that just do things 'for the lulz' or edgy, grimdark characters whose pain can't be understood by anyone?
    >> Anonymous 05/22/09(Fri)12:13 No.31481757
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    >>31481660
    >Hercules and who?
    >> Anonymous 05/22/09(Fri)12:13 No.31481770
    JRPGs are all too simple. There's no sidequests and no customization, you just follow the linear yellow brick road full of cutscenes till the end.
    >> Anonymous 05/22/09(Fri)12:14 No.31481788
    Sup, Summer /v/?
    >> Anonymous 05/22/09(Fri)12:15 No.31481811
    >>31481719

    He used to be an asshole king who fucked all the women in his kingdom in the night they got married so he'd be the one to take their virginity. Narcissistic "I am the best" stuff like that. Only when he met Enkidu, he started to become a nicer guy.
    >> Anonymous 05/22/09(Fri)12:15 No.31481821
         File :1243008926.jpg-(64 KB, 386x900, gilgamesh_louvre.jpg)
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    >>31481719
    Well going around raping women is not considered too noble a practice today, also Enkidu was sent by the Gods because Gilgamesh was oppressing people and was a tyrant
    >> Anonymous 05/22/09(Fri)12:15 No.31481825
    >>31481553

    Sooo you basically want a SaGa game?

    Look into it. It's probably the most free jRPG series ever. What does it cause? jRPG fans hate it because it's way too free. wRPG fans hate it because loljrpg.
    >> Anonymous 05/22/09(Fri)12:15 No.31481837
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    hmmmm I should roll this thread up into a star.
    >> Anonymous 05/22/09(Fri)12:16 No.31481858
    >>31481770
    >There's no sidequests

    HA HA HA HA HA HA HA HA HA
    >> Anonymous 05/22/09(Fri)12:16 No.31481869
    >>31481821
    >>31481811
    Ahh. Forgot that bit.

    Gilgamesh would make a good JRPG, actually.
    >> Anonymous 05/22/09(Fri)12:17 No.31481886
    >>31481755
    Yes.
    However I notice many villains are more realistic and human than any moralfag I've seen.
    >> Anonymous 05/22/09(Fri)12:17 No.31481895
    >>31481837
    Do it please.
    >> Anonymous 05/22/09(Fri)12:18 No.31481956
    >>31481886
    The "I want to rule the world" kind, or the "I'm destroying everything because it's for the best" ones?
    >> Anonymous 05/22/09(Fri)12:19 No.31481984
    JRPGs have much better stories than WRPGs, BECAUSE of the lack of choice. People who think story is important in a game tend like JRPGs better, and people who like the free-roaming MMO-like gameplay tend to choose WRPGs. I personally play both. I own an XBOX360 and have mass effect, fallout 3 and fable 2, which all great games, but I still prefer JRPGs.
    >> Anonymous 05/22/09(Fri)12:20 No.31482003
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    Most good stories don't have a 'hero', they have a protagonist. The protagonist has a personality and acts according to that personality, with a realistic flaws as well as a believable sense of morality. Just as we wouldn't expect every character to be a psychopath, nor should we expect them all to be superhuman stoics either. Some in this thread seem to think it's one-or-the-other, when in fact both are bad form.
    >> Anonymous 05/22/09(Fri)12:21 No.31482036
    >>31481690
    At least my example fits the bill right? lol
    >> Anonymous 05/22/09(Fri)12:22 No.31482100
    >>31482003
    The thing is that anti-moralfag characters DO have a realistic personality. To prove this, look at the news.
    >> Anonilix !!rom1fpPJ2ON 05/22/09(Fri)12:23 No.31482128
    So, I'm going to tl;dr this entire thread:
    wRPGfags of /v/ wants a open-ended jRPG that can handle telling a story while still giving the choices between "Good and Evil?"

    The problem here is the fact the jRPGs are usually based on a group of people while wRPGs feature a single character. The only way a jRPG can handle that is if every single playable character had no real moral construct and were ALL Anti-Heroes. Imagine a group filled with Sasuke, the guy that wears all that red clothing in FF7, the guy from No More Heroes, and a person who doesn't really care about anything other than swinging his sword around.

    Would this game be fun?
    >> Anonymous 05/22/09(Fri)12:25 No.31482185
    >>31482128

    Fuck yes it would be fun, except for that faggot Vincent from FF7.
    >> Anonymous 05/22/09(Fri)12:25 No.31482193
    It's because in the 60's the Comic's Code Authority was created

    this 'save the children attitude!' and such is responsible for pretty much all of America's problems in fiction n' fantasy.
    >> Anonilix !!rom1fpPJ2ON 05/22/09(Fri)12:27 No.31482271
    >>31482185
    The problem with it is giving the entire group a reason to stay together. Just about all of them would break away from the rest of the group unless they were in some kind of dire "We're all going to die unless we work together" situation. So, unless you work it that way, then they won't work together. And even if you DID do it like that, the storyline is likely to be linear.
    >> Anonymous 05/22/09(Fri)12:27 No.31482278
    >>31482128Imagine a group filled with Sasuke, the guy that wears all that red clothing in FF7, the guy from No More Heroes, and a person who doesn't really care about anything other than swinging his sword around.

    >>Would this game be fun?
    >>Travis, Vincent & Sasuke's Excellent Adventure

    YES YES IT WOULD BE
    >> Anonymous 05/22/09(Fri)12:27 No.31482279
    >>31482128
    >WRPGs feature a single character.

    Quite a number don't.
    >>   05/22/09(Fri)12:28 No.31482318
    RPGS ARE NOT BASED ON TRUE EVENTS. These games are telling a STORY, with CHARACTERS, not PEOPLE. Moralfags are likeable and can develop personalities, maybe not realistic ones, but still a decent character which can have an effect on the story. Games where you have choice do not build character through the story, and therefore the story suffers. Characters that are "badass" are 2-dimensional, so it is impossible to build a story around what is just an avatar for your evil misdeeds. Story does not determine the quality of game, there are good games with both kinds of protagonists, and they offer different experiences. They both have their pros and cons, and there's no reason you cannot like both.
    >> Anonymous 05/22/09(Fri)12:29 No.31482340
    >>31481066
    You heard it here folks, /v/ wants to play fuckan minigames to curb their loneliness.
    >> Anonymous 05/22/09(Fri)12:30 No.31482381
    Is it evil or is it AntiHero?

    If the main character kills cheats and steals to protect his own assets and help his friends win the day, did he do good, or did he do bad?

    Let's say to protect his home town he has to go kill children who are werewolves, and the easyest way to deal with them is to kill them during day time.

    Was this an evil thing to do?

    We need game that address this sort of thing, while providing alternatives at each path to allow the story to progress in the way the player can shape the story to his whims.
    >> Anonilix !!rom1fpPJ2ON 05/22/09(Fri)12:34 No.31482513
    >>31482381
    Sounds more like a Visual Novel at that point. Not that it can't be translated into something with gameplay. I mean more along the line that there's a definite "Game-Over" in certain situations. Kinda like those "Adventure Books" where you have to turn to a different page in the book for different choices. There's usually one good end, one true end, and a list of bad ones.
    >> Anonymous 05/22/09(Fri)12:35 No.31482551
    >>31482381

    The Witcher does this, there is no good or evil bullshit in it, just different outcomes of your choices.

    For example, at the end of the first chapter, you have to choose between letting an angry mob kill an innocent witch (said angry mob has its numerous vices as well) or slaughter half of the village in the resulting uproar if you defend her (the other half of the village gets killed by a pack of undead dogs which the angry mob thought to be the witch's work).
    >> Anonymous 05/22/09(Fri)12:36 No.31482596
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    >> Anonymous 05/22/09(Fri)12:36 No.31482597
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    >>31481327
    >"badass moralfag" is an oxymoron.

    No surprise /v/ would believe this.
    >> Anonymous 05/22/09(Fri)12:37 No.31482634
    >>31482381We need game that address this sort of thing

    That's the death of videogame narrative
    >> Anonymous 05/22/09(Fri)12:38 No.31482682
    >>31482596

    Consider my mind blown.
    >> Anonymous 05/22/09(Fri)12:38 No.31482691
    >>31482596

    Holy shit, it all makes sense.
    >> Anonymous 05/22/09(Fri)12:40 No.31482773
    >>31482551
    Do you get to have sex with the witch?
    >> Anonymous 05/22/09(Fri)12:41 No.31482795
    >>31482773

    Yes.
    >> Anonymous 05/22/09(Fri)12:42 No.31482841
    >>31481593
    And Yakuza. Ok, the actiony combat revolves a little more around being vaguely competent rather than having the right numbers than a lot of action-RPGs, but it checks pretty much all the boxes, otherwise. Walk down corridor beating up foozles for more power, cutscene, repeat with occasional grand foozle and diversionary minigame until credits roll. I think the main reason most people wouldn't think of it as a JRPG is just lack of giant chickens, airships and magic.
    >> Anonymous 05/22/09(Fri)12:44 No.31482898
    sex scenes from witcher plz
    >> Anonymous 05/22/09(Fri)12:45 No.31482952
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    Let us finally consider how naive it is altogether to say: "Man ought to be such and such!" Reality shows us an enchanting wealth of types, the abundance of a lavish play and change of forms—and some wretched loafer of a moralist comments: "No! Man ought to be different" ... He even knows what man should be like, this wretched bigot and prig: he paints himself on the wall and comments, "Ecce homo!" ... But even when the moralist addresses himself only to the single human being and says to him, "You ought to be such and such!" he does not cease to make himself ridiculous. The single human being is a piece of fatum from the front and from the rear, one law more, one necessity more for all that is yet to come and to be. To say to him, "Change yourself!" is to demand that everything be changed, even retroactively ... And indeed there have been consistent moralists who wanted man to be different, that is, virtuous—they wanted him remade in their own image, as a prig: to that end, they negated the world! No small madness! No modest kind of immodesty! ... Morality, insofar as it condemns for its own sake, and not out of regard for the concerns, considerations, and contrivances of life, is a specific error with which one ought to have no pity—an idiosyncrasy of degenerates which has caused immeasurable harm!— We others, we immoralists, have, conversely, made room in our hearts for every kind of understanding, comprehending, and approving. We do not easily negate; we make it a point of honor to be affirmers. More and more, our eyes have opened to that economy which needs and knows how to utilize everything that the holy witlessness of the priest, the diseased reason in the priest, rejects—that economy in the law of life which finds an advantage even in the disgusting species of the prigs, the priests, the virtuous. What advantage?— But we ourselves, we immoralists, are the answer
    >> Anonymous 05/22/09(Fri)12:51 No.31483134
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    >>31482952
    >Nietzsche
    >> Anonymous 05/22/09(Fri)12:55 No.31483283
    >>31482952
    That was back when there was no video games. Now we have immoralists telling everyone else to change their own shit. Doesn't work too well in this situation.
    >> Anonymous 05/22/09(Fri)12:58 No.31483375
         File :1243011497.jpg-(458 KB, 768x897, FFIXart1.jpg)
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    -Art, story, characters, music, etc. akin to Final Fantasy IX.

    -Battle system of Tales of Vesperia, but a little deeper.

    There, perfect JRPG.
    >> Anonymous 05/22/09(Fri)12:59 No.31483441
    I want a Mecha themed JRPG.

    Like Full Metal Panic or something.
    >> COME GET SOME MAGGOT 05/22/09(Fri)13:01 No.31483498
    >>31483441

    Metal Max Returns?
    >> Anonymous 05/22/09(Fri)13:01 No.31483512
    >>31483375
    Open world, RPG leveling system, quests, multi-end story, devil may cry battle system, moralfag or anti hero main character choice.

    Oh wait.
    >> Anonymous 05/22/09(Fri)13:02 No.31483554
    >>31483441
    Cyber Knight 1 and 2 for the SNES is a mecha RPG. The first one is really old and outdated, but man, Cyber Knight 2 was damn fucking awesome.
    >> Anonymous 05/22/09(Fri)13:03 No.31483558
    >>31483441
    Go play super robot wars or sakura taisen, god damn. Sure they're strategy RPGs but still...



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