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    File :1242056314.jpg-(24 KB, 403x402, 1235852324852.jpg)
    24 KB Anonymous 05/11/09(Mon)11:38 No.31010828  
    Post your ideas for games. Big or small.

    Here's mine. And bear with me, it might be hard to imagine.

    The game starts in the style of Call of Duty 4, you see everything from the eyes of a character you at first will not be able to control. You see the character wake up after a good night sleep, and inbetween shorts "lapses" of time, you see him in the mirror, brushing his teeth, straightening his tie and having breakfast with the wife and daughter. Everything will feel every unreal, as he checks his watch on the way to his job. He walks into a bank and says good morning to his coworkers, and settles down at his table. Not shortly after, something happens. A group of men walks into the bank and promptly shoot the security guard at the door. They proceed to pull your character over the desk and force him to open the safe. But despite your compliance, they kill you.

    And this is where the game begins. You awaken again, finding yourself trapped between our world and the one beyond, immaterial and invisible to humans. An angel approaches you, and explains to you that you are a ghost, the violent and sudden end to your life causing your spirit to linger between worlds. To find release from earthly bonds, you must find the people responsible for your death, and help the authorities put them to justice.
    >> Anonymous 05/11/09(Mon)11:39 No.31010838
    As a ghost, you cannot touch or harm anyone, but it is in your power to inhabit and control the body of anyone you please. The game would be a mix between sneaking, puzzle and shooting. The approach to the gameplay depending on who the body you take over at the given time. However, you must not kill anyone. Every life you take counts against you, and will weaken you until your soul becomes destined for damnation. Thereby advocating a peaceful solution to most situations.

    You can jump from the body of anyone you are within, to anyone within your ghostly vision. When not inside a host, you cannot manipulate the world around you.

    The gameplay would be very open ended, possibly set in New York, or a smaller American town. There would be a long storyline to figure out who the robbers were, and so forth.
    >> Anonymous 05/11/09(Mon)11:45 No.31011012
    I'd actually find it more awesome if you steal the guy's gun and then the FPS action starts where you kill all the bankrobbers. Then a demon invasion.
    Then you go to stripclubs and get invaded by gun toting pigs and pay strippers.
    Then you kick with both legs at the same time and grab the rocket launcher from the secret place at the start of the game.
    >> Anonymous 05/11/09(Mon)11:48 No.31011079
    THAT GAME SOUNDS AWESOME OMG
    >> Anonymous 05/11/09(Mon)11:53 No.31011210
    Sounds familiar. Wasn't a game like that already made? I think it had this cartoony style and the point was to accomplish tasks by possessing people on the scene.
    >> Anonymous 05/11/09(Mon)11:56 No.31011281
    http://en.wikipedia.org/wiki/Messiah_(video_game)
    >> Anonymous 05/11/09(Mon)11:59 No.31011335
    OK HERE MY IDEA:

    You start the game as angry badass and walk through the streets of some big city- then suddenly Demon-Dinosaur-Alien Invansion.

    Everything dies and explodes around you, everyone tries to run away but since you are a badass you don't give a shit till some Alien attacks you.

    And the game starts- You don't have a lifebar- you have a Ego-Bar, the more you get damaged your Ego shrinks but if you damage and kill your enemies your ego rises. the next 30 hours are a symphony of Lead and Blood written by your hands
    >> Anonymous 05/11/09(Mon)12:00 No.31011351
    Sounds like GC's Geist.
    >> Anonymous 05/11/09(Mon)12:01 No.31011389
    Something on the PS2 like this... Eternal Destiny or some shit...
    >> Anonymous 05/11/09(Mon)12:02 No.31011397
    I'd rather it was a point and click game in that case. Using the puzzles and tools in unique ways to get to your goal.
    >> Anonymous 05/11/09(Mon)12:02 No.31011399
    Pressure
    >> Anonymous 05/11/09(Mon)12:02 No.31011407
    Always this wake up and FPS shit...
    >> Anonymous 05/11/09(Mon)12:06 No.31011487
    The Epic of Gilgamesh as a video game. The intro is half an hour long explaining the birth of Gilgamesh. At first you fight in giant battles defending your kingdom for a while, and slowly the game becomes more and more epic until you are fighting the gods and death itself. Gilgamesh has an ego meter and is invulnerable when it is full, and the more enemies you kill/the more stylishly you kill them without being hit the more it rises. When maxed out you can unleash visually impressive cinematic attacks that affect the whole screen. The lower the ego bar goes the more damage you take.
    >> Anonymous 05/11/09(Mon)12:07 No.31011514
    Holy shit i just thought of an awesome main character name for some of these games.

    Nuke Dukem
    >> Anonymous 05/11/09(Mon)12:08 No.31011523
    >>31010838
    >>31010828

    Messiah did most of th--

    >>31011281

    Damn it. While I'm at it, I want a fucking torrent/rapidshit of Messiah.
    >> Anonymous 05/11/09(Mon)12:09 No.31011555
    My idea is standart rpg. the game is resolved around time. you are a time monger. you can draw time whereever it is lost..like clocks that run at the wrong speed or you can draw time form any persons but you will steal their lifetime in the process.

    you will need time throughout the game and cant run out. youd die if you do because you were killed and you wander around in a time compressing bubble that keeps you from dieing.

    you can spin time backwards and forewards at your will and in realtime..meaning you appear as someone who just stood around doing noting while everyone else is moving.
    havent polished the story so far but i'd go with a time paradox creating villain so he can live forever with his dead wive between time and everyone else will just be freezed in time.
    >> Anonymous 05/11/09(Mon)12:11 No.31011588
    tomba 3
    >> Anonymous 05/11/09(Mon)12:19 No.31011736
    >>31011555
    FAR OUT MANG

    You should settle in /x/
    >> AnonymousNow AKA the Raging Moon, Wailord, Yawshee, Urdnot Wrex, Builder's League United Sniper 05/11/09(Mon)12:23 No.31011850
    My idea - either a third/first person camera, switchable ala Oblivion, or a sidescroller. Every enemy is unique, and has to be beaten in a different way, doesn't respawn and gives you a unique item, weapon, stat boost or power etc. The game world is a city surrounded by mountains, forests, plains and coasts, and almost completely open-ended - you can disregard the story and bugger off to whittle down the enemy in the deepest cavern in the furthest cave with your starting peashooter for the best ability there, or you can go around doing other quests...
    >> Anonymous 05/11/09(Mon)12:40 No.31012254
    >>31011555
    >you can spin time backwards and forewards at your will and in realtime
    >time backwards and forewards in realtime
    reactionimage.jpg
    >> Vladimir !Putin706F6 05/11/09(Mon)12:41 No.31012268
    >>31011523
    http://rapidshare.com/files/147639513/Messiah__ISO_.part01.rar
    http://rapidshare.com/files/147641701/Messiah__ISO_.part02.rar
    http://rapidshare.com/files/147643979/Messiah__ISO_.part03.rar
    http://rapidshare.com/files/147646424/Messiah__ISO_.part04.rar
    http://rapidshare.com/files/147648808/Messiah__ISO_.part05.rar
    http://rapidshare.com/files/147652919/Messiah__ISO_.part06.rar
    http://rapidshare.com/files/147655672/Messiah__ISO_.part07.rar
    http://rapidshare.com/files/147658381/Messiah__ISO_.part08.rar
    http://rapidshare.com/files/147661630/Messiah__ISO_.part09.rar
    http://rapidshare.com/files/147664278/Messiah__ISO_.part10.rar
    http://rapidshare.com/files/147666864/Messiah__ISO_.part11.rar
    http://rapidshare.com/files/147669657/Messiah__ISO_.part12.rar
    http://rapidshare.com/files/147672182/Messiah__ISO_.part13.rar
    http://rapidshare.com/files/147672756/Messiah__ISO_.part14.rar
    >> Anonymous 05/11/09(Mon)12:45 No.31012347
    >>31011588
    This is the best idea.
    >> Anonymous 05/11/09(Mon)12:46 No.31012364
    >>31010828
    >>31010838
    Shit, there was a film that was exactly like that as well, I think it was just called Poltergeist. Shit was cash.
    >> Anonymous 05/11/09(Mon)12:46 No.31012376
    >>31012254
    1/10
    >> Anonymous 05/11/09(Mon)12:50 No.31012443
    >The game starts in the style of Call of Duty 4, you see everything from the eyes of a character
    i wish i could hate you to death

    >a character you at first will not be able to control.
    go watch a movie if you don't want to control anything. stopped reading here
    >> Anonymous 05/11/09(Mon)12:53 No.31012511
    >>31012443
    I know you read all of it. And you would still play it if it was made and released.

    Hypocrite.
    >> Anonymous 05/11/09(Mon)12:54 No.31012526
    Entire game is first person, no exceptions.
    You awake in a barred cage, several men outside with firearms watch you, your hearing is amazing, but you cannot understand their words.

    They talk for a bit and then leave, a door on the cage lifts forward, releasing you. You are in a medium sized room made of concrete designed to resemble a patch of light jungle. There is foliage, a number of trees and a pool of water.

    An objective comes up. It reads "You are thirsty." You walk towards the pool and bend to drink, seeing your reflection.

    You are a Velociraptor.
    >> Anonymous 05/11/09(Mon)12:57 No.31012616
    >>31012526
    Sounds like Far Cry.

    But with a Velociraptor.
    >> Anonymous 05/11/09(Mon)12:58 No.31012635
    >>31012526
    Turning, you see that the far wall is made purely of glass and beyond a number of men in uniforms regard you.

    Disoriented and out of your own time, you catch the scent of a female of your species and the primary objective for all life on Earth fills your mind. Breed.

    Players would have at their disposal claw and teeth based attacks, a focus on melee style fighting combined with a choice of sneaking or straight on speed attacks.

    Players would have tremendous speed and agility, with the ability to pounce and manipulate objects, at points in the game players could unite with fellow Velociraptors and form a pack, which would work like AI squad mates in usual FPS. After fighting for dominance of a pack (A non fatal threat display or fight with a pack leader) Players would be able to give orders to fellow Raptors, such as stealth, attack, go here, etc.
    >> Anonymous 05/11/09(Mon)12:59 No.31012684
    My idea: you are reduced to the size of a ant, you must search food and water and fight the now gigantic animals and insects to survive while at the same time trying to found your way to be back to your normal size
    >> Anonymous 05/11/09(Mon)13:00 No.31012714
    >>31012511
    cool projection bro
    >> Anonymous 05/11/09(Mon)13:00 No.31012722
    >>31012635
    The story would be explored in an unusual way, with Raptors being unable to understand human language or read, but gradually it would somehow be revealed that the Raptors have been cloned from DNA, possibly for a zoo or for military application.

    Primary foes would be human until mid way where it is revealed that other dinosaurs have been cloned also. Players would need to use their pack and predatory tactics to bring down larger and more aggressive foes, from Triceratops to Tyrannosaurus and all the popular dinosaurs that would be expected.
    >> Anonymous 05/11/09(Mon)13:03 No.31012792
    >>31012722
    There would be a split screen co-op option for consoles, along with Multiplayer online co-op, death match, team death match and a sort of horde mode, where players face waves of human and eventually dinosaur enemies.
    Players could play as either human or dinosaur in death match and team death match modes.

    Environments would range from the laboratories and holding cells out into the wild jungles and fields of the island.
    >> Anonymous 05/11/09(Mon)13:04 No.31012803
    >>31012722
    >>31012635
    >>31012526


    i can imagine mirrors edge like running in some of the segments.
    also slomo split second attacks
    >> Anonymous 05/11/09(Mon)13:05 No.31012827
    >>31011487
    This kinda sounds like Beowulf

    >>31012526
    And a philosopher too.
    >> Anonymous 05/11/09(Mon)13:06 No.31012844
    >>31012526
    >An objective comes up. It reads "You are thirsty." You walk towards the pool and bend to drink, seeing your reflection.

    >You are a Velociraptor.

    That'd be pretty much the coolest intro for anything, ever.
    >> Anonymous 05/11/09(Mon)13:07 No.31012856
    >>31012792
    The player would eventually find his ideal mate and conquer the island with his pack of Raptors, reigning supreme over humans and dinosaurs alike. After the final boss (Possibly a robot with a dude inside or a particularly large carnosaur like Giganotosaurus) The final shot would be of our heroic Raptor climbing to a peak and looking down at all his packmates, shrieking valiantly into the sky, mate by his side.
    >> Anonymous 05/11/09(Mon)13:09 No.31012901
    >>31012635
    >Raptors
    >Breed
    Dos this count as furry porn?
    >> Anonymous 05/11/09(Mon)13:09 No.31012902
         File :1242061764.jpg-(126 KB, 740x580, antibody game jpg.jpg)
    126 KB
    I'm thinking a shmup-esque game loosely based on the white blood cells in the immune system, but twisted a lot.

    The idea is you control a white blood cell, and you can do three things - move, absorb enemies, and throw antibodies. Enemies advance from the right side of the screen; if they make it to the left side you lose life. After you've absorbed an enemy and spat it out you get the antibody to use on other iterations of that enemy. Aiming and throwing is done with point and click. (Antibody selection is done automatically when you click an enemy, however you can switch manually as well.)

    When an antibody hits an enemy, it "marks" them - meaning that your helpers, who follow you around and can destroy the enemies by eating them, know where to find them.

    Each antibody starts off with one end only so it can only attach to one enemy. However the more you use said antibody successfully, the sooner it will Level Up and have 2 ends. Then 3 ends, then 4, then 5. So once an antibody has more than one end, it will also attach to any other enemies (or antibody ends) it bumps into.

    The purpose of this is to allow the player to connect as many enemies as they can before the enemies are eaten. (The helpers follow you in formation, and this formation along with the helpers' AI strategy can be changed at any time.) Connect more than 2 enemies in one structure and you have a combo. When a combo structure is eaten, points are added to both your score and the special meter, which when full allows you to enter "hyper mode", where you can unleash devastating attacks and get constant score bonuses.
    >> Anonymous 05/11/09(Mon)13:13 No.31012997
    >>31012901
    Raptor dude here,
    I would fucking love the controversy that prehistoric bestiality would bring, that would be hilarious. But I don't know whether the game would benefit from a Fuck Your Mate mini game. Besides, then what would the fan pics be of?
    >> Anonymous 05/11/09(Mon)13:14 No.31013026
    >>31012526

    HOLY SHIT, I WANT IT

    WHAT WILL IT BE CALLED?
    >> Anonymous 05/11/09(Mon)13:16 No.31013083
    >>31012526
    >>31012635
    >>31012722
    >>31012792
    Human vs Raptor?
    >> Anonymous 05/11/09(Mon)13:17 No.31013093
         File :1242062227.jpg-(52 KB, 500x342, velociraptor-size.jpg)
    52 KB
    >>31012526
    Yeah, it's going to be hard doing anything while you're only this big.

    Now if you were a Utah Raptor...then you could get shit done.
    >> Anonymous 05/11/09(Mon)13:20 No.31013180
    >>31013026
    I've no idea. Let's assume the marketing department is full of faggots and it would end up Raptor Rumble.
    Dinogore?
    Six foot turkey?
    At least they don't know how to open doors?
    Not sure on title.
    >> Anonymous 05/11/09(Mon)13:21 No.31013225
    >>31013093
    Yeah natural size constraints are that way, but honestly, no conventional media has Velociraptor the right size, and Deinonychus just doesn't sound as cool. But yeah, you'd be Utahraptor size.
    >> Anonymous 05/11/09(Mon)13:23 No.31013266
    >>31013180
    Survival of the fittest?
    >> Anonymous 05/11/09(Mon)13:25 No.31013302
    >>31013266
    Not bad, I do like that one.
    >> Anonymous 05/11/09(Mon)13:26 No.31013323
    >>31013180
    pss
    this:
    >>31013083
    >> Anonymous 05/11/09(Mon)13:29 No.31013389
    >>31013083
    A straight forward title to be sure.
    >> Anonymous 05/11/09(Mon)13:31 No.31013432
    Ive got an idea: The hordes from left4dead + Mirrors edge.

    The only weapon you can use is handgun with few clips and even then its a real bitch to aim (Its meant for picking off like 3 zombies whilst indoors)

    Its all in realtime and your goal is to get from one end of a city to the other. You can enter pretty much any house for temporary cover. Just like l4d the zombies are attracted to sound but there will be no stupid crescendo events.
    >> Anonymous 05/11/09(Mon)13:33 No.31013481
    >>31013225

    It'll sound cool after 100 million people play this game and the Deinonychus finally earns his rightful place as the most fucking badass dinosaur ever. Not the popular small-time Velociraptor.
    >> Anonymous 05/11/09(Mon)13:34 No.31013521
    i want to make some kind of heavily music themed RPG (not rhythm) where the gameplay is focused around creating harmonies between instruments. Each button (or "note") would be mapped to a certain type of normal attack (low, mid, high, fast, slow, etc.) and you could learn specific sequences of buttons (something like ocarina melodies in Zelda) that would result in a special attack of sorts. Then you could perform super special attacks if you could get 2+ characters to make a harmony by using compatible attacks in the same turn (sadly it would have to be turn based, I don't think it would work well in real time).
    >> Anonymous 05/11/09(Mon)13:36 No.31013554
    OK.
    NO RPG EVER
    >> Anonymous 05/11/09(Mon)13:37 No.31013580
    >>31013521
    >sadly it would have to be turn based, I don't think it would work well in real time

    Why not?
    >> Anonymous 05/11/09(Mon)13:41 No.31013684
    >>31013432

    Its a stealth game basically and if you make any stupid moves the horde will come get you.
    You can sprint for a few seconds, outrunning the horde but then you will run slower until you stopped for rest. normal running will only make you a bit slower then the horde. it wont be much more parkour than a simle wall run and fighting zombies with kicks or punches is out of the question.

    Throughout the game, one must be careful about wasting ammo and shooting in general.
    A shot will draw a nearby horde or zombie.That means if you run inside getting followed by 2-3 zombies, you'll probably have to shoot them if you are cornered and then hide as fast as possible. The zombies will do a quick patrol of the area and then return to a nearby place.
    >> Anonymous 05/11/09(Mon)13:42 No.31013699
    >>31013481
    Well seeing as the dinosaur will never turn to pals and say "Oh hey, I'm a Deinonychus, how about you?" The only way to know for sure is for it to be plastered over promotional stuff and possible in game dinosaur files.

    I think a Utahraptor would be better though.
    >> Anonymous 05/11/09(Mon)13:43 No.31013732
    >>31013580
    Agreed. real time music battles sound fun.
    >> Anonymous 05/11/09(Mon)13:47 No.31013822
    >>31012684
    expanding my idea:

    it will be a free roaming FPS like Farcry2

    weapons will be handmade, as you eventually advance you find more and more human things reduced to your size (vehicles, weapons, etc)

    some enemies are so big they will be invencible(a cat or a dog for example, or a human), but firing at them will stun them

    the map will be a house and the house backyard
    >> Anonymous 05/11/09(Mon)13:48 No.31013839
    Okay, here's my idea:

    The basic goal of the game is to kill the giant monster destroying the city.

    The city is abandoned except for the military forces paroling it, a few pedestrians, the giant monster, and you, a nameless man who is out to kill the monster.

    The game pans out over 30 days or attempts, whatever you wish to call them. Each day you are to find the monster and attempt to kill each. The monster gets stronger each day and harder to kill. If you kill the monster on the first day, the game ends. But if you decide to wait and explore the city, you will find out more about the monster's origin, who you are, and another possible threat.

    The mutations of the monster will each need a unique strategy. The final mutation, on day 30, will be fucking epic.
    >> anonymous coward 05/11/09(Mon)13:58 No.31014105
    Console Wars: 8bits of death
    a RTS depicting the epic struggle for worldwide domination between two sides: Empire of Nine Tendo (ruled by an ex-plumber mr. M) and Seegha Federation (ruled by a mr. S with spiky blue hair).

    there would be a sequel - Console Wars: 16 bit mayhem, which would add a third side of the conflict: the powerfull Neo Ge-Oh

    Or a RPG "Rise of Anonymous" which would take place in a utopian land of four clovers. Early on the player would side with Kuma, a helpful bear in the battle against chaos. Kuma would sacrifice himself to defeat the evil trolls plaguing the lands only to be corrupted and become the P-bear. He would then try to summon the ancient evil of tacgnol and as the party tries to stop tacgnols rampage (by summoning longcat, the ancient protector of the lands) he tries to destroy all creation by casting the ultimate black magic spell: divide by 0.
    >> Anonymous 05/11/09(Mon)13:59 No.31014115
    >>31013839
    I like it. Freedom in games is good, and the fact that you could do it in one day means if you wanted to just get on and fuck shit up you could.

    You'd need some sort of list of documents or encounters you can have that delve into the origins of the monster so that people can strive to collect them all.
    >> Anonymous 05/11/09(Mon)14:05 No.31014249
    >>31014115
    I was thinking along with that possible cut scenes, like what would happen if you were captured by the military force there, stuff like that.

    As for the other possible threat, I'm thinking that you find out they will nuke the whole damn city. And if you wait to long to kill the monster, the nuke goes off in real time. Like you see it drop from the sky, hit the ground, and blow up.
    >> Anonymous 05/11/09(Mon)14:12 No.31014411
    >>31014249
    Real time nuke drop would be awesome.

    Would be cool if you were 'captured' by military and held in a kind of makeshift hospital area and you have to either try to escape or there's a small chance the monster wrecks it and you can escape. If you hang around too long you get evac'd.
    That way you could make the military dudes another way to win the game kind of.
    >> Anonymous 05/11/09(Mon)14:18 No.31014599
    ITT: Reasons why you are not a game developer
    >> Anonymous 05/11/09(Mon)14:18 No.31014600
    Bumpin a fun thread
    >> Anonymous 05/11/09(Mon)14:19 No.31014622
    >>31014411
    I like your idea. Though the main character's origin is tied in with the monster, and his goal is to kill the monster, so being evacuated by the military and preventing you from completing your goal would be more of a game over.
    >> Anonymous 05/11/09(Mon)14:22 No.31014701
    >>31014622
    Ah, well if tied to the monster then military outposts could be save points or something. Although even if they were save points they should be able to get obliterated.
    >> Paco 05/11/09(Mon)14:24 No.31014746
    Jade Empire gameplay, Arcanum's setting and character abilities.
    >> Anonymous 05/11/09(Mon)14:29 No.31014864
    A thread on /v/ that is not trolled to death?

    FUCKING REPORTED
    >> Anonymous 05/11/09(Mon)14:33 No.31014955
    >>31013822
    You mean like Pikmin?
    >> Anonymous 05/11/09(Mon)14:41 No.31015167
    >>31013521
    >>31012902


    you both reminded me of 2 ideas i once had.
    im this btw >>31011555


    the first is a music based rts like you said. it will be battles between various rap forms. like rap, techno and rock to name a few. you would be able to create different units tha add a tune to your "song army".

    after you created your ideal army you could form them together in big groups. the game would compile the "theme" of your army. that way it gets stronger as it moves and sounds like one, but also your enemy will have clues what is in your army.

    you will be rated on the way you compose. you could get a speed-metal army or a jumpstyle horde.
    also the different musicpools would sting you to a few prefrences. for example rap will have to have a heavy vocal part in your army, otherwise it will not be as effective. techno will be beat-driven, so you could create heavy beats that dive deep into enemy lines with every beat.
    >> Anonymous 05/11/09(Mon)14:45 No.31015302
    >>31015167

    (biology majors please put your hands on your ears and hum the bonanza theme)

    the other is a freelancer stlye game. you play as a bacteria in a human body, crusing the veins and so on. you could start as different types of lifing organisms. a storyline would involse you being a normal bloodcell and doing hurling quests to find out about the human body (bring oxygen from lungs to the muscles and such.)
    later on you'd become a white blood cell as the body of your host gets infected and you have to fight of the infection. once you finish off the last virus, you will be converted and become a virus yourself. your ultimate goal is to kill the body now.
    >> Anonymous 05/11/09(Mon)14:49 No.31015408
    >>31014955
    >>You mean like Pikmin?

    a grimdark FPS Pikmin with guns without companions
    >> terrorist gaem 05/11/09(Mon)14:58 No.31015657
    Personally, I think making a game where you play as a terrorist is a great idea; more as a social commentary than anything else. Your character would have justifiable reasons for being a terrorist (parents were killed by Israeli military or something), while the other members would have varying reasons themselves. Some would actually live up to the terrorist stereotype - crazy, fanatical, hateful, ignorant - some would join because they have no other way to survive, some would join just because they want to, as a time magazine article recently explained, 'see the world.' You'd go around doing terrorist things (mainly fighting the Israeli/American militaries; a game promoting the death of civilians wouldn't be sold anywhere), planting bombs in government buildings, ambushing convoys, etc. But, throughout the game, you would be presented with moral conundrums. Other members would talk about the justness of their violence. Your character's best friend in the group would be one of the biggest denouncers of the groups' actions, but he would explain that he has no other option but to do them, for fear of being targetted by the group after leaving it. The last cutscene would tell you that your best friend has been ordered to be a suicide bomber. He would come to you, frantic, saying he needs to leave (he has a wife and kids, whatever). Your character, who has no family to speak of, and who has become disillusioned and bitter, formulates a plot for them to switch places, leaving your friend to go free (the group thinking him dead). The last scene would be your character walking into a building. The noise of the crowd would slowly grow quieter, until all you hear is your own heartbeat. The screen fades to black. Then an explosion. Credits roll.


    Goddamn, just imagine the controversy a game like this would stir up.
    >> Anonymous 05/11/09(Mon)15:03 No.31015778
         File :1242068586.jpg-(33 KB, 635x410, bawww.jpg)
    33 KB
    >>31015657

    fuck year I'd shed a mantear at the end
    >> Anonymous 05/11/09(Mon)15:08 No.31015904
    A survival horror game where you must venture through a house/hospital/whatever - the catch being that some areas are completely dark and your only means of navigation are by touch. When your character is near a physical object, that area will glow with a dull red color (since we can't quite simulate touch in video games yet). Combat is limited, and the story revolves around an old fairy tale coming true.

    I created a reference pic, but I lost it.
    >> Anonymous 05/11/09(Mon)15:10 No.31015958
    Just an idea.

    A game with a fully interactive city/sandbox environment al la GTA but with hordes of zombies everywhere you go. I do not know what the story/gameplay would involve be but that would be the basis.
    >> Anonymous 05/11/09(Mon)15:11 No.31015999
    A sandbox Beverly Hills Cop game



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