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  • Blotter updated: 01/01/09


  • I'm going to publish that news post I wrote back in December soon.
    EDIT: Note my liberal definition of "soon."

    File :1235281332.jpg-(40 KB, 371x500, Shadow_Of_The_Colossus_Ps2.jpg)
    40 KB Anonymous 02/22/09(Sun)00:42 No.27569288  
    Just beat this gem. Lets have a chat about it. My favorite boss was easily, 13. Also lets talk about that ending.

    What was with that ending?
    >> Anonymous 02/22/09(Sun)00:44 No.27569324
    13th was my fave also. The water one was fun too.
    >> Anonymous 02/22/09(Sun)00:44 No.27569339
    Ending is pretty self-explanatory, brah.
    Shit rocks.
    >> Anonymous 02/22/09(Sun)00:44 No.27569346
    >>27569324
    The last boss took me a while to figure out. I kept falling and shit.
    >> Anonymous 02/22/09(Sun)00:44 No.27569360
    you got fucked over at the end not much else too it
    >> betterthanyou !!qjclTHSobjo 02/22/09(Sun)00:45 No.27569393
    That ending... is discussed everywhere, and has been interpreted many different ways.

    Also, my favorite Colossus is probably the first one.
    >> Anonymous 02/22/09(Sun)00:45 No.27569406
    >>27569339
    Wat?

    Becoming a giant shadow than a baby? How does that make sense?
    >> Anonymous 02/22/09(Sun)00:47 No.27569454
    The ending was pretty awesome.
    I remember thinking of, like, three different endings I would've preferred, but I don't remember what they were. The one that I got was pretty decent, though.
    >> Anonymous 02/22/09(Sun)00:48 No.27569488
    >>27569406
    dormin possessed you and turned you into the giant to fight the priest who then proceeds to cast some spell that beats dormin.
    >> Anonymous 02/22/09(Sun)00:50 No.27569559
    You got played
    Also, 3 was pretty fuckwin
    >> Anonymous 02/22/09(Sun)00:52 No.27569618
    http://www.youtube.com/watch?v=yr-z8CBfcr0

    Any other boss is shit tier in comparison.
    >> Anonymous 02/22/09(Sun)00:53 No.27569635
    >>27569288
    did you climb up onto the bridge yet?
    >> Anonymous 02/22/09(Sun)00:57 No.27569733
    Shadow of the Colossus: the whole game was about not letting go. She's dead, but you won't let it end that way. You can't let her go. These emotions from the story are reflected and emphasized by the actual gameplay elements. You have to hold on. The grip button is the crux of the game. R1, gripped tightly in your right hand. Don't fall off. Don't let go. But how long can you hold on?

    And then the ending. You've held on to the end. Your stubbornness has killed your only companion in this unyielding battle against the inevitable. You've become the monsters you've been fighting. And now, defeated, you are dragged from the one you wanted to save, to your apparent doom. Everything is falling away. The last thing you can grab are the stone steps leading up to the pool. And you grab them, following the instincts you learned by playing the game. Find a handhold. Hold on to something. Don't let go.

    ... And you can hang on to those cold, stone steps forever - but you gain nothing. The cutscene doesn't end. The vortex doesn't go away. You can't advance from there. Against all the mechanics of the game you grokked ages ago, you have to let go. In that single moment, gameplay, writing, theme, and the high art of ludemes perfectly mix. You accept your fate; only then can you be redeemed.
    >> Anonymous 02/22/09(Sun)01:00 No.27569820
    The game hints at the ending right when you start out, stating that you may suffer a terrible fate. It was sad that you go through all of this trouble with Wander only to get screwed in the end, but the fact that I somehow figured it would happen made it easier to take.
    >> Anonymous 02/22/09(Sun)01:00 No.27569821
    >>27569733
    Wow, that was great.
    >> Anonymous 02/22/09(Sun)01:01 No.27569850
    >>27569733
    Mind = Blown
    >> Anonymous 02/22/09(Sun)01:05 No.27569954
    >>27569733
    deep post



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