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12/08/08(Mon)04:38 No.23871599 File :1228729106.png-(4 KB, 199x158, wily12combo.png)
Additionally,
with the Genesis port of Megaman 1, 2, and 3 (called Rockman Mega World
in Japan, but known as Mega Man: The Wily Wars in America where it
wasn't widely released), it was very likely that during the game's
development, players were meant to be able to take weapons from any one
of those three Megaman games in the other two.
Using Game Genie
codes, you're able to do that (so you can have Metal Blades in MM1,
Elec Beam in Mega Man 3, and so on and so on), and it revealed
nearly-completed damage data for all of the Robot Masters from those
three games for all weapons.
Here are some examples:
* The Flash Stopper is generally useless against everyone but Quickman, but it does freeze most bosses.
*
Fully-charged Atomic Fire takes off half of Bombman's health, but HEALS
Fireman, as do Crash Bombs. On the flipside, Fireman's weapon (Fire
Blast, I think) heals Heatman.
* Some of the weapons seem to
logically SHARE data; For instance, the Rolling Cutter, Metal Blade,
and Shade Blade all roughly do the same damage on whoever they use them
on, such as Elecman, who is terribly vulnerable to all three of them.
Additionally, Cutman, who is shit-all bumfucked against a block thrown
by the Guts Arm, is similarly fucked against the Hard Knuckle.
*
The background color of the Wily Machine is the same one used for
Rockman's outline. This is of particular interest because if you charge
Atomic Fire, the background flashes along with Rockman.
* Most
of this is from
http://themechanicalmaniacs.com/articles/MWCodesnData.php , so if you
care to read more about it, there you go. It's actually interesting how
they coded some of the things. |