[Return]
Posting mode: Reply
Name
E-mail
Subject []
Comment
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • このサイトについて - 翻訳
  • Blotter updated: 11/04/08


  • TONIGHT: Blip Festival 2008 in Brooklyn, NY—December 4-7th. ↑
    Performing Sunday: Anamanaguchi, USK, Trash80, nordloef, Starscream, others.

    File :1228724481.png-(3 KB, 157x150, pika0.png)
    3 KB Uncommon Video Game Information/Secrets thread Pikachu !aWy6sZF1ao 12/08/08(Mon)03:21 No.23869907  
    I saw this thread on 4chanarchive the other day that featured little known facts about Pokemon and was wowed.

    Anyone else have 'vidya inside info' like that, for other games?
    >> Anonymous 12/08/08(Mon)03:33 No.23870175
    At the beginning of Xenosaga, episode one, when you're on the ship, go down that one corridor with all the holographic plants and the two holographic singers. Get close enough to them so you can hear the music. Sound familiar?

    They're singing "What What In The Butt"
    >> Anonymous 12/08/08(Mon)03:36 No.23870240
    >>23870175
    lol'd IRL, and so early too.
    >> Anonymous 12/08/08(Mon)03:37 No.23870267
    What were some of the facts, OP? I don't know if I saw that thread...
    >> Anonymous 12/08/08(Mon)03:38 No.23870284
    In Ocarina of Time, right after you get the third spiritual stone, but before you get the Master Sword, in the back allys of Hyrule marketplace, there's a dying solder who gives you his last words.

    Also in OoT, if you kill a ReDead in the same room as another ReDead, all the living ReDeads (oxymoron) will get up, walk over to their fallen comrade, and just stand there until the body disappears, where they will return to their position.
    >> Pikachu !aWy6sZF1ao 12/08/08(Mon)03:39 No.23870292
         File :1228725542.gif-(16 KB, 588x418, pika1.gif)
    16 KB
    >>23870267
    copy/pastin'

    * There are 53 Hidden Items in Red/Blue versions.
    86 in Gold and Silver.

    * Japanese Pokemon Red & Green use the same wild Pokemon as English Red & Blue

    * Japanese Blue's Sprites, Fixed Engine, Text Border and Cerulean Cave were all recycled into the English Red & Blue

    * On rare occasion, Gary/Blue will appear on Route 22 after you beat him in the Elite Four. He won't battle you. (This is acutally a glitch)

    * You can get 5 free Pokeballs from Professor Oak at the beginning of the game. Get the Pokedex, beat Gary/Blue on Route 22 and don't buy any Pokeballs. Return to the lab. Profit. Also, the message he tells you is glitched up. (lol testers)
    >> Anonymous 12/08/08(Mon)03:39 No.23870309
    Press and hold R to put your gun away.

    Press and hold TAB to use your Pipboy like a flashlight.
    >> Pikachu !aWy6sZF1ao 12/08/08(Mon)03:40 No.23870328
         File :1228725627.gif-(16 KB, 588x418, pika2.gif)
    16 KB
    >>23870267
    * Red, Green and Blue were all meant to come out at the same time in America. However, NOA decided 3 games would be too confusing for people, so they chose Red & Blue since they are both common "opposing colors" Americans can relate towards. (Lol at Green Party Independents)

    * The female trainer in FireRed/LeafGreen was meant to be in the original Red/Green, in addition to Gary/Blue.

    * Both characters were axed, due to size and memory issues. Gary/Blue remained as the rival, and Green was used as the common "Lass" trainers, whose design would be redesigned for the manga later.

    * There were originally going to be 255 Pokemon. At the time of critical programming, Satoshi Tajiri had only developed approximately 180 final designs. For simplicity, he used 150+1 for red & green. (Missingno. was a product of the programmers messing around.) Houoh (or now, Ho-Oh) was supposed to be the strongest Pokemon, being #255.

    * Pokemon Gold & Silver were originally going to be released as Pokemon 2: Kin & Gin, but for continuity reasons, the 2 was dropped.

    * A skateboard was originally going to be in the then 'black & white' Gold & Silver versions in place of the bike.

    * Platinum/Titanium was a proposed 3rd installment for Gold and Silver, but was dropped, because it's respective legendary did not make the list of the "100 new Pokemon" (which was supposed to be Latias, with Latios's design)
    I don't feel like copying the rest, and I can't post the link to the thread for some reason. It's on the second page, tho', so it's not too hard to find.
    >> Anonymous 12/08/08(Mon)03:42 No.23870363
    >>23870284
    I didn't know about the Soldier thing. Neat.
    >> Anonymous 12/08/08(Mon)03:43 No.23870383
    >>23870309
    I knew the pipboy light, but I didn't know the other one. Thanks :D
    >> Anonymous 12/08/08(Mon)03:43 No.23870403
    >>23870292
    >>23870328

    Huh, I'll have to look into that one, as I haven't read it yet. Some of it seems inaccurate (the Missingno thing), but still a fun read.
    >> Anonymous 12/08/08(Mon)03:44 No.23870423
    If you beat Atmas without taking any damage, you get a special story section with general leo.
    >> Anonymous 12/08/08(Mon)03:44 No.23870424
    Roll was supposed to be playable in Megaman 2, but got cut because it was too different from Megaman 1.
    >> Anonymous 12/08/08(Mon)03:46 No.23870470
    >>23870328
    >>23870292

    Were you, perchance, in the vidya streaming earlier with SF64 and Blast Corps?
    >> Anonymous 12/08/08(Mon)03:47 No.23870480
    >>23870328
    >Platinum/Titanium was a proposed 3rd installment for Gold and Silver, but was dropped

    So they WERE going to use it then! Holy shit and here I thought they where just fucking with us...
    >> Anonymous 12/08/08(Mon)03:49 No.23870519
    This shit wowed you?
    >> Anonymous 12/08/08(Mon)03:54 No.23870673
    >>23870423
    bullshit, i want pics
    >> Anonymous 12/08/08(Mon)03:56 No.23870701
    >>23870673
    lost 'em in a crash
    >> Pikachu !aWy6sZF1ao 12/08/08(Mon)03:56 No.23870711
         File :1228726603.gif-(15 KB, 588x418, pika5.gif)
    15 KB
    >>23870470
    no
    >>23870519
    yes

    I love misc. information like this.
    >> Anonymous 12/08/08(Mon)04:00 No.23870803
    >>23870711
    Who fucking dosn't? :D
    >> Anonymous 12/08/08(Mon)04:01 No.23870835
    Check out Bulbapedia and just go through random Pokemon pages and scroll down to the bottom to the Trivia. It has a lot of neat little information.
    >> Anonymous 12/08/08(Mon)04:02 No.23870842
         File :1228726926.png-(305 KB, 708x600, mamaluigi.png)
    305 KB
    >You can get 5 free Pokeballs from Professor Oak at the beginning of the game. Get the Pokedex, beat Gary/Blue on Route 22 and don't buy any Pokeballs. Return to the lab. Profit. Also, the message he tells you is glitched up. (lol testers)

    I can't find my Pokemon Red cartridge at the moment, but I want to see this.
    >> Anonymous 12/08/08(Mon)04:10 No.23871063
    >>23870842
    there's a video of it on youtube
    >> Anonymous 12/08/08(Mon)04:12 No.23871092
    >>23870175
    Just popped the disc in. HOLY SHIT.
    >> Anonymous 12/08/08(Mon)04:15 No.23871153
    there is an antidote hidden in the left side of the tree right as you walk in Viridian Forest (Right above the person.)
    >> Anonymous 12/08/08(Mon)04:22 No.23871283
         File :1228728155.png-(9 KB, 326x172, mmlulz.png)
    9 KB
    >>23870424

    On that same note, here's fun some stuff about Megaman 2.

    In was was most likely an effort to save data space while making the game, two stages are often located in the same level data, with that levle data for the second stage being located past the boss doors of the first one.

    However, the second stage will be glitched up if it is somehow accessed from the first one (there are videos on YouTube that how this), because of the game still using the graphical tileset from the first one.

    For example (along with some copypasta):

    * Past Heatman's stage is Wily stage 1.

    * Beyond the boss doors of Airman's level lies Wily level 2.

    * Wily Level 3 lies behind Woodman's stage.

    * Wily level 4 lurks past Bubbleman's stage ..... along with a surprise: Wily level 1 from Megaman 1!! That's right - it looks like MM2 was built right on top of MM1 and this stage is just one bit of leftover data.

    * Flashman's stage contains MM1 data as well: The corridor and boss room from either Fireman's or Iceman's stage (they were both identical). After that, it has the stage where you fight Alien Wily, and in another effect to save space, the data for the password and stage select screen.

    * Metaman's room is *very* interesting! At first it contains data for either Iceman's room or Fireman's room. Then it contains a bit of Wily level 1 for MM1! Followed by the corridor (albeit shortened) and boss room of Cutman (Gutsman's room lacks the "roof" that this boss room has, and since Cutman is the only other room structured like this - with throwable blocks on the left hand side - it must be his room). Followed by, again, a good bit of the MM1's Wily level 1 (with a shotened "outdoor" section and no boss room).
    >> Anonymous 12/08/08(Mon)04:24 No.23871317
    * Crashman's room is next and beyond it's boss doors lie data for the MM2 introduction screens.

    * In what seems like a trend, Wily level 4 has beyond its boss room info from Wily 1 of MM1, but this time, it's actually a bit clearer than the other stages because of the tileset.
    >> Anonymous 12/08/08(Mon)04:27 No.23871372
         File :1228728469.jpg-(57 KB, 640x636, pokemonfingeredversion.jpg)
    57 KB
    >> Anonymous 12/08/08(Mon)04:36 No.23871533
    The data for SSBB contains small traces of data for Mewtwo and Roy, including a redone portrait for Mewtwo. However,it is debatable whether or not the Mewtwo data was groundwork for Lucario, or originally intended for him.

    The data for Roy is almost nonexistent. It seems that he was scrapped almost immediately.
    >> x13 12/08/08(Mon)04:36 No.23871546
    >>23871372
    >>23871372
    >>23871372

    lololololololololololololololololololOL
    LOLOLOLOLOLOLOLOLOLOLOL
    >> Anonymous 12/08/08(Mon)04:36 No.23871551
    >>23871533
    Roy was my favorite. :(
    >> Anonymous 12/08/08(Mon)04:38 No.23871599
         File :1228729106.png-(4 KB, 199x158, wily12combo.png)
    4 KB
    Additionally, with the Genesis port of Megaman 1, 2, and 3 (called Rockman Mega World in Japan, but known as Mega Man: The Wily Wars in America where it wasn't widely released), it was very likely that during the game's development, players were meant to be able to take weapons from any one of those three Megaman games in the other two.

    Using Game Genie codes, you're able to do that (so you can have Metal Blades in MM1, Elec Beam in Mega Man 3, and so on and so on), and it revealed nearly-completed damage data for all of the Robot Masters from those three games for all weapons.

    Here are some examples:

    * The Flash Stopper is generally useless against everyone but Quickman, but it does freeze most bosses.

    * Fully-charged Atomic Fire takes off half of Bombman's health, but HEALS Fireman, as do Crash Bombs. On the flipside, Fireman's weapon (Fire Blast, I think) heals Heatman.

    * Some of the weapons seem to logically SHARE data; For instance, the Rolling Cutter, Metal Blade, and Shade Blade all roughly do the same damage on whoever they use them on, such as Elecman, who is terribly vulnerable to all three of them. Additionally, Cutman, who is shit-all bumfucked against a block thrown by the Guts Arm, is similarly fucked against the Hard Knuckle.

    * The background color of the Wily Machine is the same one used for Rockman's outline. This is of particular interest because if you charge Atomic Fire, the background flashes along with Rockman.

    * Most of this is from http://themechanicalmaniacs.com/articles/MWCodesnData.php , so if you care to read more about it, there you go. It's actually interesting how they coded some of the things.
    >> Anonymous 12/08/08(Mon)04:39 No.23871628
    >>23871533
    source?
    >> Anonymous 12/08/08(Mon)04:44 No.23871743
    >>23871628

    The thing about there being mentions of the cut SSBM fighters in SSBB in true, but I think the thing about Mewtwo's portrait isn't true. Also, I've heard that there are soundbytes extracted from SSBB referring to him.

    It's worth mentioning I haven't seen or heard EITHER of those files.
    >> Anonymous 12/08/08(Mon)04:46 No.23871769
    >>23871628
    http://blogs.ign.com/Hypershell_SBL/2008/02/02/79248/
    >> Anonymous 12/08/08(Mon)04:48 No.23871816
    bump for more info.
    >> Anonymous 12/08/08(Mon)04:51 No.23871880
    >>23871769
    So Doc was supposed to come back?

    And what's this about Dixie Kong and Toon Zelda?
    >> Anonymous 12/08/08(Mon)05:03 No.23872189
    >>23870842
    >>23871063
    http://www.youtube.com/watch?v=yKyvL_1_2aE
    >> Anonymous 12/08/08(Mon)05:04 No.23872203
    No one has the Zelda secrets?
    fuck


    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]
    Watched Threads
    PosterThread Title
    [V][X]AnonymousFFXI