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10/18/08(Sat)08:29 No.21516726>>21516410 I think it's because of the strain put on programmers now.
Think
about it, a GOOD game will take 2 years or more to make. Factor how
much money it takes to do that and you are in the millions BEFORE even
seeing a cent come back from the game. Then you have to figure what the
producer will let you do, since they are the ones backing you with the
cash in the first place. they like to look at what the market wants and
go with that. so, if you are using a new IP, you are already sad
because you don't have an established fanbase. This is the first strike
in your inventive game. Next, if you are doing something different (AKA
something like Katamari or w/e) they are also going to be reluctant to
fund you.
The whole problem boils down to that if a team makes a
generic game, it's faster, easier, more secure, and more accepted to do
so. This means doing anything else is left to indy companies which
aren't always that great. This is where our industry is right now and
we have to wait for either: a) producing companies to fund more innovative projects b) indy companies to spend more than a few months on a project and fully flesh-out their ideas BEFORE putting them on the market c) game companies becoming self-serving enough to not need producing suits for them
Just my thoughts. |