[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
Board:  
Settings   Bottom    Home
4chan
/v/ - Video Games
Text Board: /games/


Posting mode: Reply
Name
E-mail
Subject
Spoilers[]
Comment
Verification
reCAPTCHA challenge image
Get a new challenge Get an audio challengeGet a visual challenge Help
4chan Pass users can bypass this CAPTCHA. [Learn More]
File
[]
Password (Password used for deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Japanese このサイトについて - 翻訳


Toggle
Note: For all of the idiots falling for fake moot/admin/mod posts—every capcoded user post (admin/mod/developer) has an icon next to it, with title text when you hover over it. Also lrn 2 Yotsuba B.

↓ Pass sale ends this week—likely the last sale in a while. ↓
4chan Passes are on sale for the Holidays a few more days. Click here to learn more and purchase one.
PS: Passes can now be purchased with Bitcoins, and as gifts for others.


File: 1358510021936.jpg-(153 KB, 1024x731, specops-1024x731.jpg)
153 KB
Does anyone have some of the loading screen messages?
>>
durr hurr war is bad your bad killing is bad let's throw flowers at everyone and smoke weed everyday peace love mon
>>
File: 1358510306842.png-(24 KB, 641x608, 1355711339054.png)
24 KB
>>172011425
Im only after screen shots
>>
File: 1358510573671.jpg-(259 KB, 1920x1080, 50300_screenshots_2012-07(...).jpg)
259 KB
>>
File: 1358511775697.jpg-(234 KB, 1920x1080, 2012-10-27_00040.jpg)
234 KB
Alright, prepare for a dump.

I also have some other screenshots if you'd like
>>
File: 1358511835316.jpg-(237 KB, 1920x1080, 2012-10-27_00046.jpg)
237 KB
>>172013340
>>
File: 1358511888344.jpg-(234 KB, 1920x1080, 2012-10-27_00047.jpg)
234 KB
>>172013425
>>
I haven't had any come up yet it's just all the hints no messages
>>
File: 1358511953773.jpg-(333 KB, 1920x1080, 2012-10-27_00105.jpg)
333 KB
>>172013485
>>
>>172013557
wow
>>
File: 1358512010277.jpg-(121 KB, 1440x900, bronylands 2 (1).jpg)
121 KB
>>
File: 1358512014868.jpg-(229 KB, 1920x1080, 2012-10-27_00284.jpg)
229 KB
>>172013537
They should start appearing at about the 4/5th of the game.
>>
File: 1358512073872.jpg-(205 KB, 1920x1080, 2012-10-29_00001.jpg)
205 KB
>>172013627
>>
>>172013627
I'm up to the mission where you have to rescue the sniper after the black hawk crash
>>
File: 1358512094867.png-(79 KB, 250x238, 1343982390173.png)
79 KB
>>172013557
That's a very good question.

Why should I give a shit?
>>
>>172013557
Hated this one
Lugo what the fuck, he was unarmed
Seriously
Fuck, dude!
>>
>>172011925
>>172013340
>>172013425
>>172013485
>>172013557
>>172013627
This game really tries hard, doesn't it?
>>
>>172013739
It would be kind of endearing, if it weren't for all the plebs trying to praise it.
>>
File: 1358512174746.jpg-(326 KB, 1920x1080, 2012-10-24_00036.jpg)
326 KB
Alright, I ran out of 2deep4u, I'm dumping normal
>>
>>172013708
Because you're supposed to make the choices based on your own morals.
If you don't then having moral options is useless, even if they don't affect the game in any way
>>
>>172013719
Goddamnit that was the first thing I thought too.

rarity is such a qt
>>
File: 1358512276210.jpg-(274 KB, 1920x1080, 2012-10-25_00157.jpg)
274 KB
>>172013785
I don't at least remember another game judging the player/ breaking the 4th wall in loading screens
>>
what game is this?
>>
>>172013719
Stupid sexy horse
>>
File: 1358512332863.jpg-(249 KB, 1920x1080, 2012-10-29_00007.jpg)
249 KB
>>172013925
>>
>>172013925
That's because it isn't a good thing to do.
>>
>>172013925
MGS4?
>>
File: 1358512392049.jpg-(319 KB, 1920x1080, 2012-10-27_00009.jpg)
319 KB
>>172013949
Spec Ops: The Line
>>
>>172013845
But I already do make choices based on my own morals, and I believe that killing videogame enemies doesn't mean shit.
>>
>>172013925
Dungeon Keeper.

Next,
>>
File: 1358512460651.jpg-(301 KB, 1920x1080, 2012-10-26_00149.jpg)
301 KB
>>172014021
I never played MGS4.

I prefer MGS1.

:)
>>
File: 1358512541846.jpg-(322 KB, 1920x1080, 2012-10-27_00098.jpg)
322 KB
>>172014170
>>
File: 1358512581734.jpg-(325 KB, 1920x1080, 2012-10-27_00099.jpg)
325 KB
>>172014282
>>
Why do some of you faggots praise this shitty game?
>>
Anyone have a screenshot of, "You are still a good person"?
>>
File: 1358512700039.jpg-(329 KB, 1920x1080, 2012-10-26_00004.jpg)
329 KB
Anyone have the 'XDDD LOL' edit of this?

>>172014346
>>
>>172014474
We will never know.
>>
>>172011216 (OP)
War is bad, you are a bad person.
>>
This is one of the few games I redget pirating.
It was so bad that I even deleted the .ISO after I was done.
>>
File: 1358512794985.jpg-(256 KB, 1920x1080, 2012-10-26_00110.jpg)
256 KB
>>172014474
I don't think no-one does
>>
File: 1358512862079.png-(Spoiler Image, 203 KB, 777x618)
Spoiler Image, 203 KB
>>172014474
It subverted the ideas behind the standard hyper-masculine, thoughtless, violent shooter game. It was also pretty fun.
>>
File: 1358512863442.jpg-(134 KB, 1920x1080, 2012-10-27_00148.jpg)
134 KB
>>172014658
>>
>>172013925
MGS series breaks the wall plentifully, but it doesn't go so low as this game does with its insincere bullshit. Judging the player should not be done when you give them no alternative while implying you do, and spec-ops does exactly this.
>>
>>172014815
B-But that's the point, you don't understaaaand ;_;
>>
>>172014134

In what way?
>>
File: 1358513087918.jpg-(361 KB, 1920x1080, 2012-10-26_00154.jpg)
361 KB
>>172014759
>>
>>172014931
If you played past midnight, the narrator would suggest - in a soothing voice - that you should get some sleep.
>>
>>172015056

Huh, I don't remember that. Cool.

I will never play a Dungeon Keeper III
>>
>>172014815
That there was no other option to continue is part of the moral ambiguity. It's muddy whether you're a bad person doing bad things, a person doing what they must, or a combination of those. Put on top of that the agency of the player, and it makes a solid indictment of the whole genre.
>>
>>172015178
There's nothing ambiguous about not having a choice. It seems pretty clear to me.
>>
File: 1358513287305.jpg-(339 KB, 1920x1080, 2012-10-27_00093.jpg)
339 KB
>>172015040
>>
so is the game open ended?
>>
>>172015175
http://www.youtube.com/watch?v=KGHmr3D4Mnc

Starting at 0:40
>>
>>172015175
Pray to god that War for the Overworld isn't shit.
>>
>>172015291
You don't need to make a choice to have ambiguous morality or conclusions in a character or a story. Hell, books and every other media do it just fine.
>>
File: 1358513481247.jpg-(353 KB, 1920x1080, 2012-10-26_00143.jpg)
353 KB
>>172015305
>>
>>172015175
>I will never play a Dungeon Keeper III
War for the Overworld looks like exactly that.
>>
>>172015542
What am I looking at here?
>>
File: 1358513546365.jpg-(272 KB, 1920x1080, 2012-10-27_00100.jpg)
272 KB
>>172015542
>>
>>172015609
Walker after he mushed a dudes head with his bare hands
>>
>>172015498
Except its a videogame.
>>
>>172015743
Which makes it even better since you're the agent behind it all.
>>
I know not much about this game, never played it or seen a video of it. But I can guess without looking it up that the MC is voiced by Nolan North.
>>
>>172013684

Aw, dude... Don't cross the line. It's so gratifying to cross the line, but don't.
>>
>>172015846
But you aren't. You don't have the choice. You can't even make it. Just like watching a movie or reading a book.
>>
>>172015882
Yes.
It's also some of the best voice acting ever in a video game.
>>
File: 1358514091033.jpg-(389 KB, 1920x1080, 2012-10-24_00126.jpg)
389 KB
>>172015624
>>
>>172016125

The White Phosphorous scene, yeah, there was no choice involved in that. Nobody should ever force you to do anything in a video game, and god forbid they make you feel bad for being forced to do it. No other game would ever force you to do that.
>>
File: 1358514132508.jpg-(49 KB, 500x985, cece114f1ed272e8f5ac38bff(...).jpg)
49 KB
>>172016197
>It's also some of the best voice acting ever in a video game
No.
>>
File: 1358514141685.jpg-(433 KB, 1920x1080, 2012-10-27_00026.jpg)
433 KB
>>172016285
>>
>>172015970
I really wanted to cross the line but then my morals got the best of me. At that point in the game i thought that everybody but my character is deserves to die for what they have done....
At least for me the game did what it tried to do
>>
>>172016382

I couldn't help it. Emptied both of my guns too. I'm an americlap defending muh freedums at heart, and they killed my squadmate.
>>
>>172016312
Nearly every game has definite victory conditions and goals that you're forced to do to continue. Cap the point, shoot the dude, kill the boss, etc.
>>
File: 1358514251089.jpg-(714 KB, 1920x1080, 2012-10-26_00086.jpg)
714 KB
>>172016365
>>
>>172016312
he is talking about the scene abozt lugo, not the White Phosphorous bombing
>>
File: 1358514313891.jpg-(261 KB, 1920x1080, 2012-10-25_00169.jpg)
261 KB
>>172016504
>>
>>172016382
I was really conflicted, so they ended up getting close enough to just take my guns. That was a really nice touch.
>>
>2DEEP4U
>YOU ARE A BAD PERSON, PLAYER
>LOOK WHAT YOU DID YOU KILLED ALL THOSE COPYPASTED NPCS

Poor man's Operation Flashpoint.
You're fighting a war that does not exist, a war you do not understand, you are merely a soldier trying to survive. And when you die you usually get a quote like this:
>"A single death is a tragedy, a million is a statistic."
>>
File: 1358514386686.jpg-(261 KB, 1920x1080, 2012-10-26_00134.jpg)
261 KB
>>172016584
>>
>>172016503

I know, I was being facetious. Every game has it- why is Spec Ops such a fuck-fest for it?

>>172016509

I wasn't aware you had the choice to save Lugo. I assumed that he was talking about the first "choice" that the game forces you to take.
>>
>>172013925

Before it shut down, Metal Gear Online would let you know that you have been playing for quite a long time (3 hours or more) and suggests that you should take a break.

Or Snatcher, if you put a certain code before you could even see where the hint of it was, the game goes like "Someone must have told you right?"
>>
File: 1358514441232.jpg-(341 KB, 1920x1080, 2012-10-26_00161.jpg)
341 KB
>>172016678
>>172016648
lol
>>
File: 1358514467716.gif-(947 KB, 285x235, 1334440993418.gif)
947 KB
>>172016312
>they make you feel bad

But they didn't. Its just pathetic to see them try. I don't mind having to kill the guys and everything, but the whole "LOOK WHAT YOU DIIIIIIIIID!!?" is just laughable.
>>
File: 1358514516215.jpg-(218 KB, 1920x1080, 2012-10-27_00149.jpg)
218 KB
>>172016743
>>
>>172016682
>I wasn't aware you had the choice to save Lugo
you dont.

But you have the choice to take revenge on those who killed him
>>
File: 1358514562879.jpg-(246 KB, 1920x1080, 2012-10-27_00168.jpg)
246 KB
>>172016834

Aaand I'm out. Bye everyone.
>>
>>172016861

I took that choice. I assumed that the "lack of choice" the anon was talking about was the WP, which I'm pretty sure you /have/ to take. On my second playthrough I spent about an hour trying to avoid using the WP.
>>
File: 1358514684165.jpg-(Spoiler Image, 50 KB, 720x418)
Spoiler Image, 50 KB
>>172016892
Thanks for the OC.
>>
>>172016956
You have to use Willy Pete because devs are such fuckheads that want to make the game CONTRUVERSHUL by giving player no choice but to do a bad thing.
>>
>>172016956
They really whiffed that whole sequence. It was way too apparent in the overhead that there were a bunch of civilians there. They should have made it happen in some sort of clusterfuck that you couldn't really expect.
>>
>>172016778
Then you follow it as a story, just like it was intented.
>>
File: 1358514880434.gif-(621 KB, 150x128, 1327293215674.gif)
621 KB
>>172017208
But it was intended to be a videogame.
>>
>>172017067

So how else would you have driven it forward? They had a story to tell, and they told it. I was kind of annoyed that you couldn't just try to walk around the gate or something, but I play Pen and Paper, and the DM laying down a solid track almost verbotin.

You can't very much make a subversion of the modern shooter genre, which is "do as the arrow tells you, move on to next arrow, do as it tells you, move on, ad infinitum" without putting one of those plot points in, can you?
>>
>>172017067
If you could somehow avoid using the WP the rest of the MC story wouldnt make any sense. A choice would have been nice though
>>
>>172016312
I would have used the phosphorous anyway.
>>
>>172017067
>making a story about a character making a mistake
Apparently in modern culture it is controversial to think that you might be forced to do a bad thing and feel bad about it.

I don't know wether it's more sociopathic or just mere gamer kid entitlement.
>>
>>172017067
The entire point of the whole damn game is that you (the player) and Walker are doing some real bad shit for pretty much no reason. You brutally murder Americans, civilians, friends, destroy the water source, and doom the entire place. "Bad things" is the base of the game.
>>
>>172017315
Videogame with a scripted story.

There are no laws what vidyagaems are supposed to be. And I'd rather keep it that way.
>>
>>172017315

So you just want to be given an objective, a gun, and no context or anything?
>>
>>172017373
I don't get the hate either. Are people defensive against the thought that games are really fucked up if you take a second to think about it, or is it just /v/ riding the rage train like usual? I mean, the actual gameplay wasn't great, but the story it told was solid and a great statement about wargames in general.
>>
>>172017538
Are you retarded?
>>
>>172017538
Are you racking down on Doom?
>>
>>172017538
>an objective, a gun
>no context

No, seriously. Are you actually retarded? Having a gun and an objective AUTOMATICALLY means that there is a context.
>>
>Play virtually any open world game this gen
>You can slaughter people by the dozens, hundreds even
>There are documentaries about REAL tragedies, with REAL people suffering
>I'm supposed to feel bad about killing some innocents

Yeah I really didn't feel any sympathy for anyone in the game. As for the "YOU NEVER HAD A CHOICE" theme.
I felt that BioShock played it off a lot better.
>>
>>172017391
>no reason

How to do "you hurt people because it's fun" right:
Hotline Miami
How to do it wrong:
This game
>>
>>172017373
It's done so poorly in this game that it's cringeworthy.
>BOMB THOSE PEOPLE
>YOU MONSTER WHAT HAVE YOU DONE

Other games did already a better job, this is just lazy and hamfisted.
>>
>>172017067
>giving player no choice but to do a bad thing.
What a coincidence, that's exactly what most games do, except they don't stop to think about it.
>>
>>172017859
Also, I know that Spec Ops was trying to be ironic, but why the hell did it have to be so god damned bland? I felt no different to when I as playing GoW.
>>
>>172016197
It's good, even North was good but some of the best?

No.
>>
>>172017886
How is it done wrong? And jesus fuckballs did you just reference Hotline Miami as having a superior story compared to anything at all?
>>
>>172017571
Wouldn't say that it's much of a statement other than "war is shit". There are a few good themes there, but ultimately it's just an entertaining story about a killer coping with responsibility issues.

What amuses me about the straight up haters of this game is that they always complain that "I wouldn't have done that! It's the developer's fault for leading me into such situtation!" Which exactly what fucking is going on with Walker trying to lift blame on Conrad.
>>
>>172017813

Being told "Go here and kill whatever is in your way" is a terrible, flimsy concept. WHY kill what's in my way? What's the point of it? What's keeping me from turning and shooting my superior?
>>
>>172017943
>except they don't stop to think about it

Silly anon. Games can't think. Only people can think.
>>
>>172018004
You cannot read it seems so let me write my post in simple English.

Hotline Miami has a mediocre story, but it constantly tells the player he's killing people because it's fun.

Spec Ops has mediocre story, and it constantly tells the player he's a terrible person because he killed all those NPCs when he had no choice NOT to kill them.
>>
>>172017941
It's more like "this guy you're playing as is a monster, are you sure you want to be him?"
>>
>>172017943
And those games atleast don't pretend you're a bad person.
>>
>>172018179
And if I answer no?
>>
>>172017941
Protip: this game isn't about you, it is about Walker, but you are invited.
>>
File: 1358515583029.gif-(198 KB, 275x200, 1345361472356.gif)
198 KB
>>172018112
>WHY kill what's in my way?

Because it will kill you first. Glad to have been of service in such a difficult time for you.
>>
>>172018160
>but it constantly tells the player he's killing people because it's fun.
and that automatically makes it true?
>>
>>172018258
Then why does the game adress me personally in the loading screens while blaming me?
>>
>>172018263

If I wanted black and white morality I'd be catholic.
>>
>>172018357
Because LOOK AT WAHT YO DIIIIID!!!
>>
>>172018278
Yes.
I had fun playing Hotline Miami and caving all those heads in, game was right that I'm having fun killing people just for the hell of it. Meanwhile Spec Ops is pathetically trying to blame you for killing civilians when you couldn't do anything else because devs are such lazy fucks trying to be 2deep.
>>
>>172018243
Don't play, don't gleefully go about being him and his horrible actions, take a second to think.
>>
>>172018243
Well, you could stop playing. But you could also keep going while keeping in mind that you are not Walker, and the story is about him and not you.
>>
>>172017067
The whole point is that you don't HAVE to keep playing the game. Walker thinks his actions are justified because he feels he doesn't have a choice. When in fact he could have turned around at the start and not entered Dubai.

Just like the player doesn't have to keep playing the game.
>>
>>172018414
But that seems to be precisely what you want. You don't even know what morality is.
>>
I think the fact so may people are mad at getting called out by a fucking video game shows it was right

Stay transparent as fuck /v/
>>
>>172018447
>>172018460
>Don't play
But if I don't play it how do I know that I'm not supposed to play it?
>>
File: 1358515827165.jpg-(25 KB, 204x182, 1347318430168.jpg)
25 KB
>>172018479
Yeah. This.

Its like with the movie Predator; all those guys didn't die because I didn't watch the movie.
>>
>>172018439
But you are still doing killing them.
>>
>>172018539
Stop projecting. Nobody here is mad.
>>
>>172018591
If you stopped watching Predator halfway through, you would never know if Arnie got him.
>>
>>172018539
The game's shallow with a theme that was executed poorly.
That's all there is to it.
>>
>>172018591
You don't control the predator, silly.
>>
File: 1358515964739.jpg-(74 KB, 720x576, cheshire-cat-coming-undone.jpg)
74 KB
>>172018704
I'm a little mad.
>>
>>172018604
So either I stop playing forever or I kill the civilians to progress the story?

Such meaningful choices.
>>
>>172018224
yeah they usually praise you for being a MURIKAN fighting for MEH RIGHTS
>>
>>172018357
Because it doesn't want to give the watcher a breathing space. Also implies that the world of rule-set violence that Walker lived in before is starting to crack, even the one place that you'd expect to be most far away from conscious thought starts getting the same vibes as the rest of the game.
>>
>>172018704
People are mad as fuck about this game.
>MUH CHOICES
>WHY IS IT BLAMING ME?
>I DON'T GET IT, CRAP GAME
>>
Why does everyone on /v/ give a shit about this all of a sudden? There was no complaining about these loading screens after the game launched.

They weren't a big deal. I always framed it as the thoughts in Walker's head as he kept going more and more insane, rather than the game guilting me over stupid shit.
>>
>>172018787
It's not about choices, the story is about the apparent lack of them and failing to take responsibility when that is actually false. It's not a hard theme to grasp.
>>
>>172013425
>how many americans have you killed today.

not enough.
>>
>>172018787
Especially considering you might have bought the game.

"Yea, no, I'm not going to see this game to the end after spending XX$ on it because it tries to tell me something"
>>
>>172018479

Oh yeah, I'm going to stop playing a game that I paid 60 dollars for just because the main character of this fictional story is railroaded into doing bad shit.
>>
File: 1358516132343.png-(2.98 MB, 1920x1080, SpecOpsTheLine 2012-07-25(...).png)
2.98 MB
>>
>>172018787
Walker is killing them.
>>
File: 1358516148742.jpg-(16 KB, 402x300, Bateman.jpg)
16 KB
>>172018439
>I can't relate to people in stories or otherwise and I just want to dominate shit and feel good about myself.
>>
File: 1358516166379.jpg-(6 KB, 250x187, zeropuncths.jpg)
6 KB
Spec Ops is unique in that you pay $60 dollars to be constantly told FUCK YOU by the narrative

How many games manage that?
>>
>>172016365

>sauron.jpg
>>
>>172018896
>I DON'T GET IT, CRAP GAME
No, don't try that shit.
Any person who graduated a middle school literature class will see what's going on.
It doesn't take someone with a doctorate in Western Literature to decipher what's going on. The problem is it took a well thought out theme and shoehorned it into an average game.
>>
File: 1358516220740.jpg-(86 KB, 598x508, 0uYGv.jpg)
86 KB
>>172019072
Not many at all, and that's one of the reasons it's great.
>>
>>172019072
DmC
>>
>>172018932
>the apparent lack of them

Its not an apparent lack of them, its an actual lack of them.

I mean shit, if I had the option to walk away from the guys at the very start, I might have. But even if it was a realistic situation, where my health was just coming back to me and people were actually finding it difficult to kill me, maybe I would just slaughter everybody trying to kill me.
>>
>>172019050
Spec Ops had fairly enjoyable gameplay anyways for a TPS
It was nice to have AI partners that actually DID shit.
>>
Hotline Miami did this theme so much better with so much smaller a budget.
>>
File: 1358516286114.jpg-(17 KB, 200x200, 1247407134566.jpg)
17 KB
>dev1: Hey guys I have a great idea.
>dev2: Lets hear it champ.
>dev1: We make a bland cover shooter with terrible gameplay intentionally while providing zero replay value and making it about 4 hours short!
>dev2: Wow that really sounds great!
>dev1: Wait and the best thing is we will give the play artificial choices so he tries his best to aviod killing innocent people, but he's forced to! We then say: "You could have stopped playing any time!" while judging him.
>dev2: Holy shit GOTY right there, we will make history!
>>
>>172019115
You say that, but a ton of posts in this thread show that people somehow don't get it.
>>
>>172019187
read
>by the narritive
>>
>>172019115
Well you certainly aren't exactly educated if you can for 100 percent sure claim to know what the fuck is going on with anything.
>>
If Spec Ops was a book, every page would consist of grisly depictions of innocent people dying, with "By turning the page, you just killed even more people? Do you feel like a hero, murderer?" on the bottom of the pages.

It would actually be Heart Of Darkness, but that's not the point.
>>
ITT MURRRKA FUCK YEAR
>>
>>172019212
>t was nice to have AI partners that actually DID shit.

You do realise that the original Spec Ops games actually had this right?
>>
>any other medium uses its elements creatively
>widely acclaimed work of art, a good example of how to do shit
>video games use its elements creatively
>what do i dot where do i go i dont get it its pretentious hipster autismal piece of crap
>>
>>172015056

He did the same in Stronghold.
>>
>>172013739
Not as hard as /v/ in being unnecessarily dismissive.
>>
>>172019240
Who takes the blame for who's actions? That wasn't the theme in HM.
>>
>>172019115
>Any person who graduated a middle school literature class will see what's going on.
Yeah, that's the thing, most of /v/ hasn't, apparently. The game isn't exactly subtle, but it's still too subtle.
>>
>>172019248
>terrible gameplay
gameplay was nice
>zero replay value and making it about 4 hours short
wrong again
>>172018896
>>
>>172013340
What's wrong with this game? It looks fucking depressing. I wouldn't play it.
>>
>>172019335

If /v/ can take the time to hate something it's usually worth playing at least once. If it's never mentioned on /v/ then it isn't even worth making a hate thread to be edgy, thus it's actually bad.
>>
>>172019282
No. It would be more like The House of Leaves.
>>
>>172019452
>a game must always be non-depressing or else it isn't a game to me
>>
>>172019452
>implying the most depressive shit ain't the best

http://www.youtube.com/watch?v=hW84GS-jSUU
>>
>>172019282
It might work if the book was written in second person.
>>
>>172019452
thatsthepoint.jpg

It's a depressing story about a man making horrible decisions where he feels he has no choice and the spiral down from that. There's an underlying story of PTSD and actual madness going on too, it's pretty good for a vidya.
>>
Obviously the devs don't expect you to shut off the game as soon as you realise you're killing the people you came to save.

The point is you do have a choice, even though you think you don't. Walker justifies his actions because he thinks he had no choice. This is what the quote "Theres no difference between what is right and what is necessary" means.

As Konrad says at the end, Walker wasn't even supposed to enter the city but he took it upon himself to do so.
>>
File: 1358516671394.gif-(1.47 MB, 340x191, lightning deal with it.gif)
1.47 MB
>>172019504

I like a happy ending, even a Pyrrhic victory would be acceptable. Do I have to Earn My Happy Ending? Fine as well

Do you even trope?
>>
So did americans feel something when they played this game?
I mean I'm yurop, so I guess the game was not really aimed at me
>>
>>172017859
>You never had a choice" theme

And you completely missed the entire point of the game.

Fucking retards I swear....
>>
>>172019652
So a game telling me that this is my fault, is like Walker telling himself its Konrad's fault?
>>
>>172019779
>Do you even trope?
I'd rather not trope, if you don't mind.
>>
>>172014474
Good writing
>>
>>172019779
Spec Ops has only happy endings.
>>
>>172019439
I don't know what games you play but as a shoother this game sure is terrible.
There is no real weapon variety, every weapon feels the same. 2 weapon limit is the worst thing you could do, this is not realistic or fun.
The AI is simply retarded, it will either rush you like morons or stay in cover forever while poping up.

And yes, I completed it in 4 hours, explain where the replay value comes from? Fun gameplay or choices that alter the story?
>>
>>172014474
Different approach.
>>
>ITT: butthurt b8fags
finally a thread not about shitposting and you bitches fuck it all up. If any other game did what this game did without questioning the players morals then you all would have been bored and calling it a CoD ripoff. But instead they decided to go further and make you realize that you are not a totally desensatized mess. Which SHOULD make you HAPPY. The fact that a developer is brave enough and professional enough to atleast try to break the mold on this never-ending shitfest of shooters. If you didn't like then it's because you didn't want to like it. You like being a cesspool of hate and misery. And don't tell me I got trolled because it's a lie perportrated to protect yourself.
>inb4 u mad
>>
>>172019826
Let me rephrase.
>YOU COULD HAVE TURNED OFF THE GAME
>YOU'RE THE REASON WHY EVERYONE DIED
Better?
The problem is you gotta feel enough sympathy in the first place to turn off the game due to being emotionally touched.
I didn't get any of that.
>>
>>172019925
>2 weapon limit is the worst thing you could do, this is not realistic
being a walking armory is realistic?
>>
>>172019813
>So a game telling me that this is my fault, is like Walker telling himself its Konrad's fault?

It's really jarring to kill and hear Americans on the other side after countless years of Russians and other crap. That you become complacent in murdering them tied into the message well, at least as an Americlap.
>>
>>172019879
In the end the villain loses, what more could you ask for.
>>
>>172020024
strawmen: the post
>>
File: 1358516888654.jpg-(82 KB, 712x720, 1340972909051.jpg)
82 KB
>they just don't understand my game
>so uneducated

Storytelling has no place in videogames. Because videogames are an actual simulation of events, even if it is just of themselves. You don't actually kill anybody in Spec Ops. Its a videogame. Obviously immersion plays a part, but messages that pop up telling you how to feel about it suddenly aren't immersive because they are shoving this down the players throat.

The player would feel naturally bad if hje had to kill somebody who they liked, MGS3 did a good job of that despite it being a story. There was no messages that popped up saying "SEE, THIS IS WHAT HAPPENS". It was more natural than the retarded shit in Spec Ops.
>>
>>172019836
Duh
>>
>>172019925
Nobody here is going to defend the gameplay, it was a crap wrapper around a good story.
>>
>>172019265
The narrative told me "You're not getting a good DMC game again, FUCK YOU" so it fits with your standards
>>
>>172014474
Because it has a great narrative and it looked beyond the screen it was contained on.

It also did to the modern military FPS genre what Evangelion did to the Mecha genre. Sadly Spec Ops: The Line isn't the gigantic hit that NGE was.
>>
>>172020024
>I didn't get any of that
you are desensitized to video game violence
>>
>>172019925
>"2 weapon limit is the worst thing you could do"
>ammo is limited in Dubai

Yeah, it fit perfectly to this game. And no, unlimited arsenal doesn't make game more demanding or better otherwise. Actually it forces you move on the battlefield, which is a good thing.
>>
File: 1358516946303.jpg-(76 KB, 531x419, back to Sidorovich.jpg)
76 KB
>>172020038
Yes you fucking retard.
You can carry at least two assault rifles and a pistol.
>>
>>172020108
>Storytelling has no place in videogames
stopped reading right there
FUCK YOU
>>
>>172019975
>The fact that a developer is brave enough and professional enough to atleast try to break the mold
u wot m8
>>
>>172020120
This guy did: >>172019439
>>
>all that white phosphorous comments
>no one commenting on the ending

You wear the clothes of the man you were off to kill, and murder fellow soldiers who came to rescue you
There was no villain to begin with, no threat, so you are forced to make one to instead of taking responsibility
That is the essence of FPS and military games
You are the villain.
Do you feel like a hero yet?
>>
>>172019975
They do nothing to break the mold. All they do is create the same shit. I'm pretty sure that only people who played CoD all the time would find any profound meaning behind this game.
>>
>>172020082
Is that not what Spec Ops is about?
Walker is forced to do these things due to his situation
However, you are not forced to play through the game and commit those atrocities.

Is this not the central point of the game you all parade around?
>>
File: 1358517014166.jpg-(11 KB, 180x233, ya blew it.jpg)
11 KB
>>172020108
>Storytelling has no place in videogames
>>
>>172019879
>>172020064
All the endings are fitting, but none of them are really all that uplifting. You can't really say "well, everything worked out in the end" for any of them.
>>
>>172020230
Nice argument. You sure did convince me.
>>
>>172020108
>Storytelling has no place in videogames.
Opinion disregarded.
>>
>>172020198
>1 so fahny picture proves you right
>>
>>172019836
Yeah, that's my take on it. Everything Konrad says to Walker at the end about not having to enter the city can be interpreted as being directed at the player in reference to playing the game.
>>
>>172020146
>It also did to the modern military FPS genre what Evangelion did to the Mecha genre.
Now you've got me laughing heartily.
>>
>>172020108
>Storytelling has no place in videogames.
Stopped reading there
>>
>>172020318
Only ending that does that is for you to stop playing the game
>>
>>172019286
He didn't say they didn't, you dipshit.
>>
>>172011925
Exactly
>>172013340
Nope, and the entertainment factor is fading out slowly
>>172013425
I dont care, why would an american be any different that anyone other
>>172013557
does not condone =/= does punish
>>
>Hallucinations fade to white
>Serious cutscenes fade to black

>Ending which involves you surviving fades to white
>>
File: 1358517236829.jpg-(172 KB, 817x443, SoulsEpic.jpg)
172 KB
>>172020108
>anything that doesn't correspond properly to my expectations is automatically inferior

It's true that games can be done without scripted stories, or making the player play a character instead of self-projection, but this one ain't those.
I wonder if any of these SpecOps haters hate Silent Hill 2 too.
>>
>>172020108
>The player would feel naturally bad if hje had to kill somebody who they liked

But killing someone you don't know is perfectly okay?
>>
>>172020394
That was the point it all really tied together to me. That ending was a complete mindfuck.
>>
>>172015602
shit reskin in unity. ha ha.
>>
File: 1358517305305.gif-(1.02 MB, 499x374, 1354557465077.gif)
1.02 MB
>>172019115
Just look at this thread. It wasn't exactly that obvious if so many people could miss the entire fucking point of the game.
>>
>>172020574
If they were trying to kill me, I would feel no remorse at all.
>>
>>172020353
>Assault rifle held by sling around back
>Another assault rifle in hand
>Pistol in holster

not even him but fuck you.
>>
>>172015056
Shit, dota 2's bastion pack does that.
>connect to a match
>Good gracious, you know how late it is?
>Morning, sunshine!
http://www.dota2wiki.com/images/6/6e/Dlc_bastion_announcer_welcome_night.mp3
>>
Goddamn, I'd hate to see you bunch of chucklefucks try to understand something with more depth. Blade Runner probably put some of you in a coma.
>>
>>172020548
Because it had hallucinations in it.
All the hallucinations projected what was going on in real world.
The question is: did any of the after credits sequences fade to white?
>>
>>172020548
But then when you're in the humvee and the soldier asks you "How did you survive?" and Walker says "Who said I did?", the game fades to black.

What does this mean?
>>
>>172020545
I think you missed the point for each of those.
>>
File: 1358517404377.png-(17 KB, 219x251, 1355332712869.png)
17 KB
>>172020108
Do you even hear yourself talking?
>>
>>172020653
>everybody missed the point ;_;

Videogames can be made so that the point of them can be achieved through not failing them. The player would gradually come to understand something by learning not to fail.

If the player can miss the point of a game, and still complete it. The developers have FAILED in making a game that conveys its "point" correctly.
>>
>>172020653
Stalin looks a lot like my grandpa. Not sure if I should be scared or what.
>>
File: 1358517432042.jpg-(71 KB, 1280x720, [FFF]_Sasami-san@Ganbaran(...).jpg)
71 KB
After seeing many Spec Ops threads, I'm sure anyone who still argues about it is just very bored and/or has a superiority complex over his supposed understanding of the game.

I suggest you do something more productive. Like watch Sasami-san@Ganbaranai for example.
>>
>>172020659
They thought you were trying to kill them. It's a tragic misunderstanding.
>>
>>172020723
It means you can't trust Walker as a reliable narrator.
>>
>>172020723
I don't completely buy the colored cutscene theory. It's left intentionally vague if he survived the chopper, I think.
>>
>>172020772
>The developers have FAILED in making a game that conveys its "point" correctly.
no, it's just that some people are retarded
>>
File: 1358517486597.png-(70 KB, 177x449, 1347930358554.png)
70 KB
>>172020804
Certainly not tragic for me. I'm still alive.
>>
>>172018963
Yeah, after I finished the game and read the whole "you don't have to keep playing argument" I thought about the $40 I shelled out on this game. As shitty a justification as it is, goddamnit I want my money's worth.

It was only like 5 hours anyway, short as fuck.
>>
>>172020772
Konrad and the cutscenes lay it out as clearly as you could possibly hope. People are apparently goddamn retarded is the problem here, not the devs.
>>
>>172020772
You can watch a movie and not understand what went on. You can read a book and not catch the message. The author doesn't have to step into the room and hold the fucking pages down until you explain to him in detail the finer details of the symbolism.

That's not how it works, dumbass. They do their best, YOU DO THE REST.
>>
>>172020276
What a god damn pleb tier story. Like holy fuck, no wonder dipshits on /v/ like this babby tier shit. They never read a fucking book so this is Story of the year all year for them.
>>
>>172020772
>>172020868
You two have retarded extremes
Writer has the responsibility to write good narrative and the reader has the responsibility of having the patience and ability to understand it.
>>
I think the fact people are so seen to debate about this game months from release says something.

The last confrontation with Konrad might've not been very subtle 4th wall breaking, but I really loved it.

http://www.youtube.com/watch?v=y-deFrlrmzU
>>
>>172020772
I can read a book and understand nothing about it. Is it the author's fault, or am I really just retarded? I don't think half of the people complaining here have ever read one, to be honest.
>>
>>172020772
>The developers have FAILED in making a game that conveys its "point" correctly.

If someone plays through Spec Ops: The Line and doesn't get the point that the game is trying to convey, then that person is a retard.
>>
File: 1358517589069.jpg-(753 KB, 1920x1080, GitS_StandardSection9uniform.jpg)
753 KB
>>172020798
Sorry, but I don't do moe-shit over better, more mature animes.
>>
>>172020772
There are plenty of books where you can flip all the pages to the last one and still not "get it." Is that a failed book, or just a book that requires more intensive reading?
>>
>>172020038
>B-B-BUT IT'S FUN!
>>
>>172020659
>everyone you don't like is trying to kill you
>no one who's trying to kill you is doing so only because they feel their life is in danger by you, who's trying to kill them
>>
>>172020872
Or are you?
>>
>>172020723
The lead dev said that Walker died during the helicopter crash at the beginning.
Walker then had a "flash back" of the events leading up to the crash, (where he then says, "wait, we've done this already!).
After the crash is him in purgatory coming to terms with the crimes he committed, by coming to the realization that he was responsible for his actions.

That's just what the dev said
>>
>>172020951
that's why I said that only SOME people are retarded
>>
>>172020904
Why did you buy the game in the first place? Give me a straight answer here. Did it look fun? Were you looking forward to shooting some brown people for a bit? Or was it the reviews?
>>
File: 1358517647682.gif-(1.52 MB, 275x206, 2zzq4pf.gif)
1.52 MB
>>172020798
Nigga, you just went full weeaboo.

Never go full weeaboo.
>>
>>172020868
But they finished the game. It's like you are condoning the stupid design of games like braid, where the point was in collecting the stars or some shit and the game can still be beaten without even knowing they exist. The developer FAILED if that was what he wanted to convey.

>>172020915
And yet a videogame can be designed differently. They just didn't do well enough. Too bad.



Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.