>> |
05/08/12(Tue)23:52 No.138857395>>138856758
You
know, it actually makes sense, when you think about it. Like, you play
games to have fun, and you have fun with the gameplay mostly. And a lot
of the times, when games are focused on narrative, it's really there to
service the gameplay. For example, BioShock. The narrative had you
exploring a subterranean dystopia in which you could modify your
genetics with plasmids. The story was mostly there to explain why you
were in the environment and why you were able to shoot fireballs out of
your hand.
And soup... Well, you eat soup for the soup, for the
sustenance, and the spoon is there to serve that to you. Like, the spoon
is the delivery method for the food, whereas the story is the delivery
method for the gameplay.
I think there are games out there that
are very story-focused and forsake gameplay as a result (Dear Esther is a
really good example of this), but I'd say 9.5 times out of 10, the
story is in service of the gameplay. And because of that, the analogy
actually makes some sense. |