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  • File: 1334871807.jpg-(45 KB, 500x500, trees.jpg)
    45 KB Anonymous 04/19/12(Thu)17:43 No.136635217  
    >> Anonymous 04/19/12(Thu)17:44 No.136635325
    NOT another AAA first-person shooter
    >> Anonymous 04/19/12(Thu)17:45 No.136635407
    Why ?
    >> Anonymous 04/19/12(Thu)17:45 No.136635420
    I love all those games OP, except I only like SMB
    >> Anonymous 04/19/12(Thu)17:45 No.136635468
    >>136635325
    Hopefully Battlefield 3's "low" sales will help put an end to this.
    >> Anonymous 04/19/12(Thu)17:46 No.136635540
    For once, I'd like to see a indie game that isn't a platformer. Has anyone tried out doing a music/rhythm game?
    >> Anonymous 04/19/12(Thu)17:46 No.136635561
    >>136635420

    Congrats on having low standards
    >> Anonymous 04/19/12(Thu)17:46 No.136635571
    But there's almost no AAA platformers anymore, where else could I enjoy games like the ones I enjoyed back then?
    >> Anonymous 04/19/12(Thu)17:47 No.136635656
    You forgot to add Cave Story and Bastion in that pic.
    >> Anonymous 04/19/12(Thu)17:47 No.136635665
    >Implying VVVVVV was obsessed with trying to be art and that it wasn't really fucking fun and challenging.

    Probably SMB too, but I haven't played that.
    >> Anonymous 04/19/12(Thu)17:48 No.136635761
    >>136635656
    All of OPs games are sidescrollers. Bastion isn't. It also has a combat system unlike the other ones.
    >> Anonymous 04/19/12(Thu)17:48 No.136635780
         File: 1334872117.png-(56 KB, 145x142, 98e27d54c34bd7cd0d636f5b43d01a(...).png)
    56 KB
    >>136635656
    >Bastion
    >platformer
    >> Anonymous 04/19/12(Thu)17:48 No.136635803
    >>136635540
    There are a lot of indie games that aren't platformers. Try Sequence.
    >> Anonymous 04/19/12(Thu)17:49 No.136635829
    >>136635540

    Amnesia
    >> Anonymous 04/19/12(Thu)17:49 No.136635849
         File: 1334872153.jpg-(245 KB, 610x458, AM2R.jpg)
    245 KB
    AM2R
    Mega Man X Corrupted
    Retro Blazer

    All indie. All closer to actual retro than all of those games combined. If you don't want retro, then there's Natural Selection 2 and Hawken.
    >> Anonymous 04/19/12(Thu)17:49 No.136635906
    I support this
    >> Anonymous 04/19/12(Thu)17:49 No.136635927
    >>136635325

    LOL IF YOU DON'T LIKE SHITTY PLATFORMERS YOU MUST LIKE SHITTY FPS.

    gb2/b/
    >> Anonymous 04/19/12(Thu)17:49 No.136635929
    Hey hey Limbo's pretty cool.
    >> Anonymous 04/19/12(Thu)17:50 No.136636013
    Then ignore them. OP is a raging faggot if he thinks VVVVVV is a bad game, or cave story is a bad game.
    >> Anonymous 04/19/12(Thu)17:51 No.136636083
    >>136635540
    >Indie music games

    Sequence, is one. It's pretty fun.
    >> Anonymous 04/19/12(Thu)17:51 No.136636130
    >>136635849
    >that pic
    Just what the fuck is that?
    >> Anonymous 04/19/12(Thu)17:52 No.136636156
         File: 1334872323.jpg-(153 KB, 893x985, 1291572359122.jpg)
    153 KB
    >>136635656
    >Bastion
    >platformer
    >> Anonymous 04/19/12(Thu)17:52 No.136636176
    >>136636013

    >VVVVVV
    >good game

    pick one.
    >> Anonymous 04/19/12(Thu)17:52 No.136636179
    >>136636013
    BUT ROCKCOCK64 SAID VVVVVV WAS INDIE TRASH
    >> Anonymous 04/19/12(Thu)17:52 No.136636202
    >>136635656
    But Cave Story was actually unique for its time, it's not fair to include something that was released in 2004 in a recent trend.
    And Bastion obviously isn't a platformer.
    >> Anonymous 04/19/12(Thu)17:52 No.136636220
    Braid has a unique way of solving puzzles, as well as lovely artwork. Limbo I thought was fun. I have a bro who speaks highly of VVVVV and SMB. These are seemingly all good indie platform games.
    >> Anonymous 04/19/12(Thu)17:52 No.136636225
    >>136635540
    Rock Band 3 and Rock Band Blitz are indie now ever since MTV Games dissolved and Harmonix went independent.
    >> Anonymous 04/19/12(Thu)17:52 No.136636242
    >>136636156
    bastion is a platformer and nothing else. the rest of its features are shit.
    >> Anonymous 04/19/12(Thu)17:53 No.136636281
    >>136635849
    I think what most people mean when they say "Indie Platformer", they mean games made by hipster shits who think they are deep.

    Can only speak for AM2R, and I know that the dev LOVES Metroid. He makes the game because he loves making such a game, not because of some pretentious shit. Games like that, we don't have enough, those should keep coming.

    But the modern "indie platformer" can go to Hell.
    >> Anonymous 04/19/12(Thu)17:53 No.136636308
         File: 1334872423.jpg-(82 KB, 1024x295, header.jpg)
    82 KB
    We need more indie spook simulators

    I can always go for a good spookin'
    >> Anonymous 04/19/12(Thu)17:53 No.136636328
    >>136635849

    Whoa, what am I looking at?
    >> Anonymous 04/19/12(Thu)17:54 No.136636354
    http://www.youtube.com/watch?v=K8Ifue2xGFY&feature=g-all-lik&context=G24cb100FAAAAAAAAAAA
    >> Anonymous 04/19/12(Thu)17:54 No.136636368
    >>136636242
    >platformer
    >a game where you can't even jump
    >> Anonymous 04/19/12(Thu)17:54 No.136636380
    >>136636281
    >when they say "Indie Platformer", they mean games made by hipster shits who think they are deep.
    only uneducated people on /v/
    >> Anonymous 04/19/12(Thu)17:54 No.136636390
    >>136636328

    If only 4chan had a way to view filenames so that you could identify a picture's source.
    >> Anonymous 04/19/12(Thu)17:54 No.136636432
    >>136635929
    Woah excuse me? Fuck you.

    Limbo is 2 hours I will never get back. All the puzzles were easy and I couldn't go 20 seconds without hitting a checkpoint.

    The only thing that made the game good or unique was the atmosphere. The actual gameplay was an abomination.

    They really nailed the atmosphere, though. Good stuff.

    I still feel like I could've just watched someone else play it to get the same experience, though.
    >> Anonymous 04/19/12(Thu)17:55 No.136636483
         File: 1334872515.jpg-(141 KB, 400x400, 1320208262026.jpg)
    141 KB
    >>136636242
    >a game with no jumping
    >a platformer and nothing else
    >> Anonymous 04/19/12(Thu)17:55 No.136636509
         File: 1334872533.jpg-(169 KB, 1184x666, holy christ.jpg)
    169 KB
    You're forgetting the best indie platformer, OP.
    >> Anonymous 04/19/12(Thu)17:55 No.136636512
         File: 1334872535.jpg-(45 KB, 565x450, pffhahaha.jpg)
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    >>136636242
    I can't seriously reply to you.
    >> Anonymous 04/19/12(Thu)17:55 No.136636536
    >>136636390

    Seriously why doesn't moot add it?

    So do you know the game?
    >> Anonymous 04/19/12(Thu)17:56 No.136636550
    >>136636390
    >AM2R
    Yeah that sure tells me a lot...
    >> Anonymous 04/19/12(Thu)17:56 No.136636581
         File: 1334872577.png-(72 KB, 681x2014, 1320779921180.png)
    72 KB
    What this thread about?

    http://www.youtube.com/watch?v=BJZAzNKZBew
    >> Anonymous 04/19/12(Thu)17:56 No.136636583
    >>136635540
    Legends foretold of a sacred game called Tuba Croc.

    But it never came out.
    >> Anonymous 04/19/12(Thu)17:56 No.136636595
    >>136636432
    I watched Josh Jepson's LP of the game instead of playing it.

    I can safely say I would have enjoyed playing it myself, but I'm a sucker for atmosphere in games. I'm a huge fan of Knytt
    >> Anonymous 04/19/12(Thu)17:56 No.136636606
    >>136636550
    >what is google
    >> Anonymous 04/19/12(Thu)17:56 No.136636635
    >>136636583

    What stopped him from making it?
    >> Anonymous 04/19/12(Thu)17:56 No.136636643
    >>136636536

    >sarcasm

    its metroid you fucker
    >> Anonymous 04/19/12(Thu)17:57 No.136636645
         File: 1334872620.jpg-(44 KB, 273x541, Screen shot 2012-04-19 at 2.55(...).jpg)
    44 KB
    Stupid, dumb indie scum.

    Thank fuck I received these for free.
    >> Anonymous 04/19/12(Thu)17:57 No.136636663
    >>136635217
    >Fez
    >Platformer

    Did you even play it? The main chunk of the game consists of puzzles, the platforming is only how you get between those puzzles.
    >> Anonymous 04/19/12(Thu)17:57 No.136636671
    >>136636509
    That game is actually super awesome.

    Maybe I'm the only one that thinks that.

    But I loved it.
    >> Anonymous 04/19/12(Thu)17:57 No.136636679
    >>136635540
    http://osu.ppy.sh/
    >> Anonymous 04/19/12(Thu)17:57 No.136636682
    >>136636550

    Dude, I haven't played the game yet even I recognize at least the series.
    >> Anonymous 04/19/12(Thu)17:57 No.136636693
    >>136636550

    if only the internet had some sort of way to quickly search numerous sites by inputting in specifics words and phrases.
    >> Anonymous 04/19/12(Thu)17:57 No.136636713
    I don't see how anyone can't like VVVVVV or SMB, whether there are lots of indie platformers or not.
    >> Anonymous 04/19/12(Thu)17:58 No.136636812
         File: 1334872711.jpg-(69 KB, 704x400, capitalism.jpg)
    69 KB
    >>136636179
    Actually he didn't. Watch his video where he plays it.

    He criticizes the graphics and unoriginal gameplay, but he has the game on mute as a joke so he pretends he's unaware of the music. He recognizes it's the best thing about the game, and fuck is it awesome.
    >> Anonymous 04/19/12(Thu)17:58 No.136636828
    >>136635540
    Beat Hazard?
    >> Anonymous 04/19/12(Thu)17:58 No.136636835
    >>136636643

    >greentexting

    Stop getting pissed at people on the internet.

    And that's not Metroid, it's apparently a remake of the second game.
    >> Anonymous 04/19/12(Thu)17:58 No.136636843
    >>136636663
    >Puzzles
    >Implying rotating 90 degrees 1-3 times is a puzzle
    >> Anonymous 04/19/12(Thu)17:58 No.136636846
    >>136636663

    >puzzles

    ROTATE THIS
    STACK THIS
    USE YOUR QR CODE READER
    >> Anonymous 04/19/12(Thu)17:58 No.136636865
    >>136636509
    Now see, why can't more games be like this?

    There's nothing wrong with old ideas, I'd just like to see some more things added to it.

    Donkey Kong on the Gameboy blew my fucking mind when I was a kid. There was just so much shit you could do. So far, the only thing that has even come close to that same feeling of freedom and maneuverability was dustforce.
    >> Truman Capote !!cO9KVBDtkqQ 04/19/12(Thu)17:59 No.136636873
         File: 1334872742.jpg-(52 KB, 402x602, rip_bro.jpg)
    52 KB
    but i loved braid.

    Also, i love this game but i've never seen /v/ talk about it. made me feel really sad at the end for some reason. Anyone with a vita should pick it up for a couple of squid in the mini shop.

    http://www.youtube.com/watch?v=EaARfJgzYug
    >> Anonymous 04/19/12(Thu)17:59 No.136636924
    >>136636835

    >remake of metroid
    >not metroid

    you didndt troll me ass hole
    >> Anonymous 04/19/12(Thu)17:59 No.136636929
    >>136636671
    I loved it as well. Stopped playing it because I was getting to levels that made my computer choke on it's own saliva, but they patched it and it's quite noticeably better. Kinda waiting for it to get patched to improve the performance a little more and more content. When the level editor gets put in I'm hitting that shit hard.
    >> Anonymous 04/19/12(Thu)17:59 No.136636935
    >>136636713
    Well VVVVV was pretty fun, but SMB is just Trial and Error: The Game. But at least it had decent music.
    >> Anonymous 04/19/12(Thu)17:59 No.136636945
    >>136636550
    >google AM2R
    >FIRST FUCKING HIT

    yeah, you're a faggot
    >> Anonymous 04/19/12(Thu)18:00 No.136636973
    >>136636176

    It IS good. It takes a concept, reversing gravity, and plays with that just enough to get full use of it without running it into the ground. The music's great, the environment is sparsely populated with interesting things but not every fucking room, it has challenges for those that want to go the extra mile, and it's a good platformer.

    On top of that, Terry Cavanagh made it on his last dollar (and didn't cry about it to get money, the only reason I know is from reading a sentence tucked in one of his blogs on his site) and still took advice and discounted the game permanently from 15 to 5, and has tons of sales for the game.

    I beat the game once and I was done for quite a while, but I still consider it to be enjoyable and memorable.
    >> Anonymous 04/19/12(Thu)18:00 No.136636992
         File: 1334872807.jpg-(55 KB, 450x360, huh.jpg)
    55 KB
    >indie platformer
    >retro graphics
    >gimmicky mechanic that tries to seperate itself from the rest of the generic indie platformers
    >every fucking one is hailed as the best fucking shit ever made
    >> Anonymous 04/19/12(Thu)18:00 No.136637002
    >>136636846
    >USE YOUR QR CODE READER

    Wait.

    What.

    He actually put that in ... as a puzzle?


    Holy shit I've been a pretty adamant Fez apologist in these threads but even I have to admit that's fucking retarded.
    >> Anonymous 04/19/12(Thu)18:00 No.136637008
    >>136636846

    There's QR Codes that you have to read in the game? But I don't have a smartphone...
    >> Anonymous 04/19/12(Thu)18:00 No.136637009
    >>136636130
    >>136636328

    http://metroid2remake.blogspot.com/
    >> Anonymous 04/19/12(Thu)18:00 No.136637029
    >>136636308
    the SCP's are all the same boring levels with different sounds
    >> Anonymous 04/19/12(Thu)18:01 No.136637128
    >>136637009

    Thanks anon.
    >> Anonymous 04/19/12(Thu)18:01 No.136637130
    >>136636550
    >Google AM2R
    >first result

    WOW SON THAT WAS HARD

    Don't get me wrong, I hate assholes on 4chan who claim that Google solves everything, but in simple cases like this it's the absolute truth.

    You're stupid btw
    >> Anonymous 04/19/12(Thu)18:01 No.136637168
    >>136636992
    >man
    >dressing as a woman
    >not gay

    pick 2
    >> Anonymous 04/19/12(Thu)18:02 No.136637181
    >>136637029
    you haven't played containment breach, have you? it's better than starway simulator and hallway simulator, and it's only been in development for TWO WEEKS

    it will get much better still if he keeps it up
    >> Anonymous 04/19/12(Thu)18:02 No.136637213
    >>136636846
    >>136637002
    The QR codes are a way for kids who don't understand base 25 counting to skip the puzzles.
    >> Anonymous 04/19/12(Thu)18:02 No.136637214
         File: 1334872936.jpg-(700 KB, 4752x3168, fez is shit.jpg)
    700 KB
    >>136637002
    >>136637008
    >> Anonymous 04/19/12(Thu)18:02 No.136637216
    >>136637009
    Please don't do that.
    >> Anonymous 04/19/12(Thu)18:02 No.136637235
         File: 1334872950.jpg-(194 KB, 1920x1080, yQyFE[1].jpg)
    194 KB
    >>136637002
    >>136637008
    >> Anonymous 04/19/12(Thu)18:02 No.136637274
    >>136637002
    >>136637008
    The codes are also placed elsewhere in the game, making a QR reader unnecessary for full completion.
    I saw it as a funny and interesting idea, other people claim game-breaking because they don't know about the alternative messages.
    >> Anonymous 04/19/12(Thu)18:03 No.136637318
         File: 1334873000.jpg-(9 KB, 360x140, images.jpg)
    9 KB
    a serious lack of nifflas' games
    also, dat music
    >> Anonymous 04/19/12(Thu)18:03 No.136637379
    >>136637274
    >The codes are also placed elsewhere in the game, making a QR reader unnecessary for full completion.
    >The codes are also placed elsewhere in the game, making a QR reader unnecessary for full completion.
    >The codes are also placed elsewhere in the game, making a QR reader unnecessary for full completion.

    This.
    Can we please drop this QR bullshit now?
    >> Anonymous 04/19/12(Thu)18:04 No.136637434
    This seems a good a place to ask as any. Whats /v/s opinion on audiosurf?
    >> Anonymous 04/19/12(Thu)18:04 No.136637439
    So why is indie used as a genre description anyway?
    I mean, whoever releases a game with indie, they have to call it an "indie platformer" or an "indie FPS" which just shows that the indie in the title makes no sense being there because it in no way describes the game you're playing.
    In fact, the only thing indie really describes is a select business practice or way of generating finance the company who created it uses, which makes no sense as a genre name. It's the same as calling CoD a "corporate FPS" or Mario a "corporate platformer"
    >> Anonymous 04/19/12(Thu)18:04 No.136637442
         File: 1334873065.png-(13 KB, 119x158, YOSHIIIII!.png)
    13 KB
    Fez is not a platformer.

    It's a puzzle game with sidescrolling traversal elements.

    Any "platforming" is only a means to reach the next puzzle and experience the world. Braid falls into that same vein (though some would call it more of a puzzle-platformer).

    SMB and VVVVVV are both platformers in the truest sense as that is their core gameplay. They are both very good games because of this, but VVVVVV is dramatically better in my opinion.

    Limbo is more of an interactive experience than anything, but you could absolutely categorize it as a platformer, as that is the bulk of its play. I would say it is a terrible platformer, but an excellent experience if it were sold for 99 cents.

    These threads are always filled with ignorance. I have always said that you do not need to have played a game to have an opinion on whether it is bad or not, but you should always be informed about it. Most of you dumbshits, with the full breadth of the Internet at your fingertips, are too arsed with shouting nonsense than actually looking into these games in order to manifest an actual INFORMED opinion.

    You probably looked at a single screenshot and declared it shit right then and there.

    I've never met a bigger group of poseurs and hipsters.
    >> Anonymous 04/19/12(Thu)18:04 No.136637480
         File: 1334873091.jpg-(132 KB, 625x480, 2cat.jpg)
    132 KB
    >mfw people played through Fez without noticing the puzzles at all
    >> Anonymous 04/19/12(Thu)18:05 No.136637541
         File: 1334873126.jpg-(48 KB, 480x360, NO No NO no no NO NO NO.jpg)
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    >>136637379

    Why not just not even have the QR bullshit in the first place?
    >> Anonymous 04/19/12(Thu)18:05 No.136637558
    >>136637318
    Oh fuck I love Nifflas.

    Too bad /v/ probably hates him because the games are artsy as hell.

    NightSky was my favorite game in the Humble Indie Bundle
    >> Anonymous 04/19/12(Thu)18:06 No.136637668
    >>136637439
    Indie, because of these stupid faggots, now generally means shitty "retro" graphics and almost no gameplay.
    >> Anonymous 04/19/12(Thu)18:07 No.136637707
    >>136637434
    It's a nice waste of time and I still play it every now and again.
    >> Anonymous 04/19/12(Thu)18:07 No.136637725
    >Indie game
    >People here aren't just bending over and willing-fully taking it in the ass like blind non-thinking sheeple.
    >Instead any and all indie bullshit is hammered to the ground like it should be

    I fucking love /v/, it is the last bastion of real proper videogames.

    The indie bullshit craze hasn't reached and taken it's rotten roots to the ground here.

    I fucking love you /v/. And I will forever love you.

    Keep the true gaming alive.
    >> Anonymous 04/19/12(Thu)18:07 No.136637729
    >>136637442

    >Fez is not a platformer.

    Yet everyone thinks it is, thus it will be judged as a platformer. Fish should of taken some notes when Burtal Legend came around.
    >> Anonymous 04/19/12(Thu)18:07 No.136637737
    >>136637480
    Phil Fish is probably laughing harder at the people that thought it was an "indie platformer".

    >>136637541
    Ask the designers, I have no clue. They're there if you wanna use them though, fine if you don't.
    >> Anonymous 04/19/12(Thu)18:07 No.136637750
         File: 1334873243.png-(65 KB, 270x216, 1334352129999.png)
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    >"Retro" gaming
    >implying games that used to be retro aren't contemporary, thanks to indie developers being the dead horse that is NES graphics and gameplay
    Indie music is almost always original and groundbreaking in comparison to music tied to popular labels, so why is it that indie games aren't the same? They should be the ones who push the market forward without fear of losing a profit, not the ones who shit it up with the same game over and over.
    >inb4 indie music sucks
    >> Anonymous 04/19/12(Thu)18:07 No.136637751
    >>136637541
    Because then nobody would even notice the puzzles at all.
    >> Anonymous 04/19/12(Thu)18:08 No.136637813
    >>136637558
    NO ONE can hat Knytt.

    If they do they are not human.
    >> Anonymous 04/19/12(Thu)18:08 No.136637830
    >>136637541
    Because if there are people who won't notice a hidden alphabet, perhaps there are even people who wouldn't recognize a QR code.

    HUGE spoilers -- all that scanning the QR does is tell you a sequence of buttons to press to receive an item. This item is also obtainable by entering that same sequence by reading messages on walls.

    Honestly, it's not a problem.
    >> Anonymous 04/19/12(Thu)18:08 No.136637838
    >>136637379
    My brother wrote a QR code that when scanned, automatically caused the facebook page tied to the phone number (if the number was put in the facebook page for LOL SECURITY REASONS) to like the company he works for.

    My point it, how do you know this isn't doing something as sleazy?
    >> Anonymous 04/19/12(Thu)18:08 No.136637841
         File: 1334873298.jpg-(132 KB, 566x553, 1319047460932.jpg)
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    >>136637442
    Holy shit this. Thank you anon. They call people hipsters for liking indie games with retro style graphics and yet the only reason they have for hating these games is that they are popular. Sounds pretty hipster to me.

    Also I fucking hate how a couple of bad eggs did some shit stuff and now aparrently every single indie game from the last 5 years is a pretentious 2d sidescroller.

    >>136637729
    >should of
    >> Anonymous 04/19/12(Thu)18:08 No.136637885
    I like to play these indie games between retails. They are a nice light buffer before taking on another massive game. Why is everyone so mad?
    >> Anonymous 04/19/12(Thu)18:08 No.136637901
    >>136637558
    You're not alone. The music made it wonderful.
    >> Anonymous 04/19/12(Thu)18:09 No.136637943
    >>136637813
    Knytt is one of the few "art games" I actually enjoyed. The world was fun to explore and it had a lot of variety. Good game.

    Knytt stories is about 1000x better, though
    >> Anonymous 04/19/12(Thu)18:09 No.136637947
    http://playonthis.wordpress.com/
    >> Anonymous 04/19/12(Thu)18:09 No.136638008
    >>136637838
    Because it's a fucking videogame. Go put your tinfoil hat back on.
    >> Anonymous 04/19/12(Thu)18:10 No.136638071
         File: 1334873434.png-(1.17 MB, 1272x708, 88.png)
    1.17 MB
    >> Anonymous 04/19/12(Thu)18:10 No.136638097
         File: 1334873446.jpg-(24 KB, 220x315, 220px-From_dusk_till_dawn_post(...).jpg)
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    >>136637729
    >Yet everyone thinks it is, thus it will be judged as a platformer.

    It's like stupid people online watched the first 20 minutes of From Dusk Till Dawn and decided that it was a Cops & Robbers movie and not a vampire flick.
    >> Anonymous 04/19/12(Thu)18:10 No.136638112
    >>136635540
    Sequence

    It's in my top 3 games of 2012, try it.
    >> Anonymous 04/19/12(Thu)18:11 No.136638152
    >>136636606
    >>136636682
    >>136636693
    >>136636945
    >>136637130
    T R O L L E D
    H A R D
    >> Anonymous 04/19/12(Thu)18:11 No.136638156
    >>136635540
    Audiosurf? Rez?
    >> Anonymous 04/19/12(Thu)18:11 No.136638162
    >>136637838
    DAMN BRO, 1337 work right there.

    No, seriously. Appreciate that shit.
    >> Anonymous 04/19/12(Thu)18:11 No.136638223
    >>136638008
    I agree it's very unlikely, just I would rather not be put in that position in the first place.

    You never know.
    >> Anonymous 04/19/12(Thu)18:13 No.136638328
    >>136637750

    Retro = easy.

    I sincerely doubt there is actually a indie developer out there who claimed there graphic style is retro for any other reason than because it lets them get away with being lazy. certainly, the lack of true retro gameplay, which IS hard to implement stands as proof of this

    See Notch. Those graphics were meant to be place holders, but then they suddenly became 'retro' in order to justify how shit they looked in a 'finished' game
    >> Anonymous 04/19/12(Thu)18:13 No.136638354
    >>136637729
    Fez is not advertised in the same way that Brutal Legend was.

    Brutal Legend was chastised by people who played it for not being the game that people thought it was.

    Fez is being chastised by people who haven't played it because they think it's a game it's not.

    Your comparison is horrendously flawed.
    >> Anonymous 04/19/12(Thu)18:13 No.136638374
    >A bunch of people here mention Sequence

    I tried to get into it but you basically have to grind to get items just to advance, and then grind more so you aren't unprepared for the next stage. It was otherwise great, but there's one point where an enemy attacks you before you get to the safe room; I couldn't pass it even if I played perfectly because I was underleveled. Pissed me off to no end.
    >> Anonymous 04/19/12(Thu)18:14 No.136638434
         File: 1334873644.jpg-(20 KB, 804x146, fez.jpg)
    20 KB
    LOL U NEVER PLAYED FEZ U CAN'T JUDGE IT
    >> Anonymous 04/19/12(Thu)18:14 No.136638461
         File: 1334873660.jpg-(205 KB, 1920x1080, sidescrollan.jpg)
    205 KB
    >that feel when overgrowth was changed to a sidescrolling platformer
    >> Anonymous 04/19/12(Thu)18:14 No.136638464
    >>136638328

    An Untitled Story did it properly. It isn't really retro more as it looks like it was drawn by a 4 year old. However, this massively helps the atmosphere, and the guy has proven that he can draw much better so it really was a design choice.
    >> Anonymous 04/19/12(Thu)18:15 No.136638538
    >>136638434
    >taking a screencap of someone having achievements in Fez
    >implying this allows you to shittalk a game you've actually never played
    >> Anonymous 04/19/12(Thu)18:15 No.136638540
    >>136635217
    >>136635325
    I'm starting to think both of these right now, I wonder if its just me or if we're finally reaching over-saturation
    >> Anonymous 04/19/12(Thu)18:15 No.136638573
    >>136638152

    O O O O O F U G G G G :DDDDDDDDDDDDDDDDDDDDD
    >> Anonymous 04/19/12(Thu)18:15 No.136638598
    >>136638538

    Ohhhh, what now hotshot?


    >>136638461

    Lies.
    >> Anonymous 04/19/12(Thu)18:15 No.136638612
    >>136638374
    didn't had this kind of problem. What spells were you using?
    >> Anonymous 04/19/12(Thu)18:15 No.136638624
    I liked VVVVVV :<
    >> Anonymous 04/19/12(Thu)18:16 No.136638639
    >>136638464
    And it's also a fucking fun game.

    I'm almost certain people would be willing to ignore the "retro" aspect of indie games if they were actually designed well.

    See: VVVVV
    >> Anonymous 04/19/12(Thu)18:16 No.136638647
    >>136638538

    You can't set beacons on games you don't own shitfuck.
    >> Anonymous 04/19/12(Thu)18:16 No.136638663
    >>136635540
    Sequence.
    Which in true indie way blatantly rips off other more talented people and takes all the credit while banning all the "haters".

    The original Sequence OST song.
    http://www.youtube.com/watch?v=KUc8qFaSBPQ

    The made up song to in order to fake a plagiarism scandal.
    http://www.youtube.com/watch?v=Et3gtCYNIBQ
    >> Anonymous 04/19/12(Thu)18:16 No.136638690
    >>136637009
    >>136637128
    >>136636924
    Heard it was from an ex retro studio employee.
    >> Anonymous 04/19/12(Thu)18:16 No.136638735
    >>136638647
    >HURR THERE'S ONLY ONE PLACE TO GET SCREENSHOTS
    >> Anonymous 04/19/12(Thu)18:17 No.136638751
    >>136638612

    I can't remember. I only had 4 or 5 though, and one was shield (which I never used).

    The time would always run out before I could finish, and even if you have more health than your opponent it counts as a loss.
    >> Anonymous 04/19/12(Thu)18:17 No.136638825
    >>136638540
    I think it's unfair to compare Braid, Fez, Limbo, VVVVVV and SMB to military shooters.
    >> Anonymous 04/19/12(Thu)18:18 No.136638853
    >>136638540
    It's going to happen. There will be a video game market crash in the next few years.
    Fuck, I'm not buying any next-gen games until the gen AFTER it comes out. Shit, I might not even buy it then.


    I don't have a huge desire to play games right when they come out. I'm going to wait and let /v/ and the critics sift through the shit and then see if those left standing pique my interest. I'm surprised more people don't do this.
    >> Anonymous 04/19/12(Thu)18:18 No.136638883
         File: 1334873902.jpg-(71 KB, 350x268, edgyasfuck.jpg)
    71 KB
    >>136638624
    >>136638639

    The whole "retro indie grafixxx" thing was pretty gay but the soundtrack was fucking fantastic and they actually made excellent use of the only gameplay mechanic by switching up areas and using it in various ways. Anyone who says otherwise is just trying to be edgetastic.
    >> Anonymous 04/19/12(Thu)18:18 No.136638893
    >>136638663
    how about you go and get your fucking facts right?
    >> Anonymous 04/19/12(Thu)18:18 No.136638942
    >>136638735

    >hurr i logged into my xbox acct on the website and screencapped
    >> Anonymous 04/19/12(Thu)18:19 No.136638984
         File: 1334873951.jpg-(144 KB, 520x390, main_screen_sm.jpg)
    144 KB
    >>136638598
    you're right, i was just yankin' your chain.
    it actually got changed to an ipad game
    >> Anonymous 04/19/12(Thu)18:19 No.136639018
    >>136638751
    Can you give me some more clues? Like which Floor you were on, was it a boss, etc.
    >> busterbeam 04/19/12(Thu)18:19 No.136639025
         File: 1334873973.jpg-(13 KB, 414x359, art game.jpg)
    13 KB
    the biggest problem with the indie game community to me is the prevailing idea of what constitutes "art", mainly the belief that the meaning of "art" is defined by what is currently popular in the elitist "art world" and not by the personal opinion of each and every individual. I think the pixel art thing is also a side effect of this; 'gamers' are told that true art has to be largely very minimalistic and open to interpretation, and a good way of following that super-specific and (ironically) artistically limiting condition is to go for a very 'old school' feel.
    >> Anonymous 04/19/12(Thu)18:19 No.136639041
    >>136638883

    I felt it was short, but otherwise great.

    And I think that was the right way to be retro; he didn't just draw shitty graphics and call it a day, he made it look and sound like a Commodore 64 game.
    >> Anonymous 04/19/12(Thu)18:19 No.136639042
    It's not their being platformers that's problematic, but rather their being extremely bad and gimmicky platformers.

    Good platformer developers realized that the proper way to move forward was not to make jumps and movement more precise (Super Meat Boy, IWTBGT, Asshole Mario etc.) but to make the enemies stronger and more threatening.

    This is why Ultimate Ghosts & Goblins is the best platformer, and Super Meat Boy is one of the worst.
    >> Anonymous 04/19/12(Thu)18:19 No.136639052
         File: 1334873989.jpg-(12 KB, 683x126, ohwow.jpg)
    12 KB
    Guys, I googled how to take a screenshot of my computer. Don't worry, this proves it.
    >> Anonymous 04/19/12(Thu)18:20 No.136639129
    >>136639018

    It was the first enemy you face right after the 4th boss. So, I guess floor 5.

    The story was just getting really interesting too.
    >> Anonymous 04/19/12(Thu)18:20 No.136639153
    >>136639052

    So then you agree that Fez is the best thing ever right?
    >> Anonymous 04/19/12(Thu)18:21 No.136639237
    >>136638150

    >Fez is not advertised in the same way that Brutal Legend was.

    Hey guys it's a indie platformer!

    Hey guys it's a whole world that's a love letter to metal!

    I would say FEZ's false avdertised is worse.


    >Fez is being chastised because people haven't played it because they think it's a game it's not.

    No, that's a strawman. The people who played and don't like are judging it as a platformer, such as rockcock64. The FEZ stalwarts retort 'Its a puzzle game not a platformer!'
    >> Anonymous 04/19/12(Thu)18:21 No.136639307
    >>136639025
    You couldn't be more wrong.
    >> Anonymous 04/19/12(Thu)18:22 No.136639402
    >>136639153
    Best ever, no.
    Great puzzle game, yes.
    Because I played it.
    >> busterbeam 04/19/12(Thu)18:22 No.136639415
    >>136639307
    why?
    >> Anonymous 04/19/12(Thu)18:24 No.136639549
    Waiting for Starbound.

    It may be a platformer, but it looks pretty fucking cool.
    >> Anonymous 04/19/12(Thu)18:24 No.136639574
    But SMB and Limbo are good...
    At least Limbo doesn't have shit visuals
    >> Anonymous 04/19/12(Thu)18:24 No.136639587
    >>136638663
    Wow.

    INDIE DEVELOPERS DOING WHAT INDIE DEVELOPERS KNOW BEST I GUESS.
    >> Anonymous 04/19/12(Thu)18:24 No.136639592
    STOP LIKING WHAT I DONT LIKE HUUURR

    >>136637725

    Seriously, defining these games as "hipster" makes no fucking sense. They cost barely anything, and are no where near as popular as you seem to think or are making out. If you think indie games are the cancer thats killing vidya, your a fucking mong.
    >> Anonymous 04/19/12(Thu)18:24 No.136639608
         File: 1334874273.jpg-(14 KB, 374x211, Sequence RIP-Unleashed [Mediaf(...).jpg)
    14 KB
    >>136636083
    that fucking OST man...2012 was an awesome year for game music, Bastion, Sequence, Sonic Gen...

    my personal fav:

    >http://www.youtube.com/watch?v=eN5-P4QyNAY&feature=relmfu
    >> Anonymous 04/19/12(Thu)18:24 No.136639648
    >>136639041
    Yeah, I see your point. I think that "retro pixelized graphics" are much better when each sprite is painstakingly animated and colored, like the ones in the Metal Slug serries.
    >> Anonymous 04/19/12(Thu)18:25 No.136639709
    Fez is getting chastized? It has a 90 on Metacritic, that's as good as Deus Ex.
    >> Anonymous 04/19/12(Thu)18:26 No.136639802
    >>136639574

    >smb
    >good

    LOL REMEMBER THIS GAME. HERE'S A REFERENCE TOO IT.

    ALSO, OUR GAME IS A BUGGY PIECE OF SHIT AND WE'LL DENY IT IF YOU SHOW US ACTUAL PROOF
    >> Anonymous 04/19/12(Thu)18:27 No.136639913
    >>136639041
    I would kill to see somebody make a game that ACCURATELY represents the NES's graphics unlike 99% of indie games out nowadays.

    That includes:
    >flickering if too many sprites are on a scanline
    >proper palette usage
    >realistic NES slowdown
    >> Anonymous 04/19/12(Thu)18:27 No.136639917
    >>136639237
    >The people who played and don't like are judging it as a platformer, such as rockcock64.
    I highly doubt that he actually played it.

    Or he just wanted to make an edgy review by leaving out a good 80% of the game.

    >The FEZ stalwarts retort 'Its a puzzle game not a platformer!'
    They're kinda right. It's like Metroidvania games aren't platformers but you jump around to solve things and do shit.
    >> Anonymous 04/19/12(Thu)18:27 No.136639959
    >>136635217

    Guys... how about

    A triple A platformer

    And, and...

    An indy modern tacticool FPS?
    >> Anonymous 04/19/12(Thu)18:27 No.136639979
    >>136638663
    >Notch rips off minecraft
    >Fez rips off some small known flashgame
    >All of them ripping off retro games

    Indie developers, are you even trying?
    >> Anonymous 04/19/12(Thu)18:28 No.136640003
    >>136639709
    Fez confirmed better than Deus Ex, everyone go home
    >> Anonymous 04/19/12(Thu)18:28 No.136640040
    >>136639415
    >the meaning of "art" is defined by what is currently popular in the elitist "art world"
    >'gamers' are told that true art has to be largely very minimalistic

    This is absolute bullshit.

    Minimalistic graphics are used in indie games because often they are all that's needed to convey the gameplay elements the designer wishes to demonstrate. /v/irgins are al about gameplay>>>>>graphics right?
    >> Anonymous 04/19/12(Thu)18:28 No.136640054
    >>136639129
    so you mean the giant dragon-like monster?
    >> Anonymous 04/19/12(Thu)18:28 No.136640063
    >>136639648

    >Yeah, I see your point. I think that "retro pixelized graphics" are much better when each sprite is painstakingly animated and colored, like the ones in the Metal Slug serries.

    Metal Slug sprites were actual drawings, if metal slug was made today they wouldn't be sprites.
    >> Anonymous 04/19/12(Thu)18:28 No.136640071
         File: 1334874528.png-(82 KB, 633x309, Megaman 9 vs Megaman 5.png)
    82 KB
    >>136639913

    Even Capcom can't get it right, although they were the closest.
    >> Anonymous 04/19/12(Thu)18:29 No.136640091
         File: 1334874540.jpg-(25 KB, 320x240, Mega Man X Corrupted.jpg)
    25 KB
    Do fan games count? If so, then I hope this one blows everyone away and shakes up the indie game stereotype.
    >> Anonymous 04/19/12(Thu)18:29 No.136640098
    >>136639913

    >including slowdown and flickering and having a limited palette

    NOPE. 1/10 FROM IGN. GAMES NOW ARE CAPABLE OF SO MUCH MORE. WHY WAS THE DEV LIMITING HIMSELF.
    >> Anonymous 04/19/12(Thu)18:29 No.136640102
    >>136640003
    Of course. It's also better than everything from Japan, didn't you know?
    >> Anonymous 04/19/12(Thu)18:29 No.136640104
    >>136639979
    Dude, it's piss easy and you make fucking bank.

    Learn to code, rip off a lesser-known game, be an ass, and rake in the dosh. Simple.

    I am definitely not Phil Fish.
    >> Anonymous 04/19/12(Thu)18:29 No.136640136
    >>136640063

    They'd still be absolutely fucking beautiful.
    >> Anonymous 04/19/12(Thu)18:29 No.136640167
    >>136640063
    Ah, my mistake.
    >> Anonymous 04/19/12(Thu)18:29 No.136640209
    >>136640040
    Minimalistic graphics are used in indie games because they can't afford to produce good graphics.
    >> Anonymous 04/19/12(Thu)18:29 No.136640219
    >>136639979

    >Notch rips off Minecraft
    >Notch ripping off his own game

    What?
    >> Anonymous 04/19/12(Thu)18:30 No.136640259
    >>136640071
    I fucking love Mega Man 9
    >> Anonymous 04/19/12(Thu)18:30 No.136640286
    >>136640071
    So like, don't they have the original Mega Man engine lying around? Couldn't they have just used an emulator or something?

    Honestly I don't understand how they managed to fuck that up.
    >> Anonymous 04/19/12(Thu)18:30 No.136640325
    >that feel when you like vvvvvv and SMB, but everyone hates them because indie games.
    >> Anonymous 04/19/12(Thu)18:31 No.136640359
    >>136640104
    everything is a rip off of something

    that's what art is and always has been
    >> Anonymous 04/19/12(Thu)18:31 No.136640393
    >>136640219
    Minecraft is a ripoff of Manic Digger.

    Look it up.
    >> Anonymous 04/19/12(Thu)18:31 No.136640403
    >>136640259
    Yeah design wise it's a fantastic game, but they really messed up with the graphics. That and having no slide/charge shots. But that's okay I can forgive them for that.
    >> Anonymous 04/19/12(Thu)18:32 No.136640443
    >>136640325
    Wrong, also why the fuck do you care about the opinion of others?
    >> Anonymous 04/19/12(Thu)18:32 No.136640457
    >>136640219
    Well infiniminer.

    Sorry that I got them confused.
    It tends to happen, they are basically the same damn game so it is pretty easy mistake to do.
    >> Anonymous 04/19/12(Thu)18:32 No.136640480
    >>136636509
    Well what fucking game is that?
    >> busterbeam 04/19/12(Thu)18:32 No.136640497
    >>136640040
    okay, I'll admit that I was far too general; obviously Super Meat Boy isn't trying to be an 'art game'. still, I do feel that a common definition of 'art game' involves minimalism and this sometimes leads to certain games that want to shoot for that market having very simplistic 'old school' graphics.
    >> Anonymous 04/19/12(Thu)18:32 No.136640501
    >>136640325
    Don't worry man, it's just /v/'s rage flavour of the month.
    >> Anonymous 04/19/12(Thu)18:32 No.136640505
    >>136640259
    So did everyone else. Except for me.

    I'm not 8 anymore, which apparently means that I fucking suck at Mega Man games. I didn't even bother with 10...

    >>136640286
    I'm guessing here, but I wanna say that Mega Man 9 does things that would've been impossible if they'd made it with the old NES tools.
    >> Anonymous 04/19/12(Thu)18:32 No.136640509
    >>136640104

    Yea cause those guys making shit flashgames on newgrounds all them years ago are all billionaires now.

    I presume your also rich from the highly successful title you coded, probably only took like 2 days too seen as its so easy to do.
    >> Anonymous 04/19/12(Thu)18:33 No.136640534
    >>136640480
    Dust Force
    >> Anonymous 04/19/12(Thu)18:33 No.136640560
    >>136640443
    I desperately need others' acceptance and recognition.
    >> Anonymous 04/19/12(Thu)18:33 No.136640578
    http://www.effectgames.com/demos/canvascycle/

    That's what real pixel art looks like. My favorite is the mountain fortress.
    >> Anonymous 04/19/12(Thu)18:33 No.136640594
    >>136638663
    And for once I thought there was an original and creative game out there...
    >> ­­­­Anonymous 04/19/12(Thu)18:33 No.136640610
    Super Meat Boy is fucking awesome and you should feel ashamed of yourself if you don't love the everlasting shit out of this game.
    >> Anonymous 04/19/12(Thu)18:33 No.136640637
    >>136638354
    Except that guy is right and it's actually a very apt comparison. The difference is that Brutal Legend was actually a great multiplayer game once you got past the false advertising, whereas Fez is basically that browser game where you had to hunt for the next page through the shitty, obscure clues, but wrapped in an absolutely bare-bones platformer.
    >> Anonymous 04/19/12(Thu)18:33 No.136640660
         File: 1334874838.jpg-(3 KB, 126x126, PRAISETHEFUCKINGLORDINHEAVEN.jpg)
    3 KB
    >>136640578
    I could stare at this shit for days.
    >> busterbeam 04/19/12(Thu)18:34 No.136640689
    >>136640610
    this post sounds like you hate SMB and want to get people to shit on it.
    >> Anonymous 04/19/12(Thu)18:34 No.136640719
    I liked SMB and VVVVVVV. They were challenging, even with the instant respawn/infinite lives.

    I have Braid in the backlog, from what i've heard it's pretty great although a bit too 2DEEP4U.

    I even liked And Yet It Moves, which is possibly THE most "hipster" game I've ever played, /v/ throw flip their shit at it. BUt it had some solid puzzles and it kinda grew on me.

    "Indie platformer" seems to be a buzzsword most people use to describe a indie game they ahven't played, but are convinced that it's shit.

    Although Fez DOES look kinda shitty.

    >>136640325
    hi there
    >> Anonymous 04/19/12(Thu)18:34 No.136640735
    So when is Fez coming to the spreadsheet machine so I can pirate the game and not give Phil Faggot my money?
    >> Anonymous 04/19/12(Thu)18:35 No.136640845
         File: 1334874929.jpg-(530 KB, 1920x1200, Machinarium-1.jpg)
    530 KB
    >ctrl+f
    >no mention of machinarium
    go play machinarium
    >> busterbeam 04/19/12(Thu)18:36 No.136640902
    >>136640719
    I've never actually gone out of my way to read a thread about And Yet It Moves; why do people here hate it?

    I'm curious because I got it as part of a Humble Indie Bundle and didn't really like it, I want to see if other people's reasons are remotely similar.
    >> Anonymous 04/19/12(Thu)18:36 No.136640918
    >>136640719
    I fucking hated braid and And Yet It Moves.
    I don't want to judge Fez badly just because the creator is a mega asshat and I haven't played it.
    Also, it looks pretty.
    >> Anonymous 04/19/12(Thu)18:36 No.136640962
    I'm going to make a platformer game.

    It's going to be about bizarro pokémon. 6 lines of dialogue in the game.

    All graphics stolen from the 1st and 2nd generation pkmn and some of the influential platformer games.

    It's going to be hard, but not unfair and will let you advance if you can combine intelligence with reflex. If not, make good use of your lives to learn what to do.

    No gimmicks, simply move left/right, crouch and jump, and a projectile. No tutorials, no introduction. Figure what you're supposed to do and what enemy does what yourself.

    3 lives. No continues.
    >> Anonymous 04/19/12(Thu)18:36 No.136640963
    >>136640845

    Not a platformer is it?

    But fucking amazing nonetheless.
    >> Anonymous 04/19/12(Thu)18:37 No.136641012
    >>136640578
    That's awesome. See, that's what "retro" games should look like. They don't have to pretend that they're limited to the NES hardware.
    >> Anonymous 04/19/12(Thu)18:37 No.136641025
    Here /v/
    Enjoy all these great indie games that aren't platformers.

    http://indiegames.com/index.html
    >> Anonymous 04/19/12(Thu)18:37 No.136641032
    >>136640902
    >why do people here hate it?

    The biggest complaint is the controls.
    >> Anonymous 04/19/12(Thu)18:37 No.136641067
    stop saying gameplay mechanic you sound retarded
    >> ­­­­Anonymous 04/19/12(Thu)18:37 No.136641068
    >>136640689
    Nope, completely honest.
    Cool theme, brutal difficulty, amazing music.
    >> Anonymous 04/19/12(Thu)18:37 No.136641085
    >>136640054
    >>136639129
    you still here, Anon?
    >> Anonymous 04/19/12(Thu)18:37 No.136641107
         File: 1334875075.png-(69 KB, 250x250, awyeah.png)
    69 KB
    >>136640578
    >dat dithering
    >> Anonymous 04/19/12(Thu)18:39 No.136641248
    >>136641012
    I'd rather indie developers spend time programming a game that's fun to play instead of one that just looks good.
    >> Anonymous 04/19/12(Thu)18:39 No.136641253
    >Sequence
    The maker of that game is a huge fucking self-absorbed douche.

    Like Phil Fish level self-absorbed asshat.

    What is with indie devs and them being such massive self-loving humongous dick faggots?
    >> Anonymous 04/19/12(Thu)18:39 No.136641272
    http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/1/
    >> Anonymous 04/19/12(Thu)18:39 No.136641282
    >>136640902
    >>136640918

    I can REALLY see why people hated it - I loathed it from the beginning, tbh.

    >Holy shit indie patformer
    >It looks like ass
    >Can this be anymore hipster

    And yeah, it has some problems - the spinning gimmcik is annoying because if you just go slightly, slightly to fast you're dead.

    But when you get past the first levels, the caves, they show of some pretty interesting puzzles IMO and actually pretty decent platforming. The parts where blocks would appear/ disappear to musc were kinda cool.

    It's not a must play by any means but I found it pretty entertaining. Infact, most of the HUmble Bundle games were.

    Except Hammerfight and Shank, fuck those games.
    >> Anonymous 04/19/12(Thu)18:39 No.136641285
    >>136636935
    No. Most of the levels are doable right the first time if you're really good. The trial and error comes from a high difficulty, not from cheap death like bad 8-bit or 16-bit games.
    >> busterbeam 04/19/12(Thu)18:39 No.136641334
    >>136641068
    the 'if you don't like this your hella gay' will just make people who dislike it for legit reasons become unreasonable about it, and the already unreasonable people will get even more unreasonable and start trolling the fuck out of it endlessly. I loved the game and I think people are overstating what a horrible irredeemable person Edmund McMillen is but 'if you don't like this you suck' is never a good way of praising something.
    >> Anonymous 04/19/12(Thu)18:40 No.136641360
    >>136638354
    Brütal Legend is a great game. That soundtrack puts niggers in a bag everyday of the year. You don't like metal? 2bad.

    FEZ is shit. The MC even has a fez on its head for fuck's sake. You can't get more hipster than that.
    >> Anonymous 04/19/12(Thu)18:40 No.136641453
    reported for /v/iral

    stupid dumb indie scum
    >> Anonymous 04/19/12(Thu)18:40 No.136641454
         File: 1334875258.gif-(926 KB, 640x360, 1333883444456.gif)
    926 KB
    >>136636992
    stop posting that ugly face, what the fuck seriously that's hideous
    >> Anonymous 04/19/12(Thu)18:41 No.136641495
    >>136640637
    >shitty, obscure clues
    It's ok if you don't like puzzle games.
    You can just tell us.
    >> Anonymous 04/19/12(Thu)18:42 No.136641608
    So why did it take five years for Fez to come out, anyway? I'm sure it would take less than a year if someone competent was behind it.
    >> busterbeam 04/19/12(Thu)18:42 No.136641631
         File: 1334875356.jpg-(63 KB, 600x327, SMB11.jpg)
    63 KB
    >>136641285
    >>136636935
    I don't understand the "SMB sucks because of trial & error" thing. sure it involves trial & error but no more than Mario or Contra or classic Megaman or any other old game that everyone loves.

    generally there's no genuinely cheap deaths, it's not the game where you'll have to memorize the locations of a whole bunch of traps that are impossible to notice before getting killed by them at least once. it's more like, 'get a good look at this obstacle course and then go through it'.
    >> Anonymous 04/19/12(Thu)18:42 No.136641642
    >>136641253
    1) did you even play Sequence?
    2) if yes, did you even finish the game before arguing against it?

    I guess the answer is no for both?
    >> Anonymous 04/19/12(Thu)18:43 No.136641672
    >>136641285

    I agree. I like to point out that most levels have safe zones where you can stand and plan your next move.

    It's a small but very important detail.
    >> Anonymous 04/19/12(Thu)18:43 No.136641751
    >VVVVVV
    Fuck YOU.
    That is the only indie platformer.
    >> Anonymous 04/19/12(Thu)18:43 No.136641754
    >>136641360
    >The MC even has a fez on its head for fuck's sake
    >character is wearing a hat
    I agree. What a shitty game.
    >> ­­­­Anonymous 04/19/12(Thu)18:44 No.136641783
    >>136641334
    Well... this is /v/, since when does anyone post in a way that discourages trolling?
    >> Anonymous 04/19/12(Thu)18:44 No.136641875
         File: 1334875498.jpg-(77 KB, 300x250, Space-Pirates-and-Zombies.jpg)
    77 KB
    H-hi guys.
    >> Anonymous 04/19/12(Thu)18:45 No.136641976
    >>136641642
    Why would I need to play the game to know that the maker of the game is a huge fucking douche-nozzle of a man?
    >> Anonymous 04/19/12(Thu)18:45 No.136641981
    Any good indie RPG / SRPG?
    >> Anonymous 04/19/12(Thu)18:46 No.136641990
    >>136641495
    I don't particularly like puzzle games, but my point was more that everything that is supposedly the 'real meat' of Fez has already been done, multiple times, better, and for free.
    >> Anonymous 04/19/12(Thu)18:46 No.136641993
    can someone post the picture of the "mfw we were 2 guys cybering as lesbians in an mmo" picture?
    >> Anonymous 04/19/12(Thu)18:47 No.136642128
    Dustforce is SMB minus the frustration

    Fucking love that game.
    >> Anonymous 04/19/12(Thu)18:47 No.136642136
    >>136641875
    >pirates
    >zombies

    yea nah. I'm not 14 anymore.
    >> Anonymous 04/19/12(Thu)18:47 No.136642138
         File: 1334875652.jpg-(55 KB, 751x215, 1334614674654.jpg)
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    Oh shit I'm sorry
    >> Anonymous 04/19/12(Thu)18:47 No.136642150
    >>136641981
    spirit engine 2
    >> Anonymous 04/19/12(Thu)18:47 No.136642157
    >>136641981
    no
    there aren't any good indie games
    >> Anonymous 04/19/12(Thu)18:47 No.136642178
    >>136641754
    It's not that.

    Do you know how hilarious and retarded people from countries where fezes were used or are still being used find that shit?

    It's the exact same thing as making a game called "cap" and have the character wear a phyrigian cap for no reason at all. Enter the entire French population facepalming.
    >> Anonymous 04/19/12(Thu)18:47 No.136642183
    >puzzles

    >that require no thinking

    HOLY SHIT I HATE IT WHEN GAMES DO THIS.

    SKYRIM, LOOKING AT AN ITEM IS NOT A PUZZLE.

    FEZ, HAVING A SMARTPHONE IS NOT A PUZZLE.
    >> Anonymous 04/19/12(Thu)18:48 No.136642228
    >>136640845
    It's for cheap currently. Along with what can make GOG user fucking cry.
    >> busterbeam 04/19/12(Thu)18:49 No.136642291
    >>136641783
    it's not 'trolling' as much as people not liking this type of wording. shitting on SMB already seems to be a trend after the Thebestgamers thing and it would suck if a game as fun as this would become one of those things that's trolled so badly that you just shouldn't bring it up at all.
    >> Anonymous 04/19/12(Thu)18:50 No.136642392
    >>136640071

    i didn't mind the plain backgrounds in MM9. between that, no charging, no sliding, and enemies that move quickly and often require precision to eliminate, it really felt like i was playing mega man 1 again. there was still enough stuff that would never have been graphically possible on a NES, like when those fireballs are whipping across the screen in magma man's level, or when the twin phoenix boss is separating into clumps like the cyclops in mm1.
    >> Anonymous 04/19/12(Thu)18:50 No.136642451
    >>136641248
    True.
    Or, you know, actually make the effort and do both.
    >> Anonymous 04/19/12(Thu)18:50 No.136642461
    >>136642136
    >doesn't like space pirates

    What are you some kind of fruit?
    >> Anonymous 04/19/12(Thu)18:51 No.136642502
    >>136642138
    Sorry for what?

    Our dad taught us to not be ashamed of our past.

    Sometimes when I code it, it breaks the collision-detection.
    >> Anonymous 04/19/12(Thu)18:51 No.136642553
    >>136641253
    Not all of them are.

    See Regalis for example, of the SCP CB craze.
    >> Anonymous 04/19/12(Thu)18:52 No.136642579
    I want a 3D platformer with the charm and free spirit of a good independent game.
    >> Anonymous 04/19/12(Thu)18:52 No.136642594
    >>136642461
    Anything that's not space vampires against zombie dinosaurs in 3D is shit.
    >> Anonymous 04/19/12(Thu)18:52 No.136642597
         File: 1334875942.jpg-(27 KB, 535x239, spongebobwat.jpg)
    27 KB
    >>136641993

    I fucking love this one.
    >> Anonymous 04/19/12(Thu)18:52 No.136642603
         File: 1334875947.jpg-(26 KB, 451x345, hmmm.jpg)
    26 KB
    >>136642502
    >> Anonymous 04/19/12(Thu)18:53 No.136642687
    >>136642183
    Again, a QR scanner is not required. If you don't like the fact that you have to decrypt wall messages, NOT the QR code but an actual message written in a language created within the game, while people with phones don't have to, then just search for the answers online.

    >>136642178
    So I was wrong and the actual problem isn't that he's wearing a hat. The problem is that he's wearing a hat and that the game is named hat.
    I'm sorry to hear that the title of a game is a dealbreaker for you.
    >> Anonymous 04/19/12(Thu)18:53 No.136642689
    Limbo and VVVVVV really don't deserve to be bashed. I don't care if Rockcock64 made a video about them.

    Limbo actually has decent puzzles like a good cinematic platformer should and VVVVVV is completely unpretentious.

    The problem comes with slosh like Fez, Meat Boy and Braid that pretends (or is seen by the gaming press) to be something more than what it really is.
    >> Anonymous 04/19/12(Thu)18:54 No.136642774
    VVVVVV is the only good indie platformer
    >> Anonymous 04/19/12(Thu)18:54 No.136642778
    >>136642579
    Well then you are shit out of luck.

    >Good
    >Indie game

    Choose one.
    >> Anonymous 04/19/12(Thu)18:55 No.136642847
    WE HATE INDIE THINGS.

    ALL WE WANT IS MORE CORPORATE BIG-BUDGET AAA GAMES WITH DAY ONE DLC, DRM OUT THE ASS, AWFUL WRITING AND OTHER SUCH BULLSHIT THAT WE CAN HAVE A MASSIVE SHITSTORM OVER AND GET MAD ABOUT.

    STOP MAKING GAMES THAT AREN'T MASSIVELY HIGH-BUDGET.

    CAPS LOCK BECAUSE OF HOW MAD I AM ABOUT PEOPLE WHO AREN'T BIG DEVELOPERS FUCKING DARING TO MAKE ANYTHING.
    >> Anonymous 04/19/12(Thu)18:55 No.136642860
    >>136642689
    How does SMB pretend that it's more than it really is?

    Also I don't think it would be hard to find some really awful pretentious reviews of Limbo that analyze it to a stupid extent.
    >> Anonymous 04/19/12(Thu)18:55 No.136642885
    >>136642597
    Hah! That's hilarious.
    >> Anonymous 04/19/12(Thu)18:55 No.136642893
    >>136642138
    Hooooolyyyyy shit. I guess now we know how he could afford the development of an indie game.
    >> Anonymous 04/19/12(Thu)18:55 No.136642894
         File: 1334876146.jpg-(54 KB, 350x300, shitty eat.jpg)
    54 KB
    >>136642778
    eat shit
    >> Anonymous 04/19/12(Thu)18:55 No.136642901
         File: 1334876147.jpg-(238 KB, 1680x944, ss_f83047933eb456d53a985706f54(...).jpg)
    238 KB
    What does /v/ think of bit.trip?

    Specifically runner since it was the only it and beat were on PC and platformers seem to be the current topic
    >> Anonymous 04/19/12(Thu)18:56 No.136642915
    >>136642847
    hi fish
    >> Pedonymous 04/19/12(Thu)18:56 No.136642925
    >>136642689
    As an avid platformer fan, Limbo and VVVVVV were really disappointing. No action, no excitement, no powerups, collectables, badguys, secret levels...
    >> Anonymous 04/19/12(Thu)18:56 No.136642940
    >>136635540
    You're probably not still here, but to answer your question, play Bit.Trip Runner.
    >> Anonymous 04/19/12(Thu)18:56 No.136642972
    >>136642847
    >IF IT'S NOT BLACK IT'S DEFINITELY WHITE!!!
    gb2 LoL
    >> Anonymous 04/19/12(Thu)18:56 No.136642985
    >>136642847
    DON'T LIKE BLACK?

    YOU MUST LIKE WHITE, THEN!
    >> Anonymous 04/19/12(Thu)18:56 No.136642993
    Hey fags

    VVVVVV was good but too short
    Super Meat boy was good and FUCKING LONG (if you're a tryhard like me and have to par everything)

    Braid was ok but definitely not an 'artform' or whatever

    get on my level you fucking elitist snobs
    >> Anonymous 04/19/12(Thu)18:57 No.136643029
    >>136642847
    There is nothing wrong with the company based development model.
    At least that way the the projects can actually gain proper budgets and round up the necessary talent and man-force required to make actual proper videogames.
    >> Anonymous 04/19/12(Thu)18:57 No.136643053
         File: 1334876244.png-(36 KB, 130x202, 130px-StanMarsh.png)
    36 KB
    >>136642847
    A lot of people here are like a South Park republican when it comes to gaming opinions, 'the answer is somewhere in the middle', always.

    Big games suck, small indie games are hipster shit, so what should we do? Play games from medium sized European developers that are kind of small, but not TOO small to the point of being 'hipster shit'.
    >> Anonymous 04/19/12(Thu)18:57 No.136643058
    >>136642901
    I like Bit.Trip.

    I have Beat and Runner, and I have to say that these shits are fucking hard.
    >> Anonymous 04/19/12(Thu)18:57 No.136643061
    >>136642972
    >>136642985
    colormind
    >> Anonymous 04/19/12(Thu)18:57 No.136643098
    >>136642860

    I remember when Super Meat Boy came out in 2010 Super Mario and "post-modern" art.

    After some time has passed we can see the game for what it really is - a flash game with a lot of old memes.

    I haven't read the articles over-analysing Limbo - but please don't show them to me.
    >> Anonymous 04/19/12(Thu)18:58 No.136643126
    >>136643053
    So... The Witcher and Serious Sam?
    >> Pedonymous 04/19/12(Thu)18:58 No.136643140
    >>136642778
    >Cave Story
    >Owlboy
    >Octodad
    >> Anonymous 04/19/12(Thu)18:58 No.136643143
    I love indie puzzle-platformers that have a unique art style
    >> Anonymous 04/19/12(Thu)18:58 No.136643179
    >>136642901

    I didn't like it very much. Felt like some wierd blend of rythm/platformer, but you never got to know the beat, you just memorized everything.

    The difficulty came from long as fuck levels, the actualy jump were the same through out the game.

    In short, it felt like they went the easy, lazy way when it came to making the game actually challenging.
    >> ­­­­Anonymous 04/19/12(Thu)18:59 No.136643208
    Braid sucks balls compared to The Misadventures of P.B Winterbottom
    >> Anonymous 04/19/12(Thu)18:59 No.136643209
    >>136643098
    I remember when SMB came out people saying that it was a neat platformer.
    >> Anonymous 04/19/12(Thu)19:00 No.136643363
    >>136641976
    Does your ass ever get jealous on your mouth spewing out shit like this?
    >> Anonymous 04/19/12(Thu)19:00 No.136643387
    >>136643098
    I haven't seen anyone call SMB 'post modern art' and I actually read a bunch of "professional" reviews. If some idiot said that then, whatever; it feels like you're making a mountain out of a molehill.

    Also, "flash game" isn't a good criticism at all. People said the same thing about Rayman Origins and World of Goo and it held about as much water.
    >>136643126
    Exactly.
    >> ­­­­Anonymous 04/19/12(Thu)19:02 No.136643543
    >>136643209
    Yeah. It wasn't really praised for being artsy or something, it was praised for being an extremely hard but fair platformer with awesome music
    >> Anonymous 04/19/12(Thu)19:03 No.136643692
    >>136643387

    Yeah, it shits me when people say that about Rayman Origins...

    How many flash games have you played have hi-res fully animated art?
    >> Anonymous 04/19/12(Thu)19:03 No.136643695
    Dear "indie" developers,

    Slop trying to hide your simplistic chore-puzzle games behind artsy graphics and subpar action/platforming. Also, gimmicks are not a substitute for ambitious game design.
    >> Anonymous 04/19/12(Thu)19:04 No.136643732
    >>136643363
    Why the fuck would I have to know how the food tastes like to know that chef just punched someone in the face outside?
    >> Pedonymous 04/19/12(Thu)19:04 No.136643735
    >>136643543
    All the levels are samey, and the gameplay consists of constant trial and error.
    >> Anonymous 04/19/12(Thu)19:04 No.136643841
    I can't help but feel that the best indie platformers are the ones that are completely free. I've had more fun with Spelunky, Cave Story, and La-Mulana than any indie game I've paid money for.

    Maybe it's because they were made with the thought of simply making a game for people to enjoy. They didn't turn their game into a job and made a big deal of it. They just made something in their free time because they enjoyed making games and they wanted other people to to have fun with the game they made.
    >> Anonymous 04/19/12(Thu)19:05 No.136643859
         File: 1334876703.png-(319 KB, 1138x2420, bit trip.png)
    319 KB
    >>136642901
    >> Anonymous 04/19/12(Thu)19:05 No.136643875
    >>136643053

    No. How about we play whatever we want and you shut up?
    >> Anonymous 04/19/12(Thu)19:05 No.136643923
    I heard Angry Birds is the very definition of art.
    >> busterbeam 04/19/12(Thu)19:06 No.136643996
    >>136643735
    >and the gameplay consists of constant trial and error.
    is it really worse in that regard than Megaman, Mario, Contra or Castlevania in the 'trial & error' regard? pretty much every NES game that everyone loves.

    this isn't a rhetorical question, I'm actually curious what you think. I always see people say SMB is bad because of 'trial & error' but I never actually went out of my way to question why.
    >> Anonymous 04/19/12(Thu)19:06 No.136644032
    Braid was pretentious before it was cool - but seriously, that game has gorgeous art, music, and clever mechanisms. I just can't hate it.

    Limbo is a well designed and deserving experience.

    VVVVVV is frustrating as fuck, has good music, and a pretty simple design.


    All others are worthless.
    >> Anonymous 04/19/12(Thu)19:06 No.136644070
         File: 1334876816.jpg-(1.3 MB, 960x3741, freewarean.jpg)
    1.3 MB
    ATTENTION EVERYONE:

    WHY THE FUCK ARE YOU LOOKING AT THESE COMMERCIAL INDIE GAMES, THEY ARE ALL SHIT

    THERE ARE INFINITELY MORE FUN AND HIGH QUALITY FREEWARE GAMES OUT THERE WITH LOTS OF VARIETY SO YOU MIGHT WANT TO LOOK INTO THAT, YEAH?
    >> Anonymous 04/19/12(Thu)19:07 No.136644083
    >>136643859

    Not kidding about that difficulty part, the only one I could crawl my way through was runner
    >> Anonymous 04/19/12(Thu)19:07 No.136644096
    >>136643735
    >All the levels are samey
    What does it even mean ?
    >, and the gameplay consists of constant trial and error.
    No. You obviously don't know what trial and error mean. Trial and error means you can't succeed without failing, because it's literally impossible without a fuckhuge stroke of luck. Usually associated with cheap traps. In SMB, you can succeed perfectly at first try. It's fucking hard, almost impossible, but it's in theory doable. There's nothing hidden that kill you in one shot. and which forces you to make the same levels over and over again just to learn where every trap is.
    >> Anonymous 04/19/12(Thu)19:08 No.136644246
    >>136644070
    >Spelunky

    Thanks for reminding me how bad I am at that game.

    I'll just go cry in a corner, now.
    >> Anonymous 04/19/12(Thu)19:09 No.136644338
    >>136643996
    Not him, but yes, way worse.
    >NES games
    >getting better and better and dying less and less until you win, gaining satisfaction along the way as you hone your skills

    >SMB
    >infinite lives, so it's ok to just have impossible obstacles, just to keep you retrying until you pass by blind luck
    >> Pedonymous 04/19/12(Thu)19:09 No.136644353
    >>136643996
    Because there isn't anything else to it. No risk and reward, no tension of limited lives, and memorization as opposed to reaction.
    >> Anonymous 04/19/12(Thu)19:09 No.136644373
         File: 1334876995.gif-(556 KB, 190x190, 1292562538204.gif)
    556 KB
    >>136644246
    >> busterbeam 04/19/12(Thu)19:10 No.136644383
    >>136644070
    >Chalk
    >Legend of Princess
    I bought the horrible commercial capitalist ten bucks game Noitu Love 2 because I wanted to support Konjak

    deal w/ it
    >> Anonymous 04/19/12(Thu)19:10 No.136644408
         File: 1334877015.jpg-(60 KB, 639x479, ZCT.jpg)
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    A lot of those games are good, but I will say:

    Seriously, indie devs - there ARE other genres besides the platformer.
    >> Anonymous 04/19/12(Thu)19:11 No.136644508
         File: 1334877073.jpg-(31 KB, 520x477, yourock.jpg)
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    >>136644070
    Holy fuck I'm saving this

    >An Untitled Story
    >Knytt
    >Jumper 3

    I love you guys.
    >> Anonymous 04/19/12(Thu)19:11 No.136644545
    >>136643996

    In those other games, Trial and Error will only get you so far. Trial and error implies that there's nothing more to the game than just brute forcing your way through.

    In Castlevania, I only die due to my own faults. I'll never beat a level without learning from my mistakes, and every time I die I learn something about the game and why I died. It's really only trial and error in that you'll die and repeat the levels a lot, but only because you suck at the game, not because the game itself is poorly designed.

    Also, if a game throws something at you that you could not have avoided on your first try, it's trial and error. Something like a random instakill room; you wouldn't know not to go there without having done it at least once. Now imagine a game with 50 of these rooms per level. A good game would have hints and puzzles so you'll figure out which rooms will instakill you so you can avoid them the first time. In this way, when you do enter one it's because you were too stupid to figure out that it was going to do that.

    tl;dr Trial and error implies that the game requires memorization and nothing else. A good game requires memorization and so much more.
    >> Anonymous 04/19/12(Thu)19:11 No.136644558
    >>136644096
    > In SMB, you can succeed perfectly at first try. It's fucking hard, almost impossible
    Big fucking deal, same with all trial and error games, assuming you're a magnificent genius that has top-notch reflexes. Oh wait...
    >> Anonymous 04/19/12(Thu)19:11 No.136644574
    >>136644338
    Except you can't luck your way through the last levels of SMB. And you can't luck your way through the Dark World.

    What's more
    >What are continues ?
    Anyone who watches Gamecenter CX know that most NES game can be beaten just by throwing oneself hundreds and hundreds of time against a level.
    >> Anonymous 04/19/12(Thu)19:11 No.136644584
    At least they're not tower defence games.
    >> ­­­­Anonymous 04/19/12(Thu)19:12 No.136644629
    >>136643735
    Did you ever play the game past world 1?
    All the worlds had leveldesigns themed different, not only in art theme but in terms of danger elements. The gameplay is also not trial and error, because if you have the skill everything is predictable, it's simply just really fucking hard.
    >> Anonymous 04/19/12(Thu)19:13 No.136644726
    >>136644246
    >mfw that ghost
    >mfw the music literally goes down a pitch

    Holy shit that chill man, that chill.
    >> Anonymous 04/19/12(Thu)19:13 No.136644761
    >>136644574
    Yeah, we call that practice,
    which is completely unnecessary in SMB because your progress is saved at the beginning of every. fucking. level.
    >> Anonymous 04/19/12(Thu)19:13 No.136644764
    >>136644070
    >Infiminer

    Kinda looks like a ripoff of Minecraft to me. Man, how unoriginal can you get?

    At this moment in time, there's someone, somewhere, who thinks this. I guarantee it.
    >> Anonymous 04/19/12(Thu)19:13 No.136644798
    >>136644338
    It's called practice.

    Trial and error is like, if there are two buttons, on of them kills you and the other lets you advance. There is absolutly no way to know ahead of time which button is the correct one meaning that your only option is to just geuss and remember next time.

    Trial and error is when you're walking down a hallway and without any warning whatsoever, spikes pop up and kill you. Meaning to get through you have to remember here the spikes are.

    SMB doesn't have that. The traps are in plain view. Its not rial and error, it's practice makes perfect.
    >> busterbeam 04/19/12(Thu)19:14 No.136644812
         File: 1334877247.jpg-(87 KB, 450x300, super-meat-boy-meatboy_post.jpg)
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    >>136644353
    so limiting your lives and continues was the only thing that made all the well designed platformers of the past superior to SMB? that's frankly quite silly. if trial & error is TRULY all there is to the gameplay and reaction time doesn't matter, then the old games are WORSE for limiting your lives because they're punishing you for falling into unavoidable traps that you could simply not have seen coming.

    but that's the thing - SMB, and the genuinely good 2D platformers of old, AREN'T based solely around trial & error. see this post >>136644096
    >> Anonymous 04/19/12(Thu)19:14 No.136644814
    >>136644070
    Though I've played most of these, thanks for the list.

    Also, don't forget about Ikachan. It's pretty much the precursor to Cave Story and worth a playthrough.
    >> Anonymous 04/19/12(Thu)19:14 No.136644836
         File: 1334877263.jpg-(198 KB, 810x810, 1334844867238.jpg)
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    >>136644070
    There's also this list: http://vsrecommendedgames.wikia.com/wiki/Freeware_Games
    >> Pedonymous 04/19/12(Thu)19:14 No.136644852
    >>136644629
    >THOSE BIG SAWS? NOW THEY'RE SYRINGES
    >NOW THEY'RE SALT
    >NOW THEY'RE LAVA
    >> Anonymous 04/19/12(Thu)19:14 No.136644860
    >>136644764
    You could have left out the spoiler and add it in your email field, just to see how many would fall for it.
    >> Anonymous 04/19/12(Thu)19:15 No.136644907
    >>136643923
    I heard you love to suck big nigger cock.
    >> Anonymous 04/19/12(Thu)19:15 No.136644956
    >>136644798
    Except you have no practice because you can pass levels simply though blind luck.
    >> Anonymous 04/19/12(Thu)19:16 No.136645031
         File: 1334877381.png-(14 KB, 496x345, emilyenough.png)
    14 KB
    >>136644070
    I agree. There are so many great freeware games out there that get no attention. These designers splent years, in some cases, creating something simply because they cared about it, not for any sort of profit.

    >For instance...

    - Zombie City Tactics (turn-based tactical): >>136644408

    - Whom The Telling Changed (interactive fiction): http://www.aaronareed.net/telling.html

    - Emily Enough (adventure game): http://www.bigbluecup.com/games.php?action=detail&id=602
    >> Anonymous 04/19/12(Thu)19:16 No.136645041
    >>136635540
    >>136635540

    Mount and blade

    amnesia

    minecraft
    >> Anonymous 04/19/12(Thu)19:16 No.136645080
    >>136644812
    >so limiting your lives and continues was the only thing that made all the well designed platformers of the past superior to SMB? that's frankly quite silly

    No it's not, SMB uses infinite lives as a pretext to make everything require 100+ tries. It's not fun to die and restart the level at 3s intervals.
    >> busterbeam 04/19/12(Thu)19:18 No.136645214
    >>136644338
    see
    >>136644812

    >>136644956
    uh, not really? maybe in the first few levels but in later ones it's pretty impossible.
    >> Anonymous 04/19/12(Thu)19:18 No.136645284
         File: 1334877521.jpg-(117 KB, 500x500, Ronald-Jenkees-CD.jpg)
    117 KB
    >>136639608
    I get massive Ronald Jenkees vibes from this.
    Then I googled it.
    http://www.youtube.com/watch?v=smE-uIljiGo

    Allso Space jam is fucking amazing.
    http://www.youtube.com/watch?v=giAzopSy-g0&feature=plcp&context=C4fa14c6VPvjVQa1PpcFPx3R5gTN
    IW1lZ7kRtcauXnRJrYe851JjA%3D
    >> Anonymous 04/19/12(Thu)19:18 No.136645289
    I heard that Fez has no deaths and no enemies. No WONDER so many game reviewers love the game.
    >> busterbeam 04/19/12(Thu)19:20 No.136645462
    >>136645080
    I was asking about the whole "trial & error" thing, not whether you personally find it fun or not.
    >> Anonymous 04/19/12(Thu)19:20 No.136645478
    >>136644558
    Wrong. Some games have stuff that is actually impossible if you don't know.

    >Prisoners of the Sun (SNES)
    >you walk
    >OUT OF FUCKING NOWHERE
    >something falls and kill you, only possible way to avoid is to know it's there before

    >>136644956
    You. Can't.
    http://www.youtube.com/watch?v=fnWaZdupbe8
    The Kid warp zone is fucking hard. You can't just pass that with only luck.
    (on another note, here is a good example of trial and error, I Wanna Be The Guy)
    >> Anonymous 04/19/12(Thu)19:21 No.136645536
    What the fuck is wrong with you /v/? On one hand you hate on about soulless corps pumping out ggames purely for money, and on the other you hate on individuals crafting a game for the love of it and selling it cheap.

    ur a faget /v/.
    >> Anonymous 04/19/12(Thu)19:22 No.136645639
    >>136645462
    Can you read? I wanna know.
    >> Anonymous 04/19/12(Thu)19:22 No.136645656
    >>136645536
    see
    >>136643053

    People want to be 'moderate' by hating on both.
    >> Anonymous 04/19/12(Thu)19:22 No.136645692
         File: 1334877754.jpg-(227 KB, 950x950, Klonoa.jpg)
    227 KB
    This, and it's sequels, is how you do a puzzle platformer properly, it has enemies, death, lives, and overall good game design. Take a note indiefags.

    Shame the furfags pretty much destroyed the franchise, like everything furfags touch.
    >> Anonymous 04/19/12(Thu)19:22 No.136645707
    >>136645478
    Another World springs immediately to mind.

    Good game, but entirely trial and error.
    >> Anonymous 04/19/12(Thu)19:23 No.136645765
         File: 1334877795.png-(588 KB, 640x480, CrimzonClover 2012-04-03 11-40(...).png)
    588 KB
    >tfw Japan has the same problem, but it's shmups instead of platformers
    >> busterbeam 04/19/12(Thu)19:23 No.136645785
    >>136645639
    the only argument I've read is "it's not really about skill and reaction time but solely about luck" and well, I'm not seeing it.

    I doubt someone could finish one of the really long and hard levels purely out of luck.
    >> Anonymous 04/19/12(Thu)19:24 No.136645846
    >>136643053
    Or how about this, you psychos:

    Judge a game based on how enjoyable it is - don't care about who made it.

    Can we maybe try that?
    >> Anonymous 04/19/12(Thu)19:24 No.136645867
    >>136645692
    Now don't get me wrong, I love me some fucking Klonoa, but it's not a puzzle-platformer. You never have to do anything more taxing than 'throw enemy at switch'. That is the extent of the 'puzzles' in the game.

    It is, however, a FANTASTICALLY AMAZING 2.5D platformer, and I wish we had more of it.
    >> Pedonymous 04/19/12(Thu)19:24 No.136645884
    >>136645536
    Except many "indie devs" are doing the same thing as big companies.
    >> 2sÿ.Tyrant 04/19/12(Thu)19:25 No.136645957
    At least dustforce is good
    >> Anonymous 04/19/12(Thu)19:25 No.136645983
    >>136645536
    If they really made a game simply because the love making games, why not release it as freeware?

    See
    >>136644070
    >>136644836
    Those games were all made just so people can enjoy them. They don't ask for anything in return.
    >> Anonymous 04/19/12(Thu)19:25 No.136645994
    >>136645656
    Yeah, or maybe we have actual reasons.
    >> Anonymous 04/19/12(Thu)19:26 No.136646084
    >>136645692
    Ruined it? No, we gave it a firm injection of life, so much so that Klonoa's belly swelled with the love that he looked pregnant.
    >> Anonymous 04/19/12(Thu)19:26 No.136646143
    >>136645765
    That reminds me - I hear a lot of people saying Japan produces a huge number of PC games.

    But all I can find are shmups and visual novels. Are there any others?
    >> Anonymous 04/19/12(Thu)19:27 No.136646184
    http://seanmalstrom.wordpress.com/2012/04/15/independent-games-versus-ghetto-games/
    >> Anonymous 04/19/12(Thu)19:27 No.136646246
    >>136645765
    You aren't implying Crimzon Clover is bad, are you?

    I've played some horrible japanese indie shmups, though. For every good shmup there are about 30 awful ones.
    >> Anonymous 04/19/12(Thu)19:27 No.136646269
         File: 1334878071.jpg-(757 KB, 1280x1024, Shot00013 (2).jpg)
    757 KB
    Is... Is Airbuccaneers any good /v/?
    >> Anonymous 04/19/12(Thu)19:28 No.136646291
    >>136645983
    If they can make money off of them, why not sell them? Because /v/ wants free games?
    >> Pedonymous 04/19/12(Thu)19:28 No.136646293
    >>136646084
    Sick bastards.
    >> busterbeam 04/19/12(Thu)19:28 No.136646295
         File: 1334878087.jpg-(21 KB, 225x319, 225px-Klonoa2.jpg)
    21 KB
    >>136645867
    >>136645692
    Klonoa 2 had more puzzle elements in it, though I dunno if it had enough of a focus on that to justify calling it a 'puzzle platformer'.
    >> Anonymous 04/19/12(Thu)19:29 No.136646431
    >>136645983
    Errr, what if they want to make a living off it?
    >> Anonymous 04/19/12(Thu)19:29 No.136646461
    B-but i actually like SMB and Braid
    >> Anonymous 04/19/12(Thu)19:30 No.136646485
    >>136646246
    not in the slightest. I just don't have a screenshot of a bad one on my computer.

    I don't buy the bad ones
    >> Anonymous 04/19/12(Thu)19:31 No.136646584
    >>136646269
    The what now?
    >> Anonymous 04/19/12(Thu)19:32 No.136646670
    >>136646269
    Is that by the guys who did The Void and Pathologic? I know they did something like that.
    >> Anonymous 04/19/12(Thu)19:33 No.136646742
    Does Killing Floor qualify as indie?

    It sure is shitty enough.
    >> Anonymous 04/19/12(Thu)19:33 No.136646769
    >>136646431
    Then they should get a fucking job.

    Also, all the damn download links for Bunny Must Die are gone. I remember a week ago or so they were up. What happened?
    >> Anonymous 04/19/12(Thu)19:33 No.136646821
    >>136646742
    >Killing Floor
    >shitty

    People like you are the cancer afflicting gaming.
    >> Anonymous 04/19/12(Thu)19:34 No.136646829
    >>136643053

    That's the ultimate in hipster fagetry.
    >> Anonymous 04/19/12(Thu)19:34 No.136646853
         File: 1334878459.jpg-(17 KB, 475x313, Best_45522b_1337290.jpg)
    17 KB
    >>136646742
    >> Anonymous 04/19/12(Thu)19:34 No.136646883
    >>136646769
    >What if they want to live off making games?
    >THEY SHOULD GET JOBS!!
    Heard of self-employment?
    >> Anonymous 04/19/12(Thu)19:34 No.136646908
    >>136645983
    >>136646431
    I agree - I do tend to respect freeware game designers much more, because it's so obvious that they're dedicated and only do it because they care. But they should be able to earn a loving from it. So it's a compromise, I suppose.
    >> Anonymous 04/19/12(Thu)19:35 No.136646928
    >>136646821
    >mfw
    Cheers anon, today you were a champion
    >> Anonymous 04/19/12(Thu)19:35 No.136646934
         File: 1334878514.png-(44 KB, 1066x496, 1123123123.png)
    44 KB
    >> Anonymous 04/19/12(Thu)19:35 No.136646953
    >>136645983

    Nothing is free in this world. Even if you don't pay for it yourself, everything owes somebody something.
    >> Anonymous 04/19/12(Thu)19:35 No.136646976
         File: 1334878545.jpg-(32 KB, 450x338, beer-cheers-toasting.jpg)
    32 KB
    >>136646928
    >> Anonymous 04/19/12(Thu)19:36 No.136647048
    >>136646934
    >I can't draw and have no budget so I'll make CPC-style graphics, it's understandable enough for the action

    Yes, that's official. And that's referring to VVVVVV.
    >> Anonymous 04/19/12(Thu)19:36 No.136647056
    Own Meatboy and VVVVVV and pirated Limbo. Funny enough I liked Limbo the most.
    >> Anonymous 04/19/12(Thu)19:36 No.136647058
    Braid's okay, Limbo bored me, love VVVVVV.
    >Fez
    Haven't touched because Fish is a cunt.
    >Super Meat Boy
    Got it in one of those bundles, completely turned off from it by how much of a cunt McMillen is.
    >> Anonymous 04/19/12(Thu)19:36 No.136647075
    >>136646670
    No.
    >I know they did something like that.
    Looks like they are yet another set of indie hacks trying to pass their ideas as original though.

    Indie devs... Indie devs never change...
    >> Anonymous 04/19/12(Thu)19:36 No.136647081
    >>136646934
    Oh fuck off.
    >> Anonymous 04/19/12(Thu)19:37 No.136647098
    >>136646934
    La Mulana is influenced by the 8-bit art of the MSX/NES.
    VVVVVV is influenced by the even lower resolution art of the Commodore 64.

    They're both faithful recreations of the styles they're based on. You just don't like Commodore graphics.
    >> Anonymous 04/19/12(Thu)19:37 No.136647105
    >>136646934
    i excused it since when i played it, it was flash
    i'd rather have simplistic graphics for a flash game so it's not lagging all over the place
    >> Anonymous 04/19/12(Thu)19:37 No.136647114
    >>136644070
    >Generic roguelike which is programmer's first game #453
    >> Anonymous 04/19/12(Thu)19:37 No.136647167
    >>136646934

    I beg your pardon, but VVV's graphic style is homage to very early c64 graphics such as Shamus. In fact there's a c64 version of VVV which looks greate.
    >> Anonymous 04/19/12(Thu)19:37 No.136647170
    >>136646934
    La-Mulana is a throwback to MSX games.
    VVVVVV is a throwback to C64 games.

    They both accomplish what they're aiming for.
    >> Anonymous 04/19/12(Thu)19:37 No.136647180
         File: 1334878674.jpg-(212 KB, 1280x1024, ss_941f66b8bdfbb91b5f899db1d5c(...).jpg)
    212 KB
    >>136646908
    Um... earn a living, I mean.

    >>136646670
    And you're thinking of Cargo - The Quest For Gravity.
    >> busterbeam 04/19/12(Thu)19:38 No.136647210
         File: 1334878696.jpg-(21 KB, 250x178, 250px-Yisland_box.jpg)
    21 KB
    >>136646184
    this guy makes good points sometimes and frankly I think he's much smarter than most people who do similar 'edgy, controversial' writing, but his commentary on actual game design tends to bother me pretty often.
    >nobody gave a shit about Yoshi's Island and Wind Waker, nobody cares about unique art styles, just focus on gameplay
    >btw look at how awesome these video game songs are! they enhance the atmosphere so much!

    though in the end I really can't hate him because it doesn't feel that he's writing to bolster his 'gamer status' or to fit into some 'super intelligent gamer' clique, he's just posting his opinions and that's it.
    >> Anonymous 04/19/12(Thu)19:39 No.136647284
    >>136647098
    Hell, the loading screen was a direct reference to the C64 start up screen. How could you miss that? A retro art style does not have to be based off the NES and the NES alone
    >> cancer.exe !!e4ykE8fPEjy 04/19/12(Thu)19:39 No.136647326
    Its not like there are a lot of platformers coming from AAA devs. Someone's gotta make them.
    >> Anonymous 04/19/12(Thu)19:40 No.136647446
    >>136647326
    Nintendo does, of it's a good year.
    What I want is more Klonoa
    >> Anonymous 04/19/12(Thu)19:40 No.136647447
    >>136644070
    >Cactus Arcade
    Seizure Dome GOTYAY
    I can never play a game the same way again.
    >> Anonymous 04/19/12(Thu)19:41 No.136647479
         File: 1334878883.jpg-(183 KB, 1440x900, 2.jpg)
    183 KB
    >>136647075
    I like Ice Pick Lodge.

    When I play their games it never feels like they're trying to be weird - it feels like they're just insane. It's interesting.
    >> Anonymous 04/19/12(Thu)19:42 No.136647550
         File: 1334878933.png-(22 KB, 480x240, sfag3.png)
    22 KB
    DID SOMEONE SAY SOMETHING ABOUT SHITTY FUCKING ART GAMES?
    >> Anonymous 04/19/12(Thu)19:42 No.136647589
    >>136647058
    >Fez
    >Haven't touched because Fish is a cunt.
    >Meat Boy
    >completely turned off from it by how much of a cunt McMillen is.

    Really? You're letting the creators' behavior influence your judgement? Fuck you and fuck everyone else hating on Fez because the creator is apparently a dick. Seriously, it's a fun game with a beautiful soundtrack and nice atmosphere. Stop depriving yourself of fun experiences because the creator is some massive manchild. Grow the fuck up.
    >> Anonymous 04/19/12(Thu)19:42 No.136647601
         File: 1334878963.jpg-(75 KB, 700x390, nitronic-rush-04-700x390.jpg)
    75 KB
    http://www.youtube.com/watch?v=vNuSvuzPL10

    Why haven't you played Nitronic Rush
    >> Anonymous 04/19/12(Thu)19:42 No.136647620
    So I think what we can conclude from this is that yes, there are a lot of 2D 'retro'/stylistic platformers made by indie developers, but there are also a fair few other genres made by them, too.

    Maybe not as many as we'd like, and it'd be nice if they'd broaden their spectrum somewhat in the influences they tend to take, but there's a fair bit more choice out there than perhaps some of us realised, and it's not all complete dogshit.

    Also, Phil Fish is a cunt and everybody hates him.

    Can we draw that conclusion together, and move the fuck on with our lives?
    >> Anonymous 04/19/12(Thu)19:43 No.136647658
    >hating on good vidya
    >/v/
    >> Anonymous 04/19/12(Thu)19:43 No.136647693
    >>136647601
    Holy shit, if they made multiplayer for it, we'd be playing it every night for months together.
    >> Anonymous 04/19/12(Thu)19:44 No.136647748
         File: 1334879057.jpg-(40 KB, 530x517, Cave_story_deluxe_01.jpg)
    40 KB
    >implying Cave Story isn't the absolute god-emperor of all of Indiedom.
    >> Anonymous 04/19/12(Thu)19:44 No.136647786
    >"WAAAAAAH! BABY MAD! I HATE UNIQUE INTERESTING ART STYLES! WAAAAAAAAH! BABY WANT GENERIC SHIT! D:"

    Never change.
    >> Anonymous 04/19/12(Thu)19:44 No.136647789
    >>136647589
    Because I don't want to willingly give my money to a douchebag. Tell me when the PC version comes out and then maybe I'll give enough of a shit to pirate it.
    >> Anonymous 04/19/12(Thu)19:44 No.136647803
    >>136647658
    Your logic would be flawless if there wasn't one fatal contradiction.

    >Indie games
    >Good
    >> Anonymous 04/19/12(Thu)19:45 No.136647817
    >>136647748
    That's not hellsinker
    >> Anonymous 04/19/12(Thu)19:45 No.136647887
    I fucking challenge anyone to find a more pretentious game than this

    http://www.alexanderocias.com/loved.php
    >> Anonymous 04/19/12(Thu)19:45 No.136647892
    >>136646908

    Only because of your inflated sense of entitlement.
    >> Anonymous 04/19/12(Thu)19:46 No.136647935
    >>136647786
    >indie games
    >unique interesting art styles
    Unless we're talking about Braid, I gotta say you're pretty easily impressed.
    >> Anonymous 04/19/12(Thu)19:46 No.136647938
    >>136647786
    Except Fez's art style IS generic.
    >> Anonymous 04/19/12(Thu)19:47 No.136648016
    So much gamer entitlement in one thread.
    >> Anonymous 04/19/12(Thu)19:47 No.136648023
         File: 1334879237.jpg-(46 KB, 678x519, 132290920827.jpg)
    46 KB
    >>136647786
    >he thinks bad art skills and the inability to make proper graphics is interesting

    Never change.
    >> Anonymous 04/19/12(Thu)19:47 No.136648045
    >>136647786
    Too bad indie games are the epitome of generic and copy pasta.
    >> Anonymous 04/19/12(Thu)19:47 No.136648075
    >>136647892
    That doesn't even make sense in this context.
    >> Anonymous 04/19/12(Thu)19:48 No.136648135
    >>136647786

    >UNIQUE INTERESTING ART STYLES

    But it's not. It's a very standard art style.
    But it's being lauded as being interesting and unique.
    That's the point.
    >> Anonymous 04/19/12(Thu)19:49 No.136648246
    >>136648135
    Because Bastion, Fez, and Limbo all look very visually similar to each other

    Yep, exact same style
    >> Anonymous 04/19/12(Thu)19:49 No.136648258
    I'm pretty sure that if all of those games had guns and a FPS mode the butthurt in this thread would be zero.
    >> busterbeam 04/19/12(Thu)19:49 No.136648262
         File: 1334879380.jpg-(182 KB, 500x374, 2423284751_33f314250f.jpg)
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    >>136647935
    Noitu Love 2 is more visually interesting than Braid in my opinion that you are free to disagree with
    >> Anonymous 04/19/12(Thu)19:49 No.136648263
    >>136648045
    >>136648023
    >>136647938
    >>136647935
    >Sphincter genocide

    A game actually tries something new and interesting and you all whine and pretend it didn't happen. Baby mad?
    >> Anonymous 04/19/12(Thu)19:50 No.136648303
    >>136648263
    Get out of here, Phil.
    >> Anonymous 04/19/12(Thu)19:50 No.136648312
    >>136647817
    Holy shit nigga, Hellsinker fucking owns.

    KEEP YOUR DIGNITY

    Also, they're making a translation of it, can't fucking wait.
    >> Anonymous 04/19/12(Thu)19:50 No.136648327
         File: 1334879426.png-(390 KB, 1440x900, Error.png)
    390 KB
    any one know how to fix this error in Vanguard Princess?
    i renamed the .exe and .kgt files to english but i get this error.
    >> Anonymous 04/19/12(Thu)19:50 No.136648350
    >>136648262
    Oh man I LOVED Noitu Love 2.
    >> Anonymous 04/19/12(Thu)19:50 No.136648352
    >>136648258

    /thread
    >> Anonymous 04/19/12(Thu)19:51 No.136648384
         File: 1334879466.png-(148 KB, 295x293, 1333772737698.png)
    148 KB
    >>136648262
    Noitu Love 2 is coming to Steam, is your wallet ready? It'll probably be in a shitty indie bundle a month later for 1 cent
    >> Anonymous 04/19/12(Thu)19:51 No.136648429
    >>136648263
    >I have no arguments so I'll pretend everyone is bottomhurt
    >> Anonymous 04/19/12(Thu)19:52 No.136648523
    >>136648327
    Haven't played that game, but have you tried launching it with AppLocale?
    >> Anonymous 04/19/12(Thu)19:52 No.136648535
    Hey /v/.

    VERY smalltime indie dev, here (I mostly work on shitty Flash games right now, haven't started a 'proper' project yet). I'm only really capable of doing 2D, and I was actually considering a platformer, because it feels like that's something everybody has to get out of the way if you want to make games.

    How do you feel about run'n'gun gameplay? Like Contra, or Journey to Silius? None of this gimmicky 'puzzle-platformer' stuff, just a straight-up, balls-hard run'n'gun?

    Or would that come under 'pretentious hipster shit', too?
    >> Anonymous 04/19/12(Thu)19:52 No.136648583
    >>136648263
    Fez is literally a flash game from years ago a
    Most verbatim sent through a "retro" visuals filter a with a bunch of shitty chip tunes ambience as it's music

    It is not original

    At all
    >> Anonymous 04/19/12(Thu)19:53 No.136648670
    >>136644852
    >things that kill you become other things that kill you
    And you would have preferred what exactly? The things that kill you becoming fluffy marshmallows that you bounce off of?
    >> Anonymous 04/19/12(Thu)19:53 No.136648695
         File: 1334879639.jpg-(114 KB, 800x618, 4-hakaiman.jpg)
    114 KB
    I wish we could just have a nice freeware thread...
    >> Anonymous 04/19/12(Thu)19:54 No.136648740
    >>136648523
    i dont know what that is. my pc locale is set to japan. ill google that tho.
    >> Anonymous 04/19/12(Thu)19:54 No.136648762
    >>136648535

    While /v/ sucks the dick of Contra, the reality is it's a badly designed game created to suck quarters. /v/ loves the casualized NES version.
    >> Anonymous 04/19/12(Thu)19:54 No.136648767
         File: 1334879683.jpg-(21 KB, 480x360, HS.jpg)
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    >>136648312
    Neither can I
    >> Anonymous 04/19/12(Thu)19:54 No.136648769
    >>136648535
    Have you played Gunstar Heroes? That's an awesome game and I'd love a spiritual successor to that (NOT just a clone though).
    >> Anonymous 04/19/12(Thu)19:55 No.136648823
    >>136648535
    Run n' Gun is always approved. Hell, even Metroidvania platforming or something like Megaman is acceptable and encouraged.

    It's not just that these are all platformers, they're all platformers with the same formula too. A sidescroller alone does not a pretentious indie game make.
    >> Anonymous 04/19/12(Thu)19:56 No.136648964
    >>136648762
    >contra
    >badly designed

    Nigga the first contra is a fucking guidebook on run n gun level design don't make me slap your shit
    >> Anonymous 04/19/12(Thu)19:57 No.136648985
    >>136648769
    I fucking love Gunstar Heroes.

    Right. If I take Contra, Gunstar Heroes and Journey to Silius (If you haven't played it, play it. It's a fucking amazing NES game) as my inspiration, I assume I'm good to go?

    It'll be a few months, and it'll almost definitely have sprite art, although I'll try and make it at LEAST 16-bit (I'll have to find an artist - I can't into art at all), but at least I know it'll mostly have /v/'s blessing.
    >> Anonymous 04/19/12(Thu)19:57 No.136649059
    >>136648258
    Or if the games actually had any originality, creativity or art-style instead of just throwing around those terms for marketing reasons.
    >> busterbeam 04/19/12(Thu)19:57 No.136649064
         File: 1334879868.gif-(21 KB, 320x240, noitu2_scr02.gif)
    21 KB
    >>136648384
    I really want to support the guy because I think his work is very very underrated but nah, I won't buy a game I already paid for again.

    if he'll release something new then I will buy it. I like his approach to "old school"-style games, he seems pretty detached from the general annoyingness of the 'indie community'.
    >> Anonymous 04/19/12(Thu)19:57 No.136649072
    >>136648535
    Make it on flash, ask for monies on Kickstarter and sell for ten bucks a copy.

    Make sure you buy a thick framed glasses and a fedora, post videos of yourself criticizing the current video game market and BAM! you're a star, man. Hipster chicks will be all over your dick. I guarantee it.
    >> Anonymous 04/19/12(Thu)19:57 No.136649074
    >>136646934
    This underaged faggot being told by
    >>136647170
    >>136647098
    >>136647167
    fucking glorious.
    >> Anonymous 04/19/12(Thu)19:57 No.136649078
    >>136648964
    He's referring to the arcade version which has retarded amounts of enemies appearing faster than you can kill.
    >> Anonymous 04/19/12(Thu)19:57 No.136649080
    >>136648985
    Do you visit agdg threads?
    >> Anonymous 04/19/12(Thu)19:58 No.136649157
    >>136648535
    Yeah, it's a shame because I have a lot of ideas, but zero programming knowledge.

    But yeah - if you're looking for a 2D sidescroller, I'd highly suggest some crazy over-the-top Metal Slug style game.

    You're gonna want a gimmick, though... maybe you're some kinda wizard or something, and you can switch between four different elemental spells that sort of work like firing a gun (fire, water, electricity, whatever). Different elements hurt different enemies. And different elements affect the environment differently (fire burns wood, electricity travels through metal, etc).
    >> Anonymous 04/19/12(Thu)19:59 No.136649187
    >>136648985

    Add Metal Slug to the mix, especially when it comes to sprite art, and you're golden.
    >> Anonymous 04/19/12(Thu)19:59 No.136649239
    >>136647789
    Whatever, man. It's one thing if you want to pirate some game made by a corportation like EA, but because this one dude acts like a child, you fee like fucking over him AND his team? That's such a shitty way to treat the situation.
    >> Anonymous 04/19/12(Thu)20:00 No.136649309
    >>136649078
    Considering arcade versions are designed to take money it was pretty well made for what it was for.
    >> Anonymous 04/19/12(Thu)20:00 No.136649327
    >>136649157
    >Yet another fucking 'idea guy'
    Then just learn to code and stop fucking whining.
    >> Anonymous 04/19/12(Thu)20:00 No.136649342
    >>136649080
    I do.
    I'm there right now.



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