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04/19/12(Thu)09:09 No.136590785 File: 1334840959.jpg-(11 KB, 162x121, 1333273515648.jpg)
Personally,
I don't really care if people enjoy cinematics or story in their games
or not, but really? You can't handle 30 seconds or so of a cut scene to
develop more of a connection to the story? I mean, look at inFAMOUS,
cutscenes only when you did the STORY quest, and it was never
uncomfortably long, I felt like it made some pretty good, quick, clean
explanations of what I should do next and some insight on what the main
character is feeling.
Some people actually like story in games,
because, who fucking wants to read a book? Story is in movies, why isn't
that looked down upon saying "IF I WANTED STORY I SHOULDA READ A BOOK,
ACTION HANK ONLY EXPLOSIONS MASTER RACE#!!!#@", I feel it's the same
thing. Story in games is good, as long as it's kept to a tasteful
minimum. Never ONCE have I seen a cutscene and gone "Wow, this is
bullshit, I can't even play the game!", just about every game I played I
got plenty of actual playing done before a new cutscene which I felt
like was well worked up to.
I agree, long, intrusive, constant
cutscenes would kind of dissolve me out of the game story wise, but
what's wrong with some, like Bioshock? or inFAMOUS? I really just want
to play vidya without someone saying that my opinion is wrong just
because he is too impatient to sit for 5 seconds while not hitting X to
kill 100000 mortals, it's not hard really. Patience is a virtue I guess. |