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  • File: 1334533610.jpg-(84 KB, 740x454, skullgirls_valentine_slash-copy.jpg)
    84 KB Anonymous 04/15/12(Sun)19:46 No.136180559  
    Should I buy Skullgirls?
    >> Anonymous 04/15/12(Sun)19:47 No.136180595
    If you want a lousy game, yeah.
    >> OP 04/15/12(Sun)19:47 No.136180668
    >>136180595
    The small roster is what kinda led me to think this.
    >> Anonymous 04/15/12(Sun)19:48 No.136180726
    If you want a good game, yeah.
    If you're a mahvelbabby, no.
    >> OP 04/15/12(Sun)19:49 No.136180867
    >>136180726
    What the fuck is a mahvelbabby
    >> Anonymous 04/15/12(Sun)19:50 No.136180906
    >saw position
    >"SWOOSH" trail

    -10/10, Worst Game of All Time
    >> Anonymous 04/15/12(Sun)19:51 No.136181037
    >>136180867

    Someone who enjoys fun balanced games and not a game based around half naked girls and faggotry in an attempt to cover up how shit their game is.
    >> Anonymous 04/15/12(Sun)19:55 No.136181385
    Did you like the demo?
    >> Chicken 04/15/12(Sun)19:56 No.136181468
    >>136180559
    should you buy an unfinished product?
    >> Anonymous 04/15/12(Sun)19:58 No.136181721
         File: 1334534309.jpg-(1.21 MB, 1763x1073, parasoul concept.jpg)
    1.21 MB
    Who gives a shit about move lists. You, yes you are on the internet literally right fucking now. You could have the move lists in seconds.
    >> Anonymous 04/15/12(Sun)20:00 No.136181914
    >>136181468
    It's not being sold for full price. It's 15 bucks.
    >> Anonymous 04/15/12(Sun)20:00 No.136181920
    >>136181468
    >>136181226
    let's get this shit started

    >no move lists
    >no training mode dummy options
    >only 8 characters
    >limited custom assists (no follow-ups)
    >no parries
    >no flight cancels
    >DLC only if people buy the game
    >no taunts
    >> Anonymous 04/15/12(Sun)20:01 No.136181953
    >>136181721
    christ that art is horrible
    >> Chicken 04/15/12(Sun)20:01 No.136181970
    >>136181721
    if i can put any other fighting game into my ps3, pause the game, and see the movelist, this one has no excuse not to implement such a simple fucking feature
    >> Anonymous 04/15/12(Sun)20:01 No.136182032
    >>136181851

    Or you could just play the fucking game and learn all the moves in a round or two. Its not like special moves are complicated. You will need to practice and experiment anyway.
    >> Chicken 04/15/12(Sun)20:02 No.136182091
    >>136181914
    that doesn't make up for the fact it's a half finished product

    i'm not going to buy half a pizza at any price when i want a full one
    >> Anonymous 04/15/12(Sun)20:02 No.136182134
    Anyone else think that when westerners try drawing anime style that it looks like shitty junior HS artwork?

    I can't be alone here.
    >> Chicken 04/15/12(Sun)20:03 No.136182223
    >>136182134
    it reminds me to much of the kinda stuff i'd see on newgrounds

    some of the concepts are neat, but they're all delivered poorly
    >> Anonymous 04/15/12(Sun)20:03 No.136182257
    >>136182091

    More like a pizza that doesn't include instructions for how to eat it. Some of us can do fine without that.
    >> Anonymous 04/15/12(Sun)20:04 No.136182280
    >>136181721
    Any other game
    >Pause game
    >Command list
    >Unpaus

    Skullgirls
    >Pause game
    >Get up from couch
    >Walk into study
    >Turn on computer
    >Open browser
    >Search Skullgirls movelist
    >Find information
    >Walk back into living room
    >Unpause

    Yes, in seconds.
    >> Chicken 04/15/12(Sun)20:04 No.136182287
    >>136182214
    >it's the patch to fix the movelist issue and training mode that''s only going through if the game sells well enough.

    do they really thing holding features ransom is a good idea?
    >> Anonymous 04/15/12(Sun)20:04 No.136182362
         File: 1334534693.gif-(249 KB, 400x225, 1332021855691.gif)
    249 KB
    >>136182091
    I buy halves of pizza all the time at pizza stores. Ever been to Cici's?
    >> Anonymous 04/15/12(Sun)20:05 No.136182428
         File: 1334534730.png-(130 KB, 500x300, 4f05951694c72881400000ee-18.png)
    130 KB
    >>136181920
    there is a move list.
    >> Chicken 04/15/12(Sun)20:05 No.136182454
    >>136182257
    its more like pizza without a fucking box or toppings and you can only get dipping sauce if you can convince 5 of your friends to buy some of this shitty pizza too
    >> Anonymous 04/15/12(Sun)20:06 No.136182492
    >>136182428
    Yeah, online.
    >> QUESTION BITCHES!!!! Anonymous 04/15/12(Sun)20:06 No.136182541
         File: 1334534793.png-(604 KB, 855x468, Capture1.png)
    604 KB
    this shit have an arcade deck or are people gonna be bringing fucking tvs and consoles to my arcade on fight night? like that stupid marvel v. capcom 3 holy shit.
    >> Anonymous 04/15/12(Sun)20:06 No.136182550
    >>136182380

    Then perhaps you should get to the point someday instead of fixating on this one trivial issue.
    >> Anonymous 04/15/12(Sun)20:07 No.136182603
    There's always one rabid fan of this game defending it in every thread.

    Yes, it is the same guy who /v/iraled the fuck out of it before release
    >> Anonymous 04/15/12(Sun)20:07 No.136182627
         File: 1334534837.jpg-(88 KB, 495x1024, 1334190481496.jpg)
    88 KB
    >> Anonymous 04/15/12(Sun)20:08 No.136182735
         File: 1334534899.jpg-(226 KB, 948x948, 1333550570060.jpg)
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    >>136182362
    >Cici's

    If it's anything like it was where i bought it, then gross.
    >> Anonymous 04/15/12(Sun)20:08 No.136182750
    >>136182627
    /v/ doesn't like v.iral marketing.
    >> Anonymous 04/15/12(Sun)20:08 No.136182789
         File: 1334534926.jpg-(32 KB, 400x358, 1334510113062.jpg)
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    >>136182627
    according to IGN skullgirls=witcher 2
    >> Anonymous 04/15/12(Sun)20:08 No.136182805
    >>136182603

    God forbid people should see redeeming qualities in video games. Every minor flaw must lead to boycotts.
    >> Anonymous 04/15/12(Sun)20:08 No.136182806
    >>136181920

    >No move lists

    Legit complaint; though not crippling

    >No Training mode Dummy options

    Playing with others is so much better for practice

    >Small roster

    The distinctions in every character type, the ratio system and the team system add tons of variety; as an added bonus every single character is completely viable

    >Limited Custom assists

    Has any other game even had custom assists? This feature is really well-done here

    >No parries

    >He thinks parrying is good

    Possible Daigo dickrider?

    >DLC
    This has been explained by the developers time and time again

    >No taunts
    When every character is so well-animated and brimming with personality, who cares?

    Seriously though, the game is great:

    >Solid System; not Melty/Arcana levels of canceling but tons of variation in terms of propertoes
    >Peerless 2D animation
    >Excellent character balance made all the more admirable by the differences of each character
    >Generally satisfactory netcode (You'll have more trouble finding opponents than fighting them when you can, though)
    >Great soundtrack (Dat character select' dat Maplecrest)
    >Interesting story mode with fantastic art
    >Said story mode shows there's even more to the characters

    I'll grant the game is flawed in some places but it's a really good fighter.
    >> Anonymous 04/15/12(Sun)20:09 No.136182934
    >>136182428

    >no command normals
    >> Chicken 04/15/12(Sun)20:10 No.136182987
    >>136182551
    well thats probably because they spent half their development time fucking around on the white board rather than working on it, i woulda rushed this outta the door if i was their publisher too
    >> Anonymous 04/15/12(Sun)20:10 No.136183042
    >>136182934

    Yes there are you moron. You can do c.HK and it will be a different normal
    >> Anonymous 04/15/12(Sun)20:10 No.136183045
    >>136182806
    >Playing with others is so much better for practice
    As much as I do like playing against my friends it is good to practice with certain options on dummies.
    >> Anonymous 04/15/12(Sun)20:11 No.136183064
    >no taunts
    Why?
    >> Anonymous 04/15/12(Sun)20:12 No.136183159
    >>136183042
    He means listed in the movelists.
    >> Anonymous 04/15/12(Sun)20:12 No.136183187
         File: 1334535134.jpg-(12 KB, 222x195, 1331512378801.jpg)
    12 KB
    I've never played this game.

    Are you all seriously telling me there isn't a move list?
    >> Anonymous 04/15/12(Sun)20:12 No.136183219
    >>136182893

    Thats not a point, thats an extremely vague and general assertion. Like saying the game is "bad", its not an argument. What makes it so incomplete?
    >> Anonymous 04/15/12(Sun)20:12 No.136183242
    >>136182806
    I agree with you except with the dummy thing.
    >> Anonymous 04/15/12(Sun)20:12 No.136183264
         File: 1334535172.jpg-(103 KB, 474x440, 1331252899971.jpg)
    103 KB
    >>136182492
    when you know every move, why do you need a move list?
    it only $15 MvC3 $60 DLC $10 or $20 and Ultimate MvC3 $40 dlc $10 or $20
    >> Chicken 04/15/12(Sun)20:13 No.136183281
    >>136183187
    theres no movelist available in game, so you better have your computer nearby if you wanna learn a character a bit
    >> Chicken 04/15/12(Sun)20:13 No.136183375
    >>136183275
    maybe if they made more than 1 character attractive
    >> Anonymous 04/15/12(Sun)20:14 No.136183474
    Fuck you all. This game has features that other fighting games should have had >9000 years ago.

    Your argument "IT'S NOT FINISHED" is very beautiful. The world would be so much better if they never published Skullgirls at all! ... and the move list thing: apparently it's really fucking expensive to add something like that to an arcade game.
    >> Chicken 04/15/12(Sun)20:15 No.136183616
         File: 1334535352.png-(73 KB, 255x309, this nigga.png)
    73 KB
    >>136183535
    >streetgirls.jpg
    well done sir
    >> Anonymous 04/15/12(Sun)20:16 No.136183686
         File: 1334535397.jpg-(42 KB, 1204x1086, 1percent.jpg)
    42 KB
    bought it. don't regret it. Worth 15.

    I piss away tons of money on these cheap games though. But I'm rich bitch so I don't give a fuck.
    >> Anonymous 04/15/12(Sun)20:17 No.136183790
    >>136183375
    >implying every character isn't attractive in their own fucked up way
    Really OP, it's a solid game for $15
    The key here is $15
    >> Chicken 04/15/12(Sun)20:17 No.136183791
    >>136183474
    only example i can think of is the anti-infinite system

    everything else is just frankensteined together from other fighting games
    >> Anonymous 04/15/12(Sun)20:18 No.136183851
    >>136183096

    Training mode has some really comprehensive tutorials.
    Overpriced? You are really saying that? What should fighting games cost, $1?
    Imbalanced? Its fucking chess compared to most capcom drivel these days.
    >> Anonymous 04/15/12(Sun)20:18 No.136183938
    >>136183596
    Yes, pantyshots. That's my argument. My other argument is: you're an idiot.
    >> Chicken 04/15/12(Sun)20:19 No.136184014
         File: 1334535590.jpg-(87 KB, 640x800, kof-terry-bogard2.jpg)
    87 KB
    >>136183851
    >compared to capcom drivel
    well no shit, your just comparing shit to a bigger pile of shit

    take a step back and realize capcom aren't the only ones who put out fighting games
    >> Anonymous 04/15/12(Sun)20:20 No.136184049
         File: 1334535606.gif-(58 KB, 155x155, 1334277453741.gif)
    58 KB
    >>136182934
    >he needs normals
    PRESS THE BUTTON
    THERE YA GO THAT'S WHAT IT DOES
    >> Anonymous 04/15/12(Sun)20:20 No.136184058
    Why doesn't it have taunts?
    >> Anonymous 04/15/12(Sun)20:20 No.136184132
    >>136183942
    How long have you played each of these games?
    >> Anonymous 04/15/12(Sun)20:21 No.136184195
    >>136184014

    KOF is mediocre too. The golden days of SNK are long over.
    >> Anonymous 04/15/12(Sun)20:22 No.136184261
    lol who gives a fuck about a move list, what is this scrubs general?
    >> Anonymous 04/15/12(Sun)20:22 No.136184292
    >>136184014
    KoF looks like shit compared to any contemporary fighting game.
    >> Anonymous 04/15/12(Sun)20:22 No.136184335
         File: 1334535757.png-(12 KB, 726x420, 1327478122564.png)
    12 KB
    >>136183942
    you pay $15 for Castle Crashers..... that a shit game.
    >> Anonymous 04/15/12(Sun)20:22 No.136184336
    >>136184261
    It doesn't have taunts
    >> Anonymous 04/15/12(Sun)20:22 No.136184343
         File: 1334535762.jpg-(135 KB, 580x553, xj27zrnl.jpg)
    135 KB
    >>136184082
    Minimal training mode?
    It has hitoxes and everything whats wrong with the training mode?
    >> Chicken 04/15/12(Sun)20:22 No.136184361
    >>136184195
    well you still have blazblue and mortal kombat

    i dunno how the latest iteration of BB was though, i don't buy a god damn remake the third time

    mortal kombat is a blast but the very name causes shitstorms in fighting discussions
    >> Anonymous 04/15/12(Sun)20:23 No.136184403
    >>136183942

    who cares what justifies 15 dollars to you you neckbeard piece of shit?
    >> Chicken 04/15/12(Sun)20:23 No.136184429
         File: 1334535817.png-(62 KB, 558x82, whole fool.png)
    62 KB
    >>136184292
    oh lol
    >> Anonymous 04/15/12(Sun)20:23 No.136184446
    THAT IS NOT HOW A SAW WORKS
    >> Mr. B !jTwseny72A 04/15/12(Sun)20:24 No.136184483
    I wanna like it (I downloaded the demo) but this game is a little too tourneyfag advanced for me. Hell, I'm having trouble with the fucking tutorial. I play fighting games casually and would like to play this with friends, but not online. Never online.
    >> Anonymous 04/15/12(Sun)20:24 No.136184535
    The "no movelist" argument is such extreme bullshit, as soon as you seriously get into playing a character it's not like you need to press start every 15 secs and say "OH IT IS A QUARTER CIRCLE FORWARD"
    >> Anonymous 04/15/12(Sun)20:24 No.136184543
    >>136184361

    skullgirls a 15 dollar fan developed game has better fighting game mechanics than MK does after 20 years of being a series
    >> Anonymous 04/15/12(Sun)20:24 No.136184557
         File: 1334535886.jpg-(183 KB, 900x895, 1331606898794.jpg)
    183 KB
    >>136182806
    You have some good points, but fuck you are being such an apologist for some of these things.

    >Small Roster is distinctive
    There's no getting around that there are only 8 characters. It doesn't matter how "defined" each one is in a subset of a style, you can always branch out from those styles dramatically. Also, the game hasn't been out a week, claiming that every character is viable is jumping to conclusions.

    >Taunts, who cares?
    In a competitive one-on-one game like this, taunts are an important aspect of the culture. They are necessary.

    >Peerless 2D animation
    I'd say that KoF XIII is animated significantly better and I appreciate the style in the game much more. There are a lot of animations in this game that are just as choppy as those in BlazBlue, and some that are stilted because they were done by the actual artists rather than professional fillers. The only animations that look astounding all the time, are the idle and walking animations.

    >Excellent character balance made all the more admirable by the differences of each character
    This is an empty statement in order lessen the impact of fewer characters. It's double-speak marketing jargon

    >Great soundtrack
    Nah. It's stylistically correct, which makes it distinct, but it is all around unremarkable. It's actually incredibly repetitive.

    >Interesting story mode with fantastic art
    I really only have a problem with the fantastic art portion. There well-labored stills, but that doesn't make them fantastic.

    >Said story mode shows there's even more to the characters
    This is also unremarkable. I would say that this is what a "story" mode does.

    Everything else is relative and points I can concur on.
    >> Anonymous 04/15/12(Sun)20:24 No.136184564
         File: 1334535895.jpg-(104 KB, 393x390, 1328524441145.jpg)
    104 KB
    >>136184361
    Skullgirls is like BB but without the lag and it has better animation's.
    >> Anonymous 04/15/12(Sun)20:24 No.136184572
    >>136184361

    Mortal Kombat? Really? Like, did you actually mean that?

    Blazblue is ok, but in terms of balance its gone off the deep end since CS2.
    >> Anonymous 04/15/12(Sun)20:25 No.136184575
    >>136184361
    >mortal kombat is a blast but the very name causes shitstorms in fighting discussions
    Trufax.
    >> Anonymous 04/15/12(Sun)20:26 No.136184709
    >>136184343
    you could spend a few minutes making up some stupid combo in training mode and finally try it against someone and realize that they can just tech half way through.
    >> Anonymous 04/15/12(Sun)20:26 No.136184737
    >>136184446
    The other side is balded.
    >> Anonymous 04/15/12(Sun)20:27 No.136184810
         File: 1334536039.jpg-(271 KB, 767x1301, 153484353.jpg)
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    ITT: Fags complaining about a game they haven't even played.

    Let's not buy a game based on what fat neckbeards on the internet say. That is a good idea.
    >> Anonymous 04/15/12(Sun)20:27 No.136184837
    >>136181037
    >UMVC3
    >balanced
    HAHAHAHAHAHAHAHAHA
    oh man
    oooooooooooooh man
    >>136181920
    >move lists can be easily found on the internet
    >valid argument, agreed.
    >oh no I payed 15 dollars for 8 characters? why doesn't it have 20 characters like my 60 dollar game?
    >limited custom assists? what?
    >parries are stupid, opinions
    >there is flight cancelling
    >"WOW I NEED TO BUY THE GAME TO BUY THE DLC?" full retard
    >no taunts is not a valid argument
    >> Anonymous 04/15/12(Sun)20:28 No.136184878
    >>136184557
    >I'd say that KoF XIII is animated significantly better

    Man, KoF graphics are shitty
    >> Anonymous 04/15/12(Sun)20:28 No.136184895
    >>136184709

    No, there is a distinct spark effect when you execute a techable combo. They tell you about it in training.
    >> Anonymous 04/15/12(Sun)20:29 No.136184983
         File: 1334536150.png-(844 KB, 750x750, 1325969715848.png)
    844 KB
    >>136184361
    mortal kombat 9 is shit my copy just sit there never going to play it.
    but BBCS:extend fix a lot of shit that was fuck up in the last bbcs.
    >> Anonymous 04/15/12(Sun)20:29 No.136185005
         File: 1334536162.jpg-(39 KB, 356x318, 1312619926291.jpg)
    39 KB
    It has a demo, play the demo, I was kind of on the fence at first but after the demo I fell in love with the game.
    And behind the fan service lies a really solid game, even if your new to fighters skullgirls is a good place to start.
    >> Anonymous 04/15/12(Sun)20:30 No.136185143
         File: 1334536246.jpg-(22 KB, 272x274, 1332071273229.jpg)
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    >>136184909
    2/10 didn't troll me fag
    >> Anonymous 04/15/12(Sun)20:32 No.136185367
    >>136184895
    well shit, i know that now. ha

    >implying i play tutorials for fighting games
    >> Anonymous 04/15/12(Sun)20:33 No.136185468
    >>136185242
    They are adding a movelist and internet lobbies, that's not an excuse for them not to be in on release but they are working on it.
    And when you have a huge marvel roster with 8 viable characters for 60$ ill take just the viable ones for 15$
    >> Anonymous 04/15/12(Sun)20:34 No.136185496
    I bought it. I'm pretty new to fighting games but from what I've seen so far it seems pretty solid. Way too fanservice-y, though. Just play Peacock, the best character, if that bothers you.
    >> Anonymous 04/15/12(Sun)20:35 No.136185607
         File: 1334536520.png-(146 KB, 521x818, 1295304000532.png)
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    >>136185428
    Smash brothers ] isnt a fighting game
    Why would you need multiple dummies in skullgirls?
    >> Anonymous 04/15/12(Sun)20:35 No.136185631
    >>136184837
    Isn't UMvC3 40 dollars at worst, and doesn't it have 50 characters? So it's a game with 6.5 times the characters at only 2.667 times the price?

    Seems like a much better deal to me.

    Also, isn't MvC2 like 10 bucks or something on PSN/XBLA, maybe less? Also, doesn't it have a fuckton of characters?
    >> Chicken 04/15/12(Sun)20:36 No.136185737
    >>136185607
    >Why would you need multiple dummies in skullgirls?
    to emulate potential tag-ins you may encounter

    your move fuckface
    >> Anonymous 04/15/12(Sun)20:36 No.136185738
    >>136185468
    Can I ask you something? Do you realize that there are lot more non-tourney fighting game fans than tourneyfags and just not give a shit about them, or are you actually that dumb?
    >> Anonymous 04/15/12(Sun)20:37 No.136185750
    >>136185631

    By that argument Mugen must be the best most balanced fighter ever.
    >> Anonymous 04/15/12(Sun)20:37 No.136185814
    Most of the people who buy this fucking suck and it's their first fighter.

    I salute the developers for managing to pull these faggots into buying their game only because of panty shots.
    >> Anonymous 04/15/12(Sun)20:38 No.136185887
    >>136185750
    Just because a game has less characters, doesn't make it more balanced.

    The game hasn't been out for a week.
    >> Anonymous 04/15/12(Sun)20:39 No.136186027
    >>136185619
    >ONLY if enough people buy the game.

    Except thats wrong. Konami promised them a patch even if they only sold 2 copies.
    >> Anonymous 04/15/12(Sun)20:39 No.136186031
    Am I the only one who is actually concerned with how the game actually plays?

    Traditionally, fighting games are about fighting. Everything else is window dressing.
    >> Anonymous 04/15/12(Sun)20:40 No.136186048
    I bought Skullgirls and I have the feeling that this game is for people who invested in an Arcade stick thing. It just doesn't work on a standard console controller.
    >> Anonymous 04/15/12(Sun)20:40 No.136186102
    >>136185242
    it's not like you need to look at movelists every 5 seconds unless you're a casual

    and 15 dollars for 8 characters is good. multiply that by 4 and you get 60 dollars for 32 characters which is better than most games out right now and ITS ACTUALLY BALANCED.

    they're not holding my purchase hostage at all. If I want DLC, I buy the game, just like any other fucking game in the world. Why would I care about DLC for a game if I don't even have the game itself.
    jesus you're retarded.
    >> Anonymous 04/15/12(Sun)20:41 No.136186206
    >>136185750
    SSFIVA was played at Evo last year, and pretty much every character on the huge roster made an appearance, and there were a lot of oddballs (i.e. not high on Tier lists) that made it into the finals. Fucking Seth rocking the shit Yun, etc.

    I will give you that there were a mess of Phoenix players last year when it was just regular Marvel, but there were still loads of combinations with her and without her, and the best players weren't even using a phoenix combo.
    >> Anonymous 04/15/12(Sun)20:42 No.136186279
    >>136186102
    >ITS ACTUALLY BALANCED

    Allegedly.
    >> Anonymous 04/15/12(Sun)20:43 No.136186354
    >>136186206
    >the best players weren't even using a phoenix combo.

    getaloadofthisguycam.jpg
    >> Anonymous 04/15/12(Sun)20:44 No.136186431
    >>136186102
    >ACTUALLY BALANCED
    As told by the devs. IT HAS NOT EVEN BEEN A WEEK

    Also, where are all you fags getting 60 dollars? None of the top tier current fighters cost even remotely that much right now. All of them are 40 at worst.
    >> Anonymous 04/15/12(Sun)20:44 No.136186436
    >>136186279
    I wanted to play it on my vita but it wasn't released for that.
    >> Anonymous 04/15/12(Sun)20:46 No.136186656
    >>136186206

    >The best players didn't use Phoenix

    Except the world champion
    >> Anonymous 04/15/12(Sun)20:46 No.136186686
    Yes
    >> Anonymous 04/15/12(Sun)20:47 No.136186720
    The patches contingent on sales thing is true of every single published video game ever, without exception.

    Developers have precisely zero control over this, because they do not pay for the game, and they do not control distribution.
    >> Anonymous 04/15/12(Sun)20:47 No.136186757
    So is OP even still in this thread? Are you getting it or not?

    The thread did a good job of getting to the usual shit flinging arguments.
    >> Anonymous 04/15/12(Sun)20:47 No.136186778
    >>136186354
    http://shoryuken.com/2011/07/31/evolution-top-8-marvel-vs-capcom-3-results/

    3 Pheonix's in the top 8 isn't all of them, and only 1 in the top three. Granted a phoenix was in first. Viscant was playing like a fucking beast. With phoenix nerfed to hell in Ultimate, I'd love to see who he plays this year.
    >> Anonymous 04/15/12(Sun)20:48 No.136186857
    >>136181851
    >his entitled is maximum
    >> Anonymous 04/15/12(Sun)20:49 No.136186989
    Why do I feel this thread is filled with people bitching about a game they have never played.?

    Oh wait, I remember why. I'm on /v/.
    >> Anonymous 04/15/12(Sun)20:52 No.136187251
    I haven't read the second half of this thread.

    I just want to say that every single criticism of this game that I read was absolutely retarded.

    No, a movelist isn't important, it takes a few minutes to figure out the moves for your character. You think arcades had movelists. You know, the medium this genre is centered around? And no, they're not "holding the feature ransom", they ARE patching it in, regardless of how well it sells. That is how stupid this thread is.
    >> Anonymous 04/15/12(Sun)20:53 No.136187341
    >>136186048
    what? This game is actually easier for controllers than let's say SF. Have you played any other fighting games?
    >> Anonymous 04/15/12(Sun)20:53 No.136187347
    >>136186989
    Anyone with a strong opinion either way about a game hasn't played it.
    >> Anonymous 04/15/12(Sun)20:53 No.136187350
    Mahvel has X-factor, which makes it automatically a piece of shit game. Other than that it's pretty much tag someone once and kill a character...boy that sure is fun...
    >> Anonymous 04/15/12(Sun)20:55 No.136187525
    >>136186206

    No that's wrong, in fact over half of the entrants for AE were playing Yang or Yun. And then you mentioned Poongko vs Diago as though it was representative of the event, or even the game in general (Diago did the same back to Poongko just two months later).

    And yes, the game is balanced.
    >> Anonymous 04/15/12(Sun)20:55 No.136187589
    >>136187347
    I'm a regular on the general and I recommend it to anyone who likes fighters, as well as people who want to try it out. The combo system makes it easier for new people to not get their asses handed to them online
    >> Anonymous 04/15/12(Sun)20:55 No.136187592
    >>136187350
    Agreed, but also give it time, people have already worked out 100% combos against 3v3 teams that are easy as fuck to do with creabella.
    >grapplers
    >> Anonymous 04/15/12(Sun)20:56 No.136187641
    Hmm it seems that /v/ hates this game, so it means it must good
    >> Anonymous 04/15/12(Sun)20:56 No.136187652
    >>136187251
    No, it is true that they won't make a patch if it doesn't get paid for.

    Publishers tell developers "I am paying your salaries to work on project X now", and if you spend significant work time on something else like patching an old game, you are fired if you are lucky. Your studio loses its contract and everyone gets fired if you are not lucky.
    >> WTF Galthoran 04/15/12(Sun)20:57 No.136187741
    WTF is skullgirls? is that where you play and some skeleton girl? or that some necrophilia game? knowing 4chan... Its probably necrophilia.
    >> Anonymous 04/15/12(Sun)20:58 No.136187829
    >>>/reddit/
    >> Anonymous 04/15/12(Sun)20:58 No.136187884
    >>136187829
    >>136187741
    >>>/reddit/
    >> Anonymous 04/15/12(Sun)20:58 No.136187894
    >>136185631

    No, MvC2 has six characters. The other characters are just padding, you're not supposed to actually use them.

    Any team with any chance fills two of its slots with the six, and then the third slot can be filled with one of the six or one of twelve other potential characters for assists.

    This is exactly what the Skullgirls dev was trying to avoid by limiting the size of the roster. You guys do know that AE is basically the only fighter ever made above a roster of 20 with any semblence of balance, right? And even then, the low tiers are only barely capable of competing against the high tiers.
    >> Anonymous 04/15/12(Sun)20:58 No.136187901
    >>136187251
    >You think arcades had movelists

    First- I happen to know for a fact that they did.

    Second- even if they didn't, why would it matter? By that logic, we should all go back to playing vanilla Street Fighter II- there weren't any fancy hyper-combos back then, after all, and that's how we liked it! You kids today, et cetera.
    >> Anonymous 04/15/12(Sun)20:59 No.136187968
    >>136187652 No, it is true that they won't make a patch if it doesn't get paid for.

    Incorrect, the dev has already budgeted for the patch.
    >> Anonymous 04/15/12(Sun)21:00 No.136188075
    >>136187968
    Then I am correct, as it is paid for.
    >> Anonymous 04/15/12(Sun)21:03 No.136188369
    >>136187901 First- I happen to know for a fact that they did.

    No they didn't.

    >Second- even if they didn't, why would it matter?

    Because it's indicative of the experience and point of the game. You're supposed to sit there and figure your character out, the only thing the game explains to you are what buttons are what. All of those players that live and breathe fighting games went through this process of experimenting.

    You know, Dark Souls doesn't explain to you that forward + R2 is a jumping power attack, either. I'm starting to see why /v/ gets butthurt as fuck whenever that game gets mentioned, too.
    >> Anonymous 04/15/12(Sun)21:04 No.136188537
    >>136188369
    Actually the tutorials in Skullgirls do more to teach you how fighting games work than almost any other fighter out there.

    Only one I recall that did a better job was VF4evo.
    >> Anonymous 04/15/12(Sun)21:05 No.136188640
    >/v/ actually believes Skullgirls is fanservice

    One of the characters falls apart when hit. Another one turns INSIDE OUT as her intro. Another one has arms the size of tree trunks.
    >> Anonymous 04/15/12(Sun)21:07 No.136188864
    >>136188537

    Game mechanics are one thing. Your character is a different thing entirely.

    ie Cammy's TKCS in SF4. Capcom didn't actually know about this. You can't even plan a tutorial for this stuff, it's only found by the community through experimentation. Therefor, the community PLANS to learn through experimentation. That's why figuring out your characters three or four moves should be such a simple process.
    >> Anonymous 04/15/12(Sun)21:08 No.136188929
    >>136188640
    >One of the characters falls apart when hit.
    Isn't that the cat girl?

    >Another one has arms the size of tree trunks.
    Isn't that just her hat?
    >> Anonymous 04/15/12(Sun)21:09 No.136189016
    >>136188640
    >One of the characters falls apart when hit. Another one turns INSIDE OUT as her intro. Another one has arms the size of tree trunks.

    and your saying this isn't fanservice
    >> Anonymous 04/15/12(Sun)21:09 No.136189047
    >>136188929 cat = fanservice

    Excuse me, but we're talking about a general audience here, nobody actually wants to fuck a cat so badly they'll take a dismembered one.

    >Isn't that just her hat?

    It's the main feature of her character design. She's McHugearms.
    >> Anonymous 04/15/12(Sun)21:11 No.136189247
    >>136187251
    I remember arcade fighters having movelists on the cabinets themselves. Hell, I remember reading that shit while waiting for my turn. Granted, it probably wasn't a complete movelist, and games whose 'moves' consisted of basic-function combos probably didn't have movelists, but they were there for arcade games. It's actually kinda stupid to release a game and expect people to already know how to play it. In fact, it's extremely stupid.
    >> Anonymous 04/15/12(Sun)21:11 No.136189254
    >>136188537
    Actually it was the original console version of VF4. It did a pretty good job of doing basically going above and beyond a tutorial and went into a full complete manual.
    >> Oakland 04/15/12(Sun)21:13 No.136189364
    >>136188537
    Final Showdown is supposed to have another tutorial mode like that, isn't it?

    Also, usually fighters with larger cast lists are HORRIBLY unbalanced. Actually, they always are. A really good number of fighters if you ask me is in the 20's range, but SFIV has spoiled people. Crossover fighter are great if they have more, but again, the whole unbalanced thing...
    >> Anonymous 04/15/12(Sun)21:13 No.136189415
    >>136189047
    Anyway, find me a fighting game that doesn't have fanservice.

    Bushido Blade maybe, if that counts. Smash bros doesn't sexualize it (mostly), but its still agruably 100% fan service in the form of bringing in all these popular characters that don't naturally fit the genre.

    But pretty much any traditional arcade fighter has at least one or two scantily clad women with bouncing tits and panty shots.
    >> Anonymous 04/15/12(Sun)21:14 No.136189428
    >>136189047
    I didn't say cat. I said catgirl.

    And just like bunny girls, cat girls are a fetish for the general audience. It's not all that /d/ for a girl to wear cat ears and a tail.

    And secondly, those huge arms aren't a part of her, it's something that can be removed. Just like her very revealing outfit that shows of her tits.
    >> Anonymous 04/15/12(Sun)21:15 No.136189534
    >>136189247 I remember arcade fighters having movelists on the cabinets themselves.

    Yeah, for Ryu or whatever character fills the roll of that fighter, and it's also extremely rare. I go to a little bar/arcade with about 40 cabinets and the only machine in the whole place that explains the moves is The Simpsons.

    >It's actually kinda stupid to release a game and expect people to already know how to play it.

    It's actually kinda stupid to buy a game and expect to know how to play instantly. You know you can cancel or juggle moves into blockbusters (supers) for more damage? Oops! Fighting game movelists don't mention this! Shit game, throw it in the trash.
    >> Anonymous 04/15/12(Sun)21:15 No.136189550
    >>136188640
    I came so hard when I saw Double
    >> Anonymous 04/15/12(Sun)21:15 No.136189567
    http://www.own3d.tv/live/233967/teamspooky

    high level play
    >> Anonymous 04/15/12(Sun)21:16 No.136189670
         File: 1334538999.png-(516 KB, 625x1000, double swimsuit.png)
    516 KB
    Anyone who looks at painwheel or double sexually worries me. Pic related.
    >> Anonymous 04/15/12(Sun)21:16 No.136189675
    >>136189415
    So basically you've admit its filled with fanservice?

    And most fighting games don't make fanservice the main draw.

    >Dead or Alive
    I said most.
    >> Anonymous 04/15/12(Sun)21:17 No.136189763
         File: 1334539050.png-(807 KB, 900x795, skull_girls.png)
    807 KB
    >>136189428

    You call this fanservice? Seriously?

    FYI women have breasts. Didn't know if you knew that or not. It's super secret info, very taboo.
    >> Anonymous 04/15/12(Sun)21:17 No.136189767
    Why the fuck is balance even being discussed right now? There has not been enough time or a good enough training mode to find any broken shit.
    >> Anonymous 04/15/12(Sun)21:18 No.136189869
    >>136189675
    The main draw is open to interpretation, its there like in any other fighting game and you can focus on it or not, thats all on you.

    And I would argue that fanservice is a central aspect of the fighting genre as a whole.
    >> Anonymous 04/15/12(Sun)21:19 No.136189973
    >2012
    >buying DLC cashcows

    Cancer killing the fucking industry.
    >> Anonymous 04/15/12(Sun)21:19 No.136189983
    >>136189534
    You're comparing glitches to basic moves? And most modern fighting games do tell you that you can juggle/move cancel/etc. They just don't tell you all of the juggling/ cancelable moves because that's expected to be 'advanced moves'.
    >> Anonymous 04/15/12(Sun)21:20 No.136190102
    >>136189675 So basically you've admit its filled with fanservice?

    You're talking to a different person.

    >And most fighting games don't make fanservice the main draw.

    Do you have the slightest idea how the fighting game community has been talking about this game since forever? You think they've been talking about the characters like barbie dolls or something? This is not the Final Fantasy fanbase. We've been talking about the 3v3 mechanics, the infinite breaker, that a non-Japanese dev is attempting a legitimate fighting game from the ground up. Nobody has been talking about an overboob.

    And that's a great way to detect who is casual and who actually cares about the game.
    >> Anonymous 04/15/12(Sun)21:22 No.136190210
    >>136189763
    >super tight clothing and skirts wrapped around curvy bodies

    yeah, it pretty much is fanservice/cheesecake. male equivalent would be a bunch of edwards lamenting life instead of fighting, or in japan a bunch of traps.
    >> Anonymous 04/15/12(Sun)21:23 No.136190325
    >>136190210
    My aunt actually bought one of the DBZ Budokai games for the hot bods.
    >> Anonymous 04/15/12(Sun)21:23 No.136190340
    >>136189763

    >You call this fanservice?
    >this
    >Posts fanart drawn in a style different from the actual game
    >And from a downward angle that makes panty shots impossible

    Sure is true to the actual thing being criticized.
    >> Anonymous 04/15/12(Sun)21:23 No.136190367
    >>136190210
    No, the male version would be any male capcom character, with huge chiseled muscles showing through even loose fitting clothes.
    >> Anonymous 04/15/12(Sun)21:23 No.136190387
    >>136190102
    Those aren't draws, those aspects are nearly identical to SF/MvC games (except the combo cap). being a clone is a draw now? I suppose medal of honor is revolutionary.
    >> Anonymous 04/15/12(Sun)21:24 No.136190405
    My opinions:
    * It's a solid fighter, and a lot of fun to play. The roster is smaller than it should be, but I knew that going in. Besides, I rarely play more than a few characters anyway.
    * It's certainly incomplete, no denying that. Not having movelists is one thing, since I can just look them up on my laptop anyway, but no training mode options? That's just dumb. The tutorial mode is also disappointingly dry, as it doesn't even cover all of the game's systems (No alpha counters? No push blocking? No Blockbuster Sequels? Hell, I don't think it even mentioned the Infinite Prevention system). I don't think it covered anything really meaningful outside of mixups and some basic combos.
    * I like the art style. I don't like the blatant fanservice. There's only so often you can show a panty shot without it getting dull. It makes Mai Shiranui look like she has class.
    * The Story mode is really kind of crappy. Each story seems to be "I'mma look for da Skool Girl!" "Oh hey I found her!" *SUDDENLY CHARACTER DEVEOPMENT* "And now I've learned my lesson (and possibly damned myself to a fate worse than death)." (Peacock's ending was boss as fuck, though). Apparently, the artist said that each story was a sort of non-canon side story, since apparently THAT mode was rushed too (but I can't seem to find the source). And don't give me that "who plays fighters for the story?" crap, either. If it has a story mode, I expect an actual story.
    * The DLC issue doesn't bother me too much, since Reverge doesn't have those characters finished. Although given the shitstorm over SFxT (which I refuse to buy), I can understand /v/'s paranoia over the issue very well.
    * Even with all my complaints, SG is still a very solid fighter with a lot of good ideas (Customer assists are SO fun) that I felt was worth the money.
    >> Anonymous 04/15/12(Sun)21:24 No.136190406
    >>136189983 You're comparing glitches to basic moves?

    Juggles aren't glitches, and cancels were glitches in a grand total of one game out of the hundreds if not thousands of games that feature them.

    >And most modern fighting games do tell you that you can juggle/move cancel/etc

    Nope, they pretty much expect you to figure it out yourself. You don't know which moves are really cancelable or when, and in fact that's one of those things that is a huge change in balance updates. Something like SF4's challenge mode is the closest you'll get and that is entirely inadequate, you're only going to figure that shit out by experimentation.

    >They just don't tell you all of the juggling/ cancelable moves because that's expected to be 'advanced moves'.

    That is a completely arbitrary line in the sand.

    Also, lol no, cancels aren't advances moves.
    >> Anonymous 04/15/12(Sun)21:24 No.136190471
    >>136190210 super tight clothing and skirts wrapped around curvy bodies

    Not fanservice.
    >> Anonymous 04/15/12(Sun)21:25 No.136190537
    >>136190367
    >>136190325
    Eh, that may be true as well. Still, no ones disregarding males as being cheesecake. Fact of the matter is that it can apply to both, and here it applies to most of the character designs, with the exception of peacock, whos sort of a throwback to disney.
    >> Anonymous 04/15/12(Sun)21:26 No.136190641
    >>136190102
    I agree.

    Also I may be stupid, but I don't get the idea of "fanservice" insofar as I assume that people try to make products that other people buy, which means that the people making the product will probably try to make said product in a way that appeals to these potential buyers.
    >> Anonymous 04/15/12(Sun)21:26 No.136190660
         File: 1334539596.jpg-(69 KB, 627x480, zangief1.jpg)
    69 KB
    Shall we examine the male counterpart of cerebella from another popular fighting game?

    Surely he is neither scantily clad, nor do they do anything to emphasize his sexual characteristics.
    >> Anonymous 04/15/12(Sun)21:26 No.136190697
    >>136190471
    >Fan service usually refers to "gratuitous titillation"

    so yes, it is fanservice. stop being retarded. it can apply to guys just the same, it isn't sex related.
    >> Anonymous 04/15/12(Sun)21:27 No.136190780
    >>136190387 Those aren't draws

    Yes they are.

    >those aspects are nearly identical to SF/MvC games

    No they're not. The game shows evolution of every character archetype it features.
    >> Anonymous 04/15/12(Sun)21:27 No.136190795
    >>136190660
    Who said he wasn't fanservice? You sure have double standards.
    >> Anonymous 04/15/12(Sun)21:28 No.136190832
    >>136188640
    Do you even know what fan service means? Those facts are completely irrelevant.
    >> Anonymous 04/15/12(Sun)21:28 No.136190903
    >>136190795
    The double standard is thinking its fine and unremarkable when its a man, but somehow bad and degrading and cheapens the game when its a woman.
    >> Anonymous 04/15/12(Sun)21:29 No.136190929
    >>136190697 so yes, it is fanservice.

    No, it's not.

    It's a cartoon girl with brightly colored treetrunk arms.

    I'm sorry that you think girls are objects, but weird women don't immediately equate to sex.
    >> Anonymous 04/15/12(Sun)21:29 No.136190987
    >>136190780
    Like what?
    >identical mechanics
    >sticky hitboxes
    >easy zoning
    >similar move mapping
    >no improvements to level design (non-functional)

    What did it improve? Caps to combos?
    >> Anonymous 04/15/12(Sun)21:30 No.136191017
         File: 1334539802.jpg-(17 KB, 317x307, buzz lightyear.jpg)
    17 KB
    >>136190660
    >2012
    >not understanding the difference between sexual objectification of women and making making male characters power fantasies for young boys

    shiggy diggy and all that nonsense.
    >> Anonymous 04/15/12(Sun)21:30 No.136191118
    >>136190929
    super skin tight clothing isn't fanservice? people do not find appeal in the female form? why did they design them that way when it's a fighter? shouldn't they be wearing practical clothing?
    >> Anonymous 04/15/12(Sun)21:31 No.136191176
    >>136190987

    Dude, you think SF and MvC have identical mechanics, or that they're really comparable. No, Skullgirls isn't identical to either of them, any more than Castlevania is identical to Mario.
    >> Anonymous 04/15/12(Sun)21:31 No.136191189
    >>136191017
    Because all boys fantasize about wearing a bright red speedo, just like I bet you think all girls want to grow up to be strippers.
    >> Anonymous 04/15/12(Sun)21:32 No.136191245
    >>136190903
    Exactly, you have double standards. Nobody said it was fine that he's bareassed. At the same time, nobody said it was bad to have fanservice, simply that there is no draw other than fanservice, which applies to the gameplay as well. It's directly pandering to competitive fighters and brings nothing new to the table.
    >> Anonymous 04/15/12(Sun)21:32 No.136191249
    >>136189415
    Bushido Blade isn't a fighter neither is overgrowth

    >>136189364
    Tekken has like 50 characters and is the most balanced fighter
    >> Anonymous 04/15/12(Sun)21:33 No.136191340
    >>136190406
    The point still stands that nearly every game in existence, especially now, tells you the basics of the game.
    >> Anonymous 04/15/12(Sun)21:33 No.136191378
    >>136191176
    No, I said the fundamental mechanics are the same, like the hitboxes, move mapping and damage calculation. Obviously MvC lets you juggle, but they removed that with combo caps. So where is the evolution? Is combo capping really the only selling point?
    >> Anonymous 04/15/12(Sun)21:33 No.136191401
    >>136191249
    Tekken is only balanced because every character is essentially the same mechanically, aside from the occasional joke laser beam move.
    >> Anonymous 04/15/12(Sun)21:34 No.136191434
    >>136191118 super skin tight clothing isn't fanservice?
    No.
    >appeal = fanservice
    No.
    >why did they design them that way when it's a fighter?
    Because the designs and animation have a lot of character despite being very simple. Why don't you actually play the game and watch Ms. Fortune turn her head around and adopt a battle stance at the beginning of the round? That's fanservice? No, you fucking retard, that's entertainment.
    >shouldn't they be wearing practical clothing?
    I'm going to assume your only experience with this game has been the pics in this thread.
    >> Anonymous 04/15/12(Sun)21:34 No.136191480
    >>136191189

    That is exactly not what I said at all.
    Zangief is a big musclebound monster of a man that takes no shit from anyone, and is ballsy enough to run around in his under roos.

    That is catering to the male power fantasy.

    Just like how female characters are almost always made to cater to the male sexual fantasy.
    >> Anonymous 04/15/12(Sun)21:34 No.136191501
    >>136191189
    >Implying you wouldn't wrestle a bear
    >> Anonymous 04/15/12(Sun)21:34 No.136191525
    >>136191340
    And skullgirls teaches you far more than the basics, if you actually try the tutorial.
    >> Anonymous 04/15/12(Sun)21:35 No.136191594
    >>136191401
    How the fuck are they the same? Eddie Gordo plays nothing like King.
    >> Anonymous 04/15/12(Sun)21:36 No.136191646
    >>136191118
    >There's a girl with breasts in this game, that means she's the reason people play the game
    >> Anonymous 04/15/12(Sun)21:36 No.136191652
    I thought it was a fun little fighter, honestly /v/ is going on a hate bandwagon with this game.

    Try the demo, if you like it, buy the game.
    >> Anonymous 04/15/12(Sun)21:36 No.136191682
    >>136191378 No, I said the fundamental mechanics are the same, like the hitboxes, move mapping and damage calculation.

    No, those are genre staples. You're even comparing these things to Capcom fighters even though Capcom created none of them.

    The damage calculation is a great example. The game lets you run completely wild with the damage, and you can get a guaranteed kill on one character in a 3v3 with a single punish with any combination of characters, which even MvC can't claim.
    >> Anonymous 04/15/12(Sun)21:36 No.136191687
         File: 1334540194.jpg-(863 KB, 2788x4249, 1334283916340.jpg)
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    If you like fighting games, yes.

    If you only like them casually you'll have more fun with a Capcom game.
    >> Anonymous 04/15/12(Sun)21:37 No.136191720
    >>136191189
    You don't get it, Street Fighter and Skull Girls were made for men. Zangief is supposed to make us want to be strong and the boobs in Skull Girls are just because we love boobs.

    There is no "Oh this doesn't accurately portray women" because who gives a fuck about women in a fighting game?
    >> Anonymous 04/15/12(Sun)21:37 No.136191756
    >>136191434
    Tell me, what character trait is attached to skin tight clothing cut off right around the ass and areola. This will be good.

    Also, directly appealing to your audience is the very definition of fanservice. Fanservice is also used to describe gratuitous designs. For some reason you have a problem with the connotation, so you try to pretend the definition doesn't apply.
    >> Anonymous 04/15/12(Sun)21:38 No.136191820
    >>136191525
    Special moves aren't the basics?
    >> Anonymous 04/15/12(Sun)21:38 No.136191868
    >>136191682
    No you can't, because there's a combo cap. It's like you haven't even played this game.

    You're still not answering my question about where the evolution is. Otherwise the selling point right now is "it's another fighter, with tight clothing".
    >> Anonymous 04/15/12(Sun)21:40 No.136192094
         File: 1334540451.png-(40 KB, 209x193, 1332367156379.png)
    40 KB
    Where's the porn.
    It's the only reason I'm here.
    Seriously why do people hate and defend this game with such gusto?
    >> Anonymous 04/15/12(Sun)21:42 No.136192214
    >>136192094
    We're all trolling. The ones that aren't trolling are selling the game.
    >> Anonymous 04/15/12(Sun)21:42 No.136192276
    There's a big tournament streaming right now. Why don't you go see for yourself?
    http://www.own3d.tv/#/live/233967
    >> Anonymous 04/15/12(Sun)21:43 No.136192318
         File: 1334540581.gif-(34 KB, 177x309, Gama.gif)
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    >>136191480 That is catering to the male power fantasy.

    No, it's not. He's a zany, over the top fruit. He fits into the male power fantasy only in that it's fairly embarrassing to lose to a Zangief player who is going wild and crazy. And that's only because you're in a room with several other guys getting your shit kicked in by a basically naked pile of muscles. It's not because of the character himself.

    Zangief is a parody of the freakish European imagery surrounding strongmen. Same as El Fuerte being a national stereotype. Seriously, you guys will see this shit in anything. No, none of the shit in this thread is sexualization (except Valentine, but one for eight characters in the game isn't bad).
    >> Anonymous 04/15/12(Sun)21:43 No.136192370
    >>136192276
    Why would anyone hold a tournament for a game no one knows how to play yet?
    >> Anonymous 04/15/12(Sun)21:44 No.136192483
    >>136191820
    No, special moves are not basics. They are too trivial for that. They are like the normal attacks, you learn them automatically by playing. Even if I tell you that QCB+K executes the hairball move, that means nothing to you because that won't tell you how it works or when to use it. The way you learn that is by hitting buttons at random and seeing what happens, there is no shortcut. Pretty much every single special in skullgirls is a quarter circle + something, and what little else there is gets explained in the tutorial.

    If you really need to know these inputs ahead of time, they will take you less time to memorize than it takes you to come up with an argument for why they should be in the game.

    The basics are actually important information like how does a blockstring mixup work, or how do you escape a throw.
    >> Anonymous 04/15/12(Sun)21:45 No.136192582
    >>136192318
    I thought he was a parody of a pro wrestler. Didn't Hulk Hogan also wear a speedo?
    >> Anonymous 04/15/12(Sun)21:45 No.136192604
    >>136191868

    You can easily get a kill before pink sparks in a 3v3. It's like you haven't even played the game.

    >You're still not answering my question about where the evolution is.

    PLAY THE GAME.
    >> Anonymous 04/15/12(Sun)21:46 No.136192692
    >>136192370
    What better way to learn the game?
    >> Anonymous 04/15/12(Sun)21:46 No.136192706
    >>136192370
    Your comment is so retarded calling it retarded insults everything retarded
    >> Anonymous 04/15/12(Sun)21:47 No.136192728
    >>136192582
    And sweaty men grappling each other in speedos couldn't possibly be a sexual fantasy for women.
    >> Anonymous 04/15/12(Sun)21:47 No.136192797
    >>136192483
    You're pretty much advocating button-mashing.
    >> Anonymous 04/15/12(Sun)21:47 No.136192810
    >>136191756

    >Tell me, what character trait is attached to skin tight clothing cut off right around the ass and areola.

    Laziness. You don't want to take your pants off when you shit. Probably plays WoW, and uses this as a technique to shit without needing to spend time taking off your pants.
    >> Anonymous 04/15/12(Sun)21:47 No.136192814
    >>136192728

    Fuck no, it's MY fantasy.
    >> Anonymous 04/15/12(Sun)21:47 No.136192828
         File: 1334540877.jpg-(61 KB, 761x264, retard.jpg)
    61 KB
    >>136192706

    Save this image in case you come across another post like his again.
    >> Anonymous 04/15/12(Sun)21:48 No.136192918
    >>136192692
    Actual practice?
    >> Anonymous 04/15/12(Sun)21:49 No.136192991
    >>136192797

    Button mashing happens all the time in casuals. Yesterday a friend of mine figured out that Dudley's diagonally jumping fierce is immune to many dragon punch moves.
    >> Anonymous 04/15/12(Sun)21:50 No.136193081
    >>136192797
    And how the fuck else do you learn? Do you sit there with a notepad and a calculator poring over frame and hitbox data to try to find possible chains and theorizing over when to use one move or another, only playing the game once you have a perfect proven method for winning? Or do you just play the fucking game?

    If you are the former, just download the fucking pdf movelist.
    >> Anonymous 04/15/12(Sun)21:50 No.136193086
         File: 1334541026.gif-(1.7 MB, 300x170, 1331781849554.gif)
    1.7 MB
    No, Mortal Kombat is much better.
    >> Anonymous 04/15/12(Sun)21:51 No.136193180
    >>136192918

    Actual practice tends to only give a you a small slice of the pie. You only play against a limited number of players offline, and when you play online you get online bullshit. Tournaments attract the largest number of players and pit their playstyles against each other under ideal competitive conditions.

    It's also hilarious to look back at these tournaments years later.
    >> Anonymous 04/15/12(Sun)21:51 No.136193194
    Nope.
    There hasn't been a good fighter in ages.
    >> Anonymous 04/15/12(Sun)21:51 No.136193218
    >>136192991
    That sounds like a glitch that should have been found and removed during playtesting. You should be ashamed for abusing it.
    >> Anonymous 04/15/12(Sun)21:51 No.136193226
    >>136192918
    Exactly. And the best way to practice is against actual people. And tournaments are a great place to find actual people.
    >> Anonymous 04/15/12(Sun)21:53 No.136193345
    >>136193086
    I know Johnny is supposed to be a douche bag, but why did they have to ruin him with that tattoo?
    >> Anonymous 04/15/12(Sun)21:54 No.136193441
    >>136193218

    I don't abuse it, I start using EX DP.
    >> Anonymous 04/15/12(Sun)21:54 No.136193464
    >>136193081
    I thought that's what this game was all about?
    >> Anonymous 04/15/12(Sun)21:57 No.136193794
    >>136193226
    Competitions are for competing. You can practice all you want with real people, just do it off the grid. Do you really think people want to watch practice?

    >>136193180
    Fighting tournaments don't have a side area for non-competitors to play against each other for practice/fun?
    >> Anonymous 04/15/12(Sun)21:58 No.136193934
    >>136193794

    No, they usually don't. These things take hours, all stations are dedicated to the tournament.

    What does that matter anyway? Nobody showed up just for casuals.



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