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  • File: 1334269074.jpg-(164 KB, 487x647, Jonathan_Blow.jpg)
    164 KB Anonymous 04/12/12(Thu)18:17 No.135804824  
    http://www.theatlantic.com/magazine/archive/2012/05/the-most-dangerous-gamer/8928/

    Behold the creator of Braid claiming to be the second coming of video games. He talks about how all gamers like nowadays is gore and loud noises and that there's been no great leaps in art in the medium. Moreover, he claims that he'll fix that and become the first great video game art developer.

    Do you think you can prove him wrong, /v/?
    >> Anonymous 04/12/12(Thu)18:20 No.135805108
    Go fuck yourself. Jon Blow is a dreamer, but he's humble as shit. Check out any of his presentations on youtube. Qualifiers, qualifiers everywhere.
    >> Anonymous 04/12/12(Thu)18:22 No.135805397
    >>135796857
    >>>/lit/2558076

    /lit/ don't like us even to give an opinion, though
    >> Anonymous 04/12/12(Thu)18:32 No.135806416
    >>135805108
    Did you read the full article? He seems like a huge douchebag to me. Braid wasn't even that good; how does he expect to say he'll make beautiful art and then just do it?
    >> Anonymous 04/12/12(Thu)18:36 No.135806935
    >>135805108

    >Jon Blow is a dreamer, but he's humble as shit.

    Holy shit I almost choked.

    The man is full of himself, always has been, and rightly so.
    >> Anonymous 04/12/12(Thu)18:38 No.135807081
    Braid was a shit game though with the most hamfisted implementation of story in all of gaming.
    >> Anonymous 04/12/12(Thu)18:41 No.135807368
    https://www.youtube.com/watch?v=9cefRXuXX4A
    >> Anonymous 04/12/12(Thu)18:45 No.135807782
    >Blow has branded social games like FarmVille "evil" and likened its developers to muggers, alcoholic-enablers, and brain-colonizing parasites.

    Not only is that a fresh, never-before-seen take on casual games, but Jonathan Blow definitely does not take it too far.

    The only thing he's doing is making /v/ mainstream.
    >> Anonymous 04/12/12(Thu)18:45 No.135807859
         File: 1334270749.jpg-(171 KB, 1000x600, 1331551501489.jpg)
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    I like him, we need more outspoken people that make good games.
    The funny thing is that all the things he has said have been repeated on /v/ but I guess being a game dev and having opinions isn't what /v/ likes

    INB4
    >braid
    >good
    >> Anonymous 04/12/12(Thu)18:46 No.135807942
    >>135807859
    what about braid was good?
    >> Anonymous 04/12/12(Thu)18:47 No.135808064
    >>135807782
    I've heard him say this before. He's not just insulting them, he's saying that the structure is directly comparable to conditioning. It's the MMO criticism. That's why he's talking about alcoholic enablers.
    >> Anonymous 04/12/12(Thu)18:48 No.135808105
    I was really excited when i first heard about Braid, but i thought it was pretentious when i played it.
    I still think SoC, Cave Story and DF are art, though
    >> Anonymous 04/12/12(Thu)18:48 No.135808143
    >>135807942
    I personally enjoyed
    >the artstyle
    >the music
    >the solid gameplay mechanics
    >how crazy some of the later levels got with some of the time things
    >being a puzzle game that makes you feel clever
    >decent story
    >One of the better endings in vidya
    >Overal Beautiful atmosphere

    INB4 you try to convince me I am wrong.
    >> Anonymous 04/12/12(Thu)18:48 No.135808145
         File: 1334270907.png-(107 KB, 276x227, 1325967392330.png)
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    >>135804824
    >no great leaps in art in the medium
    >makes a shitty 2D platformer
    >> Anonymous 04/12/12(Thu)18:48 No.135808185
    creator of what?
    >> Anonymous 04/12/12(Thu)18:49 No.135808232
    >>135808185
    Creator of the Hair Braid.
    >> Anonymous 04/12/12(Thu)18:49 No.135808251
    >>135808185
    Something about hair and shit
    >> Anonymous 04/12/12(Thu)18:49 No.135808282
    >>135808143
    I won't try to convince you that you are wrong, but the art, music, story and endings don't really augment the time based gameplay much at all.
    >> Anonymous 04/12/12(Thu)18:50 No.135808349
         File: 1334271025.png-(162 KB, 352x264, 1326397074211.png)
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    >braid
    >generic indie 2d platformer with gimmick
    >caring about the guy who made it
    >> Anonymous 04/12/12(Thu)18:51 No.135808425
    Dont they usually teach you in elementary school that making generalizations are a surefire way to look like a huge fucking idiot?
    >> Anonymous 04/12/12(Thu)18:51 No.135808443
    >>135808282
    I disagree, a game is more than the sum of it's parts.
    It was an experience that was very enjoyable and had some depth to it if you allowed it to.
    The time based gameplay got REALLY complicated in later levels, I am honestly still impressed how well they were implemented.
    >> Anonymous 04/12/12(Thu)18:51 No.135808458
    What makes Braid, Limbo and SoC "art" but not great games like Super Metroid, Demon's Crest, and X-Com?
    >> Anonymous 04/12/12(Thu)18:51 No.135808463
    >>135804824
    >no leaps of art in the movement

    Huh? I can't focus on the stupid pretention when I'm too busy finishing Journey for the tenth time in a row.
    >> Anonymous 04/12/12(Thu)18:52 No.135808509
    >>135808443
    I've seen more complexity in Sierra games in the 90's.
    >> Anonymous 04/12/12(Thu)18:52 No.135808545
    >>135808463
    >one game
    >defines the entire industry

    I bet you think all JRPGs are loli simulators
    >> Anonymous 04/12/12(Thu)18:52 No.135808574
    >>135808458
    According to Jonathan blow, because art cannot have any death in it whatsoever.
    >> Anonymous 04/12/12(Thu)18:53 No.135808603
    >>135808509
    Well maybe if you were here I could demo some of the more complicated technical things, there's a lot of subtle shit going on.
    >> Anonymous 04/12/12(Thu)18:53 No.135808678
    https://www.youtube.com/watch?v=VK-R85qL8Hw
    >> Anonymous 04/12/12(Thu)18:54 No.135808743
    >>135808349
    >gimmick

    Just like Super Mario Bros. with that jumping on stuff gimmick, or DOOM with that shooting stuff gimmick.
    >> Anonymous 04/12/12(Thu)18:54 No.135808759
    I know being intentionaally vague makes it sound artsy and shit, but it's just a puzzle game with a chip on it's shoulder.
    >> Anonymous 04/12/12(Thu)18:55 No.135808806
         File: 1334271308.jpg-(46 KB, 200x200, portrait.jpg)
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    >johnathan blow
    >pretentious hipster douche that's more interested in GAMES IS ART then making actual good games
    >david rosen
    >cool dude who just enjoys making games
    david is the hero independent vidya deserves
    >> Anonymous 04/12/12(Thu)18:55 No.135808886
    >>135808806
    >because we should be content in not expanding a medium we are interested in

    Complacent sheep detected
    >> Anonymous 04/12/12(Thu)18:56 No.135808952
    >>135808678
    >Dorkly

    I would light you on fire if I could
    >> Anonymous 04/12/12(Thu)18:57 No.135809069
    >>135808806
    > independent vidya

    That's another thing that gets me about these indie fucks. They want to capitalize on anti-mainstream chic and sound cool and rebellious. It's all marketing.
    >> Anonymous 04/12/12(Thu)18:58 No.135809116
    >>135808952
    I don't like them either, but the video makes a great point.
    >> Anonymous 04/12/12(Thu)18:58 No.135809125
    >Ctrl+f "fun" in the Atlantic page
    >this is the only place it occurs
    >Even Blow’s friends choose words like difficult and spiky when describing him. “You have to approach Jon on Jon’s terms,” said Chris Hecker, his closest game-industry friend, over empanadas with Blow at an airy Oakland café. “It’s not ‘Let’s go out and have fun.’ It’s more like ‘Let’s discuss this topic,’ or ‘Let’s work on our games.’ You don’t ask Jon to hang out, because he’ll just say ‘Why?’”
    So pretentious it hurts.
    >> Anonymous 04/12/12(Thu)18:58 No.135809153
         File: 1334271510.jpg-(128 KB, 644x403, goya_war.jpg)
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    >>135808574
    >According to Jonathan blow, because art cannot have any death in it whatsoever.
    Jonathan can blow it out his ass because he is full of shit.
    >> Anonymous 04/12/12(Thu)18:58 No.135809178
         File: 1334271527.jpg-(21 KB, 281x366, dapperdan.jpg)
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    >>135808886
    >putting anything before gameplay
    you wanna tell a 2deep4u story? write a fucking book, don't shoehorn it into a game because you want to make an art
    >> Anonymous 04/12/12(Thu)18:59 No.135809215
         File: 1334271558.jpg-(42 KB, 448x610, ManlyTears(the feel, not t(...).jpg)
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    Toady and Pixel.
    There are two heroes left in men
    >> Anonymous 04/12/12(Thu)19:00 No.135809304
    The only person who can make art out of video games would be Peter Molyneux. He have the ideas but not the technology and/or technical skill to do it sadly.
    If he can make the game of his dreams, it will be glorious. I dont think he can make it though.
    >> Anonymous 04/12/12(Thu)19:00 No.135809353
    It's like he made a generalizing statement about us being in a pit then promised he'd jump into a pit right next to it.
    >> Anonymous 04/12/12(Thu)19:00 No.135809415
    Blow comes off as pretentious sometimes, but he really does know his shit. There's a reason why he's revered so much in the indie community.

    When it comes to programming and game design he's a freakin' genius.
    >> Anonymous 04/12/12(Thu)19:01 No.135809417
         File: 1334271661.jpg-(17 KB, 320x240, 1322253037903.jpg)
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    >>135809069
    >make game by yourself, separate from any outside source
    >HURR YOU'RE JUST CALLING YOURSELF INDEPENDENT AS A MARKETING STRATEGY
    >> Anonymous 04/12/12(Thu)19:01 No.135809468
    >>135809178
    >Gameplay is king
    Such outdated ideas have been the cause of the rise in Esports and unoriginal fighting games that bring nothing to the table but OMG SO BALANCED

    Yes strictly focusing on story is bad but focusing only on gameplay is just as terrible.

    His games don't focus on story, they focus on the overall experience which are two different things.
    >> Anonymous 04/12/12(Thu)19:01 No.135809475
    There is no standard, agreed-upon definition of "art".
    >> Anonymous 04/12/12(Thu)19:01 No.135809527
    >>135809069
    Yeah, no. It's really not.

    If they were worried about making it big they'd get a publisher.
    >> Anonymous 04/12/12(Thu)19:02 No.135809561
    >>135804824
    http://www.youtube.com/watch?feature=player_detailpage&v=7DMgVVj45Rs#t=42s
    >> Anonymous 04/12/12(Thu)19:02 No.135809568
    >>135809417
    That's how business is. You're living proof that their technique is effective!
    >> Anonymous 04/12/12(Thu)19:02 No.135809609
    >>135809215
    toady is an autistic asshole, but i guess you need to be to sacrifice your entire life to programming endless code
    >> Anonymous 04/12/12(Thu)19:02 No.135809610
    >>135809417
    Why do they have to call themselves "indie"? Why can't they just call themselves "game designers"? Because they know theat they aren't able to compete against better, more complex games without hiding behind an label.
    >> Anonymous 04/12/12(Thu)19:03 No.135809743
    >>135809610
    >why do they call themselves indie
    Same reason why skyrim and ME3 is an RPG
    Same reason why Brawl is a fighter
    Same reason why Binding of Isaac is a Roguelike

    BECAUSE PEOPLE LOVE LABELS
    >> Anonymous 04/12/12(Thu)19:04 No.135809807
    >>135809610
    No, it's because the definition of Indie is somebody who makes something without a publisher breathing down their throat.

    That's all it is.

    You might as well ask why the fuck indie musicians call themselves indie.

    In other words you're fucking retarded.
    >> Anonymous 04/12/12(Thu)19:04 No.135809829
         File: 1334271889.jpg-(23 KB, 360x274, 1218503182224.jpg)
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    >>135809468
    gameplay should always come first. period. otherwise why are you even making a fucking game?
    now here's david jaffe laying down some truthatude:
    http://www.youtube.com/watch?v=Fj_HstA1ob8

    inb4 someone completely misses his point and thinks he's saying games should have no story at all
    >> Anonymous 04/12/12(Thu)19:05 No.135809876
    >>135809609
    He's not an asshole, as far as i know, but he is passionate about what he does, and i gotta admire him for that.
    Maybe he's a bit too passionate about it, probably is, but with the state of the industry, i don't think that's all bad
    >> Anonymous 04/12/12(Thu)19:05 No.135809890
    >>135809468
    >but focusing only on gameplay is just as terrible.

    Hi EA
    >> Anonymous 04/12/12(Thu)19:05 No.135809907
    I saw him live

    Was too beat to talk to him
    >> Anonymous 04/12/12(Thu)19:07 No.135810041
    >>135809807

    >No, it's because the definition of Indie is somebody who makes something without a publisher breathing down their throat.

    That's true. But nowadays indie means "pretentious art game made by 1 person who is usually poor". No one thinks of Morrowind, Deus Ex, Ultima, Civilization, Doom or Half Life when they think of indie games, even though they all are.
    >> Anonymous 04/12/12(Thu)19:07 No.135810045
    Shame he's a talentless hack and perpetuating this retarded notion that LOL DIFFERENT games are art.

    Civilization is art.
    Devil May Cry is art.
    Dodonpachi is art.

    Indie "art" games are just shit
    >> Anonymous 04/12/12(Thu)19:07 No.135810057
    >>135809829
    >His opinion should be the industry standard
    Stop
    I have seen the video before and he makes good points.
    But so does Blow if you see past the things you don't like about him.
    Gameplay can only get you so far, some games want to make you "feel" something, it's like TV.
    Some people feel that TV should ONLY be about fun things like Sitcoms while others think they should weave experiences and present them like in high tier dramas.

    Video games isn't a singular idea.
    >> Anonymous 04/12/12(Thu)19:07 No.135810058
    >>135809807
    Do you actually fucking think "indie" desigers don't have to answer to people? They don't have total freedom, and never did. It's all marketing.
    >> Anonymous 04/12/12(Thu)19:08 No.135810125
    You see there is a difference even in the art world as to what is distinguished and what nearly everyone gets and understands instantly. People who are not serious about the subject at hand tend to only focus on that which is easy to understand.

    The same is true with video games as it is with art.

    Someone can look at a line of Andy Warhols screenprints and instantly get it. It's not deep or conveying art and many artists themselves think that Warhol is easy to get and easy to understand for the masses, but he never really makes you think.

    And then on the other hand you have artists like Ivan Albright, who are less known, but really enjoyed by many art enthusiasts because he really focuses in and makes you think about life, death, and beauty. Not to mention his attention to detail is astounding. Only those who invest time can find the great things about artists like these, but most people won't take the time to bother with pieces beyond what is simple and instantly easy to get.

    He has a point, but he's still a very pretentious douchebag about it.
    >> Anonymous 04/12/12(Thu)19:08 No.135810201
    >>135810058
    You obviously have no clue how it works. Stay delusional, friend.

    >>135810041
    Which is a shame because those are all great games.
    >> Anonymous 04/12/12(Thu)19:09 No.135810303
    Remember kids, waiting a fucking hour for a pixel cloud is "art"
    >> Anonymous 04/12/12(Thu)19:10 No.135810316
    >>135810058
    >They don't have total freedom
    is this guy for real?
    no one can be this stupid right?
    RIGHT?
    >> Anonymous 04/12/12(Thu)19:10 No.135810379
    >make indie game
    >RELEASE ON XBAWX LIEV ARCADU BECAUSE IM POOR HELP
    >make money off retards who were born in the brownanblooman shooter era
    Man, does this retard even play video games apart from indie platformers? Shit, Rayman Origins was better than fucking Braid in terms of gameplay AND art direction. If Braid is any indication of what he can do, then it's less than impressive. "Citizen Kane of video games" my ass.
    >> Anonymous 04/12/12(Thu)19:10 No.135810393
    >>135810041
    Because those games are considered the "pioneers" it's silly to consider them Indie because the industry was still in it's youth and wasn't completely automated.

    Nowadays there are specific standards that every dev follows and indie devs are those who don't
    >> Anonymous 04/12/12(Thu)19:11 No.135810429
    >claims he's going to change video games

    >Braid was just a puzzle platformer and sometimes the game stopped to throw a wall of amateurish text at you.

    Please. Fucking Koejima is better than this pretentious skinhead and he spends his whole career trying to make movies.
    >> Anonymous 04/12/12(Thu)19:12 No.135810521
         File: 1334272325.jpg-(78 KB, 497x519, 1332397245160.jpg)
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    Blow might be able to pull it off.

    But now without the help of THE great american writer
    >> Anonymous 04/12/12(Thu)19:12 No.135810531
    If Braid was any indication then I think he's fucking full of shit.
    >> Anonymous 04/12/12(Thu)19:12 No.135810556
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    >>135808806
    Yeah David is the only good one. Never acts high and mighty, just working hard on his game.
    >> Anonymous 04/12/12(Thu)19:12 No.135810562
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    >>135810057
    >some games want to make you "feel" something
    and if they can't make you feel that feel through gameplay then they've failed as games which is why gameplay should come first
    >> Anonymous 04/12/12(Thu)19:12 No.135810564
    >>135810201

    People still recognize them as great games, just not indie ones.

    As for the argument as to whether or not story needs to be in a game, it's a moot point. Some games work without stories, and some games work with it. It matters what kind of game it's trying to be. Of course, no story is much better than a shitty story.

    What people forget is that story isn't conveyed just in text and cutscenes. Everything is interconnected; a character design obviously goes under graphics, but how they look and move helps to define their personality. Their fighting style (gameplay) helps this as well. You can look at any character in Street Fighter and have a basic idea of what his or her personality is.
    >> Anonymous 04/12/12(Thu)19:12 No.135810584
    >>135810058
    >They don't have total freedom,

    Well, let's think about this for a second.

    If the definition of "indie" is somebody who makes something without a publisher, than literally ANYBODY can be an indie game developer if they tried. That means you.

    So yeah, you're wrong.
    >> Anonymous 04/12/12(Thu)19:13 No.135810702
    An "artist" can't be humble, it is impossible.
    >> Anonymous 04/12/12(Thu)19:13 No.135810705
    >>135810562
    >and if they can't make you feel that feel through gameplay then they've failed as games which is why gameplay should come first

    So because doing something right is difficult they should just stick to their guns and not innovate how games are made?
    >> Anonymous 04/12/12(Thu)19:13 No.135810720
    >>135810562
    A good example of a game that makes you feel something through gameplay:

    Ico.

    Seriously, if you want to know how games can be considered art, play that game.

    I'd also recommend SoTC but I personally find it a bit more "gamey" than Ico ... still an awesome game though.
    >> Anonymous 04/12/12(Thu)19:14 No.135810814
    >>135810556
    You forgot the guys on the left get paid-tier reviews from the review sites.

    Because you can buy a man with money, but you can take him for free if you appeal to his ego. Journalists ALWAYS want to feel important and there's nothing in gaming that makes people feel more important than sticking up for the imagined little guy. Faggots like Blow get that 'little guy' title despite being wholly undeserving
    >> Anonymous 04/12/12(Thu)19:14 No.135810821
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    >>135810556
    >comparing prince of persia to Braid

    FULL
    FUCKING
    RETARD
    >> Anonymous 04/12/12(Thu)19:15 No.135810853
    >people saying Braid is high art
    >keeps its gameplay and its story completely separate from one another until the end with the princess

    Fucking please.

    Valve has been telling story through gameplay for years. And they didn't need to stop the game and throw shitty prose to do it either.

    Fuck Blow. Tell me when he actually contributes something to the industry, then I'll care about what he thinks of himself.
    >> Anonymous 04/12/12(Thu)19:15 No.135810885
    >>135810705
    But they're NOT doing something right. That's the whole point

    They're also not innovating. They're regressing. They're trying to lower the bar, to dumb down how games are made
    >> Anonymous 04/12/12(Thu)19:16 No.135810926
    >>135810584
    http://insomnia.ac/commentary/the_myth_of_independence/

    And you're a faggot.
    >> Anonymous 04/12/12(Thu)19:16 No.135810934
    Video games will never be art. Video games are a fan service, the demand for a new ending of ME3 confirmed this. It's the same fucking thing as people demanding a more attractive face be placed over mona lisa's and it being done.

    People begging for and even making death threats for HL3 also proves this industry is a fan service and will never be art. If HL3 ever comes out it would be put out for the fans that whined for it not for the intention of putting out a title.

    Duke Nukem Forever only existed because of fan outcry.

    Fans only want sequels to their games, if anything new comes out and it's remotely comparable to anything else or it's a sequel drastically different from the original people cry and devs change it for them in the possible next title.

    Video games will never be art until devs make games for themselves and people accept the games for what they are.
    >> Anonymous 04/12/12(Thu)19:16 No.135810940
    >>135810814
    >I don't like this game so it means it must suck
    >gets a good score on a magazine
    >fucking journalists are bought
    >> Anonymous 04/12/12(Thu)19:16 No.135810974
    >>135810705
    innovating would be telling story through gameplay
    >> Anonymous 04/12/12(Thu)19:16 No.135811004
    There are lots of awesome indie game devs out there that you never hear anybody talk about.

    Matt Thorson? Nifflas? Chevy Ray? Sophie Houlden?

    I kinda wish everybody would focus on those people more than the people like Blow and Phil Fish.
    >> Anonymous 04/12/12(Thu)19:17 No.135811017
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    braid was literary tripe, and the game (GAME? REMEMBER THAT PART) was short, dull, easy, and had no relationship to the actual storyline. remember minecraft's ending? i put it maybe half a notch (heh) higher than that, both in terms of relationship to the game and actual content.

    then, to challenge the laziness and artistic depth of the medium, he makes...Myst.

    jonathan blowhard
    >> Anonymous 04/12/12(Thu)19:17 No.135811025
    Games are products made to be sold and satisfy consumer desires.

    This is the reality.
    Whether they are art or not, it's irrelevant, but as soon as the notion that "games as art" attacks the reality of what games are for, then we are in trouble and the argument can be considered a cancer.

    It is a cancer
    >> Anonymous 04/12/12(Thu)19:17 No.135811029
    >>135810720

    Ico was a shallow experience. You get more emotional yelling at Pac-Man to eat the damn dots before the ghosts show up.

    >"gamey"

    OH HOW AWFUL!
    >> Anonymous 04/12/12(Thu)19:17 No.135811072
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    >>135810926
    >insomnia.ac
    really? you're pulling that shit outta your ass?
    >> Anonymous 04/12/12(Thu)19:17 No.135811092
    >>135810821
    It's just saying that Braid's big gimmick isn't anything new.
    >> Anonymous 04/12/12(Thu)19:17 No.135811103
    >>135810705
    >innovate
    Making a platformer that has walls of text between each level is not innovation. It is in fact the opposite. A game that makes you "feel" things through its gameplay would be innovative.
    >> Anonymous 04/12/12(Thu)19:18 No.135811150
    Super Metroid told a story through gameplay better than any of these indie fucks.
    >> Anonymous 04/12/12(Thu)19:18 No.135811170
    >>135808743
    >mario
    >straight platformer that enabled it's genre to grow

    >doom
    >straight shooter that enabled it's genre to grow

    >braid
    >platformer with time mechanic that did not enable platformer with time mechanic to grow

    I don't like using the word gimmick, but you can see where your post is full of stupid by now I hope.
    >> Anonymous 04/12/12(Thu)19:18 No.135811195
    >>135810821
    Add Ed McMullen from Team Meat to the pretentious list.
    >> Anonymous 04/12/12(Thu)19:18 No.135811205
    >>135810926
    What a fucking stupid, pedantic article.
    >> Anonymous 04/12/12(Thu)19:18 No.135811213
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    >>135811029
    >Ico was a shallow experience

    Nah.
    >> Anonymous 04/12/12(Thu)19:19 No.135811232
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    >>135811025
    >movies are products made to be sold and satisfy consumer desires.
    >books are products made to be sold and satisfy consumer desires.
    >> Anonymous 04/12/12(Thu)19:19 No.135811281
    >>135810885
    I think they are, just because you don't "get" it doesn't mean they aren't working.
    Some people do, some people don't.
    I could ramble for hours on how great Braid was but if you don't care you simply DONT care.
    >Their regressing
    Braid was the first game where time travel ACTUALLY affected your world, not just a simple rewind especially in the later levels.
    >trying to lower the bad
    The production quality and gameplay in braid was fucking TOP notch, compare that to a multimillion dollar game such as ME3
    >> Anonymous 04/12/12(Thu)19:19 No.135811286
    >>135811072
    Nice rebuttal.

    "Indie" devs are dependent on their tools, their team, and the expectations of the player.
    >> Anonymous 04/12/12(Thu)19:19 No.135811303
    >>135811029
    Whatever you say about ICO, at least it actually did TRY to express its themes and emotions through gameplay and not through boring and obscure walls of text that people like you would then have to audacity to consider "innovative."
    >> Anonymous 04/12/12(Thu)19:20 No.135811362
    >>135811004
    >Matt Thorson?
    Shitty hard platformers.

    >Nifflas?
    Pretentious artsy shit equivalent to the worst flash games.

    >Chevy Ray?
    The only good thing he's done is flashpunk

    >Sophie Houlden?
    Is that the transexual who can't make a game to save her life?

    God damn you have terrible taste.
    >> Anonymous 04/12/12(Thu)19:20 No.135811395
    >>135811303
    So did Super Metroid. What's so special about Ico?
    >> Anonymous 04/12/12(Thu)19:21 No.135811423
    >>135811092
    It actually is, read up on his development diaries.
    He claimed that despite prince having a similar rewind mechanic it still fell short making you feel as though the time travelling was AFFECTING the world, so he went beyond that and made a game around the idea.
    >> Anonymous 04/12/12(Thu)19:21 No.135811476
    >>135810521
    Oh fuck off already
    >> Anonymous 04/12/12(Thu)19:21 No.135811480
    >>135811395
    The same thing that made Super Metroid special? It expressed themes through gameplay?
    >> Anonymous 04/12/12(Thu)19:21 No.135811484
    NINTENDO PROVED THAT THE VIDEO GAME BUSINESS DID NOT NEED AN INDIE STAGE TO EXIST AND GROW.

    WE DON'T NEED ONE NOW.
    >> Anonymous 04/12/12(Thu)19:21 No.135811495
    >>135811072
    Another astounding counter-argument from Anonymous. Videogame rhetoric will never be the same after this post.
    >> Anonymous 04/12/12(Thu)19:22 No.135811537
    >>135811395
    Nothing? I agree, both Super Metroid and Ico are infinitely more engrossing and infinitely less hamfisted than Braid
    >> Anonymous 04/12/12(Thu)19:23 No.135811620
    >>135811480
    But Braid DID, the worlds were all shaped behind the themes such as forgiveness and regret.
    The pages simply eased you in to that.
    The time travel is a big portion of the story since he keeps trying to erase his mistakes but keeps failing.
    >> Anonymous 04/12/12(Thu)19:23 No.135811680
    >>135811395
    >>135811537
    Sorry, I get tired of people talking about Ico like it was the first game to tell a silent story, and I guess I misread and though that's what you were doing.
    >> Anonymous 04/12/12(Thu)19:23 No.135811701
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    >>135811281
    >Braid was the first game where time travel ACTUALLY affected your world
    HOOLEEEY SHEEEET you cannot be serious
    >> Anonymous 04/12/12(Thu)19:24 No.135811734
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    Journey kicks the shit out of Braid.

    >no overly contrived story with awful writing. It's simple, but key moments are told through gameplay, like the flying creatures or the big finale. Some cutscenes exist, but only for a few seconds. Flower was told entirely through gameplay.
    >simple, yet elegant graphics. Looks amazing in motion as opposed to a bunch of awkward paintings
    >game engine is simply fun to play with. Moving is FUN.

    >Game devs aren't a bunch of assholes who think they're the best people in the industry that "normal people" don't get.

    Fuck year, Thatgamecompany.
    >> Anonymous 04/12/12(Thu)19:24 No.135811751
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    Okay I liked braid but god dammit everytime that faggot opens his mouth I want to kill something innocent.
    >> Anonymous 04/12/12(Thu)19:24 No.135811771
    >>135811701
    >that amazing list of sources
    sure got told
    >> Anonymous 04/12/12(Thu)19:24 No.135811778
    >>135811620
    Wait what, I didn't even mention Braid.

    Unless you think I was the same guy who responded to you before ... which I wasn't.

    Tis cool though.
    >> Anonymous 04/12/12(Thu)19:25 No.135811870
    >>135811170
    Calling Mario and Doom "straight" anything is wrong and misleading. Both of those games are combinations of elements (or "gimmicks") found in earlier games. The only reason they influenced later games is because that particular combination was found to be appealing. If you're going to separate gameplay elements into things that are "gimmicks" and "not gimmicks" you're going to have to come up with a concrete definition of "gimmick" or everything you're saying is pointless.
    >> Anonymous 04/12/12(Thu)19:25 No.135811879
    >>135811734
    I still need to play that game.

    But yeah, TGC is awesome.
    >> Anonymous 04/12/12(Thu)19:26 No.135811918
    >>135811734
    I thought it was pretty cool too, but they are both VERY different games.
    >> Anonymous 04/12/12(Thu)19:26 No.135811924
    >>135811620
    I agree with the fact that it had those themes, but you really had to go digging for them and you really had to read the stupid text to get most of them.

    I don't need that.

    I didn't get that in Ico when it had to deal with the themes of relationships and being in touch with other humans. The elements were simply there without having to shove it in your face.

    The entire game was built around that mechanic too just like Braid, but Braids you don't really understand unless you read all the bullshit.
    >> Anonymous 04/12/12(Thu)19:26 No.135811930
    >>135811213
    Ico wasn't really that deep.

    Okay, I typed that out and then started a list of things with more than one layer to them and realised I was wrong.
    >> Anonymous 04/12/12(Thu)19:26 No.135811940
    >>135811281
    >Braid was the first game where time travel ACTUALLY affected your world

    You cannot possibly be serious.
    >> Anonymous 04/12/12(Thu)19:26 No.135811985
    >>135811281
    >Braid was the first game where time travel ACTUALLY affected your world

    Chrono Trigger
    Ocarina of Time
    Prince of Persia Sands of Time
    Zelda: Oracle of Ages

    Just off the top of my head.
    >> Anonymous 04/12/12(Thu)19:26 No.135811986
    When you claim to be "indie," you cannot call yourself an artist. When you try to change peoples' perceptions of your art by focusing on how the art was made rather than the product itself, you are drawing attention away from your own work. Why would you need to draw attention away from something you're trying to show everyone unless it was a complete pile of shit? Indie games are all shit.
    >> Anonymous 04/12/12(Thu)19:26 No.135812001
    >>135811870
    >Mario
    >Inspired by anything Except Through the looking glass

    Holy shit you are fucking dumb.
    >> Anonymous 04/12/12(Thu)19:26 No.135812006
    >implying games can't be art

    They make people feel things. Games can have more of an emotional effect on people than any other medium. The fact that they are interactive, that the player is in the world, allows for even more depth and shit.
    >> Sage01 04/12/12(Thu)19:27 No.135812021
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    There's plenty of art in vidya, hell just look at Halo's campaign.

    >>that feel when all those dead elites

    http://www.youtube.com/watch?v=gsDGTFG1L4o
    >> Anonymous 04/12/12(Thu)19:27 No.135812028
    >>135811771

    here you go

    >>135811940
    >> Anonymous 04/12/12(Thu)19:27 No.135812071
    >>135811771
    Chrono Trigger. fuck off
    >> Anonymous 04/12/12(Thu)19:27 No.135812084
    >>135811281
    >Braid was the first game where time travel ACTUALLY affected your world
    jesus dick, did you start playing videogames this morning?
    >> Anonymous 04/12/12(Thu)19:27 No.135812095
    >>135811680

    It's just a really good example to use, especially since most people focus on the gameplay and level design in Super Metroid over the story.

    Other good examples I can think of are An Untitled Story and Unreal Gold. Max Payne 1 was very good at telling a story without cutscenes, although the cutscenes certainly helped.

    I actually like to use MP1 as my main example in these kinds of threads. Each level had loads of little details that helped tell the story or set the atmosphere, and you can skip all of Max's inner dialogue (although I have no idea why you would want to do that). It really is a fantastic example of how the gameplay-story relationship should work.
    >> Anonymous 04/12/12(Thu)19:28 No.135812152
    >>135811985
    Prince of Persia
    >simple rewind/slowdown mechanic

    The rest
    >Do something, then area changes but it's a simple script in the code

    Braid did in a very dynamic form, no fucking scripts YOU did everything
    >> Anonymous 04/12/12(Thu)19:28 No.135812157
    I thought Braid was decent and glossed over the walls of text when I played through it.

    The game became 1000x better for me when the hidden star rumors turned out to be more than rumors and everyone started scrambling to find them all.
    >> Anonymous 04/12/12(Thu)19:28 No.135812215
    What bothers me the most is when developers decide to make a movie inter-cut with sort-of related gameplay.

    Just make a movie if you want to make a movie you daft cunts, don't make half a video game so you can make a movie.
    >> Anonymous 04/12/12(Thu)19:29 No.135812248
    industry parasite

    The real hero of games is John Carmack, he could do anything else, he could make weapons for billions but instead he makes stuff that other people rip off and in turn makes the world better. Rage had problems though. Using the cpu pretty much solely to decompress textures was wise, but a waste. Not a fan of lossy compression either, even mathmatically accurate compression which is still lossy, eg driver optimizations where pixels are occluded when they shouldn't be, or more frames but more stutter. Good for benchmarks and nothing else.

    Rage didn't use trilinear either and limited to 4aAF.

    But this fucking idiot.
    No.
    Epic and id are the future if America still has a future. What goes around comes around, but they've been good. The UE3 is all about adding effects after rendering to make everything look dark. Id's engines are all about multiple stages too, but not as post processing, that can be added and make them look better. Cheaply now too as demonstrated by the FXAA injector.

    They both make great designs, id infinately moreso. It's not their fault they are working with shit hardware and bad api's, they can't write them themselves though, they would have to get a gpu designer/manufacturer to make it native in hardware.

    What do I think about one of the things I love being nothing more than a scene to stupefy and rob people of identity?
    I think these educated leeches should be shot as traitors to humanity.
    >> Anonymous 04/12/12(Thu)19:29 No.135812263
    >>135812084
    >>135811940
    >>135811701

    bam
    >>135812152
    >> Anonymous 04/12/12(Thu)19:29 No.135812272
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    >>135812152
    >No scripts

    Holy fucking shit you're just. GAAAAAAAAAAAAAAAAAAAAAAAAAH
    >> Anonymous 04/12/12(Thu)19:29 No.135812291
    >>135812152
    The simple rewind/slowdown mechanic was used in Braid too!

    Both of them are basically used when you lose your life and both of them allow you to access areas you couldn't previously without knowledge of how the process works.
    >> Anonymous 04/12/12(Thu)19:29 No.135812315
    >>135811985
    Cool asspull. Liked the vague wording at the end there.

    YOU DO EVERYTHING IN BRAID SUCH AS REWIND ENEMIES AND REWIND SWITCHES AND REWIND DOORS

    WAIT THAT DOENS'T COUNT DOES IT?
    >> Anonymous 04/12/12(Thu)19:30 No.135812347
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    >>135812095
    >An Untitled Story

    Holy SHIT somebody else on /v/ who has actually played this game.

    I'm sorry but damn AUS is probably my favorite indie game of all time.

    Brofist.
    >> Anonymous 04/12/12(Thu)19:30 No.135812350
    >>135812272
    >get's mad
    >no rebuttal

    I guess I won this internet argument?
    >> Anonymous 04/12/12(Thu)19:30 No.135812405
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    >>135812152
    >simple rewind/slowdown mechanic
    >implying this doesn't describe braid as well
    >> Anonymous 04/12/12(Thu)19:30 No.135812408
    >>135811620
    Braid had a gameplay element that ties into he story in some way, try pathologic or The Void those are games where everything is designed to be expressive or have some relevance to the themes of the game, also the devs behind those games don't feel the need to keep talking about how juvenile the industry and how they're the trailblazers that are gonna bring maturity to the medium.
    Johnathan Blow is a joke, he is not an artist he is the equivalent of a teenager writing poetry in his algebra notebook.
    >> Anonymous 04/12/12(Thu)19:31 No.135812468
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    >MFW all these modern indie devs being complete duck suckers
    >> Anonymous 04/12/12(Thu)19:31 No.135812483
    >>135812291
    But he EXPANDED the game beyond it, the later levels required you to use it to a much greater degree than POP EVER did
    >> Anonymous 04/12/12(Thu)19:31 No.135812489
    >Actively attempting to make "art games"

    Stop fucking ruinning my medium along with the publishers following the next big trends. Just make a damned game that's enjoyable to play.
    >> Anonymous 04/12/12(Thu)19:31 No.135812490
    >>135812350
    Yeah, you won by a means of Manuel Force.

    Kind of how you'd shoot a lock off a door...
    >> Anonymous 04/12/12(Thu)19:32 No.135812534
    >>135812152
    >no script
    you mean the big wall of text? Or the fact that every level has only 1 or 2 solutions? Those totally-not-scripted-totally-not-designed-or-planned parts?

    Braid is nothing special once you look past its own pretentiousness and examine it for what it is.
    >> Anonymous 04/12/12(Thu)19:32 No.135812538
    Blow is under the impression that he should be many times more famous and successful than he currently is.

    This is wrong. He is exactly as famous and successful as he should be, based on what he created.
    >> Anonymous 04/12/12(Thu)19:32 No.135812569
    >>135812490
    Can someone get me the Doggy dog/Doubles advocate pasta for this guy?
    >> Anonymous 04/12/12(Thu)19:32 No.135812594
    >>135812347

    FUCK YES.

    It has a huge fucking world, charming visuals, lots of bosses, and amazing atmosphere.

    Here's a link:

    http://www.mattmakesgames.com/

    The game is free so I suggest everyone play it. Some of the other games there, like Jumper or MoneySeize are also fun to play, but they're much smaller in terms of scope and are much simpler games.
    >> Anonymous 04/12/12(Thu)19:32 No.135812613
    Alright.

    Braid was a piece of shit, no surprise, since it's coming from a piece of shit person like Jonathan Blow.

    I tried reading this article but the amount of Blow dick sucking is off the charts. Simply unreadable and plain retarded.

    Although I do agree with the deplorable state of the video game industry as an art AND entertainment form Blow has, he is absolutely no one to single-handedly proclaim himself the Messiah and savior of video games because he made one terrible, pretentious, convoluted game.

    Also
    >humble
    >expensive ass car
    >expensive ass house
    Yeah right.
    >> Anonymous 04/12/12(Thu)19:33 No.135812654
    >>135812483
    Are we playing the same games? They all equate to enemy and player manipulation. One is more or less used in combat along with platforming. The other with platforming and puzzles.

    THEY ARE BOTH THE SAME MECHANIC USED IN DIFFERENT WAYS. YOU. ARE. DENSE.
    >> Anonymous 04/12/12(Thu)19:33 No.135812663
    Braid really, really, really didn't need that atomic bomb metaphor at the end.
    >> Anonymous 04/12/12(Thu)19:33 No.135812710
    >>135812534
    Scripts as in coding
    Example in LOZ you plant a seed go to the future BAM A TREE

    In braid it's more like, you jump on the enemy, rewind, your shadow jumps on it and you have to cross through.

    Notice you are WORKING with yourself and FEEL the consequences in real time
    >> Anonymous 04/12/12(Thu)19:34 No.135812752
    >>135812663
    but then it wouldn't be DEEP



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