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    File: 1330168261.jpg-(208 KB, 1363x900, fighters.jpg)
    208 KB Anonymous 02/25/12(Sat)06:11 No.130749362  
    Anyone who disagrees with my chart is a scrub who knows jack shit about real fighting games.
    >> Anonymous 02/25/12(Sat)06:11 No.130749429
    Who fucking cares.
    >> Anonymous 02/25/12(Sat)06:12 No.130749432
         File: 1330168322.jpg-(56 KB, 413x395, 1307381638000.jpg)
    56 KB
    >fighting games
    >HURF I MAESH BUTONS NAO?
    >> Anonymous 02/25/12(Sat)06:12 No.130749464
    >>130749362
    Left : Boring
    Right : Fun
    >> Anonymous 02/25/12(Sat)06:13 No.130749523
    >>130749429
    As a tournament player and member of the FGC, I care.

    >>130749464
    Fun doesn't make a fighting game good.
    >> Anonymous 02/25/12(Sat)06:15 No.130749576
    >>130749523
    Except a GAME is supposed to be fun
    Only retards think GAMEZ R SIRIUS GUYZ, MONYZZ N TOUNEYYSS !
    >> Anonymous 02/25/12(Sat)06:15 No.130749579
    >>130749523
    >Fun doesn't make a fighting game good.

    Well here is the problem.
    >> Anonymous 02/25/12(Sat)06:15 No.130749581
    >>130749523
    You fighting game fans are the absolute worst people on /v/.
    >> Anonymous 02/25/12(Sat)06:15 No.130749612
    >>130749581
    Agreed
    >> Anonymous 02/25/12(Sat)06:15 No.130749615
    I don't think the Naruto game is trying to be tournament worthy. I think it's just trying to be a fun video game for Naruto fans.
    >> Anonymous 02/25/12(Sat)06:16 No.130749624
    >>130749581
    >>130749579
    >>130749576
    I second all of this.
    Fuck yes /v/ is sensible today.
    >> Anonymous 02/25/12(Sat)06:16 No.130749636
    >>130749581
    >>130749612

    it's just one guy you morons
    >> Anonymous 02/25/12(Sat)06:16 No.130749637
         File: 1330168584.jpg-(143 KB, 904x803, Olga_Kurylenko_Hitman_1080p_00(...).jpg)
    143 KB
    >>130749362
    i don't see a problem here
    >> Anonymous 02/25/12(Sat)06:16 No.130749650
    >>130749362

    >Tekken
    >A real fighting game

    Stay free, kid.
    >> Ventus 02/25/12(Sat)06:16 No.130749662
    >>130749615
    This

    Its not going to be great, its just for fans
    >> Anonymous 02/25/12(Sat)06:17 No.130749667
    >>130749576
    >>130749579
    >>130749581
    Consider this. Killer Instinct is a fighter I had lots of fun with as a kid. The thing is, it was a bad fighting game, which I learned years later. Does that stop it from being fun? Of course not. But the game being fun doesn't make it good. It's not tournament viable, and the mechanics aren't solid for vs play.
    >> Anonymous 02/25/12(Sat)06:17 No.130749680
    >>130749523
    No one is making you play those games, quit bitching about it because you have a terrible hobby.
    >> Anonymous 02/25/12(Sat)06:18 No.130749705
    The tourneyfag scene for fighting games is so destitute and meager.
    Nobody wants to watch that, so stop taking your video games so seriously.
    >> Anonymous 02/25/12(Sat)06:18 No.130749707
    >>130749615
    That's fine then, just a shame the company is failing to make an actual good fighting game.
    >> Anonymous 02/25/12(Sat)06:18 No.130749708
    >tekken good

    Tekken is all weeaboo bullshit with edgy grimdark fight sequences between SHAMEFUR DISPRAY families then uguu~ kawaii~!! with everything else
    >> Anonymous 02/25/12(Sat)06:18 No.130749730
    Ahhhh.
    Tourneycrabs are the same everywhere. You're not better than the SSB tourneyfags you so hate.
    >> Anonymous 02/25/12(Sat)06:18 No.130749731
    >>130749667
    2/10

    You can leave now.
    >> Anonymous 02/25/12(Sat)06:18 No.130749732
    doesn't matter when both are equally shitty tournament-wise

    just stick to 2D fighters and Smash, bro.
    >> Anonymous 02/25/12(Sat)06:18 No.130749742
    >>130749667

    >aren't solid for vs play.

    Tell me about it.

    >Both players learn how to execute combo breakers
    >Retarded 3 hit combos everywhere
    >A feature of the game was long-ass ridiculous combos

    I DON'T EVEN
    >> Anonymous 02/25/12(Sat)06:18 No.130749746
    >>130749708
    How can a game from Japan be weeaboo? You scrubs are pathetic.
    >> Anonymous 02/25/12(Sat)06:19 No.130749752
    The fighting genre needs to evolve just like everything else. I'd honestly rather play that Naruto game than another fucking Tekken game.
    >> Anonymous 02/25/12(Sat)06:20 No.130749803
    >>130749752

    >The fighting genre needs to evolve just like everything else.

    It actually has been evolving. Please don't try to tell me Guilty Gear is the same shit as SF2.
    >> Anonymous 02/25/12(Sat)06:20 No.130749812
    >>130749731
    You can go back to your scrub games child, us serious gamers will keep playing Tekken and advancing our skills.
    >> Anonymous 02/25/12(Sat)06:21 No.130749870
    >>130749752
    What exactly is evolution? Fighters are fine as they are, what you want is change for the sake of change. Wanting fighters to change what they are, is akin to wanting human beings to have beaks instead of lips. It adds nothing, and instead detracts from what we gained.
    >> Anonymous 02/25/12(Sat)06:22 No.130749908
    >>130749362
    so, where does final fantasy fit on this?
    the movesets are watered down compared to a traditional fighter, but there's no real health gain, and it's not impossible to break a spammed attack
    >> Anonymous 02/25/12(Sat)06:23 No.130749930
    >>130749752
    Tenkaichi games
    Smash Brothers
    >> Anonymous 02/25/12(Sat)06:23 No.130749947
         File: 1330169018.jpg-(150 KB, 640x345, Naruto-Shippuden-Ultimate-Ninj(...).jpg)
    150 KB
    I personally, cannot wait.

    Who else is looking forward to it?
    >> Anonymous 02/25/12(Sat)06:24 No.130749969
    >>130749908
    dissidia or duodecim, rather
    >> Anonymous 02/25/12(Sat)06:24 No.130750001
    >mentioning Tekken on /v/

    oh boy, here we go
    >> Anonymous 02/25/12(Sat)06:25 No.130750027
    >>130749908
    The camera, movement style, and environments in Dissidia are more like an action/hack n slash like Ninja Gaiden or DMC than a real fighter, making it not a fighting game. It's a beat em up with pvp.
    >> Anonymous 02/25/12(Sat)06:25 No.130750046
    >>130749803
    I imagine you think Final Fantasy has been evolving too right? Repackaging the same system with new mechanics isn't evolution.
    >> Anonymous 02/25/12(Sat)06:25 No.130750052
    >>130749947
    I've seen super robot games with shorter subtitles.>>130749947
    >> Anonymous 02/25/12(Sat)06:26 No.130750075
    >>130749870
    I think he's talking about how most games evolve.
    Example:
    Mario was 2D side scroller. Now it's a 3D platformer.
    Besides only limiting yourself to two dimensions seems really casual. Think about it this way: what if some retard company created a 1D fighter. You move left and right. No up and down or side to side. Is this the most advanced fighter ever? Of course not.
    >> Anonymous 02/25/12(Sat)06:26 No.130750080
    So much text not even funny.
    >> Anonymous 02/25/12(Sat)06:26 No.130750091
    >>130749930
    Neither of those are fighting games.
    >> Anonymous 02/25/12(Sat)06:27 No.130750141
    >>130749362
    Fightan game fan, all your friends are in /vg/ now.
    Maybe you should leave too.

    I see exactly what you're saying OP, some games are just fun because they're competitive. I feel that way about moba's. But that's more of an issue of being good yourself while trying to push your team in the right direction.

    I somehow wish I could enjoy games like Starcraft where me alone matters..
    >> Anonymous 02/25/12(Sat)06:27 No.130750147
    >>130749667
    >OH NO A GAME IS NOT TOURNY VIABLE!!!!!!!
    A douchebag games arent fucking serious bussiness take that fighting stick up your ass and think a lil.
    >> Anonymous 02/25/12(Sat)06:27 No.130750148
    Fighting is the most boring genre you can find right next to puzzle games
    It hasn't changed since the 90's, and nearly all games are the same shit
    >> Anonymous 02/25/12(Sat)06:27 No.130750156
    >>130750046

    Final Fantasy evolved, too. Or are you going to tell me FFI is the same shit as FF6 and both are the same shit as FFXII? Anyone who spent 5 minutes of gameplay know that's not true.

    And Guilty Gear isn't a "repackaged" SF2. Neither is Marvel. Neither is KoF. Neither is Virtua Fighter.
    >> Anonymous 02/25/12(Sat)06:27 No.130750168
    >>130750075
    But Tekken is 3 dimensions, have you ever played it? It's a fully 3d fighter. Virtua Fighter, DOA, Soul Calibur V, all are pure 3d fighters, with the camera properly focused on the 2d plane.
    >> Anonymous 02/25/12(Sat)06:28 No.130750194
    >>130749812
    >Tekken
    >Advanced
    Hahahaha good one!
    >> Anonymous 02/25/12(Sat)06:28 No.130750230
    >>130750080

    >so much text

    OP is a faggot, but if you think that's a lot of text, you should spend less time on /v/. Or maybe more time so you can actually see what a wall of text looks like.
    >> Anonymous 02/25/12(Sat)06:29 No.130750246
    >tekken
    >doing anything right
    >> Anonymous 02/25/12(Sat)06:29 No.130750264
    >>130750148
    Fighters are the most exciting of any game genre. They're literally speed chess in video game form. Fighters are high octane action that requires high dexterity and brainpower as well as quick reactions mentally and physically.
    >> Anonymous 02/25/12(Sat)06:29 No.130750274
    >>130750075

    You seem to imply that depth of a fighting game is based on how many dimensions it is. This is untrue.
    >> Anonymous 02/25/12(Sat)06:30 No.130750289
    >>130749930
    >>130750091
    Dont you get it a fighing game is a SFII or Tekken clone! You plebians astound me!
    >> Anonymous 02/25/12(Sat)06:30 No.130750312
    >>130750168
    >with the camera properly focused on the 2d plane
    That's the problem. It needs to grow to the point where it becomes not a 2d plane but a 3d cartesian plane.
    >> Anonymous 02/25/12(Sat)06:30 No.130750320
         File: 1330169436.jpg-(130 KB, 400x454, 1324097750170.jpg)
    130 KB
    I'll never understand why people who play fighting games are so fucking autistic. Did this thread really need to be made? No one gives a fuck, go post this shitty argument in a FGG.
    >> Anonymous 02/25/12(Sat)06:30 No.130750334
    >>130750075
    >Mario was 2D side scroller. Now it's a 3D platformer.
    >implying that has been a good evolution.
    Mario has always been better in 2D. Bad example.
    >> Anonymous 02/25/12(Sat)06:30 No.130750337
    Ah man, OP isn't the real Tekken fag. He didn't mention Tekken's superior limb based combat.
    >> Anonymous 02/25/12(Sat)06:31 No.130750340
    >>130750289

    Most traditional fighters aren't either. And FYI, Virtua Fighter predates Tekken.
    >> Anonymous 02/25/12(Sat)06:31 No.130750362
         File: 1330169487.jpg-(1.17 MB, 2488x2364, fightinggames.jpg)
    1.17 MB
    I see you went with a picture this time instead of a wall of text.

    ur still a faget
    >> Anonymous 02/25/12(Sat)06:31 No.130750380
    >>130750194
    I see you want me to break out the big guns? Ok, here are videos showing movement in tekken:

    Basics:
    http://www.youtube.com/watch?feature=player_embedded&v=Z-_trL1pZeo

    Advanced:
    http://www.youtube.com/watch?feature=player_embedded&v=ZmwTz9FOwxQ

    I suggest watching the first video, I doubt your brain can handle seeing advanced movement in Tekken right away. The movement system in this game is incredibly skillful.
    >> Anonymous 02/25/12(Sat)06:32 No.130750410
         File: 1330169532.png-(1.19 MB, 1023x719, 1327877934900.png)
    1.19 MB
    >3d fightan
    >> Anonymous 02/25/12(Sat)06:32 No.130750429
    This thread will be just as bad as that thread yesterday about how street fighter is the only true fighter and anime fighters are shit .
    >> Anonymous 02/25/12(Sat)06:33 No.130750460
    >>130750380
    >OH MY GOD TEKKKEN IS SO SKILLFUR OM MY GOD MY HIPS ARE MOVING ON THEIR OWN!!!!
    God damn you are a fucking Tekken fag. If you had at least use a better fighting game.
    >> Anonymous 02/25/12(Sat)06:33 No.130750483
         File: 1330169611.jpg-(152 KB, 1016x768, 519812.jpg)
    152 KB
    >>130749362
    I love Naruto, don't care if it is a shitty fighter, fighters are shit tier anyways
    >> Anonymous 02/25/12(Sat)06:33 No.130750491
    no wonder why all real fighting games suck
    >> Anonymous 02/25/12(Sat)06:33 No.130750504
         File: 1330169625.jpg-(42 KB, 412x505, 1312685615403.jpg)
    42 KB
    >>130750320
    >no one gives a fuck
    >50 posts and counting
    >> Anonymous 02/25/12(Sat)06:33 No.130750509
    >>130750312
    What is a 3d cartesian plane? I hope you are not suggesting fighters use cameras and mechanics found in action/hack n slash games? The camera must be locked to the 2d plane for a 3d fighter to work properly and maintain skill. It allows for traditional fighter inputs, and it allows both players equal view of the playing field.
    >> Anonymous 02/25/12(Sat)06:34 No.130750534
    >>130750460
    You know, that in every other genre of games people would come up with arguments at this point.
    like "but that thing is way inferior to that thing in my game"
    >> Anonymous 02/25/12(Sat)06:34 No.130750563
    >>130750312

    Why do you seem to think "3D = EVOLUTION"
    >> Zanma 02/25/12(Sat)06:35 No.130750598
    It's funny because Tekken 6 actually has items that help certain characters, breaking the balance that they would have without by adding certain moves.
    >> Synapse !HW9Z/DUk4o 02/25/12(Sat)06:35 No.130750606
    Tekken is the best 3D fighter
    Street fighter is the best 2D fighter
    Thats how its always been
    >> Anonymous 02/25/12(Sat)06:35 No.130750607
    >>130750460
    Did you even watch any of those videos on the movement mechanics? Expand your mind, you may learn something and even give Tekken a chance.
    >> Anonymous 02/25/12(Sat)06:35 No.130750608
    >>130750362
    Are you joking? So many Im a studying game desing bullshit! Please tell me they are trolling!
    >> Anonymous 02/25/12(Sat)06:35 No.130750628
    >>130750563
    We're sort of living in the third dimension, where anything that's possible in the second dimension can also happen.
    >> Anonymous 02/25/12(Sat)06:36 No.130750640
         File: 1330169771.jpg-(21 KB, 374x396, 1255468069743.jpg)
    21 KB
    See, this is why no one likes guys who are into competitive fighting games like that. Hell, it's also why people get so bent out of shape when you talk about videogames here in general!

    No one cares! Stop pointing at games and calling them shit and trying divide people who like the game and call it fun, people who play it competitively and those who don't like it. If the game's fun the game's fun - I'd rather talk about why you think a game's fun and not about why some other game is shit compared to it. You shit on a game someone happens to enjoy, you get your game shit on. It's the Golden Rule.

    You'd have better luck making a thread about Tekken and stuff rather than pulling in another game and throwing it under the bus to make your game seem better. You'll just be written off as a troll. Then again, you are probably just that.
    >> Anonymous 02/25/12(Sat)06:36 No.130750651
    Tekken 5, DR and 6 are the most mediocre 3d fighters ever made. That Dragonball game is probably better than all of them.

    The only good Tekkens were 3 and Tag. 2 had good characters but that's it, VF was the superior ip at the time.
    >> Anonymous 02/25/12(Sat)06:37 No.130750678
    >>130750504
    >All saying how retarded you are.
    >> Anonymous 02/25/12(Sat)06:37 No.130750683
    >>130750628

    Putting something in 3D is not going to make something more advanced. And by that dumb logic, games can no longer evolve because we've already hit three dimensions. That's just dumb.
    >> Anonymous 02/25/12(Sat)06:37 No.130750697
         File: 1330169840.jpg-(45 KB, 620x301, TwistedMetal.jpg)
    45 KB
    Superior Car Based Combat here.

    Limbs are for faggots
    >> Anonymous 02/25/12(Sat)06:37 No.130750723
    >>130750509
    One way to get around the equal view of the playing field could be what some games do as characters are able to rotate around the screen. Another idea is split TVs though that's expensive and not usually viable.
    I'm just suggesting fighters become fully 3D as it's much more complicated fighting in 3 dimensions than it is in 2 or 1.
    >> Anonymous 02/25/12(Sat)06:38 No.130750767
    Not really I think he has a point. Some genres are basically played because they're competitive. So Naruto would be an abomination.
    Now I don't think that about fighting games..
    >> Anonymous 02/25/12(Sat)06:38 No.130750774
    >>130750608

    They're all

    the

    same

    fucking

    guy

    /v/ never gets it though, I mean you really deserve this shithole if you can't stop responding to this faggot.

    Shit, the majority of that pic was made in like, a week, this guy is fucking crazy.
    >> Anonymous 02/25/12(Sat)06:38 No.130750775
    >>130750640
    I am not saying lesser games like the Naruto games cannot be fun, I am saying that fun does not equal a good fighting game.
    >> Anonymous 02/25/12(Sat)06:38 No.130750791
         File: 1330169938.jpg-(7 KB, 169x133, chuckle.jpg)
    7 KB
    >Camera position defines the genre.
    >> Anonymous 02/25/12(Sat)06:39 No.130750795
    >>130750683
    >Putting something in 3D is not going to make something more advanced.
    A developer could make a game exactly like it is in 2D, except in 3D. Except that entire extra dimension shift opens up near infinite possibilities that would be impossible in a 2D world.
    >> Anonymous 02/25/12(Sat)06:39 No.130750796
    >>130750723

    >as it's much more complicated fighting in 3 dimensions than it is in 2

    Not really, no. All you did was add another dimension. That's not going to make a game more complex inherently.
    >> Anonymous 02/25/12(Sat)06:39 No.130750825
    >>130750774
    So you are saying that a single individual went out of his way to create that many walls of text?
    >> Anonymous 02/25/12(Sat)06:39 No.130750834
    >>130749362

    right is fun. Play it with my friends a lot. Not a good game, but it looks good, so the fights seem cool when your high.. good enough for me. Also, we tend to play it like gents (no spamming, jutsus ,knifes and blocks) Only with friends tho, online is a bitch

    we play "REAL AZZ FIGHTZ00R GAMEZ"
    but the dont appeal as good.
    >> Anonymous 02/25/12(Sat)06:40 No.130750849
    >>130750606
    >Tekken is the best 3D fighter
    >Not VF
    >> Anonymous 02/25/12(Sat)06:40 No.130750852
    The proper 3D fighter is Tenkaichi 3
    Tekken is 2.5 D
    >> Anonymous 02/25/12(Sat)06:40 No.130750857
    >>130750774
    Ignore this poster, he's been photoshopping that image all by himself and claiming those were real posts. It's honestly real sad how far down he's gone the ladder mentally. Anyone can make a bunch of fake "posts" and make an image from it, I've done that myself.
    >> Zanma 02/25/12(Sat)06:40 No.130750884
    >>130750825
    The Tekken Troll appeared months ago. He started writing this shit always under a different name, though.
    >> Anonymous 02/25/12(Sat)06:40 No.130750887
    >>130750791
    well a 2D side scroll game isnt a side scroll game if the camera is behind the character now isnt it.
    >> Anonymous 02/25/12(Sat)06:40 No.130750889
    >>130750796
    http://teamikaria.com/hddb/classic/page7.htm
    Pretty good summary as to why fighting in 3 dimensions is much more difficult than in 2
    >> Anonymous 02/25/12(Sat)06:41 No.130750904
    >>130750834
    >play it like gents (no spamming, jutsus ,knifes and blocks)
    Dont want to sound like an annoying tourney fag but you are the definition of a scrub, sorry.
    >> Anonymous 02/25/12(Sat)06:41 No.130750916
    >>130749362
    >Ninja Gaiden
    >Devil May Cry
    >Bayonetta
    >simplified compared to Tekken

    get a load of this guy
    >> Anonymous 02/25/12(Sat)06:41 No.130750918
         File: 1330170092.jpg-(75 KB, 894x497, 1181807716176.jpg)
    75 KB
    >> Anonymous 02/25/12(Sat)06:41 No.130750931
    >>130750852
    No, Tekken is true 3d, always has been. No such thing as 2.5d.

    >>130750825
    Read this:
    >>130750857
    Some guy has been wasting time making up fake images to try and derail fighting game threads.
    >> Anonymous 02/25/12(Sat)06:42 No.130750941
    >>130750887

    Super Paper Mario
    >> Anonymous 02/25/12(Sat)06:42 No.130750948
    >>130750889

    You do realize I said that it's not going to make something more complex inherently, right?

    That I meant, you know, something being in 3D isn't going to make it more complex.
    >> Anonymous 02/25/12(Sat)06:42 No.130750969
    >>130750931
    So its either a single individual obsess with FG or a single individual obsess with trolling FG? Either way wow!
    >> Anonymous 02/25/12(Sat)06:43 No.130750975
         File: 1330170180.jpg-(28 KB, 298x361, 1157469444073.jpg)
    28 KB
    Both are tournament viable, your chart is retarded and you are retarded OP.
    The only thing that constitutes a tournament is rules upon which it is set that may or may not limit or increase the potential of the game.

    The left picture is a limitized game, the right picture is not limitized,
    both have specific ways to play and both have specific rules.

    OP is a neckbeard intellectual lacking any objectivity or capability to think on a "don't like what i don't like" stroll.
    He should as such be reported an banned for the sake of this board.

    Also as by the chart he is showing an incapability to think beyond simple combo buttons and into strategizing upon item use in games and adapting to camera angles.
    >> Anonymous 02/25/12(Sat)06:43 No.130750976
         File: 1330170181.jpg-(27 KB, 362x332, 1330006769883.jpg)
    27 KB
    >>130750825
    You must be new here.
    >> Anonymous 02/25/12(Sat)06:43 No.130750990
    >>130750825

    Yes. I thought "haven't I seen ashitload of these?" and went out to see how many I could collect.

    SO MANY

    >>130750857

    Oh fighting games guy, I don't know wether to hate or love you.

    It's like I'm the Batman, and you're the Joker, but infinitely more pathethic on every level.

    Also this board obviously does NOT deserve a better class of troll.
    >> Anonymous 02/25/12(Sat)06:43 No.130750995
    >>130750791
    Never said that. I am saying that the camera used in the Naruto games actually LIMITS gameplay, whereas Tekken uses a proper fighting game camera which enhances gameplay.
    >> Anonymous 02/25/12(Sat)06:43 No.130751005
    >>130750904

    You don't sound like one. People don't know how to deal with shit in fighting games.

    And honestly, if it works, I'm going to abuse it. This applies to every genre.
    >> Anonymous 02/25/12(Sat)06:44 No.130751040
    >>130750995
    >I am saying that the camera used in the Naruto games actually LIMITS gameplay

    Anything to support your retardation? Any details?
    Or are you one of those "i can't cope with something that isn't linear as im used to" guys.
    >> Anonymous 02/25/12(Sat)06:44 No.130751041
    >>130750774
    Explain how the current OP is way different from the writing style of the rest..
    Even among some of those there's writing conflicts I wouldn't expect if it's the same person.
    >> Anonymous 02/25/12(Sat)06:45 No.130751054
    >>130750990
    I'm sorry but do I know you? You really shouldn't lie to people on this board, some are gullible enough to actually believe that sort of thing. I never made any of those posts. Why do you do this? What do you get out of photoshopping fake images of fake postings on a message board?
    >> Anonymous 02/25/12(Sat)06:46 No.130751091
    >>130750948
    But just by being 3d it does become inherently more complex than before given the extra degree of freedom. Instead of left right, up down you now have the same 4 movements alongside two extra movements for a total of 6 able to move in x,y, and z.

    I really don't understand what your trying to get at.
    >> Anonymous 02/25/12(Sat)06:46 No.130751097
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    >>130749523
    >Fun doesn't make a fighting game good

    Srsly guize? You couldn't tell this was a troll thread by this comment alone?
    >> Anonymous 02/25/12(Sat)06:46 No.130751102
    >>130750849
    VF's too hard for the masses and its characters aren't flashy so its scene is small. I love VF but finding tournaments for it was and is near impossible in my area.

    Settled for 2D fighters since Tekken hasn't done anything for me since Tag and SC has sucked since 2.
    >> Anonymous 02/25/12(Sat)06:46 No.130751105
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    >playing Dial-A-Combo games
    >2012
    >> Anonymous 02/25/12(Sat)06:47 No.130751132
    >>130750990

    Oh, another surefire way to spot the OP is that he always responds to the frist 2 people that post in his threads without fail, calling them scrubs and shit.
    >> Anonymous 02/25/12(Sat)06:47 No.130751140
    I still think that Smash's gameplay is one of the best 2D fighting systems there is. To bad that the games themselves can't truly be tournament viable.
    >> Anonymous 02/25/12(Sat)06:47 No.130751160
    >>130751054
    >Posting's
    >Fake
    Wat? You really think you're the only one who can write a thread on here?

    Did you just arrive today?
    >> Anonymous 02/25/12(Sat)06:47 No.130751183
    >>130751091

    >But just by being 3d it does become inherently more complex than before given the extra degree of freedom.

    And this is my point, movement is *not* everything in fighters. A game being 3D is not going to automatically make something more advanced.
    >> Anonymous 02/25/12(Sat)06:49 No.130751226
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    >>130751054

    I don't know, I guess I'm just that a crazy of a person.

    Because seriously, anyone who spends his time creating walls of text to troll a forum every day and then dedicate an hour or two to respond to everyone who gets trolled has to have a very sad life.
    >> Anonymous 02/25/12(Sat)06:49 No.130751227
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    >>130749362
    >Implying brawlers can't be fun
    >Implying brawlers can't be competitive
    >Implying brawlers don't have a degree of depth

    >Inherently, all 2d fighters are imbalanced
    >People will always 'tier' champions and is only compounded by flat, linear stages
    >Brawlers allow and embrace imbalanced characters because they allow players to use items and their environment to their advantage
    >People who mod and only play Final Destination in SSB are defeating the very nature of a brawler

    >But who cares anyways--people who actually sit down and actively try to be good are fags
    >All those videos--combos, frames, hitboxes
    >They will only be good at that one game
    >Heaven forbid a new game comes out and they have to learn all over again, less the developers cater to the outspoken and make more of the same
    >Not to mention, most players aren't even good as much as they just spam the same fucking 3 combos over and over
    >> Anonymous 02/25/12(Sat)06:49 No.130751247
    >>130751140
    If the fanbase is big enough, it is. The people making money at tournaments playing smash and mario kart are more hardcore than the naysayers sitting at home crying.
    >> Anonymous 02/25/12(Sat)06:49 No.130751253
    >>130751041
    It's because the guy posting that image made all those up himself, as a funny joke I guess.

    >>130751040
    Ok details? Consider this. In a proper fighter the camera is locked to the 2d plane. This allows for proper inputs, such a the one used for a fireball in SF for example, or a Dragon Punch. These inputs add to the depth of the game via execution.

    Now when a camera is done differently like the Naruto games does it, there's a problem. Those inputs won't work the same, hitting left or right becomes harder when your character is facing the background and not the side. So these games make the inputs simpler. DMC and Ninja Gaiden for instance, will have combos like XXXY, with special manuevers and attacks being things like X+Y/A+B, or back+X, forward+Y, back forward+X, and so forth. This ruins gameplay by dumbing it down to extremely simple inputs, which takes away the execution requirement.
    >> Anonymous 02/25/12(Sat)06:51 No.130751326
    >>130751227

    >They will only be good at that one game

    That's not true. Experience travels from game to game and a lot of the top players in the FGC are good at more than 1 game.
    >> Anonymous 02/25/12(Sat)06:51 No.130751342
    >>130751102
    Well I was more of a Sega guy so my first 3D figther was VF. It is sad that in the west people dont apreciate the complexity and depth VF has. Tekken is a babbys toy compared to VF.
    >> Anonymous 02/25/12(Sat)06:52 No.130751369
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    >>130751227

    >But who cares anyways--people who actually sit down and actively try to be good are fags

    Being good at videogames is bad?

    >All those videos--combos, frames, hitboxes
    >They will only be good at that one game

    Except good fighting game players have a breadth of experience. Fuudo, a current SF4 tournament winner has been playing & winning Virtua Fighter tournaments for 8 years before turning to SF4.

    >Heaven forbid a new game comes out and they have to learn all over again, less the developers cater to the outspoken and make more of the same

    Except most fighting games have similar enough concepts and elements that learning new games is fun, not tedious.

    >Not to mention, most players aren't even good as much as they just spam the same fucking 3 combos over and over

    >implying that victory isn't the only reasonable unit of measure for skill at a game
    >> Anonymous 02/25/12(Sat)06:52 No.130751393
    can someone explain to me why having to push 4 buttons to perform one attack is a good idea? wouldn't 1 input = 1 action make more sense?
    >> Anonymous 02/25/12(Sat)06:53 No.130751421
    >>130751140
    I think the problem with Brawl was that it was purposely made unbalanced. Melee was unbalanced but it was more of an accident than anything with Brawl they introduced god awfull mechanics and made it floaty so it could be more easier. The brawl engine fits a Kriby game better than a Smash game.
    >> Anonymous 02/25/12(Sat)06:54 No.130751440
    >>130749362
    Sure is No True Scotsman Fallacy in here

    Item setups can be locked making each fighter unique and allowing you to pre-plan based on the fighter chosen.

    This is 2012 and we have a lot of buttons, we don't need the archaic formula of Direction+button = dial-a-combo.

    Stages are big and characters have long, mid, and short range abilities meaning you need to learn how to zone properly.

    Camera statement is nonsense, it dynamically follows the combatants.

    Not all Fighting Games have to be like SF, Tekken, and Blazblue. There are other formulas out there besides a flat line with two people on each side. Mixing up the genre should be encouraged. This sort of elitism is what makes people hate tourneyfaggots.

    PLAY AND ENJOY VIDEOGAMES.
    >> Anonymous 02/25/12(Sat)06:54 No.130751471
    >>130751342
    I hate to break this to you, but Tekken is a lot deeper than VF. VF is highly overrated. People mention the game to score some kind of hardcore gamer points in the FGC.

    Now to help further my point about the camera, watch this video of Ninja Gaiden:
    http://www.youtube.com/watch?v=2wgqE7_iw2g
    Notice how the camera is positioned in regards to Ryu? Now try and picture a fighting game done with this "full 3d" style as some of you put it. Now how would you play such a game with friends or at tournaments? Yes, you could play online(which would be extremely flawed, but I'll get to that), but local play would be impossible. The camera will be focused on Player 1, making it impossible for a second person to even play without being at a terrible disadvantage.
    >> Anonymous 02/25/12(Sat)06:55 No.130751481
    >>130751393

    They serve as an execution barrier.

    And gameplay design.
    >> Anonymous 02/25/12(Sat)06:55 No.130751502
    >>130751253
    > In a proper fighter the camera is locked to the 2d plane.

    There is no such thing as proper in the gaming industry, there is only what you are used to and are a fanboy of.
    Objectivity out of the window.

    >This allows for proper inputs, such a the one used for a fireball in SF for example, or a Dragon Punch.
    Same as above

    >These inputs add to the depth of the game via execution.
    Yes they do, albeit id like more of a depth than simple combo memorizing.
    Not enough freedom in this.

    >Now when a camera is done differently like the Naruto games does it, there's a problem.
    Really...

    >Those inputs won't work the same

    So a game not being like your fanboy obsessed type of game is a problem...
    Are you retarded?

    The only thing you are telling me here is that you can't cope with adapting to a different game and dislike anything that goes from your what i personally consider limitized formula of games.
    But that's my opinion.

    >harder
    So harder and challenge is bad?
    You are aware what you are implicating yourself as here don't you?

    >So these games make the inputs simpler.
    They may or may not make the imputs easier or harder according to how much freedom they produce and thus increase on the potential to strategize rather than memorize some retarded combos.
    You are speaking very vaguely and focusing on only a part of a bigger picture.

    I've said enough to leave a message.
    >> Anonymous 02/25/12(Sat)06:55 No.130751505
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    where did the fun go?
    why do you insist on taking all the fun things out of everything because you're so obsessed with who's better at a video game?
    you're the definition of neckbeard
    >> Anonymous 02/25/12(Sat)06:55 No.130751508
    >>130751471
    Why can't fighting game players just play the goddamn games and stop bitching that they're not all exactly identical?
    >> Anonymous 02/25/12(Sat)06:56 No.130751538
    >>130751440
    >There are other formulas out there besides a flat line with two people on each side.

    And they're all flawed.
    >> Anonymous 02/25/12(Sat)06:56 No.130751552
    >>130751508

    >Why can't fighting game players just play the goddamn games

    They do?

    >I'm going to look at OP's faggotry and extrapolate that to everyone else!

    Stop that.
    >> Anonymous 02/25/12(Sat)06:57 No.130751578
    >>130751538
    Now that's your opinion.
    >> Anonymous 02/25/12(Sat)06:57 No.130751579
    >>130751471
    >Tekken
    >deeper than VF
    You went full retard bub. You can say anything about VF but saying that it aint as deep as fucking Tekken, come on! VF games are works of art it so balanced and so complex its amazing. Each character is perfectly tune in order to be tourney viable.
    >> Anonymous 02/25/12(Sat)06:57 No.130751590
    >>130751538
    >And they're all flawed.

    So you fix them and not throw them out the window like some child.
    And they can't ALL be flawed, generalization is the first and biggest mistake.
    >> Anonymous 02/25/12(Sat)06:58 No.130751640
    >>130751481
    Execution barriers don't really add depth to the game. They just create an artificial skill wall to frustrate new players. I'm sure that's great if you hate new people coming in on your turf with less than 100 hours of repetitive memorization training but on the flipside, this prevents people from liking fighters.

    Not that they should be casualized, I just think that a lower execution barrier would be nice sometimes. Some of us want to get to the actual strategizing and planning stages and get the fuck out of this boring repetitive execution stage.
    >> Anonymous 02/25/12(Sat)07:00 No.130751690
    >>130751538
    This is the kind of shit I'm talking about.

    >>130751552
    I'd have apologized if I hadn't read this thread and seen so many assholes doing exactly that.
    >> Anonymous 02/25/12(Sat)07:00 No.130751707
    >>130751640

    >artificial skill level

    What.

    >frustrating new players

    Here's an idea: Don't get frustrated when trying out new games and take the time to learn the mechanics.
    >> Anonymous 02/25/12(Sat)07:00 No.130751723
    >>130751502
    Those inputs are a standard in fighters, they add execution which is what sets fighters apart from RTS or Moba games. In an RTS/Moba it's a pure brain game, and doing attacks is very simplified. Fighters are about mindgames AND physical dexterity. You can't just remove that aspect of the gameplay. The possibility someone can fuck up a move input or drop a combo adds excitement to the gameplay. It's about who can focus mentally on the task at hand while not screwing up the inputs.

    Inputs are also this way to balance powerful moves. For instance, in SF Zangief has a hold that does massive damage. To balance this move, it has a harder input. This way you cannot continuously do this move with ease, you'd have to train hard and become VERY skilled to do such a move on command. This balances the move out, so that people who are just starting can't simply do it as they please and potentially score a luck based win.
    >> Anonymous 02/25/12(Sat)07:01 No.130751754
    Who says a game like Naruto there has to have simplified inputs?
    And who says that adding the items or a widened area and use of surroundings is a bad thing? Unless you are brain damaged you should like the way you actually need to think through the games instead of pushing sequences like a retard all the time in the left example.
    >> Anonymous 02/25/12(Sat)07:01 No.130751769
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    Anyone who disagrees with my chart is a scrub who knows jack shit about real shooting games.
    >> Anonymous 02/25/12(Sat)07:01 No.130751771
    >>130751690

    >I'd have apologized if I hadn't read this thread and seen so many assholes doing exactly that.

    So instead of extrapolating one person's faggotry to everyone, you're going to extrapolate a few people's faggotry to everyone? You're a class act, you know that?
    >> Anonymous 02/25/12(Sat)07:01 No.130751778
    >>130751471

    Have you ever played DBZ:BT3? No, you haven't because there's splitscreen in it you retard

    >Tekken
    >deeper than VF

    >List of Tekken Fundamentals
    >Frame Advantage, high-low mixup, JUGGLES JUGGLES JUGGLES JUGGLES

    >List of VF Fundamentals
    >FUCKING
    >EVERYTHING
    >> Anonymous 02/25/12(Sat)07:02 No.130751785
    >>130751707
    We're not saying Tekken and Street Fighter have to do this. We're saying stop berating fighting games that do lower the execution wall. It's actually better for new players if you let them become interested in the strategy element first. There should really be some entry-level fighter games.
    >> Anonymous 02/25/12(Sat)07:02 No.130751807
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    >>130751369
    Not to toot my own horn but my college has a Guilty Gear cabinet in our student union. For one quarter, I used to play it between classes, picking characters I merely thought ere interesting.
    Now, of course, you're going to have a whole foray of players at our school and I would get challenged quite often. Granted, the 1st player stick was broken, I would still win half my matches from pure and un-fetid button mashing. I'm not saying I'm any good, but it goes to show how poor most enthusiast players are and can't adapt to given situations.
    I also can't enjoy a game where players can drain half your life in a single combo--it means with a little practice on their part, I essentially can't do anything as I watch my character get jungled to oblivion. That's not skill--that's a broken system. And because most fighters are like that, fighters are inherently broken by default.
    >> Anonymous 02/25/12(Sat)07:02 No.130751818
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    OP is mad cause he gets his shit wrecked in naruto fighting games wow holy shit

    how bad can you even be, that shit is like for babys
    >> Anonymous 02/25/12(Sat)07:03 No.130751839
    >>130751771
    >Lots of assholes being assholes
    "Hey you know these assholes are assholes"
    >NOT EVERYONE IS!!!

    Okay whatever. I'm just going to eat my sandwich.
    >> Anonymous 02/25/12(Sat)07:03 No.130751864
    The other issue with the camera I shall address:

    With a proper sideview camera, both players can accurately judge the range and distance of their attacks and the distances between opponents. With a camera behind the players, this becomes a huge issue. How many people have played Ninja Gaiden, trying to launch an attack at an enemy, and failing? The camera makes movement and attacking imprecise to judge for players. You'd end up with both players trying to determine exactly the range someone is in, and missing due to misjudging it. The sideview camera eliminates this problem.
    >> Anonymous 02/25/12(Sat)07:03 No.130751884
    >>130751807

    >hat's not skill--that's a broken system.

    It's a broken system, but you're wrong. That is skill. That's them being rewarded for practicing. And that's (that being rewarded for practicing) not a bad thing.
    >> Anonymous 02/25/12(Sat)07:06 No.130751982
    >>130751754
    Ok, try doing a qcf input with a camera like that, and your character facing forward. Even the slightest deviation to either side of the character model can determine if the input works or not. That means you can be facing someone in battle, doing a qcf and getting nothing or a diff move entirely, because you didn't realize your character was ever so slightly facing to the left instead of the right, making the input invalid. It's the reason games ike NG and DMC avoid those kinds of inputs, they're to imprecise with that kind of camera.
    >> Anonymous 02/25/12(Sat)07:06 No.130752000
    >>130749362
    I've been playing fighters heavily for years and think you're full of shit. Comparing a fighter to DMC is retarded for one because DMC is fuckloads more challenging, if you're button mashing you'll survive on devil hunter at best. Button mash in a fighter like my nephew does and you'll still pull off the occasional special.
    400+ wins 30 losses in Tekken 5, don't keep track of SF and MvC is ass.
    >> Anonymous 02/25/12(Sat)07:06 No.130752003
    >>130750887
    >fighter
    >implies fighting
    >2D side scroller
    >implies 2D side scrolling

    Is the genre called Sideview Fight?
    >> Anonymous 02/25/12(Sat)07:06 No.130752004
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    >>130751864
    Why do you keep talking about skill and then criticize a game because is TAKES MORE skill and is harder to adapt to as well as requiring thinking?
    Are you retarded?
    >> Anonymous 02/25/12(Sat)07:07 No.130752042
    >>130752004

    In this thread, OP comes for justification. Leaves with tears.
    >> Anonymous 02/25/12(Sat)07:07 No.130752054
    >>130751807
    >I also can't enjoy a game where players can drain half your life in a single combo

    Those games are high skill, high risk, high punishment games. Learn to block. No different from a real fight, if you don't block, you're gonna get fucked up bad.
    >> Anonymous 02/25/12(Sat)07:08 No.130752069
    Tekken is boring, Naruto fighting games are exciting to watch.

    You have to keep the audience in mind. If you want to be an eSport, you must also entertain the crowd.
    >> Anonymous 02/25/12(Sat)07:08 No.130752086
    These threads always devolve into different players calling each others' games shit or "not fighers".

    It's almost as bad as the moba community.
    >> Anonymous 02/25/12(Sat)07:08 No.130752087
    >>130751807

    >Not to toot my own horn but my college has a Guilty Gear cabinet in our student union. For one quarter, I used to play it between classes, picking characters I merely thought ere interesting.
    Now, of course, you're going to have a whole foray of players at our school and I would get challenged quite often.

    alright

    >Granted, the 1st player stick was broken, I would still win half my matches from pure and un-fetid button mashing. I'm not saying I'm any good, but it goes to show how poor most enthusiast players are and can't adapt to given situations.

    That's probably because you were playing against bad people, because it's a goddamn college campus. Colleges & Universities have nothing but casuals, casuals everywhere.

    >I also can't enjoy a game where players can drain half your life in a single combo--it means with a little practice on their part, I essentially can't do anything as I watch my character get jungled to oblivion. That's not skill--that's a broken system. And because most fighters are like that, fighters are inherently broken by default.

    Which game are you talking about? Because I do in fact agree with you that combo for half health can be silly. But, depending on specific game and context, it can be quite fair. For instance, in SF4, some characters are able to combo their supers into their ultra, or vice versa. This requires them to not only have gotten a full bar, and taken half damage, but also to get into a situation where they can actually set up the combo. If their opponent is competent, they will be pressuring them in order to keep the advantage, and not eat a combo of fuck you.

    Also, fighting games are rarely about fuckhuge combos. They're about the mixups & mindgames if you get to high level play, which are quite delicous.
    >> Anonymous 02/25/12(Sat)07:09 No.130752094
    >>130751982
    >Ok, try doing a qcf input with a camera like that, and your character facing forward. Even the slightest deviation to either side of the character model can determine if the input works or not. That means you can be facing someone in battle, doing a qcf and getting nothing or a diff move entirely, because you didn't realize your character was ever so slightly facing to the left instead of the right, making the input invalid. It's the reason games ike NG and DMC avoid those kinds of inputs, they're to imprecise with that kind of camera.

    So one fixes the problem and no it doesn't have to be as exact as everything you said on the problematic area.
    Your "2D" Fighting games were shit as well in the beginning untill they evolved,
    so shall games like Naruto evolve.
    The only thing in their path the bitching of kids who can't cope that the Fighting genre doesn't limit itself to one formula.
    >> Anonymous 02/25/12(Sat)07:09 No.130752123
    >>130752000
    I bet to differ, combos in fighters are harder than any combos in DMC games. Also the inputs for Dante's attacks are way too simple. Hitting forward and X to do a special sword strike isn't as execution demanding as doing an srk motion.
    >> Anonymous 02/25/12(Sat)07:10 No.130752150
    >>130751982

    Except not every game uses the same input method, retard.
    >> Anonymous 02/25/12(Sat)07:10 No.130752159
    >>130751864
    It sounds like a problem in theory, and yet I don't know anyone who has trouble properly aiming in UNS. Not even children.

    Humans are a lot better at gauging distance over time than you give us credit for
    >> Anonymous 02/25/12(Sat)07:11 No.130752194
    using stupid inputs to make the game harder is retarded. if you want to make the game more challenging add shit that taxes people's ability to multitask or correctly assess the situation. if all you care about is pushing buttons with the right timing you might as well learn to play the piano.
    >> Anonymous 02/25/12(Sat)07:11 No.130752202
    >>130751723
    >. Fighters are about mindgames AND physical dexterity.
    SOME fighters are. Some.

    Some of us want fighters that are less dexterous. We'd really like to get into the brain part of it.
    >> Anonymous 02/25/12(Sat)07:12 No.130752228
    >>130752094
    The problem is they did "fix it", by making the inputs simple. same things games like Ninja Gaiden does. Look at Izuna Drop, that move requires a 360 motion or close to it in the DOA games, yet in Ninja Gaiden Ryu can do it with a much simpler input. In a hack n slash this is fine, but if the game allowed for pvp, all hell would break loose. You'd get new players just starting out getting off lucky Izuna Drops and killing experienced players via luck.
    >> Anonymous 02/25/12(Sat)07:12 No.130752234
    >>130751502
    You're a fucking retard. Why do so many people who don't play fighting games bring this up?

    Look, go play a game of basketball, but instead of following these "fanboy rules" make up your own as you go: Carry the ball, kick other people while you play, make the rim only 5ft tall, etc.

    >But that's not how you play basketball

    LOL U MAD TOURNEY BASKETBALL FAGGOT xD IM JUST HAVING FUN LOL
    >> Anonymous 02/25/12(Sat)07:12 No.130752248
    >>130752194

    >using stupid inputs to make the game harder is retarded.

    Yo chief, read this >>130751723

    And fighting games have always been, and always will be, part mental, part physical.
    >> Anonymous 02/25/12(Sat)07:13 No.130752269
    >>130752150
    Fighters pretty much have to adhere to a standard for inputs, or else they'll become casualized and lose the execution requirement.
    >> Anonymous 02/25/12(Sat)07:15 No.130752318
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    >>130751884
    Granted, I don't keep up to date with the 'fighter-scene' but I mean.......

    I watch competitive Tekken videos, and for the first minute its all dashing back and forth, trying to land the first hit because otherwise they'll be juggled to hell and back. Granted, that's an lolexaggeration, but 2-d fighters are no different. You know how I won a lot of my matches at my school? Spamming the buttons in an ABC order.

    Nah, fighers are for the kiddies. Actually being 'good' (a loaded term that includes people who simply memorize combos) at a fighter is like being a professional athlete playing a pick-up game, the only difference it that they're actually paid big money.
    >implying fighter tournaments is a steady source of income
    >impyling we're in Asia/Korea
    >> Anonymous 02/25/12(Sat)07:15 No.130752326
    >>130752234
    That's a bad comparison. It's more like someone watching people play basketball, trying it themselves, not liking the skill curve, and moving on to an easier sport.

    I myself am very good at fighting but I can't shoot hoops.
    >> Anonymous 02/25/12(Sat)07:16 No.130752370
    >>130752228
    >The problem is they did "fix it"
    That isn't a final fix, that is a theory being put as a foundation and not all developers follow the same path.

    You are theorizing too much and focusing on things like attributing one so specific aspect as if encompasses all games.
    That is flawed thinking and justifying my friend.
    As said above, you also give too little credit to human capabilities to gauge and adapt,
    that may be due to your own imperfections.

    In any case, the formula will evolve, it isn't fixed and never will be until a really accepted foundation for it is met and agreed upon.

    You should stop trying so hard to impose your fanboyism upon a whole variable genre and generalizing it as though that is also what awaits the future.
    >> Anonymous 02/25/12(Sat)07:16 No.130752383
    >>130752202
    Then fighters are not for you, I suggest trying DOTA, pure mental game. A genre shouldn't have to change because you dislike an aspect of it.

    >>130752159
    It can happen though. Imagine how many people playing COD suck at melee because they have trouble judging distances and ranges due to the camera? People playing TF2 who can't even hit anyone with the axe when using Pyro, or hitting anyone with the knife as Spy, due to the camera?
    >> Anonymous 02/25/12(Sat)07:16 No.130752390
    >>130752248
    >and always will be

    Imagine if RTS were like this. And then some other RTS came out that was all mental and little physical. If they had the fighting game fanbase they would all get bitched to oblivion

    Stop being an asshat and let people enjoy their entry level fighters. Stick to your fighters and enjoy them.
    >> Anonymous 02/25/12(Sat)07:16 No.130752398
    >>130752318

    >but 2-d fighters are no different.

    You really have no idea what you're talking about. Go watch some Super Turbo Matches and try again.
    >> Anonymous 02/25/12(Sat)07:17 No.130752409
    OH GOD T­HE NOSTALGIA
    >> Anonymous 02/25/12(Sat)07:18 No.130752453
    >>130752390

    >Stop being an asshat and let people enjoy their entry level fighters. Stick to your fighters and enjoy them.

    What does this have to do with my post. When did I say "stop enjoying entry level fighters". And did you even read the post I linked to that explained (very well I might add) the reason for having move inputs that aren't "press one button"?
    >> Anonymous 02/25/12(Sat)07:18 No.130752457
    >>130752370
    Except I listed the reasons why you can't use traditional fighter inputs with that kind of camera, due to the nature of the controls themselves. Outside of us controlling games with psychic powers, it isn't going to work.
    >> Anonymous 02/25/12(Sat)07:18 No.130752458
    >>130752383
    Wrong. Fighters ARE for me. Just not the kinds you like. I can play SSBMelee and N:UNS just fine thank you and I enjoy them. Why do you people want to dictate so hard and rigidly what your genre consists of?

    Also no, I hate DOTA clones. They're terrible as is their community. Because they're just as elitist as fighting game communities.
    >> Anonymous 02/25/12(Sat)07:18 No.130752464
         File: 1330172337.jpg-(72 KB, 476x356, 1223950069801.jpg)
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    >>130752234
    You are comparing a physical game which depends on real life motorics and limitations as well as physical tiredness
    to a digital game genre which doesn't limitize and has variable potential on many levels over how it can be played out, thought out

    Pic related.
    Such bad philosophizing is what is ruining this world.
    >> Anonymous 02/25/12(Sat)07:19 No.130752505
    >>130752390
    the whole argument is retarded because non-casual rts games have even higher hand skill requirements than fighting games.
    >> Anonymous 02/25/12(Sat)07:20 No.130752513
    >>130752464

    Not that I'm on tekkentroll's side, but there IS a physical aspect to video games. Just because you aren't running doesn't mean your hands won't get tired or start to hurt.
    >> Anonymous 02/25/12(Sat)07:20 No.130752515
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    >>130752318

    >Nah, fighers are for the kiddies. Actually being 'good' (a loaded term that includes people who simply memorize combos)

    I play T.Hawk in SF4, and compete locally with a pretty damn good scene.

    Any idiot can tell you T.Hawk doesn't do combos. He knocks the opponent down, and fucks their shit up with crazy set-ups and wake-up guessing games. You know, mind games.

    The guys who do combo videos and make fuckhuge combos aren't the guys who come into Top 8, because combo execution skill =/= fundamentals.

    Execution can help you monopolise on your correct reads better, yes, but you won't get anywhere if you have no idea how to play the game.
    >> Anonymous 02/25/12(Sat)07:20 No.130752534
    >>130752458
    But those games are not real fighting games. I mean if I like Chess and want to play it, but find it too hard, I can't go make a chess game with dumbed down rules then play that. It isn't chess anymore.
    >> Anonymous 02/25/12(Sat)07:20 No.130752539
    >>130752505

    Even if what you say is true, what does that have to do with anything being discussed?
    >> Anonymous 02/25/12(Sat)07:21 No.130752550
    >>130752457
    >Except I listed the reasons why you can't use traditional fighter inputs with that kind of camer
    You listed specific theories that don't follow every game in the genre.
    How many times do i have to repeat that you are wrong exactly because you are generalizing and exactly because you are limitizing potential because you don't like something or can't cope with it?
    >> Anonymous 02/25/12(Sat)07:22 No.130752624
    At least use a trip so I can filter your bullshit OP.

    Cant wait for the new Naruto game. I'm having fun and there's nothing you can do about it.
    >> Anonymous 02/25/12(Sat)07:22 No.130752630
    >>130752383
    FPS do not have the same camera physics as third person games. It's much more difficult to judge the space between an object of unknown size (your melee) and an object far away than in a "brawler" like fighter where you can easily see the size of your character relative to the screen. Mortal Kombat Armageddon did this just fine.
    >> Anonymous 02/25/12(Sat)07:23 No.130752651
    >>130752513
    >Just because you aren't running doesn't mean your hands won't get tired or start to hurt.

    Thanks for ignoring most of the post and focusing on tiredness.
    Because tiredness from holding a controller and using it has nothing to do with tiredness due to physical variance, muscle overuse, and other limitations that vary among humans.

    You have in essence proven that you aren't capable to cope or adapt with the Naruto style gameplay,
    that is enough for me.
    >> Anonymous 02/25/12(Sat)07:23 No.130752673
    >>130752630
    >It's much more difficult to judge the space between an object of unknown size (your melee)

    If you're a scrub maybe.
    >> Anonymous 02/25/12(Sat)07:24 No.130752680
    >>130752651

    >Because tiredness from holding a controller and using it has nothing to do with tiredness due to physical variance, muscle overuse, and other limitations that vary among humans.

    Are you serious?
    >> Anonymous 02/25/12(Sat)07:24 No.130752694
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    >>130752398
    And here's the coupe de grace--all 2d fighters have to be modeled around a joystick an a novel amount of buttons.

    Meaning 90% of the input for 90% of the games is the same.
    >Quarter-circle back
    >Quarter-circle forward
    >Hold-back, forward
    And then it comes to random attacks attacks to buttons and situations
    >Implying all, ALL 2d fighters aren't a memorizing game and a novel amount of twitch skill

    Ya, no, I have no idea what I'm talking about. All I'll say is that I'll always find brawlers more fun than any 2-d fighter.
    >> Anonymous 02/25/12(Sat)07:24 No.130752705
    >>130752539
    the point is that in rts games if you push 300 buttons a minute it's because you want to do 300 different things. in fighting games you have to push 6 buttons with precise timing just to do one attack because retards think grinding out training mode makes them skilled.
    >> Anonymous 02/25/12(Sat)07:24 No.130752709
    >>130752630
    Mortal Kombat Armageddon used traditional camera, unless you meant Shaolin Monks.
    >> Anonymous 02/25/12(Sat)07:25 No.130752741
    >>130752534
    >But those Scotsmen are not true Scotsmen
    >> Anonymous 02/25/12(Sat)07:25 No.130752757
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    >>130752630
    >It's much more difficult to judge the space between an object of unknown size (your melee) and an object far away than in a "brawler" like fighter where

    So because you can't jump 1.5m hight no one in this world can.
    That is how retarded you sound.
    >> Anonymous 02/25/12(Sat)07:26 No.130752779
    >>130752705

    >in fighting games you have to push 6 buttons with precise timing just to do one attack

    Why do fighting game threads bring out faggots like the OP and faggots like this who don't even play the genre they're shitting on?
    >> Anonymous 02/25/12(Sat)07:26 No.130752792
    >>130752694
    Those inputs are staples of the genre and add execution requirements that are needed for depth. Saying a fighter shouldn't use those inputs is like saying an RTS shouldn't use a mouse or a keyboard.
    >> Anonymous 02/25/12(Sat)07:26 No.130752796
    >>130752228
    >It's bad that someone could pick up and play
    >> Anonymous 02/25/12(Sat)07:27 No.130752821
    >>130752680
    Of course, rules in Basketball also exist in order to avoid players overusing their expected physical limitations and capabilities,
    time, fouls, everything sums to this aspect and everything gives a small dose of pause in order to increase game time and thus audience entertainment without killing the players.

    So far, it seems like you can't use your brain.
    >> Anonymous 02/25/12(Sat)07:27 No.130752840
    >>130752792
    >Comparing elements of the game to the method of input

    You really are fucking retarded.
    >> Anonymous 02/25/12(Sat)07:28 No.130752850
    >>130752673
    >>130752757
    Both of these "rebuttals" actually bolster my original point. That it's EASY to judge distance over time.
    >> Anonymous 02/25/12(Sat)07:28 No.130752856
    >>130752757
    It's true though, when playing Ninja Gaiden I had a lot of trouble judging distances and would miss attacks. Were a fighter made like that, it would be disastrous, you'd have people missing attacks all the time.
    >> Anonymous 02/25/12(Sat)07:28 No.130752858
    >>130752796

    His point was actually "it's bad that a powerful move would be come abuseable like that"
    >> Anonymous 02/25/12(Sat)07:29 No.130752901
    >>130752856
    >you'd have newbie and untrained people missing attacks all the time
    Fixed that for you.
    >> Anonymous 02/25/12(Sat)07:29 No.130752904
    >>130752840

    Um, why is he retarded exactly? He's right.
    >> Anonymous 02/25/12(Sat)07:29 No.130752907
    >>130752464
    Ok, then apply the same argument to chess.

    Either way there are rules in place for a reason.

    If you really want something where there is literally no consistent way to win or viable strategy then go roll dice or play rock paper scissors.
    >> Anonymous 02/25/12(Sat)07:29 No.130752915
    >>130752858
    Exactly. In our ninja gaiden fighter example, we'd not want Izuna Drop to become abuseable like that. It should be a move that requires enough practice to justify it being so strong.
    >> Anonymous 02/25/12(Sat)07:29 No.130752916
    >>130752856
    Weird how people don't tend to miss in Ultimate Ninja Storm then.
    >> Anonymous 02/25/12(Sat)07:30 No.130752960
    >>130752821

    did you really just say that fouls are there to "give the players a break"

    fouls are viol--do you even watch sports. answer me before I continue.
    >> Anonymous 02/25/12(Sat)07:30 No.130752972
    >>130752792
    Not to argue but a keyboard and mouse have a whole UI and screen to work with

    With fighters, you're limited to 360 degrees and 5-6 buttons

    With an rts, with the exception of keybinds, you can use any old keyboard and setup. With fighters, its embarrassing seeing how many people bring their own controllers above simply not having to play with a broken one--that they need there 'special' controller.
    >> Anonymous 02/25/12(Sat)07:31 No.130752975
    >>130752856
    How do you people do this? This camera is what makes every third person game actually work. Devil May Cry and UNS are just as easy to land hits with.
    >> Anonymous 02/25/12(Sat)07:31 No.130752978
    >>130752916
    I'm sure it happens a ton. Youtube videos can be editted, and people may be reluctant to upload videos of so many missed attacks.
    >> Anonymous 02/25/12(Sat)07:31 No.130752981
    >>130752907
    >viable strategy
    That's funny, because Naruto is more chess than Tekken considering the amount of varying gameplay it spews out that doesn't limit itself to combos and button sequences.
    >> Anonymous 02/25/12(Sat)07:31 No.130753012
    >no don't change those things away being good at fighting games is the only thing i have :(
    >> Anonymous 02/25/12(Sat)07:32 No.130753026
    >>130752779
    63214p

    I count 6 inputs for one attack
    >> Anonymous 02/25/12(Sat)07:32 No.130753039
    >>130752904
    No he's not.

    A proper example would be QCF = build time in an RTS

    If you could just pop out a unit instantly whenever you wanted to the game would lose a lot of depth.

    This is why the 3ds version of ssf4 is broken.
    >> Anonymous 02/25/12(Sat)07:32 No.130753042
    >>130752981

    >doesn't limit itself to combos and button sequences.

    >doesn't limit itself to button sequences

    WHAT THE FUCK DOES THIS EVEN MEAN
    >> Anonymous 02/25/12(Sat)07:33 No.130753086
    >>130752960
    Fouls are violations set in place for reasons of time extension and recuperating a player as well as avoiding physical rivalry.
    it is all summed up, there is no simple ONE reason.
    That is simplemindedness you are basing yourself on.

    The general topic is WHY is it a rule violations and not whether is IS a rule violation you imbecile.
    >> Anonymous 02/25/12(Sat)07:33 No.130753087
    >>130752975
    If DMC were a fighter, landing hits would get a lot more difficult during a stressful fight. Hell look at Bayonetta, Jeanne's final fight is immensely hard, think of how many people miss attacks during such a stress filled fast paced fight.
    >> Anonymous 02/25/12(Sat)07:33 No.130753089
    >>130752904
    Sup Tekkentroll? No use pretending not to be yourself, it will you get you nowhere. You're wrong because obviously a control scheme is a staple, it is required to play the game. Certain mechanics on the other hand are not. An RTS could be released that doesn't include base or structure building. Sure it wouldn't be like other RTS games because it doesn't include that mechanic but it sure as hell doesn't make the game not an RTS.

    At the end of the day if two or more people are fighting it's a fucking fighting game. Deal with it nerd.
    >> Anonymous 02/25/12(Sat)07:33 No.130753092
    >>130752972

    People bring their own controllers/sticks to fighters because 1) those are the ones they practice and play on 2) there are differences between controllers and sticks. Not all of them are built alike.
    >> Anonymous 02/25/12(Sat)07:33 No.130753116
    >>130752978
    I still don't see how a problem of player error is a problem of "luck" as was stated much earlier. There's really no problem with this camera for anyone who's actually played the game.

    I understand looking at something and going "ugh fuck that bullshit based on <valid observation>" but observation isn't always in line with experimentation. And what you find when you actually play is that the game is pretty damn fluid. It doesn't "feel" like you're running around aimlessly and spamming bullshit.
    >> Anonymous 02/25/12(Sat)07:34 No.130753146
    >>130753089

    I'm not a tekken troll and that wasn't the point either one of us was trying to make. Input methods DO matter. A fighting game would not be the same when played with kinect and you know it.
    >> Anonymous 02/25/12(Sat)07:34 No.130753147
    >>130753042
    That means that extending gameplay to also moving in a 3D environments and using items requires actual strategizing and missing targets is an example of bad skill you work to fix.
    >> Anonymous 02/25/12(Sat)07:34 No.130753152
    >>130753087
    Think of how many people miss attacks in Street Fighter due to, you know, DODGING.
    >> Anonymous 02/25/12(Sat)07:34 No.130753159
    >>130753089
    If a "fighter" has no traditional inputs, it just isn't a fighter, sorry.
    >> Anonymous 02/25/12(Sat)07:35 No.130753168
    >>130752981
    That might be the dumbest thing I've ever read on 4chan.

    There is extremely limited movement in Chess, that's the whole fucking point.
    >> Anonymous 02/25/12(Sat)07:35 No.130753181
    >>130749362

    Anyone who uses the term scrub unironically fails at life pretty hard.
    >> Anonymous 02/25/12(Sat)07:35 No.130753191
    >>130753026

    That's not 6 "buttons"

    It's also pretty much just one smooth motion.
    >> Anonymous 02/25/12(Sat)07:35 No.130753196
    Left: The same game we've been playing for 25 years with a new hat on
    Right: Fun
    >> Anonymous 02/25/12(Sat)07:35 No.130753203
    SUPERIOR LIMB BASED COMBAT
    >> Anonymous 02/25/12(Sat)07:35 No.130753204
    >>130753039
    no it's like having to push a hotkey 3 times to build one unit
    >> Anonymous 02/25/12(Sat)07:36 No.130753252
    >>130753087
    So train yourself to be calm. Hell, you have to be that way in higher skill Fighters anyway.

    Maybe that's the hidden skill of brawling fighters.


    --------------

    This opposition to anything that isn't the same cut and paste formula over and over is just childish.
    >> Anonymous 02/25/12(Sat)07:36 No.130753268
    >>130753147
    http://www.youtube.com/watch?v=2wgqE7_iw2g

    Those kinds of environments are inconducive to fighters. I want to fight, not run on walls chasing my opponent. Also items are a bad idea and add luck to the game, imagine beating someone badly and they pop a healing item?
    >> Anonymous 02/25/12(Sat)07:38 No.130753313
    >>130753252

    Your assumption that everything that's considered a traditional fighter is just a cut and paste job is stupid. OP is an idiot, but so are you for thinking this.
    >> Anonymous 02/25/12(Sat)07:38 No.130753318
    >>130753146
    And that has nothing to do with my post assclown. He was comparing input methods to a game mechanic and I said that they're entirely different things. Learn to read.
    >> Anonymous 02/25/12(Sat)07:38 No.130753324
    >>130753181
    I'd rather fail at life than fail at fighting games, scrub.
    >> Anonymous 02/25/12(Sat)07:38 No.130753329
    >>130753268

    Adding items = luck automatically?

    I don't understand.
    >> Anonymous 02/25/12(Sat)07:38 No.130753353
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    Superior Railgun Based Combat
    >you don't need to buy a $200 controller to be competitive
    >you don't need to memorize a gazillion combos
    >you don't have worry about character imbalances
    >> Anonymous 02/25/12(Sat)07:39 No.130753382
    >>130753204
    The basis of an RTS is strategy, not button input.

    However, games like Starcraft (at least the old game) reinforced economy competition over strategy--who has more units.

    >Which is why I don't play RTS's
    >> Anonymous 02/25/12(Sat)07:39 No.130753385
    >>130753329

    Items do actually give an edge. There's a reason Smashfags turn them off.
    >> Anonymous 02/25/12(Sat)07:39 No.130753389
    >>130753324
    If you fail at life then you have no choice but to fail in every endeavour you will ever take part in.
    >> Anonymous 02/25/12(Sat)07:40 No.130753430
    I fucking hate fightan players god damn.

    Smash Bros is fucking 15x better than all your stupid LOL TURNEY crap.
    >> Anonymous 02/25/12(Sat)07:40 No.130753460
    >>130753430

    But smash bros. IS a tourney game.
    >> Anonymous 02/25/12(Sat)07:40 No.130753463
    >>130753329
    >We're fighting
    >I am beating you
    >you pop a health item and heal just enough to survive
    >you then beat me

    See why that's bad? I should have won, yet your item saved your ass.
    >> Anonymous 02/25/12(Sat)07:40 No.130753464
    >>130753385

    That has nothing to do with luck though.

    Smashfags turn off items due to the nature of them RANDOMLY spawning across the stage.

    Items in a fighter can easily be done. Either make it so you choose a certain item or two before the match or make them in fixed position on the stage. There is no luck involved.
    >> Anonymous 02/25/12(Sat)07:40 No.130753465
    >>130753268
    Items are set in stone when you lock them off. They become special moves that are limited. That's the exact opposite of luck. It creates perfect knowledge which means you can quantify it into a Payoff Matrix and use predictive qualities.

    Opponent is low on HP and has a heal left? Likely they will try to escape and use it. So use your chase/long range. This is like saying Pokemon has luck ONLY due to the fact that hold items exist.

    Stop talking about luck, it doesn't exist. Luck is a bullshit made up word. It's called probability. When something is truly randomized then there is a probability that thing will happen. And knowing the Law of Averages will make you able to maximize your probability on average.

    But this has nothing to do with UNS items since they are set and all effects are known to all players.
    >> Anonymous 02/25/12(Sat)07:41 No.130753475
    tekken tag 2 will bring back tekken after the sixth pos installment
    MARK MY WORDS
    >> Anonymous 02/25/12(Sat)07:41 No.130753507
    >>130753385
    Exactly though
    Smash Bros have imbalance characters
    So they introduce varied environments to compensate
    Brawler
    >> Anonymous 02/25/12(Sat)07:42 No.130753520
    >>130753268
    >Also items are a bad idea and add luck to the game, imagine beating someone badly and they pop a healing item

    In N:UNS everyone is given the same pool of items to use. Therefore there isn't any luck involved. If anything this actually adds further depth to the game as you have to factor in the items.

    >>130753159
    Fighting - Verb:
    Take part in a violent struggle involving the exchange of physical blows or the use of weapons.

    Game - Noun:
    A form of play or sport, esp. a competitive one played according to rules and decided by skill, strength, or luck.
    >> Anonymous 02/25/12(Sat)07:42 No.130753565
    >>130753464

    >That has nothing to do with luck though.
    >item spawns closer to player 2 than it does player 1

    The item spawns in smash are random, and that in itself is luck-based.
    >> Anonymous 02/25/12(Sat)07:43 No.130753586
    >>130753464
    > make it so you choose a certain item or two before the match
    SFxTekken is doing this with gems, the game is shit ironically enough

    >make them in fixed position on the stage
    You mean like Quake, where people spend the entire matches hopping around an area to make sure they always get the item first?
    >> Anonymous 02/25/12(Sat)07:43 No.130753598
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    >>130753268
    >Those kinds of environments are inconducive to fighters

    And i fi ask why, you are going to generalize with one example out of a million possibilities as if it the only existing one.
    Here is where you are retarded.

    >I want to fight, not run on walls chasing my opponent
    So get a game that doesn't run on walls chasing opponents.

    >Also items are a bad idea and add luck to the game
    That depends on the way they are implemented,
    you say luck yet in chess luck is figuring out whether you correctly guessed what strategy your opponent is using or is going to use or the way his attitude is or if he is bluffing by playing aggressive or deffensive in order to lure you or not.

    Luck is a function that is existent in everything in this world and trying to attribute it as if it a optional trait is idiocy in its prime.

    Hell, even comparing fighters where you have 2 pawns fighting to a chess game which deals with an army is idiotic.

    >imagine beating someone badly and they pop a healing item?
    So you strategize and don't give them time to pop a healing item.
    This is where correct game development comes in hand.

    So in the end we come to the conclusion that you are indeed a fanboy of a formula and don't have any good arguments apart from specifying what does not have to be and generalizing.
    You also can't think based on your whole post and don't have the capability or will to create a way to fix something,
    you rather bash which is WHY you are seen as a fanboy at most and all your arguments already fallatic are invalid.
    >> Anonymous 02/25/12(Sat)07:43 No.130753612
    >>130749523
    > fun doesn't make a game good
    >> Anonymous 02/25/12(Sat)07:43 No.130753616
    >>130753463
    Actually you just sound like an entitled baby. Also you've never played the game. It's obvious from you thinking HP restores do barely anything. They only give them to underpowered characters.
    >> Anonymous 02/25/12(Sat)07:44 No.130753623
    >>130753565

    Then that is a level issue not mechanic issue.
    >> Anonymous 02/25/12(Sat)07:44 No.130753625
    >>130753565
    Did you even read that entire post? You really an illiterate fucking retard.
    >> Anonymous 02/25/12(Sat)07:44 No.130753631
    >>130753463
    Yeah, it's only fair when both players have access to items.
    >> Anonymous 02/25/12(Sat)07:44 No.130753648
    >>130753507
    >Smash Bros have imbalance characters
    Name a well played fighting game that doesn't
    >> Anonymous 02/25/12(Sat)07:44 No.130753652
    >>130753463
    Boy I bet you sure hate Morning Sun, Recover, Roost, Leftovers, Aqua Ring, Blissey, Ingrain...I could go on all day.
    >> Anonymous 02/25/12(Sat)07:45 No.130753678
    >>130753460

    it can be a party game or a tourney game depending on the settings and how its played

    god it's great
    >> Anonymous 02/25/12(Sat)07:46 No.130753731
    >>130753648
    This is MY problem with fighting games and their proponents. The characters are all different with different combos, hitboxes, and specials. There's no way it's ever always perfectly skill based and balanced. At least in Quake III everyone is the same at all times until someone with a higher skill level makes the other eat dirt. Also they don't just go three or five kills, they do several dozen kills to make sure law of averages plays out.
    >> Anonymous 02/25/12(Sat)07:47 No.130753758
    >>130753678

    So can every other game. No one is forcing you and your drunk bros to hold mini SF tournies everytime you're drunk.
    >> Anonymous 02/25/12(Sat)07:47 No.130753795
    >>130749362
    My summation of your third point on the left is that DoA is shit.
    >> Anonymous 02/25/12(Sat)07:48 No.130753809
    HEY GUYS, ITEMS ARE LUCK,
    IT ISN'T FAIR THAT I BEAT A GUY TO A PULP AND HE TAKES A POTION,
    I WAS TOO STUPID TO PREVENT IT
    or
    I DON'T HAVE HEALING ITEMS BECAUSE IM TOO STUPID TO CONSERVE THEM AND STRATEGIZE ON THEIR USE
    or
    ITEMS ARE UNLIMITED, THEY MUST BE, NO GAME HAS THEM LIMITED
    etc.

    You are retarded, face it, accept it.
    >> Anonymous 02/25/12(Sat)07:48 No.130753827
    >>130753598
    Because fighters are about fighting in a space that forces you to fight. Not chasing people down, climbing shit or any of that nonsense. Fighting games are like a tournament match at the Olympics, it's two guys fighting one another in a setting that forces both to engage one another. You can't run around climbing up a scaffolding to get away and lure someone to you. This is a fighter, not a jackie chan movie.
    >> Rei !!wZxX+oFVw/d 02/25/12(Sat)07:48 No.130753832
    test
    >> Anonymous 02/25/12(Sat)07:49 No.130753835
         File: 1330174143.jpg-(127 KB, 1280x720, tekken_6_06.jpg)
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    But Tekken 6 goes behind the camera and adds Items and clothing effects
    >> Anonymous 02/25/12(Sat)07:49 No.130753837
    >>130753731

    If you have a problem with one character's advantages over another, you can pick that character or deal with your character's shortcomings. Sorry to sound like a dick, but that's how it is, and it applies to ANY game that allows you to select characters. Different characters/teams/whatever are there to give the game variety. And there is no fighting game in this day and age that doesn't allow mirror matches.
    >> Anonymous 02/25/12(Sat)07:50 No.130753885
    >>130753809

    >IT ISN'T FAIR THAT I BEAT A GUY TO A PULP AND HE TAKES A POTION,

    If an item spawns next to him, there isn't anything you can do about it. Stop being retarded.
    >> Anonymous 02/25/12(Sat)07:50 No.130753891
    I want one of these troll/tourneyfag comparisons comparing mario party with one of those tourneyfag fightan games.
    >> ShadowAngle !!uWBsKj9j8rb 02/25/12(Sat)07:50 No.130753896
    >>130749523
    >Fun doesn't make a game good.

    That's all I see boy. When this happens, it's perfectly fine to give it up out right.
    The minutes you're NOT playing for fun is when it's not healthy.
    >> Anonymous 02/25/12(Sat)07:50 No.130753904
    >>130753885

    I see you actually are retarded. Good job.
    >> Anonymous 02/25/12(Sat)07:50 No.130753908
    >>130753827
    >implying jackie chan simulator wouldn't be awesome
    >> Anonymous 02/25/12(Sat)07:51 No.130753928
    >SF
    >tekken
    >party game
    >anything but elitest crap

    and I've never had a drop of alcohol in my life fyi
    >> Anonymous 02/25/12(Sat)07:51 No.130753943
    >>130753809
    Look buddy, items are for RPGS, not fighters.
    >> Anonymous 02/25/12(Sat)07:51 No.130753951
    Fighting game: x vs x where both characters could potentially beat the other, no underpowered antagonists

    Beat em up: x v x number of underpowered antagonists along with an easy as shit boss

    All the shit mentioned on that image don't even matter.
    >> Anonymous 02/25/12(Sat)07:51 No.130753954
    >>130753837
    Fighitngfags just raped themselves with their own item logic
    That in itself is luck based
    Choosing the right/wrong character meaning skill isn't properly shown
    >> Anonymous 02/25/12(Sat)07:52 No.130753968
    >>130753943
    Then explain Tekken 6
    >> Anonymous 02/25/12(Sat)07:52 No.130753983
    >>130753904

    Explain how I'm wrong.

    >Knock an opponent far across the screen in smash
    >a heart container spawns just as he lands
    >he heals back all his health before I can reach him

    I'm not against using items in smash, but you're stupid if you think that's preventable.
    >> Anonymous 02/25/12(Sat)07:52 No.130753993
    Have you guys ever played toribash?
    >> Anonymous 02/25/12(Sat)07:53 No.130753997
    so which is worse /v/?

    A. A person that plays nothing but FPS

    B. A person that plays nothing but Fighters
    >> Anonymous 02/25/12(Sat)07:53 No.130754012
    >>130751097
    Why would it be? The fighting game community behaves exactly like this, sometimes even worse.
    >> Anonymous 02/25/12(Sat)07:53 No.130754014
    >>130753954

    That's not luck, dude. Knowing matchups and character strengths/weaknesses is not luck.
    >> Anonymous 02/25/12(Sat)07:53 No.130754017
    >>130753827
    I'm actually a martial artist who has been to several tournaments and I have to say your reasoning here is pretty flawed. Most of the Fighting games Fighter players actually mean are things that are limited to two dimension of movement. In the real world, we move all over the place within our arena. And even if you strictly meant 3D movement fighters, there's really no reason why all 3D fighters must be exactly alike. Naruto, for example, doesn't have hardly any chasing down. Since each character has a long range ability and a dash that closes gaps, there's no chasing. Range is usually a split second endeavor that buys you time to think or lets you set up. It's not meant to be you running away dicking off your short range opponent--since everyone can counter this.

    Honestly, I think no one here has even played the game.
    >> Anonymous 02/25/12(Sat)07:53 No.130754020
    >>130753885
    So basically EVERY GAME has items spawning next to characters.
    You are retarded.

    >>130753943

    Is this the fanboy speaking?
    Who are you to decide that?
    >> Anonymous 02/25/12(Sat)07:53 No.130754030
    >>130753983

    Because everyone in the thread has been advocating the use of items in such a way that does not promote them randomly spawning on the map. That's why.

    Either you choose from a pool of items at the beginning of the match. Or the items spawn in fixed locations both the same distance form the players at a start of a match.

    No luck involved.
    >> Anonymous 02/25/12(Sat)07:53 No.130754036
    >>130749362
    Didn't read most of the thread.
    I play Gundam Extreme VS competitively with a pretty good local scene (dem asians in Vancouver). It matches the description of "3D brawler" but is tourney-viable since it does not have anything nonsensical to throw off balance, plus it adds the element of teamplay since it's all 2v2.
    And it is definitely not shit.
    >> Anonymous 02/25/12(Sat)07:54 No.130754046
    >>130753908
    It wouldn't, people play fighters for a specific kind of experience, no one wants to play some jackie chan jet li kung fu fighter.

    http://www.youtube.com/watch?v=ZVfuLdHRYnI&feature=related

    See that? That's bad.
    >> Anonymous 02/25/12(Sat)07:54 No.130754048
    >>130753997
    B.they're asshats that try to control everyone else. at least FPS players tend to have variety.
    >> Anonymous 02/25/12(Sat)07:54 No.130754051
    >>130754020

    >So basically EVERY GAME has items spawning next to characters.

    I was referring to smash, you dumb fuck.
    >> Anonymous 02/25/12(Sat)07:54 No.130754054
    >>130753731
    >>130753731
    >If that's really that big of an issue for you you can just pick the same character
    >Most matchups in a good fighting game are balanced or just slightly off, that's how they're made
    >Unless you've played for years you're not going to notice the slight imbalance, and you wouldn't win if your character was slightly better against a more skilled player's character
    >Implying people can't use different guns in FPS
    >Implying there are no rounds in fighting games

    Such blind hate for the genre I fucking hate you autists

    I'm going to sleep
    >> Anonymous 02/25/12(Sat)07:55 No.130754110
    >>130754030

    I'm not talking about items and their inherent properties, I'm TALKING ABOUT ITEMS AND HOW THEY FUNCTION IN SMASH.
    >> Anonymous 02/25/12(Sat)07:56 No.130754139
    >>130754110

    Well you are very silly then because no one has been supporting that type of system in this thread.

    Don't you feel silly?
    >> Anonymous 02/25/12(Sat)07:56 No.130754170
         File: 1330174617.gif-(26 KB, 400x400, 1152051136585.gif)
    26 KB
    >>130753827
    >Because fighters are about fighting in a space that forces you to fight.
    One specific form of Fighters is, not the general genre, you idiot.

    >Not chasing people down, climbing shit or any of that nonsense.
    So you are saying that all games are like this,
    apparently you are discussing something you haven't even played.
    You really are retarded.

    >Fighting games are like a tournament match at the Olympics, it's two guys fighting one another in a setting that forces both to engage one another.
    Real world isn't 2D.

    >You can't run around climbing up a scaffolding to get away and lure someone to you.
    Pic related,
    go watch some Mixed Martial arts tournaments you underage cancer

    >This is a fighter, not a jackie chan movie.
    A fighter is a term of a genre of varying styles and formula,
    you don't decide what is a fighter and what isn't,
    you are underage in your mind.

    Im tired now and i have to eat, bye bye.
    >> Anonymous 02/25/12(Sat)07:57 No.130754182
    >>130754139

    I wasn't talking about anyone supporting them, I was talking about how items could be (and example of how they were) luck based.

    Now don't you feel like a retard?
    >> Anonymous 02/25/12(Sat)07:57 No.130754190
    >>130749362

    >the one on the right is genuinely fun, interactive, and allows for a lot of "OH SHIT" moments - every thing a video game should be
    >the one on the right is old, stagnant, played out, and taken way too seriously - every thing a video game shouldn't be

    Anyone who disagrees with this is a scrub who knows jack shit about real VIDEO GAMES
    >> Anonymous 02/25/12(Sat)07:58 No.130754225
    >people still getting their Jimmies rustled by these threads
    >> Anonymous 02/25/12(Sat)07:58 No.130754240
    >>130754182

    And I was talking about how items could not be luck based.

    Now don't you feel like a retard?
    >> Anonymous 02/25/12(Sat)07:58 No.130754248
    >>130754051
    OH SO YOU WERE REFFERING TO SMASH
    RIIIIIIIGHT

    Why do i give a fuck about Smash?
    I haven't even discussed anything about it in this thread.

    Final conclusion : you are retarded, you should stop posting, get off this site and come back in about 10 years when you grow up.
    >> Anonymous 02/25/12(Sat)07:58 No.130754278
    >>130753837
    You don't sound like a dick. You sound perfectly reasonable. And that's why I'm so pissed at all the Fighting game players. It has less absolute skill than a game like Quake but yet they don't want to allow it to be something like a dirrrrrty SSB or Naruto game. I posted that on purpose.
    >> Anonymous 02/25/12(Sat)07:59 No.130754291
    >>130754170
    I never saw any MMA fight where people climbed shit. They fight in a CAGE dumbass.
    >> Anonymous 02/25/12(Sat)07:59 No.130754307
    >>130754248

    Right, because no one in this thread was ever talking about smash. And it's not like Smash is one of the few fighting games to include items.
    >> Anonymous 02/25/12(Sat)08:00 No.130754330
    >>130754291
    >I never saw any MMA fight where people climbed shit. They fight in a CAGE dumbass.

    Just sop posting,
    you have pretty much proven yourself an idiot,
    no point in increasing your shame.
    >> Anonymous 02/25/12(Sat)08:00 No.130754346
    >>130754307
    >smash bros
    >fighting game
    choose one
    >> Anonymous 02/25/12(Sat)08:00 No.130754356
    >>130754182

    >claim items make a game luck based
    >someone says how they can be used in a system that has no luck involved
    >BUT SMASH BROS HAS RANDOM ITEMS BAAAW

    I seriously hope you are trolling for your own sake dude.
    >> Anonymous 02/25/12(Sat)08:00 No.130754360
    >>130754307
    >Right, because no one in this thread was ever talking about smash.

    THREAD OVER GENTLEMEN,
    IT IS A TROLL,
    OR JUST A BIG FUCKING IDIOT WHO CAN'T SEE OP's PICTURE.
    >> Anonymous 02/25/12(Sat)08:00 No.130754361
    >>130754190
    http://www.youtube.com/watch?v=17zeFODJKvI

    Tekken has no oh shit moments? Watch that and prepare to look stupid, scrub.
    >> Anonymous 02/25/12(Sat)08:01 No.130754406
    >>130754356

    >someone says how they can be used in a system that has no luck involved

    This proposition came after the smash discussion started in the first place, you massive retard.
    >> Anonymous 02/25/12(Sat)08:02 No.130754440
    >>130754330
    Are you fucking shitting me? Do you even watch UFC? They fight in an enclosed cage arena, they don't fucking run around climbing up walls and shit.
    >> Anonymous 02/25/12(Sat)08:02 No.130754469
    >>130754360

    >how do I into sarcastic comments

    I think you're an intelligent poster.
    >> Anonymous 02/25/12(Sat)08:03 No.130754486
    >>130754307

    Smash Bros is one of the few fighting games to include FUN
    >> Anonymous 02/25/12(Sat)08:03 No.130754504
    >>130754361
    The advertisement before the video was the most exciting thing
    >> Anonymous 02/25/12(Sat)08:03 No.130754517
    >>130754440

    I do watch, and there are plenty of instances in climbing and forcing and/or luring another player.

    But hey, it seems you do understand that fighting is about luring and chasing and cornering your opponent,
    that's a start in your retardation fixing.
    >> Anonymous 02/25/12(Sat)08:03 No.130754521
    >>130754307

    >smash bros
    >new
    >> Anonymous 02/25/12(Sat)08:04 No.130754531
         File: 1330175043.jpg-(98 KB, 462x700, 1288039995902.jpg)
    98 KB
    Everyone buy two copies of the latest Naruto fighting game and Dead or Alive 5 to piss off op
    >> Anonymous 02/25/12(Sat)08:04 No.130754547
    >>130754486

    They took all the fun out of Smash when they made brawl. Smash is ruined.

    And I say this as someone who plays with items on and is otherwise garbage at the games.
    >> Anonymous 02/25/12(Sat)08:04 No.130754559
    Any game that includes combos has a low skill ceiling.
    >> Anonymous 02/25/12(Sat)08:04 No.130754574
    >>130754521

    You might want to read that post again.
    >> Anonymous 02/25/12(Sat)08:04 No.130754581
    >>130754361

    If by look stupid you mean the painfully bored expression I have on my face while watching this - you are correct.

    >KICK
    >DODGE
    >KICK
    >DODGE
    >GRAPPLIN' YA
    >OH GOD PLEASE DON'T RAPE ME
    >LOL K BODY SLAM
    >PUNCH
    >DODGE
    >KICK! HA THOUGHT I WAS GONNA DO A PUNCH
    >OH NO YOU HIT ME
    >COOOOOOOOOOMMMMBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO JUUUUUUUUUUUUUUUUGGGGGGLLLLLLLLLLLLLLLLLLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE JUST LIKE ALL DAY OTHER GAMES
    >AW NO YOU BEAT ME
    >> Anonymous 02/25/12(Sat)08:05 No.130754606
    >>130754406

    >Assumes everyone is talking Smash brothers
    >Calls others retards

    >get called out on his ballant generalizations and specifying a system where a Naruto game is in OP's pic
    >BUT SMASH
    >calls others retards
    >> Anonymous 02/25/12(Sat)08:05 No.130754636
    >fightan players
    >constantly demean and pick apart others
    >use words like "scrub" and "salty" and "stay free" to retort every possible argument brought up against them

    >these guys are essentially the Bronies of the "e-sports" world

    You people are gigantic fucking manchildren who detest people who don't devote their lives to your particular genre of game.

    Shut the fuck up. No one cares. Are you a Japanese player? No? Move along, you aren't shit in the big picture. Not even Justin Wang, Mike Ross, or whatever big name person you guys dick ride now (Combofiend, I guess?) is SHIT in the face of a Japanese player.

    But go ahead. Keep thinking you're hot shit. Maybe one day you'll be the best in America.

    Too bad that just means you'll be the least rancid smelling shit in the septic tank that is America's fighting game skill pool.
    >> Anonymous 02/25/12(Sat)08:06 No.130754649
    >>130754559
    It's okay, I know you didn't mean that.
    >> Anonymous 02/25/12(Sat)08:06 No.130754653
    >>130754606

    >talking about items in fighting games
    >not expecting smash to come up

    Get a load of this retard.
    >> Anonymous 02/25/12(Sat)08:06 No.130754689
    >>130754636

    damn now this is a weeaboo
    >> Anonymous 02/25/12(Sat)08:06 No.130754692
    >>130754504
    You fucking...

    Ok watch this game based on Tekken's juggle system, it's an MMO fighter. They did a great job here.

    http://www.youtube.com/watch?v=_zQbA3EITFI&feature=related
    >> Anonymous 02/25/12(Sat)08:07 No.130754698
    >>130754653
    >talking about items in games and in the same post criticizing generalizations and saying systems vary
    >idiot comes up talking about Smash only

    Yes, i know you are an underage retard.
    >> Anonymous 02/25/12(Sat)08:08 No.130754760
    >Bawwwwww why is a Fighting genre not to my specific liking and why is it varying?

    Because you are a fanboy.
    >> Anonymous 02/25/12(Sat)08:08 No.130754782
    >>130754692
    Damn, that looks hella fun.
    >> Anonymous 02/25/12(Sat)08:08 No.130754793
    >>130754698

    People who call others underage are typically underage posters themselves trying to throw the scent off.
    >> Anonymous 02/25/12(Sat)08:09 No.130754819
         File: 1330175360.jpg-(28 KB, 400x341, shocked_woman.jpg)
    28 KB
    >>130754692
    >COMBOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO JUGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
    LEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEOHGODDATCOMBOJUGGLEOHGODOHGODGGODODDM
    MMMMMMMMMAWWWWWSHITYEAHNIGGER COMBO MOTHER FUCKING JUGGLE AW FUCK AW FUCK YEAH THAT SWEET JUGGLE AW SHHHHHHHHHHHHHHHHHHHHHHHHHHHHHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIITTTTTTTTTTTTTTTTTTTTTTTTTTTT
    TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
    >> Anonymous 02/25/12(Sat)08:09 No.130754840
    >>130754793

    People who call others scrubs are typically scrubs themselves trying to throw the scent off.
    >> Anonymous 02/25/12(Sat)08:09 No.130754842
    >>130754692
    >Land one move
    >then proceed to click every other move you have
    >they can't do anything
    >fun
    >> Anonymous 02/25/12(Sat)08:10 No.130754863
    >>130754689
    Sadly, no. It's just very true.

    Japanese players spend more time playing the game.
    They spend more time compiling info.

    They spend less time hanging out in streams, talking shit, and using hiphop nigger slang to bust down other people.
    >> Anonymous 02/25/12(Sat)08:10 No.130754891
    >>130754793
    Thanks for not further shaming yourself in your apparent stupidity and falling down to that generic argument.
    Ill take it as your admittance that you were retarded and didn't know how to read and that you will avoid doing this in the future.
    >> Anonymous 02/25/12(Sat)08:10 No.130754892
    >>130754840

    It's a good thing I never called anyone a scrub, or else I might be embarrassed.
    >> Anonymous 02/25/12(Sat)08:11 No.130754919
    >>130754863

    yep, this is a weeaboo
    >> Anonymous 02/25/12(Sat)08:11 No.130754923
    >>130754842
    Don't get hit then?
    >> Anonymous 02/25/12(Sat)08:11 No.130754947
    >>130754891

    I'll take this as you admitting you're underage.
    >> Anonymous 02/25/12(Sat)08:12 No.130754998
         File: 1330175575.jpg-(24 KB, 407x265, santonio22222.jpg)
    24 KB
    >>130754923

    Most sound argument I've heard all night ladies and gentleman

    DON'T
    GET
    HIT
    >> Anonymous 02/25/12(Sat)08:13 No.130755006
    >>130754947
    Now that things are resolved,
    Tekken requires less thinking than Naruto,
    casuals play Tekken.
    Deal finished.
    >> Anonymous 02/25/12(Sat)08:13 No.130755017
    >>130754923
    No. Even if I'm winning, that's not fun. I would like some actual strategy other than
    >use launchers
    >unleash everything
    >> Anonymous 02/25/12(Sat)08:14 No.130755084
    >>130755017
    It's like sex. You get in there, and bust out all your moves and rape that pussy.
    >> Anonymous 02/25/12(Sat)08:15 No.130755117
    >>130755084

    >rape that pussy

    Confirmed for virgin.
    >> Anonymous 02/25/12(Sat)08:16 No.130755153
    holy fuck. you people. are fucking worse. than FPS players.

    You are the shitstain on the gaming community. You are the opposite of what games should be. If I had to hang out with the FPS fanbase or the Fighter fanbase for a day I would gladly hang with the FPS players because you people are obviously the most untolerable group of individuals to ever exist.

    fuck fighting players
    >> Anonymous 02/25/12(Sat)08:16 No.130755167
         File: 1330175799.jpg-(11 KB, 260x204, videogame-thumb-260x204-19711.jpg)
    11 KB
    >>130755084

    >what he imagines sex is



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