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11/12/11(Sat)08:45 No. 116879169 >>116878726 >a form of EXP. Or,
a fucking collectable to get another power-up. This isn't
stat-tracking, this is "grab the shinies and get a new toy". You don't
"choose perks every level" in SS, you get all of the gadgets and then
you win. There's one or two optional things to add to your character,
much like in the other zelda games, but you don't progress through
levels, you don't earn stats (besides "hearts", but bigger life bar =/=
RPG element), you don't have any options for what weapon to use beyond
"sword 1" and "sword 2", the in game economy has no barter and is
inconsequential, as you can just get more of whatever you were going to
buy from tall grass, the plot generally involves you just going through
the main dungeons in sequence with a few side bits to explore... I
could do this all night. There's no shame in being an action-platformer
(and God knows the market needs more of them) but Zelda is NOT an RPG.
It's never been one, it's never been marketed/described as one, and it
will never be one.