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11/08/11(Tue)03:10 No.116341966>>116341611
"They
had an idea to turn Pong into a single player game, where the player
would use a ball to deplete a wall of bricks without missing the ball on
its rebound. Bushnell was certain the game would be popular, and the
two partnered to produce a concept. Al Alcorn was assigned as the
project manager, and began development with Cyan Engineering in 1975.
The same year, Alcorn assigned Steve Jobs to design a prototype. Jobs
was offered US$750, with an extra $100 each time a chip was eliminated
from the prospected design. Jobs promised to complete a prototype within
four days. Jobs noticed his friend Steve Wozniak—employee of
Hewlett-Packard—was capable of producing designs with a small number of
chips, and invited him to work on the hardware design with the prospect
of splitting the $750 wage. Wozniak had no sketches and instead
interpreted the game from its description. To save parts, he had "tricky
little designs" difficult to understand for most engineers. Near the
end of development, Wozniak considered moving the high score to the
screen's top, but Jobs claimed Bushnell wanted it at the bottom; Wozniak
was unaware of any truth to his claims. The original deadline was met
after Wozniak did not sleep for four days straight. In the end 50 chips
were removed from Jobs' original design. This equated to a US$5,000
bonus, which Jobs kept secret from Wozniak, instead only paying him
$375"
http://en.wikipedia.org/wiki/Breakout_(video_game)
You can get all technical, that's fine, but Steve with The Woz did help gaming especially for PC's at that time. |