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11/01/11(Tue)12:43 No.115512212 File1320165838.png-(291 KB, 972x401, 1317415157438.png)
more about the combat:
At
Gamescom 2011, a new gameplay teaser was released. It shows that Dante
can transform his sword into an axe, a scythe, and a spine-like
grappling hook which works like Nero's Snatch ability. It was also
revealed that Dante is retconned to be an angel/demon hybrid, instead of
being a demon/human one[3]. Because of this, game mechanics were also
changed: there will be three modes available during combat, "angel",
"demon" and "normal". "Demon" and "Angel" modes are activated by holding
one of the trigger buttons, which then allow different functions of the
normal face buttons to be used. There will be a variety of angelic and
demonic weapons available for Dante, the scythe being one of the angelic
weapons, and a battle axe one of the demonic. There will also be two
different sets of pistols. With Dante's weapons and utilities changeable
on the fly, creative combination attacks will be easier to string
together. There will be a bigger emphasis on the aerial combat, juggling
enemies defenselessly in the air as players string together long and
varied combination attacks. Dante's Devil Trigger-like state also plays
off the new aerial combat, which launches all enemies into the air,
where he can attack them all defenselessly for as long as necessary,
although it will end when he sets foot on the ground.[4]His character
design was also altered again greatly: he looks more muscular, has a
thicker face more like the classic Dante's, his white hair is much less
visible, and his eyes are a darker silver color.
http://thesilentchief.com/2011/08/16/dmc-dante-is-now-the-son-of-a-demon-and-angel/ http://xbox360.ign.com/articles/118/1189263p1.html |