Demons of hell, I, lord Kotick am bored, we need to come up with some more practices that are simply there to be annoying to players, and possibly some more nickel and diming schemes, because that's what the players are for. To be squeesed out of every penny and get as little as possible if anything at all in return.
Ok how about this.We ask another company that is already charging people for a peer to peer network, to give us some of the money because the players are playing our game on the peer to peer network they're paying for.
>>115149403We already did that.
Logging in for three or four different things before being able to play, and you can't save the information.
Players need to buy the same game three times to get the full single player experience.
I'm of the opinion that multiplayer will be something that we won't be able to expect to be a part of a game we purchase in the future but something we have to buy seperately.They'd do it if they could get away with it, they just need to it piece by piece.
Always have to be signed into Activisions servers to play the game, and saves aren't local, your data is stored on the Activision cloud.
>>115149690I second this, and we say it straight to their face before launching to game to mock them.
>>115149403You know when you say it like that you realise how much of a fucking the whole thing is.
>>115149774And clearly for such a thing you'd need a subscription based service
>>115149875Paid subscription.
>>115149875And we'll sell ingame powers there as well.We'll place some commercials around it like "instead of this can of coke you could get this extra large mag" to further brainwash the poor sods into thinking they're getting a good deal.
Make a bunch of very general trademarks and patents and sue every indie-game developer.Create very moddable games, but the mods can only be purchased from Activision-Blizzard marketplace and only a fraction of money goes to modders.