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  • New [old] boards: /r9k/ /pol/ /hc/, and introducing /diy/~

    In other news, posting issues should be resolved now. Some extra goodies arriving in a few weeks, so look for more improvements in early November!

    –Sigourney

    File : 1319894448.jpg-(25 KB, 232x208, actiblizz.jpg)
    25 KB Anonymous 10/29/11(Sat)09:20 No.115149313  
    Demons of hell, I, lord Kotick am bored, we need to come up with some more practices that are simply there to be annoying to players, and possibly some more nickel and diming schemes, because that's what the players are for. To be squeesed out of every penny and get as little as possible if anything at all in return.
    >> Anonymous 10/29/11(Sat)09:22 No.115149403
    Ok how about this.

    We ask another company that is already charging people for a peer to peer network, to give us some of the money because the players are playing our game on the peer to peer network they're paying for.
    >> Anonymous 10/29/11(Sat)09:23 No.115149465
         File1319894597.jpg-(822 KB, 1184x1028, cthulhu.jpg)
    822 KB
    >>115149403
    We already did that.
    >> Anonymous 10/29/11(Sat)09:24 No.115149577
         File1319894694.jpg-(50 KB, 341x353, everyones getting raped.jpg)
    50 KB
    Logging in for three or four different things before being able to play, and you can't save the information.
    >> Anonymous 10/29/11(Sat)09:26 No.115149690
    Players need to buy the same game three times to get the full single player experience.
    >> Anonymous 10/29/11(Sat)09:27 No.115149751
    I'm of the opinion that multiplayer will be something that we won't be able to expect to be a part of a game we purchase in the future but something we have to buy seperately.

    They'd do it if they could get away with it, they just need to it piece by piece.
    >> Anonymous 10/29/11(Sat)09:28 No.115149774
    Always have to be signed into Activisions servers to play the game, and saves aren't local, your data is stored on the Activision cloud.
    >> Anonymous 10/29/11(Sat)09:28 No.115149795
    >>115149690
    I second this, and we say it straight to their face before launching to game to mock them.
    >> Anonymous 10/29/11(Sat)09:29 No.115149868
    >>115149403
    You know when you say it like that you realise how much of a fucking the whole thing is.
    >> Anonymous 10/29/11(Sat)09:29 No.115149875
    >>115149774

    And clearly for such a thing you'd need a subscription based service
    >> Anonymous 10/29/11(Sat)09:30 No.115149937
    >>115149875

    Paid subscription.
    >> Anonymous 10/29/11(Sat)09:31 No.115150012
    >>115149875
    And we'll sell ingame powers there as well.

    We'll place some commercials around it like "instead of this can of coke you could get this extra large mag" to further brainwash the poor sods into thinking they're getting a good deal.
    >> Anonymous 10/29/11(Sat)09:32 No.115150037
    Make a bunch of very general trademarks and patents and sue every indie-game developer.

    Create very moddable games, but the mods can only be purchased from Activision-Blizzard marketplace and only a fraction of money goes to modders.



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