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10/29/11(Sat)06:54 No.115140727 File1319885640.jpg-(137 KB, 700x600, cat assuming control_1.jpg)
>>115139601
THIS
DEPENDS VERY MUCH ON IF I AM ZUUL OR MORRIGI, SIR. IF I AM THE LATTER,
MAY OUR TRADE BRING BOTH NATIONS INTO PROSPERITY AS WE CRUSH THE BUGS
UNDER OUR COLLECTIVE BOOTHEEL
IF THE FORMER, I WILL HAVE TO SIMPLY MURDER YOU LATER RATHER THAN NOW
>>115139784
In my own personal opinion, race difficulty is something like this:
Tarkas:
Easy mode (Nothing is truly special about the Tarkas; everything is
fairly intuitive. Tell a ship to go somewhere, he goes straight there.
Need to fight? Their ships are second only to Hivers at straight up
combat)
Humans: Normal mode (once you grasp how node lines quirks work, things are pretty simple)
Morrigi:
Nightmare mode (they outright rely on many techs that most races don't
even need to make use of and their FTL mechanic is NOT intuitive for a
first timer)
Hivers: Nightmare mode (Turtling is easy; knowing how to manipulate the game so you come out on top in the long run is HARD)
Liir:
Hard mode (Your ships are pretty shit at combat but you have great tech
which means you need to know your tech tree fairly well)
Zuul:
Either Normal mode or Dante Must Die mode, depending on your background
as a strategy gamer. (If you were the kind of player who 6 or 9-pools as
Zerg in SC1, then this race will be fairly intuitive as they are
basically Zerg if Zerg could loot enemy units for bonus resources and
they didn't have any Defilers. If you're the turtle kind of guy who
normally plays Hivers, you will be absolutely fucking lost if you rely
on the basic instincts turtle-type players take for granted) |