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10/12/11(Wed)19:53 No.113296062Interesting thread; I'll indulge
Obviously
the genre must be of a competitive nature. How one defines what
"competitive" can be based purely around what genre they personally
like, what they genre they personally feel requires more skill. In that,
FPS players who are skilled know to be a great player you must have
amazing map awareness, pinpoint accuracy and reflexes that can arguably
be the best in the world (spray and pray aside). RTS players understand
you simply cannot go into a game, build shit and attack. There is a meta
game, there is -actual- strategy being implemented and one must know
every unit in his or her arsenal, including their enemies arsenal, on
top of dozens, of not hundreds of build orders and timing attacks.
FIGHTERS require memorization of combos, understanding of all available
fighter choices and much like FPS require a strong reflex sensitivity.
Though admittedly I feel Fighters are the lesser of the three, but that
means they are no less competitive.
How would I go about making
it competitive? What type of asinine question is that? If your question
was inquiring on making a -new- genre of game, I'm not going to sit
around and brainstorm on YOUR next project. Don't be so snide. I'll give
you this however: Competitive nature stems from a goal to be achieved,
means which require skill to achieve said goal, and an opponent on equal
or preferably greater standing than you to make it challenging. Doesn't
matter what genre it is, incorporate these elements and it will be a
great e-Sport. |