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09/08/11(Thu)06:49 No.109546422>>109545615 I don't know, but it's happened before.
Look
at when Medal of Honour came out, and it was the big thing. Arena
shooters were huge, and here comes something different. Call of Duty
took that idea and ran, made it bigger and really expanded the cinematic
potential of shooters. A while later out comes Halo, which returned us
to sci-fi from historical WW2 but also brought us a game that threw out
the idea of cowering behind cover and introduced a bright colour palate.
It also cemented the idea of console LAN games, the precursor for
modern online services, in the public mind. Now look at Gears, which
took us in the opposite direction with its bleak palate and gore, grit,
and grimdark imagery. It reintroduced the idea of cover being important,
and stressed teamwork in its co-op (as opposed to Halo, where it was
more two dudes who happened to be in the same gameworld).
Granted
these aren't huge leaps, but each of these very popular games added
something new to the genre for their time, and influenced future titles. |