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  • File : 1315471527.jpg-(403 KB, 1680x1050, 2011-09-08_00004.jpg)
    403 KB Anonymous 09/08/11(Thu)04:45 No.109541174  
    I have been playing hard reset on a fucking pentium 4, with a radeon 5570 and 3gb of ram. God knows what kind of black magic they've been working with but everything runs on high/ultra with 2x anti Alias.

    This NEEDS a multiplayer, it could be the arena shooters last chance, this game is the only faithful old school shooter I've played in a long time. Forget about fucking DNF and bulletstorm.
    Here are some screenshots.

    As you can see, the environments are incredible
    >> Anonymous 09/08/11(Thu)04:46 No.109541227
    Viral general.
    >> Anonymous 09/08/11(Thu)04:46 No.109541234
         File1315471587.jpg-(474 KB, 1680x1050, 2011-09-08_00003.jpg)
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    It's hard to get a feel for how awesome this plays, download the demo or some shit.
    >> Anonymous 09/08/11(Thu)04:47 No.109541294
         File1315471639.jpg-(210 KB, 1680x1050, 2011-09-08_00005.jpg)
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    So real. This was dissapointing to see. I mean my health bar is fucking huge and right there
    >> Anonymous 09/08/11(Thu)04:47 No.109541320
    Gave the demo a go, wasnt really gripped by it at all.

    Apples and oranges i guess op
    >> Anonymous 09/08/11(Thu)04:48 No.109541338
         File1315471687.jpg-(465 KB, 1680x1050, 2011-09-08_00006.jpg)
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    Dayum consoles, you must be feeling the jelly at these textures
    >> Marzz !nd/xiFy/SU 09/08/11(Thu)04:48 No.109541386
    >>109541294
    It's an on-hit effect and goes away nearly instantly.

    Not to mention it can be turned off in the options menu.
    >> Anonymous 09/08/11(Thu)04:49 No.109541397
         File1315471741.jpg-(216 KB, 1680x1050, 2011-09-08_00007.jpg)
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    This is purchased through an upgrade system (ergh), still, no ironsights
    >> Anonymous 09/08/11(Thu)04:49 No.109541404
    what is this?
    >> Anonymous 09/08/11(Thu)04:49 No.109541425
    >Lame ancient gameplay
    >Only two weapons
    >Linear corridor shooter
    >Generic as fuck
    >Adds nothing new to the genre
    >Only a couple types of enemies
    >Terribly ugly HUD with neon colors
    >No multiplayer
    >Generic graphic style stolen from Bioshock

    GARBAGE GAME
    >> Marzz !nd/xiFy/SU 09/08/11(Thu)04:49 No.109541433
    >>109541404
    Hard Reset.
    >> Anonymous 09/08/11(Thu)04:49 No.109541436
    Viralfags gonna viral.
    >> Marzz !nd/xiFy/SU 09/08/11(Thu)04:50 No.109541462
    >>109541425
    >only 2 kinds of weapons

    Clearly you didn't upgrade- there's 6 weapons in the demo.
    >> Anonymous 09/08/11(Thu)04:50 No.109541482
    > everything runs on high/ultra with 2x anti Alias.

    - doesnt say what FPS .. probably 10

    - doesnt say what resolution - probably 640 x 480

    could you be any more vague?
    >> Anonymous 09/08/11(Thu)04:50 No.109541500
    UT3: The boring version
    >> Anonymous 09/08/11(Thu)04:50 No.109541504
         File1315471858.jpg-(189 KB, 1680x1050, 2011-09-08_00008.jpg)
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    This I feel was pretty neat
    >> Anonymous 09/08/11(Thu)04:51 No.109541523
    They've failed to boast about anything that interests me.

    They go on and on about how it's oldschool and goes back to the roots of FPS games, but it's all just marketing jargon aimed at /v/, they've said almost nothing about why anyone should give a shit about the game at all unless they're just looking to stick it to the CoD franchise by playing something else.
    >> Anonymous 09/08/11(Thu)04:52 No.109541586
    >>109541482
    Well, dipshit, the screenshots are at 1680x1050. Sorry for not mentioning my fps. It ran at a solid 50, dropped to 35-40 during the huge fights
    >> !Anoon./Lks 09/08/11(Thu)04:53 No.109541630
    >>109541586
    Apparently if you VSync it, it'll lock it to 30fps so you have a consistent framerate.
    Of course, you'll still be running at a shitty framerate, but at least it'll be consistent.
    >> NESfag 09/08/11(Thu)04:53 No.109541636
    There is a demo avalaible on Steam, downloading it as we speak.
    >> Anonymous 09/08/11(Thu)04:53 No.109541642
    >>109541586
    yea but you could have expanded those screenshots too that resolution its not hard to do in photoshop
    >> Anonymous 09/08/11(Thu)04:53 No.109541643
         File1315471998.jpg-(329 KB, 1680x1050, 2011-09-08_00010.jpg)
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    Achievement unlocked: somehow looked at your inflamed blood vessels through your own eyes.
    So yeah its p cool
    >> Anonymous 09/08/11(Thu)04:53 No.109541645
    Completed demo yesterday. Very shitty game. I guess I know now why this garbage cost 20$
    >> Anonymous 09/08/11(Thu)04:54 No.109541685
    >>109541642
    Do you want a picture of my settings or something? I dont understand. Go try it out if you dont believe me.
    >> Anonymous 09/08/11(Thu)04:54 No.109541701
    the game is pretty good.

    specially the gameplay.
    the gameplay is solid and feels really good.

    the graphics are fucking crazy.

    i kinda wish it was more open and had a real story.

    really good game.
    had fun with the demo.

    hope they make a sequel, if the game turns out good.
    >> Anonymous 09/08/11(Thu)04:54 No.109541703
    Whats the name of this game?
    >> Anonymous 09/08/11(Thu)04:55 No.109541776
    From what I've seen in gameplay videos the only main selling point is "health packs".

    Otherwise it just looks like another generic FPS, and I'm not that impressed with the visual design.
    >> Anonymous 09/08/11(Thu)04:55 No.109541790
    >>109541338
    Are you serious? You're staring at a scratched shader. The actual texture is muddy as shit.
    >> Anonymous 09/08/11(Thu)04:56 No.109541857
    >old school shooter
    >regenerating shields

    Ahahahahaha, fuck off.
    >> Anonymous 09/08/11(Thu)04:58 No.109541949
    >>109541790
    its a bump map you fucking retard
    >> Anonymous 09/08/11(Thu)05:02 No.109542214
         File1315472569.png-(34 KB, 340x332, ponderingfayc.png)
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    Tried the Demo today.

    Running on a 6850 with an AMD Phenom x4.

    Got around 60 FPS average on ultra settings at 1920 x 1080 with the AA set to MSAA (setting it to x4 cut my framerate in half).

    Game is gorgeous and has some nice frantic gameplay, but these devs are committing suicide if it's single player and PC only.
    >> Anonymous 09/08/11(Thu)05:06 No.109542466
    Sometimes all you get when you to back to your roots is underwhelmed. It's a very pretty game, and the art direction looks consistantly executed in all the promo shots and the demo. The engine is optimized above what you expect, as the OP pointed out.

    But.

    This is the same shooter a lot of us grew up with. If you're in the "Back in my day..." camp that won't be a point against it, but for the rest of us who aren't clamouring to recapture a piece of the quasi-mythical time when games weren't crap, it's going to fall short. The reason we had some many games that pushed the boundries int he days of yore was that developers had to come up with innovative ways to make use of the technology they had; the upshot being that this dorve people to experiment with all kinds of different ideas, a lot of which set the groundwork for modern shooters. But cut to today and instead of capturing that same exploratory spirit and pushing the envelop of what might or might not work, we're left with a a very formulaic pre-2000 shooter that feels about ten years too late to the party, with all that extra computing power and enegery has been pushed into the visuals.

    For me, the true spiritual successor to the "golden age" of FPS games will be a game that once again embracers that frontier spirit and offers me a little wonder with my pretty lights.
    >> Anonymous 09/08/11(Thu)05:08 No.109542546
    >>109542466
    >all dem spellan errors

    The shaaaaaaame.
    >> NESfag 09/08/11(Thu)05:09 No.109542653
    >>109542466
    It wasn't their intention. Their intention was to make the Megaman 9 of modern shooters.

    If it's succesfull it might lead to other modern shooters with "old school gameplay" released, just like Megaman 9 started a trend.
    >> !Anoon./Lks 09/08/11(Thu)05:10 No.109542684
    >You can turn off the bloody-screen, says /v/
    >Turning off the "Blood" option just makes it green instead

    Whelp.
    >> NESfag 09/08/11(Thu)05:10 No.109542700
    >>109542653
    Which is why I'm going to buy it, it shows that there is still an audiance for this kind of stuff.
    >> Anonymous 09/08/11(Thu)05:12 No.109542825
    >>109542700
    I think this is a case of "A rehash by any other name". The FPS genre needs to sprew out some genuinely progressive, not go back 20 years instead of 10.
    >> Anonymous 09/08/11(Thu)05:13 No.109542895
    >This NEEDS a multiplayer

    everything does not NEED multiplayer, holy fuck you people are autistic.

    Your cancerous shit is what will lead to Half life 3 to having tacked on multiplayer/co-op shit.

    inb4 hurr >implying itll ever come out or >implying it's not gonna be an episode
    >> Anonymous 09/08/11(Thu)05:15 No.109542971
    >>109542895
    NEED was a bit strong. I'd love to see a multiplayer though.
    >> Anonymous 09/08/11(Thu)05:15 No.109542982
         File1315473325.png-(3 KB, 223x268, 1315273921859.png)
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    Played the demo, s'was pretty cool. Really physics-y, made me think of Bioshock for some reason.

    I think I'll get it but I'm gonna sit on it for a few days to decide for sure. Never know if the demo was like 90% of the game or some lame shit.
    >> Anonymous 09/08/11(Thu)05:18 No.109543189
         File1315473534.jpg-(111 KB, 1024x768, hardreset 2011-09-07 16-27-43-(...).jpg)
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    I enjoyed the demo too. Will get it when it's on sale or something for sure.
    >> Anonymous 09/08/11(Thu)05:19 No.109543199
    Preordering once more details come out.
    >> Anonymous 09/08/11(Thu)05:19 No.109543227
    DLd the demo and got bored very quickly.

    Sprinting for 1 second, jumping half a meter, slow movement when not sprinting, no real story or aim other than "Recon area", weapons feel weak. I'll pass.
    >> Anonymous 09/08/11(Thu)05:20 No.109543257
    >>109543227
    >waaaaah wheres my cawaduty weapons XD
    >> Anonymous 09/08/11(Thu)05:20 No.109543269
    If I wanted to play Bioshock2, I'd go play Bioshock2.
    >> Anonymous 09/08/11(Thu)05:20 No.109543302
         File1315473648.png-(3 KB, 142x138, 1313101269274.png)
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    The game is pretty, but that's about it.
    The action didn't feel very substantial, and there were invisible walls everywhere.
    >> Anonymous 09/08/11(Thu)05:20 No.109543305
    >>109543269
    Then go play it, hamwallet.
    >> Anonymous 09/08/11(Thu)05:21 No.109543315
    >>109543257

    Yes, that's exactly what I said.

    Bad game. Deal with it.
    >> Anonymous 09/08/11(Thu)05:21 No.109543319
    >>109543257
    One of the hallmarks of the oldschool shooters is that the giant ass guns felt and fired like giant ass guns. That they don't would seem to be to be a valid complaint.
    >> Anonymous 09/08/11(Thu)05:21 No.109543326
    Looks like it's the best pure FPS in ages.
    >> Anonymous 09/08/11(Thu)05:21 No.109543352
    >>109543326
    Care to qualify that statement Anon?
    >> Anonymous 09/08/11(Thu)05:21 No.109543359
    >>109543319
    >>109543315
    Go to bed kids, you got school tomorrow.
    >> Anonymous 09/08/11(Thu)05:22 No.109543392
    >>109542895
    you are probably not used to play multiplayer since the japanese rpgs dont allow it, but trust me, its FUNNIER to play anything with one or two friends than by yourself

    I would buy this game immediatly if it had co op

    Did I buy painkiller only for the single player years ago? Yes, I did, but it was a steam deal and I spent less than 10 dollars.
    >> Anonymous 09/08/11(Thu)05:22 No.109543398
    >>109541174
    lolunrealengine
    UE run pretty well on all machines
    >> Anonymous 09/08/11(Thu)05:24 No.109543517
         File1315473858.jpg-(315 KB, 1250x1036, Full baka.jpg)
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    >>109543398
    >> Anonymous 09/08/11(Thu)05:24 No.109543521
    Too bad this game is so unkown that it won't have any impact on the gaming scene at all unlike Cowwodoody and Gaylo with their casual friendly, consolized gameplay.
    >> Anonymous 09/08/11(Thu)05:24 No.109543532
         File1315473874.png-(142 KB, 640x480, MAP11_shotgun.png)
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    >>109543257
    Powerful, satisfying weapons predate CoD by over a decade. Hell, even Painkiller got it right, but these ex People Can Fly guys seem to have lost their touch, it looks great, but it feels and plays like shit.
    >> Anonymous 09/08/11(Thu)05:25 No.109543567
    >>109542895
    Multiplayer has been an industry wide standard in FPS games for awhile now, and if you're going to buck that trend you need to give people something to replace the loss of something they expect from your game.
    >> Anonymous 09/08/11(Thu)05:25 No.109543613
    >>109543398
    >Implyings Hard Reset is using Unreal Engine
    0/10
    >> Anonymous 09/08/11(Thu)05:26 No.109543632
    Fucking Prey 2 ripoff
    >> Anonymous 09/08/11(Thu)05:26 No.109543643
    While I enjoyed the demo, this would not make for a good arena shooter. Movement is too slow and the guns wouldn't really work.
    >> Anonymous 09/08/11(Thu)05:26 No.109543667
    >>109543521
    And now to REALLY start an argument!

    >implying Call of Duty, Halo, Gears, AND the Modern Warfare offshoot weren't all going against the current trends of FPS games for their time
    >> Anonymous 09/08/11(Thu)05:27 No.109543710
    Why are people defending this game? It's a generic FPS with some generic army growley voiced badass in a SO DARK setting.
    >> Anonymous 09/08/11(Thu)05:27 No.109543712
    So whats the selling point of game? Does it offer anything new?
    >> Anonymous 09/08/11(Thu)05:27 No.109543716
    >/v/
    >complains that all new games are shit
    >Game aiming to appeal to the OG of shooters
    >New IP
    >Solid pricing
    >Game is apparently to old to be good.
    Why is it that the majority of /v/ is fucking hypocrites?
    >> Anonymous 09/08/11(Thu)05:28 No.109543747
    I just tried vsync like some kind anon suggested, locking in the framerate was far less distracting. Shame its only at 30.
    >> Anonymous 09/08/11(Thu)05:28 No.109543754
    >>109543567
    Thing is, most of the time in single player games it's just tacked on shit. Hell, Bioshock 1 (which is what this game is sort of like) didn't have multiplayer either.
    >> Anonymous 09/08/11(Thu)05:28 No.109543757
    >>109543716
    Thread's full of COD babbies like
    >>109543227
    >> Anonymous 09/08/11(Thu)05:28 No.109543785
    Thanks for the thread, Op. I was about to make one myself.

    I tried the demo on Steam and it's a blast. I agree that it needs multiplayer. The devs basically pay tribute to old shooters removing health regeneration — it would only make sense to have multiplayer to make it even more appealing.

    Anyway, going to preorder it today.
    >> Anonymous 09/08/11(Thu)05:29 No.109543808
    >>109543716
    All I've heard is marketing blurb about how the game is 'oldschool', even in this thread, no one seems to be able to say what the game offers that makes it worth playing.
    >> Anonymous 09/08/11(Thu)05:29 No.109543829
    The good:
    >Engine is smooth as silk.
    >Lots of shit to shoot. Exploding barrels everywhere.
    >Cool first person in game menus.

    The bad:
    >The gameplay is boring and generic.
    >Weapons are generic and boring. (No, combining shotguns and assault rifles into one gun doesn't make it any different than a normal shotgun/assault rifle)
    >The story and comicbook cinematics are cheap and generic.
    >Enemy types are lame and limited.
    >Shoot environmental damage spots and you instantly win any fight.
    >Secrets are too easy to find. Cracks the size of entire walls.
    >Menu is slow an unnecessarily overly animated. Looks cool but it's annoying and useless.
    >Everything about it rehashed and generic.

    Overall, the bad far outweighs the good. I'd give it a 4/10 only for the graphics and the neat in-game menus (not the shitty main menu).
    >> Anonymous 09/08/11(Thu)05:30 No.109543843
    >>109543716
    >Why is it that the majority of /v/ is fucking hypocrites?

    I am not complaining but I fail to see whats so good about this game.

    If I wanted to replay Doom or Doom 2 I would play that. Maybe try the expansions.

    You cannot come up with a new shooter these days without offering anything substantial to arise interest.
    >> Anonymous 09/08/11(Thu)05:30 No.109543854
    Oh, speaking of well optimised games, did anybody see the rage system requirements? If this is anything to go by I might be able to play that respectably on this POS.
    >> Anonymous 09/08/11(Thu)05:30 No.109543866
         File1315474230.png-(4 KB, 493x402, 1280000381861.png)
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    >>109543716
    Because it's not old-school at all. Movement's slow, the weapons don't feel like they have an impact, the the starting area was very linear, with invisible walls everywhere.

    Just because it claims to be old-school, doesn't mean it really is.
    >> Anonymous 09/08/11(Thu)05:30 No.109543884
    >>109543712
    The main selling point is that it infact doesn't offer anything new at all, instead returning to the arena roots of FPS games.

    >>109543716
    Is it still hypocritical if the same complaints I have against those new games also apply to this (also new) game? I agree that most of /v/ tends to hate on everything simply because it happens to be there, but c'mon.
    >> Anonymous 09/08/11(Thu)05:30 No.109543893
    >>109543716

    >/v/
    >complains that all new shit games are shit
    >Genre aiming to appeal to the OG of shooters
    >New IP
    >Solid pricing
    >Is Call of Duty: Sci Fi Edition with robots instead of DEM DERE A-RABS

    Also the only defense against the game so far from like 10 critical posts in this very thread is LOL COWADOOTY KID
    >> Anonymous 09/08/11(Thu)05:30 No.109543894
    >>109543754
    bioshock was a pretty bad game overall, it was saved only by the original setting
    >> Anonymous 09/08/11(Thu)05:31 No.109543903
    Goldeneye has pretty good gameplay.
    excellent framerate to.
    competition?
    i think so
    >> Anonymous 09/08/11(Thu)05:31 No.109543936
    >>109543712

    There is only one new thing it adds that I've seen. It has a nifty first person menu system in game for interacting with consoles. Basically your crosshair becomes the mouse and you click on windows like that. It's neat but you only use it a couple of times and it doesn't make up for everything else being extremely generic and uninteresting.
    >> Anonymous 09/08/11(Thu)05:32 No.109543951
    >>109543808
    >>109543843
    The selling point is it has the old school feel with having the modern technical prowess.
    This game isn't trying to sell you a gimmick.
    It's trying to bring back the types of games we loved last decade.
    >> Anonymous 09/08/11(Thu)05:32 No.109543990
    >>109541404
    Viral marketing.
    >> Anonymous 09/08/11(Thu)05:33 No.109544017
    >>109543808

    It's just using old school as a marketing gimmick. It's just selling you a shorter, dumbed down Doom/Serious Sam with fancier graphics.
    >> Anonymous 09/08/11(Thu)05:33 No.109544024
    >>109543936
    Wow, so they ripped off one thing from Doom 3, and that's their only novel feature?

    (Since you didn't know that, you should go play Doom3, it doesn't deserve it's reputation and you should enlighten yourself by trying it for yourself.)
    >> Anonymous 09/08/11(Thu)05:33 No.109544029
    >>109543884
    >The main selling point is that it infact doesn't offer anything new at all, instead returning to the arena roots of FPS games.

    Thats a pretty boring selling point.

    You cannot just go back, you need to go back and improve or add something new to the formula.
    >> Anonymous 09/08/11(Thu)05:34 No.109544076
    I think the game looks really really nice, but the gameplay is just boring, it feels like I'm shooting nothing.
    Also
    >no crouch key
    >> Anonymous 09/08/11(Thu)05:34 No.109544103
    >>109541642

    look at this idiot...

    Do you not realize that the image quality is drastically reduced when you take a small resolution image, and then expand it?

    Jesus fucking christ. We need an internet license, or something.
    >> Anonymous 09/08/11(Thu)05:34 No.109544112
    >>109543951
    Which sounds great, but why should anyone give a shit if it's just an HD remake of shooters from ten years ago (which it appears it fails to be judging by this thread.)?
    >> Anonymous 09/08/11(Thu)05:35 No.109544165
    Great thread, guys.

    By the way, did anyone notice the cement mixer robot after the first gate?
    >> Anonymous 09/08/11(Thu)05:36 No.109544213
    >>109544112

    Actually it just looks like Painkiller in the future. Which is okay I guess.
    >> Anonymous 09/08/11(Thu)05:36 No.109544218
    >>109543951
    >It's trying to bring back the types of games we loved last decade.

    Which again I say means we should ask ourselves why we loved them. I think the answers are going to have less to do with healthpacks and a lack of checkpoints than some people might claim.
    >> Anonymous 09/08/11(Thu)05:36 No.109544240
    >slow move speed
    >all weapons have enormous spread

    This is not a good combination. Espescially for the plasma gun- how are you supposed to land skilfully led shot when the projectile doesn't go where you aim it
    >> Anonymous 09/08/11(Thu)05:36 No.109544254
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    >>109544024
    >Doom 3
    >Enlighten
    >> Anonymous 09/08/11(Thu)05:36 No.109544267
    >>109544029
    I completely agree with you.
    >> Anonymous 09/08/11(Thu)05:36 No.109544275
    This game+megabuster mod = protomen: the video game
    >> Anonymous 09/08/11(Thu)05:37 No.109544288
         File1315474627.jpg-(707 KB, 1300x873, DOSH.jpg)
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    >>109541234
    >CASH HERE
    I fucking read it in that voice
    >> Anonymous 09/08/11(Thu)05:37 No.109544293
    >Shooting stuff feels bad according to this thread

    And that's another disappointment this year... I'm downloading the demo right now, but not with high hopes...

    Guess we'll have to wait for Prey 2 then.
    >> Anonymous 09/08/11(Thu)05:37 No.109544325
    >>109544165
    I really wish /v/ was like this more often.
    >> Anonymous 09/08/11(Thu)05:37 No.109544326
    >>109544165
    Shot the shit out of that fuck
    >> Anonymous 09/08/11(Thu)05:37 No.109544337
    >Making a video game thread.
    >Not between 10pm and 3 am site time.
    What the fuck are you thinking. There a certain times for video games. This is not one of them.
    >> Anonymous 09/08/11(Thu)05:38 No.109544351
    >>109543893
    >>Is Call of Duty: Sci Fi Edition with robots instead of DEM DERE A-RABS

    Hard Reset has almost no mechanical similarity to Call of Duty at all, not that I'm saying the game is any good.

    It's more Akin to UT2K4 with Halo damage and excessive screen shaking. Combat is extremely tedious and un-enjoyable, they need to completely rework their firing animations and how the engine processes movement, we need faster all-round movement speed, more damage across the board, less seizures and some fucking inertia.
    >> Anonymous 09/08/11(Thu)05:38 No.109544361
    After hearing about this being made with great looking PC only visuals I thought I'd be running it around medium

    Awesome to see how nicely it runs at ultra, 1080p
    >> Anonymous 09/08/11(Thu)05:38 No.109544373
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    A true indie masterpiece. This game shows what small, independent devs really can do. This is not another one of these bland rehashes we had to deal with for years, this is an actual oldschool first person shooter with everything that makes retro games so good and most importantly, this is a game made by gamers for gamers.
    >> Anonymous 09/08/11(Thu)05:38 No.109544387
         File1315474719.png-(6 KB, 225x272, 1274268798058.png)
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    HEY

    HOW THE FUCK IS THIS "OLD-SCHOOL" WHEN YOU HAVE SLOW MOVEMENT SPEED AND LINEAR AREAS?
    >> Anonymous 09/08/11(Thu)05:38 No.109544388
    >>109543951

    >old school feel with having the modern technical prowess.

    That's the thing though. I played through the demo and the only old school feature I could pinpoint was the non-regen health and waves of enemies that take a lot of bullets to kill.

    When I think of old school shooters I think of Quake and Doom. Where you can run at 90MPH and have ridiculously powerful guns and you die in no time at all. Also you can't crouch what the fuck.

    For games wishing to bring a more 'old school' IP to the table, they need to play Quake and Doom and then stick graphics on it. Not build the graphics and then see what parts of old games stick.
    >> Anonymous 09/08/11(Thu)05:39 No.109544422
    >>109544373
    Remember /v/, subtle.
    >> Anonymous 09/08/11(Thu)05:39 No.109544432
    I just went into RPG mode and AOE attack everything. Use that magnet alt fire then nuke em. Blast radius usually hits an environment attack. But eh I just like how the city looks. Reminds me of Blade Runner.
    >> Anonymous 09/08/11(Thu)05:39 No.109544444
    >>109544373
    >This is not another one of these bland rehashes we had to deal with for years

    Yes, it is.
    >> Anonymous 09/08/11(Thu)05:39 No.109544465
    >>109544337
    >thread starttime is 02:45
    >mfw

    Actually,t his has been a pretty good thread so far. I just wish we had better representation from the people promoting it. The only this we all (mostly) seem to agree on is that it looks pretty and runs pretty well.
    >> Anonymous 09/08/11(Thu)05:40 No.109544495
    >>109544218
    >>109544218
    >I think the answers are going to have less to do with healthpacks and a lack of checkpoints than some people might claim.

    Been playing Strife lately and I love how fast you move and how many enemies the game throws at you.

    Healthpacks are much better than regen health though.
    >> Anonymous 09/08/11(Thu)05:41 No.109544549
    >>109544444
    Never mind the 4's.
    Which games in the past few years play like this?
    I'm very interested since I've obviously been missing out.
    >> Anonymous 09/08/11(Thu)05:41 No.109544552
    >>109544326


    BASTARD
    >> Anonymous 09/08/11(Thu)05:41 No.109544573
    >>109544387

    The only person saying it's a true old-school game is Mr. Teser Drah. According to him, if you don't like the game it's not because it's a bad game, but because you're a simple child who enjoys games like Call of Duty.
    >> Anonymous 09/08/11(Thu)05:42 No.109544626
    >>109544549
    see
    >>109542825

    An old rehash is still a rehash.
    >> Anonymous 09/08/11(Thu)05:42 No.109544629
    >>109544549

    Everyone agrees this game is a generic rehash of old gameplay mechanics. You're the only one who thinks it's unique or different in any way.
    >> Anonymous 09/08/11(Thu)05:43 No.109544700
    tried the demo. movement is sluggish and the 3 second wait between shooting and weapon switching was annoying. view bob and jelly screen is unbearable. felt more like a cod with future guns instead of an oldschool shooter. literally the only 2 oldschool features are multiple fire modes and health pickups. felt bad man.
    >> Anonymous 09/08/11(Thu)05:43 No.109544716
         File1315474999.jpg-(335 KB, 1680x1050, 2011-09-08_00001.jpg)
    335 KB
    Couple more screenshots that werent interesting enough to bump the thread at the start:
    >> Anonymous 09/08/11(Thu)05:43 No.109544736
    >>109544432
    Actually maybe its more like Natural City.
    >> Anonymous 09/08/11(Thu)05:43 No.109544742
    >>109544573
    Who the fuck is that?
    >> Anonymous 09/08/11(Thu)05:43 No.109544761
    This thread is beautiful.

    /v/ discussing a videogame that most people don't like with barely any trolling or UR A DICK at all.
    >> Anonymous 09/08/11(Thu)05:43 No.109544762
         File1315475037.jpg-(117 KB, 720x450, Serious Fucking Sam.jpg)
    117 KB
    >>109544549
    Well Croteam did a hd update of their serious sa-AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
    AAAAAAA
    >> Anonymous 09/08/11(Thu)05:44 No.109544793
         File1315475061.jpg-(441 KB, 1680x1050, 2011-09-08_00002.jpg)
    441 KB
    >> Anonymous 09/08/11(Thu)05:44 No.109544794
    >>109544629
    Obviously not everyone.
    You should know by now that /v/ is a herd of sheep.
    I genuinely liked the demo.
    So tell me more games like this. I need to spend my money.
    >> Anonymous 09/08/11(Thu)05:44 No.109544832
    >>109544716
    >flying hover car
    >old tyre next to it

    A good example of how much care and attention has gone into the game I suppose.
    >> Anonymous 09/08/11(Thu)05:44 No.109544840
    >>109544716
    Despite being one of the main detractors in this thread, I gotta say the HUD is pretty snazzy.
    >> Anonymous 09/08/11(Thu)05:45 No.109544886
         File1315475136.jpg-(374 KB, 1680x1050, 2011-09-08_00009.jpg)
    374 KB
    that's the lot
    >> Anonymous 09/08/11(Thu)05:45 No.109544896
    HARD RESET?

    MORE LIKE...LIKE, oh forget it. I'm not in the mood for this.
    >> Anonymous 09/08/11(Thu)05:46 No.109544946
    >>109544794

    The entire Doom, Quake, series for starters. Only difference is those games were fun, had non-linear levels, more enemy variety and they were innovative in their own time.
    >> Anonymous 09/08/11(Thu)05:46 No.109544976
    >>109544896
    MORE LIKE TARD ONSET
    >> Anonymous 09/08/11(Thu)05:47 No.109545006
    extremely dissapointing to say the least
    PC exclusive doesnt mean its good

    i was hoping this would have been good
    >> Anonymous 09/08/11(Thu)05:47 No.109545015
    >>109544832
    Also
    >Flying electric car
    >Gas cans lying around everywhere
    >> Anonymous 09/08/11(Thu)05:47 No.109545020
         File1315475247.jpg-(1.13 MB, 1920x1080, n26ql.jpg)
    1.13 MB
    >>109544762
    Now BFE is something I'm looking forward to. Enjoyed the shit out of the HD Encounters.
    >> Anonymous 09/08/11(Thu)05:47 No.109545030
    >>109544762
    Of course I have this. I love it to death. 50 hours on TSE.
    But /v/ says there are tons of modern arena shooters around.
    I'm obviously looking at the wrong places.
    >> Anonymous 09/08/11(Thu)05:47 No.109545048
    >>109544700
    I totally agree.
    But by the least, I think it's in the right direction of paving the way for these kind of shooters to start making a comeback because who knows - if this sells well, developers will see the potential in deviating from the standard Cowwadoody formula.

    Or we could just wait for Nexuiz.
    >> Anonymous 09/08/11(Thu)05:49 No.109545168
    >>109545048

    What's the point of deviating from the CoD formula when you're just going to go back to the Doom formula? How about they think up a new formula instead of copying old ones? Isn't all this rehashing and copying the big problem in the first place?
    >> Anonymous 09/08/11(Thu)05:49 No.109545176
    >>109544794
    >more games like this

    I think Prey is the the most recent game this reminds me of. I'd still go play the old arena shooters Hard Reset is trying to be instead, though.
    >> Anonymous 09/08/11(Thu)05:49 No.109545186
    >>109544946
    Those aren't new at all.
    Also, that's implying I don't already play the fuck out of them.
    This seems like a promising game to invest in.
    >> Doppelgänger !.97.to9elc 09/08/11(Thu)05:49 No.109545191
    >>109544165
    I chased that damn thing around.

    >>109544325
    No vidya in /v/.
    >> Anonymous 09/08/11(Thu)05:50 No.109545203
    >>109541425
    >THIS IS NOT HAAAH WAAW
    >> Anonymous 09/08/11(Thu)05:50 No.109545225
    >>109545168
    >What's the point of deviating from the CoD formula when you're just going to go back to the Doom formula? How about they think up a new formula instead of copying old ones? Isn't all this rehashing and copying the big problem in the first place?

    Even so-called Doom clones were more creative than this game.
    >> Anonymous 09/08/11(Thu)05:51 No.109545269
         File1315475467.jpg-(19 KB, 334x393, 1285619553126.jpg)
    19 KB
    >>109545168
    BUT IT ISN'T LIKE DOOM AT ALL.
    >> Anonymous 09/08/11(Thu)05:51 No.109545284
         File1315475476.gif-(1 KB, 269x23, HARD RESET DEMO.gif)
    1 KB
    >go on steam
    >see that the demo is out
    >cap this pic with the intentions of starting a thread asking why the fuck I wasn't informed
    >see this thread
    Oh, hey there.
    >> Anonymous 09/08/11(Thu)05:51 No.109545298
    >>109545186
    >Those aren't new at all.

    That's the point. Neither is this.
    >> Anonymous 09/08/11(Thu)05:53 No.109545424
    >>109545048
    Isn't nexuis a console only game? fucking moron developers.
    >> Anonymous 09/08/11(Thu)05:55 No.109545558
    >>109545298
    Nice strawman brah.
    Then again
    >/v/
    >Liking video games
    Can't wait for ES 5!!! HALO 6! COD 8! BF 7!
    SO MUCH INNOVATION GOING ON.
    BUT THIS GAME ISN'T SO LET'S HATE IT.
    You guys.... You're everything wrong in video games.
    >> Anonymous 09/08/11(Thu)05:55 No.109545571
    >>109545424
    They call them 'exclusives', and from what I understand of their language, they're a highly prized commodity, much like sex in our own culture.
    >> Anonymous 09/08/11(Thu)05:56 No.109545615
    >>109545168
    You're asking for a miracle when it comes to innovation in this genre. What other formula is there that will sell, be innovative, and fun to you and me at the same time?
    >> Anonymous 09/08/11(Thu)05:56 No.109545640
    >>109545558

    That's not a strawman. It's not even remotely close to one. You really need to look up the definition of that word.
    >> Anonymous 09/08/11(Thu)05:56 No.109545647
    Multiplatform, PC, PS3 and 360, it used to be a PC exclusive arena shooter until one of the founders sold out.

    There's a fork of it still being worked on by the original developers known as...Xonotic, I think?
    >> Anonymous 09/08/11(Thu)05:56 No.109545662
    >>109545168
    >Isn't all this rehashing and copying the big problem in the first place?
    I like the cut of your jib, son.

    Even if we roll the clock back and arena shooters return to being the standard, we haven't really done anything to progress the genre. I think the fact that shooters are so profitable is holding us back. Popularity ad accessability aren't bad things, but they're being leveraged heavily against studios who want to break out of that mold.

    I think Hard Reset is a good example of this, actually. You can see where they were trying to go. I think it was a good idea too, even if their intentions were more than a little shady in wanting to cash in on the "hardcore" and "nostalgia" demographics. Not because it was something new, but because it was something we were no longer used to seeing and that, I think, is going to be the precursor to the next big jump in FPSes. Reacclimatizing the audience to the idea that just because something doesn't feel instantly familiar, doesn't make it bad. Look at when a player critiques a game, or someone starts to rip into a new title: one of the first things you see mentioned is how dis/similar something is to an existing series.
    >> Anonymous 09/08/11(Thu)05:56 No.109545673
    >>109545558

    Just because this board is infested with retards who enjoy buying the same rehashes over and over again doesnt mean everyone is like that.

    And even BF3 is adding some new stuff to the series.
    >> Anonymous 09/08/11(Thu)05:57 No.109545719
    >>109545558
    >bitches about a strawman when there was none
    >posts a strawman

    Cool hypocrisy and stupidity, bro. And this thread was so nice until your post.
    >> Anonymous 09/08/11(Thu)05:57 No.109545750
    >>109545647
    was a reply to >>109545424
    >> Anonymous 09/08/11(Thu)05:57 No.109545754
    >>109545558
    That's not a strawman, "brah."
    >> Anonymous 09/08/11(Thu)05:58 No.109545832
    >>109545662
    This is exactly why I was suspicious of this game from the first I saw of it, and I've still not seen anything that makes it worth trying out.
    >> Anonymous 09/08/11(Thu)05:59 No.109545869
    >>109545719
    >>109545640
    >Can't even try and argue the more appropriate point.
    /v/ never seems to fail.
    You guys are saints.
    >> Anonymous 09/08/11(Thu)06:00 No.109545930
    >>109545615
    >You're asking for a miracle when it comes to innovation in this genre. What other formula is there that will sell, be innovative, and fun to you and me at the same time?

    Tactical Intervention, Red Orchestra 2 and Dishonored seem to be innovating in some ways.

    And Bioshock Inifinite looks pretty cool with the promise of non-linear levels you could move around using rails.
    >> Anonymous 09/08/11(Thu)06:00 No.109545955
    >>109545832

    I think it's worth trying out just so you can see how smooth the engine is and how it runs great on practically any hardware. It's pretty cool to see something like that in these days of bad multiplats and unoptimized console ports.

    But the actual gameplay is nothing exciting.
    >> Anonymous 09/08/11(Thu)06:02 No.109546042
    >>109545719
    >Nice thread thread.
    >Nothing but bashing of this game.
    Is this the usual good thread in /v/'s eyes? Good lord.
    >> Anonymous 09/08/11(Thu)06:02 No.109546048
    >>109545869

    There was no point. Your post was:

    1. False accusation of strawman
    2. A real strawman argument in which you try to claim the other guy MUST be a MW3 fanboy because he doesn't like this game
    3. A false claim that /v/ must hate all videogames just because this one is disappointing

    Your post was stupid and there was no argument to reply to.
    >> Anonymous 09/08/11(Thu)06:02 No.109546069
    I like:

    >smooth engine
    >nice cyberpunk artstyle
    >interactive button displays (you know - Doom 3 style, or more recently Dead Space, when computers and keypads are ingame, it helps immersion so much)

    I dislike:

    >two modifiable weapons, I think games like this should have shitload of fuckawesome standalone weapons (see Painkiller)

    I'm afraid of:

    >that level design will fall into the corridor-like stereotype soon (levels can have great design even in classical shooters - see Doom, Quake)
    >> Anonymous 09/08/11(Thu)06:03 No.109546106
    >>109546048
    But there is and you replied. You can't even argue the fact that gaming right now is terrible. Nothing but rehashes after rehashes.
    Thanks for proving my point.
    >> Anonymous 09/08/11(Thu)06:03 No.109546109
    >>109546042

    We have low standards for good threads in /v/. This one was relatively good because there was no shemale spam, umad macros, or tripfag circlejerks.
    >> Anonymous 09/08/11(Thu)06:03 No.109546126
    >>109546048
    >Your post was stupid and there was no argument to reply to.

    I did reply to his point logically but I think he just ignored my post since he is just a troll probably.
    >> Anonymous 09/08/11(Thu)06:45 No.109546152
    >>109546042

    I saw critical discussion on a game that many decided wasn't very good which at no point devolved in to SHIT SUCKS. Which for /v/ is a fucking miracle.
    >> Anonymous 09/08/11(Thu)06:45 No.109546179
         File1315478727.jpg-(41 KB, 319x378, 1307964237018.jpg)
    41 KB
    >>109545930
    Point taken.
    >> NESfag 09/08/11(Thu)06:46 No.109546310
    Just played the demo:
    -i was disappointed by the low speed of the character
    -too much shit blowing up and effects which ruin big fights
    -confusing two weapon system at the start, having a shitload of different weapons would be better anyway
    -linear level design

    otherwise it was okay, i'll probably buy it
    >> Anonymous 09/08/11(Thu)06:47 No.109546361
         File1315478855.jpg-(86 KB, 527x447, wut.jpg)
    86 KB
    >>109546069
    >Painkiller
    > have shitload of fuckawesome standalone weapons
    >> Anonymous 09/08/11(Thu)06:47 No.109546379
    >regenerating health and red screen damage indicator
    and you dare call it old school
    >> Anonymous 09/08/11(Thu)06:49 No.109546422
    >>109545615
    I don't know, but it's happened before.

    Look at when Medal of Honour came out, and it was the big thing. Arena shooters were huge, and here comes something different. Call of Duty took that idea and ran, made it bigger and really expanded the cinematic potential of shooters. A while later out comes Halo, which returned us to sci-fi from historical WW2 but also brought us a game that threw out the idea of cowering behind cover and introduced a bright colour palate. It also cemented the idea of console LAN games, the precursor for modern online services, in the public mind. Now look at Gears, which took us in the opposite direction with its bleak palate and gore, grit, and grimdark imagery. It reintroduced the idea of cover being important, and stressed teamwork in its co-op (as opposed to Halo, where it was more two dudes who happened to be in the same gameworld).

    Granted these aren't huge leaps, but each of these very popular games added something new to the genre for their time, and influenced future titles.
    >> Anonymous 09/08/11(Thu)06:49 No.109546441
         File1315478969.png-(1.97 MB, 1920x1080, hardreset 2011-09-07 17-52-17-(...).png)
    1.97 MB
    I dunno, I read this thread and expected the game to be shit, then i played it and had fun. It's a simple game concept but one not used often enough, lots of shit to shoot, the weapons have nice feedback, and the graphics go well with the setting.

    I always seem to forget how many people here love to hate and push their opinions as fact.

    I enjoyed it.
    >> Anonymous 09/08/11(Thu)06:51 No.109546493
    >>109541174
    You sound like someone who desperately cling to the past

    >>109541338
    I play console and PC games and I don't see anything special here
    >> Anonymous 09/08/11(Thu)06:52 No.109546535
    >>109542895
    There's always been HL multiplayer...
    >> Anonymous 09/08/11(Thu)06:52 No.109546537
    >>109541338
    DOOM 4 GRAPHICS

    >WOW
    >WHOA
    >INSERT .JPG JOKE HERE
    >> Anonymous 09/08/11(Thu)06:53 No.109546564
    >>109546126
    >I did reply to his point logically
    >screaming about Halo and CoD
    >logical response
    >> Anonymous 09/08/11(Thu)06:55 No.109546664
    >>109546422
    >CoD
    >Halo
    >GoW
    > but each of these very popular games added something new to the genre for their time

    No, you are fucking retarded.

    CoD did nothing new to "cinematic" gameplay, it just took ideas from Half Life and implemented them poorly.

    Halo innovated nothing at all, it only copied stuff from Unreal and Tribes and pretended to be original.

    Gears copied its cover system from some game I dont remember. It did nothing new apart from setting a record for brown color schemes.
    >> Anonymous 09/08/11(Thu)06:57 No.109546748
    >>109546664
    >No, you are fucking retarded.

    I guess that explains why it took so long for me to find the Submit button on my keyboard.
    >> Anonymous 09/08/11(Thu)06:58 No.109546786
    It runs pretty well on my core i5 3.0 and geforce 9800 gt...like..very well

    with everything on high and AA at 1680x1050

    It's not "black magic" people are just used to shit console ports. Rage also has a recommended video card of a 9800 GTX.

    I found Hard Reset to be very boring and not at all reminiscient of oldschool shooters like quake. The levels are a bunch of straight alleyways.
    >> Anonymous 09/08/11(Thu)06:59 No.109546846
    >>109546664
    >>Gears copied its cover system from some game I dont remember.

    Kill.Switch I think.

    >>It did nothing new

    Kill.Switch started to cover shooter thing but GoW perfected it.

    And that thing where you press at the right time to reload faster is new isn't it?
    >> Anonymous 09/08/11(Thu)07:06 No.109547235
    >>109546786
    I found Hard Reset to be very boring and not at all reminiscient of oldschool shooters like quake. The levels are a bunch of straight alleyways.
    How did you play the other levels?
    I thought the demo had only 1.
    >> Anonymous 09/08/11(Thu)07:09 No.109547363
    >>109547235

    If the first level is a bunch of alleyways with no change in z-height, the whole game is a bunch of alleyways with no change in z-height.

    They're not going to show the shittiest level in the game in the demo. The first level in a game is typically meant to impress. This is inferior to 90's shooters.

    The whole "catering to hardcore shooters" thing was pandering bullshit. This game is like a poor version of serious sam if anything.

    Does feel nice to actually have enemies that try to kill you for the first time in a while.
    >> Anonymous 09/08/11(Thu)07:11 No.109547487
    >>109547363
    So you've played the whole game already?
    Impressive.
    I guess you can compare your response to Deus Ex's Liberty Island level.
    It wasn't very good and there wasn't much to do. Get past that and you have a great game. This can be the case with this game as well.
    Trying to be optimistic since everyone on /v/ seems to think it's going to flop.
    >> Anonymous 09/08/11(Thu)07:12 No.109547544
    >>109546664
    I disagree. The opening section of the Russian campaign was one of the most immersive FPS experiences I had ever had when it first came out, and is still easily in the top 5. It intergrated you into that war atmosphere in a way previous games hadn't. Find me a game that mimics Halo's oddball blend of tanky shields and run-n-gun gameplay, or that had (for its time) such exapansive and open areas: do you remember rescuing those marines? Your first Warthog? It was also bucking the visual trends of the time, and reintroduced an emphasis of fun over realism. Gears was the first game I remember playing with that cover system and that was big on punishing you for not using said mechanic. Active reloading was a nice, engaging touch even if most of us do it automatically now. The game had a solid art style that helped build atmosphere,a dn was fitting in context to the rest of the game.

    You just seem upset that I'm viewing popular games in a positive light my friend. The truth is, even if all the features in each of those games aren't 100% original they're still the titles that pushed those same features into the mainstream and, in turn, pushed the genre forward. Which was the original point that I was trying to make, we might be "asking for a miracle" but it's happened before. We're just in a slump right now.
    >> Anonymous 09/08/11(Thu)07:13 No.109547590
    Got the demo

    >Awesome Engine
    >Great Setting
    >Awesome Sound Design
    >Fun as hell to play
    >I like the weapon modding, but it could be confusing as I get more mods. "Oh shit, where's my shotgun? Q, 2? Why the fuck not have a wheel?
    >Level Design could be meh, seems flat in the demo

    Too many games to play now, absolutely picking it up come holiday sale though.
    >> Anonymous 09/08/11(Thu)07:15 No.109547664
    >>109547487

    No, it's not comparable to Deus Ex' liberty island level.

    Hard Reset's level is a bunch of corridors. There is literally no "level design" going on here. That's not going to change past the first level.

    You people act like someone who's been playing games 20+ years can't make these calls. I'm fucking right and I know it.
    >> Anonymous 09/08/11(Thu)07:17 No.109547828
    is this the game where you're a bonty hunter and you chase after criminals?
    >> Anonymous 09/08/11(Thu)07:18 No.109547841
    >>109547664
    That's a very irrational decision.
    But then again, it's /v/. It's the norm.
    Since you come off as ignorant and are pushing your opinions as facts; I shall bid you adiou.
    >> Anonymous 09/08/11(Thu)07:18 No.109547860
    >>109547590

    Just go back and buy Quake instead. You'll have more fun.

    Hard reset is a poor 90's fps with a new coat of paint.
    >> Anonymous 09/08/11(Thu)07:18 No.109547870
    >>109547828
    That's Prey 2.
    >> Anonymous 09/08/11(Thu)07:19 No.109547902
    If I got this as a gift, or as part of a pack I would probably play it eventually. I just don't miss endless corridors and waves of bulletsponge badguys. If that makes me a filthy casual then so be it.
    >> Anonymous 09/08/11(Thu)07:19 No.109547935
    >>109547860
    And now you're pressing this kind of shit?
    Why am I surprised?
    >> Anonymous 09/08/11(Thu)07:19 No.109547950
    >>109547828

    No this is the game where "durr robots are evil. Kill them." That's the entire plot in a nutshell.
    >> Anonymous 09/08/11(Thu)07:20 No.109547962
         File1315480813.jpg-(86 KB, 375x335, 1305745647387.jpg)
    86 KB
    >>109547841
    >adiou

    Cringed hard.
    >> Anonymous 09/08/11(Thu)07:21 No.109548039
    VIRAL, VIRAL EVERYWHERE

    COME ON YOU FAGGOTS THIS IS OBVIOUS ALMOST AS MUCH AS PERFECT DARK

    AND THE GAME RUNS GOOD IN SHIT TIER PCS BECAUSE IT LOOKS LIKE ASS

    NOT TO MENTION IT PLAYS LIKE ASS AS WELL.

    FUCKING VIRAL
    >> Anonymous 09/08/11(Thu)07:21 No.109548056
    >>109547664
    Did you notice all the popups?

    In the first level you try to gradually introduce the mechanics. Giving players a wide open atmosphere and simple enemies to shoot while presenting tutorial screens is part of modern game design that Hard Reset accepted.

    I don't think you can judge level design based on this demo, and it's the reason many games these days "flash forward" to a non-tutorial part in demos to show actual design and mechanics. It's a shame they didn't do that here.

    I'll wait for a review.
    >> Anonymous 09/08/11(Thu)07:22 No.109548100
    >>109548039
    >THIS IS OBVIOUS ALMOST AS MUCH AS PERFECT DARK
    lolwut?

    [spoiler/Pretty sure the whole thread has been people bagging on the game, brostein.[/spoiler]
    >> Anonymous 09/08/11(Thu)07:23 No.109548110
    >>109547544
    >It intergrated you into that war atmosphere in a way previous games hadn't.

    Half Life did it better. Call of Duty only pretended to be realistic even though you are basically a nazi-killing machine.

    Halo maps were small compared to many PC games of the time. Tribes is an easy example since Halo copied half of its assets from that game. Operation Flashpoint and Battlefield had pretty big levels too. And if you think vehicle gameplay was a new thing by the time Halo came out you deserve to be shot for being so stupid.

    Neither the cover system or the active reloading were invented by Gears.

    None of this console shit pushed the genre forward. Games like Duke, Half Life, Tribes, Deus Ex and Operation Flashpoint did.
    >> Anonymous 09/08/11(Thu)07:23 No.109548123
    >>109548056

    You're a very optimistic person, I'd say bordering on naive. I'm not gonna bother trying to convince you otherwise. Whole game is going to be a corridor shooter with no vertical combat, though. My calls are pretty much always right on this type of thing.
    >> Anonymous 09/08/11(Thu)07:23 No.109548172
    >>109547962
    Typos; how do they work?
    >Straw man
    >Adieu
    >> Anonymous 09/08/11(Thu)07:23 No.109548180
    I played the demo for this. It looks cool graphicly but the gameplay and level design were not that great. I might but it when I can get it for like $5 or 10 on sale.
    >> Anonymous 09/08/11(Thu)07:24 No.109548221
    >>109548180
    I might buy it*
    >> Anonymous 09/08/11(Thu)07:24 No.109548231
         File1315481082.png-(145 KB, 256x256, 1309486115524.png)
    145 KB
    ITT: /v/ proves once again that they hate everything

    I really enjoyed the demo, I thought it was fun
    >> Anonymous 09/08/11(Thu)07:24 No.109548251
    >>109548172
    >misusing the word strawman a second time in the same thread

    Does /v/ ever know the definitions of the words they use?
    >> Anonymous 09/08/11(Thu)07:25 No.109548294
         File1315481133.jpg-(31 KB, 225x272, 1308902304575.jpg)
    31 KB
    >>109548231
    >/v/
    >having fun
    >> Anonymous 09/08/11(Thu)07:26 No.109548330
    >>109548251
    Burthurt?
    >> Anonymous 09/08/11(Thu)07:26 No.109548371
    >>109548251
    >Another straw man.
    >> Anonymous 09/08/11(Thu)07:27 No.109548409
    >>109548294

    I love fun. I have fun all the time. This game is not fun. That's all there is to it really. There are plenty of other fun games out there on the market. It's not like we were pinning all our hopes on this one.
    >> Anonymous 09/08/11(Thu)07:27 No.109548425
    >>109546664
    >Gears copied its cover system from some game I dont remember. It did nothing new apart from setting a record for brown color schemes.

    No, Gear's cover system is MUCH more elaborate than than Kill.Switch's stick to walls bullshit, exploitation of the slide into cover mechanic made things like wallbouncing possible as well, adding significant depth to the multiplayer component, active reload was also a very innovative feature, if not perfectly implemented at first.

    I don't think you've even played Gears, you've just looked at screenshots and troll threads and its xbox exclusive status and judged it on those alone, it's a very solid game, and one of the most difficult multiplayer games played without a mouse and keyboard.
    >> Anonymous 09/08/11(Thu)07:28 No.109548458
    >>109548409
    >This game is not fun

    Opinions.
    >> Anonymous 09/08/11(Thu)07:28 No.109548464
    >>109548409
    Obviously you are.
    You've been in this thread for awhile.
    >> Anonymous 09/08/11(Thu)07:29 No.109548535
    >>109548464
    >You've been in this thread for awhile.
    >Been here 5 minutes
    >> Anonymous 09/08/11(Thu)07:30 No.109548557
    >>109548110
    I didn't say anything about Call of Duty being realistic, I said it was immersive. The Halo maps gave the illusion of being in a big world, where many previous games simply put up walls to block a player off. It's also important to note that Halo offered a pick-up-and-play approach to playing as a group; it took nominal amounts of effort to play 8v8 compared to a conventional PC LAN. That went a long way as well. Neither OF or Battlefield 1942 were singleplayer shooters that enjoyed the same level of popularity and genre-wide impact that Halo did. Operation Flashpoint isn't even an FPS in the same sense those other games were; it was a Milsim. I never claimed vehicles were introduced by Halo. I don't know about the cover and reloading thing, or the quicktime events, but I do know Gears was a lot of peoples' first exposure to them.

    You're looking for a fight that isn't there.
    >> Anonymous 09/08/11(Thu)07:30 No.109548593
    >>109548409
    >>109548123
    >>109547950
    >>109547860
    >>109547664
    >>109547363

    >5 minutes.
    >> Anonymous 09/08/11(Thu)07:30 No.109548597
    >>109548425

    Just because it streamlined the cover and rolling controls it doesnt mean its innovative, it means it just dumbed down the controls enough in order to receive praise for retards like you.

    Active reloading is not a huge innovation and I dont think it comes from Gears either.
    >> Anonymous 09/08/11(Thu)07:31 No.109548626
    >>109548172
    That's not a typo. A typo is when you the wrong key is used. When you just plain don't know how to spell the word in question it's human error.
    >> Anonymous 09/08/11(Thu)07:31 No.109548638
    >>109548458

    Yes but it's an opinion shared by the majority of people who have played the game. Only one or two people so far actually enjoyed it out of the 200+ posts ITT. If 99% of people say it's not fun, then it's just not fun.
    >> Anonymous 09/08/11(Thu)07:32 No.109548693
    >>109548593
    >None of those are my posts.
    >> Anonymous 09/08/11(Thu)07:33 No.109548771
    I actually had a lot of fun with it. If some of the future levels are a bit less linear, I can see it being a fantastic game.

    Normally I'd think about getting it at a later date, but I'll probably buy it soon because of the price.
    >> Anonymous 09/08/11(Thu)07:34 No.109548784
    >>109547950
    oh, I don't mind lack of story in a fps

    I'd actually love one with 0 plot, it's just some bullshit they put together to give you missions

    make it like quake 2 or something, you're in an alien planet,alone , bye
    >> Anonymous 09/08/11(Thu)07:34 No.109548800
    >>109548693
    >Same structure.
    >Start's the same way.
    >Same points.
    >Samefagging.
    >Thinks I can't check for samefag



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