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  • Olá! Você mora em São Paulo, Brasil? Venha sair amanhã. E-mail moot@4chan.org

    File : 1313743986.jpg-(21 KB, 400x285, Matrix Fortress.jpg)
    21 KB Anonymous 08/19/11(Fri)04:53 No.107095471  
    Gimme your hilarious Dorf stories, artifacts and beasts! I want them all! Seriously, though... artifacts and beasts would make my day. The stranger the better!
    >> Anonymous 08/19/11(Fri)04:55 No.107095659
    Bumping for hopeful lols?
    >> Anonymous 08/19/11(Fri)04:56 No.107095766
    http://lparchive.org/Dwarf-Fortress-Boatmurdered/

    It's a good read, there are two other LPs of DF as well.
    >> Anonymous 08/19/11(Fri)05:20 No.107097522
         File1313745619.png-(305 KB, 1292x676, bronzecollossusbunnies[2].png)
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    Like this op?
    >> Anonymous 08/19/11(Fri)05:21 No.107097638
    Bumping for Dwarf Fortress thread.
    >> Anonymous 08/19/11(Fri)05:22 No.107097676
    >>107097522
    WHAT
    >> Anonymous 08/19/11(Fri)05:23 No.107097782
    >>107095766

    I think more or less everyone has read boatmurdered by now, its pretty much required reading for new players. Good stuff though
    >> Anonymous 08/19/11(Fri)05:24 No.107097882
    >>107097522
    Fluffy Wamblers are OP
    >> Anonymous 08/19/11(Fri)05:25 No.107097930
         File1313745925.png-(232 KB, 1366x733, DORF FORT WAT.png)
    232 KB
    ill dump some images i screencaped in the last few days
    >> Anonymous 08/19/11(Fri)05:26 No.107098008
    >>107097930
    >body lodged in another body.

    Oh Dorf fort never change
    >> Anonymous 08/19/11(Fri)05:26 No.107098040
         File1313746008.jpg-(284 KB, 1440x874, ScreenShot019.jpg)
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    >>107095471
    Nobody, NOBODY told me that cave ins can crash through multiple floors if there was room underneath
    FUCK.
    OFF.
    >> Anonymous 08/19/11(Fri)05:26 No.107098056
         File1313746018.jpg-(288 KB, 1440x775, 28wO4.jpg)
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    >>107097930
    ebka osphuro is a human hammerman, i severed its head also

    find what is wrong with this
    >> Anonymous 08/19/11(Fri)05:27 No.107098106
         File1313746052.png-(195 KB, 453x552, 1313231840928.png)
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    >start new fortress
    >take a slow approach, smoothing and engraving a large meeting hall early on
    >make bedrooms for the original 7 separate from all others and give them each a well along with two in the meeting hall
    >channel a brook down about 5 z levels into a reservoir of sorts
    >use floodgate to prevent mroe water entering in an attempt to decrease the water pressure
    >everything working well, turn attention elsewhere when traders and then a goblin ambush show up
    >go back to fort and entire z level flooded, leaving mud all over my 30x30 meeting hall and 21 3x3 bedrooms all of which had been smoothed and engraved.
    >fuck it, flood rest of the fort and start again
    >> Anonymous 08/19/11(Fri)05:27 No.107098132
         File1313746065.jpg-(294 KB, 1440x874, ScreenShot020.jpg)
    294 KB
    This was where it was supposed to land
    You can clearly see the ice blocks landed at the walls, but crashed through the floor where the rooms are
    >> Anonymous 08/19/11(Fri)05:28 No.107098207
         File1313746109.jpg-(293 KB, 1440x874, ScreenShot021.jpg)
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    FUCKING HELL.
    ALL I WANTED WAS TO IRRGATE
    >> Anonymous 08/19/11(Fri)05:29 No.107098273
         File1313746150.png-(95 KB, 1366x728, ice heart.png)
    95 KB
    YOU THINK THIS IS BAD?
    >> Anonymous 08/19/11(Fri)05:29 No.107098274
         File1313746151.jpg-(102 KB, 1440x874, ScreenShot022.jpg)
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    FUCK OFF
    >> Anonymous 08/19/11(Fri)05:30 No.107098351
         File1313746209.png-(71 KB, 982x818, glasscastlelol.png)
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    Picture related.
    >> Anonymous 08/19/11(Fri)05:30 No.107098360
         File1313746217.png-(92 KB, 1366x733, dat ice.png)
    92 KB
    >>107098273
    WELL, NOW IT IS!
    THROWING ICE CUBES FUCK YEAH
    >> Anonymous 08/19/11(Fri)05:30 No.107098384
    >>107098056

    >His upper body is gone

    wat, is he just a pair of wood burning legs?
    >> Anonymous 08/19/11(Fri)05:31 No.107098428
    Some of my military dwarves are being lazy fags and instead of grabbing the weapon assigned to them will run right outside and try to punch armored goblins as they get shot at with steel bolts then hacked to death with steel whips and steel swords.

    Fucking dorfs
    >> Anonymous 08/19/11(Fri)05:31 No.107098475
         File1313746299.jpg-(287 KB, 1440x874, ScreenShot023.jpg)
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    The only nice thing about this is, the mining shaft at the center is being flooded instead of the whole fort

    I can salavage this.
    >> Anonymous 08/19/11(Fri)05:33 No.107098624
         File1313746422.png-(42 KB, 1003x616, 12yomayor.png)
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    This freaking kid. The moment he turned 12, he was elected mayor of my castle fortress. Must've been adorable or something.
    >> Anonymous 08/19/11(Fri)05:34 No.107098651
    >>107098384
    he is only missing from his head to his stomach

    JUST A FLESHWOUND!

    CANT TAKE IT? SOUNDS LIKE ELF TALK TO ME BOY
    >> Anonymous 08/19/11(Fri)05:34 No.107098675
    >>107098624
    Actually, liars usurp the mayor status.
    So he was probably expert liar or some shit.
    >> Anonymous 08/19/11(Fri)05:35 No.107098751
    >>107098675
    I read that it was whoever has the most friends. And since kids just sit around all day talking to everyone...
    >> Anonymous 08/19/11(Fri)05:36 No.107098862
    >>107098351

    I dun geddit
    >> Anonymous 08/19/11(Fri)05:39 No.107099067
    >>107098862
    glass takes charcoal to make.

    Charcoal is made from wood.
    >> Anonymous 08/19/11(Fri)05:39 No.107099089
         File1313746773.gif-(105 KB, 480x480, adventuremode.gif)
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    >>107098675
    Yeah he was actually legendary in just about every social attribute, so it's not too surprising. He literally sat around in my statue garden for 10 years throwing parties while my masons made the castle.

    pic animated
    >> Anonymous 08/19/11(Fri)05:40 No.107099143
    >>107099067

    Ah yes, been too long since I played
    >> Anonymous 08/19/11(Fri)05:40 No.107099192
    >>107099067
    Really, that's the joke?

    Damn that's weak, even if you don't realise you can just use magma.
    >> Anonymous 08/19/11(Fri)05:42 No.107099323
    Can someone explain how to channel water underground that wont freeze evaporate or flood my fort? I need to build a well for my hospital
    >> Anonymous 08/19/11(Fri)05:42 No.107099327
    >>107098862
    It didn't really make sense, considering the glass was made using magma forges/furnaces. The merchants would just show up on the map then go berserk or otherwisely insane in an instant. Was in .12 though, which had plenty of diplomacy bugs/FEATURES.
    >> Anonymous 08/19/11(Fri)05:43 No.107099410
    >>107099323
    Put a grate in the channel, that'll stop it freezing.
    >> Anonymous 08/19/11(Fri)05:45 No.107099571
    Will I understand all of those if I play Dwarf Fortress ?
    >> Anonymous 08/19/11(Fri)05:47 No.107099773
         File1313747273.png-(149 KB, 1280x780, 18-08-2011 20-12-02.png)
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    >goblin ambush on first years of fort
    >this little guy gets dragged through at least 12 tiles while getting stabbed with a silver spear
    >he looks like he has been through a god damn mincer machine
    >doctor casually strolls in after battle ends
    >drags him and slumps him on a bed
    >i don't have plaster powder, soap, or ANYTHING, i actually have to designate a hospital on the fly
    >remember that i don't even have a well, poor guy is probably gonna die of infection
    >> Anonymous 08/19/11(Fri)05:48 No.107099854
         File1313747334.png-(124 KB, 1280x780, 18-08-2011 20-53-14.png)
    124 KB
    >>107099773
    >a few minutes later he gets up and starts crutchwalking
    >HE STARTS HAULING BOULDERS WITHOUT EVEN CLEANING HIMSELF
    >my face when he somehow healed completely within the same season
    sounds like dorf fort
    >> Anonymous 08/19/11(Fri)05:49 No.107099930
    >>107099571
    Probably, it'll take a while though.
    >> Anonymous 08/19/11(Fri)05:50 No.107099956
    i'm a fairly clumsy player, i've been working on "how to pierce an aquifer safely", but every time i try i manage to lose a dwarf and injure another. i build my hospital before i build bedrooms.
    >> Anonymous 08/19/11(Fri)05:52 No.107100148
    The only mega project I ever finished, the dwarven star destroyer.

    http://mkv25.net/dfma/map-9990-pointedthundered-dwarvenstardestroyer

    Any body have more megaprojects to show off?
    >> Anonymous 08/19/11(Fri)05:53 No.107100236
         File1313747623.jpg-(12 KB, 645x75, why do you torture me so.jpg)
    12 KB
    Guess what.
    He was posessed as well.
    >> Anonymous 08/19/11(Fri)06:04 No.107101116
    >>107100236
    at least it's not a kid that makes a gabbro figurine and then you have a legendary stonecrafter that you can't use
    >> Anonymous 08/19/11(Fri)06:06 No.107101230
    >>107101116
    Not a fan of stone pots eh?
    >> Anonymous 08/19/11(Fri)06:10 No.107101595
    >>107099956
    Fuck the aquifer. It adds too much work for no gain when building a fortress. I simply disabled it.
    >> Anonymous 08/19/11(Fri)06:16 No.107101991
         File1313748985.jpg-(148 KB, 493x538, 1311365034382.jpg)
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    >A frogman jumped out of a well and surprised Sibruk, one of the military dwarves. He killed the froggie pretty easily, but then he somehow got stuck in the well. So now little Timmy there is dying of thirst because he can't drink from the well that his fat ass is stuck in. His friends don't seem to have any trouble drinking around him. I guess they brought straws or something.

    This fucking killed me.
    >> Anonymous 08/19/11(Fri)06:44 No.107104148
    >building a massive set of walls above ground so I can have a courtyard
    >half of the fort works as masons
    >see idlers jump up to 30, letting me know that the walls are done
    >start building a tower outside
    >SIEGE
    >unpause, knowing that I am completely safe behind my walls
    >Urist McMason has been killed x25
    >the construction of one piece of wall was suspended
    >> Anonymous 08/19/11(Fri)07:08 No.107105886
    My singular prisoner isn't being fed or given water. He's starving and dehydrated, and I have a lot of idlers with nothing else to do. I have empty buckets and everything else.
    What do?
    >> Anonymous 08/19/11(Fri)07:08 No.107105945
    oh my god.
    My dwarf just made an adamantine mail shirt artifact. It is worth 1090800 dorfbucks. Jesus hell.
    Screenshot in a second
    >> Anonymous 08/19/11(Fri)07:09 No.107106011
    >>107105886
    Make a little stockpile either side of his chain, one for food and one for booze, then use the 'take from stockpile' command from them onto your main stockpile.

    If he's in a cage, attach a lever to it and have it pulled.
    >> Anonymous 08/19/11(Fri)07:09 No.107106021
    >>107105886
    you have to have food and beer stockpiles next to the chains
    >> Anonymous 08/19/11(Fri)07:11 No.107106169
         File1313752294.jpg-(73 KB, 1273x678, Wow.jpg)
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    >>107105945
    Who should I give this to?
    >> Anonymous 08/19/11(Fri)07:12 No.107106251
    >>107106011
    >>107106021
    Someone finally got around to bringing him a bucket.
    The dwarf died when the water-bringer was three tiles from the cage.
    >> Anonymous 08/19/11(Fri)07:17 No.107106617
    >>107106251

    I once lost all 4 of my miners and their romantic partners when I mis-designated a dig pattern and forgot to give them a way back up my mining shaft.

    I was greeted with Urist McMiner has diedx4 followed by Urist McMasonx2.

    That was bad...
    >> Anonymous 08/19/11(Fri)07:22 No.107106989
    >>107106169
    Holy fucking shit.
    Well.
    Artifacts have like what, 3x modifier to defense?
    Since it's a mail shirt, you should be able to layer a breastplate on top right?
    Select a dwarf with "Quick to heal, Sturdy/strong" feature, and train him up dawg.
    Train.
    Him.
    Up.
    He will strike the gods.
    >> Anonymous 08/19/11(Fri)07:23 No.107107115
    >>107106989
    Unless he gets hit in some part that isn't his chest.
    >> Anonymous 08/19/11(Fri)07:25 No.107107273
    >>107106989
    And deck him out with like 6 cloaks, 3 hoods and few shirts and all the other pieces.
    He'll be like a fucking juggernaut, only blunts can really get past the armor, and with ridiculous deflect/block even that can be negated.

    Only real threat is poison/plague/fire now
    >> Anonymous 08/19/11(Fri)07:26 No.107107290
         File1313753179.jpg-(15 KB, 637x100, starship troopers anyone.jpg)
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    filename

    got this bugger yesterday, haven't seen him since [my 3rd cavern is about 1/4 explored still - I'm trying to block off 2nd and 1st]
    >> Anonymous 08/19/11(Fri)07:29 No.107107528
         File1313753363.jpg-(178 KB, 1920x1080, forgotten_beast3.jpg)
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    Just one of my militiamen being a sick dorf baller.

    I'd like to add though that this beast put 3/4 of my fort unconscious with his breaths. Then another beast came around and killed everyone in their sleep.
    >> Anonymous 08/19/11(Fri)07:29 No.107107568
    >>107107115
    Yeah you got a point, legs are typically easiest to damage in a full armor, because even with like 4x trousers + greaves and shit, it's still less deflect chance than fully decked out chest with like 4-5 shirts, 4 mail shirts and a breastplate + cloaks.

    Helm and hoods are no brainer, shit's gonna save you when you go unconscious, since everyone tries to decapitate you whenever they can
    >> Anonymous 08/19/11(Fri)07:31 No.107107694
         File1313753487.jpg-(109 KB, 1440x874, ScreenShot014.jpg)
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    >>107107528
    Decapitations are strangely satisfying
    >> Anonymous 08/19/11(Fri)07:36 No.107108109
    Currently generating a big world with 500? year history. Gonna embark next to a volcano and try some metal industry. Anything to keep in mind? Also im tired of plump helmet farms. Is it possible for dorfs to live entirely on animals, or something? just something else than plump helmet farm plots.
    >> Anonymous 08/19/11(Fri)07:36 No.107108158
    How protective is a set of steel armor of exceptional quality? One layer of everything.
    >> Anonymous 08/19/11(Fri)07:39 No.107108385
    >>107108109
    Can't brew animals, and it's hard to produce enough mead to keep a fortress going.

    Why not farm something other than plump helmets?
    >> Anonymous 08/19/11(Fri)07:40 No.107108456
    >>107108385

    Dunno, just been going with plump helmets cause they can be planted all seasons. MAkes me sad when my dorfs complain of having the same food / drink all the time though.
    >> Anonymous 08/19/11(Fri)07:42 No.107108603
    >>107108385
    Listen to this man, set up couple of farms, sweet pods for instance, can make dwarven wine i think?
    Pig tail farm can support a clothing industry and give good 8-10 dwarves jobs, and allow military dwarves to stack few shirts and trousers for more defense
    >> Anonymous 08/19/11(Fri)07:43 No.107108626
    >>107108456
    Make five 2x10 plots, farm everything but dimplecups.

    Quarrybushes need to be processed into bags at the farmer's workshop, everything else is ready to be eaten, cooked or brewed.
    >> Anonymous 08/19/11(Fri)07:44 No.107108714
    >>107108158
    Pretty good against say, couple of goblins and arrows
    a set of steel with a nice weapon can lead to 1 dwarf vs 6-10 medium sized mob into victory.

    Basically anything that's not blunt won't get past unless it's really fucking dangerous.
    >> Anonymous 08/19/11(Fri)07:48 No.107108982
    >>107108714
    Oh, good. Guess I'm ready for invaders.
    Got ten dorfs all geared up and good to go.
    >> Anonymous 08/19/11(Fri)07:48 No.107108985
    How many bandit camps will I have to destroy to get my adventurer some engravings in a fort?
    Or will I have to do something truly remarkable, like kill a megabeast/dragon?
    >> Anonymous 08/19/11(Fri)07:49 No.107109048
    >>107108985
    No way of knowing really, you're more likely to see engravings of you taking out a megabeast though.
    >> Anonymous 08/19/11(Fri)07:49 No.107109088
    >>107108982
    Sounds good, looks like you're near requirement for sieges and shit.

    Don't underestimate ambushes though, they come in multiple groups - Many forts crumble when they engage one group of say, 5 goblins, only to find 10 more ambush groups once they engage.

    Treat ambushes as though they're full blown invasions. They don't fuck around.
    >> Anonymous 08/19/11(Fri)07:49 No.107109103
    >>107108985
    try to have 500 or so notable kills.

    With even a 140 year history there is a ton of shit for dwarves to engrave and you have to do lots of shit to be randomly generated into one.
    >> Anonymous 08/19/11(Fri)07:52 No.107109313
         File1313754757.png-(462 KB, 1024x768, 1298910567014.png)
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    Is there anyone else who likes to limit their pop cap as much as possible? I'm not even talking about the FPS death; I just love those little, cosy forts with no more than 20 dorfs. It's almost like playing vertically challenged sims.
    >> Anonymous 08/19/11(Fri)07:53 No.107109402
         File1313754826.jpg-(30 KB, 604x249, 1289970763382.jpg)
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    >>107109313
    Have you tried Kobold Camp?

    Sounds right up your alley.
    >> Anonymous 08/19/11(Fri)07:54 No.107109426
    Dwarf fortress threads should be archived automatically.

    I haven't started the game once but I read ever post of every DF thread whenever I see one
    >> Anonymous 08/19/11(Fri)07:56 No.107109584
    >block original 7 off from any immigrants to try and make a 7dorf underground, safe fort with immigrants unsafe above ground
    >decide to let my 16 immigrant dwarves attack the dwarf merchant
    >they suddenly want to kill eachother
    >can't make a coffin or memorial slab outside since everyone is dead
    >the dwarves inside can't make a memorial slab because they have no idea what is going on outside
    >a pair of harmless ghosts floated around my fort until my initial 7 were killed because I didn't realize that a tribe of batmen were in the cavern
    >> Anonymous 08/19/11(Fri)07:58 No.107109761
         File1313755093.png-(25 KB, 660x360, DF General.png)
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    >>107109313
    I like to have a decent amount of grunts to build walls, floors, fortifications above ground and haul shit around. Other than that, if you're going for a compact fort, you might want to have every labor represented by a single, legendary dorf.
    And about ten schmucks that haul, build walls and act as your military.

    >>107109426
    Welp, if you're trying to not miss any threads, I suggest using something like http://catalog.neet.tv/v/ and scouting for DF threads.
    ...This is also why I like it when people use this or a similar image as the OP.
    >> Anonymous 08/19/11(Fri)07:59 No.107109858
         File1313755170.jpg-(38 KB, 400x570, Batman_1940s.jpg)
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    >>107109584
    >tribe of batmen

    now i am an avid player of DF, so I know what the batmen are, but it always gets me anyway
    >> Anonymous 08/19/11(Fri)08:02 No.107110113
         File1313755372.png-(306 KB, 503x380, hand-mouth-result.png)
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    >>107109867
    >my face when I read it
    >> Anonymous 08/19/11(Fri)08:04 No.107110269
    Is it possible to dam up a river when it freezes and build a dwarf hydro power plant, so to speak? I've never bothered with building corkscrews, pumps etc, but is there any way to use naturally flowing water to generate power?

    My current fortress is built into the walls of a 16 units broad river that freezes at winter, and I need a mega-project I havent tried already.
    >> Anonymous 08/19/11(Fri)08:06 No.107110344
    >>107106169
    >image of Giant Bat

    Dwarven Batman.
    >> Anonymous 08/19/11(Fri)08:09 No.107110581
    >>107110269

    Sure you can.
    Build a water wheel, aligned to the flow, directly above the water flow - make sure to channel if it's a brook.
    Then get axels to transfer power out of the water wheel(s), and do whatever you want with it, probably feed a pump stack, or feed a waterfall machine for happiness.

    Best of luck!
    >> Anonymous 08/19/11(Fri)08:21 No.107111589
    >>107111293
    Wouldn't it just stop the spinning, since it's one Z level above the water?
    it'll just stop the power supply right?
    >> Anonymous 08/19/11(Fri)08:22 No.107111661
    >>107111589
    Because of
    DWARVEN SCIENCE
    >> Anonymous 08/19/11(Fri)08:22 No.107111684
    I've been trying to build a massive pump stack, but for some reason, some of the pumps don't get built. The materials get hauled on to the building and then they get scattered all over the place, designation gone.
    It has nothing to do with burrows, and the stack is identical, but only some of them get built. What do?
    >> Anonymous 08/19/11(Fri)08:39 No.107112712
    >>107111293
    Fuck. Does it work that way? Even if I build the shit "inside" the dam? I seem to recall water doesnt freeze if it's inside.
    >> Anonymous 08/19/11(Fri)08:44 No.107112860
    How do i find a volcano to embark on.
    >> Anonymous 08/19/11(Fri)08:46 No.107113042
    >>107112860
    If you are using the ASCII it should be a red ^
    >> Anonymous 08/19/11(Fri)08:46 No.107113043
    >>107112712
    Not the same guy, but I think there's couple of categories for freezing?
    First being tundra ice, which isn't your case
    Second being outside in colder temp
    Third being water in contact with ice?
    So if it's multi-layer river, ice should spread from water that's outside into inside, or touch ice floor somewhere?

    Juggling ideas, you could close floodgates before season ends to preserve water I guess? That's kind of setting yourself up for a disaster, since you'd have to remember every year
    >> Anonymous 08/19/11(Fri)08:48 No.107113165
         File1313758120.jpg-(193 KB, 1440x874, ScreenShot001.jpg)
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    >>107112860
    Guess what I found, a volcano in the tundra.
    Sounds fun!
    >> Anonymous 08/19/11(Fri)08:48 No.107113171
    >>107111684 here
    I just noticed something.
    Pumps are being finished. And then they break or get taken apart or something, with no interaction or notification on my part.
    What the dick is going on?
    >> Anonymous 08/19/11(Fri)08:49 No.107113189
    >>107113042

    I forgot it's name but this is the tileset im using, are the read V's volcanos? It says badlands, but i don't know really, i havent found any volcanos on the mountains in this world so far, does every world have volcanos`?
    >> Anonymous 08/19/11(Fri)08:49 No.107113240
         File1313758173.jpg-(134 KB, 1440x874, ScreenShot002.jpg)
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    >>107113165
    Took some extra wood, since my previous experience with tundra ended up wood starved for beds
    >> Anonymous 08/19/11(Fri)08:50 No.107113319
         File1313758246.jpg-(114 KB, 1271x443, embark.jpg)
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    >>107113189

    forgot pic, sry
    >> Anonymous 08/19/11(Fri)08:52 No.107113440
    >>107113189
    Badlands isn't same as volcano, it's just terrain type
    if it has obsidian in material list, it's volcanic,
    if it has bauxite, it's fairly high chance of volcanic activity
    Otherwise you'd have to refer to your tileset.
    >>107113171
    That seems really strange, do the architects have access, and is the mechanic free to do the job?
    >> Anonymous 08/19/11(Fri)08:53 No.107113532
         File1313758434.jpg-(437 KB, 1440x874, ScreenShot003.jpg)
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    >>107113240
    Nice and easy, magma fairly high up so I can do whatever I want with it

    Should really clear a water source
    >> Anonymous 08/19/11(Fri)08:54 No.107113591
    >>107113319
    >>107113189
    Maybe
    If you move your embark zone over it it will say Volcano: "volcano name"
    If it isn't a volcano it won't
    >> Anonymous 08/19/11(Fri)08:55 No.107113642
    >>107113532
    I think the heat from the magma has that covered
    >> Anonymous 08/19/11(Fri)08:55 No.107113655
         File1313758544.jpg-(160 KB, 1440x874, ScreenShot004.jpg)
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    >>107113532
    Clearing some rooms and stuff
    I should channel magma under those ice to melt them for irrigation and water source
    >> Anonymous 08/19/11(Fri)08:57 No.107113743
         File1313758623.jpg-(121 KB, 1440x874, ScreenShot005.jpg)
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    >hunter runs out of bolts
    >yeti enrages and chases him all the way into the fort

    And he just ripped the miner's arm off.

    Fuck?
    >> Anonymous 08/19/11(Fri)08:57 No.107113795
         File1313758676.jpg-(129 KB, 1440x874, ScreenShot007.jpg)
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    >>107113743
    That was a rather brutal end
    yetis really don't fuck around
    >> Anonymous 08/19/11(Fri)08:58 No.107113862
         File1313758734.jpg-(440 KB, 1440x874, ScreenShot008.jpg)
    440 KB
    >>107113795
    And he's just watching
    >> Anonymous 08/19/11(Fri)09:00 No.107113957
         File1313758815.jpg-(423 KB, 1440x874, ScreenShot012.jpg)
    423 KB
    Jesus christ, this guy's just watching from inside my own fortress

    And he's got enough fame for name, surname, and nicknames
    >> Anonymous 08/19/11(Fri)09:00 No.107113996
         File1313758850.png-(258 KB, 496x335, Joffrey-throne.png)
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    >>107097782

    God, I loved Boatmurdered. It's written really well but it's popularity also made a lot of people trying too hard to mimic Boatmurdered in community DF LPs.

    >>107098624

    Dwarves who don't work often end up as mayors since they spend their time socializing and making friends in parties etc.
    >> Anonymous 08/19/11(Fri)09:01 No.107114030
         File1313758883.jpg-(477 KB, 1440x874, ScreenShot015.jpg)
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    rather than wait for a slow painful death, I've opted for reclamation, wish me luck.
    >> Anonymous 08/19/11(Fri)09:01 No.107114039
         File1313758887.jpg-(31 KB, 865x143, love and kindness.jpg)
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    SWEET MOTHER OF ARMOK.

    SHUT.
    DOWN.
    EVERYTHING.
    >> Anonymous 08/19/11(Fri)09:04 No.107114286
    >>107114039
    Jesus christ, titan bird?
    Man the stations, shit's about to go down in your fort
    >> Anonymous 08/19/11(Fri)09:07 No.107114442
    >>107113440
    Yes, they do. To all parts of the pump. The pumps actually do get finished. And then mysteriously disassemble.
    Might be some strange oddity with how pumps and mechanisms that are 'hanging' work. I'll see what happens when I build them manually, one at a time, from bottom to the top.
    >> Anonymous 08/19/11(Fri)09:07 No.107114449
    >>107113440
    >>107113591

    Thanks guys, finally found a site with a volcano.

    >deep metals
    >shallow metals
    >flux stone

    Yay / nay?
    >> Anonymous 08/19/11(Fri)09:08 No.107114518
         File1313759289.jpg-(116 KB, 1327x446, embark_2.jpg)
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    >>107114449

    forgetting pic as usual
    >> Anonymous 08/19/11(Fri)09:09 No.107114575
    >>107114449
    Take it.
    No need to worry about fuel
    No need to worry about metal
    All you need is careful engineering to ensure magma doesn't flood and you can skip straight to metalworking.
    Iron bins, Iron barrels errywhere
    >> Anonymous 08/19/11(Fri)09:09 No.107114599
    >>107114518
    Make sure you can see the volcano in your embark square, otherwise your fort won't have it
    >> Anonymous 08/19/11(Fri)09:09 No.107114608
    >>107114518
    >no trees
    >no vegetation

    hooo
    >> Anonymous 08/19/11(Fri)09:09 No.107114609
    >>107114518
    Wait a fucking second, aquifer?
    Do you know how to go through aquifers?
    >> Anonymous 08/19/11(Fri)09:10 No.107114658
    >>107114609

    I have heard about the plug technique but never tried it. Also no trees, i know, final destination, stone pots all day erry day
    >> Anonymous 08/19/11(Fri)09:12 No.107114801
    >>107114449
    Sounds great if you have trees and water availble.

    >yfw none of the metals are any variants of iron.
    >> Anonymous 08/19/11(Fri)09:12 No.107114830
    >>107114609
    Take some wood
    Beds are only from wood, no alternatives.
    Allowing for first couple of migrant waves before your wagon, taking 15-20 wood seems prudent, accouting for dismantling the wagon's wood.
    >> Anonymous 08/19/11(Fri)09:17 No.107115140
    My fort has a ridiculous amount of iron.

    Currently have 744 Iron bars, 123 pig iron, 65 steel. Two fully armored dwarf squads too.
    >> Anonymous 08/19/11(Fri)09:18 No.107115232
    >harvesting blood thorns
    >dwarven child following lumberjacks
    >forgotten beast appears
    >gigantic humanoid made of ice
    >lumberjacks flee to surface
    >dwarven girl intercepted by FB
    >FB spits spinning frozen extract
    >smacks girl in the arm
    >small girl is mildly bruised
    >small girl punches FB in the leg
    >FB falls down
    >small girl runs to surface uninjured
    >FB promptly slaughtered by military

    She was inducted into the military first thing when she came of age.
    >> Anonymous 08/19/11(Fri)09:18 No.107115236
    >>107115140
    >20 dwarves
    >6 page sieges

    I think you may want to train backup squad.
    They get bad thoughts if they are on duty all year round anyway
    >> Anonymous 08/19/11(Fri)09:18 No.107115241
    I had a bug where the game decided a good spot on my embark location for my dwarves to start at was a single tile that was 1z level higher than all the other tiles nearby, thus I had no wagon and had to instantly build stockpiles everywhere to stop foodrot
    >> Anonymous 08/19/11(Fri)09:19 No.107115312
    >>107115236
    I have 120 dwarves and no dwarves constantly on duty unless training.

    I actually have 2 armored squads and 6 marksdwarves squads since I dont have to worry about bolts ever.
    >> Anonymous 08/19/11(Fri)09:20 No.107115349
         File1313760015.gif-(409 KB, 245x130, Qc4Tv.gif)
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    >>107098475
    How did you get yours looking so nice?
    >> Anonymous 08/19/11(Fri)09:21 No.107115430
    >>107115312
    I made a mistake of allowing all bolts in combat
    Dem bone bolts don't do shit to iron armored goblins
    I should've forged some when I had spare metals
    >> Anonymous 08/19/11(Fri)09:22 No.107115499
         File1313760142.jpg-(38 KB, 350x331, ScreenShot024.jpg)
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    >>107115349
    Mine is maydays installed through lazy newb pack.
    Takes about two clicks.
    >> Anonymous 08/19/11(Fri)09:22 No.107115530
    >>107115349

    Oh shit, is there a source on that gif?
    >> Anonymous 08/19/11(Fri)09:24 No.107115669
         File1313760285.jpg-(23 KB, 859x124, beast3.jpg)
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    Well... everything went better than expected.
    >> ShamisOMally !tlf57x.ND6 08/19/11(Fri)09:25 No.107115713
    >>107115530
    http://www.youtube.com/watch?v=XC08Lx-zkhI

    I found a better one
    >> Anonymous 08/19/11(Fri)09:26 No.107115795
    >>107115530
    >>107115499
    thanks! As for a source, sorry. :[
    >> Anonymous 08/19/11(Fri)09:27 No.107115859
    >>107115430
    I just literally dont need to make those anymore. I just dig out a chunk of each z level and get a wad of iron. This location has massive veins of each iron type ore.
    >> Anonymous 08/19/11(Fri)09:32 No.107116270
         File1313760724.jpg-(68 KB, 256x200, 1313070281334.jpg)
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    >>107115430

    >play the new DF for the first times (when they finally fixed the marksdwarves)
    >iron supplies are kind of low
    >decide to make do with bone and wooden bolts since they were complete murder in 40d
    >ranger squad (patrolling marksdorfs scouting the perimeter) catches a kobold thief
    >the kobold takes multiple volleys of wooden bolts into it's hide but doesn't die
    >disregard it as an odd coincidence
    >next goblin ambush completely wipes out my rager squad.

    After that incident I am no longer deploying my marksdwarves on open ground unlike 40d where a squad of marksdwarves could easily obliterate ambushes by themselves without letting a single goblin get into striking distance.
    >> Anonymous 08/19/11(Fri)09:35 No.107116575
    >>107116270
    I only use Iron or Steel bolts for combat. for a seige I station my 60-80 marksdwarves just outside my entrance during a seige and my 20 close combat dwarves just above them. My combat dwarves only fight if something gets too close to the marksdwarves.
    >> Anonymous 08/19/11(Fri)09:38 No.107116808
    If I just wanted a small fort of ~30 people should I just edit the popcap to 30 or download KC and edit it's files?
    >> Anonymous 08/19/11(Fri)09:43 No.107117184
    >>107113171
    Pumps in a stack have to support each other, if the ones below are getting cancelled for any reason, the ones they support will deconstruct themselves.

    Best thing to do is connect an axle to the pump at the top, that way the stack is supported top and bottom and one canceled pump won't break any support for the rest.
    >> Anonymous 08/19/11(Fri)09:44 No.107117234
    How do you get dorfs to stud (gems/metal) decorate (bone/hoof/etc) the things you actually want them to decorate?

    It is a pain when I have some furniture I need decorated and my dwarves will decide that this ONE SEED BAG needs 40 gems on it rather than an even distribution between all types of furniture or something.
    >> Anonymous 08/19/11(Fri)09:47 No.107117517
    >>107117234
    Lock the jewler in with the things you want studded.
    >> Anonymous 08/19/11(Fri)09:49 No.107117692
         File1313761751.png-(646 KB, 1064x742, Dwarf Cancelled eat.png)
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    >> Anonymous 08/19/11(Fri)09:51 No.107117936
         File1313761889.jpg-(59 KB, 500x579, timdenee_oilfurnace.jpg)
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    Is it worth embarking on top of a volcano without flux stone in the area?
    >> Anonymous 08/19/11(Fri)09:55 No.107118274
    >>107117936
    You can get by without a local steel industry as long as your parent civ has steel items to trade, it'll take a few years, but you'll be able to get a bunch of steel for weapons and armour if you shop smart with them. (ask for loads of steel bars, steel anvils and trap components.)
    >> Anonymous 08/19/11(Fri)09:56 No.107118344
         File1313762171.jpg-(48 KB, 800x579, 1301752952386.jpg)
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    >>107106169

    I think the best recipient should be whoever the fuck killed the Giant Bat.

    He/She should also be promoted to a position of militia captain unless the squad he's in already has a really qualified leader.

    Goddamn that's a nice item. All I seem to get is a bunch of gabbro doors/hatch covers.
    >> Anonymous 08/19/11(Fri)09:56 No.107118385
    >>107117936
    No.


    ...How many Z levels down can a marksdorf shoot? From 15 tiles away.
    >> Anonymous 08/19/11(Fri)09:57 No.107118504
    >>107118385
    I think it's about 15 tiles in any direction.
    >> Anonymous 08/19/11(Fri)09:58 No.107118572
    >>107118385 here.
    Never mind, my dorf was a tile too far to see the enemy.

    I have a single marksdorf holding off a siege, they're just sitting there, getting shot at.
    >> Anonymous 08/19/11(Fri)09:59 No.107118684
    >>107118504
    no, the reach lowers with Z level difference
    unrealistically, but still so

    I don't know the exact number but it should be around 1 tile per 1 z level.
    Normal reach is some 20 tiles so 15 tiles up will be very ineffective
    >> Anonymous 08/19/11(Fri)10:04 No.107119151
         File1313762669.jpg-(35 KB, 548x497, 1312803474677.jpg)
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    >>107118274
    Still feels like I'll be better off finding somewhere with flux stone and just digging down. I generated a Huge world and scanned every tile for Volcanos, found 3, all of them are in Wilderness which limits the "fun".

    One volcano is even on its own island with no goblins, elfs or anything near by. Kind of crappy!
    >> Anonymous 08/19/11(Fri)10:05 No.107119216
    >>107118344
    the giant bat thing happened during history gen.
    >> Anonymous 08/19/11(Fri)10:05 No.107119232
    >>107119151
    It'd be worth bumping the volcano number up so something silly if you want to find one in a good spot.
    >> Anonymous 08/19/11(Fri)10:10 No.107119789
    >>107119151
    You are better off setting the advanced perimeters to a minimum of 100 volcanos and then generating a map of medium size, stopping it after 100-150 years. Much more chance of getting the kind of embark you're looking for.
    >> Anonymous 08/19/11(Fri)10:12 No.107120007
         File1313763156.jpg-(70 KB, 750x600, 1298289484029.jpg)
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    >>farm fully functional and breweries at the ready
    >>notices drink supply dwindling
    >>we require more barrels
    >>make barrels
    >>dwarves stuff barrels with plump helmet
    >>cook plump helmet
    >>stuffs ready food in barrel
    >>no drinks left
    >>tantrum spiral
    >> Anonymous 08/19/11(Fri)10:14 No.107120180
    >>107120007
    Build rock pots, forever.
    >> Anonymous 08/19/11(Fri)10:18 No.107120596
    Make two 10x10 stockpiles. One for plants and drinks and nothing else, and one for every other foodstuff, including finished meals.

    Allows max 20 or so barrels in the food stockpile, allow the full 100 barrels in the drink stockpile.

    Rock pots. Stop farming. Start brewing. This should bring down the amount of plants you have taking up barrelspace, and produce booze.

    Also, dont ever cook brewable plants.
    >> Anonymous 08/19/11(Fri)10:19 No.107120734
         File1313763586.png-(24 KB, 941x241, Embark.png)
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    How does this look for a volcano embark?
    With the bottom right corner having the river and the top left having the volcano?
    >> Anonymous 08/19/11(Fri)10:20 No.107120841
    wait... rock pots can be used to store food??!?
    why hasn't anyone told me this

    >>are you a wizard.png

    also what do you do with your remaining 20 billion plump helmet seeds
    >> Anonymous 08/19/11(Fri)10:21 No.107120904
    >>107120734
    No deep metals. That kind of screws it. It means there will only be metals in the first few layes, and everything below will be rock and gems.
    >> Anonymous 08/19/11(Fri)10:22 No.107120926
    >>107120765
    Is he on duty?

    >>107120841
    You stop getting seeds from plants at 200, you can buy more after that, but eating and brewing won't produce any more seeds, so I just store them.
    >> Anonymous 08/19/11(Fri)10:22 No.107120956
         File1313763743.jpg-(121 KB, 1192x670, explore___explore_deeper_by_he(...).jpg)
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    >>107120734
    No flux stone. No steel outside of trade.
    >> Anonymous 08/19/11(Fri)10:23 No.107121039
    >>107120841
    Dump them in a nearby river. You should have a separate seed stockpile aswell, so they dont clutter up your food and drink stockpiles. You only need MAX 100 seeds, so if you have more than that, get rid of some.
    >> Anonymous 08/19/11(Fri)10:24 No.107121172
    >>107121039
    >clutter

    I'm farming everything but sunberries in my fortress, and have around 200 of every type of seed.

    My seed stockpile has three barrels in it, they don't take up any space at all.
    >> Anonymous 08/19/11(Fri)10:27 No.107121463
         File1313764068.png-(94 KB, 1599x738, 1309254942551.png)
    94 KB
    >> Anonymous 08/19/11(Fri)10:31 No.107121798
         File1313764278.png-(23 KB, 946x241, What about this one.png)
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    What about this one
    The green stuff also has "Little Soil"

    almost all of the 30 volcanoes are either in a tundra or encased by mountains
    >> Anonymous 08/19/11(Fri)10:36 No.107122248
    >>107114608
    You can dig down to a cavern and get all the trees you want.
    I bet you've only ever made easymodo embarks.
    >> Anonymous 08/19/11(Fri)10:40 No.107122600
    >Get a good and stable fort up and running
    >Immigrants come
    >Optimize everything for that amount of dwarves
    >Good metal industry
    >Suddenly fucking shitloads of immigrants
    >No jobs for all of them
    >Can't be bothered
    >Abandon fort
    >> Anonymous 08/19/11(Fri)10:43 No.107122812
    >>107122600
    >massive wave of immigrants come
    >can't get enough jobs for them
    >"Fine, be a fucking military squad
    >only clothes, no armour, no weapons
    >they took down an FB with no casualties
    >on the way back into the fort they were ambushed by batmen and got destroyed
    >abandoned fort
    >> Anonymous 08/19/11(Fri)10:44 No.107122928
    >>107122812
    >ambushed by batmen
    Oh god, I remember being worried because of batmen in my fort, the batmen had a year of preptime.
    >> Anonymous 08/19/11(Fri)10:45 No.107123014
    >>107122928
    These ones just popped up, didn't see them on the unit screen once the FB was struck down
    >> Anonymous 08/19/11(Fri)10:51 No.107123554
    Do dwarves get faster or stronger from hauling heavy shit about all day?
    >> Anonymous 08/19/11(Fri)10:54 No.107123865
    >>107121798

    >shallow metal
    >deep metal
    >not metalS

    So there will only be one type of metal ore there, afaik.
    >> Anonymous 08/19/11(Fri)10:54 No.107123869
    >>107121798
    Decided to embark with the volcano in the bottom right corner and river in the top left, one square down

    Square is mostly mountain
    Should I make a third miner but still bring an axe with me or bring a woodcutter?
    >> Anonymous 08/19/11(Fri)10:55 No.107123970
    >>107123865
    I usually get more than one metal type even if it says that
    >> Anonymous 08/19/11(Fri)10:57 No.107124146
         File1313765842.jpg-(141 KB, 1366x473, filename.jpg)
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    Alright, bitches, try to contain your orgasms.
    It's go time.
    >> Anonymous 08/19/11(Fri)10:58 No.107124259
    >>107124146
    Nearly embarked in the wrong place, then I noticed the tildes.
    >> Anonymous 08/19/11(Fri)11:00 No.107124402
    >>107120956
    What is that?!
    >> Anonymous 08/19/11(Fri)11:06 No.107125087
    >>107124259
    The mountain is made of sand and magma.
    >Bueno
    >> Mokes 08/19/11(Fri)11:08 No.107125216
    >>107124402

    I think it's just art
    >> Anonymous 08/19/11(Fri)11:09 No.107125330
    >>107123869
    Can I edit pop_cap after embarking?
    I was thinking of just having a max of 30 dorfs up until I get the fort running well
    >> Anonymous 08/19/11(Fri)11:19 No.107126277
    >>107125330
    You can, but the game doesn't seem to respect low popcaps.

    You might just want to make immigrant slums outside for the dwarves you don't want.
    >> Anonymous 08/19/11(Fri)11:20 No.107126440
         File1313767256.jpg-(657 KB, 1207x1700, dwarf1.jpg)
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    >>107117936
    >> Anonymous 08/19/11(Fri)11:21 No.107126544
         File1313767303.jpg-(483 KB, 1207x1630, dwarf2.jpg)
    483 KB
    >>107126440
    >> Anonymous 08/19/11(Fri)11:22 No.107126600
         File1313767338.jpg-(651 KB, 1207x1678, dwarf3.jpg)
    651 KB
    >>107126544
    >> Anonymous 08/19/11(Fri)11:22 No.107126652
         File1313767375.jpg-(555 KB, 1207x1595, dwarf4.jpg)
    555 KB
    >>107126600
    >> Anonymous 08/19/11(Fri)11:23 No.107126741
         File1313767431.gif-(28 KB, 356x1606, 3bd6d906b86f7e19556995b5ebb42b(...).gif)
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    >>107126277
    Or a drawbridge conveniently placed over the magma sea
    >> Anonymous 08/19/11(Fri)11:27 No.107127102
    >>107125330
    I have embarked

    We have native copper, hematite and marble as well as obsidian and some magma-safe stone
    the marble is pretty high up in the mountain and the hematite is all over the place, if I can keep the seiges out and the moods in check this could be a very successful fort
    >> Redbeard !7F7Q/ykpXk 08/19/11(Fri)11:30 No.107127386
         File1313767851.png-(25 KB, 647x332, Mountain Titan.png)
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    FUCKING

    PEASANTS
    >> Anonymous 08/19/11(Fri)11:30 No.107127404
    >>107127102
    >if I can keep the seiges out and the moods in check this could be a very successful fort

    Famous last words.
    >> Anonymous 08/19/11(Fri)11:32 No.107127602
    >>107126652
    Oh god. Im used to just seeing the fell beast on pumpstack one!
    >> Anonymous 08/19/11(Fri)11:34 No.107127767
         File1313768072.jpg-(221 KB, 1280x720, bowl.jpg)
    221 KB
    I embarked in a terrifying biome, but nothing came for an entire year.
    I couldn't figure out why, until I saw "Capybara has given birth to pups."
    Apparently there was a huge family of 8 adult capybaras and now like 20 pups that were stuck all in 1 tile in a river, and thus didn't let skeletal badgers and the like spawn.
    >> Anonymous 08/19/11(Fri)11:39 No.107128271
    Haha oh wow. I went to visit my fort in adventure mode and apparantly the outpost liason from the mountainhome survived the spiral.

    He was a legendary something because he slapped my shit with his iron pick. I was busy fighting troglodites and he comes in off screen from where my housing area was, kills four troglodites in one turn each then kills me in two turns through MASTURFUL IRON ARMOR.
    >> Anonymous 08/19/11(Fri)11:43 No.107128653
    >>107128271
    bump
    >> Anonymous 08/19/11(Fri)11:44 No.107128660
    >>107095471
    When will they make this game play better, like it's a bit to
    "Hardcore" if it was shitty top down 3D characters it'd be an instant success and make millions. But with it being 2D and having to read tons of pages of advice to understand the most basic movement it's going to stay in the cbf to play list.
    >> Anonymous 08/19/11(Fri)11:46 No.107128956
    What's the best material to make bolts from? As in, most effective. I've heard that adamantine bolts are useless.

    >>107128660
    >they
    >> Anonymous 08/19/11(Fri)11:47 No.107129054
    >>107128271
    Yeah steel picks tend to do that.
    >> Anonymous 08/19/11(Fri)11:48 No.107129072
    >>107128956
    steel > iron > copper >>>>>>>>>>bone >>>> wood
    >> Anonymous 08/19/11(Fri)11:49 No.107129217
    >>107129072
    where does silver fall on that gradient?
    between steel and iron?
    >> Anonymous 08/19/11(Fri)11:51 No.107129434
    >>107129217
    silver is bad for EVERYTHING except blunt weapons
    >> Anonymous 08/19/11(Fri)11:52 No.107129540
    >>107129217
    Somewhere around bone afaik
    >> Anonymous 08/19/11(Fri)11:52 No.107129543
    >>107129054
    Iron pick.

    Also I think he killed everything left in the fort when I quit because before I started fighting the troglodites I found about 50 bodies of multiple kinds of creatures strewn all over the fort with fresh bloodsmears.
    >> Anonymous 08/19/11(Fri)11:53 No.107129564
    >make bajillions of adamantine armour
    >to decorate the halls of mournstone
    I need a life.
    >> Anonymous 08/19/11(Fri)11:54 No.107129670
    >>107129543
    He probably killed them while you were around the other parts. Forts aren't active when you aren't in the same area.
    >> Anonymous 08/19/11(Fri)11:54 No.107129738
    >>107129564
    >armor
    >decorate halls
    Nigga what
    >> Anonymous 08/19/11(Fri)11:55 No.107129804
    >>107129738
    throwing armour stands in halways because i can;t find anything worth doing
    >> Anonymous 08/19/11(Fri)11:57 No.107129962
    Blossombanes had another accident with deconstruction...

    Accidentally designated the roof of my farm to be removed. This punched -another- hole into my catacombs... Oh well, it's a marksdwarf's tomb anyway.

    We've now lost two children to shell-demanding artifacts... the second of which lead up to the deconstruction accident... which almost lost a third... but he survived a 2 z-level plummet with debris with only bruised guts.

    He puked his way to his bed.

    I considered save-scumming... seriously considered it. Then I realized I had been playing for four hours.

    Though, the next day I did savescum when one of my axelords wandered onto the drawbridge as a siege showed up, and got crushed...
    >> Anonymous 08/19/11(Fri)12:03 No.107130488
    My damned marksdwarves seem to always go for the furthest pile of ammo available to them.
    How do I fix this?
    >> Anonymous 08/19/11(Fri)12:04 No.107130604
         File1313769866.png-(104 KB, 263x1023, Nowthatsusingyourteeth.png)
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    >>107128660

    Protip : it's not intended for dumbshits.


    Also :

    >overground fort (only small storages and basements allowed)
    >erect a palisade with a drawbridge gate and water moat
    >goblin ambushes can't do jack shit
    >fast forward to a siege later on
    >goblins ride on giant Cave Swallows and fly over my walls
    >defenders get annhilated
    >> Anonymous 08/19/11(Fri)12:11 No.107131157
    DF freezes when i am about to embark. I select site, dwarf skills and items and click e, then it just freezes and nothing happens for minutes.
    >> Anonymous 08/19/11(Fri)12:12 No.107131314
    >>107131157
    It's not freezing, it's hanging. How good is your computer?
    >> Anonymous 08/19/11(Fri)12:14 No.107131451
    >>107131314

    Amd X2 2.8 ghz, 3.2 gig 800 mb ram, Radeon 6850
    >> Antopathos 08/19/11(Fri)12:15 No.107131564
         File1313770559.png-(71 KB, 976x312, lair.png)
    71 KB
    Thanks to whoever linked me to this thread.

    So, I'm about to assault the lair of a Dragon with 18 soldiers. My character doesn't have a shield, am I fucked if the dragon breathes fire? Also, does anyone want me to stream it?
    >> Anonymous 08/19/11(Fri)12:18 No.107131790
    >>107131564
    get a shield. the dragon will burn you to death yes.

    preferably six shields
    >> Antopathos 08/19/11(Fri)12:21 No.107132047
         File1313770874.png-(70 KB, 1007x717, lair2.png)
    70 KB
    >>107131790
    Fuck that shit, I'll slash it in two.

    Oh boy here we go.
    >> fish !!/1JfPMnJYgf 08/19/11(Fri)12:24 No.107132321
         File1313771047.jpg-(30 KB, 256x256, holy fuck dorf.jpg)
    30 KB
    >First few days of dwarf fortress
    >Make an embark in an area with a waterfall, my first time seeing mist, but I've seen in these threads that mist makes dorfs happy
    >Mine into hillside, make meeting area right down by the base of the waterfall with the wall opened up
    >Try to make well, have room set out and everything, time to designate to build
    >"Autist McArchitect has cancelled build, blocked by hippo"
    >WAT
    >Look in the z level containing well, a whole family of fucking hippos is derping away in the place I designated for the well, and now that the water is in the room, I can't send anyone in there to evict their asses
    >Allright, I'll try with a different room, on the other side of the river
    >Mine it out, hippo autists haven't moved into the room yet, quickly designate for the well to be built
    >Not even joking, fucking immediately after,
    >"Hippo has given birth to hippo calves"
    >OHNOYOUFUCKINGDONT.jpg
    >"Autist McArchitect has cancelled build, blocked by hippo calf
    >Fort has no water or booze because my farmer/brewer would do nothing but plant seeds, couldn't bother to even construct the still
    >A month later, everyone starts dropping dead due to thirst
    >The fucking autist dorfs didn't even tantrum before they died because they were so happy derping about in the mist

    I love this game. Seeing greentext stories on /v/ is what made me decide to dedicate my time towards learning how to play it, and it, along with the countless hours I've spent playing since I learned have been well worth it.
    >> Anonymous 08/19/11(Fri)12:28 No.107132748
    >>107132321
    A grate in the water will keep out random wildlife.
    >> Antopathos 08/19/11(Fri)12:29 No.107132770
         File1313771344.png-(123 KB, 894x351, lair3.png)
    123 KB
    >>107132047
    Well that was easy, went something like this.



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