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07/01/11(Fri)21:07 No.100969648Hey guys, I just had an idea to counteract the bad ideas in this thread.
What if, in an RPG, every one of your spells worked on the bosses, but it changed their attack pattern?
For
example, if you Poison them, they lose HP naturally and speed as well,
but in return they get a devastating poisonous vomit that hurts the
entire party. Or you use Stop and the enemy is frozen in place for 3
turns, but his sprite/character model vibrates. However, when the 3
turns is up, he stops vibrating and releases a devastating one-hit KO,
like he was storing power for 3 turns.
What do you think of that? |