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  • File : 1272932712.jpg-(103 KB, 580x730, fatneckbeard.jpg)
    103 KB Anonymous 05/03/10(Mon)20:25 No.9595025  
    Hey fa/tg/uys. Please tell me the difference between "old school" RPGs and "Modern" RPGs. Thanks.

    Pic is some fat neckbeard.
    >> Anonymous 05/03/10(Mon)20:25 No.9595035
    Some are older than the others.
    >> Anonymous 05/03/10(Mon)20:25 No.9595036
    Old School rpgs are about dungeoneering and survival.

    Modern rpgs are about having superpowers.
    >> Catguy !adtcifLOss 05/03/10(Mon)20:25 No.9595040
         File1272932758.gif-(83 KB, 256x256, 1268403819533.gif)
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    >> Anonymous 05/03/10(Mon)20:25 No.9595042
    >>9595036
    /thread
    >> Alpharius 05/03/10(Mon)20:26 No.9595045
    >>9595035

    This man has the right of it. Some are indeed older than others.
    >> Anonymous 05/03/10(Mon)20:26 No.9595050
    Modern RPGs are good.
    >> Anonymous 05/03/10(Mon)20:26 No.9595053
    Old school RPGs are old. Modern RPGs are not.
    >> Lace !N.mDjYa.Kc 05/03/10(Mon)20:27 No.9595058
    In old RPGs we roleplay. In newer ones we hit stuff with sticks.
    >> Anonymous 05/03/10(Mon)20:27 No.9595064
    >>9595058
    >implying the system used determines quality of roleplay
    >> Anonymous 05/03/10(Mon)20:27 No.9595066
    Because god hates homosexuals
    >> Anonymous 05/03/10(Mon)20:28 No.9595081
         File1272932907.jpg-(22 KB, 400x400, 1271224167873.jpg)
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    >>9595036
    >>9595042
    >>9595058

    Maybe if D&D is the only RPG you've ever even heard of, you faggots.
    >> Anonymous 05/03/10(Mon)20:29 No.9595104
    >>9595081
    Okay then. "Old School" rpgs are Kevin Siembeida or Raven McCracken spewing the setting equivalent of diarrhea all over a festering, overcomplicated rule set. "Modern" rpgs are designed to appeal to the only people who still play them: Furries and perverts.
    >> Anonymous 05/03/10(Mon)20:31 No.9595119
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    >>9595104
    I WONDER IF I'M BEING TROLLED
    >> Anonymous 05/03/10(Mon)20:31 No.9595127
    old school rpgs are played by neckbeards, modern rpgs are played by power gamers with gender dysphoria
    >> Anonymous 05/03/10(Mon)20:32 No.9595143
    >>9595119
    IF YOU'RE PLAYING 4E YOU'RE THE ONE TROLLING YOURSELF
    >> Anonymous 05/03/10(Mon)20:33 No.9595152
    >>9595036

    So is this game a modern RPG, even though it was published 20+ years ago?

    http://en.wikipedia.org/wiki/Marvel_Super_Heroes_(role-playing_game)
    >> Anonymous 05/03/10(Mon)20:33 No.9595161
    >>9595143
    >implying I didn't just imply that I don't play D&D
    >> Anonymous 05/03/10(Mon)20:34 No.9595169
    >>9595161

    >4e 4e 4e 4e 4e 4e 4e 4e 4e 4e 4e 4e
    >> Anonymous 05/03/10(Mon)20:35 No.9595190
    >>9595127
    So true
    >> Anonymous 05/03/10(Mon)20:35 No.9595193
    >>9595104
    >Kevin Siembeida
    >overcomplicated rule set
    Son, you must suck at learning rules cause Palladium games were easy as fuck to play.

    >"Modern" rpgs are designed to appeal to the only people who still play them: Furries and perverts.
    NEWSFLASH: We were perverts back then too.
    >> Anonymous 05/03/10(Mon)20:36 No.9595206
    >>9595152
    it had an overly complicated rule set, so it was the exception
    >> Anonymous 05/03/10(Mon)20:36 No.9595208
    They say RPGs used to be more focused on simulation than on gameplay. They also say the older games didn't conduct to roleplay enough, I think this second affirmation came from WoD fans in the nineties. But I really don't know shit and can't tell you if any of these statements is true or if there even is a significant switch in game styles chronologically or it just happens to be that some games come out after others.
    >> Anonymous 05/03/10(Mon)20:37 No.9595221
    >>9595190
    we played female characters back then too
    >> Anonymous 05/03/10(Mon)20:38 No.9595231
    >>9595193
    >Palladium
    >not overcomplicated

    What.
    >> Anonymous 05/03/10(Mon)20:38 No.9595233
         File1272933499.png-(27 KB, 366x416, trollman with his sidekick lob(...).png)
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    This thread is so troll infested I don't even.
    >> Anonymous 05/03/10(Mon)20:38 No.9595236
    ITT the same kind of fags that say that new videogames are inherently worse than old videogames.

    Leaving the thread before someone trolls this post.
    >> Anonymous 05/03/10(Mon)20:38 No.9595243
    >>9595208
    >They say RPGs used to be more focused on simulation than on gameplay.
    D&D has never been about simulation.
    The playing styles and mentality encouraged by the books differ wildly in some ways in the older stuff as compared to now.

    And for non D&D stuff... Well Classic Traveller is still the best Traveller.
    >> Anonymous 05/03/10(Mon)20:39 No.9595250
    >>9595208
    I think I see what you are trying to say, but simulation IS gameplay. I think you're trying to say 'streamlined and ease of use' over simulation.
    >> Anonymous 05/03/10(Mon)20:40 No.9595265
    >>9595236
    Personally I don't agree with this statement. There are a lot of good and shitty old games, just as there are good and shitty new games.
    >> Anonymous 05/03/10(Mon)20:40 No.9595271
    >>9595236

    Oh, fuck you. I just happen to prefer 2D games, and they don't make as many as they used to.

    ....

    I like modern RPGs though.
    >> Anonymous 05/03/10(Mon)20:40 No.9595280
    >>9595231
    go back to BESM
    >> Anonymous 05/03/10(Mon)20:40 No.9595281
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    >>9595250
    Classic D&D was about stuff like this, rather than special attacks and feats and stuff. It was about having a fairly mundane set of abilities (wizards notwithstanding) and then using them to best effect.
    >> Anonymous 05/03/10(Mon)20:41 No.9595293
    The primary difference between old school and modern RPGs is that the arrival of video games means there are much easier ways of getting your power fantasy and simulation sperging on these days, meaning RPGs now primarily appeal to those who care about the plot and social aspects.
    >> Anonymous 05/03/10(Mon)20:41 No.9595294
    >>9595271
    yeah, 2D games are awesome
    >> Anonymous 05/03/10(Mon)20:42 No.9595309
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    I think the quality of game mechanics has actually improved. As the hobby gets older, game designers have more past examples to steal from, more experience of what works and what just slows things down.

    As for the general quality of games, I think the idea that old games were better is caused by a simple cognitive error: you remember the good stuff and forget the mediocre stuff. You remember the stories you made with your friends, but you forget the time spent in rules arguments and trying to figure out poorly-organized rulebooks with no indexes. So you remember Dark Sun, but you forget the generic, shitty D&D imitators.

    As for which I prefer... while some systems are better than others, the people you're playing with are far more important. I don't care whether we're playing Dark Heresy, AD&D, or Bunnies and Burrows, as long as we can get Dave to DM.
    >> Anonymous 05/03/10(Mon)20:42 No.9595312
    >>9595293
    >meaning RPGs now primarily appeal to those who care about the plot and social aspects
    I want to believe this is true.
    >> Anonymous 05/03/10(Mon)20:43 No.9595330
    >>9595293
    >the plot and social aspects.
    Despite what some of the "mature" and "sophisticated" gamers assert, roleplay was indeed a central feature of the AD&D game from the proverbial get-go. - Gary Gygax
    >> Anonymous 05/03/10(Mon)20:43 No.9595333
    The only difference I've noticed between now and then is that nowadays, slipping into someone else's skin and really RP'ing is more common. (at least for our group)

    Pure problem-solving gameplay without too much RP used to be pretty common back in the day. I think this might have to do with overly high character death rates.

    But then, this is a troll thread, isn't it?
    >> Anonymous 05/03/10(Mon)20:44 No.9595346
    >>9595309
    I started playing AD&D 2E last year. It is by far my favorite Fantasy system.
    Your argument is full of fail.
    >> Anonymous 05/03/10(Mon)20:45 No.9595360
    >>9595309
    I think the nostalgia thing is a factor, but I also think the general feel of the game is a pretty big contributor to it, too. 3E and 4E have always been pretty over-the-top with giving players power fantasies, and have been rendered in a pretty extravagantly artistic style. 2E was always a lot more subdued and faux-realistic, even if that occasionally meant getting a piece of really terrible lineart or whatever.
    >> Anonymous 05/03/10(Mon)20:45 No.9595365
    >>9595309
    GTFO, your post is making sense and does not involve any kind of trolling.
    >> Anonymous 05/03/10(Mon)20:45 No.9595373
    >>9595309
    >As for the general quality of games, I think the idea that old games were better is caused by a simple cognitive error: you remember the good stuff and forget the mediocre stuff. You remember the stories you made with your friends, but you forget the time spent in rules arguments and trying to figure out poorly-organized rulebooks with no indexes. So you remember Dark Sun, but you forget the generic, shitty D&D imitators.
    You underestimate the power of fa/tg/uys to remember shit to complain about. Your argument is invalid.
    >> Anonymous 05/03/10(Mon)20:46 No.9595387
    >>9595360
    >even if that occasionally meant getting a piece of really terrible lineart or whatever.
    I didn't think you were a troll until I read that.
    >> Anonymous 05/03/10(Mon)20:47 No.9595396
    can someone turn this into a trap thread?
    >> Anonymous 05/03/10(Mon)20:47 No.9595405
    >>9595396
    Please don't, we're so close to having a real discussion.
    >> Anonymous 05/03/10(Mon)20:47 No.9595406
    Modern RPGs are about entitlement and player satisfaction.
    Old school rpgs are about DM's VS the PCs.
    It has nothing to do with when the books were printed.
    >> Anonymous 05/03/10(Mon)20:47 No.9595407
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    >>9595396
    >> Anonymous 05/03/10(Mon)20:48 No.9595412
    >>9595407
    fapfapfap
    >> Anonymous 05/03/10(Mon)20:48 No.9595416
    >Liking older system that are very different from the new stuff means it's all selective nostalgia. Even if you where recently introduced to it.
    Trollercoaster trolling
    >> Shas'o R'myr !!TZikiEEr0tg 05/03/10(Mon)20:48 No.9595420
         File1272934108.jpg-(43 KB, 450x240, Resident Evil Laser Trap.jpg)
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    >>9595407
    >> Anonymous 05/03/10(Mon)20:48 No.9595428
    >>9595406
    >Old school rpgs are about DM's VS the PCs.
    You have never played an "Old School" RPG.
    >> Anonymous 05/03/10(Mon)20:49 No.9595433
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    >>9595387
    I wasn't.
    >> Anonymous 05/03/10(Mon)20:49 No.9595445
    Older games made you work towards your goals.
    Newer games hand them over just as easily as they hand over power.
    >> Anonymous 05/03/10(Mon)20:50 No.9595446
    >>9595396
    Ah, traps. Traps are a glorious part of the RPG experience. Newer RPGs, although of course still have them, do not encourage their use as it once were.
    >> Anonymous 05/03/10(Mon)20:50 No.9595457
    >>9595433
    that's 1st edition
    >facepalm.jpg
    >> Anonymous 05/03/10(Mon)20:52 No.9595493
         File1272934358.png-(20 KB, 750x600, 1265025393988.png)
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    >>9595407
    >> Anonymous 05/03/10(Mon)20:53 No.9595498
         File1272934384.png-(301 KB, 600x630, 91d86426b256c17492e20af1df61c8(...).png)
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    Reverse traps are the best
    >> Anonymous 05/03/10(Mon)20:53 No.9595501
    This entire fucking thread is filled with idiots who have only ever played D&D and think it represents the hobby and it's evolution as a whole.

    I'd stop to argue with all of you, but I think we all know you're all too retarded to understand the "high concept" of market diversity.
    >> Anonymous 05/03/10(Mon)20:53 No.9595507
    >>9595428
    No anon, YOU have never played an old-school RPG. The rules are there to kill your character.
    >> Anonymous 05/03/10(Mon)20:54 No.9595515
         File1272934443.jpg-(125 KB, 550x563, 52ea99e6b43bb55c7cffa18d5ac138(...).jpg)
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    >>9595498
    I remember back when she was popular
    >> Anonymous 05/03/10(Mon)20:54 No.9595518
         File1272934448.gif-(117 KB, 487x668, monstrous_autognome1.gif)
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    >>9595457
    Fine.
    >> Anonymous 05/03/10(Mon)20:54 No.9595530
         File1272934485.jpg-(65 KB, 400x530, deadlands.jpg)
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    >>9595346

    Pretty sure I specifically mentioned AD&D as one I'd be up for playing. Not sure what you're upset about. Although I actually don't much like the mechanics; when it comes to low-power fantasy, I much prefer Warhammer Fantasy Roleplay.

    A lot of people seem to be basing their arguments on the various versions of D&D, but there are at least a dozen games (old and new) that I'd rather play than any edition of D&D. Well, Dark Sun is kind of awesome. And I'm rather fond of Eberron. And Spelljammer, Spelljammer was good. And Planescape: Torment is one of the best vidya ever. So I guess I'm saying, bad mechanics, fun settings.
    >> Anonymous 05/03/10(Mon)20:54 No.9595531
    >>9595518
    lolwut
    >> Anonymous 05/03/10(Mon)20:54 No.9595532
         File1272934488.jpg-(60 KB, 500x550, badass.jpg)
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    >>9595507
    >The rules are there to kill your character.
    That's some mighty fine trollin' there son.
    >> Anonymous 05/03/10(Mon)20:55 No.9595538
    >>9595515
    >>9595498
    reverse traps are for fags
    >> Anonymous 05/03/10(Mon)20:55 No.9595549
    >>9595532
    Clearly someone has never played Traveller.
    >> Anonymous 05/03/10(Mon)20:55 No.9595551
    >>9595501
    HURR, I'ma gonna throw out generalized statemunts and run like da pussy
    >> Anonymous 05/03/10(Mon)20:56 No.9595566
    >>9595518
    Sweet ass picture! What's its stats?
    >> Anonymous 05/03/10(Mon)20:57 No.9595577
    >>9595549
    >Clearly, someone never played Call of Cthulu
    Fix'd it for you
    >> Anonymous 05/03/10(Mon)20:57 No.9595594
    >>9595330

    Of course the social and story-telling aspects of RPGs were always part of their appeal, I never said anything to the contrary. The difference is that thanks to new media, the social and story-telling aspects are now the primary part of their appeal, where when they were the only show in town it was more of a mixed bag.
    >> Anonymous 05/03/10(Mon)20:57 No.9595600
    >>9595551
    >hurr, Ima hurr, durr

    Riveting tale, chap!
    >> Anonymous 05/03/10(Mon)20:57 No.9595601
         File1272934671.jpg-(119 KB, 390x577, f4413bf906686da1a90ad1ead2f1fc(...).jpg)
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    >>9595538
    >reverse traps are for fags
    >fags want to fuck guys
    I hate to break it to you kid, but you got it wrong there.
    >> Anonymous 05/03/10(Mon)20:57 No.9595602
    >>9595577
    At least you have to start PLAYING to die in Cthulu.
    >> Anonymous 05/03/10(Mon)20:58 No.9595611
         File1272934686.gif-(759 KB, 250x110, 250px-Ur-Quan_Kohr-Ah.gif)
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    >>9595549
    >implying one option on a table that never hurt anyone means it's PCs vs DMs
    Cool story, species in need of cleansing.
    >> Anonymous 05/03/10(Mon)20:59 No.9595644
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    >>9595600
    you totally missed the point
    >> Anonymous 05/03/10(Mon)21:00 No.9595671
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    >>9595551
    >generalized statemunts
    >"Not every game is D&D, and it doesn't represent the entire market or it's evolution"
    Tell me, what's it like having asperger's?
    >> Anonymous 05/03/10(Mon)21:00 No.9595673
    >>9595602
    If a character 'dies' in creation, they were never made. Therefore they weren't played.
    >> Anonymous 05/03/10(Mon)21:00 No.9595684
    >>9595601
    reverse traps dont have tits, fag
    >> Anonymous 05/03/10(Mon)21:01 No.9595696
    >>9595673
    It's a lot like abortion,
    >> Anonymous 05/03/10(Mon)21:01 No.9595700
    >>9595671
    I have no clue. What's it like living in denial and fail 24/7?
    >> Anonymous 05/03/10(Mon)21:01 No.9595707
    >>9595684
    holy shit! you don't even know what a reverse trap is!!!
    >> Anonymous 05/03/10(Mon)21:02 No.9595729
    >>9595696
    explanation works for me
    meaning your character never died, you have to play first before it can die
    >> Anonymous 05/03/10(Mon)21:02 No.9595737
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    >>9595700
    >>9595644
    Calm down, friend, clearly the subjects being discussed are... a little above your head.
    >> Anonymous 05/03/10(Mon)21:03 No.9595741
    Old school - 96 pages, text out to the margins, less money and space devoted to art $12

    Modern rpgs : More art, more pages, more books more money

    Some (many) modern games have learned from older systems and have rules that are less stupid.

    Old Schoolers worshipped Satan
    Modern RPGers worship GW and WoTC - and Tithe regularly!
    >> Anonymous 05/03/10(Mon)21:04 No.9595765
    >>9595036

    this is pretty much it, "Fantasy Realism" vs "Fantasy Superpowers" take your pick, whatever
    >> Anonymous 05/03/10(Mon)21:07 No.9595839
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    Ok. After perusing this thread, I think I can state what the difference between "old school" and "modern" RPG's.

    "old school" RPG's were played by people who want to that they are superior.

    "modern" RPG's are played by people who want to have fun.
    >> Anonymous 05/03/10(Mon)21:08 No.9595861
    >>9595839
    So modern RPGs are a lot like fat chicks?
    >> Anonymous 05/03/10(Mon)21:08 No.9595863
         File1272935305.jpg-(11 KB, 320x240, 1251719971064.jpg)
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    ITT edition wars in disguise (barely).
    >> Anonymous 05/03/10(Mon)21:08 No.9595874
    >>9595861

    I rest my case.
    >> Anonymous 05/03/10(Mon)21:11 No.9595937
         File1272935493.png-(1.03 MB, 945x599, why.png)
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    >> Anonymous 05/03/10(Mon)21:13 No.9595977
    >>9595937

    So the difference is that the alien crab monster got bigger?
    >> Anonymous 05/03/10(Mon)21:15 No.9596020
    I love how, in a debate about the industry as a whole, nobody has mentioned a single non-fantasy game in this entire thread.

    Replace every mention of "old school games" with "2e" and "modern games" with "4e and you'll see the true face of this thread as you read it.
    >> Anonymous 05/03/10(Mon)21:16 No.9596042
    >>9596020
    Because there aren't a lot of games that have changed as much as D&D has. Traveller died out in its more recent edition (GALAXY-WIDE VIRUS), and most other games have stayed reasonably consistent.
    >> Anonymous 05/03/10(Mon)21:16 No.9596046
    >>9595937
    god the 4e one is such shit. seriously, how the fuck did that art get approved!? wtf is wrong with WotC?
    >> Anonymous 05/03/10(Mon)21:17 No.9596067
    >>9596020

    Traveller was mentioned multiple times. As well it should be.

    For me, modern RPGs are just cleaner and have better technology to present their ideas. Previously, it was largely all done on typewriters or primitive word processors.

    There has been some refinement as well in rules, but almost everything you see now you saw then too, except for maybe diceless systems, but I try to ignore those whenever possible anyway.
    >> Anonymous 05/03/10(Mon)21:17 No.9596069
    >>9595839
    Old school players were playing what existed, I guess they couldn't have fun back then because the 'fun' games had not been created yet.

    Old School games often did not try to be as complete, COC's encumbrance rules were, "GM should approve player's equipment ."

    1st ed Gamma World's Campaign world was a blank hex grid.
    >> Anonymous 05/03/10(Mon)21:19 No.9596097
    >>9596042
    We're not talking about how singular games have changed, though. We're talking about "old school games" and "modern games". There are tons of games that were created in the past that have made it to the present without much change, sure, but there are also a ton of games made very recently (and in fact the number of RPGs being made seems to be going up faster the longer the industry stays alive) that had no earlier "editions" or anything like that. Since we're talking purely about changes between old game design and new game design, I think it's safe to say that D&D is FAR away from being the only game that can be discussed here.
    >> Anonymous 05/03/10(Mon)21:19 No.9596100
    >>9596069
    >Old School games often did not try to be as complete
    Try making a ship in Old Traveller.
    >> Anonymous 05/03/10(Mon)21:19 No.9596105
    >>9595741
    I'm okay with this description.
    >> Anonymous 05/03/10(Mon)21:19 No.9596110
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    >>9595977

    THE CRAB MONSTER! Don't you see!? It's LARGER in the PAST!
    >> Anonymous 05/03/10(Mon)21:20 No.9596122
    >>9596097
    Except it's the most representative of any ostensible changes in the industry, and other examples (like Warhammer Fantasy Roleplay) largely mirror the changes in art design based on cues given by 3E/4E.
    >> Anonymous 05/03/10(Mon)21:22 No.9596153
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    >>9595937
    Awesome. I'm saving this picture to point out how deluded anti-4E people actually are. The really believe this. Meanwhile, the actual artwork is just as good as the old stuff.

    But they see it as the denuded, poorly drawn doodles from the referenced post.

    Awesome.
    >> Anonymous 05/03/10(Mon)21:23 No.9596173
    wait, there are rpgs other than d&d?
    >> Anonymous 05/03/10(Mon)21:24 No.9596200
    >>9596046

    I have the 4e MotP sitting in front of me, and the art quality is fine. That guy just posted a terrible scan of the cover, either from malice or ignorance.
    >> Anonymous 05/03/10(Mon)21:25 No.9596203
    >>9596122
    But they don't. While they represent the greatest money grabbers, they are not even close to the only RPGs out there; they're the most mainstream RPGs, and that does say something about how the hobby has developed, but I know almost nobody who plays just those two games. It's stupid to typecast the entire hobby on one or two games, no matter how much money they bring in. If it weren't, then I'm sure we could talk about how far the videogame scene has "fallen" while analyzing World of Warcraft and nothing else, talking about how "blase" and "repetitive" all videogames are now and how all game companies just leech endlessly off their sheepish target audience.
    It's just. Plain. Not. True.
    Games like Dogs in the Vineyard and Spirit of the Century have made a huge impact in modern traditional gaming; the more RPGs that come out, the more we see rules set down by early Dungeons & Dragons and GURPS being smashed to pieces or thrown out entirely.

    I feel like everyone is being willfully blind, in here.
    >> Reiiama Kotsu, Inevitable 05/03/10(Mon)21:26 No.9596226
    >>9595025
    >possible picture of Gary Gygax
    >Some fat neckbeard

    Have some respect for the dead, dickweed.
    >> Anonymous 05/03/10(Mon)21:26 No.9596232
    >>9596100
    I have, it is far simpler than building one in SpaceMaster - a newer game.Your point is well taken, though.

    Gaming Scene 1982 - RPGs weren't sold in respectable bookstores, you had to go to Toys or Us and find them next to the urinating dolls.
    >> Anonymous 05/03/10(Mon)21:27 No.9596260
    >>9595127

    I play SR4 and the second sentence describes me perfectly.
    >> Anonymous 05/03/10(Mon)21:31 No.9596327
    >talking about how "blase" and "repetitive" all videogames are now
    Uh, except they basically are? Fallout 3, Oblivion, Warcraft as mentioned, plus like 200+ MMOs that copied WoW's formula exactly. Mass Effect and Dragon Age are pale shadows of Baldur's Gate and Planescape Torment. Concepts like SWG and Planetside that should've been re-explored with better technology are being dumped in favor of GET LEVELS THROUGH GRINDING mmos. XCOM, Deus Ex, Aliens versus Predator, Ghost Recon System Shock, and Half Life get (or continue to get) sequels that don't really understand what made the original game good, so they just throw in a bunch of "cinematic action sequences". Gaming Is Bleeding To Death As We Speak.



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