Posting mode: Reply
[Return] [Bottom]
Name
E-mail
Subject
Comment
Verification
reCAPTCHA challenge image
Get a new challenge Get an audio challengeGet a visual challenge Help
File
Password(Password used for file deletion)
  • Supported file types are: GIF, JPG, PNG
  • Maximum file size allowed is 3072 KB.
  • Images greater than 250x250 pixels will be thumbnailed.
  • Read the rules and FAQ before posting.
  • Japanese このサイトについて - 翻訳


  • Attention 4chan extension/user script/archive developers: Some time in the next few days, we'll be rolling out a complete HTML rewrite of the imageboards.
    The design will remain the same, but the underlying HTML/CSS is completely new, and validates HTML5/CSS3 (with some tweaks to account for cross-browser compatibility).

    Please visit this thread to read more about the changes, and here to preview the code.

    As a regular user, these changes should not affect you. You will need to update your 4chan browser extensions/user scripts when their maintainer updates them to be compatible with the changes.
    The official 4chan Chrome extension will be ready to go when the updates happen, and 4chan X should be ready soon. We'll post more details on the day of the migration!

    File: 1335382751.jpg-(56 KB, 400x360, 1996Monte.jpg)
    56 KB Anonymous 04/25/12(Wed)15:39 No.18858354 sticky  
    Monte Cook is leaving Wizards of the Coast and is no longer working on D&D.

    http://montecook.livejournal.com/251404.html
    >> Anonymous 04/25/12(Wed)15:42 No.18858383
         File: 1335382931.jpg-(66 KB, 640x360, datesocash.jpg)
    66 KB
    >>18858354
    >> Anonymous 04/25/12(Wed)15:43 No.18858399
    I was actually a fan of his Iron Kingdom's book...
    >> Anonymous 04/25/12(Wed)15:44 No.18858413
    Rob Schwalb my man! Coming through in the clutch.
    >> Anonymous 04/25/12(Wed)15:44 No.18858416
    (the sound of villagers rejoicing everywhere)
    >> Anonymous 04/25/12(Wed)15:46 No.18858434
         File: 1335383202.png-(90 KB, 194x260, MHfaJ.jpg.png)
    90 KB
    >>18858354
    >> Anonymous 04/25/12(Wed)15:47 No.18858450
    >My decision is one based on differences of opinion with the company. However, I want to take this time to stress that my differences were not with my fellow designers, Rob Schwalb and Bruce Cordell.
    Huh.
    >> Anonymous 04/25/12(Wed)15:48 No.18858461
    >>18858450
    MEARLS!
    >> Anonymous 04/25/12(Wed)15:49 No.18858473
    THE IVORY TOWER HAS FALLEN

    5TH EDITION IS SAVED
    >> Anonymous 04/25/12(Wed)15:49 No.18858474
    >>18858450
    company wants more gimmicky extra things, designs that forces you to buy more books, more paraphernalia, more" FFG."
    >> Anonymous 04/25/12(Wed)15:52 No.18858500
         File: 1335383543.jpg-(178 KB, 1600x1134, z2444_Material_Sniper_-_Iris_w(...).jpg)
    178 KB
    >>18858434
    Tch.
    >> Anonymous 04/25/12(Wed)15:53 No.18858510
         File: 1335383630.jpg-(129 KB, 537x758, happy tears keine 2.jpg)
    129 KB
    THANK YOU.
    You have no idea how happy I am to hear that. No offense to Monte, but I don't ever want to see your game design ideas near games that I want to play again. You ruined D&D for me.
    >> Anonymous 04/25/12(Wed)15:54 No.18858518
    Heh, like D&D ever been good.
    >> Anonymous 04/25/12(Wed)15:55 No.18858529
    Wizards, ironically, told Monte to stop making wizards horribly overpowered. Monte whined about why they should be. Wizards called him a faggot. Monte picked up his toys and went home.
    >> Anonymous 04/25/12(Wed)15:55 No.18858535
    >>18858510

    I haven't followed all of the discussion on /tg/. Why did nobody want Cook on the project?
    >> Anonymous 04/25/12(Wed)15:57 No.18858546
    Rumor is that he is joining the 13th age development team.

    Does anyone have the playtest pdf for 13th age? Can't find it anywhere.
    >> Anonymous 04/25/12(Wed)15:57 No.18858548
         File: 1335383844.jpg-(17 KB, 300x449, 1487112-dr._mundo_large.jpg)
    17 KB
    >>1885585
    MUNDO NOW DEVELOPER OF DUNGEONS AND DRAGONS 5TH EDITION.
    >> Anonymous 04/25/12(Wed)15:57 No.18858549
    >>18858535

    I think it's mostly a case of Monte Cook being a talentless hack.
    >> Anonymous 04/25/12(Wed)15:58 No.18858556
    >>18858535
    He wanks over wizards and ignores everything else.
    >> Anonymous 04/25/12(Wed)15:58 No.18858559
    >>18858535
    Cook was responsible for much of the stuff that made 3.5 as messy as it was. Whether you enjoyed the product or not, the design decisions that led to most of the broken interactions as well drudging boredom were largely on him.
    >> Anonymous 04/25/12(Wed)15:58 No.18858562
    >>18858548
    You linked to a post in the future.
    >> Anonymous 04/25/12(Wed)15:59 No.18858570
         File: 1335383963.jpg-(63 KB, 599x405, 1287730532360.jpg)
    63 KB
    >>18858548
    >> Anonymous 04/25/12(Wed)15:59 No.18858571
    >>18858562
    MUNDO LINK TO WHAT POST HE PLEASES.
    >> Anonymous 04/25/12(Wed)15:59 No.18858573
    >>18858474
    >>18858450
    Indeed.
    >> Anonymous 04/25/12(Wed)15:59 No.18858575
    >>18858562
    Maybe he's just from the future.
    >> Anonymous 04/25/12(Wed)15:59 No.18858576
         File: 1335383979.jpg-(133 KB, 850x1167, guitar keine.jpg)
    133 KB
    >>18858535
    He was responsible for 3E's Ivory Tower game design, and by virtue of that, 3E's terrible terrible imbalances that half of that generation of gamers took as how D&D was supposed to be.

    3E doesn't play out like AD&D did, not at all. Huge, huge differences between the two, but people believe that 3E is the definitive edition of D&D.
    >> Anonymous 04/25/12(Wed)15:59 No.18858578
    >>18858548
    WHEN ROLL COME UP TWENTY, YOU SUCCEED AT ANYTHING
    IF DM TELL YOU IT NOT, THROW BOOK AT HIM AND BECOME NEW DM
    >> Anonymous 04/25/12(Wed)16:00 No.18858583
    So who's working on it now?
    >> Anonymous 04/25/12(Wed)16:00 No.18858584
         File: 1335384029.jpg-(20 KB, 251x251, 1331796679605.jpg)
    20 KB
    5TH EDITION IS SAVED.
    >> Anonymous 04/25/12(Wed)16:00 No.18858586
    >My birthday
    >Monte Cooke is leaving WoTC again
    This is the best birthday present ever.
    >> Anonymous 04/25/12(Wed)16:01 No.18858588
    I'm glad Mearls is leading now. The guy seems like a bro, and from all the panels and interviews it's clear he knows what's wrong with 4e and how to make 5e better.
    >> Anonymous 04/25/12(Wed)16:01 No.18858589
    >>18858562
    That depends on where its missing digit goes. It's only 7 numbers, should be 8.
    >> Anonymous 04/25/12(Wed)16:01 No.18858590
    >>18858583
    This would have been the most epic post on /tg/ in a while if it was just two posts later.
    >> Anonymous 04/25/12(Wed)16:02 No.18858607
    Mundo is how I chaotic neutral.
    >> Anonymous 04/25/12(Wed)16:02 No.18858608
    >>18858586
    Jim Profit was permabanned by Moot himself on my birthday.

    What's Monte leaving WotC got on that?
    >> Anonymous 04/25/12(Wed)16:02 No.18858611
    /tg/ news means sticky?

    we /co/ now?
    >> Anonymous 04/25/12(Wed)16:03 No.18858620
    THANK YOU BASED MEARLS!
    >> Anonymous 04/25/12(Wed)16:03 No.18858624
    >>18858611
    It's not just news. It's big news.
    >> Anonymous 04/25/12(Wed)16:04 No.18858628
    >>18858399

    >I was actually a fan of his Iron Kingdom's book...

    That wasn't really his. That was Tweet and Williams preventing his shit from ruining their shit.
    >> Anonymous 04/25/12(Wed)16:04 No.18858635
    >>18858611
    There's going to be five million threads about it, might as well get it up there.
    >> Anonymous 04/25/12(Wed)16:04 No.18858637
    This was one hell of a quick sticky.

    And the most delightful of news, too!
    >> Anonymous 04/25/12(Wed)16:04 No.18858638
    >>18858608
    You just ruined my birthday.
    Thanks a lot.
    Jerk.
    >> Anonymous 04/25/12(Wed)16:04 No.18858643
         File: 1335384281.gif-(495 KB, 224x168, 1334002084575.gif)
    495 KB
    HOLY SHIT POSTING IN A STICKY!
    >> Anonymous 04/25/12(Wed)16:05 No.18858657
    >>18858450
    That difference being
    Monte wanted to make every class that isn't his pet favorite suck ass and Wizards didn't.

    The reason he left is the same reason he left before.
    >> Anonymous 04/25/12(Wed)16:06 No.18858660
    >>18858643
    pressed submit to early
    also dont let the door hit you on the ass on your way out asshole
    >> Anonymous 04/25/12(Wed)16:06 No.18858664
         File: 1335384403.jpg-(21 KB, 558x343, Fuck+this+shit+_11e726af185148(...).jpg)
    21 KB
    >>18858354
    Well, so much for any hope for 5th edition.
    >> Anonymous 04/25/12(Wed)16:07 No.18858669
    >>18858611

    >my thread gets stickied

    That's new!
    >> Anonymous 04/25/12(Wed)16:07 No.18858673
         File: 1335384441.jpg-(63 KB, 479x599, awesome cat.jpg)
    63 KB
    Awesome news. There is much joy in the kingdom!
    >> Anonymous 04/25/12(Wed)16:07 No.18858678
    God, I was psyched for 5E before.

    This is going to be awesome.
    >> Anonymous 04/25/12(Wed)16:07 No.18858680
         File: 1335384465.jpg-(3 KB, 106x126, reactionOrangutan.jpg)
    3 KB
    Oh sticky, you so sticky.
    >> Anonymous 04/25/12(Wed)16:07 No.18858682
    >>18858664
    Go back to 3.5 and masturbating over your precious spellcasters.
    There's hope for 5e now.
    >> Anonymous 04/25/12(Wed)16:07 No.18858683
    Corporate non-disclosure agreements, a businesses way of preventing the public from instantly turning against them until its been long enough for the public as a whole to not care.
    >> Anonymous 04/25/12(Wed)16:08 No.18858687
    >>18858664
    really? Really?

    . . . really?
    >> Anonymous 04/25/12(Wed)16:08 No.18858688
    >>18858664
    Behold, a controversial opinion!
    Please elaborate.
    >> Anonymous 04/25/12(Wed)16:08 No.18858690
         File: 1335384502.jpg-(67 KB, 600x444, brad-stevens.jpg)
    67 KB
    Stickies? On /tg/? Well, I never.

    Also, pic fucking related.

    FUCK YES. MONTE COOK IS GONE. SUCK ON THAT.
    >> Anonymous 04/25/12(Wed)16:08 No.18858692
         File: 1335384509.jpg-(61 KB, 500x400, 1328718349321.jpg)
    61 KB
    Glorious news!
    >> Anonymous 04/25/12(Wed)16:08 No.18858695
    >>18858676

    In short: the opposite.

    While WRARRDO has notoriously shitty fluff and relatively decent crunch, Monte Cook wrote some pretty nifty adventures, but was basically the main reason 3.5 was such a shitfestival.
    >> Anonymous 04/25/12(Wed)16:09 No.18858705
    >>18858664
    Get out Monte.
    >> Anonymous 04/25/12(Wed)16:09 No.18858707
    How come I've never heard of this Monte Cook guy? Why is /tg/ so happy? It's not like MW of 40k got fired. What is this guy responsible for? 4e I assume?
    >> Anonymous 04/25/12(Wed)16:09 No.18858709
         File: 1335384594.jpg-(176 KB, 560x400, 1312800796203.jpg)
    176 KB
    FUCK YES.
    >> Anonymous 04/25/12(Wed)16:10 No.18858716
    Okay. I am sorry Monte, but FUCK YES.

    YES.

    OH GOD YES.

    THANK GOD.

    THANK YOU SO FUCKING MUCH.

    YES.

    BISONYES.GIF
    >> Anonymous 04/25/12(Wed)16:10 No.18858718
    >>18858707

    > It's not like MW of 40k got fired.

    Actually, it is.
    >> Anonymous 04/25/12(Wed)16:10 No.18858719
    >>18858676
    He is responsible for 3rd edition D&D
    Normally, he's attributed with a lot of the poor decisions in 3rd edition. The numerous trap options, the fact that interclass balance simply wasn't a thing, and other such things.
    >> Anonymous 04/25/12(Wed)16:10 No.18858720
         File: 1335384638.jpg-(134 KB, 801x484, GAME DESIGN DREAM TEAM.jpg)
    134 KB
    >>18858676
    Yes.

    Half of the D&D playerbase hates him because of their feelings towards 3E's problems, which COOK DIRECTLY CAUSED AND ADMITTED TO CAUSING.
    >> Anonymous 04/25/12(Wed)16:10 No.18858724
    Fighter will be viable! Huzah!
    >> Anonymous 04/25/12(Wed)16:11 No.18858727
    Lets not forget that Monte is the reason Fighters only got feats and is the reason Sorcerers sucked complete ass.

    His throwing a shit fit over Wizards trying to fix sorcerers is one of the reasons he left originally; and Wizards didn't even do it.
    >> Anonymous 04/25/12(Wed)16:11 No.18858730
    >>18858546
    Google '7chan 13th age download'. It's good, so I hope Monte doesn't join it.
    >> Anonymous 04/25/12(Wed)16:11 No.18858731
         File: 1335384693.jpg-(70 KB, 540x540, 219808_1_1_detail.jpg)
    70 KB
    >>18858705
    Okay...
    >> Anonymous 04/25/12(Wed)16:11 No.18858733
    >>18858720
    If we let Ward do all the crunch and Monte all the fluff, it might actually work.
    >> Anonymous 04/25/12(Wed)16:11 No.18858738
    >>18858720

    >Monte Cook on fluff
    >Mward on crunch

    Dream team is correct

    Flip that around, though...
    >> Anonymous 04/25/12(Wed)16:12 No.18858739
         File: 1335384726.jpg-(98 KB, 286x323, 1335297624282.jpg)
    98 KB
    >> Anonymous 04/25/12(Wed)16:12 No.18858746
    >He's citing the same reasons he left WotC in the first place back in 3e. I'm guessing he thought whatever his problems with the company had been were gone, and whoops no they weren't.
    >> Anonymous 04/25/12(Wed)16:12 No.18858747
    >>18858719

    Don't forget feats that intentionally sucked just because he felt like being an ass to new players who didn't know their shit.
    >> Anonymous 04/25/12(Wed)16:13 No.18858750
    http://www.enworld.org/forum/news/322139-monte-cook-leaves-wizards-coast-no-longer-working-d-d-next.
    html

    >Enworld forums confirmed for retarded
    >> Anonymous 04/25/12(Wed)16:13 No.18858755
    >>18858727
    Sorcs were actually still retardedly strong and outclassed all of the non-full casters. It's just that, well, they have delayed spellcasting, no class features, and spontaneous casting having poor compatability with metamagic due to it upping spellcasting times to a full round action.
    >> Anonymous 04/25/12(Wed)16:13 No.18858762
    >>18858738
    You'd basically have to make them operate in isolation.
    >> Anonymous 04/25/12(Wed)16:15 No.18858776
    >>18858747
    Feats?
    Try entire classes.
    >> Anonymous 04/25/12(Wed)16:15 No.18858781
    The people who complain about Monte Cook really need to calm down and stop exaggerating.

    His style might be different from your own, but he's still a solid designer with interesting ideas, which is more than you can say about 99% of game designers.

    Saging a sticky.
    >> Anonymous 04/25/12(Wed)16:16 No.18858790
         File: 1335384966.jpg-(4 KB, 100x108, 1303273860677.jpg)
    4 KB
    Thank fuck. So far, I don't think I heard a decent sentence uttered by the Cook.

    "And then the DJ hardened to the paper plates" makes more sense.
    >> Anonymous 04/25/12(Wed)16:16 No.18858792
    >>18858755

    Yeah no shit, but Monte was the reason sorcerers had no class features and threw a tantrum when people actually wanted them to be not shit.
    >> Anonymous 04/25/12(Wed)16:16 No.18858800
    >>18858781

    >but he's still a solid designer with interesting ideas

    Where?

    The only mildly good thing with his name on it is Iron Heroes.

    And that's just because he produced it. Mearls was the guy who actually... ya know... did the rules and shit.
    >> Anonymous 04/25/12(Wed)16:17 No.18858807
    >>18858781
    His "interesting ideas" ruined an entire edition of Dungeons and Dragons for those who didn't subscribe to the idea that magic was BESTEST THING EVAR XDDD
    >> Anonymous 04/25/12(Wed)16:17 No.18858808
    >>18858762
    And we get a decent fantasy table top with the possibilty of reaching ridiculous heights of badass and a good magic system, because otherwise Cook will flay Ward.
    >> Anonymous 04/25/12(Wed)16:17 No.18858813
         File: 1335385077.jpg-(46 KB, 243x298, sad mila.jpg)
    46 KB
    >>18858781
    >The people who complain about Monte Cook really need to calm down and stop exaggerating.
    I'm not exaggerating.

    His design decisions and 3E's omnipresence in the hobby literally ruined D&D for me. I haven't enjoyed the game for years.
    >> Anonymous 04/25/12(Wed)16:18 No.18858815
    >>18858781
    No, he isn't. He's shit. Like he's better than the guys who make truly atrocious systems that just don't work like The Returners or Cthulhutech or whatever the fuck, but as a designer compared to other decent professional designers he's awful.
    >> Anonymous 04/25/12(Wed)16:18 No.18858816
    >>18858776
    I know but Monte made Toughness the way it was intentionally as his own personal way to troll.

    I mean, what an asshole.
    >> Anonymous 04/25/12(Wed)16:19 No.18858827
         File: 1335385160.jpg-(49 KB, 638x480, 1335368274459.jpg)
    49 KB
    >A new sticky thread on /tg/

    Surprise!
    >> Anonymous 04/25/12(Wed)16:19 No.18858833
    >>18858718
    >>18858719
    Wow, I never would have guessed this guy did 3e. Shoot, I grew up on Vidya that was 2e/3e like Icewind Dale, and got into D&D with 3e.

    In fact I had the 3.5e PHB but only the 3e DM guide. I didn't realize this until way later, telling friends what page number to go to.

    So this Monte Cook man is responsible for quite a lot of my youthful nights spent reading D&D books on my bed.

    You say he's done good adventures, though?
    >> Anonymous 04/25/12(Wed)16:19 No.18858834
    >>18858730

    Tried that, all links are down.
    >> Anonymous 04/25/12(Wed)16:20 No.18858843
    This is genuinely the best news I've had in a while. Monte's a tool who keeps writing love letters to OGL d20 design, which he doesn't even do well. So I am glad he's gone.
    >> Anonymous 04/25/12(Wed)16:21 No.18858847
         File: 1335385260.jpg-(165 KB, 1024x768, Squats-in-a-sticky.jpg)
    165 KB
    Now maybe 5th edition will be playable...
    [spoiler]Maybe[/spoiler]
    >> Anonymous 04/25/12(Wed)16:21 No.18858852
    >>18858834
    Even the fucking Russian mafia site? Christ. I can't help you then man.
    >> Anonymous 04/25/12(Wed)16:22 No.18858857
    >>18858845

    What?
    >> Anonymous 04/25/12(Wed)16:22 No.18858859
    the number of posts agreeing with each other in this thread makes me think that perhaps the ratio of Users to Posts is smaller than 1:1.

    can anyone else further explain why this guy's departure will single-handedly save 5e? i mean, everyone likes to single out one presumed "auteur" on which to heap ze scorn, but can you guys talk a little about what exactly he was responsible for?
    >> Anonymous 04/25/12(Wed)16:22 No.18858860
    >>18858833
    Yup.

    Monte was responsible for Dead Gods way back when, which was an excellent module. He might've been responsible for The Great Modron March, too.

    Also, the 3E D&D vidya games aren't all that bad.
    >> Anonymous 04/25/12(Wed)16:23 No.18858870
    >>18858859
    He did this.
    http://www.montecook.com/cgi-bin/page.cgi?mc_los_142
    >> Not another Drizzt clone !ChsGXWIddk 04/25/12(Wed)16:23 No.18858872
    http://www.youtube.com/watch?v=EfxdAvBxge8
    >> Anonymous 04/25/12(Wed)16:24 No.18858878
    >>18858816
    >I mean, what an asshole.
    Wait a minute, are you telling me that Monte Cook is the Assholetep of RPG designers?
    >> Anonymous 04/25/12(Wed)16:24 No.18858879
    >>18858859
    As it's been pointed out, the imbalances in 3e were put there BECAUSE of Monte. He's continually put casters ahead of other classes, and indeed, made motions that he wanted 5e this way. People who didn't enjoy 3.5, or people who didn't want another 3.5 are happy.

    There are a lot of those people.
    >> Anonymous 04/25/12(Wed)16:24 No.18858880
    >>18858859
    He's the guy who decided that spellcasters should be able to just laugh their way out of any situation, ever, and if you want to play ANY martial class? Congratulations on being a third world citizen.

    3.5 and Pathfinder are my games of choice, but I am very much looking forward to 5E.
    >> Anonymous 04/25/12(Wed)16:24 No.18858882
         File: 1335385458.gif-(406 KB, 350x200, 1330414974621.gif)
    406 KB
    >MFW this news.
    >> Anonymous 04/25/12(Wed)16:24 No.18858888
    >>18858859
    I don't agree that it'll save 5E.
    But, as I said...
    He's responsible for Ivory Tower game design, which included trap classes, feats, and extremely situational abilities with the same resource cost it takes to get bread-and-butter abilities. Coincidentally - or not - his favorite class is the Wizard, and the edition of D&D he was behind had the Wizard as the strongest class.
    >> Anonymous 04/25/12(Wed)16:24 No.18858889
    GLORIOUS DAY!

    His awful habit of treating awful ideas as good ideas has finally bitten him in the ass. He probably thinks he's walking away from a sinking ship, but he was just enough dead weight tossed overboard to help it float again!

    The healing can begin now.. We can be hopeful for 5e again!
    >> Anonymous 04/25/12(Wed)16:25 No.18858894
    >>18858859
    >the number of posts agreeing with each other in this thread makes me think that perhaps the ratio of Users to Posts is smaller than 1:1.
    Yeah, it's almost like people are having a discussion, talking back and forth.
    >> Anonymous 04/25/12(Wed)16:25 No.18858895
    >>18858827
    where the fuck is that from?!
    >> Anonymous 04/25/12(Wed)16:25 No.18858900
    >>18858859

    Monte Cooke made a really stupid blog post about "Ivory Tower Game Design" where he basically explained the concept of putting timmy cards (IE: Cards that're only there as traps for people who tournament play magic the gathering) into D&D.

    As you can understand this is a horrible idea. He literally said he made the game imbalanced with trap character options so that the people who "knew how to play the system" would be the best players.

    He's also gone on record saying wizards are his favourite class.
    >> Anonymous 04/25/12(Wed)16:25 No.18858903
    >>18858859
    He's responsible for many of the problems in 3e. Uh... go look up his attitude when he got called in to write Legends and Lore. His first article was about how to fix a part of the system... except his solution was already in the system. He didn't even know the rules he was supposed to be commenting on.

    He's the guy that thinks system mastery and considerable rules inequalities should be in an RPG. That the Fighter should be skill- and social- crippled and 100% combat, but not as good as the wizard because the wizard 'rewards good play' and gets options that bypass anything other classes can do. He's the guy who's been writing d20 since 3e, including terrible, misfitting shit like the d20 WoD game.

    He's not a good designer, and he'd been touting a lot of familiar ideas in the runup to D&DNext, so I'm seriously fucking glad he's not touching it anymore.

    >ratio of Users to Posts is smaller than 1:1.
    Probably. It is in most threads on /tg/.
    >> Anonymous 04/25/12(Wed)16:26 No.18858915
    "although I may provide occasional consultation in the future."
    I wonder how often is "occasional"
    >> Anonymous 04/25/12(Wed)16:26 No.18858916
         File: 1335385604.jpg-(101 KB, 500x534, fuck-this-shit-15031.jpg)
    101 KB
    >>18858688
    >>18858687
    >>18858682
    Hell, I stopped playing long before 4th came out. The game started to go in directions that annoyed me, and then 4th took the things I didn't like and ran with them.

    Trying to make every class equal to each other at every level was bullshit, and that was my opinion of 3.5 trying to hammer in new brands of 'balance' toward the end.
    Also adding feats in to 'allow' characters to do shit I'd been allowing for years, taunting, tactical 'feats', throwing people, shit that you'd always been able to do, but now they had feats for DMs/players that weren't bright enough to allow shit.
    Though that is probably due in part to WotC trying to stretch shit out to sell additional books with more 'features'. The 'you can only do what the book says' mindset was something they would encourage and follow up with 'here is another book buy it!'. A mindset which is the leading theory behind Cook's leaving Wizards of the Hasbro as well, they wanted to tweak things for monetization and stretching out the books, where he preferred a single rulebook and less rule 'add-ons' to sell later.
    >> Anonymous 04/25/12(Wed)16:28 No.18858933
    >>18858916
    >Trying to make every class equal to each other at every level was bullshit
    Then why the fuck do levels exist. They're a measure of relative power, Christ.

    >The 'you can only do what the book says' mindset was something they would encourage and follow up with 'here is another book buy it!'
    Pretty much the only edition of D&D you find this attitude prevalent in is 3e/3.5e. In OD&D, AD&D and 4e, people tend to be more understanding of the idea the rules don't cover everything.
    >> Anonymous 04/25/12(Wed)16:29 No.18858945
    Personally, I'd like to know what differences over company policy caused his departure.

    I'm no fan of Monte, but I've heard that WotC's company policies are somewhat draconian.
    >> Anonymous 04/25/12(Wed)16:29 No.18858952
    >>18858915
    When Wizards of the Coast wants advice on how to suck harder, they'll contact him.
    >> Anonymous 04/25/12(Wed)16:29 No.18858953
    >He's the guy that thinks system mastery and considerable rules inequalities should be in an RPG.

    All you people whining about system mastery and ivory tower design don't seem to have understood that it was Monte himself who explained this concept, acknowledged it was flawed, and decided not to do it again. He wouldn't have done it in 4E or 5E for that matter, so all the people declaring that "5E is saved!" are just about 8 years out of date.

    Monte Cook did superb work on Planescape, but I doubt most of his critics even know what that is.
    >> Anonymous 04/25/12(Wed)16:30 No.18858960
    >>18858953
    >Monte himself who explained this concept, acknowledged it was flawed, and decided not to do it again. He wouldn't have done it in 4E or 5E for that matter, so all the people declaring that "5E is saved!" are just about 8 years out of date
    The problem with that is he went on to put it in every single game he worked on or released independently.
    >> Anonymous 04/25/12(Wed)16:31 No.18858965
         File: 1335385871.jpg-(13 KB, 334x254, i see what you did there.jpg)
    13 KB
    >>18858945

    >I've heard that WotC's company policies are somewhat draconian.
    >draconian
    >> Anonymous 04/25/12(Wed)16:31 No.18858972
    >>18858916
    >'you can only do what the book says'
    Oh. Hi GURPS. This is a D&D thread, please leave.
    >> Anonymous 04/25/12(Wed)16:31 No.18858977
    >>18858933
    Honestly, while 4e may seem a bit bland due to the way it was balanced, it's fucking balanced. While I hope that 5e has classes that actually feel like they're playing differently, I would still rather use a 4.5e ruleset then go back to the bullshit that was 3.5's caster classes vs martial classes/third world citizens
    >> Anonymous 04/25/12(Wed)16:32 No.18858979
    >>18858933
    >Then why the fuck do levels exist. They're a measure of relative power, Christ.
    Because it makes advancing a character much easier. You have 20 levels per class, that can only follow one another, instead of a mass of hundreds or thousands of abilities of various power.
    >> Anonymous 04/25/12(Wed)16:32 No.18858983
    >>18858977

    > the bullshit that was 3.5's caster classes vs martial classes/third world citizens

    Hehe
    >> Anonymous 04/25/12(Wed)16:33 No.18858991
    >>18858916
    To break it down:
    I'm concerned that Hasbro will dick us over to make more books that we will 'have' to buy.

    I'm not a fan of crazy balancing, but that really doesn't have much to do with my concerns. Though I was rather hoping that 5th would turn into a functional version of d20 Modern's class layout than 3.x or 4th.
    >> Anonymous 04/25/12(Wed)16:34 No.18859003
    >>18858916
    >Trying to make every class equal to each other at every level was bullshit
    You know that this was the idea behind AD&D's level advancement setup once you got over the low level hurdle with mages and thieves, right?

    Why is 3E 'doing it wrong' when it's trying to do exactly what its predecessor did for the meat of the game?
    >> Anonymous 04/25/12(Wed)16:34 No.18859006
    >>18858827
    If i cared for Avatar i would be so angry right now
    >> Anonymous 04/25/12(Wed)16:35 No.18859018
    >>18858979
    If a tenth level fighter and a tenth level wizard aren't roughly equivalent in power, the guy who wants to play a tough, strong guy who lives by his wits and his blade ends up getting hosed for wanting to play something that's not LOL I BEND REALITY.

    That's no fun for anyone except the faggot who is playing the wizard.
    >> Anonymous 04/25/12(Wed)16:36 No.18859034
    >>18858611
    It's that or we get a billion threads about it shitting up /tg/, that and to the D&D crowd that makes up a significant portion of /tg/, this is pretty important news.
    >> Anonymous 04/25/12(Wed)16:37 No.18859036
    >>18858953
    I know what planescape is.
    Monte is great at fluff.
    But mechanics? OH SWEET FUCKING GOD DO NOT LET COOKE WITHIN A MILE OF MECHANICS.

    5th Edition is Saved.
    >> Anonymous 04/25/12(Wed)16:37 No.18859038
    >>18859015
    He was joking you newfag.
    >> AetherPunk 04/25/12(Wed)16:37 No.18859039
    I think there was definitely inequality in 3.5, so its good he's out from being able to have that happen again.

    However, Wizards needs to look back in time and realize all the extra supplements(admittedly, the different campaign worlds vs anything else) was the downfall of TSR.

    I don't know man, more inclusive rulebooks is awesome, and I like vanician magic as one available type. But Fighters being awesome is awesome and all feats being viable is awesome.
    >> Anonymous 04/25/12(Wed)16:37 No.18859040
         File: 1335386232.jpg-(67 KB, 600x600, 1304770095949.jpg)
    67 KB
    >>18858979
    Class levels are supposed to offer a concrete track of escalating rewards and bonuses that should roughly balance out between classes.

    It's not just to keep all the abilities and shit all neat and tidy, like you so erroneously believe, it's to offer different paths of progression.

    As it stand snow, 20 levels of wizard may as well be a rocket car that takes you to the furthest reaches of space where lusty green women fight over who gets to suck your cock next while they shower you in gold and booze.

    20 levels of fighter is a rickety cart pulled by a sick mule that takes you slightly further down the road than where you started.
    >> Anonymous 04/25/12(Wed)16:37 No.18859047
    >>18858827
    HOREE SHEET
    >> Anonymous 04/25/12(Wed)16:38 No.18859050
    You hear that Rob Schwalb and Bruce Cordell?

    You guys are gonna be the next duo to hate when 5E comes out and /tg/ doesn't like it for one reason or another.
    >> Mwu !z5VJUXtDQE 04/25/12(Wed)16:38 No.18859051
    I'm scared. I hate Monte Cook's designing, and I hate Wizards' corporate policies. If there was such a volatile conflagration of the two during the design of 5e, I'm half shitting myself in fear.
    >> Anonymous 04/25/12(Wed)16:38 No.18859052
    >>18858953
    >Monte Cook did superb work on Planescape, but I doubt most of his critics even know what that is.

    We do, and I for one fucking loved most of his adventures for it. He's good at the fluff side.

    As for the rest, it was easy to see from the articles about 5e they put out the last month or so that he was bringing back the same idiotic game design. The reports from the playtests were even more foreboding. Of course we can't be sure, since we haven't seen much concrete, but it takes a far more generous reading to think it was going well, than it takes a mean reading to see it as going to the shitter again.

    >Failu cUported
    >> Anonymous 04/25/12(Wed)16:38 No.18859055
    Well, on the other hand, lack of Monte doesn't mean 5e will automatically be great. After all, they're making 5e because 4e didn't meet expectations, and Monte didn't make 4e.
    >> Anonymous 04/25/12(Wed)16:38 No.18859056
    >>18859015
    I believe he understands the meaning of the word, and was simply commenting on the unintended pun.
    Dungeons & Dragons, draconian. Quite similar, you see.
    >> Anonymous 04/25/12(Wed)16:38 No.18859058
         File: 1335386315.jpg-(71 KB, 708x973, its-friday-fuck-this-shit-mond(...).jpg)
    71 KB
    >>18858933
    >>Trying to make every class equal to each other at every level was bullshit
    >Then why the fuck do levels exist. They're a measure of relative power, Christ.
    Mainly to measure the relative power of that class. They should never have done away with the old different XP charts for different classes.

    >>The 'you can only do what the book says' mindset was something they would encourage and follow up with 'here is another book buy it!'
    >Pretty much the only edition of D&D you find this attitude prevalent in is 3e/3.5e. In OD&D, AD&D and 4e, people tend to be more understanding of the idea the rules don't cover everything.
    Thus I stopped playing D&D during 3.5, though when it first came out it wasn't as blatant about that as it was later.
    >> Anonymous 04/25/12(Wed)16:38 No.18859060
    >>18859018
    Gygax had something to say about how the game was intended to play out from before AD&D even existed, actually.

    >Magic-use was thereby to be powerful enough to enable its followers to compete with any other type of player-character, and yet the use of magic would not be so great as to make those using it overshadow all others. This was the conception, but in practice it did not work out as planned. Primarily at fault is the game itself which does not carefully explain the reasoning behind the magic system. Also, the various magic items for employment by magic-users tend to make them too powerful in relation to other classes (although the GREYHAWK supplement took steps to correct this somewhat).

    >The logic behind it all was drawn from game balance as much as from anything else. Fighters have their strength, weapons, and armor to aid them in their competition. Magic-users must rely upon their spells, as they have virtually no weaponry or armor to protect them. Clerics combine some of the advantages of the other two classes. The new class, thieves, have the basic advantage of stealthful actions with some additions in order for them to successfully operate on a plane with other character types. If magic is unrestrained in the campaign, D & D quickly degenerates into a weird wizard show where players get bored quickly, or the referee is forced to change the game into a new framework which will accommodate what he has created by way of player-characters. It is the opinion of this writer that the most desirable game is one in which the various character types are able to compete with each other as relative equals.
    >> Anonymous 04/25/12(Wed)16:39 No.18859065
    >>18859015
    >Deleting your post because you're dumb as shit
    I SHIGGY DIGGY DOO WOP BOP
    >> Anonymous 04/25/12(Wed)16:39 No.18859067
    All these people complaining about 3e should just go back and play 2e. Problems solved.

    I personaly like the fact that each edition of D&D is it's own seperate thing and not just an "upgrade". Probably my favourite thing about the D&D franchise to be honest.
    >> Anonymous 04/25/12(Wed)16:40 No.18859083
    >>18859018
    Yeah. Hell, if you don't like having wizards who are so powerful they use black holes as garbage disposals, just cap/orient the max level of fighter so it's equivalent to the same-power wizard, and allow wizards of more power than that to hit levels a fighter never can. That way wizards are balanced with fighters, but can also have their reality-bending wankery if they still want it.

    Just a thought.
    >> Anonymous 04/25/12(Wed)16:40 No.18859085
    >>18859060
    I see these Gygax snippets which basically directly contradict the 'Will of Gygax' grognard-types and I'm amazed. That dude knew how to run a goddamn game.
    >> Anonymous 04/25/12(Wed)16:41 No.18859090
    >>18859067
    > Probably my favourite thing about the D&D franchise to be honest.
    The design idea is similar to Final Fantasy: Any Final Fantasy will sell enough to float, so they can do whatever the fuck they like with setting, mechanics, and gameplay.
    >> Anonymous 04/25/12(Wed)16:42 No.18859107
    At this point I don't really care about who's at the helm of 5e. If they can make a good game out of it, more power to them.

    Personally, if 5e isn't as big a success as WotC really hopes for it to be, Hasbro may simply pull the plug on it and just decide to sit on the IP. D&D would cease to exist as anything more than the name of an intellectual property, meaning that what we know as D&D would become replaced by Pathfinder, 13th Age and other similar D&D-derivatives.
    >> Anonymous 04/25/12(Wed)16:43 No.18859114
    >>18859065
    He's clearly from Reddit.
    >> Anonymous 04/25/12(Wed)16:43 No.18859118
    >>18859018
    No, actually a lot of people had fun playing monks, barbarians or fighters in 3.x games. Even with casters in the party.

    I personally think that while wizards, clerics and druids have it too easy in 3.5, magic that isn't more useful than mundane means is no fun. Magic should somewhat fantastic. And restricted too, that even if everyone can use magic through items, not everyone has personal magical powers.
    >> Anonymous 04/25/12(Wed)16:44 No.18859127
    >>18859107
    I figure Monte is going to announce he's joining either the PF or 13th Age design team now, actually.
    >> Anonymous 04/25/12(Wed)16:44 No.18859130
    >>18859067
    >All these people complaining about 3e should just go back and play 2e
    You know, I'd do that...
    ...if 3E hadn't been so omnipresent, and if people hadn't somehow gotten the idea that 3E is exactly how D&D is supposed to be.
    >>18859085
    Gygax is an odd man. He often said some things that look stupid until you examine what he said more closely; the man's prose was TERRIBLE to read.

    But that?

    He pointed out EXACTLY WHAT HAPPENED in 3E twenty four years before the game ever released.
    >> Anonymous 04/25/12(Wed)16:46 No.18859149
    >>18859130
    My favourite is this one where someone is writing in about how there have to be rules for everything and combat isn't lethal enough or complex enough and...

    Gygax basically just replies with 'If you want lethal combat, join the fucking army. D&D is meant to be HEROIC'.
    >> Anonymous 04/25/12(Wed)16:46 No.18859150
    >>18859127
    I hope it's PF, because 13th Age actually looks like it might be pretty cool. Pathfinder's mechanics are already a mess so there's no damage to be done there by Monte.
    >> Anonymous 04/25/12(Wed)16:46 No.18859151
         File: 1335386783.jpg-(54 KB, 431x415, 1289708569276.jpg)
    54 KB
    >Monte Cook fucks himself and gets fired, again.
    >Adam Sessler quits G4

    Made my week.
    >> Anonymous 04/25/12(Wed)16:46 No.18859155
    >>18859085
    Lots of people just like to be douchebags about oD&D. At the end of the day, oD&D was modular and 'whatever you want it to be.' Gygax was awesome because he provided both the game and the core assumptions behind the game to the players to do with what they want. Caster balance was relatively level up until WotC took over, however, primarily due to the lack of "personal power" mechanics: Martial classes leveled up into armies, not really powerful single combatants (although they were also that).
    >> Anonymous 04/25/12(Wed)16:46 No.18859156
    >>18859083
    ...That doesn't make any sense at all.

    Let me see if I'm reading this correctly

    1) Give fighters a level cap
    2) Allow wizards to go beyond this level cap

    >>18859118
    As have I. But the wizard in my group had never played D&D before, and just used blasting spells, which meant that nobody was really playing anything that was hilariously broken.

    I'm just saying that a wizard shouldn't have to stick solely to his worst options to not be hilariously ridiculous, and a martial player character shouldn't have to minmax his brains out to not be useless most of the time.
    >> Anonymous 04/25/12(Wed)16:47 No.18859167
    >>18859150
    In a small design team I'm pretty sure he would be less of a problem, especially working with people like Tweet and Heinsoo. But PF is probably more likely.

    Also 13th Age *is* cool, but there's still some issues there. If skills have become basic buy-ins representing the sum knowledge of your background/experiences, why the fuck are fighters still getting less points to spend on them?
    >> Anonymous 04/25/12(Wed)16:47 No.18859168
         File: 1335386861.jpg-(168 KB, 700x900, 1320819094384.jpg)
    168 KB
    So my question is, what happens next with Cook gone for stuff like Pathfinder
    >> Anonymous 04/25/12(Wed)16:48 No.18859181
    >>18859083
    That doesn't work at all. More levels for a fighter just means bigger numbers - and that's not the problem with casters. The problem with casters is more options, and options which circumvent the numbers. So giving the fighter more levels will just break the maths - the fighter and wizard cannot challenge the same types of monsters anymore, because the wizards simply doesn't have the raw numbers to deal with it. It will also mean the poor guy playing a wizard won't level for like ten sessions, while the fighter does it five times, which can get terribly boring. And lastly it means that multiclassing doesn't work.

    So no, that doesn't fix 3.5, if that's what you meant to do. It worked in 2e, sort of, as it was already built for that.
    >> Anonymous 04/25/12(Wed)16:49 No.18859195
    >>18859156
    Yup. That way fighters and wizards can still be balanced, but asshat wizards who want to make dragon zombies that breath cloudkill can still make characters. There's no feasible level a fighter can be to match this versatility without becomign 3.5 again, so the wizard uses a higher max level and can at least compete with other wizards and uber monsters or something.

    I never said it was a good idea, but it'd at least fix the "Magic can to do anything" vs "All I have is a sword" dichotomy in 3.5
    >> Anonymous 04/25/12(Wed)16:50 No.18859197
    >>18859085
    >That dude knew how to run a goddamn game.

    Indeed he did, he was just a ball buster
    >> Anonymous 04/25/12(Wed)16:50 No.18859201
    >>18859118
    Every time I hear something like this, I'm reminded of how our last D&D 3.5 game ended. At level 18, our Fighter had romanced the princess, defeated an evil empire, reawakened a dead god, and spent most of the final battle being sat on by a Dracolich.

    At the same level, our Druid did most of that and fought the entire battle basically solo using a small army of summoned huge dire bears. His turn took over an hour. Our fighter's took two minutes.

    If 5e goes back to THAT kind of discrepancy, I'm going to wait until 6th.
    >> Anonymous 04/25/12(Wed)16:50 No.18859202
    >>18859151
    A FLURRY OF KICKS FROM DAIGO
    >> Anonymous 04/25/12(Wed)16:50 No.18859203
    >>18859168
    Probably nothing? Pathfinder seems to be doing what it likes on its own.
    >> Anonymous 04/25/12(Wed)16:51 No.18859218
    >>18859195
    >>18859181
    Oh, I completely misunderstood you, then. Pardon.

    Partly that's because your suggestion makes little to no sense, but well.
    >> Anonymous 04/25/12(Wed)16:52 No.18859222
         File: 1335387140.jpg-(84 KB, 904x528, yay.jpg)
    84 KB
    Don't let the Fighter hit you on your way out, Monte.
    >> Anonymous 04/25/12(Wed)16:53 No.18859237
    I've never heard of 13th age.
    >> Anonymous 04/25/12(Wed)16:53 No.18859240
         File: 1335387223.gif-(1.47 MB, 320x240, Cheers.gif)
    1.47 MB
    >>18859222
    Best post in the thread.
    >> Anonymous 04/25/12(Wed)16:53 No.18859242
    >>18859203
    I hope Paizo does a second edition of Pathfinder sometime in the future. Not any time soon though.

    You see, I like Pathfinder, but at the same time I realize that you can't really build a balanced game around an inherently flawed core, which 3.5 obviously is.

    I'd be very interested in seeing what Pathfinder 2nd edition would look like, with an even more cleaned-up system, maybe with an even closer look at balance and how different things in the system interact with each other.
    >> Anonymous 04/25/12(Wed)16:54 No.18859254
    >>18859195
    But that's absolutely no fun for anyone, again, except the wizard.

    Why should a wizard be allowed to just laugh at the rules of existence and causality after doing the same amount of adventuring as a warrior who has gained great martial strength and ability... except all he can do now is attack a few extra times, more accurately than he could when he first started off?

    When it ends up "Okay, Fighter, you can't level anymore. But it's okay! Mr. Wizard here has another 15 levels he can gain, so you'll stand in front of him and take hits while he channels spells that will unmake reality, okay?" that Fighter is just as well served giving his character to the Wizard as a familiar and going to play something on his phone.
    >> Anonymous 04/25/12(Wed)16:55 No.18859261
         File: 1335387316.jpg-(34 KB, 640x512, D and D is shit who gives a cr(...).jpg)
    34 KB
    >> Anonymous 04/25/12(Wed)16:55 No.18859267
    >>18859242
    I'd be okay with that.

    I'm definitely having more fun playing PF than I did playing 3.5, but some redesign (hopefully) couldn't hurt.
    >> Anonymous 04/25/12(Wed)16:56 No.18859273
    >>18859218
    It's batshit retarded, but it's the only way I can think of to parse "infinite cosmic power" and three feet of steel on the same level system without eliminating either. The 2e sliding xp scale might work, but I don't know enough about 2e to comment on it one way or another.
    >> Anonymous 04/25/12(Wed)16:56 No.18859282
    Man, if only Wizards had to go on fantastic adventures and slay horrible creatures just to get the scrolls/reagents/gp to perform a single one of these high level universe-bending spells.

    OHWAIT.
    >> Anonymous 04/25/12(Wed)16:57 No.18859284
         File: 1335387433.jpg-(84 KB, 575x699, 1331088074506.jpg)
    84 KB
    >>18859240
    Toasting in an epic bread, indeed.
    >> Anonymous 04/25/12(Wed)16:57 No.18859285
    >>18859254
    At least then it's honest about blatantly favoring wizards over fighters, so the fighter player can say "eff you" and do something else.

    3e did that and pretended that the classes were balanced.
    >> Shas'o R'myr !!J5+vjygjQuK 04/25/12(Wed)16:57 No.18859288
         File: 1335387442.jpg-(18 KB, 260x282, Oh god yes.jpg)
    18 KB
    >> Anonymous 04/25/12(Wed)16:59 No.18859317
    >>18859273

    Sliding scale worked great for our 2 year campaign. I joined a year late and picked thief, the fastest leveling class. By the end of it I had caught up to them all.

    Our second campaign I rolled very good stats and made a Paladin, who was always about a level below everyone else, but still very good in all regards. His lowest stat was a 13 in INT though, but I strongly believe even with more average stats he woudl have been a contender regardless.
    >> Anonymous 04/25/12(Wed)17:00 No.18859343
    >>18859282
    Don't shit up the sticky with the bullshit that I have proved you wrong about literally every time you post it.

    Don't.
    >> Not another Drizzt clone !ChsGXWIddk 04/25/12(Wed)17:01 No.18859349
         File: 1335387701.jpg-(48 KB, 907x642, Pig.jpg)
    48 KB
    I'd honestly just like to see the mechanical depth of older systems combined with the fun of 4E.

    Is that so much to ask?
    >> Anonymous 04/25/12(Wed)17:01 No.18859353
    >>18859285
    I suppose.

    As you can tell, I'm one of the people who likes playing martial classes, and I just don't like being weak simply because I don't want to wiggle my fingers to fix problems.
    >> Anonymous 04/25/12(Wed)17:02 No.18859354
    >>18859282
    Looks like someone's never actually read the actual rules of the game.
    >> Anonymous 04/25/12(Wed)17:03 No.18859371
    >>18859343

    >Eschew Material Components
    >> Anonymous 04/25/12(Wed)17:04 No.18859390
    THANK YOU BASED HASBRO.
    >> Anonymous 04/25/12(Wed)17:05 No.18859396
    >>18859353
    And some of us who like playing casters do not necessarily like being better than, and obsoleting, all the non-casters simply because of our class choices.

    I don't like feeling like other people at the table are my supporting cast. I doubt that's a rare feeling.
    >> Anonymous 04/25/12(Wed)17:05 No.18859409
    So does this mean they are scrapping Vanician magic in 5th edition?
    >> Anonymous 04/25/12(Wed)17:06 No.18859418
    I feel like I was just offered a ride on a bicycle made of dreams and friendship.
    >> Anonymous 04/25/12(Wed)17:06 No.18859421
         File: 1335387990.png-(96 KB, 1154x546, Yo7YY.jpg.png)
    96 KB
    Problem with AD&D is that some things fly in the face of common sense, when I was learning it I had to make this AC/THAC0 chart and use that until I could do the math in my head. Took me a bit to realize that lower = better in the three most important numbers.

    I do wonder though, why the fuck was it done like THAT?
    >> Not another Drizzt clone !ChsGXWIddk 04/25/12(Wed)17:06 No.18859427
    >>18859409

    Oh God I hope so, shit is retarded.
    >> Anonymous 04/25/12(Wed)17:07 No.18859433
         File: 1335388028.jpg-(19 KB, 320x283, motherofgod.jpg)
    19 KB
    >>18859418
    I know, right?
    Universe confirmed for just and loving god.
    >> Anonymous 04/25/12(Wed)17:07 No.18859435
    >>18859409
    Doubt it.

    But they may listen a bit more to that poll where everyone and their dog preferred non-Vancian to Vancian, instead of just plain ignoring its existence.
    >> Anonymous 04/25/12(Wed)17:07 No.18859445
    >>18859396
    And there are lots of guys like me who appreciate that.

    But sadly that can't be said for everyone.

    >>18859409
    I doubt it. Hopefully they do follow up with the option for different kinds of rules for magic (modularity and all that) though.
    >> Anonymous 04/25/12(Wed)17:08 No.18859450
    >>18859409
    No, but the odds that Vancian casting is in D&D 5 are now no longer certain.
    >> Anonymous 04/25/12(Wed)17:08 No.18859454
    >>18859421
    I believe it was because the Chainmail AC rules were adapted from a naval combat game. No idea why they didn't reverse it, but it's not really the biggest problem AD&D had.
    >> Anonymous 04/25/12(Wed)17:08 No.18859461
    >>18859427

    How is it retarded?

    It's a far better system than mana, given the power of the spells we're tossing around.

    Take, for example, Final Fantasy 1.

    Casters were pretty powerful even when it was using Vancian.

    In the update, when it switched to mana... hoo boy.
    >> Anonymous 04/25/12(Wed)17:09 No.18859468
    >>18859421
    I'm getting into 2nd edition right now and despite your terrible taste in colors I thank you for this chart. I'm not very good with numbers.
    >> Not another Drizzt clone !ChsGXWIddk 04/25/12(Wed)17:10 No.18859482
    >>18859461

    Thats just it, caster faggotry needs to get cut down a notch.
    >> Anonymous 04/25/12(Wed)17:11 No.18859502
    AND I SAY THIS TO YOU TONIGHT
    LET US NOT FORGET
    THERE IS HOPE
    >> Anonymous 04/25/12(Wed)17:11 No.18859505
    >>18859461
    >In the update, when it switched to mana... hoo boy.
    That's a problem with spell power, not the resource system. Don't conflate the two.

    3.5 psionics is an example of it being an equivalent, if not better system; Vancian magic needed HUGE, HUGE restrictions on it in AD&D to prevent it from blowing the game wide open and Gygax even said as much. Guess what happened when 90% of those were removed?
    >> Anonymous 04/25/12(Wed)17:12 No.18859514
    >>18859482
    >>18859505

    Precisely what I was saying. Vancian magic isn't the problem; the fact that spells allow you to STOP GODDAMN TIME and SUMMON TWENTY SATANS are the problem.
    >> Anonymous 04/25/12(Wed)17:13 No.18859520
    >>18858354

    And now, WoTC will have nobody to blame for the shit sandwich that will be 5E.

    But still, well played.
    >> Anonymous 04/25/12(Wed)17:13 No.18859521
    >>18859505

    The restrictions weren't so much removed as they were... relaxed.
    >> Anonymous 04/25/12(Wed)17:13 No.18859523
    >>18859505
    Give a spellcaster a situation where he has two minutes to live in 2nd edition and he is pretty much fucked without the right spells.

    Meanwhile the 3rd edition caster has a dozen tries to get out of that pickle. Maybe more.
    >> Anonymous 04/25/12(Wed)17:13 No.18859532
    >>18859514
    To be fair, I think Time Stop is the coolest thing ever.

    That episode of Community, man. My fucking face.
    >> Anonymous 04/25/12(Wed)17:13 No.18859536
    >>18859273
    >>18859273

    2e had a different design philosophy: levels weren't meant to be equal across classes, they were measures of improvement. So a thief would advance faster but cap off sooner, while wizards advanced much more slowly but capped off higher. Character balance was based more on XP total than numerical level.

    Secondly, there was a definite mechanical assumption that certain classes would gain story power over personal power. Wizards could do all sorts of powerful shit, but they usually ended up with their tower, some artifacts, and maybe an apprentice or two. High level fighters were explicitly assumed to become kings and warlords. Setting up your stronghold and ruling your domain was part of the game.

    Spellcasting itself was way less powerful. Spells per day were way fewer, and memorizing spells was way more stringent. Finding spell scrolls was also much more in the hands of the DM. Any spells the DM didn't want you to find, all he had to do was make sure you never found any scrolls or books containing it. Casting speed also screwed you up: a 2e Mage could be easily locked down by a kobold with a slightly pointy stick.

    Finally, the fighter's key ability, multiple attacks, was POWERFUL in 2e. Remember: all your attacks were at full attack bonus, and firing off a full sequence of attacks didn't hinder movement. That and warriors had sole access to the best gear: Vorpal Swords, full plate, heroic strength. . . things like that.
    >> Anonymous 04/25/12(Wed)17:14 No.18859543
    >>18859514
    To be fair I feel pretty enthusiastic about a spell that lets you SUMMON TWENTY SATANS, why has this never been in D&D?
    >> Anonymous 04/25/12(Wed)17:15 No.18859560
         File: 1335388540.gif-(954 KB, 400x300, Homer simpson going crazy.gif)
    954 KB
    WE'RE FREE

    FREE AT LAST OH LORD FREE AT LAST
    >> Anonymous 04/25/12(Wed)17:16 No.18859565
    >>18859514

    Honestly I think the lower level spells are more problem than the higher level ones. Fly at level 5? Invisibility at 3? Teleportation and scry readily availible at level 9 and 7 respectively. To be spammed as much as you want, with only a slight chance of failure/mishap.

    All these feats makes casters incredibly versentile. They should not be easy-cast or low level, in my opinion
    >> Anonymous 04/25/12(Wed)17:16 No.18859567
    >>18859514
    Vancian magic is just a frustrating, overcomplicated system in general; mana systems are more intuitive and easier to manage on the fly.

    The problem with Vancian magic is totally separate from the spell power.
    >> Anonymous 04/25/12(Wed)17:16 No.18859571
         File: 1335388594.jpg-(97 KB, 500x371, 1235792320326_f.jpg)
    97 KB
    >>18859532
    Let monks stop time instead due to INNER WILLPOWER or something then. Fix two problems at once.
    >> Anonymous 04/25/12(Wed)17:16 No.18859573
         File: 1335388611.jpg-(154 KB, 636x500, hark a devil.jpg)
    154 KB
    >>18859543

    >To be fair I feel pretty enthusiastic about a spell that lets you SUMMON TWENTY SATANS

    In that case, this image will please you.
    >> Anonymous 04/25/12(Wed)17:17 No.18859576
    >>18859567

    > mana systems are more intuitive and easier to manage on the fly.

    Sure I guess if you like bigger numbers

    I'd prefer a mana system with dice pools to be honest.
    >> Anonymous 04/25/12(Wed)17:19 No.18859597
    tl;dr:
    5e'll be bad for a different reason than 3.x was.
    >> Not another Drizzt clone !ChsGXWIddk 04/25/12(Wed)17:19 No.18859602
         File: 1335388783.jpg-(588 KB, 660x840, LionO.jpg)
    588 KB
    >>18859505

    The problem I think, is that casters having god level power (and lets be clear, vulgar reality alteration = god level power) has been deemed acceptable for far too long. It needs to stop. I actually really liked 4E for fixing that, if nothing else.

    Look at Gandalf from the Lord of the Rings, pretty much THE iconic wizard in fantasy; do you see him God Sueing his way through every obstacle like it's nothing? Hell no. He has limitations, his body is mortal, he requires, REQUIRES his arcane focus.

    Fact is casters in D&D have gotten away with entirely too much bullshit for entirely too long, and they don't even suffer any drawbacks/run any risks in doing so (see: Magic in Warhammer, World of Darkness). It hurts the depth of the system, it makes challenging a high level wizard nearly impossible, and it makes the poor bastard who wants to play a fighter wonder why he even shows up on Saturday.
    >> Anonymous 04/25/12(Wed)17:19 No.18859604
    >>18859573
    Yeah it was the first thing I thought of.

    I'm not even imagining the Satans are there for combat. Like maybe the Mage thinks they are, but he summons them and they just wander about, drink all his pussy, ruin his sofa and call him a pussy.
    >> Anonymous 04/25/12(Wed)17:21 No.18859631
    >>18859597
    Good enough for me!
    >> Anonymous 04/25/12(Wed)17:21 No.18859640
         File: 1335388918.gif-(1.01 MB, 172x162, colbertohgod.gif)
    1.01 MB
    >>18859604
    >I'm not even imagining the Satans are there for combat. Like maybe the Mage thinks they are, but he summons them and they just wander about, drink all his pussy, ruin his sofa and call him a pussy.
    >drink all his pussy

    Dammit, I hate it when Satans drink all my pussy.
    >> Anonymous 04/25/12(Wed)17:21 No.18859641
         File: 1335388919.jpg-(28 KB, 320x480, Smug.jpg)
    28 KB
    >>18859604

    >drink all his pussy
    >> Anonymous 04/25/12(Wed)17:22 No.18859643
    >>18859604
    >drink all his pussy
    Uh, booze. God that's an embarrassing slip-up.
    >> Anonymous 04/25/12(Wed)17:22 No.18859644
    >>18859602
    Gandalf is powerful as fuck, he was ordered to not help using his powers.
    >> Anonymous 04/25/12(Wed)17:22 No.18859648
         File: 1335388967.jpg-(49 KB, 269x429, 34.jpg)
    49 KB
    >>18859604

    >drink all his pussy
    >> Anonymous 04/25/12(Wed)17:23 No.18859657
         File: 1335389005.jpg-(110 KB, 707x1023, d091a697aab976bf38d1b22dc7bc20(...).jpg)
    110 KB
    >>18859602
    I don't mind god level wizards as long as there are also god level fighters. I'm okay with wizards being able to stop time and summon twenty satans so long as my fighter of equal level can cleave through 10 satans in one round and redirect rivers to clean out the Aegean stables and shatter time and space with his fists.
    >> Anonymous 04/25/12(Wed)17:23 No.18859661
         File: 1335389019.jpg-(504 KB, 768x1086, wecontrolthejimmies.jpg)
    504 KB
    I loved his supplementary material for 3.X and Arcana Evolved, but he ruined the core game. Thank goodness he's out.

    >I'm still okay with Vancian casting, but it should be the Wizard's thing, since his magic is Intelligence-based
    >Every other caster should be a spontaneous/power point/magic point/ritual caster
    >> Anonymous 04/25/12(Wed)17:23 No.18859665
    >>18859644

    That's partly because he's not technically a Wizard.

    He's a Solar with several SLAs who's ditched his greatsword and longbow.
    >> Anonymous 04/25/12(Wed)17:24 No.18859669
         File: 1335389051.jpg-(20 KB, 351x343, brilliant.jpg)
    20 KB
    >>18859643
    Everyone gets thirsty sometimes.
    >> Anonymous 04/25/12(Wed)17:24 No.18859672
         File: 1335389067.jpg-(170 KB, 1024x768, cat-sit-in-cup.jpg)
    170 KB
    >>18859604
    > drink all his pussy
    >> Anonymous 04/25/12(Wed)17:25 No.18859681
    Thread derailed by Satans drinking pussy.
    >> Anonymous 04/25/12(Wed)17:27 No.18859699
    I started in 3.5 as a kid and liked it fine. My first chracter was a druid. Everyone around me was basically "i cast mele8e basic" In 4e i play bard and felt a bit under powered. But i like 4e i dont know why everyone is always so pissy.
    >> Anonymous 04/25/12(Wed)17:27 No.18859701
    > Teleportation and scry readily availible at level 9 and 7 respectively. To be spammed as much as you want

    As much as you want, as long as you only want to once a day?
    >> Anonymous 04/25/12(Wed)17:27 No.18859705
         File: 1335389270.png-(165 KB, 237x283, PqH95.png)
    165 KB
    >>18858781
    > which is more than you can say about 99% of game designers.
    >> Anonymous 04/25/12(Wed)17:28 No.18859711
    >>18858354
    This is the face of history's greatest monster.
    >> Anonymous 04/25/12(Wed)17:28 No.18859720
         File: 1335389324.jpg-(79 KB, 1280x1024, Jackie-Chan-WTF-meme-face-7095(...).jpg)
    79 KB
    >>18859604

    >drink all his pussy
    >> Anonymous 04/25/12(Wed)17:31 No.18859759
    It is undenyable fact that Monte is the man behind a almost every good new adventure to come out of WotC. That said, he's shit with actual games.
    >> Anonymous 04/25/12(Wed)17:32 No.18859768
    Dohohohoho

    Before reading Monte'sblog entry, I am going to guess that he will cite his reason for leaving as...

    ....creative differences. In other words, he got his ass hauled because he was unable to compromise on anything.
    >> Anonymous 04/25/12(Wed)17:32 No.18859776
         File: 1335389545.jpg-(16 KB, 239x398, drinkme.jpg)
    16 KB
    >>18859604

    Here you go.
    >> Anonymous 04/25/12(Wed)17:33 No.18859785
         File: 1335389581.png-(155 KB, 856x288, Screen shot 2012-04-25 at 5.31(...).png)
    155 KB
    >> Anonymous 04/25/12(Wed)17:33 No.18859796
    >>18859768
    Well differences of opinion. Same thing. I'll say that I was right on the money.
    >> Anonymous 04/25/12(Wed)17:33 No.18859797
    >>18859699
    I started with 2E.

    3E's changes pissed me off once I realized what they actually meant at the table. Do you know what it feels like to have a class that was solid for the entire game in 2E end up being pigeonholed into being a retard that's mediocre at best at fighting despite being called the Fighter? Do you know what it feels like to be showed up in melee by a class' animal companion?
    >> Anonymous 04/25/12(Wed)17:34 No.18859801
    >>18859602
    In my mind that's why vancian casting was actually a pretty good thing. It wasn't the *best* solution, but it was a shitton better than the 3.x system. That combined with the higher XP requirements made sure that mages needed martial characters around for quite a while in 2e.
    >> Anonymous 04/25/12(Wed)17:35 No.18859817
    >>18858781

    He made Monte Cook's World of Darkness. I exaggerate nothing.
    >> Anonymous 04/25/12(Wed)17:35 No.18859823
         File: 1335389726.png-(32 KB, 471x385, 1328708940074.png)
    32 KB
    >>18859604
    >Drink all his pussy

    This image is startlingly appropriate.
    >> Anonymous 04/25/12(Wed)17:35 No.18859824
    >>18859801

    The 3.X system was, also, Vancian casting.

    Do you even know what Vancian casting is? It's the spellbomb system, created by Jack Vance in the Dying Earth novels decades ago, where the wizard would have to memorize a spell and then release it, unable to cast that spell until he has memorized it again.
    >> Anonymous 04/25/12(Wed)17:36 No.18859833
    >>18859801

    Not to mention that some spells COST xp. This slowed wizard progression as well.
    >> Anonymous 04/25/12(Wed)17:36 No.18859835
         File: 1335389775.png-(12 KB, 560x407, Fuck I don't know.png)
    12 KB
    I liked the idea of vancian casting as ONLY a thing wizards as a class have to deal with.
    >> Anonymous 04/25/12(Wed)17:36 No.18859836
         File: 1335389778.gif-(25 KB, 300x291, party hard2.gif)
    25 KB
    TIME TO CELEBRATE /tg/
    >> Anonymous 04/25/12(Wed)17:36 No.18859853
    >>18859833

    Some spells in 3.X cost XP too. Not enough in my opinion.
    >> Anonymous 04/25/12(Wed)17:38 No.18859873
    >>18859835
    Clerics've always don it too.

    But I'd rather see Wizards having the Vancian spellbomb.
    And Clerics/Warlocks/Sorcerers (casters who's power comes from something other than studying books) have something more akin to Star Wars Saga Edition's force powers system.
    >> Anonymous 04/25/12(Wed)17:39 No.18859886
    >>18859853

    Which in part was the wizard wank that was 3E.

    "Oh, I hate having to pay exp to cast stuff. Let's cut that down a lot."

    infinitecosmicpower.jpg
    >> Anonymous 04/25/12(Wed)17:39 No.18859891
    As someone who's clearly not a fan of the man's work, I must say I'm a bit weary. I did not care tat he worked on D&D, a game I won't be playing in the near future - whatever the incarnation.

    But him leaving the project means he could now be spoiling something else.
    >> Anonymous 04/25/12(Wed)17:39 No.18859895
    >>18859824
    Yes I do, but while the spells themselves were vancian there were plenty of "notspells" that worked exactly like spells that weren't vancian. The feats and powers completely killed any idea that magic was vancian--more a certain subsection of magic was.
    >> Anonymous 04/25/12(Wed)17:40 No.18859900
    >>18859891

    >RIFTS 2E
    >> Anonymous 04/25/12(Wed)17:40 No.18859905
    D&D needs to rip the magic system from the Dresden Files off. That would fix the problems.
    >> Anonymous 04/25/12(Wed)17:40 No.18859910
    >>18859886

    One of the big problems with that system, which is also a problem I have with people wanting varied XP tables back, is that they force the GM to calculate XP for their group, which is something that many GM's including myself abandoned a long time ago. Having systems in place that are balanced around exact XP values throw a massive wrench in many people's playstyles, which is something that should definitely be avoided.
    >> Anonymous 04/25/12(Wed)17:40 No.18859915
         File: 1335390056.png-(94 KB, 765x403, fuck you monte.png)
    94 KB
    >> Anonymous 04/25/12(Wed)17:41 No.18859918
    >>18858781
    The issue is that Cook was designing what was meant to be an ongoing collaborative player experience as if it was a competitive one-off game. Having certain options being weak is excusable in a card game tournament where you play a deck once or twice and then redesign it to improve it. Having players be screwed for the entirety of a campaign due to decisions at level 1 is bullshit.
    >> Anonymous 04/25/12(Wed)17:41 No.18859920
    >>18859853
    problem with spells that cost xp: they were too few, too far between, and too easily ignorable (especially for GMs who just were like "Screw EXP bookkeeping! All y'alls gain a level now!")
    >> Anonymous 04/25/12(Wed)17:41 No.18859923
    >>18859421
    You learn PeMdAs in fucking gradeschool

    THAC0 - d20 = AC hit
    BAB + d20 = AC hit

    THEY ARE THE EXACT SAME MATH!!!!!
    >> Anonymous 04/25/12(Wed)17:42 No.18859936
    >>18859910

    What? How is that difficult? Just add the ammount of xp from the monster killed, damsels rescued and loot recovered and divide by the number of players that played the adventure.

    Some will be of different level than other, but they all will have more or less the same ammount of xp.
    >> Anonymous 04/25/12(Wed)17:44 No.18859957
    >>18859936
    Because instead of adding 800 from the thingy and 600 for the zipdoo and 1000 from the quest I can just say "Okay you're all level 2" whenever I like.
    >> Anonymous 04/25/12(Wed)17:44 No.18859975
    http://www.youtube.com/watch?v=CaOCCihiu3g
    >> Anonymous 04/25/12(Wed)17:45 No.18859981
    >>18859699
    >But i like 4e i dont know why everyone is always so pissy.

    The short version: no matter which other edition you started with or associated with what DnD was "supposed" to feel like, 4e felt different. Frankly, I'm willing to bet money 4e would be loved by most everyone *if* it had been released without a connection to Dungeons and Dragons, because it's got a very different feel to it.
    >> Anonymous 04/25/12(Wed)17:45 No.18859985
    >>18859923

    Walking backwards is pretty easy, but that doesn't mean it's a better idea to walk backwards instead of forwards everywhere you go.

    >>18859936

    Again, the issue with this is that many GMs prefer to level up when it seems thematically appropriate, not when some arbitrary number tells them to. Bringing back systems that force you to use XP when you've ignored it for 10-12 years is just ridiculous, especially in a game where "modularity" and "playing your way" is supposedly held above all else.
    >> Anonymous 04/25/12(Wed)17:45 No.18859991
    >>18859957
    >>18859936
    When I DM I tend to do this too, i don't work with XP I just decide when my players have achieved enough to level up
    >> Anonymous 04/25/12(Wed)17:46 No.18859995
    >>18859936
    A lot of people can't be assed to bother with XP. It's a lot of boring bookkeeping for no real purpose. I'm with them - we level when it feels appropriate.
    >> Anonymous 04/25/12(Wed)17:46 No.18860001
    Foreign roleplayer here. Don't know shit about DnD except a little bit of Forgotten Realms.

    Why did he leave?

    Why is it a good thing?

    What did that guy do?
    >> Anonymous 04/25/12(Wed)17:46 No.18860002
    >>18859957

    You being lazy =/= problem system.

    As an anecdote, if I ever did that my players would have me by the throat demanding xp, not asking for my permission to level up.
    >> Anonymous 04/25/12(Wed)17:47 No.18860018
    >>18859981
    But then all editions of D&D have felt different from each other. 2e and 3e are very far apart.
    >> Anonymous 04/25/12(Wed)17:47 No.18860020
    >>18859957
    >>18859991
    You guys are doing it right.

    XP based design would be good if the levels were more even; as it is with 3.5 and 4th it's a real pain in the ass if there's a level of diference between two characters, even if they are the same class. Nevermind balancing encounters and shit like that...
    >> Anonymous 04/25/12(Wed)17:47 No.18860022
    >>18860001

    >Why did he leave?

    Because he's a bitch.

    >Why is it a good thing?

    Because he was a bitch.

    >What did that guy do?

    Act like a bitch.
    >> Anonymous 04/25/12(Wed)17:47 No.18860026
         File: 1335390476.jpg-(98 KB, 776x602, get a load of this guy cam.jpg)
    98 KB
    >>18860002

    >not dealing with pointless bookkeeping is lazy
    >> Anonymous 04/25/12(Wed)17:48 No.18860031
    >>18860002
    >Deciding when my players level up instead of the system doing so is lazy

    I'm sorry I don't aim to emulate diablo.
    >> Anonymous 04/25/12(Wed)17:48 No.18860035
    >>18859421
    >why was it done like that
    It was a simple way to account for the numbers on a d20 and was based off of Chainmail
    >> Anonymous 04/25/12(Wed)17:50 No.18860062
    >>18859981

    That, and skill challenges. Class abilities/moves were also not given any interface for out of combat scenarios.

    I'm hope Ivory tower design gets struck down, with an emphasis on the 2e design philosophy that was posted a while back.

    Thing is, people want much more diversity in their games noways, rather than playing the Warlord, the cloistered wizard, and the ragabond thief. Special Snowflakism smothers the classic feel of the fantasy genre.
    >> Anonymous 04/25/12(Wed)17:50 No.18860068
    >>18860026

    I don't find it pointless, because my players like it and adds to the fun. Five minutes at the end of an adventure calculating XP is not bothersome. I would find it bothersome if the DM decided when I can level up.

    I think miniature combat is boring and pointless, but I do not go arround telling people that 4e is bad and they should feel bad. The system is just not for me.
    >> Anonymous 04/25/12(Wed)17:51 No.18860082
    So Monte Cook leaving because of design issues...

    Maybe 5e actually has a lot of influence from OD&D and won't be a pile of shit like 4e was
    >> Anonymous 04/25/12(Wed)17:51 No.18860083
    >>18860068

    being too lazy to set up miniatures =/= boring and pointless

    See what I did there?
    >> Anonymous 04/25/12(Wed)17:52 No.18860086
    >>18860022

    Well...thanks.
    >> Anonymous 04/25/12(Wed)17:52 No.18860087
    How to fix D&D Vancian magic: you don't just "memorize" a spell and have it magically wiped from your mind, for each casting, you have to research a variation which has never been used before, THEN memorize it, and the act of casting it permanently burns out the potential of that same variant ever being used again by anyone.

    The memorization time is still quite short, and researched spells can be written on scrolls for convenient memorization later, but the research difficulty grows with the spell level. Cantrips can be improvised on the spot. First level spells need at least fifteen minutes, some scratch paper, and divination cantrips. Second level spells take at least an hour and require reference materials. Third level spells take the better part of a day and require specialized implements. Fourth level spells take multiple days and require a small library and lab.

    The single casting of one ninth level spell may be the product of years or decades of research, assisted by a small army of magical servants.

    Adventurers don't have time for this shit, and nobody has a big selection of scrolls on hand to sell. You take what you can get as the opportunity arises.

    Spells: powerful as all fuck, hard to get your hands on.
    >> Anonymous 04/25/12(Wed)17:52 No.18860102
    Honestly, I much preferred the "ritual" system that was being tossed around for those spells that used to cost XP: instead of burning XP points, you have to invest time and energy questing for material components and finding the Altar of Jehosephat and things like that.
    >> Anonymous 04/25/12(Wed)17:53 No.18860104
    >>18860062
    That's not even 2E's design philosophy.

    It's OD&D's design philosophy. That's right; every edition of D&D EXCEPT FOR 3E tried to have each member of a party contribute equally to all of the others.
    >> Anonymous 04/25/12(Wed)17:53 No.18860111
    >>18859985

    I was too young to remember if this was just a house rule or not, but when I played AD&D our DM would only let us level up once we had enough xp and when it made sense. For a Wizard you would have to spend time studying or working under a higher level wizard or something.

    Although I do remember something in the rules about my Paladin reaching 4th level that prevented him from actualy leveling up as we were in the middle of an important story arc. It required him to do an epic quest or something either to level or just to get his epic mount, or maybe both. It's been a long time.
    >> Anonymous 04/25/12(Wed)17:53 No.18860113
    >>18860062

    >That, and skill challenges. Class abilities/moves were also not given any interface for out of combat scenarios.

    But they don't need it. My Warlock can burn through the wall of an ice fortress, my fighter can open four bottles of wine at the same time at a princess's wedding, and my Monk can leap up to an awning to proclaim his love in person using powers JUST FINE.
    >> Anonymous 04/25/12(Wed)17:55 No.18860149
    >>18860083

    He explicitly said that he found it book keeping, which is another way to say that he found it tedious and boring. For me and my players it is no.

    The reason I don't like miniatures is because nothing detracts more of the imagination than looking at a shitty plastic fig for an hour while people are counting squares and meta gaming to get the best out of their powers.

    Different strokes for different folks and all that, the point I was trying to get across is that the differing XP system works very well if you use it.

    If you decide to circumvent a whole very important mechanic and then complain about it you are a retard.
    >> Anonymous 04/25/12(Wed)17:55 No.18860158
         File: 1335390951.jpg-(9 KB, 200x200, 41677_100000602146283_2839_n.jpg)
    9 KB
    >>18858827
    I hate you.
    >> Anonymous 04/25/12(Wed)17:57 No.18860170
    >>18860149
    >meta gaming to get the best out of their powers.

    >Tactical decisions are metagaming

    Because no one should ever try to maximize the power of their abilities, no sir!
    >> Anonymous 04/25/12(Wed)17:57 No.18860171
    >>18860018
    And 3.x gets a running ton of hate because it doesn't feel like oDnD, but in a way that's also a generational thing.

    Look, you had oDnD for a generation, and then 3.x for the better part of a generation. People who got introduced to DnD with each of these had their own views of how DnD should be.

    4e comes out, and it doesn't match up with *either* of these group's ideas, which doesn't make it a bad game, just that it's different enough that people aren't comfortable with it being DnD.

    Also, truth be told--3.x, even if you don't like it (which I don't) still does feel like DnD. To me it feels like nothing more than an oDnD Monty Haul high-level weeaboo campaign (so bad oDnD, but still DnD). Hell, if you paid attention to the brown books you could make just as retardedly powerful characters in 2e (I remember one guy in my group showed up with basically a ninja that at 4th level had 8 attacks/round. I think he was only misinterpretting one rule for that too. Anyway, this is all 100% opinion. If you like the 3.x/4e, more power to you.
    >> Anonymous 04/25/12(Wed)17:58 No.18860195
    >>18858827
    >>18858827
    >>18858827
    >>18858827
    HOLY SHIT OMG WTF
    WTF
    I
    I
    But
    Why? WHY THE FUCK WOULD YOU DO THAT IN A STICKY?!
    >> Anonymous 04/25/12(Wed)18:00 No.18860216
    >>18860113

    Yeah, rule of cool functions well, but it's also good to have a base to work from. Mechanics can be both smothering, and helpful.

    Whatever 5e does, I hope it creates interesting combat options, but also openly addresses roleplaying, and the 'feel' the authors of the game are attempting to accomplish with their out of combat rules.

    5e, the out of combat rules felt too streamlined and moved out of the way, for monster fighting. Am I missing something? Is that all D&D was ever about? Or is all of the out of combat stuff facilitated with rule of cool and open roleplay.

    I guess it depends on your group. Maybe they felt in 4e that it would be presumptuous of them to create strong out of combat mechanics.
    >> Anonymous 04/25/12(Wed)18:00 No.18860223
         File: 1335391237.jpg-(30 KB, 320x229, pisswizard.jpg)
    30 KB
    >>18859957

    And people who didn't realize exp was a balancing mechanic as well as an advancement one like this gave us wiz3rd edition, because math was hard, yo.
    >> Anonymous 04/25/12(Wed)18:00 No.18860225
    >>18860111
    4th level was an important level for pallys--that was when you quested for your mount.

    Also his way was an optional way. The DMG talked about various ways you could level up, and one of the options was requiring training to actually make the next level. You could also do the "you go to bed and wake up a new level"-- most of the time in my group, xp was never assigned until after an adventure anyway, when we were back in town or some such.
    >> Anonymous 04/25/12(Wed)18:01 No.18860229
    >>18860158
    It's a dream sequence.
    >> Anonymous 04/25/12(Wed)18:01 No.18860236
    >>18860216
    Naw, they felt they were unnecessary. You don't need rules to roleplay. You NEED them for combat to resemble anything approaching fairness or risk.
    >> Anonymous 04/25/12(Wed)18:02 No.18860249
    >>18860223
    What

    I hate the shit out of 3e

    because it requires me to keep track of exp because of all the mechanics around spending it for wizards.
    >> Anonymous 04/25/12(Wed)18:03 No.18860252
         File: 1335391381.png-(35 KB, 556x660, IT+S+COMPLETELY+WORTH+IT+haha+(...).png)
    35 KB
    ITT: lots of talking with 0 opinions being influenced
    >> Anonymous 04/25/12(Wed)18:03 No.18860263
    >wants to avoid drama
    >creates drama
    >> Anonymous 04/25/12(Wed)18:03 No.18860264
    >>18860223
    That's a bad mechanic though. Seriously. Levels are supposed to be... well, levels. How the fuck are you supposed to know how strong a "lvl3 party" is if 3 lvl3 wizards and 3 lvl3 fighters are worlds apart?
    >> Anonymous 04/25/12(Wed)18:04 No.18860291
    >>18860087
    Fixing the magic is trivially easy by making it suck (compared to 3.5 editions that is) for most of the time.

    Weak magic missiles and few common support spells are easy enough to throw around and form the basis of the characters combat potential. Any bigger spell requires either a ritual on the spot or during memorization/preparation. The rituals and enchantments would allow the mage to work as a supporter and the limited heavy nukes would allow him to annihilate few attackers but after those run out his bare combat potential and toughness would be weaker than the martial classes and soloing infeasible.
    >> Anonymous 04/25/12(Wed)18:05 No.18860295
    >>18860264

    >Some feats and weapons are just better so how can you tell which level 3 fighter is better if each one is different?
    >> Anonymous 04/25/12(Wed)18:05 No.18860296
    >>18860264

    They do work though, a level 4 wizard is more powerful than a level 1 wizard.
    >> Anonymous 04/25/12(Wed)18:05 No.18860297
         File: 1335391523.jpg-(42 KB, 281x211, stark littlefinger disgusted.jpg)
    42 KB
    >>18860223

    No, Wizards that got more powerful options while the options they already got became more powerful, combined with the fact that many options were already overpowered, gave us Wiz3rd Edition. Unifying XP tables had nothing to do with it and you'd have to be clinically retarded the think otherwise.
    >> Anonymous 04/25/12(Wed)18:05 No.18860303
    >>18860223
    >exp was a balancing mechanic
    It was supposed to be, but it never worked as one, particularly since mages got XP bonuses for casting spells.
    >> Anonymous 04/25/12(Wed)18:05 No.18860305
    >>18860264
    Because the level three wizard wasn't particularly much stronger than the fighter, at least from what I read.

    But if the fighter was forced to stop at 15, and the wizard could go to 20, that level 20 wizard sure as hell was stronger than a level 15 fighter.
    >> Anonymous 04/25/12(Wed)18:05 No.18860306
    >>18859273
    Whatever happened to the notion that magic is a difficult thing to use?

    My experience with magic in fiction is that it takes years of study to be able to reliably make a fireball come out of nowhere. Shit, it makes SENSE that it should, and yet here are these twenty somethings warping reality at the snap of a finger.

    Those players you talk about have no sense of proportion and they're spoiled rotten. You can keep the versatility and quirkiness associated with magic without having to power it way the fuck up. It's called being creative.
    >> Anonymous 04/25/12(Wed)18:06 No.18860308
    >>18860264
    You expect the DM to know the capabilities of a party.

    It really wasn't that hard to keep track of.
    >> Anonymous 04/25/12(Wed)18:07 No.18860328
    >>18860303

    And fighters got xp for HD of monster defeated (HD*10*Level of the fighter), and thiefs got xp for stealing and priests got xp for casting spells and turning undead.

    It was there to reward certain behaviour, and the role it plays fades as the party rises in levels.
    >> Anonymous 04/25/12(Wed)18:07 No.18860330
    >>18860249

    Right. Which were castrated versions of the exp-burning limiters (and high costs to level up to boot) that helped keep a wizard in check relative to his party.They went from being a serious check to piddling annoyances that people just chucked out, as they no longer even served their intended purposes.

    Why? Because ultimate cosmic power, that's why. Each level a wizard picked up was a bigger and bigger step up the chart, until hey! It's time to fuck with reality cause it's my bitch. The wizard SHOULD be lower level than the rest of the party assuming they're all getting the same amount of exp. He gets more out of leveling up than nearly anyone else.
    >> Anonymous 04/25/12(Wed)18:08 No.18860342
    >>18860295
    One of the problems with Ivory tower/game mastery design?
    >> Anonymous 04/25/12(Wed)18:08 No.18860343
    >>18860291
    Or, you know, enforce spell components.
    Do you really, really want to be throwing around a spell that burns up a 1,000GP ruby every time you cast it?
    >> Anonymous 04/25/12(Wed)18:09 No.18860353
    >>18860087
    >How to fix D&D Vancian magic:

    That doesn't fix anything, it just gives it an awkward refluff. Here, let me fix your fixing:

    Vancian wizards must spend an hour with their spellbooks to charge a sigil, which hovers around their aura all day until discharged.

    There. But it still doesn't do anything about the real problems with Vancian, that being "Hey guise, I just used my best spell in that last encounter. Can we spend the rest of the day in this room, sleep here overnight, and then open the next door in the morning after my study hour?"

    Mechanically, I think that can be addressed with wands and 4e rituals.
    >> Anonymous 04/25/12(Wed)18:10 No.18860362
    >>18860328
    Not to mention they were limited by the maximum number of spells that they could cast in one day.
    >> Snapper Carr 04/25/12(Wed)18:12 No.18860386
         File: 1335391970.gif-(96 KB, 120x90, 1277782860609.gif)
    96 KB
    >> Anonymous 04/25/12(Wed)18:12 No.18860388
    One of the problems, vancian or not, is that everything was based on levels. Every time you gained a level, you got more spells, and every spell you had got more powerful, lasted longer, had greater range, was harder to dispel, and so on. Atop this you could cast more per day. Meanwhile the fighter every few levels got an extra +1 to damage, and eventually a handful of extra attacks.

    3.x/PF psionics fixed this to a degree by ensuring that beyond the baseline, at least SOME of the power required actually pumping in additional resource, instead of it staying just as cheap and naturally becoming more powerful.

    Hackmaster's mages take this one step further, ALL scaling on a spell requires additional power input, and the baselines themselves were adjusted so that the mage is very handy, and yes quite powerful at higher levels, but not so much that he can truly invalidate the fighter types or skill monkeys.
    >> Anonymous 04/25/12(Wed)18:13 No.18860397
    Pretty genuinely happy to hear this. I feel much less pressure to give 5e a try now. To those of you are still butthurt over caster addition or the idea that the mechanics of a game should have a learning curve. I sincerely hope you enjoy 5e.
    >> Anonymous 04/25/12(Wed)18:14 No.18860402
         File: 1335392062.jpg-(37 KB, 300x444, MLK..jpg)
    37 KB
    I have a dream that one day this edition will rise up and live out the true meaning of its creed: "We hold these rules to be self-evident, that all classes are created equal."

    I have a dream that one day on the mountains of Moria, the sons of 4e players and the sons of 3.5e will be able to sit down together at the table of brotherhood.

    I have a dream that one day even the Wizards of the Coast, a corporation sweltering with the heat of injustice, sweltering in the heat of the Ivory Tower, will be transformed into an oasis of player initiative and group enjoyment.

    I have a dream that my four little children will one day live in a nation where they will not be judged by the edition of their rules but by the content of their character.

    I have a dream today!

    I have a dream that one day, down in basements, with its vicious rules lawyers, with its GMs having his lips dripping with the words of "rape" and "roll for anal circumference" -- one day right there in the basements little 3.5 players will be able to join hands with little 4e players, as brothers and sisters in 5e.

    I have a dream today!
    >> Anonymous 04/25/12(Wed)18:15 No.18860415
    >>18860397
    ...huh?
    >> Anonymous 04/25/12(Wed)18:16 No.18860437
    >>18860343
    >enforce spell components
    Shut up.
    http://www.d20srd.org/srd/equipment/goodsAndServices.htm#spellComponentPouch
    >> Anonymous 04/25/12(Wed)18:16 No.18860438
    >>18860402
    You're awesome, guy.

    >>18860415
    He loves dongs and completely invalidating the rest of his party.
    >> Shas'o R'myr !!J5+vjygjQuK 04/25/12(Wed)18:17 No.18860443
         File: 1335392233.png-(279 KB, 442x700, MLK robots.png)
    279 KB
    >>18860402
    >> Anonymous 04/25/12(Wed)18:18 No.18860454
    All you nostalgic fans make 2e sound like a really awesome edition.
    The problem is, I really want to play it, but it's not produced anymore. Do you guys have any solutions?
    >> Anonymous 04/25/12(Wed)18:18 No.18860465
         File: 1335392323.jpg-(53 KB, 750x386, whywizard.jpg)
    53 KB
    >>18860343

    Yep. Another example of balancing mechanics being given the finger for "Hey, too complex LOLOLOLOL."

    If you take a system and deliberately kick all the limiters off it, then complain that "X class is OP"...the fault is your own. Wizards were supposed to compensate for their uber powers in multiple ways. They're fragile. They're limited in spells per day. Big spells suck away experience and cost in treasure for components (which means less money for other stuff, like magic items and training). It takes more exp relative to others to level up.

    3e and onwards did wonders at chopping as much of those limiters away from the game, and lazy DM's just pulled more of it off to boot. Result: Pic related.
    >> Anonymous 04/25/12(Wed)18:19 No.18860480
    >>18860223
    Exactly.
    3+ fucked up a key balance mechanic taking that out.
    >> Anonymous 04/25/12(Wed)18:19 No.18860482
    >>18860437
    >except for those components that have a specific cost
    1000g rubies not included in 5g spell component pouches.
    >> Anonymous 04/25/12(Wed)18:19 No.18860483
    >>18860454

    Go get the books from ebay. Avoid the retroclone Myth and Magic like the plague, it's a poor attemp at recreating 2e, but turns it into a horrible hybridized game with 0 flavor.
    >> Anonymous 04/25/12(Wed)18:20 No.18860486
    3E was my first introduction to roleplaying, and a great deal of why I refused to come back to the table for a long long time.
    It might be nice to get to do more than sit on my hands and wait for the magic users power hour to wrap up.
    >> Anonymous 04/25/12(Wed)18:20 No.18860491
    >>18860454

    I think purple worm or something has all the rules online. There's an SRD or something, I know that for sure I just don't have a link.
    >> Anonymous 04/25/12(Wed)18:20 No.18860492
    >>18860437
    >Spell Component Pouch
    A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.
    >except for those components that have a specific cost
    Point?

    Although that this item exists is bullshit. If you're going to just handwave 99% of something, just get rid of it entirely and state directly "yeah, this one spell requires a diamond the size of a stormgiant testicle" for the 1% of the time that you need it.
    >> Anonymous 04/25/12(Wed)18:21 No.18860504
    >>18860454

    Hunt down the original version of Hackmaster. It's got it's tongue-in-cheek parts, but it's the spiritual successor to D&D that 3rd wasn't.
    >> Anonymous 04/25/12(Wed)18:22 No.18860518
    >>18860454
    2E isn't awesome, in my opinion, it's just more competently designed than 3E's core was; the supplemental material for 3E is by far and away more balanced than 2E itself is. There are serious flaws to how the game works out because of the difficulty of getting two parts of a balanced party off of the ground.
    >>18860482
    Only a fraction of broken spells have a costly spell component and the ones that DO are instant win spells like Forcecage.
    >> Anonymous 04/25/12(Wed)18:22 No.18860522
    >>18860437
    >except for those components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch.

    Eschew Materials is only for 1gp or less materials also.
    >> Anonymous 04/25/12(Wed)18:25 No.18860543
    >>18860522
    Yes. You can dominate the game just fine with those spells.
    >> Anonymous 04/25/12(Wed)18:25 No.18860547
    >>18860518
    I'm just saying that the spell component pouch isn't a catch-all for ignoring spell components.

    Hell, the DM can just say spell component pouches just don't fucking exist, if he likes.
    >> Anonymous 04/25/12(Wed)18:27 No.18860573
    >>18860492
    Most of the material components were jokes, anyway. Like fireball requiring bat guano and charcoal or lightning bolt requiring some wool and a piece of amber.
    >> Anonymous 04/25/12(Wed)18:27 No.18860574
    >>18860454

    TSR released a fucking fantastic program that will handle almost everything you needed for AD&D. I can dig up a link if you want. If you use windows 7 (maybe xp too) you'll need to download something from microsoft that re-enables the old windows style help files the program uses.

    Just let me know, I dig up the links for it in nearly every 2e thread but nobody ever mentions it past "I'll check it out" so I stopped putting in the effort when it's not wanted.
    >> Anonymous 04/25/12(Wed)18:28 No.18860583
    >>18860573

    My favorite was in Unearthed Arcana.

    Courage requires a pint of beer and the brain of a newt.
    >> Anonymous 04/25/12(Wed)18:28 No.18860587
    >>18860547

    He'd be better off just saying casters don't exist.
    >> Anonymous 04/25/12(Wed)18:30 No.18860601
    >>18860587
    Maybe it would be better.

    I heard a story about a party of five fighters in PF that sounded like they had the fucking time of their lives.
    >> Anonymous 04/25/12(Wed)18:30 No.18860603
    >>18860291
    >Fixing the magic is trivially easy by making it suck
    The point of my suggestion was to preserve the sense of mages being different and playing very differently, and to preserve the sense that magic is this incredibly powerful reality-bending force, so great wizards are practically godlike, without having adventurer mages completely overshadow the other characters.

    See, in my model adventuring mages don't have the time or resources to be proper wizards (although they have the potential to become so if they retire after a big payday). They might have the skills to wield the forces of creation, but the power isn't just handed to them for being skillful.

    If they do get their hands on a bunch of powerful scrolls, they still can't afford to cast them casually. The party mage is special, but he's still dependent on the rest of the party.

    Even a "proper wizard" can't afford to just walk around shooting lightning out of his fingers. That gives them good reasons to contract with adventurers to perform tasks, and even to parley with the adventurers when they come into conflict.

    You still get to have earth-shaking magic, and wizards with godlike power, and the chance of a mage PC wielding it, but it has real costs and the DM has control over how much is available, so he can keep one player from overshadowing the others.
    >> Anonymous 04/25/12(Wed)18:30 No.18860604
    2e online:

    http://www.purpleworm.org/rules/index.htm?p=PHB/DD01779.htm&t=Holding%20Your%20Breath%20%28Playe
    r%27s%20Handbook
    >> Anonymous 04/25/12(Wed)18:30 No.18860612
    >>18860574
    Hell, I'm not him and I'd love that.

    Also, spell components were a failure on the design side. If you're going to include something to handwave 99% of them, then don't include the mechanic at all and just say for the 1% of the time you need a diamond the size of a storm giant's testicle. Other than that, the components should have had a legitimate cost to them, ideally based off of the power of the spell.
    >> Anonymous 04/25/12(Wed)18:31 No.18860629
    >>18860454
    Used to be, Purpleworm.org was a good choice.
    There's also the Core Rules 2.0 [and all its later updates,etc that folks did for the thing] which had all the stuff we love, and certainly there are batch torrents around for the books and even boxsets.
    >> Anonymous 04/25/12(Wed)18:33 No.18860642
    >>18860601
    My friends' first D&D 2e campaign consisted of five fighters and a wizard.

    They had no healers, no rogue, but they didn't care because they smashed any locks they came across and killed everything they fought so fast that they didn't need a cleric.
    >> Anonymous 04/25/12(Wed)18:35 No.18860658
    >>18860583
    Stinking cloud's component is a rotten egg.

    The "spell" is just you throwing a rotten egg at people.
    >> Anonymous 04/25/12(Wed)18:35 No.18860665
         File: 1335393345.png-(113 KB, 336x316, teatime.png)
    113 KB
    This is the best news I've heard since Profit got b&.
    >> Anonymous 04/25/12(Wed)18:35 No.18860670
    >>18860574
    Wait, what is this? It's like a program that has all the 2e rules?
    >> Anonymous 04/25/12(Wed)18:36 No.18860678
    >>18860454
    Play PFRPG, the original AD&D spin-off.
    Even introduced races with class levels

    No, not Pathfinder, Palladium Fantasy. Got your tiered Exp Charts for different classes, and XP isn't earned primarily from killing stuff.
    >> Anonymous 04/25/12(Wed)18:37 No.18860689
    Huh, I guess that means 4th edition will have more influence in 5th than I had hoped.
    >> Anonymous 04/25/12(Wed)18:38 No.18860694
    >>18860678
    > telling me to play Palladium.
    Did I offend you in some way? Did I fuck your sister or hit your mom with a car or something? Those are the only reasons why I can ever comprehend someone telling me to do THAT.
    >> Anonymous 04/25/12(Wed)18:38 No.18860700
    >>18860629
    I think the biggest difference wasn't so much the edition, but the people playing it and our ideas of what a "hero" was. There's nothing heroic about crushing the hell out of anyone coming across your path or otherwise always being the most powerful being in the room--but the little guy going up against great and powerful enemies?
    >FUCK YEAH
    >> Anonymous 04/25/12(Wed)18:41 No.18860721
    >>18860689
    Not necessarily, it just means at least one terrible designer won't be involved.

    >>18860694
    You drank all his pussy.
    >> Anonymous 04/25/12(Wed)18:43 No.18860746
         File: 1335393803.png-(54 KB, 1557x291, D&D Dream.png)
    54 KB
    >>18860402
    Nobody capped this yet? Y'all are slippin'.
    >> Anonymous 04/25/12(Wed)18:44 No.18860759
    3E/PF fanboy here. I'm glad he's gone. 3rd edition was fun but it would've been funner if it were balanced properly.

    Hey, one good thing you can say about him: he left future RPG designers a shining example of "how *not* to do it".
    >> Anonymous 04/25/12(Wed)18:45 No.18860776
    >>18860746
    Nope, because it leaves out the grognards.
    >> Anonymous 04/25/12(Wed)18:46 No.18860785
    >>18860689
    Cook was at least as toxic to 2e design as 4e.

    If you were hoping for some elements of Ivory Tower design, well, I hear they have pills for that now.
    >> Anonymous 04/25/12(Wed)18:46 No.18860786
         File: 1335393997.jpg-(197 KB, 791x554, corerulesexpansion.jpg)
    197 KB
    Sorry for the delay. BEHOLD:

    http://thepiratebay.se/torrent/4413708/AD_amp_D_Core_Rules_2.0___Expansion

    And this should be the right file for vista+ users:
    http://support.microsoft.com/kb/917607
    >> Anonymous 04/25/12(Wed)18:49 No.18860814
    >>18860658
    Fireball's material components are a bottle of lamp oil, a rag, and a glowing ember.
    >> Anonymous 04/25/12(Wed)18:50 No.18860820
    >>18860786
    Thanks anon.
    >> Anonymous 04/25/12(Wed)18:50 No.18860826
    >>18860814
    Magic missile is a rock. More than one rock at higher levels.
    >> Anonymous 04/25/12(Wed)18:52 No.18860848
    >>18858354
    OH GOD IS THIS THE EMOTION YOU CALL JOY
    >> Anonymous 04/25/12(Wed)18:53 No.18860855
    >>18860776
    The ones who drink all your pussy?
    >> Anonymous 04/25/12(Wed)18:54 No.18860865
    >>18860826
    To cast timestop you need to sneak into a room, hang up a clock, wind the clock back five minutes, and point dramatically at it when you cast the spell.
    >> Anonymous 04/25/12(Wed)18:56 No.18860888
    >>18860865
    Wish requires giving a 50,000g diamond to a powerful wizard to duplicate wizard spells, or to a powerful cleric to duplicate cleric spells.
    >> Anonymous 04/25/12(Wed)18:56 No.18860889
    >>18860865

    That'd be way too much fun for DnD.

    May do it in some FATE based system though.
    >> Anonymous 04/25/12(Wed)18:57 No.18860895
    >>18860909
    When you are a wizard you have complete mastery of time.
    >> Anonymous 04/25/12(Wed)18:58 No.18860909
    >>18860603
    That actually sounds a lot in keeping with classic literature.

    I mean if you think about it, Gandalf didn't go throwing spells around left and right; he used his magic pretty sparingly. He cast a bubble to block the Balrog, he conjured a blinding light when charging the Uruk-Hai, he exorcised the spirit possessing Theoden. But for the most part during combat, he wasn't flying around spamming fireballs and summoning Forcecages. No, he just took his staff and his sword and beat the shit out of Orcs old-fashioned style. Aside from his little staff-flashlight trick, he didn't use magic except when he really meant fucking business.

    That's the way it should be, I think. Makes magic feel more exciting and, well, magical.
    >> Anonymous 04/25/12(Wed)18:59 No.18860929
    This gives me a slight hope that they'll not use the shitpissstom that was 3e as a model for 5e.
    >> Anonymous 04/25/12(Wed)18:59 No.18860930
    >>18859409

    Oh god, i hope Vancian casting actually makes it to D&D Next.

    Seriously, I find it better than giving the wizard a pool of MP
    >> Anonymous 04/25/12(Wed)18:59 No.18860932
    >>18860454

    Most of my friends in Seattle play Castles and Crusades, a modified 2E system. I don't particularly like it. I don't require vidya level instant gratification but those "old school" games all make you toil over months to level and you're supposed to be psyched you got a half dozen extra hp. I like more bits and pieces to play, but that's just what I like. My friends all love it, so I feel confident in the recommendation, anon.
    >> Anonymous 04/25/12(Wed)18:59 No.18860933
    >>18860888
    The spell component for casting Alter Self is a disguise kit.
    >> Anonymous 04/25/12(Wed)19:00 No.18860934
    >>18860909

    There is an entire sub-genre for that.

    Low-mid fantasy. My personal favourite kind, but High Fantasy isn't badwrongfun either.
    >> Anonymous 04/25/12(Wed)19:02 No.18860954
    >>18860826
    Rocks unerringly hit whatever you throw them at?
    >> Anonymous 04/25/12(Wed)19:02 No.18860962
    >>18860954
    Sure. It takes years of study after all.
    >> Anonymous 04/25/12(Wed)19:02 No.18860965
    >>18860934
    It's just that if wizards can undo reality, why can't a fighter at least throw fucking trees or punch through castle walls?
    >> Anonymous 04/25/12(Wed)19:03 No.18860978
    >>18860930

    I think that Vancian and SP are both good. It's just a matter of how you want to fluff things. I think using both can add a lot of flavor to spellcasting classes. Vancian works best for wizards, SP for clerics and sorcs who have external power sources, with some mix working well for druids.
    >> Abdul Alhazred, the Mad Arab !Jagyd/33aU 04/25/12(Wed)19:03 No.18860986
         File: 1335395033.jpg-(76 KB, 170x227, Monte Cook.jpg)
    76 KB
    Joyous news!

    I hope he doesn't spoil Pathfinder with his Monte "Creepshoulder" Cook style.

    Pic related.
    >> Anonymous 04/25/12(Wed)19:05 No.18861003
    Alright, this is how it's going down.
    You don't play a wizard. You're an apprentice. You're shit. Just like that fucking farmboy over there who just picked up a sword and attacked those bushes like they were kobolds. Sneaky kobolds.
    And you're going to stay an apprentice until you reach level 10, where you'll actually start learning some real spells, compared to the cantrips and illusions you've been playing with up until now.
    And when, and if, you finally reach that last 20th level, you'll get a great, phallic-shaped white tower dropped on your head. And you can never leave. Ever.
    >> Anonymous 04/25/12(Wed)19:05 No.18861008
    >>18860786
    Or just view everything online, for free.
    http://www.purpleworm.org/rules/
    >> Anonymous 04/25/12(Wed)19:05 No.18861012
    My attempt at fixing wizards:

    -They can only prepare a given spell once at a time.
    -Make any spells that were previously powerful weaker. No more absolute win spells. Flying and Invisibility would have real catches and would have concrete "counters".
    -Bigger spell failure risk, with real consequences.
    +Preparing spells is now easier and quicker, meaning it's easier for a Wizard to adapt to his surroundings on-the-fly (though he still needs SOME downtime).

    The Wizard is now the veritable jack-of-all-trades, but master of none.

    That said, the real problem was never the Wizard. Both Clerics and Druids are more powerful in 3.5e
    >> Master of Conversation and Thread-Killer Maximus 04/25/12(Wed)19:06 No.18861024
    >>18860986
    THat's actually a second head that whispers bad game design in his ear.
    >> Anonymous 04/25/12(Wed)19:07 No.18861040
    >>18860518

    2nd ed was broken in different ways.Usually erratically because the designers had never expected that people would numbers crunch and make parties of multi-classed demi-human [Scratch that Elves and Dwarves nobody played anything else] fully anticipating the game never making it past 7th level

    The stupid stuff in that ed happens all over the place but theres still useless classes and dominating ones
    >> Anonymous 04/25/12(Wed)19:08 No.18861050
    >>18861012
    If they change it so that Cleric buffs don't stack/can't be kept on all day long, the Cleric can't outfighter the fighter.

    If they change wild shape so that you can either be a caster or a very powerful shapeshifter, but not both, together, they become less ridiculous.

    So pretty much what they did to them in Pathfinder. They're strong but not unreasonable.
    >> Anonymous 04/25/12(Wed)19:09 No.18861066
    >>18860934
    If it's done somewhat intelligently, I'll agree, but too often high fantasy turns into wish fulfillment, which admittedly can be fun, but it's infinitely more shallow of an experience.
    >> Anonymous 04/25/12(Wed)19:09 No.18861069
    I told my D&D group just now
    I've never seen them so happy
    >> Anonymous 04/25/12(Wed)19:09 No.18861079
    >>18861012
    Wizards are stronger than either of those at max op levels once you get out of core. Clerics and Druids are serious gamebreakers with almost no weaknesses, though, and are definitely worse in core.
    >>18861050
    Shapeshift variant Druids are still broken, just not as broken.
    >> Anonymous 04/25/12(Wed)19:09 No.18861082
    >>18860454

    [tghasnospoilers]torrents[/tghasnospoilers]

    I will only say, there is a way to work out the percentages given on the attribute tables, try converting them to d20 numbers so players don't feel overwhelmed by the different mechanics (specially if they've played 3.x - 4th before)

    Also, there is a method for NWP that's pretty neat, let players decide their PC background, and come up with the NWP they would have based on that background, once you know them all, try to make them useful in the campaign.

    2e was a great edition, it had it's flaws of course, but when you get to play it with the right table...christ, you'll remember why the hell you started playing D&D in the first place.

    I'm really biased, btw. Hope it's not too evident.
    >> The Warlock in Yellow 04/25/12(Wed)19:11 No.18861104
    >>18860930
    Why not a hybrid system? You have limited amount of spell slots. However on the side you can cast from a small but renewable mana pool. 1:1 basis for spell level. This represents a wizards innate understanding of low level magic. Years studying the basics, had to imprint some ability to retain spells in his mind longer.

    Sorcerers would just get a spell pool, as it come naturally. However limit the spells per bloodline, so they're able to cast more often and no two sorcerers should manifest the same way.
    >> Anonymous 04/25/12(Wed)19:12 No.18861111
    >>18861079
    I will agree that no fighter should even be outfightered by an even-leveled party member's animal companion.
    >> Anonymous 04/25/12(Wed)19:13 No.18861131
    >>18861040

    I play humans all the time. I tend to avoid multiclassing.

    Our games usually reach 12/14 level before dropping them.

    My experience with the system is different than yours.
    >> Anonymous 04/25/12(Wed)19:13 No.18861133
    >>18860195

    Well I didn't notice it until you pointed it out.

    Thanks double-douche.
    >> Anonymous 04/25/12(Wed)19:17 No.18861190
    >>18861133
    That's a dream sequence. Aang is DEAD.
    >> Anonymous 04/25/12(Wed)19:17 No.18861192
    Wait, isn't the elephant in the room the spells themselves and not necessarily the way casters have access to them?
    Hell, even if you make an I Win Button spell take a year to cast, once it's cast it's still an I Win Button.
    >> Anonymous 04/25/12(Wed)19:18 No.18861209
    >>18861040
    >2nd ed was broken in different ways.

    Psionics vacillated between broken and brokedy broke broke broken holy shit.
    Any attempt to port over 1e assassins ended poorly.
    Some of the races in CBO Humanoids.
    Wild Magic. Chronomancy.
    There was near-zero support for actual trades. Sages and Specialists was too much of a hash-up to be useful as a regular roleplaying tool.
    The repeated papering-over of the proficiency system.
    >> Anonymous 04/25/12(Wed)19:19 No.18861222
    YEEEEESSSSSSS

    THIS PLEASES ANON
    >> Anonymous 04/25/12(Wed)19:20 No.18861233
    >>18861209
    So, core rulebooks, using the more vague of the career type systems was virtually perfect.

    Go it.
    >> Anonymous 04/25/12(Wed)19:21 No.18861250
    >>18860934
    Uh... "low fantasy" is set in the real world with fantastic elements added. "High fantasy" is set in some other world with fantastic elements built in (possibly accessible from, or concealed within the real world).

    That's the whole difference. There's no such thing as "mid-low fantasy".
    >> Anonymous 04/25/12(Wed)19:22 No.18861261
    >>18861209
    >Psionics vacillated between broken and brokedy broke broke broken holy shit.
    They were fixed by using revised psionics but throwing out MAC and just using Saving Throws.
    >> Anonymous 04/25/12(Wed)19:22 No.18861264
    >>18861192
    No, they don't actually have I WIN BUTTONS.

    If a Wizard could ONLY fly, or ONLY be Invisible, they wouldn't be worth shit.

    Hell if they could ONLY cast Disintegrate or any other high level spell they still wouldn't be worth shit.

    It's that they have soooo many powerful spells to choose from and can ready practically any number of them that they want and that they can cast them at will like it's the easier fucking thing in the world. Seriously, it's easier for a wizard to cast a world-altering spell than for a Fighter to hit a training dummy.

    Make all spells a little less powerful, make them not be able to prepare them any way they want and make them at least a little hesitant before using a spell. That's my recipe for balance.
    >> Anonymous 04/25/12(Wed)19:22 No.18861266
    >>18861192
    >Wait, isn't the elephant in the room the spells themselves and not necessarily the way casters have access to them?
    No, the elephant in the room is that magic is fast, extremely powerful, and has pretty much no consequences.

    The fact that Wizards/Clerics/Druids have access to a staggeringly huge amount of options to tailor themselves as they see fit is just icing on the cake of caster supremacy.
    >> Anonymous 04/25/12(Wed)19:23 No.18861272
    >>18861209
    >Chronomancy.
    Also, this was never intended to be used in a vanilla campaign and the book explicitly says so. Its like saying Council of Wyrms "broke" 2e.
    >> Anonymous 04/25/12(Wed)19:23 No.18861279
    >>18861250
    >Uh... "low fantasy" is set in the real world
    No, that's not necessarily so at all. It MIGHT be. But High Fantasy can ALSO be set in the real world.

    You're dead wrong.
    >> Anonymous 04/25/12(Wed)19:24 No.18861283
    >>18860909
    Gandalf wasn't a wizard. He was a demigod/angel constrained from using his full power.

    There were no true arcane casters in Tolkien's mythology; magic was divided into innate power [that supernatural entities possessed a limited, un-replenishable stock of] and lore [alchemy, "enchanted" items, pyrotechnics, herbology, uber-forging techniques, and other science of the natural world].
    >> Anonymous 04/25/12(Wed)19:24 No.18861285
    >>18861250
    I was reffering to low and mid fantasy as two seperate settings. as in Low through Mid fantasy.
    >> Anonymous 04/25/12(Wed)19:25 No.18861296
    >>18861233
    Not really. Thief had the same "oh my god, I am terrible at low levels" schtick that the Wizard does, but it never becomes strong to balance it out; they just become reliable at the job they should have been doing from the beginning and fall off a cliff later. Still more playable than a 3E Monk or Fighter.
    >> Anonymous 04/25/12(Wed)19:26 No.18861305
    Why 3.x had the same XP chart for all classes:

    1> Old D&D suggested giving out XP in different amounts. For using specific skills, or for gold acquired. This led to an "unfair" disbursement of XP due to adventure design and item placement (or random magic item rolls). This led to players fighting with DMs about why Jimmy was getting more XP than they were. This is why everyone gets the same XP.

    2> Leveling up requires player choices (skills, feats, whatever) and die rolls. 3rd edition had many more level-up options than prior editions. A lot of groups like to level up their characters together to make group decisions. These also take play-time as they might require DM permission/assistance. Therefore, it is much easier if everyone in the party is leveling at the same time. This is why everyone has the same XP chart.

    Make fucking sense? Good.
    >> Anonymous 04/25/12(Wed)19:28 No.18861330
    >>18861279
    These are the proper and accepted definitions: low fantasy is set in the real world, high fantasy is set in a fantastical alternate world.

    Read a book sometime.
    >> Anonymous 04/25/12(Wed)19:28 No.18861339
    >>18861330
    I don't know why you're telling him to "read a book" when you just pinched those highly questionable definitions off wikipedia.
    >> Anonymous 04/25/12(Wed)19:29 No.18861349
    >>18861296
    it's alright though, you could just multi them with wizards without just about any loss.
    >> Anonymous 04/25/12(Wed)19:29 No.18861352
    >>18861104
    That is more or less exactly Hackmaster's spell system.

    Spell points, though its problematic as they only recover after 8 hours of sleep. get woken up early by the assholes in the party and you're completely useless for the day. Other than that though, you have your known spells, and your prepared spells [cast unmemorized spells at double cost]. Baselines for spells, anything more costs extra power. Higher level spells cost more but ARE slightly more efficient to begin with as it goes, and a 20th level mage will have roughly the capabilities of a level 10-11 vancian wizard, spells available included.

    So far its solid, and mages are rather better at combat [while specialization is prohibitively expensive, you can use whatever damn weapon you want to], and can even handle a little bit of melee on occasion, though your better bet is either a ranged weapon or attacking with a polearm.
    >> Anonymous 04/25/12(Wed)19:31 No.18861369
    >>18861296
    Never had much problems with my thief, and I tended to roll on the lower half of the die for hp when leveling up. I also gimped myself a little and over-specialized in an inferior weapon. I even fucked up a beholder pretty bad with my 1d4 stilletto while it was choking me out.

    But our DM was great and I had lots of oppertunity to steal a lot of shit and had access to resources nobody else in the party did. He did make me learn proper theive's cant though, which was fun I guess.

    Infact my entire opinion on AD&D is invalid because our DM was so god damned amazing that he could have run any system or setting and that instead would have become my all time favourite.
    >> Anonymous 04/25/12(Wed)19:31 No.18861378
    >>18861330
    There are a thousand million low-fantasy settings not set in our world.

    Where is your God now?
    >> Anonymous 04/25/12(Wed)19:32 No.18861386
    >>18861339
    >I just looked it up on wikipedia to prove that I was right. (I must be right, because I've seen this word before, and this is what I always assumed it meant)

    >Unexpectedly, it agreed with him, so he must have read it off wikipedia.

    >...and he's wrong anyway, even though I was going to use wikipedia to support my argument if it agreed with me.
    >> 2D !f3R0h5hKwQ 04/25/12(Wed)19:33 No.18861404
         File: 1335396807.jpg-(40 KB, 581x231, 1334280656304.jpg)
    40 KB
    >>18860986

    Pathfinder's already kind of going in the same direction as 3.5.

    >In other news, mfw no more Monte Cook in my D&D
    >> Anonymous 04/25/12(Wed)19:33 No.18861406
    >>18861261

    Hm. Mite b good. I'd have to try it out, were I not pretty much perpetually burnt out on 2nd edition.

    >>18861272

    I'm merely pointing out some of 2nd edition's black eyes. No, they usually weren't core and gamebreaking (Ranger suffered a little bit from jack-of-multiple-trades-master-of-none syndrome), but I'm honest about them. I prefer it to nostalgia glasses.
    >> Anonymous 04/25/12(Wed)19:33 No.18861408
    >>18861386
    I am not the dude you were arguing with, we've just had this discussion a whole bunch on the board before. There is no concrete definition for it.
    >> Anonymous 04/25/12(Wed)19:34 No.18861418
    >>18861305
    the reasons are fine, but it doesn't change the fact that if you do that, without actually changing the power difference between the classes in the process, you're taking a balance that already had some debate around it, and shoving it down the shredder
    >> Anonymous 04/25/12(Wed)19:34 No.18861420
    >>18861296
    So thy become reliable at doing something they should only ever be reliable at, while nobody else can outclass them.

    So, again. Perfect. Got it.
    >> Anonymous 04/25/12(Wed)19:34 No.18861428
    >>18861369
    >Infact my entire opinion on AD&D is invalid because our DM was so god damned amazing that he could have run any system or setting and that instead would have become my all time favourite.
    That's almost every system/GM combo you can name.
    >> Anonymous 04/25/12(Wed)19:36 No.18861462
    >>18861428

    That's the point I was making *wink*.

    This thread: TL;DR get better DMs.
    >> Anonymous 04/25/12(Wed)19:37 No.18861472
    >>18861305
    >This is why everyone gets the same XP.

    If your party is stocked to the brim with such entitled snowflakes that they quibble over XP numbers being different, STOP PLAYING WITH TWATS.

    Differing actions got you differing XP. Playing within your role got you bonus XP. You leveled at different rates, so you didn't NEED numbers-perfect XP across the board lest little Timmy get all assimpacted.

    Fight XP, RP XP, you divvied it evenly, but the extra stuff got you *GASP* extra XP! It wasn't a competition with the man next to you.
    >> Anonymous 04/25/12(Wed)19:38 No.18861478
    >>18861406
    >I'm merely pointing out some of 2nd edition's black eyes.
    From a design standpoint, Chronomancy campaigns were fun as hell. I don't see why this is a "black eye." Its okay to have things that aren't meant to fit with other things.
    >> Anonymous 04/25/12(Wed)19:39 No.18861498
    AD&D 2E was pretty decent, as far as a D20 game with a class based level system goes.
    But otherwise I can't say I care that much.

    I would have hoped 5E would be alot more like the old days, and I would like to actually be able to re-use the stronghold builders guide without homebrewing like mad.

    It would have made it somewhat more fun to me if someone else would convince me to join some game. Otherwise I have been more fond of other games personally.
    >> Anonymous 04/25/12(Wed)19:41 No.18861517
    >>18861498
    To b honest the 5e playtest that WotC sent out looks a like a 1991 Rules Cyclopedia retroclone with a few little addons.
    >> Anonymous 04/25/12(Wed)19:42 No.18861534
    >>18861517
    Did they at least get rid of attacks of opportunity?
    >> Anonymous 04/25/12(Wed)19:42 No.18861536
    Ha ha, I came back just for this.

    Enjoy 5 more years of 4E-style D&D. Monte was the only guy on the team that wasn't a fucking Hasbro yes-man.
    >> Anonymous 04/25/12(Wed)19:43 No.18861547
    >>18861305
    Your point 1 isn't as big of an issue as you make it out to be. Over the years, I've mostly seen treasure XP be divided evenly among the party unless it was something that only one PC was involved in getting. E.g.,:
    1) party kill dragon, split up magic items and gold amongst the party. XP for entire dragon's hoard split evenly among party
    2) Thief runs off on his own for a little while, doing his own thing. Breaks into local count's house, robs strongbox. Thief gets all XP.

    Your second one is in my mind an issue with role-playing. Making a group decision for your character's advancement? But that aside, for the most part it's easy enough to make sure that characters don't have a chance to level up until most all of them have a chance. It's also not that terribly difficult to make sure all have got enough xp to make level when they have a chance to level up.
    >> Sleeping Dragon !!rSK+AszrrNq 04/25/12(Wed)19:43 No.18861552
    >>18861536
    >Enjoy five more years of 4e-style DnD

    I will sir.

    >Monte Cook was the only man on the staff who had a fetish for d20s and a questionable understanding of probability and design

    FTFY
    >> Anonymous 04/25/12(Wed)19:44 No.18861561
    >>18861552
    If you enjoyed 4e, you can't be human.
    >> Anonymous 04/25/12(Wed)19:45 No.18861573
    I suppose while we're off topic talking about 2e. My favourite character ever was an archery focused ranger. At the very end of character creation you can roll for a wild talent (latent physic powers and such).

    If I recall there was a 1% chance to get to roll on the wild talent table, and a 3% chance to roll on the horrific accident table.

    And that's the story of Makenzie, the one arm'ed longbowman. He survived a good few encounters even!
    >> Anonymous 04/25/12(Wed)19:46 No.18861589
    >>18861478

    I suppose I communicated poorly. Chronomancy didn't mesh well with the rest of it. Introduce Chronomancer, derail game. A lot of the stuff I listed, if you kept it in its own little bubble, it was fun and not terribly hard to adapt to. It was when you mixed and matched that games came apart.

    And of course, the answer to all of it was "simply don't do that". Play a firbolg campaign, but don't throw firbolgs in with halflings unless you can make it work. Go ponce about the timestream, but make sure you're doing it as a group, and not pulling an Angel Summoner.
    >> S.H.U.R.F. 04/25/12(Wed)19:46 No.18861590
    he is preparing for the end of the owrd
    >> Anonymous 04/25/12(Wed)19:46 No.18861595
    >>18861561
    Fuck you, I'm a dragon.
    >> Anonymous 04/25/12(Wed)19:46 No.18861596
    >>18861534
    Thy're not in the playtest doc, but that by no means is a statement to them being gone. what the groups have now is the barebones basics of what to play.
    >> Anonymous 04/25/12(Wed)19:46 No.18861598
    >>18861517

    Is there a way to get a hold of those archives? seriously...I signed for the open playtest, but, since i'm not from USA, i'm pretty sure WotC will never give me access to the rules preview.

    >>18861547

    D&D Next feels different from 3.x - 4th already...my only fear is how Feats and Skills are still alive through the "Background" and "Theme" mechanic...although the idea itself seems neat for RPing and would help with PCs that have trouble coming up with a character concept.
    >> Anonymous 04/25/12(Wed)19:47 No.18861605
    >>18861561
    This is the level of irrational hate you have for 4e?
    >> Anonymous 04/25/12(Wed)19:49 No.18861633
    >>18861598
    Open playtest starts in late May.

    Closed Playtests are going on right now. 1,100 groups in the US only.
    >> Anonymous 04/25/12(Wed)19:52 No.18861664
    >>18861472

    >If your party is stocked to the brim with such entitled snowflakes that they quibble over XP numbers being different, STOP PLAYING WITH TWATS.

    Meh, because it could be done accidentally (having a thief or wizard centric adventure, giving out extra magic items to one of the players) the players weren't necessarily twats.

    Of course, the "don't play with twats" argument is the one I use when people bitch about 3.x's "caster powerlevel" . If the people playing casters aren't twats, this is much less of an issue
    >> Anonymous 04/25/12(Wed)19:52 No.18861672
    Current rumor flying around here (Card Kingdom, just down the street from the WotC offices in Sattle) is that Monte had a big fight with Mike over listening to the more high profile OSR D&D/Retroclone bloggers. Which was the straw that broke the camel's back with the heads. Monte's already been bitched about a lot around here for how he feels D&D before 3rd-ed shouldn't be considered when working on 5E.
    >> Anonymous 04/25/12(Wed)19:52 No.18861674
    >>18861472

    But what's the point? As a GM I told my players years ago I build adventures with an XP budget designed so you will level up at the end, half way or a third of the way during a given quest.This would be so I could make sure encounters were tuned to their abilities. As a result I didn't give bonus XP for anything, they preferred it this way.
    >> Anonymous 04/25/12(Wed)19:54 No.18861700
    >>18861664
    Except... your argument also applies to 3E's caster problem.

    The problem with it wasn't just some guy being a dick and breaking the game with a class, it was a newbie seeing a Druid, seeing that he could turn into a bear, summon bears, and have a bear animal companion, and having that same newbie go "HOLY FUCK THAT SOUNDS AWESOME!" and then just overpower EVERYTHING.
    >> Anonymous 04/25/12(Wed)19:54 No.18861705
    >>18861598
    >DnDNext stuff

    Is that similar to character creation in the Warhammer 40k RPGs where you select like your homeworld, what social class you were, your job, and that sort of thing?
    >> Anonymous 04/25/12(Wed)19:54 No.18861706
    >>18861672
    >he feels D&D before 3rd-ed shouldn't be considered when working on 5E
    Holy fuck we dodged a bullet.
    >> Anonymous 04/25/12(Wed)19:55 No.18861727
    >>18861589
    >It was when you mixed and matched that games came apart.
    This is true, but TSR was always very good about saying "don't try to mix Council of the Wyrms/Chronomancy/Night Howlers/whatever else." So, yeah, if you completely disregarded the prominent notice in the front of the book, it was broken.
    >> Anonymous 04/25/12(Wed)19:58 No.18861753
    >>18861547

    >Your second one is in my mind an issue with role-playing. Making a group decision for your character's advancement?

    Um, yeah? If I've been traveling with you guys for 6 months through all sorts of hellish encounters, why wouldn't I make sure our skills are complimentary? Kinda like, you carry the tent, I'll carry the rope, he'll carry the food... on our own we'll die, BUT WE'RE NOT PLANNING ON BEING ALONE. Its perfectly acceptable role-playing to party-level.

    And in old editions you could not easily force the party to level up together, even if you required them to go back to town for training, at higher levels the xp numbers could all wind up being pretty far from each other.

    Obviously, we all agree that at any given table you can handwave or houserule whatever the fuck you want. Therefore it comes down to what's easiest/ best for the most people. Using one XP chart and/or ignoring XP altogether and just having the DM say "you level up now" are the best ways to levelup.
    >> Anonymous 04/25/12(Wed)19:58 No.18861761
    >>18861706
    Absolutely.
    >> Anonymous 04/25/12(Wed)20:00 No.18861782
    >>18861705

    It seems so, from what i've read (don't take my word for it, though), you come up with ability scores/race/class and then you have to define a character's "background" and "theme". One gives you a bunch of bonuses for your skill checks (though it seems there isn't a skill system at all, just throw a d20, add your stat modifier and other misc modifiers because of your background) and the other gives you a feat.

    I seems you can build up your own backgrounds and themes by choosing your own combination of skills/feats. Feels a little like FATE's aspects...and that was a great idea, imo.
    >> Anonymous 04/25/12(Wed)20:03 No.18861812
    >>18861782

    So ALL knowledge-based skill checks would be just a generic int roll? A wizard knowing as much about arcana and spellcraft as current events, forests, geology, and politics?
    >> Anonymous 04/25/12(Wed)20:05 No.18861830
    >>18861700
    Exactly. The same way someone that goes "hey, I like bows" automatically became a god of not-caster ranged combat, while the guy that picked a crossbow was two feats behind just to get the normal attacks and could never get as many attacks as his friend out even then.

    Caster supremacy wasn't just "out of core" either. The day you realised you could use 'Sleep' instead of 'Chromatic Orb' you were already mostly there. The day you took a summon instead of magic missile, after realising you'd get a fighter/cleric for several spells and full-attack rounds at no cost? At the cost of one of your dozen [and later two, three dozen] casts per day, you get a whole stack of spells, some of which are healing things from clerics, and atop this it fights decently?

    There's just no getting around it. It takes a dedicated blaster actively avoiding most of the better options [and probably rolling up a warlock instead] to NOT just break the game.
    >> Anonymous 04/25/12(Wed)20:06 No.18861845
    >>18861753
    >Obviously, we all agree that at any given table you can handwave or houserule whatever the fuck you want. Therefore it comes down to what's easiest/ best for the most people. Using one XP chart and/or ignoring XP altogether and just having the DM say "you level up now" are the best ways to levelup.
    That's not what I'm saying at all. Hell, if you go have a look through the 2e DMGs, you'll see that this sort of thing does not have to be handwaved or houseruled at all.

    Additionally, you're confusing level with power. At roughly the same amount of experience (not level), a 2e character of one class has about the same amount of power as any other class. That one's level might be lower does not change this.

    Also, when you start talking about higher levels, 2e was designed primarily for levels 1-10. It falls apart at higher levels because it wasn't designed for higher levels.

    As for the "group decision" leveling up, that's metagaming, pure and simple.
    >> Anonymous 04/25/12(Wed)20:06 No.18861846
    >>18861024

    I laughed.
    >> Anonymous 04/25/12(Wed)20:06 No.18861847
    >>18861664

    With caster powerlevel differences though, it impacts THE OTHER GUY's fun. For instance, I play a Druid with a few fighty friends (Hexblade, Paladin). I mostly play the animal companion with the druid as the hang-back buffbot, because I KNOW how easily I can take over the spotlight and the whole damn game if I so desired. But the fact that I actually HAVE to pull punches to not completely overshadow the party indicates, at least to me, that someone not so experienced in roleplaying might do so as a reflex, without even realizing how easy it is.

    With variable XP, you have to go out of your way to really ramp the XP difference to any appreciable level. I'll admit, I've been /this/ close to a level I wanted and gone lootin' like a madman, or used my Cleric's spells to benefit the community (and my XP total). But it's just that, it's a conscious act. You're not going to get it on accident unless the DM puts a diamond heist right in the middle of your scouting mission, or pits the fighter solo against monsters, or the like.

    >>18861674

    And if it works for you, use it, or the opposite. Hell, the bonus XP tables were, like tons of 2nd edition, optional. They weren't bad, in that they acted as a facilitator for roleplay. And if you didn't like them, you didn't use them.

    Hell, I've seen DM fiat leveling that really, truly worked. But it was a result of good DMing, not that mechanic necessarily being the best way to do things.
    >> Anonymous 04/25/12(Wed)20:10 No.18861905
    >>18861782
    I think I like that as an option, but not the only way.

    Either way, I'll check out the open play test, and if that's pretty interesting, possibly get it, but I don't know if I really want to fund the idea that it's cool to break down a game into a billion different books that someone has to buy to just get a complete experience (which Hasbro'll definitely try to do to some extent).
    >> Anonymous 04/25/12(Wed)20:12 No.18861930
    >>18860826

    Detect invisibility: Player picks up handfuls of sand and throws them in random directions.
    >> Anonymous 04/25/12(Wed)20:13 No.18861931
    >>18861905

    Well, they said in PAX that "module" doesn't instantly mean "new product": think of it this way, the core-rulebook would be like:

    part 1 - core mechanic
    part 2 - optional crunchy options
    part 3 - optional narrative options

    and so on.
    >> Anonymous 04/25/12(Wed)20:13 No.18861936
    >>18861930

    Detect Poison: Player takes a sip from the bottle, and waits expectantly for five minutes.
    >> Anonymous 04/25/12(Wed)20:15 No.18861962
    K.
    >> Anonymous 04/25/12(Wed)20:17 No.18861986
    Backgrounds and Themes are great.
    It just feels very weird to me, to have the ambiguous concept of "classes" that doesn't even make sense in world, in conjunction with it all.

    I mean, isn't the arguments for why classes are a good thing, basically because they define the role/theme/background of your character? So if you already have your theme and background, then what place does the class have exactly? It feels very superfluous to me.
    >> Anonymous 04/25/12(Wed)20:20 No.18862019
         File: 1335399624.jpg-(304 KB, 700x1051, 1333726778516.jpg)
    304 KB
    Monte Cook's item of choice.
    >> Anonymous 04/25/12(Wed)20:20 No.18862021
    something kind of related, from the DM Option: High Level book,
    "The book you hold in your hands contains rules and campaign suggestions for characters of up to 30th level. For our purposes, any character of level 10 or more is high-level.
    It is possible to have a successful high-level campaign, but only if the participants are willing to put forth extra effort to build a game that works. This chapter presents seven basic principles that anyone who runs a high-level campaign should understand:
    Don’t depend on the dice.
    Use adversaries intelligently and inventively.
    >Control magic.
    Be aware of demographics.
    Think on an epic scale.
    Plan ahead.
    Share responsibility with your players.
    Following these principles does not guarantee a great game, but all successful high-level AD&D campaigns use them to one degree or another. If you
    keep these maxims firmly in mind, your campaign can continue to provide you and your players with many hours of enjoyment even after the player characters have achieved fantastic levels of power.
    >> Anonymous 04/25/12(Wed)20:20 No.18862027
    >>18861845
    >As for the "group decision" leveling up, that's metagaming, pure and simple.

    Not the guy you were arguing with, but I gotta say that's BS. A group of adventurers gradually learning to work together and coming to function better as a team than individuals is a perfectly natural thing, and can be roleplayed well as the group learning each other's combat styles and possibly practicing/drilling together. This is one of my favorite things about 4th ed- you can build each character in a vacuum, OR you can coordinate with your party members to function as a well-oiled machine, and both are perfectly valid approaches that play out in their own way with their own mechanical benefits. Teamwork =/= munchkinism.
    >> Anonymous 04/25/12(Wed)20:22 No.18862053
    >>18862019
    The Stage 2 boss from R-Type Final???
    >> Anonymous 04/25/12(Wed)20:24 No.18862066
    >>18861986
    I always thought classes of more as defining skillsets than backgrounds.

    Like, to be a fighter, you've got to know what you're doing with weapons (or at least a weapon). This could have been learned on the street or at the hands of your family's master at arms.
    >> Anonymous 04/25/12(Wed)20:24 No.18862070
    >>18861845

    >As for the "group decision" leveling up, that's metagaming, pure and simple.

    Is making a team strategy before a fight meta-gaming too?

    It makes perfect sense that if you were previously thinking of learning the bow, but your new best friends are an archer and a wizard and a healer, that you might say "hey ya know what, I would help the team better by learning how to be a big tough melee fighter instead"

    planning your character's progress through 20 levels out from level 1????

    THAT''S fucking metagaming.
    >> Anonymous 04/25/12(Wed)20:24 No.18862074
         File: 1335399895.jpg-(13 KB, 209x168, 1255380757628.jpg)
    13 KB
    >>18862053
    >>18862053
    It's supposed to be a magic sack.
    >> Anonymous 04/25/12(Wed)20:28 No.18862116
    3.5e isn't THAT bad, I had tons of fun playing fighters...one time I even made DEX the highest stat, hired a servant to carry rope and oil, and threw flaming nets over all of my foes.

    Just be creative, make a house rule or two.
    >> Anonymous 04/25/12(Wed)20:32 No.18862149
    >>18862116
    Yes, it is that bad when you have to rely on the DM houseruling fucking EVERYTHING to do anything you're assumed to be able to do. Imagine if there was a class named Gunslinger that was inferior to the Ranger at actually shooting guns. Why should it exist?
    >> Anonymous 04/25/12(Wed)20:34 No.18862176
    >>18862116
    So you made a shitty character who did something shitty in fights and completely against the idea of fighting for your life that only worked because your DM made you fight incompetent retards pretending to be competent enemies so they wouldn't just fucking kill you.

    "Being creative" isn't the magical patch for Fighters being nigh worthless in 3.5e, because nothing stops the people who matter from "being creative".
    >> Anonymous 04/25/12(Wed)20:38 No.18862216
    >>18862070
    So your character is so undefined as a person that he doesn't know which discipline that takes years to learn he desires to learn and is willing to undertake those years to satisfy the whims of his new friends?

    Also, metagaming isn't 100% bad. Yeah, you probably don't want to make an archer in a group that already has an archer, does that make it suddenly not metagaming? Nope.

    And there will be some characters who are selfless enough or see the value in devoting a little effort to becoming a better team, but enough that such decisions are more often than not discussed with the group? Hell, how is it reasonable that a priest can make any intelligent suggestions, beyond the most general possible, as to what a wizard could do to be more helpful? Or a barbarian to a priest of some god that the barbarian does not worship? Why would a barbarian listen to a wizard's suggestions on how to be a better barbarian? I'm not saying it's always out of the question, but just that it is more often than not.

    Additionally, why are these people adventuring? Do they plan on doing it with no one but each other for the rest of their lives? Why paint yourself into some highly specialized role fit to one specific party when that might not be the party you're running with in a few years. It's not like it's easy to go back and change these decisions.
    >> Anonymous 04/25/12(Wed)20:44 No.18862270
    >>18862149
    >Imagine if there was a class named Gunslinger that was inferior to the Ranger at actually shooting guns.
    This is real though.
    >> Anonymous 04/25/12(Wed)20:45 No.18862284
    >>18862216

    because they want to be as effective as is at all possible, because their occupation is insanely dangerous and anything less might well get them killed
    >> Anonymous 04/25/12(Wed)20:50 No.18862347
    After that 5e playtest guy and this news, I'm growing in excitement for the new edition.
    >> Anonymous 04/25/12(Wed)20:50 No.18862351
    >>18862326
    Rumor is that it's Mearls/Monte conflict that has caused him to leave. He's notably exempted in Monte's 'I don't have a problem with these guys' comment.
    >> Anonymous 04/25/12(Wed)20:50 No.18862352
    >>18862290
    >>18862298
    I like Mike Mearls.

    I am so excited right now.
    >> Anonymous 04/25/12(Wed)20:50 No.18862359
    >>18862290
    > "I am surprised..."
    Bullshit. With the position Mearls has, he no doubt witnessed from very close the reasons why Monte has left. He might've even been one of the people doing the kicking.
    >> Anonymous 04/25/12(Wed)20:51 No.18862364
    >>18862270
    Kind of like if guns were an inferior, low ROF, low-ranged version of a bow whose slightly higher die size in the best of cases and higher crit multiplier fail to make up for the added damage caused by additional attacks due to most damage in the game being non-crit-multiplicative 'added' damage which multiple attacks compound.

    Well, they tried, they tried...
    >> Anonymous 04/25/12(Wed)20:51 No.18862370
    >>18862149
    Working as intended.

    D&D players want their simple swordsmen farmer-turned-fighters with no special powers. If they wanted to be something awesome they would have picked something awesome to play.

    I don't get how people can bitch about houserules when there are systems, like GURPS, which are just collections of houserules.
    >> Anonymous 04/25/12(Wed)20:54 No.18862407
    >>18862284
    Cute circular argument.

    So all PCs are going to agree on what comprises "effective" no matter what background they come from, their personalities, or their class--they'll all see the most effective strategy and this will somehow magically be in line with what's most mechanically effective. They also always have absolutely no intention of ever doing anything else with their lives nor do they possibly see themselves as serving a higher purpose to which they owe preparing themselves for becoming more effective in or that's always somehow the most mechanically effective route.
    >> Anonymous 04/25/12(Wed)20:55 No.18862418
         File: 1335401726.gif-(1.35 MB, 200x150, 6449.gif)
    1.35 MB
    I don't think Cook is a particularly good designer, but with him leaving, is there anybody left on the project who isn't a Hasbro yes-man?

    This reeks like the game being headed down the 4E boardgame Shitlandia road all over again.
    >> Anonymous 04/25/12(Wed)20:58 No.18862454
    >>18862359
    You can't into corporatespeak can you?

    Unless you are being fired for breaking the law in some spectacular way or something equally terrible, in public you are always a "highly valued, important teammember who will be missed."
    >> Anonymous 04/25/12(Wed)20:58 No.18862461
    >>18862418
    See, that's my fear right there.
    >> Anonymous 04/25/12(Wed)21:00 No.18862487
    >>18862418
    If 5e takes a lot more from 4e than 3.5e or 3e, it'll be for the best.

    Oh wait, nevermind. Using actual GOOD rules is a cardinal sin, next to having any kind of change whatsoever.
    >>18862407
    Yes, it's metagaming. No, metagaming ins't inherently bad. Suck it up you whiny bitch.
    >> Anonymous 04/25/12(Wed)21:03 No.18862513
    >>18862370
    But... if its not official how will I brag about it?
    >> Anonymous 04/25/12(Wed)21:04 No.18862533
    >>18862461
    I think they realize that trying to tie DnD to a grid was a mistake. Have an option for that style of play, yes--but don't force it. That's the great thing about most RPGs, you can play them however you like, and that is baked in. 4e took that away somewhat.

    I look for each individual book to just have the bare minimum of what is necessary for that book, so they can sell off a bunch of splatbooks and expansions.

    In a way the model that like 2e was, but instead of having it just grow all willy-nilly in a bunch of crazy directions that end up breaking things, actually planning it to take that form for the start and building in allowances for what will come later.

    At least this is my hope.
    >> Anonymous 04/25/12(Wed)21:05 No.18862551
         File: 1335402358.png-(410 KB, 900x1199, edition war futurama.png)
    410 KB
    >>18862418
    See >>18861672

    If this is true, even grognards should agree this is for the best. Unless you're one of the morons who thinks 3.X is The One True Way.
    >> Anonymous 04/25/12(Wed)21:08 No.18862578
    Does anyone have any 5e playtest leaks?
    >> Anonymous 04/25/12(Wed)21:08 No.18862579
    >>18862487
    >Yes, it's metagaming. No, metagaming ins't inherently bad. Suck it up you whiny bitch.
    I'm not the one whining. Go back and read all of my posts.
    >> Anonymous 04/25/12(Wed)21:10 No.18862596
    >>18862533

    One big reason why I was reluctant to play 4e was the tactical movement required, especially since I exclusively play online. I like having the ability to be more loose with where someone's standing in a room - I always balked a little at movement speed as a result. FATE's zones solve that problem easily for me, personally.
    >> Anonymous 04/25/12(Wed)21:13 No.18862644
    >>18862407
    If I lived in a career where my day to day survival relied on how good I was at killing shit/picking locks/sneaking/beating shit up/casting MAJICKS/etc, I'd damn well aim to get better at it as efficiently as possible. And if I happened to find a group of people I got along well with, you bet your ass I'd try to figure out how to better work with them.

    Sure, different dudes might have different approaches, but it's not metagaming if you decide to take one feat over another because it works better overall when you could have taken a shitty flavour feat. I've played the dude who made my character as flavorful as possible, and the running joke of the campaign was how often I died/failed at fucking everything, because he was made for another climate and terrain entirely.
    >> Anonymous 04/25/12(Wed)21:15 No.18862687
    >>18862596

    I find it funny how I have the EXACT opposite opinion.

    Central to the game feeling "real" to me is the idea of space actually existing. There has to be a physical place, with physical dimensions. There can't be confusing or lame misunderstandings about what is in the room, where people are in relation to each other, etc.

    I think it's great to always have minis out. I am fine with not having measurements, but ideally, no one just says "I walk over there" at all. People move their minis and everyone UNDERSTANDS.

    Even without combat, I would still want minis on a board of some kind, either to scale, or gridded.
    >> Anonymous 04/25/12(Wed)21:18 No.18862733
    >>18862370
    >Working as intended.
    Nope.
    AD&D says otherwise. I don't give a single fuck about what 3E has to say about what D&D is.
    >> Anonymous 04/25/12(Wed)21:19 No.18862750
    >>18862687

    I'd probably like it more if I had minis to physically work with, but online, messing with that kind of combat is just a hassle to me. Like, it's not the same with Maptools. If I ever get a chance to try 4e again in meatspace, I'll give it another shot.
    >> Anonymous 04/25/12(Wed)21:19 No.18862753
    >>18862687
    Yeah, you and the guy you reply to are why I say I think it's best to have it as a fully supported option, but not as a requirement.
    >> Anonymous 04/25/12(Wed)21:20 No.18862758
    >>18862370
    >If they wanted to be something awesome they would have picked something awesome to play.

    Fuck your shit, everyone should be awesome.
    >> Anonymous 04/25/12(Wed)21:20 No.18862759
    >>18862596
    I honestly enjoy the one game I play in Maptools, because otherwise I have to ask the DM every turn how far I am from each target, and fuck if I'm trying to aim anything that's an area of effect spell.

    I completely understand where you're coming from, though.

    >>18862733
    Disregarding everything a whole edition has to say, just because it's from that edition is close-minded.

    There isn't one correct type of D&D.
    >> Anonymous 04/25/12(Wed)21:21 No.18862788
    >>18862759
    >There isn't one correct type of D&D.
    Tell that to Cook.

    Oh wait, he already got told.
    >> Anonymous 04/25/12(Wed)21:22 No.18862802
    Successive saves should be enough for the most powerful spells.

    Like that basilisk gaze. 1st fail: Stun. 2nd fail: Immobile. 3rd fail: Crippled.

    Maximizing a spell then would be making the target save 2-3 times and take the worse one.
    >> Anonymous 04/25/12(Wed)21:24 No.18862839
    >>18862759
    The point is:

    Does this edition contradict literally every other edition's interpretation of a class in a negative manner?

    Then that edition's interpretation is bullshit and should be ignored.

    That is exactly what it did with the Fighter. It ruined the class' reputation for so many D&D players that it should have never been included in 3E. This is, in fact, so much of what 3E did that I ignore almost everything about the PHB.
    >> Anonymous 04/25/12(Wed)21:25 No.18862842
    >>18862759

    I agree that with some games, you do need that sense of physical area. My favorite games are pretty narrative by nature, but in some games you absolutely require that information.
    >> The King of All Night`s Dreaming !!Q/ena6Z6vL/ 04/25/12(Wed)21:25 No.18862852
    What if
    *Wizards has decent attack bonuses but low armor, and a familiar chest made of magical pear wood that carries their shit for them and fights for them.
    *Sorcerers get better armor and better social skills.
    *Spells were "magic feats" that required X level of wizard/sorcerer and maybe came in chains, in order for a wizard/sorcerer to learn a spell. Say, Finger of Fire, Fireball, Wall of fire, Meteor Swarm, and wizards got "magic feats" about as often as fighters got theirs?

    Fireball
    Prereq: Finger of Fire, 5+ levels of wizard or sorcerer
    Benefit: You can glare at people really hard and make a fucking fireball explode on top of them for 5d6 damage on a 20 feet radius out to 200 feet. You can do this once between extended rests.
    Sorceres can use this spell in melee without burning themselves to death.
    For each time you took the "Finger of Fire" feat, you can create an additional, simultaneous explosion with each use of "Fireball"
    Special: You can take this feet multiple times. Each time you take this feat, the damage of your fireball increases by 2d6 and you can make fuckers explode with it an additional time between extended rests.
    >> Anonymous 04/25/12(Wed)21:25 No.18862853
    >>18862578
    Micropixel identifiers in the edit-locked pdfs prevent easy upload. And no one's gone through and screencap and exported all ~100 or so pages of it.
    >> Anonymous 04/25/12(Wed)21:29 No.18862904
    >>18862839
    It's fallacy to claim 3.x is completely terrible simply because Fighters suck in it.

    There are DEFINITELY parts of 3.x that are completely reasonable, and to deny the whole system outright because of one (admittedly very large) flaw is silly.

    You are FULLY ENTITLED to your own opinion, but acting like it's the only correct one is even sillier.
    >> Anonymous 04/25/12(Wed)21:33 No.18862967
    >>18862904

    3.X gives casters spells with mechanical implications that allow them to fuck with and manipulate the game world on levels that Fighters can only hope to achieve over the course of a campaign.

    3.5 was wicked fun to mess around with and try to make broken builds though. Just too easy, like the loopholes were put there on purpose. Oh wait...

    MONTE!
    >> Anonymous 04/25/12(Wed)21:36 No.18862991
    >>18862758
    Fuck that bullshit.

    If someone wants to play something down to earth, let them. Forcing everyone and everything to be awesome is bad and you should feel bad for doing it.
    >> Anonymous 04/25/12(Wed)21:37 No.18863003
    >>18862904

    3.xEd won at unifying mechanics, imo: throw a d20, add modifiers, compare to a DC.

    It became complicated with a few combat maneuvers that 2e dealt with them in a better way. (Overbearing is just an attack throw with certain modifiers instead of a carnival of rolls a la 3.5)

    The three save-system was neat, and the skill system had its merits. The feat system was shit, because Ivory Tower.
    >> Anonymous 04/25/12(Wed)21:38 No.18863024
    >>18862991
    The problem is if 'down to earth' is the only, THE ONLY option for a class, it's pretty shit. And if 'down to earth' means failing at even basic tasks in the late game, there's no fucking point in taking it. It's not metagame to abandon the party when you realize that nothing you're doing has any effect on anything.
    >> Anonymous 04/25/12(Wed)21:41 No.18863064
    >>18862991
    >everyone being awesome and enjoying themselves
    >not a good thing
    So you like it then when your friends aren't having fun? How dare they!

    >>18863003
    I am not disagreeing with you.
    >> Anonymous 04/25/12(Wed)21:44 No.18863099
    >>18863064

    I was just giving an opinion, the 3rdEdition came with a few good things.

    Hell, i even think the OGL was a good idea. C&C came from that, and while it has its flaws...its a really simple and enjoyable system
    >> Anonymous 04/25/12(Wed)21:44 No.18863108
    >>18863024
    >The problem is if 'down to earth' is the only, THE ONLY option for a class, it's pretty shit. And if 'down to earth' means failing at even basic tasks in the late game, there's no fucking point in taking it.
    Is metagaming.
    >It's not metagame to abandon the party when you realize that nothing you're doing has any effect on anything.
    Is not metagaming.

    That said, why the hell did you feel the need to bring up metagaming here?
    >> Anonymous 04/25/12(Wed)21:47 No.18863135
    >>18863064
    >everyone being awesome and enjoying themselves
    >not a good thing
    I love how you had to add "and enjoying themselves" in order to make your badwrongfun.jpg argument work there.
    >> Anonymous 04/25/12(Wed)21:47 No.18863136
    >>18863108
    Because my DM called it so - it was all our first game. Five friends, I played a fighter, the rest were casters: Cleric, Wizard, Druid. By level 15, everyone had far outpaced me. I had Aron (the fighter) leave the party to go home and start a family, and introduced a Favoured Soul.

    DM called it Metagaming.
    >> Anonymous 04/25/12(Wed)21:48 No.18863151
    >>18863136
    Fuck your DM.
    >> Anonymous 04/25/12(Wed)21:49 No.18863156
    >>18863136
    Your DM was an idiot. Hell, were you in a game I was running (not that I'd let a situation get like that in the first place), I'd give you an XP bonus for your new character.
    >> Anonymous 04/25/12(Wed)21:49 No.18863163
    >>18863135
    Because the other option is the wizard/cleric/druid are awesome and enjoying themselves, and the martial players are sitting around feeling fucking useless.

    Because if everyone is contributing and being a useful member of the party, everyone IS awesome and enjoying themselves.

    >>18863136
    Harsh, man.
    >> Anonymous 04/25/12(Wed)21:50 No.18863167
    >>18863151
    He did later redeem himself by having Aron return during the climax leading a united army of all the nations against Hell itself.
    >> Anonymous 04/25/12(Wed)21:54 No.18863210
         File: 1335405250.jpg-(19 KB, 300x307, starwars_article_rpgsagaed_pic(...).jpg)
    19 KB
    Best use of the d20 system so far.
    >> Anonymous 04/25/12(Wed)22:02 No.18863309
    >>18863210
    >SAGA Edition

    might as well play WEG at that point
    >> Anonymous 04/25/12(Wed)22:03 No.18863317
    >>18863210
    Not coincidentally, it was the 4e beta.
    >> Anonymous 04/25/12(Wed)22:04 No.18863335
    ITT Magic system general

    1. Construction: Wizards can't cast the most powerful spells directly. Instead they must work their way through requirements for those spells. Fireball? Cantrip a cinder, Dust Cloud or find something very flammable, Mark your target magically to avoid accidents (debuff or probably a zap), FIREBALL.

    2. Channeling: Working your mana up takes time, and thus turns. However, no one said you couldn't dispose of some power while you do. Choose Fireball (or same/higher power) FIRST, and as turns pass and power grows, you can cast type/domain appropriate spells. Afterwards, you can play with the effects of your mayhem. This can get pretty tactical.

    3. Focus: Casting is about preparing the right mental glyphs beforehand. This imaginary bag then gets expended casting spells as seen fit. Trying to mitigate use through circumstance becomes important as your capacity diminishes. If you try/need the raw power route, be prepared to risk saves/flops for your reward.
    >> Anonymous 04/25/12(Wed)22:05 No.18863345
    >The Cook is dead!
    >Long live the Mearls!!

    May the wizard be neither overpowered nor puny, may D&D be modular again!
    >> Anonymous 04/25/12(Wed)22:11 No.18863427
    >>18863317
    Common Misconcption.

    Go back and read Rodney's blogs. A lot of ideas were tested out for 4E there. But none of them are in the core rules. The core book was more of a fix of d20M/SWd20 that was later used by 4E devs to test ideas. That's why the later class supplements for it were terrible.
    >> Anonymous 04/25/12(Wed)22:15 No.18863492
    I don't really get the desire to go back to pre-4e style vancian casting seen in the leaked playtests and in so many threads. Just seems like a pain for the DM, who always ends up either telling a player to sit in the corner for a while once he's blown his load or letting the party rest more often than intended (thus breaking the major balancing mechanism for casting).

    Seriously guys, AEDU all day, every day.

    Although, if both are supported out of the box and non-AEDU doesn't go off the rails ala 3e (good riddance, Monte), I got no problem whatsoever with both being in there. It ain't my cup of tea and I'd likely ask my players not to deal with it, but I know I'm not every GM/player/group and that there's folks who like the old system for whatever reason. In an ideal world, everyone gets to play what they want.
    >> Anonymous 04/25/12(Wed)22:19 No.18863542
    Wizards are money grubbin faggots and/or Monte Cook was not allowed to make wizards the kings of D&D again

    Have I got it right /tg/?
    >> On Spellcasting Mechanics, a /tg/ Essay. Part 1: Vancian and Spell Points 04/25/12(Wed)22:20 No.18863543
         File: 1335406801.jpg-(234 KB, 640x965, Angel Cleric Male Mace Fire Fa(...).jpg)
    234 KB
    When it comes to Vancian vs spell points, I am ambivalent. While the SP system has simpler book-keeping and makes more sense than V from an in-universe perspective, in the end they are very similar systems that both suffer from a major weakness: they scale very poorly with varying sizes and numbers of challenges. With either SP or V spellcasting, a wizard either has spells, or he has not. This, by itself, is terrible, because it throws balance out of whack.

    When a wizard (or any spellcaster, I'm using "wizard" as a general placeholder term) has spells available, he is more powerful than everybody else. When he does not have spells available, he is a commoner with a crossbow. The assumption is that the balance comes from a wizard carefully rationing his spells so he does not run out until the end. However, when it comes to the game itself, it is meant to simulate a fantasy setting. This of course means that the players, if the game is good and they are immersed, will be doing whatever they can to succeed in their in-game goals, not whatever is most balanced from an OOC perspective. Furthermore, because it is simulating a fantasy world it is silly to expect that there will be the same number of challenges per day every day, which throws any attempt to balance an x/day mechanic right out the window.

    So what other options are available?


    >continued...
    >> Anonymous 04/25/12(Wed)22:20 No.18863545
    >>18863492

    They've stated that they're going to have vancian but spells won't scale based on caster level but on the level of the slot. So a fireball always deals 5d6 damage. Want higher damage? Use a higher level spell slot. This will make caster power progression a LOT more linear, and the power creep will diminish greatly.

    And there will be feats that will grant you at will abilities so you can avoid being the guy who has to wait in the corner or use a crossbow. You can always chuck some sort of magical attack.
    >> Anonymous 04/25/12(Wed)22:21 No.18863564
         File: 1335406894.jpg-(136 KB, 500x333, montecook.jpg)
    136 KB
    Love the fact Monte Cook is gone. He was a bigger cock that pic related
    >> Anonymous 04/25/12(Wed)22:21 No.18863565
         File: 1335406900.jpg-(65 KB, 432x413, no country for old cats.jpg)
    65 KB
    >>18858576
    >3E doesn't play out like AD&D
    >implying that's not a good thing
    What you said about 3es terrible imbalances causing half the generation of gamers to think that's how dnd should be? AD&D did that too. Except for all gamers and for all ttrpgs. The farther this industry gets from AD&D the better.
    >> Anonymous 04/25/12(Wed)22:21 No.18863570
    Sorry, I'm a confirmed Monte Cook fanboy. With him no longer working on 5th edition I've lost all interest I might have had in it. Well, there's always Pathfinder + Ptolus to satisfy all my D&D cravings.
    >> Anonymous 04/25/12(Wed)22:22 No.18863583
    >>18863492
    You not liking it, and objectivity bad DMing doesn't make the system bad. However, the fact that the Enworld polls showed that, of the people polled which was a pretty large slice, there people playing systems with Vancian casting outnumbered those who didn't says a lot towards it's quality.

    >popularity != quality

    Might be true, but popularity is what drives the industry. Live with it.
    >> Anonymous 04/25/12(Wed)22:22 No.18863586
    >>18863545
    >They've stated that they're going to have vancian but spells won't scale based on caster level but on the level of the slot.
    Thank you based god. That just makes so much more sense.
    >> On Spellcasting Mechanics, a /tg/ Essay. Part 2: Resources and Material Components 04/25/12(Wed)22:23 No.18863588
    You could have spells expend a resource that everybody uses and can be used for things other than spells such as all spells costing money to cast (expensive spell components), or have spells drain HP or ability scores to cast, or fate points like Dark Heresy faith talents. You could also have spells have dangerous side-effects (see: WFRP). You could also have spells have a high chance of failure.You could have spells be cast a limited number of times per encounter (see: 4e encounter abilities), and you could also have special actions allowed to regain them if the encounter draws long (see: Tome of Battle manoevers). Finally, you could have the spells be unrestricted altogether and balance accordingly (see: 3e Warlocks). You could also combine multiple options, bit I'll address them individually first.

    Using a resource other than mana or spell slots actually ends up with the same issues as normal Vancian or spell point systems. If the wizard has enough then he is God, if the wizard doesn't have enough then he waits until he does and is ignored. Neither is a favourable situation. A game feels balanced when every character is a meaningful contribution to most encounters, and on/off switch does not provide this sort of spread. However, putting a cost on certain spells adds decision-making and flavour, and while poor as a balancing factor by itself it is a fine thing to add to another overall system, which is how most games use it.
    >> On Spellcasting Mechanics, a /tg/ Essay. Part 3: Chance of Failure 04/25/12(Wed)22:24 No.18863607
         File: 1335407082.jpg-(207 KB, 1110x1600, Cona the Barbarian fantasy fem(...).jpg)
    207 KB
    Chance of Failure. This is a very mixed blessing as a balance method. It adds tactical decision making because in combat, a failed spell is itself a dangerous side-effect as you lose an action (and whatever other resources you expended), but on the other hand have a chance of creating a powerful effect, leadign a player to weigh the risks and not quite be able to predict how the battle would go, which adds tension and thus fun. On the other hand, you have that same awful great variation in power: you either are lucky with your dice and are God, or you get unlucky with your dice and are a commoner. So, while it is good to implement some element of chance into spellcasting, it should not become the most prominent feature. Have spells have a smaller, but still noticeable effect upon a "failure", so that the action does not feel wasted. On the flip side of the coin, do not make the the effect upon a success so effective as to be anticlimatic (example: target must make a save or die instanty). Have most of the element of chance be on the player's side, that is, have him "know the odds"; for example, because a player isn't supposed to know the saves of enemies in 3e and that's the random chance element, players simply spammed save-based spells until they hit, as there isn't any way to make a decision on information you do not know. Another example of a chance of failure are requirements that the wizard maintain concentration in combat. This is good, as it is flavourful and adds tension while also facilitating tactical decisions in that the wizard tries to avoid being in melee combat or other distracting situations, while also adding tactics for whoever is attacking the wizard in that they know breaking concentration disrupts the spell. 3e implemented this badly, however, in that the whole decision-makign process can easily be ignored by putting max ranks in Concentration.
    >> Anonymous 04/25/12(Wed)22:25 No.18863622
    >>18863583
    >ENworld
    Sample bias, motherfucker.
    >> Anonymous 04/25/12(Wed)22:27 No.18863662
    >>18863622
    I'd agree if it were a Dragonsfoot poll. But, have you looked at Enworld. The place is very much boners for WotC.
    >> On Spellcasting Mechanics, a /tg/ Essay. Part 4: Encounter and At-will 04/25/12(Wed)22:29 No.18863681
    A simple encounter-based clock suffers from the same issues as an x/day clock as not all encounters are the same in lenght and complexity. However, how Tome of Battle does it is an interesting alternative, as rather than be a blunt restriction to a certain number it is instead a tempo restriction, you *can* keep casting regardless of the encounter, but you cannot simply spam the same ability over and over, basically having a mechanical requirement to use a variety of moves. This isn't so much a balancing factor as a change in play style, and can probably be added to any system. However, when doing so one should note that this does make the game more complex, which can slow things down.

    Finally, just having a simple list of spells that can be cast unlimitedly. Warlocks, for example, are not overpowered, and keep the flavour of begin a spellcaster without having any form of limit or cost to the spells whatsoever. While this method is probably the easiest to balance, it also leads to the most repetition. 4e characters spam their at-wills, and Warlocks spam their Vitriolic Eldrich Blasts at-will. This method of casting, while very balanced, doesn't have many of the things people enjoy about playing spellcasters in-game. Thus it works better as an option, perhaps its own class in the line of the Warlock, than as the primary form of spellcasting for all classes. This can be alleviated by implementing all of the penalties disussed in previous paragraphs in various measures and in different forms, allowing the PC to have access to a variety of spells
    >> On Spellcasting Mechanics, a /tg/ Essay. Part 5: Conclusion 04/25/12(Wed)22:30 No.18863700
         File: 1335407429.jpg-(240 KB, 1093x820, Niv-Mizzet the Firemind by Tod(...).jpg)
    240 KB
    It should be allowed, even encouraged, that PCs cast many spells throughout the day. It is, after all, the whole point of playing a wizard. Although Monte Cook argued that the choices one makes in choosing your day's spells and which spells to learn makes for a strategic decision (which it does), and the choice of which spell slots to expend presents a tactical one (which is true too), I believe that one can facilitate inventive thinking and rewarding gameplay without using the Vancian system, which is unbalanced not only by the spells that the developers attached to it but also by nature of the system's inherent weaknesses. A better system would be to allow the players to either cast the spells at-will or a certain number of times until you perform a certain action as per the manoever system in the Book of Nine Swords. In addition, to allow for a variety of interesting effects but without allowing the spells to overshadow other class abilities there should be several things implemented. Harmful side-effects that penalise what the spellcaster can do makes the decision to cast a spell a matter of weighing pros and cons, while an additional random side-effects table can allow unpredictable and unusual happenstance to shake things up and make the encounter more fun for everyone involved, not just the wizard. Additionally, enemies should be able to try disrupt the spells and have a good chance of success to make combat with a wizard more interactive. Finally, the spells themselves should be designed with the fun of both the wizard and everybody else in mind, on both a successful casting and a failed one.
    >> Anonymous 04/25/12(Wed)22:32 No.18863736
    >>18862991

    If you want to play a "down to earth" fighter, play a low level game in some sort of E6 mode.

    Hell, 4E partially did that with the divvying up of levels into tiers.

    Maybe 5E should go one more and include optional rules for campaigns that stick in one tier but continue to dole out rewards (like E6 for 3.X does.)

    Also fighters can be awesome. Wizards don't fucking exist, so history is full of crazy badass fighters.

    Lu Bu kicked so much in China so long ago that even people today know that guy was a fucking monster of a man.
    >> Anonymous 04/25/12(Wed)22:34 No.18863760
    >>18863622
    If you knew anything about EnWorlds you know that the response was surprising. The place lives to suck WotC's cock.
    When the results came out last summer, people were claiming that they were rigged when Pathfinder and the group "Basic D&D retroclone" both placed higher than D&D4.
    >> Anonymous 04/25/12(Wed)22:35 No.18863775
    Wait, so everyone is arguing about spell systems right?
    Why not just have all of them?
    Psionics used a point system unlike the per day per encounter at will system (or whatever it's called) so why not just have a separate class for ever spell system? The way I see it, a rpg system is like an operating system. It needs to be stable by itself, but open to hardware and software customization. Solid but flexible. Like silly putty.
    >> Anonymous 04/25/12(Wed)22:36 No.18863790
    >>18863736
    Your way of fixing broken role protection is "play a different game" and "limit the game in a way that makes it a different game."
    >> Anonymous 04/25/12(Wed)22:37 No.18863808
    >>18863775
    Mearls has all but said that Vancian will only be on Wizards, Clerics and Paladins.
    >> Anonymous 04/25/12(Wed)22:41 No.18863853
    >>18863775
    >so why not just have a separate class for ever spell system?

    The trouble with some spell systems is that they are inherently unbalanced, and a player playing them will be making the game less fun for everybody involved. The issue isn't that people don't have fun with the spell system they are personally using. The issue is that people don't have fun when certain mechanics are used at all, by anyone.
    >> Anonymous 04/25/12(Wed)22:42 No.18863867
    >>18863760
    ENWorlds, as a community, almost exclusively cares about D&D and its clones. Last time I went there, I checked out their subforum for games that were not D&D; there were multiple D&D threads int it. Not D&D vs ___, not 'this game reminds of D&D', just straight up D&D threads.

    They are a pretty shitty sample.
    >> Anonymous 04/25/12(Wed)22:44 No.18863898
    >>18863588
    >A game feels balanced when every character is a meaningful contribution to most encounters, and on/off switch does not provide this sort of spread.
    A wizard who has ran out of spells and is chillin with a crossbow can still make meaningful contributions to most encounters. The onus is merely on the player to figure out how to do it. Someone who has specialized in archery doesn't become useless because they run out of arrows. More to the point, what you describe is not an "on/off" switch. It could be considered one if and only if the absolutely only mechanisms the wizard could interact with the world with are his spells, but that's not the case--and hell, even then cantrips can be amazing in the right hands.
    It is also interesting that you specify "most" encounters. Resource management is a key part to most any roleplaying system. If a tank runs out of his most important resource, HP, he's actually not able to interact with the world any longer. The key is always maximizing what you have and what you can do with it.
    No matter the manner in which the resource management comes, that will always be the bottom line. There will always be a risk that you'll run out of that resource. Many roleplaying scenarios take place *after* that point or a point in which your resources are insufficient to directly attack/approach the problem.
    >> Anonymous 04/25/12(Wed)22:44 No.18863904
    I'm glade to see Cook handling this with tact and grace at least.

    I don't agree with many of the changes and ideas he had, but good on him for parting on a professional note.
    >> Anonymous 04/25/12(Wed)22:48 No.18863969
    >>18863853

    In addition, one might respond to this with "Well, can't it be included in the book for those groups that don't have any problems with it, and just label it with 'Ask your DM and group before using.?"

    To which the answer is that there is a functional limit to how much rules can be printed that will actually have widespread use. You see this sometimes with people saying "core-only" or "core and X group of supplements". Some groups claim that this leads to it being more balanced, but most give a more true answer: it is better if everybody understands the rules being used, and there are only so many rulebooks one could tolerate using.

    By printing bad mechanics, good mechanics might never come to light because people don't even bother reading them. If in core, the bad mechanics will be used too often and sour people's games before they learn not to use them, if outside of core, the bad mechanics will sour people on using supplements at all. Bad mechanics, even if placed there "just in case" and even if they are "100% optional", do damage to the franchise and the game as a whole, just by existing.
    >> Anonymous 04/25/12(Wed)22:48 No.18863971
    >>18860573
    I like There/Not There from 2ed, a box with a bit of cat fur inside.
    >> Anonymous 04/25/12(Wed)22:51 No.18863996
    >>18860492
    Spell casters requiring a spell pouch is basically saying they can't cast naked.

    In jail? No spells for you.
    >> Anonymous 04/25/12(Wed)22:56 No.18864096
    >>18863898 (continued)
    So in many ways the limitations and issues with limiting factors in resource management (referring here to more restrictive types as opposed to those that functionally do not exist), is that the provide a limiter in terms of what the game explicitly allows a player to do with his character. I submit that a person role playing who depends on explicit mechanical schema for approaching problems is, in fact, actually doing it wrong. Quite possibly this is the only possible way that there is to do it wrong.
    Imagine if you will a doctor who is stuck in a POW camp. He's given none of the tools, medicines, or other various resources he trained for so long to use to help cure diseases and variously treat aliments. The other prisoners are in a sorry state healthwise. Should the doctor just ignore all of these people because he hasn't access to a lab, pharmacy, surgical ward, and the like? Or should he do what he can with what he has? This is where people role playing fall into a trap. Functionalism takes over for far too many role players. Google "functionalism" and "the candle problem" so you know what I'm talking about here. This is what people complain about when they say that creativity is missing in newer systems. They give the players too many tools which retards their ability to think beyond what is provided. This isn't to say there is no room for creativity in more well defined systems, just that it doesn't do as much to actively encourage it, because you don't *have* to flex that creative muscle.
    >> Anonymous 04/25/12(Wed)23:01 No.18864175
    >>18863898

    While I concede the point that it is possible that a wizard can contribute to encounters without casting spells, you are slightly missing the point of that part. The whole idea behind it is that balance is not achieved across many encounters, but within each encounter. It is not fun for the Fighter when they are meaningless because of the presence of a spellcaster, and it is not fun for a spellcaster to have to disregard the whole point of their class when they reach a certain point. It is more fun for everyone if they work as a team, and at all times each needs the other, and at all times each is using the abilities they chose the class for. There is no need for class features to be a resource. HP is a resource for everyone, not just fighters, but a fighter with low HP still can fight to the last breath, but a spellcaster with no spells cannot cast anything. Actions are a resource, and they never run out at all. I disagree with the idea that resource management is an important part of an RPG, for example, Black Crusade and WFRP have basically no resource management element at all and are still excellent games.

    D&D puts too much stock in the importance of resource management, which is a sacred cow rather than a truly good part of the game.
    >> Anonymous 04/25/12(Wed)23:06 No.18864257
    >>18858354
    WotC reprinting 3.5e books with errata:

    http://www.barnesandnoble.com/w/dungeons-dragons-players-handbook-wizards-rpg-team/1110379209?ean=97
    80786962464#product-commentaries-1
    >> Anonymous 04/25/12(Wed)23:10 No.18864337
    >>18864257

    If its only twenty bucks? Hell yeah I'll buy it.

    Surprised its all the way in mid-September, though. Do they have 5th edition scheduled somewhere, yet?
    >> Anonymous 04/25/12(Wed)23:11 No.18864356
    >>18864257

    >WotC reprinting 3.5e books with errata

    I liked it better when they called it Pathfinder.
    >> Anonymous 04/25/12(Wed)23:16 No.18864409
    One of the best ideas I've seen for D&D is in some weird little indie RPG (something something of the something princess), where none of the classes get better at combat as they level up except the fighter.
    >> Anonymous 04/25/12(Wed)23:16 No.18864414
    >>18864175
    >HP is a resource for everyone, not just fighters, but a fighter with low HP still can fight to the last breath, but a spellcaster with no spells cannot cast anything.
    This is an incorrect parallel. A low HP fighter would be like a wizard with a few spells left. He has to be damn careful about expending the last few.

    Sure DH and WHRP use resource management to mitigate over-using spells. Sanity is very much a resource. Turning your PC into a gibbering fool or a warp-touched abomination just ups the ante from not having any spells until you study to losing control of your PC or having changes you'd really rather not happen come over them.
    Additionally, it's a grand, sweeping statement to say that "fighters don't enjoy..." or "wizards don't like...". What you describe as balance is a recipe for monotony. Granted one can create the illusion of variety, but that doesn't last for any significant amount of time. A group of specialists will necessarily not be as uniformly effective in individual situations as each other. Otherwise they're not specialists.
    What happens if you try to make them all uniformly effective? You end up with 4e where there is little difference in the feel between classes because they are all more or less equally effective in any given situation. For some this may be desirable, but I'd prefer real variety and not the illusion thereof.
    >> Anonymous 04/25/12(Wed)23:17 No.18864420
    >>18864356
    >3.5e books with errata
    Finally something to fill space with now that Britannica is going digital.
    >> Anonymous 04/25/12(Wed)23:19 No.18864445
    >>18864409

    It'd make sense. Like, the wizard should be incredibly shit at fighting. The thief, only not shit in the right conditions. The cleric, shit half the time, and even then, his fighting ability should be less than half of the fighter's ability.
    >> Anonymous 04/25/12(Wed)23:23 No.18864513
    >>18864409

    Lamentations of the flame princess.
    >> Anonymous 04/25/12(Wed)23:24 No.18864517
    >>18864409
    I think a more sensible way of doing that would be to have nothing improve when you level up until you put points into it. Points you'd get when you level up. So kinda like games with pointbuy systems.
    >> Anonymous 04/25/12(Wed)23:27 No.18864570
    >>18864517
    You mean exactly like Point Buy systems? Thats how GURPS works, for instance, and i think BRP/CoC as well.
    >> Anonymous 04/25/12(Wed)23:29 No.18864600
    ha ha, he got sacked for saying women should have lower attribute totals than men.

    JUSTICE

    EQUALITY

    ELFGAMES
    >> Anonymous 04/25/12(Wed)23:38 No.18864758
    I'd love to see 5e as a hybrid of 2e, 3e, and 4e.

    Lets step back from Character development and move back to 2e's approach to XP, leveling rates, static stats, and the general rarity of magic swords and treasure. Lets ditch the THAC0 and replace it with AC, add skills..

    > Hit-Dice Health bonuses and later static health bonuses at higher levels.
    > Feats as the primary way of customizing characters
    > Return Vancian casting because fuck
    > Penalties for resurrection
    > Proficiencies distinct from feats
    > Minion rules
    > Monster gen formula from 4e (shit was cash)

    2e did a lot of stuff right. It was just its save or die, level drain, cumbersome resistances, and "Thou can't hit ye Lich with a +2 sword" which really sucked. Only real question is how could 4e's resistance system be adapted to the old stat system.
    >> Anonymous 04/25/12(Wed)23:39 No.18864770
    Ugh back to this anti-Vancian shit?

    Look, if you don't want Vancian magic, do us all a favor and play not-D&D. I hear its a good game.

    And the idea that a wizard shouldn't be able to run out of spells is fucking retarded. A fighter can run out of hit points, right?

    What a bunch of entitled little bitches.
    >> Anonymous 04/25/12(Wed)23:40 No.18864776
    >>18864414
    >Sanity is very much a resource.

    Dangerous side effects fare poorly as a balancing factor, and a lot of this has to do with how a player is not their character. Side effects could come up as a condition track that adds up and gives increasing penalties (Insanity, Corruption, Mutation, Paradox, etc), but this just leads to players discarding the character and rolling a new one when the penalties become too much. They could also come up as damage to HP or some other characteristic, but in truth this just leads to the same issues as using a resource. It might even result in death, which leads to simply rolling a new character. So, from a mechanical perspective, the best sort of side-effect to add to spellcasting are temporary penalties, so it would be a tactical decision. However, a random side effects table can lead to a lot of fun due to being an unpredictable factor that changes the battle in unusual ways, so it is till a good thing to add even though (and perhaps because) players will cast with wild abandon anyway.
    >> Anonymous 04/25/12(Wed)23:42 No.18864802
    >>18864770
    Wizards don't run out of hit points. That's the problem with Vancian Magic, it's a false exchange. I just spam high end spells until I run low, then teleport to a nearby city and spend a restful evening with four whores (or at higher levels, four charmed noblewomen) and repeat tomorrow. Meanwhile, the fighter is useless and dies. Hooray!
    >> Anonymous 04/25/12(Wed)23:44 No.18864833
    >>18862290
    Wow, the public playtest sounds like a good way to rebuild some fan favor if the project is far enough along.

    If they actually are interested in listening to players and paying attention to what kind of shenanigans those number crunching autists in the char-op boards come up we might actually manage to avoid a trainwreck of a first year post-launch.

    4e's first year and a half were horrible. The product line only got good around 2010 with the release of Hammerfast, MM3, and some of the auxiliary books.
    >> Anonymous 04/25/12(Wed)23:45 No.18864847
    >>18864802

    Nah, if I was in your adventuring party and you ditched us after 15 minutes to go sleep it off, we'd just stop hanging out with you.

    Then you'd have to do everything on your own.

    And you'd have nobody to protect you while you were sleeping. Or if someone stole your spellbook. Or if someone had an anti-magic zone. Or if someone won initiative.
    >> Anonymous 04/25/12(Wed)23:46 No.18864868
    >>18862290
    This, this right here should be a dire warning to all.

    They are beginning a public play test. That's how far the design process has come, that's how much input Cook has had. They are ready to show it to the public.
    >> Anonymous 04/25/12(Wed)23:47 No.18864870
    >What happens if you try to make them all uniformly effective? You end up with 4e where there is little difference in the feel between classes because they are all more or less equally effective in any given situation.

    You are still missing the point.

    I was not arguing that they should be equally effective in any given situation; just that they should not lose access to the features of their class in any given encounter. Some will be better, some will be worse, but there should never be a situation where no options exist at all.

    Also, in this case, you are wrong. The "similarity of feel" that 4e has isn't due to the classes all being equally effective. It is due to the classes being mechanically similar. There are some classes that aren't mechanically similar (for example, psionics), but you might not be familiar with that I'll set it aside for now.

    >What you describe as balance is a recipe for monotony.

    What I describe is the exact opposite. The effects, the mechanics, are meant to be completely different from each other, and the "Dangerous side effects" above shows this.

    Also, it appears this is turning into an edition war, mostly due to a misunderstanding and a missing paragraph. You appear to be arguing in favour of 3.5, believing I'm arguing in favour of 4e. I play both games, and I prefer 3.5. I do, however, recognise that the vancian system and similar types of systems throughout are the cause of much of what people hate about that game, and also a genuine cause of problems within it.
    >> Anonymous 04/25/12(Wed)23:48 No.18864889
    And to the guy who was arguing that a fighter can run out of hit points, and thus Vancian casting was okay: The problem with the fighter in 3.x is that his hit points are the only thing he could use. Its not an issue of "he has a resource and it always runs out, so everybody should have a resource that always runs out", the fighter had a resource and he sucked whether he had it or not. His resource management was not fun, nor was anybody else's. However, unlike the fighter, the wizard could actually do something worth a damn. In fact, he could do a lot of things. And because of the assumption that "running out of spells" was supposed to be the balancing factor, they were allowed to be more effective than the not-running-out abilities of certain other classes, which in the end led to those certain other classes being shat upon.
    >> Anonymous 04/25/12(Wed)23:49 No.18864900
    >>18864802
    >>18864770
    Certain handicaps and restrictions need to be implemented if we're to return to vancian.

    As in, some types of spells simply MUST NOT exist. There need to be explicit resource penalties tied into it in order to prevent Wizards from being walking glass cannons that spam their best spells (I actually liked how Rituals functioned, at least in theory). That said, I did like how spell books functioned at higher levels in 2e. You had to economize and pick 2-4 good spells. Offload the powerful/ broken magic into resource cost rituals that take time OR materials to implement, the fun stuff into basic vancian. (A huge flaw in how 4e handled rituals was that most of them took at least 5 minutes which wasn't that helpful when you're trying to whip things up spur of the moment. Having a few that could be used through the expenditure of a rare resource would be neat)
    >> Anonymous 04/25/12(Wed)23:50 No.18864912
    >>18864847

    Man, I'll take you along. I've got four whores and only one penis, I'm good to share.

    But if you insist the adventuring day proceed beyond the point where I can meaningfully contribute because otherwise you are literally useless, then you're asking me to literally nerf myself just so you can pretend that you're not a dried turd. You know what would be better than that? Not having a majority of the classes be shit choices, designed into the system as traps to make people who want to be conan suffer. Monte Cook literally said a lot of the choices in the PHB were there to be bad. D&D is better off without him.
    >> Anonymous 04/25/12(Wed)23:51 No.18864922
    >>18864900
    >Having a few that could be used through the expenditure of a rare resource would be neat)
    This never works.
    Other than that I agree with everything you said.
    >> Anonymous 04/25/12(Wed)23:51 No.18864924
    >>18864802
    If you're doing it like that, then you're doing it wrong. You've got to have 8 hours of sleep+the amount of time it takes to memorize the spells (which varies based on the level of the spell) so at around 10th level, you've got to spend around 17 or so hours memorizing (to get a full load) plus 8 hours of resting.

    Also, partying with whores != resting. Oh, and if you get woke up in the middle of the night? heh, sorry buddy.

    But to the idea it's a false exchange? Nope. Just a different exchange rate. fighters can still get back their hp. Just takes longer.
    >> Anonymous 04/25/12(Wed)23:52 No.18864938
    >>18864912
    And this is the entire point of the post.

    I am so excited for 5E, more than I was previously, because surely they will see what they've done before, and take all the best parts of all nine-gazillion previous versions of D&D and put them into one awesome game that will be new and fun.
    >> Anonymous 04/25/12(Wed)23:53 No.18864946
    >>18864868
    I disagree. I think the fact that cook left sealed the deal in that they're going in a different direction than what he envisioned and he's washing his hands of it.

    Or perhaps Cook was against the public playtest, while Mearls wanted to hash the core rules out to the general public as quickly as possible to hammer things out?

    Lets not forget that the internet has dramatically changed the demands on combat, balancing, DM rules, errata and player optimization. I think it's good that at the very least WotC has a 6 months to a year's head start to begin finding out what people actually want, fix the problems before they print books, and ensure they don't have to make the entire first wave of printings useless.
    >> Anonymous 04/25/12(Wed)23:53 No.18864951
    Posting in a sticky.

    Also, hooray! I guess. I still have no faith in post-2e D&D.
    >> Anonymous 04/25/12(Wed)23:53 No.18864955
    >>18864912

    No, I'm not asking you to nerf yourself. I'm asking you to learn resource management. Not to just be a showoff blitzing every encounter because he has a teleport spell to fall back on.

    And I'm asking my DM not to be a cock, and to create adventures that are time-sensitive so that you cannot pull this shit.
    >> Anonymous 04/25/12(Wed)23:58 No.18865015
    >>18864889
    I'm in no way arguing that implementation in 3.x was done well. Don't stuff that vile shit in my mouth. Hell, I can be wrong enough without going down that road.

    But, the rates of expenditure and returns do need to be similar--not necessarily for individual situations, but on the whole.
    >> Anonymous 04/25/12(Wed)23:59 No.18865022
    >>18864955

    And all he's asking is that the game's mechanics are designed so the most sensible option and the most fun option are one and the same, where the DM is free to make whatever campaign he wants and not have to flex it around the arbitrary abilities of the spellcaster, and also one which he can have one encounter or seven in a day and not have to worry about the effects it will have on the game. If the mechanics get in the way of a good campaign then it is the mechancs' fault, not the campaign's.

    Also, it is a false comparison: fighters run out of hit points long before the wizard runs out of spells. Fighters, in 3.5, are good at nothing at all.
    >> Anonymous 04/25/12(Wed)23:59 No.18865025
    >>18863543

    What I want to see is a drain system like Shadowrun's or Slayers d20's (incidentally, a game where caster supremacy is actually a part of the setting they're trying to emulate).
    >> Anonymous 04/26/12(Thu)00:00 No.18865037
    >>18864946
    I think his point is, a public play test is essentially an Open beta. This is will be the hardcore's first exposure to the system and many people will decide whether they like it or not based off of these play tests. For the same reasons a MMO doesn't go into open beta before they're mostly done, companies don't show things to the public unless they're close to finished.

    Yes, there is time for some mechanical fixes, some numbers changes, but if they're going public, the core rules, the basis of the game, that stuff is most likely set in stone at this point.

    And Cook had a hand in it.
    >> Anonymous 04/26/12(Thu)00:02 No.18865068
    >>18865037
    There's nothing to say they won't completely rework some parts.

    They claimed a couple months ago to be at ~20%. I find it hard to believe that they could have gotten another 60% of the work done, or more, in a few months.
    >> Anonymous 04/26/12(Thu)00:03 No.18865075
    >>18865022
    >And all he's asking is that the game's mechanics are designed so the most sensible option and the most fun option are one and the same,
    which assumes that his idea of fun is everyone's idea of fun.
    At some point, you've got to decide who you want your mechanics to appeal to because they won't appeal to everyone.
    >> Anonymous 04/26/12(Thu)00:05 No.18865105
    >>18865075
    Are you contesting the claim that the default of a wizard dominating everything easily is fun?
    >> Anonymous 04/26/12(Thu)00:06 No.18865115
    >>18864922
    For better or worse Vancian is D&D. But that doesn't mean we can't avoid some of the reoccurring problems. For instance, if Wizards teleporting away or other such dickery are issues, make the ability to teleport be a higher level ritual with a time limit.

    Honestly the only thing that really makes me wary of vancian in 3e are all the old horror stories about players mixing and matching spells to game breaking effect. But I think 4e went far too extreme with its power system.

    Let players have their spell books with an economical number of slots and spells at each level. Let players have their Tenser's magic discs and their magic missiles. Let wizards deal with restoring a classic number of slots and balancing combat and utility spells.

    Vancian is what it is. But it might be nice to simply prevent some things from being an issue by making some spells ritual only, or not including them in the game. I think critics of 3.5's wizard centric design have a fair point: Just because a wizard can do everything doesn't mean it's fun for the rest of us.
    >> Anonymous 04/26/12(Thu)00:06 No.18865126
    >>18865022

    But any game will need the DM to balance encounters.

    A combat against a certain type of monster will be different if you have 4 wizards or 4 fighters or 4 rogues or 4 clerics, or 1 of each, or a bard, a ranger, a druid and a monk.

    The DM must always balance encounters, so balancing a retarded wizard player is no different than balancing anything else.

    Whenever one player suggests the 15 minute workday, the other players should say no. And the DM should pull out every trick in the book to prevent it from happening repeatedly until the habit is broken.
    >> Anonymous 04/26/12(Thu)00:06 No.18865127
    >>18865075

    But this D&D, if we pick an idea and stick with it we'll lose our huge market share.

    How about we just make a middling mess of mediocrity that's decent enough for everyone to buy?
    >> Anonymous 04/26/12(Thu)00:07 No.18865149
    >At some point, you've got to decide who you want your mechanics to appeal to because they won't appeal to everyone.

    Vancian spellcasting appeals to two types of people: the ones who played spellcasters almost exclusively, and delusional people who form opinions without actually paying any attention to what they're playing, if they're even playing at all. The former does not preclude the latter.
    >> Anonymous 04/26/12(Thu)00:08 No.18865154
         File: 1335413291.png-(152 KB, 476x321, Come at me bro by ehe.png)
    152 KB
    We're talking away
    I don't know what
    I'm to say I'll say it anyway
    Today's another day to find you
    Shying away
    I'll be coming for your love, OK?


    seriously, I haven't been this psyched for anything in a long time.
    >> Anonymous 04/26/12(Thu)00:12 No.18865218
    >>18865025
    But in Shadowrun, the other archetypes are absolutely NOT useless compared to a mage, nor are they really outshined by a mage because what each archetype does something very different. Every single one of them brings something necessary to a run.
    >> Anonymous 04/26/12(Thu)00:12 No.18865224
    >>18864924

    Uh, if he blows all his spells immediately and then teleports back to town he still has like 2-8 hours before it's even night time, then he still has 8 hours of uninterrupted rest in his god damn rope trick.

    Q.E.D. you're bad at magic
    >> Anonymous 04/26/12(Thu)00:13 No.18865226
    >>18865115
    >For better or worse Vancian is D&D.
    What this translates to is "We are't gonna fix it, just because". What "is D&D" can change.

    >For instance, if Wizards teleporting away or other such dickery are issues, make the ability to teleport be a higher level ritual with a time limit.
    Thing is, by the time you've done this with all the problematic spells there's nothing left to use in combat but blasting. So you're basically back to 4e, except that rituals would at least theoretically not be shit this time.

    >Honestly the only thing that really makes me wary of vancian in 3e are all the old horror stories about players mixing and matching spells to game breaking effect.
    That has nothing to do with Vancian in the first place though, that's purely an issue of spell selection. The issue with Vancian isn't that people get overpowered spells in it (although that's certainly also an issue in D&D) but rather, that it pretends to be a system of limited resources without actually being one in practice.
    >> Anonymous 04/26/12(Thu)00:13 No.18865233
    >>18864955
    If I have a teleport to fall back on, why not blitz all my resources? To make you feel better about your bad choices?

    Also past level 6, when does the adventure EVER last long enough for me to run out of spells?
    >> Anonymous 04/26/12(Thu)00:14 No.18865247
    >>18865105
    I would contest that idea, but I am realistic enough to know not everyone shares that opinion.
    >>18865127
    ...you mean exactly what's going to happen no matter what we want?
    Or worse yet, an extreme, vocal minority get changes pushed through that the majority of people dislike.
    >>18865149
    How exactly is that the case?
    >> Anonymous 04/26/12(Thu)00:14 No.18865252
    >>18865127
    Or how about we make something modular so that people can choose like we did two editions ago

    Oh wait that's what Mearls is doing.
    >> Anonymous 04/26/12(Thu)00:18 No.18865296
    >>18865233
    This not only proves the point we're making, but also proves you're a fucking faggot.

    God forbid people be allowed to play anything other than a wizard/cleric/druid, because how dare they decide they'd rather play a class that they like the mechanics of.

    I wonder, how long have you stuck with your current group? Or do you keep getting shuttled from group to group because no one wants to put up with you making everyone else feel worthless?
    >> Anonymous 04/26/12(Thu)00:19 No.18865299
    >>18865226
    >that it pretends to be a system of limited resources without actually being one in practice.
    But it is a limited resource. Whether or not it's played like that is another issue altogether.
    If you're receiving an income of $100.00/day you don't have unlimited money just because if you blow through $100.00 in a day, you'll get another hundred the next.
    >> Anonymous 04/26/12(Thu)00:20 No.18865309
    >>18865126
    >The DM must always balance encounters, so balancing a retarded wizard player is no different than balancing anything else.

    Except that is wrong. An encounter that would threaten a spellcaster would slaughter everything else. Yes, balancing an encounter of an all-wizard party is different from an all-warrior party. Balancing a party of wizards and warriors, however, is simply a toss-up. They're in entirely different categories of capability. There is no balance whatsoever.

    >the DM should pull out every trick in the book to prevent it from happening repeatedly until the habit is broken.

    First, no, if the mechanics actively encourage a certain playstyle then the mechanics are what's wrogn as they are the root of the problem.

    Second, all the talk in the thread about wizards running out of spells is in the hypothetical, we're-designing-games-in-our-heads sense. In actual play, the amount of threat it takes to get a wizard to run out of spells is equivalent to the amount that kills everybody else. They have scrolls, they have loads of spell slots, and they need only two spells to finish an encounter. The "15-minute-work-day" issue isn't one.
    >> Anonymous 04/26/12(Thu)00:20 No.18865310
    >>18865233

    >Also past level 6, when does the adventure EVER last long enough for me to run out of spells?

    Try playing with a competent DM.
    >> Anonymous 04/26/12(Thu)00:22 No.18865321
    >>18865233
    >DM: Ok, so you've teleported back to town? Cool. Leave the room.
    >*you leave*
    >So, everyone roll a save. Ohhh you all fail. So, here's the deal. You've all been dominated. As soon as the wizard comes back, you're to kill him.
    >> Anonymous 04/26/12(Thu)00:24 No.18865338
    >>18865310
    >more than a dozen battles without resting
    >competent DM
    So, to be competent you must throw logic out the window and bombard players with enemies as quickly as possible?
    >> Anonymous 04/26/12(Thu)00:24 No.18865343
    I don't believe that any of these people that claim casters are dominant have actually played one in a campaign and not a 1-off high level thing with a charop spell combos.

    Please right now, draw me up a 3.5 12th level wizard that is uber broken? Show me the spells you have memorized. And count out exactly how many combats youre winning with 1-2 spells.
    >> Anonymous 04/26/12(Thu)00:25 No.18865353
    >>18865338

    saw this coming. already responded.

    see >18865343
    >> Anonymous 04/26/12(Thu)00:25 No.18865355
    >>18865299
    >If you're receiving an income of $100.00/day you don't have unlimited money just because if you blow through $100.00 in a day, you'll get another hundred the next.

    Which would work, except that the comparison is more like so: You're receiving seven million dollars a day. You don't technically have unlimited money, but you have more than enough to achieve all your goals in less time and with less effort than everybody else without breaking a sweat.

    A wizard doesn't have unlimited resources in 3.5. His resources simply outlast everybody else's, because unlike the others', his have actual value.
    >> Anonymous 04/26/12(Thu)00:25 No.18865357
    >>18865299
    But you have functionally unlimited money if you will never need to spend more than $10 in a day.
    >> Anonymous 04/26/12(Thu)00:27 No.18865372
    >>18865321
    Why would the wizard ever not take the party with him?
    >> Anonymous 04/26/12(Thu)00:28 No.18865381
    >>18865343
    Sure. Build: A level 12 wizard. Spells: Some spells, none of which do damage because damage is for chumps. Move earth, a variety of save or dies. A scythe. A few summons. Polymorph Self, that's friggin huge. Race: Genesai. Spend the adventure permanently polymorphed into a Planetar, now even the miserable 'what about when you're asleep' bullshit people pull out as examples are weak as hell because you're stronger and tougher than the fighter.

    This isn't an optimized build. This is a shit build I threw together in about thirty seconds. I didn't put any thought into it and already I'm better than a fighter at everything forever.
    >> Anonymous 04/26/12(Thu)00:28 No.18865387
    >>18865321
    what in the fuck
    >> Anonymous 04/26/12(Thu)00:28 No.18865390
    Ah well, sticky's gone to shit.

    Anybody up for the challenge of de-railing the argument?
    >> Anonymous 04/26/12(Thu)00:30 No.18865400
    >>18865321
    Leaving aside that the DM is a huge dick for dominating the party and that the wizard wouldn't leave his party behind anyway, the mere fact that it takes the entire party to have a decent chance of defeating the wizard should indicate how shitty the balance is here.
    >> Anonymous 04/26/12(Thu)00:30 No.18865401
    >>18865381
    Why wait until level 12. Let's do it at level 1. I'll make a sorcerer, take spell focus (enchantment), a charisma of 18, and the sleep spell. You build any level 1 fighter you want. We'll fight ogres, one on one fights, three of them.

    Oh, wait, I killed three ogres with gas in the tank to go on, and you died in the first encounter? But hey, your character will really shine once I run out of spells!

    Once I run out of spells, you die.

    Yeah, balanced.
    >> Anonymous 04/26/12(Thu)00:32 No.18865428
    >>18865355
    I'm not arguing for 3.x's version. I think that was a shitty and broken implementation.
    >>18865357
    Yup, which was why 3.x was broken.
    >> Anonymous 04/26/12(Thu)00:34 No.18865446
    >>18865428
    >I'm not arguing for 3.x's version. I think that was a shitty and broken implementation.

    My apologies. You're anon, I'm anon, and there's another anon who is trying to argue that 3.5 was actually good, fair, and balanced. Its sometimes hard to tell which anon is which, because we're anonymous. I though you were him.
    >> Anonymous 04/26/12(Thu)00:36 No.18865460
    >>18865296

    I don't make the rest of my party feel worthless, because I play a warlord. Awww, yeah, interdependent class design!

    It's nice to hear that 3.5 is balanced except when people want to show off, I never see people trying to do cool shit in an RPG.
    >> Anonymous 04/26/12(Thu)00:36 No.18865468
         File: 1335415018.gif-(1 MB, 320x180, world order.gif)
    1 MB
    Too much arguing, not enough rejoicing.
    >> Anonymous 04/26/12(Thu)00:37 No.18865469
    >>18865468
    Who are they? They rule!
    >> Anonymous 04/26/12(Thu)00:37 No.18865473
    >>18865372
    Nigga just said that he teleported. Nothing about the party.
    >> Anonymous 04/26/12(Thu)00:38 No.18865478
    >>18864924
    WotC changed that. Now a wizard can memorize all his spells in under an hour. And "rest" is light activity.
    >> Anonymous 04/26/12(Thu)00:38 No.18865487
         File: 1335415125.gif-(1.49 MB, 853x480, Dancin' monstergirls.gif)
    1.49 MB
    >>18865446
    To the wizard who bends reality over his knee while making the rest of his party feel useless OR the wizard who buffs his party and generally is a decent person who works WITH his party, not trying to usurp them, it is.

    To everyone else? Not so much.

    I can't imagine anyone looking at 3.5 and thinking "This is perfect and has no flaws."

    >>18865468
    Time for dancing.
    >> Anonymous 04/26/12(Thu)00:39 No.18865502
    >>18865473
    I am not sold on the rest of this so-called party. That rogue is spending a sizeable percentage of his skill points on lock pick, and I have a wand of knock. That fighter can be replaced by something more effective with a summon. That bard keeps insisting on singing lyrics whenever he inspires competence.

    But if the Cleric or the Druid want to spit-roast some whores with me, they're welcome to.
    >> Anonymous 04/26/12(Thu)00:40 No.18865507
    >>18865381
    Level 1:
    Greasex3
    Ray of Enfeeblement in case you see someone in heavy armor
    Level 2:
    Glitterdust all the way
    Level 3:
    Stinking Cloud all the way
    Level 4:
    Confusion all the way, or Greater Invisibility to make a rogue useful
    Level 5:
    Since we're not using Teleport for the purpose of this theoretical scenario,
    Hold MonsterX2
    Feeblemind in case of casters
    Level 6
    Acid Fog both slots.

    All those spells can easily win an encounter. Most do assume that you have something with a sharp stick to finish off incapacitated enemies, but they don't all need one.
    >> Anonymous 04/26/12(Thu)00:42 No.18865528
    Solid Fog / Acid Cloud, beeeeeyotch! Woooooooooooooooooooooooooooooo damage is still a subpar way to spend your spell slots and you're only doing this to convince the fighter that hitting things with his greatsword is contributing because you're a sweetheart.
    >> Anonymous 04/26/12(Thu)00:42 No.18865530
    >>18865473
    That's assumed. The party always sticks together. So they teleport to town for a nice long day of ale and whores, anyone who needs it heals up, and then Wizard and the cleric get their eight hour rest and have a full set of spells for the next day.
    >> Anonymous 04/26/12(Thu)00:43 No.18865541
    >>18865446
    It's cool. Don't worry because you can still hate me.
    >I'm a 2e grognard.
    Actually though, I think a lot of what I've said has been assumed to be in favor of 3e, when I just like the idea of Vancian casting for DnD--not saying other magic systems aren't fun, but for DnD I want the cast and forget spells.
    >> Anonymous 04/26/12(Thu)00:44 No.18865558
    >>18865478
    >Now a wizard can memorize all his spells in under an hour. And "rest" is light activity.
    I hope you're not talking about 3.5, because it says very clearly in the Player's Handbook that a prepared spellcaster needs eight hours of uninterrupted, non-magical sleep (4 hours of uninterrupted "trance" for elves) before they can memorize any new spells, which takes exactly an hour. If your sleep is interrupted, you're fucked for the night encounter and anything during the next day, unless you can get a straight eight hours right after. Which, incidentally, makes dungeon diving a pain in the ass if your DM feels like being a dick.
    >> Anonymous 04/26/12(Thu)00:45 No.18865564
    >>18865541
    Why, if you don't mind me asking? It's not compatible with a lot of magic systems that people might want to represent, it made sense in Vance's works only because of how non-traditional that already was, and as a system it has some inherent flaws that, while mitigable, are nonetheless unavoidable.
    >> Anonymous 04/26/12(Thu)00:46 No.18865580
    >>18865558
    Rope Trick.
    >> Anonymous 04/26/12(Thu)00:47 No.18865590
    >>18865558
    Pretty sure you're right here, but it doesn't really invalidate that fellow's original point.
    >> Anonymous 04/26/12(Thu)00:47 No.18865594
    i think the way to go is to have each casting class have a radically different way of casting spells and resource management from each other, and design each system in a way that makes it so that each casting class is rarely at its maximum potential, but can reach it if the player manages to do everything right.

    This allows the designers to get very creative in the magic systems and allows them to add depth and good fluff to each class, while also giving the players something interesting to play that really has a different feel to it compared to non-casters. This also means that while most of the time the caster isn't really stronger than the other party members, they can briefly become much stronger through careful planning and familiarity with the casting system.

    This is good for both experienced players and new players because it means the new players can be on the same level as the rest of the party since they don't know the system, but leaves room for improvement, while also being satisfying for experienced players because those players will enjoy the accomplishment of getting their casters to peak power consistently while also avoiding messing up and having their caster revert back to its passive power level
    >> Anonymous 04/26/12(Thu)00:48 No.18865603
         File: 1335415719.gif-(48 KB, 650x450, ps dance.gif)
    48 KB
    >>18865487
    THEN LET US DANCE

    >>18865469
    As the filename says, World Order.
    >> Anonymous 04/26/12(Thu)00:50 No.18865625
    >>18865401

    >Why wait until level 12. Let's do it at level 1. I'll make a sorcerer, take spell focus (enchantment), a charisma of 18, and the sleep spell. You build any level 1 fighter you want. We'll fight ogres, one on one fights, three of them.Oh, wait, I killed three ogres with gas in the tank to go on, and you died in the first encounter? But hey, your character will really shine once I run out of spells!.

    Yeah, not how it works. An 18 charisma and spell focus doesn't guarantee they won't make their save.

    Second off, you'd have to win initiative and have the first ogre fail his save. Then have the other two ignore you, and ignore their sleeping ally. Then if you put a 2nd one to sleep, you again are counting on the third one to not attack you or not wake his friend.

    Try again, like if you actually played the game.
    >> Anonymous 04/26/12(Thu)00:50 No.18865626
    >>18865594
    >i think the way to go is to have each casting class have a radically different way of casting spells and resource management from each other
    and then have it all balanced! I hope you're better at finding loopholes than every nerd on the internet.
    >> Anonymous 04/26/12(Thu)00:50 No.18865628
    >>18865594
    Easier said than done, bro.

    >while also being satisfying for experienced players because those players will enjoy the accomplishment of getting their casters to peak power consistently
    This sounds a lot like Ivory Tower game design.
    >> Anonymous 04/26/12(Thu)00:50 No.18865629
    >>18865594
    No no no no no god damn it
    >This also means that while most of the time the caster isn't really stronger than the other party members, they can briefly become much stronger through careful planning and familiarity with the casting system.
    What the hell is wrong with you, seriously?
    >> Anonymous 04/26/12(Thu)00:52 No.18865644
    >>18858354

    Thank god he's gone.

    Now 5E might be something I *want* to buy.
    >> Anonymous 04/26/12(Thu)00:52 No.18865646
    >>18865625
    Not the guy you're responding to, but you have a fucked up way of reading "one on one fights" if you think that means 1 vs 3 immediately.
    >> Anonymous 04/26/12(Thu)00:53 No.18865652
         File: 1335415981.jpg-(11 KB, 250x239, brown man sees a jerb to took.jpg)
    11 KB
    >Monte Cook gone
    Sweet Jesus this is some good news.
    >> Anonymous 04/26/12(Thu)00:53 No.18865653
    making spellcasting take 1 round per spell level solves most problems - it handicaps their fast and local blasting without removing power or breaking flavor.

    the wizard taking a longer time to cast powerful spells, thus being vulnerable to interruption by lone fighters, sneaks, or massed missile fire is a classic magical trope.
    >> Anonymous 04/26/12(Thu)00:54 No.18865667
    >>18865625
    You are bad at reading. One on one, not all three ogres at once. Also an ogre will fail that save literally 80% of the time. As long as you don't start combat literally in melee with a nine foot tall muscle monster as a level 1 character, you have a solid 97% chance of killing it.

    No, it's not a guarantee. What's the odds on your single level 1 fighter surviving that fight? Is it above ten percent? I am interested in your build! If you can keep it as simple as mine (class, one feat, one stat, one feature) I will name you nerd king.
    >> Anonymous 04/26/12(Thu)00:55 No.18865672
    >>18865625

    Sleep is an area-of-effect spell. If you would have actually played the game, you would know this. It is mathematically likely that all of them fail their save, but should some not fail their save, Sleep's range is further than their movement, so he could just cast it again. It is, of course, possible that they roll 20's each time, just as it is possible for the Fighter to roll a series of 1's and trip on his own sword.
    >> Anonymous 04/26/12(Thu)00:56 No.18865684
    >>18865564
    I think can make for easier bookkeeping and I like the limitations it can put on magic.

    I guess I just don't like one-trick-pony characters and vancian to me is a decent enough way to force magic users to look for other possible solutions to their problems rather than just jumping straight to casting some spell at it. Yes, I know you can introduce limitations in other ways, but to me those introduce complications and extra things to track. This might just because I started with vancian, but I dunno.

    Likewise, I don't like a fighter-classed character who doesn't know how to solve any problem without resorting to violence.
    >> Anonymous 04/26/12(Thu)00:56 No.18865686
    >>18865646
    To be fair, the fellow he's responding to is having difficulty with the "actual play" concept.
    >> Anonymous 04/26/12(Thu)00:56 No.18865692
    >>18865672
    Sleep would only nail one of them, because it's capped in hit dice.

    Casters are broken, but not that broken at level 1.
    >> Anonymous 04/26/12(Thu)00:59 No.18865714
    >>18865686
    In actual play, I desinged a sorcerer with no direct combat spells so I wouldn't eclipse the rest of the party. Then I soloed several encounters with creative illusions. Mirage Arcana is really, really good! Long story short, when you're an order of magnitude stronger than the rest of the party it's really hard not to steal the spotlight from the poor rogue/fighter who just wants to play a pirate.
    >> Anonymous 04/26/12(Thu)00:59 No.18865718
    >>18865507
    >>18865343
    >And count out exactly how many combats youre winning with 1-2 spells.
    Whups, forgot this part. I think this is about 1.7 spells per encounter, but I don't want to do all the math for that shit so I'll over-estimate and guess it's about 2. That puts me at 12 encounters exactly.
    >> Anonymous 04/26/12(Thu)00:59 No.18865721
         File: 1335416381.gif-(2.84 MB, 222x125, dancing1.gif)
    2.84 MB
    >>18865603
    Dancing you say? I too shall dance in joy at Monte's departure!
    >> Anonymous 04/26/12(Thu)01:00 No.18865725
         File: 1335416407.jpg-(67 KB, 640x432, not this one you chucklefuck.jpg)
    67 KB
    >>18865652
    >> Anonymous 04/26/12(Thu)01:00 No.18865730
         File: 1335416447.gif-(2.82 MB, 222x125, dancing2.gif)
    2.82 MB
    >>18865721
    My dance was too big for one post!
    >> Anonymous 04/26/12(Thu)01:01 No.18865733
    >>18865684
    Also, for the likes of keeping track of some kind of magical energy/strain/whatever, I don't care for those if they don't allow for some type of during-the-day regeneration. Its kind of like working out in the morning. You can bust your balls and work yourself to muscle failure in the morning but that doesn't mean that you can't move for the rest of the day...just that you won't move quite as well.

    And if you do it to where the more you cast, the higher the chance of a failure/bad things happening to you, I don't like it for some of the same reason as the above. You just need that regenerative effect for it to feel right.
    >> Anonymous 04/26/12(Thu)01:01 No.18865735
    >>18865721
    Why are they so angry?
    >> Anonymous 04/26/12(Thu)01:01 No.18865737
    >>18865487
    source?
    >> Anonymous 04/26/12(Thu)01:06 No.18865779
    >>18865735
    She's tsun as fuck.

    >>18865737
    I'll give you a hint. It is an anime by Madhouse that aired in 2007.
    >> Anonymous 04/26/12(Thu)01:07 No.18865786
         File: 1335416835.gif-(1.79 MB, 264x161, dance motherfucker.gif)
    1.79 MB
    >>18865730
    Mod needs to get us some party music.
    >> Anonymous 04/26/12(Thu)01:09 No.18865805
    >>18865487
    >To the wizard who bends reality over his knee while making the rest of his party feel useless OR the wizard who buffs his party and generally is a decent person who works WITH his party, not trying to usurp them, it is.
    The best way to work with the party while bending reality around your knee is to act as the 'set up guy' who focuss on controlling battlefield circumstance so that the enemy become sitting ducks.
    >> Anonymous 04/26/12(Thu)01:10 No.18865810
    >>18865684
    >I think can make for easier bookkeeping
    Vancian is one of the most bookkeeping-intensive magic systems out there, though. What are you comparing it to that you think it's easier?

    >I guess I just don't like one-trick-pony characters and vancian to me is a decent enough way to force magic users to look for other possible solutions to their problems rather than just jumping straight to casting some spell at it. Yes, I know you can introduce limitations in other ways, but to me those introduce complications and extra things to track.
    In general I've found that the most effective systems for this are ones that simply don't give you as much magic. You won't use a spell for everything if there are many things for which you have no spell. One system in a quite simple game I play, you select an element and a power at character creation, and you can only do magic that is related to one or both of those. Introducing complications intentionally (that is, for the character rather than the player) is one of the foremost ways of limiting magical power both with Vancian and with non-vancian magic systems, and while making a game to complicated is obviously bad, this also works pretty well for making players think about whether they really need to use magic.
    I'd consider either of those preferable to the "you can't use magic now because you already used it today" mindset, which is a very direct but (in my mind at least) inelegant way to limit magic usage.
    >> Anonymous 04/26/12(Thu)01:10 No.18865811
    >>18865507

    >All those spells can easily win an encounter.

    Can. Not will. And I disagree. Especially at 12th level. And they can also be cast on you if lose initiative. And this set-up doesnt include Rope Trick or Teleport to ensure escape.

    Grease is a 10foot square which means you're catching 4 medium or ONE large creature in it. It gets a save. It can win a fight at level 1. Maybe at level 3. At level 12? Not fucking likely.

    Glitterdust also grants a save. There are also enemies with blindsight. Its also only 10 feet. Again. At low levels it absolutely could end ONE combat. At level 12? no.

    Stinking Cloud? Doesn't end anything. It makes them nauseated. It also makes your allies nauseated if they go in to kill the enemies stupid.

    Confusion? Saving throw, spell resistance, almost a 50% chance of no negative effect. A 20% chance of them fleeing for 12 rounds. (And then?)

    Hold Monster? Grants a save every turn. Which means by yourself, you're risking moving next to them for a coup de grace. If they make the save while theyre next to you? Probably not a good idea.

    Acid Fog can be a bitch. But there's acid-resistant creatures. And and 24d6 damage averages to 84 damage. Anything that can withstand 84 damage or HEAL ITSELF can easily stand still until your spell disperses.

    With this spell list against cr 12 encounters? You might outright win a battle with one of your Acid Fogs. You might outright get one opponent in a combat with Hold Monster. Everything else is a shot in the dark, a roll of the dice.

    You have convinced me of absolutely nothing except all your DMs sucked.
    >> Anonymous 04/26/12(Thu)01:11 No.18865824
         File: 1335417067.gif-(196 KB, 350x263, party hard4.gif)
    196 KB
    >>18865779
    This isn't /a/, man, you can have mercy on the poor lad.

    Though I'd recommend not looking up the series anyways, it's just a shot from the OP and not really related to the show proper.
    >> Anonymous 04/26/12(Thu)01:12 No.18865840
    >>18865805
    That guy is the second type. He sits and cackles while he makes encounters laughably easy. He is not the kind of wizard who should be spurned or scorned.

    His friends appreciate him, but that doesn't mean he's not bending the system to work for his friends, instead of his friends actually being as effective as him.
    >> Anonymous 04/26/12(Thu)01:14 No.18865862
    >>18865811
    Consider that enemy saves are often low enough to grant a 70+% chance of a spell succeeding, that's wiping out a huge chunk of an encounter all the time.

    Grease's save is BALANCE - which is destroyed by ACP.
    >> Anonymous 04/26/12(Thu)01:15 No.18865870
    >>18865824
    ED. Also the series wasn't nearly as good as the manga or the OADs. Mmmm, dem OADs.

    And I WAS being merciful. I had considered saying Boku no Pico, but /tg/ are upright chaps, so I gave a very big hint.
    >> Anonymous 04/26/12(Thu)01:17 No.18865886
    >>18865811
    >Can. Not will.
    Yeah, so if the dice fall wrong you might need two of them. Maybe even three.
    >And they can also be cast on you if lose initiative.
    "A wizard can be beaten by another wizard therefor wizards are balanced"
    >And this set-up doesnt include Rope Trick or Teleport to ensure escape.
    Omitted because this is a theoretical scenario where the wizard is fighting with no opportunity to leave and regain spells in between.
    >Stinking Cloud? Doesn't end anything. It makes them nauseated.
    Being unable to attack ends it for them.
    >> Anonymous 04/26/12(Thu)01:17 No.18865887
    >>18865870
    saying boku no pico isn't really that bad here (accept for the whole not giving the source thing)
    /tg/ is /d/lite, we love penises
    >> Anonymous 04/26/12(Thu)01:17 No.18865891
    >>18865840
    > instead of his friends actually being as effective as him.
    That can't happen, due to wizards being the only class that can peirce the chastity belt of reality through sheer willpower alone. No amount of buffing changes that.
    >> Anonymous 04/26/12(Thu)01:18 No.18865918
    >>18865507
    Many of these are dependent on fighting a single, or several monsters. At 12 level, fighting a 300-man raiding party is easily a level-appropriate encounter, and this is where melee characters can compete with high AC and many HP. A mid-level wizard is powerful enough to be known by name across a kingdom, with specific plans to take him out, or at least shower him with 20 poisoned arrows every round.

    I concede wizards are broken, but while the root mechanics are difficult to fix, the experience can be smoothed over by buffing the fighter. A fighter with d12 HD, no armor penalties, all good saves, a wider skill list and 4 skill points/level, and high-level feats to run across mud or cut forcefields would not feel so weak, even if wizards could still work on a teleport/instakill cycle.
    >> Anonymous 04/26/12(Thu)01:19 No.18865934
    Ultimately the caster problem isn't that they're stronger (although they are) or that they have a wider variety of things they can do, or that if they pick bad spells a wizard can change 'em but a fighter is stuck with his feats forever, or that non-casters can do literally nothing that a caster can't also do, usually better.

    The problem is that the game becomes about the wizard. Either he's using clarvoyance / divinity / dominate / create item to absolutely one-shot adventures and quests, or the DM is spending a LOT of time and energy keeping that from happening. Either way, the game is about the wizard. Because who spends time planning for what the fighter might do to make sure the adventure runs smoothly? The fighter can't do jack shit interesting... and anything he CAN do (buy fifty cows, send them in the dungeon ahead for example) a caster can ALSO do.

    The caster's presence makes the game about the caster. That's way more unfair that just comparative number of monsters killed, which a caster still comes out on top of.
    >> Anonymous 04/26/12(Thu)01:20 No.18865942
    >>18865667

    Um. If you have an 18 charisma, your dex is what? a max of 14 if you gimped every other stat? so he has a +1 to to his d20 roll to make a DC 15 save. Which gives him a 30% chance of making it.

    But his -1 init check to your +2 init check means he has what? a >35% chance to win init and CHARGE 60 feet and then have a 85% chance of killing you with his club.

    If somehow you're between 60 and 110 feet but still have line of sight to him. He can also chuck a javelin at you, which will also kill your 8 constitution having wizard most of the time.

    So you're risking a 65/35 init check to risk a 70/30 saving throw? Really?

    You must play a lot of dead wizards.
    >> Anonymous 04/26/12(Thu)01:20 No.18865946
    Well. That sucks.

    Hopefully we'll at least be done away with the mistakes done in 4th. Don't really care who does it.
    >> Anonymous 04/26/12(Thu)01:21 No.18865961
    >>18865887
    It's completely unhelpful, however.

    >>18865891
    Well at least they feel stronger when they're buffed to high heaven, or when the enemy is completely at the mercy of the party, but still able to fight so that the other party members feel like there is SOME danger.

    The wizard who just murders everything, solves every problem and never actually requires his party to do anything besides stand in front of him is the one I take issue with, and it's possible for people to stumble into playing this character without really meaning to.
    >> Anonymous 04/26/12(Thu)01:22 No.18865973
    >>18865891
    >only
    Cleric, Druid, Archivist, Artificer, Erudite
    And almost as bad:
    Sorcerer, Favored Soul, Psion, Binder, Beguiler, Dread Necromancer, Crusader, Bard, Swordsage, and probably some I'm forgetting.
    >> Anonymous 04/26/12(Thu)01:24 No.18865998
    >>18865918
    Holy shit, you've run combats with three hundred combatants? I thought I was impressive for one 4e with fifty level one goblins. And you did this in third edition? How the hell did you keep track of all that crap?

    Anyway as a wizard I'd just use illusions to draw the 300 men into a valley, then use move earth to dump a resovoir of water (also made with move earth) drowning the petulant fucks.
    >> Anonymous 04/26/12(Thu)01:24 No.18866003
    >>18865862

    >Grease's save is BALANCE

    No, its a reflex save. If it makes the reflex save, it has to make ONE DC 10 balance check to move half its speed out of the grease (which means one move) so its a reflex save, then if made a balance check for the spell to have no effect. Also, RAW the creature making a reflex save can stand up and not move and never have to make another check... it can just attack or cast from that spot.
    And don't forget, falling prone is NOT being helpless. Prone characters are not susceptible to coupdegrace and theyre not even susceptible to sneak attacks.
    >> Anonymous 04/26/12(Thu)01:25 No.18866017
         File: 1335417919.gif-(113 KB, 400x300, dance 7.gif)
    113 KB
    >>18865887
    Not too mention /transgender/.

    >>18865870
    Those behaviors are intended to stop people from being idiots all the time on /a/. Doesn't come up here, so there's no reason not to tell him it's from Kaibutsu Oujo.

    But enough about that, no need to interrupt the celebration.
    >> Anonymous 04/26/12(Thu)01:26 No.18866029
    >>18865942
    So a 70% chance of killing an ogre at level 1 seems low to you. And you're assuming that I can only get one spell off because ogres, well known masters of stealth, always get within 40 feet of you before I start casting sleep at them, a spell with a range of 110 feet. Also my DC to save vs. a specialized spell is usually higher than that at level 1, but whatever.

    What's your non-caster build which does better?
    >> Anonymous 04/26/12(Thu)01:27 No.18866050
    >>18866003
    Bad at reading!

    Even if you make the reflex save, that just means you don't fall over instantly. If you try to move in the grease spell, you have to make that balance check.

    I hope you have it trained!
    >> Anonymous 04/26/12(Thu)01:27 No.18866052
    >>18865918
    A fighter like that is certainly better than a vanilla one, but still nowhere on par with the wizard.

    Wizards can be nerfed and made more thematic by restraining them to a single school of magic, though, or imposing stiff penalties ("treat as three levels higher", for example) on schools outside of their specialization.
    >> Anonymous 04/26/12(Thu)01:29 No.18866078
    >>18865886
    .
    >"A wizard can be beaten by another wizard therefor wizards are balanced"

    You can also lose initiative to an ogre/minotaur/anything. The spells you have selected include no defensive spells at all. Your 12-15AC is going to get eaten alive.

    >Omitted because this is a theoretical scenario where the wizard is fighting with no opportunity to leave and regain spells in between.

    No douche, the scenario is...playing the fucking game. If you're going to say the wizard can always rope trick or teleport, you better eat up slots with them. As is set up, this wizard can easily be stopped. Which proves my point.

    > Being unable to attack ends it for them.

    Um, no. Because the spell will wear off. What then??? How are you ending the fight if theyre in the middle of a cloud and you cant see them and none of your allies are going in feeling aroun for them?

    Your answers show that you read charop boards and NEVER play.
    >> Anonymous 04/26/12(Thu)01:30 No.18866082
    >>18865998
    abstract the shit out of it. one nat 1, one nat 20, and 18 10s per block of 20 people. and at least some of those will have see invisibility potions and enchanted arrows.

    More targets allows PCs (and casters) more chances to show off creativity, and decreases the number of battles where it's quickened true strike+disintegrate and over. To me, it helps maintain suspension of disbelief.
    >> Anonymous 04/26/12(Thu)01:30 No.18866093
    >>18866078
    >You can also lose initiative to an ogre/minotaur/anything. The spells you have selected include no defensive spells at all. Your 12-15AC is going to get eaten alive.

    Since defensive spells rarely have save DCs that matter, it's best to cast them off of scrolls or out of wands rather than give up precious spell slots for them.

    This is also why memorizing knock is for suckers.
    >> Anonymous 04/26/12(Thu)01:32 No.18866103
    >>18866029

    The ogre can charge you. How often do you find ogres milling around on the plains where you have 110 feet between you and them?

    In a dungeon scenario...you turn the corner and theres a room and its got an ogre.

    Also, are you really gonna risk your life in game on having a CHANCE to kill one ogre, if he doesn't have any nearby allies? REALLY?

    Like I said, you must have played a lot of dead wizards.
    >> Anonymous 04/26/12(Thu)01:33 No.18866122
    >>18866103
    >What's your non-caster build which does better?
    >> Anonymous 04/26/12(Thu)01:35 No.18866137
    >You can also lose initiative to an ogre/minotaur/anything

    Ah yes the Ogre with his -1 initiative value. Surely this minor chance that he might be able to make an attack that might miss invalidates everything stated previously about how much better a wizard/sorceror is at surviving and encounter with an ogre than say a fighter.
    >> Anonymous 04/26/12(Thu)01:35 No.18866141
    >>18866103
    Still waitin' on a non-wizard build that can do better. Or as good. It must exist! Otherwise casters can regularly beat monsters way too strong for non-casters to stand a chance at. And if that were true, that'd mean casters are... unbalanced!

    Anyway, instead of just claiming that the fact a monster designed to fight an entire party of third level adventurers has a decent chance of killing a single first level adventurer (duh!) get cracking on finding a situation a non-caster can handle and a caster can't. It doesn't have to involve ogres.
    >> Anonymous 04/26/12(Thu)01:35 No.18866143
    >>18866050
    >>18866050

    You can make a balance check untrained. The Balance DC is 10. Which means most creatures will have at least 50% chance of making it. And you have to fail by more than 5 to maybe fall. Because you would get ANOTHER reflex save first.

    And if you make the balance check? You move half your speed. No matter how slow you are, you are now out of the Greased location.
    >> Anonymous 04/26/12(Thu)01:38 No.18866184
    >>18866143
    Pass two checks to move. One is reflex, which is often low. The other is balance, which is rarely trained and suffers armor penalty. A dude in armor is going to fail a solid 75% of the time, more if there's a disadventageous caster/target matchup.

    What's the non-caster option that locks down several dudes a majority of the time? No one's saying that spells are absolute. We're saying they're absolutely better than non-spells.
    >> Anonymous 04/26/12(Thu)01:44 No.18866251
    >>18866141

    Rogue. Sneaks up on ogre. Scatters caltrops leaving himself a 5 foot wide path. Sneak attacks him in surprise round. Wins initiative. Sneak attacks him a second time. Moves away. Ogre steps on caltrop. Rogue runs away. Waits for ogre to give up search. Circles back around. REPEAT.

    But the point here is, who has a chance of beating an ogre at level 1.

    Because if it was 6 goblins, would you rather be the wizard? or the fighter in armor?
    >> Anonymous 04/26/12(Thu)01:45 No.18866261
    >>18865626
    >>18865628
    >>18865629
    i don't think i explained my idea very well, let me try again, i don't mean that the casters become more powerful permanently, and im not talking about building the character the right way or anything like that, its more like a high risk-high reward thing where the caster gets a boost in power for like a turn if they do it right

    if they play it safe all the time and use that classes magic system conservatively they will be on-par with the rest of the party, but if they want to try to use it to its fullest extent, and don't do it perfectly, they can do far more harm to themselves than good

    also im not saying that its achieved solely based on knowledge of the mechanics, but also based on in game actions. Which can be interrupted in the game world by other creatures, meaning if a caster tries to do something super-powerful and gets messed with by another person or creature it will have serious consequences for the caster. so basically the casters will be just as good as the rest of the classes, with the potential to be better or much worse depending on their actions or the actions of other in-game people or creatures
    >> Anonymous 04/26/12(Thu)01:46 No.18866269
    >>18866184

    Except they're not. A CHANCE to make someone prone is not equal to a chance to kill them.
    >> Anonymous 04/26/12(Thu)01:46 No.18866272
    >>18866251

    >wins intiative

    BUT WHAT IF HE LOSES THAT MEANS YOUR BUILD IS WORTHLESS
    >> Anonymous 04/26/12(Thu)01:57 No.18866380
    >>18866184

    RAW you can crawl out of grease. But I don't even want to go down that road.
    >> Anonymous 04/26/12(Thu)01:57 No.18866388
    >>18865735

    >Why are they so angry?

    You have to be angry to dance the Passo Doble. It adds points.
    >> Anonymous 04/26/12(Thu)01:59 No.18866419
         File: 1335419977.png-(319 KB, 640x480, vlcsnap-2011-01-20-00h52m10s16(...).png)
    319 KB
    Why can't 3.5 fans just admit their game is fucking broken? 2e and 4e fans can both admit the relative flaws of their respective editions.
    >> Anonymous 04/26/12(Thu)02:01 No.18866442
    >>18866419
    I've been admitting to them all thread.

    I still enjoy playing it, but I am very much looking forward to 5th ed.
    >> Anonymous 04/26/12(Thu)02:06 No.18866500
    >>18866137
    >how much better a wizard/sorceror is at surviving and encounter with an ogre than say a fighter.
    So it's no longer "kill 12 ogres in a row"?
    >> Anonymous 04/26/12(Thu)02:06 No.18866507
    >>18866419
    >2e fans
    Would never dream of admitting that there is bad shit in 2e. They tend to hold the utterly broken stuff up as good.
    I've heard people seriously argue in favor of the book of complete humanoids.
    And their tendency to attribute AD&D rules that Gygax explained very well to some of the 2E writers whose major contribution consisted of some houserules is like nails on a chalkboard.
    >> Anonymous 04/26/12(Thu)02:06 No.18866509
    >>18866251
    When you win initiative and move away, the ogre crushes you into a paste with an opportunity attack.

    Ouch!
    >> Anonymous 04/26/12(Thu)02:07 No.18866512
         File: 1335420450.jpg-(159 KB, 350x536, 1314161238990.jpg)
    159 KB
    the fuck? why is this stickied, this is useless.

    Who gives a fuck about this fat piece of shit, fucking neckbeard shit mods doing stupid shit again.
    >> Anonymous 04/26/12(Thu)02:08 No.18866526
    >>18866269
    Knocking someone prone isn't the point. It's a benefit that grants you a to hit bonus; that's it.

    The point is to immobilize a high priority non-spellcaster target and basically take it out of the fight for the duration of Grease. It's reliable when it comes to doing this.

    Killing something isn't the Wizard's schtick until he gets spammable SoDs. Consider this: if a fight is supposed to be challenging but manageable to you if you have four enemies that attack at once, what happens when you suddenly are dealing with two at a time thanks to crowd control?
    >> Anonymous 04/26/12(Thu)02:20 No.18866638
    >>18866509

    >When you win initiative and move away, the ogre crushes you into a paste with an opportunity attack.

    The ogre doesn't have combat reflexes. I get to move the first 30 feet for free dummy.

    If he charges me, and the caltrop hits, he stops. If he walks up to me and the caltrop hits, he is now moving half-speed and he gets ONE swing at me before I get away. If the caltrop misses, I'm fucked.

    But its still about the same chance at the wizard has.
    >> Anonymous 04/26/12(Thu)02:20 No.18866642
    Grease + thunderwave = obliteration
    >> Anonymous 04/26/12(Thu)02:23 No.18866673
    So much AD&D assholes and 4E faggots...
    I bet you hate 3rd edition but still play Pathfinder. Go play FATAL.
    >> Anonymous 04/26/12(Thu)02:24 No.18866679
         File: 1335421468.gif-(68 KB, 360x432, graphics-grease-440014.gif)
    68 KB
    ITT
    >> Anonymous 04/26/12(Thu)02:29 No.18866728
         File: 1335421797.gif-(368 KB, 380x298, 1333568717373.gif)
    368 KB
    >Cook fired
    TIME TO PARTY
    BRING ON THE GIFS
    >> Anonymous 04/26/12(Thu)02:31 No.18866737
         File: 1335421895.gif-(2.2 MB, 450x253, 14 PARTY HARD.gif)
    2.2 MB
    PARTY TIME, GENTLEMEN
    >> Anonymous 04/26/12(Thu)02:32 No.18866744
    what a lot of bullshit in this thread
    Monte has done as much bad as good but he knows it and at least he'll take some sort of stand
    hate him all you want but he's got a solid career in a shaky industry and he wasn't willing to have his name attached to the jumbled pile of shit that Mearls is cooking
    >> Anonymous 04/26/12(Thu)02:33 No.18866749
         File: 1335422030.gif-(1.63 MB, 200x133, lolicatgirls.gif)
    1.63 MB
    >Monte is gone

    EVEN NOW, THERE IS STILL HOPE FOR MAN
    >> Anonymous 04/26/12(Thu)02:33 No.18866750
    >>18866737
    Is... Is that M1 firing full auto? Goddammit Japan...
    >> Anonymous 04/26/12(Thu)02:35 No.18866765
         File: 1335422141.gif-(110 KB, 300x400, 1333568941782.gif)
    110 KB
    JOYOUS DAY
    >> Anonymous 04/26/12(Thu)02:37 No.18866779
    >>18866744
    Haha, no.

    >>18866750
    M14.

    Also, how the fuck do I not have any more dancing gifs? I sad.
    >> Anonymous 04/26/12(Thu)02:39 No.18866790
         File: 1335422347.gif-(963 KB, 300x250, 1333568634532.gif)
    963 KB
    >>18866779
    I have shit tons collected.
    Sadly, I don't have the only one I actually want.
    >> Anonymous 04/26/12(Thu)02:39 No.18866796
    wizards....
    goddammit

    http://www.youtube.com/watch?v=nUw2eAUQrM8
    >> Anonymous 04/26/12(Thu)02:39 No.18866797
         File: 1335422382.gif-(117 KB, 380x500, mordin dance.gif)
    117 KB
    Joyous news indeed!
    >> Anonymous 04/26/12(Thu)02:42 No.18866818
    >>18866744
    >Monte has done as much bad as good but he knows it
    If he knows it why does he keep using the same bad he does in all of his d20 stuff?
    >> Anonymous 04/26/12(Thu)02:42 No.18866823
         File: 1335422571.gif-(1.29 MB, 320x240, 1333569503662.gif)
    1.29 MB
    WE'RE SAVED
    >> Anonymous 04/26/12(Thu)02:47 No.18866852
         File: 1335422846.gif-(81 KB, 123x154, dance 4.gif)
    81 KB
    TIME FOR MORE DANCING?

    Also seriously this deserves Party Hard or something goddamn
    >> Anonymous 04/26/12(Thu)02:48 No.18866863
         File: 1335422924.gif-(581 KB, 350x280, 1333568281484.gif)
    581 KB
    Cook gone... nervous hopefulness... rising
    >> Anonymous 04/26/12(Thu)02:49 No.18866872
         File: 1335422987.gif-(626 KB, 200x320, 1333572713370.gif)
    626 KB
    >>18866852
    Has /tg/ EVER had a backround music though?
    >> Anonymous 04/26/12(Thu)02:52 No.18866891
    >>18866852
    >>18866872
    No. This should be the theme because of this thread https://www.youtube.com/watch?v=9Jn8K8EA7-Q
    >> Inquisitorial Librarian 04/26/12(Thu)02:53 No.18866905
    >>18866750
    M14. Descended from the M1, but full auto with a 20 round box magazine, IIRC.
    >> Anonymous 04/26/12(Thu)03:00 No.18866979
    >>18866872
    I'm just listening to Lost Painting.

    But then, I listen to Lost Painting all the fucking time.
    >> Anonymous 04/26/12(Thu)03:02 No.18866995
    >>18866979

    Numa Numa pretty eloquently describes my feelings.
    >> Anonymous 04/26/12(Thu)03:11 No.18867065
         File: 1335424285.gif-(2.22 MB, 320x180, dancing 2hus.gif)
    2.22 MB
    >>18866891
    I would be very much okay with this.
    >> Anonymous 04/26/12(Thu)03:46 No.18867331
         File: 1335426392.jpg-(164 KB, 1408x224, tg wizard arguments.jpg)
    164 KB
    >Monte Cook is leaving
    >/tg/: GOOD MONTE COOK WAS AN EVIL FAGGOT THAT MADE WIZARDS SO OVERPOWERED AND MADE 3.5 THE WORSTEST WORSTEST EDITION EVER IN THE HISTORY OF EVER OH MY GOD BAAAAAAW

    Considering that the "wizards are overpowered" claims on /tg/ have the highest bullshit-per-word ratio of pretty much anything posted on the board, /tg/s reaction can only mean 5E will be all the poorer for this.

    But what do you fucking expect, when dealing with neckbeards? My neckbeard buddy texted me last night in a frothing rage to tell me that people were bitching that clerics in 5E will be able to heal. Bitching about clerics healing people. Yup. Fuck. Everything.

    And when you note how many people in this thread adore 4e, the bitching basically reduces to "we hate everything 3.X was," because 4e just isn't classic D&D by any stretch of the imagination. It's simply something else. And that's fine, but what's not fine is crybaby fucks shitting on the previous edition because they >>18860465
    didn't like the paperwork required, which is all this is.
    >> Anonymous 04/26/12(Thu)03:49 No.18867353
    >>18867331
    You want some cheese with that wine?
    >> Anonymous 04/26/12(Thu)03:52 No.18867379
         File: 1335426747.jpg-(418 KB, 750x574, 1308632707819.jpg)
    418 KB
    >>18867331
    This is why /tg/ hates 3.5, just saying, and you know you cant refute this, even at PAX east they were making jokes about this exact situation because it was SUCH a damn problem. "Linear Fighter VS Super special bullshit OP Wizard" (Not the exact wording, but I cant remember the thing before wizard)
    >> Anonymous 04/26/12(Thu)03:54 No.18867401
         File: 1335426897.jpg-(31 KB, 510x382, go to bed, cancer.jpg)
    31 KB
    >>18867331
    >Don't have an argument but want to argue anyway? Just say everyone else's argument is bullshit and throw in an ad hominem to get them riled up!
    >> Anonymous 04/26/12(Thu)03:57 No.18867415
    >>18867379
    Quadratic?
    >> Anonymous 04/26/12(Thu)03:57 No.18867419
         File: 1335427046.jpg-(39 KB, 450x600, costanza.jpg)
    39 KB
    >>18867379
    The word was "quadratic", which you'd know if you'd ever taken Algebra.
    >> Anonymous 04/26/12(Thu)03:59 No.18867433
    >>18867419
    >Strawman strawman strawman strawman

    >Pardon me for being awake at 3 AM almost 22 hours after originally waking, thus having deplorable memory.
    >>18867415
    Why yes, thankyou kind sir.
    >> Anonymous 04/26/12(Thu)04:01 No.18867442
    >>18867433
    >strawman
    You're really not good with words, are you? I could accuse you of being a vehicle and it would make as much sense as what you just did.
    >> Anonymous 04/26/12(Thu)04:04 No.18867466
    >>18867442
    I assumed he was comparing you to a scarecrow.

    You know, Brainless?

    And on 4chan, everyone is a Tinman.

    Devoid of heart.
    >> Anonymous 04/26/12(Thu)04:04 No.18867471
    >>18867442
    The Straw-man fallacy, look it up, also look up the Red Herring fallacy, since you seem to be attempting it.

    Still stands though, 3.5 was the spell-caster edition, and anyone who was a fighter or non spell caster hated it for that reason, because their character might as well have been that personal audience.
    >> Anonymous 04/26/12(Thu)04:07 No.18867491
         File: 1335427626.jpg-(137 KB, 598x598, astronaut riding shark.jpg)
    137 KB
    >>18867331

    You want proof? Look at this stupid motherfucker: >>18860465

    >Wizards were supposed to compensate for their uber powers in multiple ways. They're fragile. They're limited in spells per day. Big spells suck away experience and cost in treasure for components (which means less money for other stuff, like magic items and training). It takes more exp relative to others to level up.

    Right up until "more exp" I was nodding along, thinking, "this is where he points out that lazy DMs who let the paperwork on all those restrictions slide get kicked in the nuts." And then he posts this:

    >3e and onwards did wonders at chopping as much of those limiters away from the game

    Considering that wizards in 3.X are fragile, limited in spells-per-day, pay XP costs for the really neato ones AND pay for materiel components/foci out the fucking ass with a great many of them - it's clear this motherfucker has never read a 3E rulebook. Much less played a 3.X wizard.

    In any game with a competent DM, wizarding is hard. They don't allow non-core spells without approving the book - or even the spell, on a case-by-case basis - themselves. They don't give you automagical access to libraries to research every spell ever, even if the spell's allowed. They make you keep track of the dosh you spend on your spellbook and if you fall in a river they make a trollface and ask if you bought a waterproof slip-case. They make you pay for spell components, they ask to see your prepared spell list, and they absolutely do not let you plop down on your ass in the middle of a fucking dungeon to "prepare my unprepared slots" for fifteen fucking minutes. They make you fucking WORK at it.
    >> Anonymous 04/26/12(Thu)04:07 No.18867494
    >>18867471
    I know what a strawman fallacy is. It has literally nothing to do with the fact that you would know the word "quadratic" if you had taken Algebra. You could make an argument that it's the Red Herring fallacy, except that it's actually not. I agree with your views regarding 3.5 spellcasting, and the fact that I think you're an idiot is entirely unrelated to that.
    >> Anonymous 04/26/12(Thu)04:08 No.18867500
    hang on, so 4E is better than 3.5e now? Wow, if all it took to make such a turnaround WOTC should have hired and fired his ass years ago...
    >> Anonymous 04/26/12(Thu)04:09 No.18867510
    Hoping it to be the game that allowed gamists, simulationists and narrativists to play the same game, and spend an afternoon chilling out and saving the world.

    Guess we will go for retarded mini fightan game and ruining settings again. And people of course will act like "noo... they're just fixing it because it's not fun, also the new vistani are really cool even if I know shit about ravenloft."

    And it really bugs me out. Why can't you play a fucking game that is imbalanced? why must you imply that we all must follow a gamist premise of equal power. You're the same kind of people that didn't let my character have an unoptimized option, that almost kicked me from a group(wich I fortunately leaved later) for not using all my resources for rp reasons, you're the ones who made that retarded character that disregarded all what the setting had to offer just because you wanted to make yet another dritzz clone that didn't even had any sense on the setting.

    I sincerely hate you all, I sincerely hate you for being more than me. I sincerely hate you because 3.5 was the only game that pulled the exact clicks for me, and all that is left now is retardedfinder.

    You already have lots of options for gamists, you didn't need another option. I hate you for being what hasbro wants. I hate you.
    >> Anonymous 04/26/12(Thu)04:10 No.18867513
    >>18867500
    >hang on, so 4E is better than 3.5e now?
    >implying it wasn't always so...
    >> Anonymous 04/26/12(Thu)04:11 No.18867521
    >>18867494
    >>18867494

    >To "attack a straw man" is to create the illusion of having refuted a proposition by replacing it with a superficially similar yet unequivalent proposition (the "straw man"), and refuting it, without ever having actually refuted the original position.

    >A red herring is a clue or piece of information which is intended to be misleading, or distracting from the actual issue.

    You are quite guilty of both of these, you should stop posting, this is for your own good.
    >> Anonymous 04/26/12(Thu)04:12 No.18867527
    >>18867510
    >I want to play a game that is imbalanced
    >Oh no, powergamers are pressing the I win button to win! No roleplaying, mmorpg, etc

    i even don't the fuck how is to your opinion
    >> Anonymous 04/26/12(Thu)04:13 No.18867530
    >>18867513
    Not only that, but 4E is newbie friendly so I mean, ya know..... that has a bit to do with it being popular in groups with newer players
    >> Anonymous 04/26/12(Thu)04:13 No.18867533
    >>18867491
    You're retarded.

    >limited in spells-per-day,
    Easy to get around with Rope Trick etc

    >pay XP costs for the really neato ones
    Vast majority of spells (including overpowered ones) have no XP cost

    >AND pay for materiel components/foci
    Only a fraction of broken spells have a costly spell component and the ones that DO are instant win spells like Forcecage.

    >They don't give you automagical access to libraries to research every spell ever, even if the spell's allowed.
    By the book you get a number of spells as you level, no library access required. Even if you only allow core spells for that, still broken. Hell, we once randomly rolled a wizard's spells known (only using default spells per level) and it STILL came out broken.
    >> Anonymous 04/26/12(Thu)04:13 No.18867535
    >>18867500
    It's better in some respects, but it has disadvantages. People more or less agree now that the ideal game would take positive aspects from 4e and 2e, and not much from 3.x.
    >> Anonymous 04/26/12(Thu)04:15 No.18867542
    >>18867500
    3.X has had absolutely fucking terrible design since forever.

    And I say that as someone who plays 3.5.
    >> Anonymous 04/26/12(Thu)04:15 No.18867547
    >>18867510
    MMO's and P&P RPG's both are meant to have fun, but fun is subjective to the player.

    IE, find a better group or better players, dont blame the system.
    >> Anonymous 04/26/12(Thu)04:16 No.18867550
    >>18867535
    My ideal game would be to take 2e and just fucking play that.

    Oh wait, that's what we already do.

    This thread is dildos.
    >> Anonymous 04/26/12(Thu)04:17 No.18867561
    >>18867521
    I don't even see where the first claim is coming from. Please tell me to which argument you are referring.

    As to the latter, I was never arguing about the "actual issue" in the first place, and don't disagree with you on it. I called you out on being dumb because you were being dumb, this is totally unrelated to any arguments you may previously have been having.
    >> Anonymous 04/26/12(Thu)04:18 No.18867567
    >>18867510
    >>ruining settings again
    opinions, making things less defined and less exact is not exactly ruining them.
    >> Anonymous 04/26/12(Thu)04:18 No.18867569
         File: 1335428287.jpg-(133 KB, 800x800, people playing Aurora.jpg)
    133 KB
    >>18867527
    >i even don't the fuck how is to your opinion
    >> Anonymous 04/26/12(Thu)04:19 No.18867588
    >>18867550
    Maybe, but it still has some flaws. What we really need is a real 3rd edition, with changes of magnitude equivalent to the changes between AD&D 1e and AD&D 2e.
    >> Anonymous 04/26/12(Thu)04:19 No.18867589
         File: 1335428392.jpg-(245 KB, 693x951, Day time VS Night time.jpg)
    245 KB
    >>18867550
    Yeah but its nice seeing Cook get his ass tossed out

    >>18867561 (And the other one)
    >Arguing on the internet at 4 AM
    Please dont make night /tg/ into pic related,
    >> Anonymous 04/26/12(Thu)04:20 No.18867590
         File: 1335428402.gif-(31 KB, 384x288, 1326778899478.gif)
    31 KB
    >>18867379
    >>18867401
    >>18867471

    And the rogues gallery of NO U spouting cunts emerges from the wings. What a fucking shocker. Yeah, just look at that image again, "tg wizard arguments.jpg" to see any possible arguments I could have with you already summarized. Every single fucking one follows the predictable "WHAT IF" pattern. It's the same one you get in concealed-carry arguments with fuckheads:

    >But WHAT IF the bad guy PICKS YOU OUT IMMEDIATELY WITH PSIONIC POWERS AND SHOOTS YOU IN THE HEAD!!?!

    >But WHAT IF the bad guy has A FRIEND HIDING IN THE CLASSROOM!?

    >But WHAT IF SIXTY NINJAS COME BACKFLIPPING THROUGH THE WINDOWS THROWING LIGHTNING SHURKIENS THAT ARE ALSO ON FIRE!?!?!

    None of these "what-ifs" make sense in the context of a game, and if attempts to provide said context are made it shifts to a PvP argument, whereas D&D is, and always has been, player versus monster. Key to this is ignoring character-wealth-by-level tables, and the massive amounts of magical equipment fighters are usually decked out in by level 20 with the cash they DIDN'T spend on fancy books filled with weird words. I've had these arguments on /tg/ before, and it is always, always, always the same piss-weak horse-shit.

    I'm not here to argue with you crybaby cunts and your recycled bullshit.

    I'm here to laugh at you.
    >> Anonymous 04/26/12(Thu)04:21 No.18867597
    >>18867527
    If you can't understand what I meant, you're just part of my problem then, no ammount of explanation will be enough. You didn't see the same when you played 3.5. and I hate you for that.
    >> Anonymous 04/26/12(Thu)04:24 No.18867615
    >>18867590
    It's a stupid argument though. It basically amounts to "People say that wizards will have scrolls!"
    Newsflash bro, Wizards get Scribe Scroll for free at first level. Wizards will be fucking rolling in scrolls.
    It's also a strawman, since nobody was been talking about scrolls anyway.
    >> Anonymous 04/26/12(Thu)04:24 No.18867616
    >>18867590
    All of this, so much

    >>18867550
    >This thread is dildos.
    >> Anonymous 04/26/12(Thu)04:25 No.18867618
         File: 1335428702.jpg-(120 KB, 640x480, wat.jpg)
    120 KB
    >>18867590
    >Yeah, just look at that image again, "tg wizard arguments.jpg"
    >1308632707819.jpg
    >go to bed, cancer.jpg
    wat?
    >> Anonymous 04/26/12(Thu)04:25 No.18867624
    >>18867590
    It's a stupid argument though. It basically amounts to "People say that wizards will have scrolls!"
    Newsflash bro, Wizards get Scribe Scroll for free at first level. Wizards will be fucking rolling in scrolls.
    It's also a strawman, since nobody was been talking about scrolls anyway.

    >>18867618
    He means the one he posted up here:
    >>18867331
    >> Anonymous 04/26/12(Thu)04:27 No.18867639
    >>18867567
    But they didn't do that, They without reason touched lot of stuff, that wasn't related to making stuff "easier" or "accessible" or if it was, it was done in a retarded fashion. And even if they really needed to make those changes, they could have hired at least a decent writer to sort them all out, and not just "Lol, asmodeus won an eternal battle hm... because he has a big dick", "Lol, mistra died again, but guess we really didn't need her at all to keep magic up, even if this was the case before, continuity? what's that?, also dragonmar- I mean, mutan- spell-stuffs"
    >> Anonymous 04/26/12(Thu)04:28 No.18867648
         File: 1335428928.png-(22 KB, 291x317, whackity schmackity doo.png)
    22 KB
    >>18867624
    >> Anonymous 04/26/12(Thu)04:30 No.18867661
    >>18867419
    What the fuck is with this word and wizard's power? It's not even close to quadratic or there would be some broken ass build to negative level yourself into the god of negatives.
    Exponential is the word that should be there but I know they didn't say that.

    >>18867533
    >rope trick
    It's a nice trick but I don't enjoy the ambush waiting for me every time I use this in a dungeon. Great alternative to a campsite though.
    Got any other examples?
    >> Anonymous 04/26/12(Thu)04:31 No.18867665
    >>18867597

    I understand, but it sounds like your problems have nothing to do with Pathfinder and more to do with being stuck with an abusive and terrible gaming group and you've blamed an innocent system when it should be "fuck fanidiots and munchkins who consider the end result of a role play to be what kind of shiny numbers they have at the end of the night instead of the game". Quite frankly, you can have that sort of player in any sort of game. I've seen it in White Wolf, I've seen it in 3.5, I've even seen it in indie games. All that can be done about it is not throwing away a perfectly good system built in the mindset of "well, it's not fair to mix groups of new players and old to have things like weak fighter/op mage metagame mixes, so we'll have optimization lined out and make sure shit is equal in all of the classes", but either kicking the nasty players out or trying to foster a better mindset.

    Hell, we've even had the resident munchkin of our group finally break out of it after he ran a game and we proceeded to break it not using any of the fancy in-game tricks he built into our characters but by just the entire party revolting in-game and abandoning an obvious plot hook that nobody had a reason to be interested in. Thanks to that, he's slowly going from "THIS IS DRIZZ'T TWO AND HE IS THE BEST" to "Here's an elf swashbuckler from level one, with an actual back story and NPCs that other people can use with an emphasis on the game."
    >> Anonymous 04/26/12(Thu)04:31 No.18867668
    >>18867639
    They stripped out the stuff people liked about Forgotten Realms. Eberron was more or less fine, and Dark Sun was great.
    >> Anonymous 04/26/12(Thu)04:31 No.18867670
    >>18867535

    >People more or less agree now that the ideal game would take positive aspects from 4e and 2e, and not much from 3.x.
    >People agree

    lel, not a chance mate. Do you even know where we are? If anything, Monte's presence on the D&DNext team made me think about getting it. Now that we only have the same band of failures who made 4th Edition, a flop so hard that they had to start designing D&DNext, my interest evaporates.

    At least I'll have Pathfinder!
    >> Anonymous 04/26/12(Thu)04:33 No.18867682
    >>18867670
    >more or less
    Not everyone agrees, obviously. There are idiots in the world, and thanks to them Pathfinder will be profitable for the foreseeable future.
    >> Anonymous 04/26/12(Thu)04:35 No.18867693
    >>18867590
    >None of these "what-ifs" make sense in the context of a game
    No, that's you failing to understand what's actually being argued and, nine times out of ten, what sparks PvP discussion is someone defending something terrible like the Monk by going "YEAH WELL I CAN BEAT UP A WIZARD ONE ON ONE" while the rest of us sigh and point out how unlikely that is.

    The problem with the Wizard is that their toolkit is not only gamebreakingly strong, but applicable to a huge, huge percentage of the type of encounters you are likely to see in a campaign, whether they're combat or noncombat. Very few of those require special preparation or a modification of a balanced spell list.
    >and the massive amounts of magical equipment fighters are usually decked out in by level 20 with the cash they DIDN'T spend on fancy books filled with weird words.
    Funny thing, that - Scribe Scroll costs a pittance, as does inscribing new pages in your spellbook. Most of a Wizard's WBL is entirely capable of being spent on whatever the hell the Wizard needs. That's not the case for the Fighter, who NEEDS top of the line gear to even try to fight off monsters and has far less money to play around with.

    The smart Fighter would have his Wizard buddy cast Greater Magic Weapon, not spend all of his money on adding enhancement bonuses. If he's really smart? He'd buy the Wizard a lesser metamagic rod of Chain Spell for it so the entire party benefits.

    You don't know what you're talking about and you really need to shut the fuck up before you wreck some poor newbie's understanding of the game.
    >> Anonymous 04/26/12(Thu)04:37 No.18867703
    >>18867682

    Enough people agreed that 4th Edition was shit that WOTC went out and started designing a whole new edition to get them back, and got one of the key men behind 3rd Edition to help spearhead this new edition.

    Now that Monte's gone, the chances of D&DNext being little more then a revision of an already failed game (4th Edition) increase greatly. Huzzah!
    >> Anonymous 04/26/12(Thu)04:37 No.18867705
         File: 1335429457.gif-(617 KB, 245x251, 1334875095415.gif)
    617 KB
    >>18867615

    It says "people will imbue the Wizard with UNLIMITED FUCKING RESOURCES." Because they're knuckle-dragging morons who have NEVER PLAYED WIZARDS or never had DMs who made them do the paperwork, so they always ignore the obvious:

    >SCROLLS

    Like you, who apparently thinks that the XP cost - yes, EXPERIENCE POINT COST - of scribing just all the fucking scrolls you feel like - is negligible. XP is the most precious resource a character has, but NOOO, HE'S GOT SCRIBE SCROLL SO HE'LL BE SITTING ON A FUCKING PIIILE OF SCROLLS!

    Why should I waste time with fuckheads like you?
    >> Anonymous 04/26/12(Thu)04:39 No.18867716
    >>18867703
    >the chances of D&DNext being little more then a revision of an already failed game (4th Edition) increase greatly
    From .00001% to .00002%, you mean? Because everything we've seen of it indicates that it's takes very little from 4e, and I'm sure Mearls is well aware that if 5e sells like 4e did, there will never be a 6e.
    >> S.H.U.R.F. 04/26/12(Thu)04:40 No.18867719
         File: 1335429612.gif-(210 KB, 349x480, 1333072085388.gif)
    210 KB
    does this thread has an immage cap?
    >> Anonymous 04/26/12(Thu)04:41 No.18867727
    >>18859873
    More things need to be like SW: Saga.
    That was honestly my biggest problem with 4e, it wasn't enough like Saga.
    >> Anonymous 04/26/12(Thu)04:43 No.18867738
    >>18867716

    We'll see when we get the open playtest on May 24th. But now that Monte's left, one of the influences on D&DNext that I wanted to see there has gone, leaving behind all the influences I wanted to see far far away from D&DNext.

    So we'll see. This news has certainly made me less interested though.
    >> Anonymous 04/26/12(Thu)04:43 No.18867742
    >>18867705
    The XP cost *is* negligible. It's 1/25th of a scroll's cost - quite literally 1 XP for a 1st level scroll - and every single intelligent use of a scroll is going to pay itself back because of how much XP you get from an encounter.

    It does NOT delay a level by any meaningful amount of time.

    I'm pretty sure YOU'RE the one who doesn't actually understand what a Wizard's paperwork entails, because I sure as hell do. I also understand why XP costs aren't an issue.

    Why don't you actually do research on the matter instead of kneejerking because you're spending a miniscule amount of XP?
    >> Anonymous 04/26/12(Thu)04:44 No.18867747
    >>18867727

    SW Saga Edition is still the best 3.5 variant out there. Loved that series of books.
    >> Anonymous 04/26/12(Thu)04:46 No.18867752
    Personally, I liked Rifts magic system. The system itself was awful, but I liked the fact mages weren't really that powerful and were something of a niche utility that could still be very useful. But if you needed something fucked up, a plasma rifle was just a better buy.
    >> Anonymous 04/26/12(Thu)04:50 No.18867775
    >>18867665
    It's for various reasons, but 4E ruined roleplaying for me almost completely. It not only ruined the canon for the settings for me. On my local area it simply became accepted, I tried to look for people to play 3.5 but didn't happen, I've suffered all kind of retarded groups, trying different combinations, Dming. It's like the world turned GRAY. People simply see other thing now.

    "I just need to keep trying" I though, but suddenly in a convention, after playing a retarded indie game, where maker of the game literally bited all the game session my pencil in front of my face in a disguisting manner and rubbed it against his neckbear, suddenly one guy approached me:
    "Anon, you said the other day you liked 3.5, that you liked the diverse range of powers and the 'christmass tree' effect and sometimes a little of epic level gameplay, I think I've got something for you"

    I looked at him, I was for a second, hopeful, and yet, weak, It had been a really sad season, I remember being extremely dissapointed, A girl had just rejected me because I was his friend, only to unfriendzone another friend almost in front of me. My job contract as library assistant had ended, and my grandma overseas died without me being able to see her a last time. However, nothing could have prepared me for what was next.

    He said "Here it is" as he pulled out a printed copy of castles and crusades.

    A shriek of complete horror could be heard miles away, as my soul was torn apart by thousands of neckbeard demons with their rusty unclean cheeto soiled fingers. I was left out, the whole world had given a step and I had been left behind. Only hate, hate against those that are 'having fun the wrong way' is left.
    >> Anonymous 04/26/12(Thu)04:50 No.18867779
    >>18867693
    >The problem with the Wizard is that their toolkit is not only gamebreakingly strong, but applicable to a huge, huge percentage of the type of encounters you are likely to see in a campaign, whether they're combat or noncombat.

    "WIZARD SPELLS WORK ON EVERYTHING IN EVERY SITUATION AND THEY'RE ALSO SO STRONG THEY ALWAYS WIN."

    You're so fucking wrong it's not funny.

    Spells fall into a few different categories, generally: solid, reliable ones that work decently well in most situations, (Fireball for trashmobs, mage armor, etc,) spells that are either useless or terrifying, depending on how clever the player is and how lucky they get with circumstances (Shatter, Shrink Object, Polymorph,) and there's a few which are actually significantly hideous outright (Force-cage being a classic example.)

    But you imply that most spells are all three of those at once - or that wizards have so many spells they can effectively have all of these at once. In either case, you're badly mistaken.

    Evocation spells suck at dealing mass damage to single targets - nasties like dragons laugh off your DCs and you just don't do enough damage per spell slot to be useful. Evocation shines at mopping trashmobs that might otherwise swamp the fighters. Save-or-die is a 50/50 chance you'll end up holding your limp dick looking useless. And every single prepared spell is a harsh opportunity-cost decision - assuming you've even got it in your spellbook. Which is why most wizards break for guaranteed-useful spells like glitterdust and go really light on the really powerful, but limited-scope spells.
    >> Anonymous 04/26/12(Thu)04:55 No.18867802
    >>18867775

    Maybe you should consider another hobby if a gross neckbeard giving you a copy of a shitty RP in an attempt at misguided good faith is enough to finally cause you to go from "shitty day" to "shrieking madness, become the 'stop having fun guys' Punisher".
    >> Anonymous 04/26/12(Thu)04:56 No.18867808
    >>18867779
    He's not saying each individual spell is applicable everywhere. I'm not really sure where you're getting that from.

    Also:
    >harsh opportunity cost
    lol@ the idea wizards will regularly run out of spells past early levels

    Also: not even mentioning leaving spell slots unprepared so you can memorize a spell as necessary in quick time, huh?

    How did this thread get so shit.
    >> Anonymous 04/26/12(Thu)04:57 No.18867818
    >>18867779
    >But you imply that most spells are all three of those at once
    No
    >or that wizards have so many spells they can effectively have all of these at once
    Yep. And after the first few levels this is true.

    >Evocation
    Evocation is shit.
    >Evocation shines at mopping trashmobs that might otherwise swamp the fighters.
    "Cloud" spells and other battlefield control are better for this purpose.
    >Save-or-die is a 50/50 chance
    Usually gonna be closer to 70/30. But even if it fails, you can just cast it again next turn. It's still a faster and more efficient way to kill things than by using damage.
    >> Anonymous 04/26/12(Thu)04:57 No.18867819
    >>18867661
    >It's a nice trick but I don't enjoy the ambush waiting for me every time I use this in a dungeon. Great alternative to a campsite though.
    I'd be quite curious as to how there's always an ambush magically waiting for you, given that rope trick is practically undetectable, unless you constantly have people patrolling with detect magic effects. Looking at the ceiling.
    >> Anonymous 04/26/12(Thu)04:57 No.18867821
    >>18862066
    >I always thought classes of more as defining skillsets than backgrounds.
    >Like, to be a fighter, you've got to know what you're doing with weapons (or at least a weapon). This could have been learned on the street or at the hands of your family's master at arms.
    But it's still your theme. Wouldn't you say? And when you have backgrounds on top of that, to compliment your theme further, what place does classes really have?
    >> Anonymous 04/26/12(Thu)04:59 No.18867829
    >>18867808
    >How did this thread get so shit.
    3aboos.

    >>18867779
    >Evocation spells suck at dealing mass damage to single targets - nasties like dragons laugh off your DCs and you just don't do enough damage per spell slot to be useful. Evocation shines at mopping trashmobs that might otherwise swamp the fighters
    Hahahahaha
    >> Anonymous 04/26/12(Thu)05:00 No.18867838
    >>18867821
    You obviously make them cover different things. Not difficult.
    >> Anonymous 04/26/12(Thu)05:00 No.18867841
    >>18867779
    >You're so fucking wrong it's not funny.
    No, I'm not wrong. Conjuration based SoLs are really bad about that because of how few things are resistant to them and because of the breadth of SoLs they get to use - every single save plus save against balance and save against grapple. Party buffs like Haste have one situation - AMFs - where they are not useful, and that situation has issues attached to it outside of that.

    You're also misreading what I said. Because of a combination of factors - a good amount of spell slots and Scribe Scroll to offset any attempt by the DM to completely run you dry, so many spells being instant win in certain situations, spells with esoteric saves allowing you to shit on encounters unexpectedly, and spells that are simply broadly useful - the Wizard is insane in pretty much any situation you can throw them at.
    > Save-or-die is a 50/50 chance you'll end up holding your limp dick looking useless.
    It's more like 70/30 against normal enemies if you pick the right save - and smart Wizards pick the AoE spells here. Against dumb brutes, you seriously have something like an 85% chance of affecting them with level appropriate Will save SoLs.

    Fireball is shit and is inferior to just casting Haste on the party beatstick; does more damage, has more utility, doesn't outshine someone unless they realize that you're behind their effectiveness.
    >> Anonymous 04/26/12(Thu)05:02 No.18867848
    >>18867821
    >But it's still your theme. Wouldn't you say?
    Well, it's certainly a component thereof.
    >And when you have backgrounds on top of that, to compliment your theme further, what place does classes really have?
    Their place is to define your skillset.
    >> Anonymous 04/26/12(Thu)05:02 No.18867850
    >>18867802
    I did. I stopped trying. Now I just hang out here and drawfag.
    >> Anonymous 04/26/12(Thu)05:03 No.18867856
    >>18867693
    >Funny thing, that - Scribe Scroll costs a pittance, as does inscribing new pages in your spellbook. Most of a Wizard's WBL is entirely capable of being spent on whatever the hell the Wizard needs

    What cockamamie horseshit. A focused specialist might laugh it off but most wizard players crawl naked through broken glass to get as many spells as they possibly fucking can, which means mad dosh unless your DM is a lazy faggot. The most straightforward way is by buying a scroll at market price, then copying the spell into your spellbook - but the costs mount quickly.

    You can get by with just the two free spells per level, but then you blow your dosh on wands and shit. Another instance of the versatility vs. performance spectrum wizards have to balance on. Fighters, they just take feats and hit everything in the fucking face till it dies. Having played both I'd say fighters are a lot less stressful.

    >You don't know what you're talking about and you really need to shut the fuck up

    I bet everybody wants to play with you!

    >>18867742

    The real problem with scrolls? They're really not that great. They're most useful for low-level utility stuff you'll only need every now and then; occasionally for packing an extra high-level spell, but the cost generally isn't worth it. Especially as you get into higher levels, the cost/benefit ratio starts to drop compared to magic items you can use over and over again.

    Which is why you see high-level chars decked out in magical dosh and not bags of holding full of ALL THE SCROLLS, in actual games.

    The XP cost is basically there to deny you the buffer XP you'd use to cast XP-consuming spells. Yet again, opportunity-cost.
    >> Anonymous 04/26/12(Thu)05:08 No.18867885
    >>18867856
    >the costs mount quickly.
    Sure, but not so quickly that you can't have whatever you need in terms of spells with cash to spare.

    >Having played both I'd say fighters are a lot less stressful.
    So your argument is "Imbalance is okay because you don't have to think as much for the weaker option"?
    Are you Monte Cook?

    >Which is why you see high-level chars decked out in magical dosh and not bags of holding full of ALL THE SCROLLS, in actual games.
    You're right, they use tons of wands instead.
    >> Anonymous 04/26/12(Thu)05:09 No.18867890
    >>18867856
    Im going to need to see actual sources and or multiple cases of players who "Crawl naked through broken glass for spells" to confirm your bullshit.... If you dont mind me asking.
    >> Anonymous 04/26/12(Thu)05:11 No.18867896
    >>18867808
    >Also: not even mentioning leaving spell slots unprepared so you can memorize a spell as necessary in quick time, huh?

    >>18867491
    >and they absolutely do not let you plop down on your ass in the middle of a fucking dungeon to "prepare my unprepared slots" for fifteen fucking minutes.

    yeanahuracunt.jpg

    >>18867818
    >Usually gonna be closer to 70/30. But even if it fails, you can just cast it again next turn. It's still a faster and more efficient way to kill things than by using damage

    What fucking monsters are YOU fighting? Save-or-die - as in actually DIE, or get so fucked as to be equivalent to it - are typically only good against single targets, and when the whole party is going up against a single target, it's typically something like a dragon. Which means anything not in your top few spell slots has an increasingly piss-poor chance of succeeding, because DCs of wizard spells do not scale well against big nasty monsters. And spamming half your spell inventory waiting for a low roll is just stupid.

    >>18867819
    >unless you constantly have people patrolling with detect magic effects. Looking at the ceiling.

    High-magic setting, motherfucker. You could have Detect Magic (0-level pissweak and cheap as fuck) cast on a stick that guards use like a metal-detector wand/bug detector. Jesus, fuck, do ALL DM's forget they can use magic too?
    >> Anonymous 04/26/12(Thu)05:14 No.18867908
    >>18867896
    Most people prefer not to play high magic.

    Which is another problem with Wizards, they fuck up any setting that isn't high magic already. Or any setting that's not full-on magipunk if you have a clever wizard and reasonably obliging DM.
    >> Anonymous 04/26/12(Thu)05:16 No.18867918
    >>18867856
    >What cockamamie horseshit.
    Nope. A Fighter's necessary expenses dwarf a Wizard's equivalents - stat booster, magic weapon, magic armor, cloak of resistance to not get faceraped by save or loses, eventually wings of flying as compared to... a stat booster as your single necessary purchase. End result being that a Wizard has more money to spend on whatever the Wizard needs, whether that's spell scrolls that the Wizard wants, a wand or two, or whatever he wants at the time.
    >most wizard players crawl naked through broken glass to get as many spells as they possibly fucking can
    You aren't in a position to make that judgment.
    >They're most useful for low-level utility stuff you'll only need every now and then;
    That's the main use. Using it for spells that don't scale with level - like Color Spray - is the best usage of it.
    >Which is why you see high-level chars decked out in magical dosh and not bags of holding full of ALL THE SCROLLS, in actual games.
    Here's the deal:
    Spells per day is only a true limitation on a spellcaster during low levels - you know, the levels where scrolls are, by far, the strongest resource you can have and flat out circumvent spells/day as a limitation.
    >> Anonymous 04/26/12(Thu)05:16 No.18867919
    >>18867838
    >You obviously make them cover different things. Not difficult.
    >Not difficult.
    The question is more tot he case, why?

    Most systems using backgrounds and themes don't tack something like classes ontop of it. Just look at FATE or whatever.

    I mean, of course you could throw in any number of terms and have it cover different things just because or something, but doing so becomes ridiculous without a proper reason to actually include them.

    Imagine D&D if you at character creation were meant to choose your
    - Background
    - Origin
    - Lineage
    - Heritage
    - Destiny
    - Future
    - Theme
    - Class

    The question on why all of that is necessary could certainly rise. And this is really just that. Backgrounds, themes, and, classes? Really?

    It honestly feels like someone had an idea of not having classes for once, and everyone immediately said "No! D&D must have classes, we can't abandon them, it's what D&D is!" To which someone seems to have responded "Then, what if we do both?".
    >> Anonymous 04/26/12(Thu)05:18 No.18867924
    >>18867896
    >do ALL DM's forget they can use magic too?

    Your problems lie with DM's, not with the game system....
    >> Anonymous 04/26/12(Thu)05:19 No.18867929
    >>18867918
    >End result being that a Wizard has more money to spend on whatever the Wizard needs
    Haha oh wow. No offence, I haven't really been following your discussions. But if this is a discussion of D&D in general, then perhaps you should check out the earlier editions of D&D.

    The Fighter had the most money, and the Wizard starved himself unless he sold magic crafts.
    >> Anonymous 04/26/12(Thu)05:19 No.18867931
         File: 1335431998.jpg-(19 KB, 400x297, thefuckisthisshit13.jpg)
    19 KB
    Class balance is for faggots
    >> Anonymous 04/26/12(Thu)05:20 No.18867937
         File: 1335432042.png-(26 KB, 150x213, cit_FotNS_-_manly_tears[1].png)
    26 KB
    >>18867896
    mfw mages teleports were crippled by relatively cheap and permanent forbiddance spells.
    mfw mages divinations were not even enought to protect their parties from ambushes since the feedback was extremely criptik, and it was their fault not being able to deduce it.
    mfw I used lovely specialized monsters now and then that rendered most spellcasters like little girls. letting the other players shine enough like good dm should.


    mfw the mage still killed my demilich with a clever combination of a grease spells, an obscure feat and traps, lots of them. And no one was angry at him, everybody roared and felt epic, because we knew how to share fun... we knew...
    >> Anonymous 04/26/12(Thu)05:21 No.18867940
    >>18867841
    >conjuration

    I have no idea what a SoL is, honestly. As for Conjuration, it's great until somebody realizes they can banish your summoned creatures pretty easily, or worse, they realize that killing you makes the creature go away right quick.

    I'm surprised you didn't mention extremely creative polymorph abuse with stacks of Monster Manuals on-hand.

    >just casting Haste on the party beatstick; does more damage, has more utility, doesn't outshine someone unless they realize that you're behind their effectiveness.

    You have got to be fucking shitting me. Wizards being most effective when they work with the party == LOL WIZARDS OVERPOWERED? "Behind their effectiveness?" Except without the fighter there to haste, what the fuck would you do, asshole? This is such disingenuous bullshit. Fighters without wizards are just like wizards without fighters: suddenly, shit got a lot more difficult.

    The game is designed for cooperative team play versus monsters, but suddenly wizards are OVERPOWERED when even you say they're at their best when... they work with the party?

    Go fuck yourself.
    >> Anonymous 04/26/12(Thu)05:21 No.18867945
    >>18867931
    Not really.
    >> Anonymous 04/26/12(Thu)05:22 No.18867952
    >>18867908
    This is sad. There is load and load of systems based around low-magic settings. But no. Hu hu. They must take d&d, d&d that always was high or mid-magic, and mutilate it to play an oh my god so gritty no magicssss game.

    And then they whine. Because the system that was MADE for mid or high magic is not perfectly compatible with their idea of low magic.

    No shit. Next time, either don't whine, or takes another system. But don't pollute d&d with your filthy grimdarky ideas.
    >> Anonymous 04/26/12(Thu)05:23 No.18867953
         File: 1335432182.jpg-(96 KB, 362x263, 1334370619238.jpg)
    96 KB
    >>18867945
    >> Anonymous 04/26/12(Thu)05:25 No.18867961
    >>18866507
    There are people admitting it just upthread.

    Seriously, who ever the 'my edition is not broken' 3e fag, they ruined this thread. It was fine for like 500 posts.
    >> Anonymous 04/26/12(Thu)05:28 No.18867978
    >>18867931
    Or, you know, game designers. And half of /tg/ are amateur game designers already.
    >> Anonymous 04/26/12(Thu)05:28 No.18867979
    I'm: >>18867775

    >>18867952
    yeah, that was one of the problems for me. To the point once I got told that high magic was stupid, and I should know how the real roleplaying should be done. I hate conan 'fanbase' so much. He didn't even read the books! he only saw the plastic snakes movie!
    >> Anonymous 04/26/12(Thu)05:29 No.18867986
    >>18867929
    No, it's just 3E. In AD&D I know damn well that Wizards had to pay out the ass because they didn't get free spells per level and the spell component system actually costs you depending on the DM, not depending on a 5 GP item and the occasional costly component.
    >>18867931
    Gygax disagrees.
    >>18867940
    Save or Lose. Things that rape you with effects that basically take you out of the fight; Blind, paralyzation, nauseate, and so on and so forth. Pretty much everything has a weak save.
    >As for Conjuration, it's great until somebody realizes they can banish your summoned creatures
    I'm not talking about summons. Go look at the spell school more closely.
    >Wizards being most effective when they work with the party == LOL WIZARDS OVERPOWERED?
    This is the actual Batman Wizard strategy. The problem is that they are so goddamn strong at their job that they render fights not built STRICTLY around the Wizard's capabilities so easy that the rest of the party is just mop-up crew. They are a force multiplier on a party to an extreme degree and their contributions make up the vast majority of a party's output.
    >> Anonymous 04/26/12(Thu)05:29 No.18867988
    i agree that one of the things that make wizards very powerful is their wide range of spells that cover a lot of situations, so i think a possible solution is to give classes like wizard an sorcerer their own unique spells lists that are more specialized, like support and buffing and things like that, so they can't deal with every single situation by themselves.

    also another thing i would do is make stuff like the concentration skill and planning necessary by having more of a ritual based magic system where it takes multiple turns to cast good spells. this would mean wizards would start fights off slowly and would need to spend multiple turns preparing various things in order to be useful, this would leave them susceptible to ambushes and enemies interrupting whatever they are doing and stalling their momentum, which means for a wizard to be effective they would need to plan ahead and make sure everything goes according to plan
    >> Anonymous 04/26/12(Thu)05:31 No.18867998
    >>18867952
    It's not that they must "take" D&D. But D&D would be a better game if it supported more varied styles of play. Also "low magic" isn't the same as "grimdark".

    >>18867979
    For any position that exists, at least some of its supporters will be idiots. Your anecdote is of little relevance.
    >> Anonymous 04/26/12(Thu)05:32 No.18868005
    >>18867918
    >Nope. A Fighter's necessary expenses dwarf a Wizard's equivalents

    You ever play a wizard? You are guaranteed to need a rod (or greater rod) of Extend Spell, if only for keeping yourself Mage Armor'd. You'll want Rings of Protection as well, because your AC will STILL suck. Handy Haversack is a must so you can get that scroll of Displacement out in time. Metamagic: Silent rods are a must as well lest you get utterly raped when smarter enemies/DMs hit you with Silence... or just deafen you for a 20% fuckup chance for an extra fuck you. Depending on how you specialize, there's all SORTS of shit you'll want, badly.

    You can spend all your money on an insane arsenal of spells, and be ultra-versatile. Or you can spend that money on tons of wands and make yourself into a glorified Sorcerer who's obliged to cast Floating Disc every now and then.

    >Spells per day is only a true limitation on a spellcaster during low levels - you know, the levels where scrolls are, by far, the strongest resource you can have

    - and when you're very very fragile and have much less cash and desperately need a wand, or a ring of protection, or any number of other things. Again, you have never played a wizard and it shows, painfully.
    >> Anonymous 04/26/12(Thu)05:33 No.18868013
    >>18868005
    >buffing AC as a wizard
    >> Anonymous 04/26/12(Thu)05:35 No.18868024
    >>18868005
    >AC
    Or you could just, you know, not go stand by the guy with the sword.
    >> Anonymous 04/26/12(Thu)05:35 No.18868025
    >>18867988
    Quite honestly, if you want an example of a 3.5 spellcasting system where you have to specialize and it actually affects the spells you gain access to, look at Psionics.
    >>18868005
    I actually don't worry about my AC as a Wizard. Why? Abrupt Jaunt, Dex secondary stat, high Initiative giving me the initial say in most fights.

    And yes, I have played a Wizard. I only really consider Handy Haversack a must have because it allows me to get an emergency item out in time; everything else is easy to deal with.
    >> Anonymous 04/26/12(Thu)05:36 No.18868027
    >>18868005
    >2011+1
    >AC on a wizard
    >george.jpg
    >> Anonymous 04/26/12(Thu)05:36 No.18868032
    Shadowrun
    It's High Magic
    No classes
    Yet it's "balanced" because no one man can do it all.
    >> Anonymous 04/26/12(Thu)05:38 No.18868038
    >>18867998
    yeah, the problem in roleplaying, is that this guy could be dming you for a whole year or more. and whats worse, cultivate more people that will think like him given the chance.

    Still, he really knew how to roleplay and make compelling npcs and somehow interesting quests, he didn't seem to realize that of this had no correlation to his setting being low magic. Enough to mock me each time I mentioned something high magic.
    >> Anonymous 04/26/12(Thu)05:38 No.18868039
    Guy posts about "necessary expenses.
    other guy responds with:
    >there's all SORTS of shit you'll want, badly.
    >want.
    >> Anonymous 04/26/12(Thu)05:40 No.18868049
    >>18867986
    >Save or Lose. Things that rape you with effects that basically take you out of the fight; Blind, paralyzation, nauseate, and so on and so forth. Pretty much everything has a weak save.

    Which still requires somebody to run over there and whale on them with mighty fury.

    >conjuration

    Oh, I get you, Save By Level or whatnot. They've usually got the saves higher monsters dislike, IIRC.

    >They are a force multiplier on a party to an extreme degree

    THEY STILL NEED A FUCKING FORCE TO MULTIPLY.

    I'M SORRY, BUT "WIZARDS ARE REALLY POWERFUL IF THEY HAVE AN ENTIRE PARTY TO BUFF AND WORK WITH" DOES NOT SCREAM "BAAW HE TAKES ALL MY FUN AWAY." BEING UNABLE TO EFFICIENTLY PART MONSTERS FROM THEIR HP IN A GAME *ALL ABOUT HACK-AND-SLASH MONSTER MURDER* IS A VERY LARGE DRAWBACK.

    But I suppose if you're the kind of autistic manchild who always has to be the center of attention and kill everything yourself, all by yourself, you'd be upset about this... which is a funny observation, because the few online games I've played with fa/tg/uys, the other players were nothing BUT that kind of faggot.

    ... revelation.
    >> Anonymous 04/26/12(Thu)05:42 No.18868057
    >>18868032
    I don't think you should call Shadowrun "High Magic". Yeah, it's somewhat common amongst runners, but not super common and it's not very common at all in the general populace.
    >> Anonymous 04/26/12(Thu)05:47 No.18868078
    >>18868057
    When I considered whether or not it was high or low, I personally thought of it as mid.

    But when I later started to consider what technically makes up high magic, I started to lean towards that.
    There are dragons all over the world, and the great dragons can even bend destiny. You had legions of shamans doing rituals that ripped a continent apart. Insect pest spirits devouring everything, and eldritch horrors lurking on the other side of the border waiting to consume all.

    And the typical commonly awakened? While perhaps no Merlin by himself, they are still powerful.
    >> Anonymous 04/26/12(Thu)05:47 No.18868079
    >>18868013
    >>18868024
    >>18868025
    >>18868027
    >no such thing as ranged attacks
    >no such thing as fighters with cheapass potions of Fly and Expeditious Retreat
    >no such thing as traps
    >no such thing as surprise rounds

    I like miss chances as much as the next guy, but not even Contingency will save you from the steady attrition from that kind of shit. Extended Greater Mage Armor just handles shit.

    Because fuck bracers of armor.

    >>18868025
    >Abrupt Jaunt

    >no such thing as DMs that allow shit books

    Let me guess, you use Celerity as well? See, my DM didn't think that because WoTC published it hastily without regards to balance to make more money that he was obliged to allow it in his game.
    >> Anonymous 04/26/12(Thu)05:49 No.18868085
    >>18868057
    So the setting where a Dragon Wizard ran for president, where south america is going all miracle grow due to rituals and where the great ghost dance gave shamans the power to deflect bullets and grab a big chunk of the united states when it balkanzied?

    Sure whatever low magic setting cause you know no magic +2 bionic torsos or vorpal oral implant weapons
    >> Anonymous 04/26/12(Thu)05:52 No.18868101
    >>18868079
    Again you have DM problems, not edition problems.
    >> Anonymous 04/26/12(Thu)05:52 No.18868102
    >>18868032
    Riggers are pretty close because of how stupidly brutal their drones and vehicles can get. I never liked including them in my games for that reason alone.

    Definitely true of street sammies, adepts, mages, and deckers. Don't like deckers because they slow the piss out of the game for Matrix runs, but every single one of them brings something that the other archetypes can't.
    >>18868049
    >Which still requires somebody to run over there and whale on them with mighty fury.
    But they're not really doing anything specific to their class by it; it's a job that can be done by a Wizard's personal golem, too, or even an animal companion. A control Wizard turns a dangerous fight into a joke that anything, even a same-level *commoner*, can mop up with startling reliability and efficiency; there's no challenge in it. Building around what the Wizard does here makes everyone else's contributions useful but *tiny* because the Wizard is going to be doing 90% of the real work.
    >Oh, I get you, Save By Level or whatnot. They've usually got the saves higher monsters dislike, IIRC.
    Glitterdust, Stinking Cloud, Web. Targets all three main saves. Have Black Tentacles for targeting Grapple, which ruins many types of enemies. Grease and Sleet Storm for targeting Balance, which can take a very threatening type of enemy out of a fight with 100% reliability.

    And the thing is, this isn't touching on the stuff in Conjuration that has no save and no resource cost.
    >no such thing as fighters with cheapass potions of Fly and Expeditious Retreat
    Two standard actions is a long time in 3.5 terms, and quite frankly eating up actions they could have spent trying to kill my party just so they have a shot at me is a trade I'd gladly take.
    >> Anonymous 04/26/12(Thu)05:54 No.18868111
    >>18868101
    Protip: If the DM has to ban things then that means the things aren't good. Saying "well the DM could just not let you use it so the problem is the DM and not the material" does not mean that the material is acceptable.
    >> Anonymous 04/26/12(Thu)05:58 No.18868125
    >>18868079
    >See, my DM didn't think that because WoTC published it hastily without regards to balance to make more money
    PHB2 is actually a decent book and I'd never use Abrupt Jaunt on anything but a complete team player Wizard. It'd piss the everloving fuck out of anyone if I was playing one of the multiple builds that actually DO stomp on encounters solo.

    There's more to object to in the PHB, really. Roll up a Druid or Cleric in place of your party Fighter and see why that's the case.
    >> Anonymous 04/26/12(Thu)06:00 No.18868143
    >>18868111
    Yeah but your using ONE DM as the ENTIRE CRUX for your personal cross of crucification that will let YOU assume that Wizards were not OP in 3.5.

    If your DM isn't allowing it because its "unacceptable material" then get a DM who's head is not up his ass and has an imagination to work around "unacceptable" shit. God knows how many DM's suck because their like math teachers. (They read you the book, word for word, even though your supposed to do that on your own, and yet they cant offer any help whatsoever when it comes to an actual math problem) and even if BY THE LONGEST SHOT you just so happen to type "Well its not acceptable by MY standards.", then maybe 3.5 shouldn't be either.
    >> Anonymous 04/26/12(Thu)06:02 No.18868159
    >>18868078
    >>18868085
    There aren't dragons everywhere, nor is there necessarily a great concentration of awakened animals that is pervasive in the world.
    Most people's lives aren't really touched by magic.

    Is magic powerful? Yes, but then look at the Ghost Dance: friggen hundreds of magic users at one place using long ass ritual that was powered by human sacrifice. That kind of shit doesn't happen every day.
    >> Anonymous 04/26/12(Thu)06:03 No.18868167
    >>18868102
    Anti-vehicle rockets and [spoilersdon'tworkontg] Martial Artists [/spoilersdon'tworkontg] tend to wreck riggers pretty bad.

    But there is also the little detail of how you don't really easily conceal any drone above small, under your coat or whatever. But otherwise, sure, drones can be nasty.
    >> Anonymous 04/26/12(Thu)06:04 No.18868169
    >>18868111
    It's not just banning stuff, It's in the rules(read DM manual, please), it's how it's meant to be played, that the dm can and should be encouraged to control the things to not get out of control and unfun. Essentially, he is not only doing something supported by the modularity of the system, he is doing something he is kinda expected to do.

    This not only negates your argument, but is kinda coherent, different groups have different needs, and your DM not only acts like an storyteller but also as an arbiter of sorts.

    Again, you're blaming the system, and not who's at fault, your dm for being retarded or you for not telling him to stop being a dick and pay attention.
    >> Anonymous 04/26/12(Thu)06:09 No.18868198
    >>18868169
    >It's not just banning stuff, It's in the rules
    If you were to mix every RPG system ever to create a whole mess of a system. And then start with the clause "Leave it to your GM to sort it out!", would you call it a good system?
    >> Anonymous 04/26/12(Thu)06:12 No.18868208
    >>18868198

    No. I would call it GURPS.
    >> Anonymous 04/26/12(Thu)06:13 No.18868214
         File: 1335435227.jpg-(65 KB, 264x262, myfacewhen.jpg)
    65 KB
    >>18868198
    Isnt this why there are different editions?
    Pathfinder, CoC, WoD, D&D 1-4E, HOMEBREW Rules and or SETTINGS LOOSELY based on guidelines known as a "system"? (OH MY GOD PEOPLE CAN MAKE THEIR OWN RULES BASED OFF OF GUIDELINES?!?!!? ehhqr98238r989r32q9u MYFACE WHEN PIC RELATED!!!)

    D&D Homebrew is like a project on mine-craft, the more time & effort you put into it, the better it becomes, and if your too lazy to do any work, then why should you have a right to complain?
    >> Anonymous 04/26/12(Thu)06:14 No.18868220
    >>18868208
    GURPS is but a modular 3d6 skillsystem.
    >> Anonymous 04/26/12(Thu)06:16 No.18868230
    >>18868214
    >>18868169
    A good gm should be able to freeform. a chosen system should make things easier than freeforming, not harder. Otherwise everyone could just as well freeform.
    >> Anonymous 04/26/12(Thu)06:18 No.18868237
    >>18868214
    Dark heresy,
    NWoD,
    Im sure theres like 4 "settings in space" editions of P&P RPG you can also use as a guidelines system, this isn't rocket science, as for a DM complaining about having to do work instead of using crappy pre-made adventures, welcome to DM'ing 101, get used to it.
    >> Anonymous 04/26/12(Thu)06:19 No.18868243
    >>18868198
    If the statement where entirely true, yes, because it's a mess.

    D&D is complicated but it's far from being a mess. everything is divided between class features, skills, feats and spells. And when a new subsystem is introduced, these usually have a good and short explanation of how they work.

    3.5 didn't intend you to have 50 splatbooks on the table introduced in one step. And even then, I've readed most of the material (without including campaign modules and some of eberron stuff) and I feel that the material has been the lesser problem for me. I can only find as a problem the grapple rules, the badly calculated, level adjustment, and the unbalanceable epic levels.

    but prcs? feats? and some other weird race? Even if you allow them normally everything can be easily countered, and a good dm not only knows when to stop the press, but also how to do it in a subtle interesting way to keep the players interested.
    >> Anonymous 04/26/12(Thu)06:19 No.18868245
    >>18868230
    Free-Form = Hombrew, just named differently... Imagine that.....
    >> Anonymous 04/26/12(Thu)06:21 No.18868253
    I think the thing being overlooked in all of this is Monte Cook still uses fucking Livejournal.
    >> Anonymous 04/26/12(Thu)06:22 No.18868260
    >>18868243
    might I say though, perhaps I was lying a little, Never understood incarnum. And half of the drawings of the book were so bad that I didn't bothered with rereading.
    >> Snapper Carr 04/26/12(Thu)06:24 No.18868269
    >>18868253
    Holy mother of...

    You're RIGHT.
    >> Anonymous 04/26/12(Thu)06:35 No.18868318
    GOOD RIDDANCE, COCKSUCKER.
    >> Anonymous 04/26/12(Thu)06:54 No.18868388
    Who the fuck was that duchebag, anyway?

    I'd never heard of him before 3rd ed.
    >> Anonymous 04/26/12(Thu)07:06 No.18868424
    >>18868245
    >Free-Form = Hombrew, just named differently... Imagine that.....
    What? That's not the case at all.
    >> Anonymous 04/26/12(Thu)07:14 No.18868447
         File: 1335438871.jpg-(133 KB, 400x400, 5e - Deal With It.jpg)
    133 KB
    YOU ARE ALL IDIOTS IF YOU THINK THIS MEANS D&D 5E WILL BE BETTER NOW.

    THE ROT HAS SET IN TOO DEEP.
    >> Anonymous 04/26/12(Thu)07:17 No.18868456
         File: 1335439054.jpg-(46 KB, 640x512, spelljammer.jpg)
    46 KB
    So is spelljammer coming back?
    >> Anonymous 04/26/12(Thu)07:22 No.18868473
         File: 1335439339.png-(201 KB, 945x458, 5E - STILL DOOMED.png)
    201 KB
    MARK WELL MY WORDS, MEN OF /tg/!!

    OUR 5TH EDITION WILL NOT BE SAVED!!!
    >> Anonymous 04/26/12(Thu)07:34 No.18868524
    >>18868500
    >>18868473
    only time will tell
    >> Anonymous 04/26/12(Thu)07:49 No.18868608
    Even if you don't like Monte, this is a pretty bad sign. He wouldn't leave if he thought the project was going to be a success. I mean, who wouldn't want "The guy that saved D&D twice" on his list of accomplishments?

    Whatever made him leave, it must have been a big deal.

    This hasn't been posted yet...
    http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20120425a#79971

    Maybe it was because the process is being rushed? 3E took years to develop. 5E is still super early in development and they're already throwing it out there.
    >> Anonymous 04/26/12(Thu)07:57 No.18868643
    >>18868608
    The system from what we've seen is just 3.5 with six saves and houserules, and half-heartedly tacking on 4e stuff but obfuscating it as much as possible to try to stop grognards from complaining.

    I don't think they really have anything coherent in mind, and Next will end up being a completely underwhelming mess. It's seeking out to literally do nothing that hasn't been done before.
    >> Anonymous 04/26/12(Thu)07:59 No.18868665
    Does anyone else think that Wizards ball drop page regarding 4e was less about the actual system itself, and more that the 3rd edition rules were open for anyone to use, and the 4th edition rules weren't?

    In other words, if when 3rd edition came out, if there was a Pathfinder game based on 2e, the community would have stayed as fractured as it originally was?

    It seems to me, at least, that the problem Wizards had with 4e wasn't that it was unsuccessful, but more that Pathfinder was successful and they wanted that market share as a matter of pride. And it lead to the Essentials line of products, which was, to most of the player base, making the game significantly worse to fix something that wasn't broke.

    I also think a big problem was their online strategy. They completely pulled all online sales of 4e books because they were worried about piracy, and guess what... Every single 4e book has been pirated anyway. The digital content they do have has been made increasingly hard to use for the same reason. Paizo, meanwhile, has made a significant amount of digital sales, despite their books also being easily pirated.

    4e is probably a bigger departure from the previous edition than any other edition to date. But I think what really did it in was, more than anything, poor marketing strategy. And no matter what 5e plays like, or who designs it, it's not going to matter if Wizards doesn't have a better marketing strategy.
    >> Anonymous 04/26/12(Thu)08:03 No.18868692
         File: 1335441789.jpg-(43 KB, 597x444, spock.jpg)
    43 KB
    >>18860264
    >Levels are supposed to be... well, levels. How the fuck are you supposed to know how strong a "lvl3 party" is if 3 lvl3 wizards and 3 lvl3 fighters are worlds apart?
    I somewhat agree. I mean, in the old days when different classes needed different experience to get to different levels, you could balance a party out by assigning an amount of experience. You could also realize that thieves tended to be a bit higher level than their peers at the same level of experience, and weaker at the same level (though to be honest, thieves were mostly just weaker all around). And I don't have a problem with wizards being vulnerable to start out with (though they were far too limited starting out in old school D&D) and somewhat more powerful than other classes later on (though not in the ridiculous earthshattering 3e way). Overall though, I think standardized experience for all classes is a simplification that's well worth whatever it sacrifices. And at the point where you can freely multiclass like in 3e (which is awesome, though there are some rather big flaws that need to be addressed, like multiclass casters being much weaker than their single class brethren), it's more important to keep the power of levels relatively consistent between classes.
    >> Anonymous 04/26/12(Thu)08:06 No.18868710
    >>18868665
    You're pretty much right, though 4e's poor online support wasn't entirely their fault- they hired an outside programming studio to help with that (since Wizards' internal programming team is nothing impressive) but the lead programmer did a murder-suicide and the entire thing fell apart, leaving 4e to launch as half a product.

    Essentials was another huge mistake, since the 3.5 players it was meant to attract ignored it, and 4e players hate it- a lot stopped buying books after Essentials.

    Paizo may well be remembered as the company that killed D&D, by completely violating the intent of the OGL while following the letter by releasing a reprint of the older edition's rules and marketing it based on lies about the current edition, helping fracture the fanbase so badly that D&D is going to kill itself trying to chase after them by making a deliberately bad game.
    >> Anonymous 04/26/12(Thu)08:07 No.18868715
    >>18868665
    >Does anyone else think that Wizards ball drop page regarding 4e was less about the actual system itself, and more that the 3rd edition rules were open for anyone to use, and the 4th edition rules weren't?
    Absolutely. Also, if 3e was released as soon after 2e, there would have been a much bigger backlash against it. I'm not saying that there aren't legitimate grievances against 4e, but mostly it breaks down into the fact that 4e was different from what people were used to and 3e had a huge following that could continue to play Pathfinder and so forth.
    >> Anonymous 04/26/12(Thu)08:08 No.18868717
    >>18868665
    >Does anyone else think that Wizards ball drop page regarding 4e was less about the actual system itself, and more that the 3rd edition rules were open for anyone to use, and the 4th edition rules weren't?

    Well either way, after Pathfinder you can be sure there's no way in hell Wizards will ever have anything like the OGL ever again.
    >> Anonymous 04/26/12(Thu)08:13 No.18868743
    >>18868715
    3e had just as much backlash and outrage against it as 2e, it's just the internet wasn't a thing back then to provide a platform for it, and D&D was pretty much dead.

    It's been 10 years since 3e, that's plenty of time, and the system has been proven to be outdated, broken and in desperate need of overhaul- and 4e fixed all that. And nerds hated it for the same bullshit reasons.

    Seriously, most of the things about 'Next' we've seen so far are literally
    >This was a problem in previous editions (IE 3.5)
    >4e fixed this using this method
    >But we can't do that because grognards hate 4e, so here's a much worse and more roundabout half-fix
    >> Anonymous 04/26/12(Thu)08:25 No.18868807
    >>18868743

    Because the only way to fix 3e was to make 4e.

    Ya right.
    >> Anonymous 04/26/12(Thu)08:25 No.18868813
    >>18858972
    Quick side question; are there any D&D emulation modules or guidelines for GURPS (preferrably 4, but hey, it's GURPS, might as well use 3e.)?
    >> Anonymous 04/26/12(Thu)08:31 No.18868852
    >>18868813

    Dungeon fantasy
    >> Anonymous 04/26/12(Thu)08:42 No.18868925
    >>18868852
    Ah, that's pretty neat, thanks for pointing it out.
    Apparently I even had all the books included in the pack i downloaded.

    I'll introduce the idea of using this to one of the gamemasters I play with next session.
    He's been trying to pitch encounters of five to ten stupid, yet strong mobs against a party of a barbarian, a traveling poet and a beastmaster (without a beast).
    That in a 80p high fantasy campaign isn't working out too well.
    >> Anonymous 04/26/12(Thu)08:58 No.18869061
    I'm still wondering why Monte originally took inspiration Magic of all things when making 3e. They operate on two different levels.

    But even though he's gone, I have a feeling we're not out of the woods yet in regards to 5e, so I won't drink my pussy just yet.
    >> Anonymous 04/26/12(Thu)09:08 No.18869137
    >>18859523
    I guess it doesn't hurt that a 2e wizard can cast a total of two spells in those two minutes whereas a 3e caster could cast 20.
    >> Anonymous 04/26/12(Thu)09:12 No.18869166
    >>18869061
    >so I won't drink my pussy just yet
    This is some colloquialism with which I am utterly unfamiliar.
    >> Anonymous 04/26/12(Thu)09:15 No.18869199
    >>18869166
    It's earlier in this thread...
    >>18859643
    >>18859604
    >> Anonymous 04/26/12(Thu)09:19 No.18869223
    >>18868807
    3e fixing would require a ground-up restructuring of every class in the system to make the power levels of classes match up better, new wording and balancing of the rules to make Read As Written closer to Read As Intended, etc.

    If you actually read through the rules for 4e, it was damned obvious that this is what they were trying to do, as well as making the system more accessible to new players. The Ivory Tower design of 3e was specifically to make the system confusing for players in order to award some kind of bullshit 'mastery' of the system, which by nature means that if you are a new player you are up the creek without a paddle, and your boat's floor is made of lava.
    >> Anonymous 04/26/12(Thu)09:25 No.18869260
    >>18860225
    Except for a druid, once you got to level (I don't remember the number) you had to kill a druid one higher level than you in order to gain a level.
    >> Anonymous 04/26/12(Thu)09:29 No.18869282
    >>18869223
    The way 4th edition achieved balance was being rigid as fuck. Even though the class system was never that flexible (there was lots of design traps and shit that created a false sense of choice though) the 4th edition really took it to the logical extreme.

    Then again maybe that is for the best. It is certainly easier for the DM to organize combat than in 3 and 3.5 where every second action from martial classes had to be house ruled so that they can attack fast enough to match the casters.
    >> Anonymous 04/26/12(Thu)09:32 No.18869301
         File: 1335447169.gif-(239 KB, 320x240, 1333568683031.gif)
    239 KB
    >>18869260
    Assassins worked that way too, but not as poorly as druids.
    The whole druids maxing out at level 15 was always stupid. This was a flaw and did need to be fixed.
    Still glad Cook is gone though. Someone who purposely makes poor design decisions has no right to make any. His fluff was good, planescape and such, but sometimes you need to cut out the rot to save the body.
    >> Anonymous 04/26/12(Thu)09:34 No.18869319
    >>18869223
    There is no amount of "fixing" that would make 3.x work short of dramatic rewrites like e6 or the mechanical "sameyness" of 4.x. The open ended multiclassing and feat system present too much variability for any developer, however well-intentioned, to control.

    I'm not giving Monte a free pass - he made a shitty system even shitter. But even without him you'd still have too many options for anyone to keep a rein on.
    >> Anonymous 04/26/12(Thu)09:46 No.18869420
         File: 1335447988.jpg-(71 KB, 577x393, Diabolist.jpg)
    71 KB
    >>18860694
    It was an honest suggestion. If you want an AD&D like product that is still being produced, that's your game. A bit more advanced branch off from AD&D first edition, and modernized a touch in it's own second edition.
    I'm just saying, if you want to get your old-school on, I'd go with the one that's actually been supported for past last twenty-nine years.
    >> Anonymous 04/26/12(Thu)09:49 No.18869446
    >>18868743

    Keep telling yourself that. You and the other 4vengers can have a nice circlejerk over the supposed superiority of 4th Edition while WOTC leaves that failed design behind.
    >> Anonymous 04/26/12(Thu)09:55 No.18869476
         File: 1335448501.png-(13 KB, 175x174, goshdarnit.png)
    13 KB
    >5e no longer affected by Monte Cook
    >> Anonymous 04/26/12(Thu)09:57 No.18869489
    >>18868743
    >This was a problem in previous editions (IE 3.5)
    >4e fixed this using this method
    >This also introduced newer problems as previously unforeseen issues came up in the framework
    >Realize they're both shit, make a new system that isn't

    ftfy

    I enjoy both. They both have problems.
    >> Anonymous 04/26/12(Thu)10:01 No.18869512
         File: 1335448914.jpg-(9 KB, 252x252, you idort.jpg)
    9 KB
    >>18869489
    >enjoying both
    >> Anonymous 04/26/12(Thu)10:05 No.18869531
    >>18869489
    >Make an edition of DnD that isn't shit
    Wut?
    >> Anonymous 04/26/12(Thu)10:10 No.18869568
    >>18867668

    FRfag here. Yeah, they gutted the unique parts of the setting rather than, you know, making a new setting that fit what they were looking for. Faerun had kind of a niche appeal with all the thick ass historical and societal information. Our group is libarts grad students and ate it right up, but I can see where it wasn't for everyone. But rather than keeping it that way, they tried to roll it flat for a broad audience.

    I'll admit the resurrection of Dark Sun was a positive and an extremely well executed one.
    >> Anonymous 04/26/12(Thu)10:13 No.18869591
    From the article:
    >(Mostly, I just hate drama, and would rather talk about more interesting things.)

    Yeah, people that hate drama usually have livejournals and specifically name specific people for reasons of leaving/not leaving.

    Just shut up Monte, you obviously love drama and are hoping to stir up shit with your "fans."
    >> Anonymous 04/26/12(Thu)10:14 No.18869593
         File: 1335449652.jpg-(27 KB, 300x300, RACES OF THE ORAGON.jpg)
    27 KB
    Oh sure, you celebrate now, but just wait till he's replaced by Gwendolyn F.M. Kestrel.
    Oh yes, just wait.
    >> Anonymous 04/26/12(Thu)10:14 No.18869595
    >>18869061
    The 3.x / MtG thing didn't surprise me too much. MtG was all the craze at the time and the markets overlapped significantly. It made sense financially.
    >> Anonymous 04/26/12(Thu)11:01 No.18869908
    I'm not using this post to say casters aren't overpowered. They totally are. And the only reason we play 3.5 is because we are familiar with it and can only meet once every 2 months to play as we all have jobs/wives/lives. That being said, we just tend to allow non-casters more freedom than casters. And I don't mean "we restrict books/abilities for casters". I mean people who roll casters spend less time optimizing than the others. Our fights find themselves around level 11 teleporting around the battlefield like mad and fullrounding 3-4 times a round and recovering all their lost hit points every round with manuvers and throwing enemies for dozens of d6s worth of damage and lots of other crazy shenanigans. Because we know, in the end, the wizard is probably capable of it too...somehow.
    >> Anonymous 04/26/12(Thu)11:07 No.18869959
    >>18858972
    >Oh. Hi GURPS
    Most roleplaying games are actually quite humble in regards to their rules. Choosing phrases such as guidelines, suggestions and ideas etc. Most also including little lines claiming outright that you don't need to follow what's written, and some of them even have chapters/sections for how make/alter things to your liking.
    >> Anonymous 04/26/12(Thu)11:21 No.18870086
    >>18858945
    The policies that made hims leave last time were that the 3.5 team wanted to strip out most of the trap options of the PHB and he threw a hissy fit over it.
    >> Anonymous 04/26/12(Thu)11:35 No.18870191
    >>18870086
    Trap options? Like... what?
    True dungeon-esque Wizardry style traps?
    >> Anonymous 04/26/12(Thu)11:37 No.18870212
    >>18870191
    No, options, such as feats, classes or skills, which seem good, but actually are horrible.
    >> Anonymous 04/26/12(Thu)11:56 No.18870354
    For example, Toughness, a complete shit feat which only exists so that "experienced" gamers can feel good about not taking it.
    >> Anonymous 04/26/12(Thu)11:58 No.18870360
    >>18870212
    Cook is bizarre. I always want to just say YOU WANT TRAP OPTIONS FUCK YOU. YOU GET EARSEEKERS.

    Why would you put in trap options? It just seems like a way to feel smug about tricking other people.
    >> Anonymous 04/26/12(Thu)12:05 No.18870419
    >>18869319
    >>18869282
    Which was pretty much what I was trying to get at. Wizards tried. 4e looks like they tried to rebuild the entire system using lessons they had learned as well as some more up-to-date design philosophies. At its heart, it feels like an experiment. A build of a rigid, balanced system that they can use as a contrast against 3.5's issues.

    There are a few things I hope they're doing with 5e, and with Cook gone there might be more reason to hope. I'm hoping for a happy middle ground of customization and balance (3.5 having the advantage on the former, 4e on the latter). I'm hoping for the rules to be fine-tuned to make RAW = RAI (4e was a lot better about this than 3.5). I'm hoping for things to be written clearly enough that a new player with no RPG experience can pick up the book and figure out how to play with minimal hand-holding (Another thing 4e did better than 3.5).
    >> Anonymous 04/26/12(Thu)12:17 No.18870482
         File: 1335457023.png-(196 KB, 261x600, Praise.png)
    196 KB
    mfw
    >> Anonymous 04/26/12(Thu)12:18 No.18870501
    >>18867491

    Hi, I'm that "stupid motherfucker".

    3e DID make it easier by relaxing those limitations. It's easier to be a wizard in 3E than it was in 2E. And DM's tend to let it slide to begin with. Yes, if you've got a DM that realizes "fuck, wizards are begging to be broken" it works out a helluva lot better. 2E just had more of those controls hardwired into the game rules at nastier levels of wizard-reaming.

    The average 3E campaign tends to chuck most of them aside. And in 3E, it's easier to break a game with a wizard. And 4E, for that matter. I know. I was sitting there at your local friendly WoTC shop watching people running demo games and campaigns (and the local FLGS, too), because hey. Knowing D&D was part of my job, I did the tournament director/game-running lead thing for my WoTC shop, selling D&D books (along with Magic/Pokemon) was how we made our paychecks, and the boss encouraged me to watch and learn elsewhere. Which I did, being as getting paid to watch people play games is a rather nice deal. People don't put the restrictions on wizards in most games because they find doing so is a pain in the ass- DESPITE IT BEING THE EFFECTIVE TO DO FOR GAME BALANCE.
    >> Anonymous 04/26/12(Thu)12:20 No.18870520
    >>18870501

    Thus, we have "wizards are broken". A lot of what you're talking about? Did it all the time. Ever see someone try and cast a fireball with material components in the middle of a cloudburst spell? Smart monsters pincushioning the obviously weak guy in clothes first vs. shooting up the armored guys?

    Given, we had Hackmaster original be more popular than D&D 3rd at the shop. But that wasn't because of grognardia. It was just because we had a more fun DM doing HM than D&D, and HM laid it out that "Thou shalt lay bare any weakness and bullshittery in your players, for they will do the same.".

    I do blame a lot of the brokeness on bad DMing, but I feel that later editions of D&D have only made that easier for bad DM's to be bad about keeping one class from butt-raping the party in terms of effectiveness. And that class is most frequently a wizard in the core classes.
    >> Anonymous 04/26/12(Thu)12:21 No.18870536
    >>18870360
    That's exactly what it is.

    It was a "haha, you aren't experienced enough with the system/haven't trawled through internet message boards to find out that Toughness is a waste of a feat, and now enjoy being that much weaker than you already were for the rest of your character's existence." thing, and Monte Cook was not only the cause of it, he was openly proud of it.

    Playing a fighter, by the way, was effectively this on the scale of an entire fucking class.

    >>18870501
    In the 3.5 game I'm doing right now, our DM is currently swamped with minutia, storytelling ideas, work, a girlfriend, etc. If he had to deal with every little fucking spell component, which spells wizards should have access to (We don't have any full casters besides my Urban Druid who I am terrible at playing) and every other little thing, he'd shoot himself.
    >> Anonymous 04/26/12(Thu)12:32 No.18870615
    >>18858559
    he wasn't involved at all in 3.5, retard.
    He worked on 3.0
    >> Anonymous 04/26/12(Thu)12:34 No.18870631
    >>18870536

    >In the 3.5 game I'm doing right now, our DM is currently swamped with minutia, storytelling ideas, work, a girlfriend, etc. If he had to deal with every little fucking spell component, which spells wizards should have access to (We don't have any full casters besides my Urban Druid who I am terrible at playing) and every other little thing, he'd shoot himself.

    Multiply this by the thousands of DM's in much the same boat, and you see where the problem is. Wizards are held back if you actually play them by all the rules. Since the rules are too complex for most people to handle without wanting to eat a bullet as a DM, they let those restrictions slide and the wizard is free to power-game for the campaign.

    Limiting a class by putting all sorts of complex shit into playing it only works if...the DM actually uses that complexity in the game. Most DM's don't. Thus, wizards get a relative free pass on breaking their games.
    >> Anonymous 04/26/12(Thu)12:37 No.18870650
    >>18870615
    3.5 was an attempt to fix a bunch of shit that was broken in 3.0, retard.
    >> Anonymous 04/26/12(Thu)12:42 No.18870685
    >>18870615
    I wasn't talking specifically about 3.5. It stands for 3.0, too. Unless somehow Toughness giving you just 3 HP is magically amazing in 3.0, or any number of other trap feats/classes/whatever.

    Also, nice ad hominem. Sure is a way to support your argument that there aren't massive traps that can greatly weaken your character if you take them without realizing they are trap options. I'm so told, right now, you know?
    >> Anonymous 04/26/12(Thu)12:46 No.18870713
    True AD&D's revenge
    >> Anonymous 04/26/12(Thu)12:50 No.18870749
    >>18870650
    It really wasn't. 3.5 was just an exercise in making something sufficiently distinct that it could resell books.

    It was 100% money grab. Most of the stuff they added/changed didn't fix anything or make the game better.
    >> Anonymous 04/26/12(Thu)12:56 No.18870785
    The more I hear of this Ivory Tower game design and useless option, purposefully created to be weak just to to screw less experienced, the more I am reminded of 40k.
    >> Anonymous 04/26/12(Thu)12:59 No.18870809
    >>18870749
    >3.5 was an attempt to fix a bunch of shit that was broken in 3.0, retard.
    >It really wasn't

    >changing haste to not give an extra action
    >changing the ranger to not suck after 2 levels
    >changing time stop
    >changing a bunch of other things for the better

    You don't know shit about the game, next time, try to shut up instead of talking about things you know nothing.
    >> Anonymous 04/26/12(Thu)12:59 No.18870811
    >Wizards are nerfed because components and shit

    And I'm looking at stuff like Cloudkill and it's only verbal/somatic. Sure, if you're gagged or held by a bunch of goblins it will be obvious that you can't cast it, but you're screwed anyway.

    And PHB says to ignore components that are mundane and have no cost listed. And you get 9th level spells with such undoubtedly expensive and worthy of note materials as "shell of an egg".

    "Playing by the rules" means "I don't care about materials because I have this small pouch somewhere on me."
    >> Anonymous 04/26/12(Thu)13:00 No.18870817
    >>18870785
    People misrepresent what it means entirely.
    >> Anonymous 04/26/12(Thu)13:17 No.18870917
    >>18870817
    There's only so many ways you can describe it.. I mean, they purposely put in weak and shitty classes to punish players who thought they were playing a system with some semblance of balance.

    It's forgivable if certain bonuses don't add up and one class has a slight advantage over another, but it's completely insane when you purposely load up a class like monk with low scores, MAD, useless abilities, and then convince players, "No no no, you just aren't playing them right!" instead of owning up to the fact that you made it a worthless shitstain of an option.
    >> Anonymous 04/26/12(Thu)13:18 No.18870921
    >>18870809
    They had to change SOMETHING.

    I'm not the guy you responded to, and I'm not commenting on whether it was a money grab or not, but I don't think anyone is claiming they changed nothing other than the version #.

    But money grab or not, most of the real problems in 3.0 still exist in 3.5. Class/feat/general numeric bloat, wizard edition, etc. So the ranger sucks a little less and a few spell mechanics are a little less easy to exploit, whoop. (Didn't even rate a "de doo")
    >> Anonymous 04/26/12(Thu)13:24 No.18870959
    >>18870921

    EDITION WARS: STICKY EDITION
    >> Anonymous 04/26/12(Thu)13:25 No.18870966
         File: 1335461122.jpg-(62 KB, 550x297, and there was much rejoicing.jpg)
    62 KB
    >896 posts and 135 image replies omitted. Click Reply to view.
    Alright, that's a lot of fucking posts. I know that Cook quitting means we won't get caster edition, and we won't get the Ivory Tower. Can someone give me a brief summary of what else Cook leaving might mean for 5e?
    >> Anonymous 04/26/12(Thu)13:26 No.18870979
    >>18870817
    Ivory Tower Design is actively rewarding system mastery. Rewarding players for knowing what options are better and which work together to be better than the sum of their parts.

    Saying it punishes players who don't know the system that well is no different.
    >> Anonymous 04/26/12(Thu)13:28 No.18870988
    >>18870966
    Hopefully it means that all the options presented to a player will be meaningful. I think straying from 4E's rigidity would be good, but still preventing some options from being outright laughably bad.
    >> Anonymous 04/26/12(Thu)13:30 No.18871008
    You guys seem to dislike this guy a fair deal. What's the deal with him?
    >> Anonymous 04/26/12(Thu)13:31 No.18871015
    >>18870979
    Really, I don't mind SOME aspects of the Ivory Tower. Rewarding system mastery? That's good, only if it pertains to 'knowing which options synergize well'. People are going to find options that synergize well even if you don't put them in there on purpose. But deliberately putting in objectively crappy options? Un-fucking-acceptable.
    >> Anonymous 04/26/12(Thu)13:32 No.18871017
    >>18871008
    He pretty much single-handedly ruined an entire generation of RPG players.
    >> Anonymous 04/26/12(Thu)13:35 No.18871028
    >>18871015
    This, hard.

    I don't have a problem with rewarding system mastery. It's a good idea! I have a problem with punishing people who are new to the game because they thought a mechanic or idea was interesting enough to want to use it, and end up with a character that is much less powerful or useful because of it.
    >> Anonymous 04/26/12(Thu)13:37 No.18871039
    >>18871008
    He promotes bad game design. As we've mentioned repeatedly, he has an "ivory tower" idea going on. Ivory Tower means that the system can be blown wide open by people who have a solid understanding of the game.

    Know how you can play through WoW and run into a guy half your level and is ten times more powerful than you are? Well he knows what synergizes and what breaks the game.

    Ivory Tower comes from a Biblical term, Wikipedia defines it as follows.

    > From the 19th century it has been used to designate a world or atmosphere where intellectuals engage in pursuits that are disconnected from the practical concerns of everyday life. As such, it usually carries pejorative connotations of a wilful disconnect from the everyday world; esoteric, over-specialized, or even useless research; and academic elitism, if not outright condescension. In American English usage it is a shorthand for academia or the university, particularly departments of the humanities.

    tl;dr, the metagame.
    >> Anonymous 04/26/12(Thu)13:37 No.18871040
    >>18871028

    >Toughness? Well I want my character to be tough, and this feats called toughness, so I guess I need it.
    >> Anonymous 04/26/12(Thu)13:37 No.18871041
    >>18871008
    >>18871017
    You know every argument that uses the world "realistically" in the context of a game like D&D and its caster classes? You know every one of those obnoxious fucking arguments where people claim that you are playing the game wrong and that you are an idiot for choosing the things you did? You know every one of those "help me build a character" threads where some poor newbie is hopelessly overwhelmed by all the options presented to him?

    You can blame those all on Monte Cook. It's his fault because he is responsible for many of the things that cause all that bullshit.
    >> Anonymous 04/26/12(Thu)13:38 No.18871044
    >>18871008
    He is the reason why the last and current generation of gamers are so divided.

    The people who got started with 3rd/3.5 have a real Stockholm's Syndrome with bad game design, thinking the concept of trap options and extensive system mastery are actually good.

    And the backlash of current gamer gen thinks that everything in the game need to be the best option.

    Now, mind you. Monte Cook is good at 2 things, writing fluff, and balancing adventures for a system he didn't write. And almost all of his awards come from that. It is, however, bothersome that suits see that and think he can also write a game.
    >> Anonymous 04/26/12(Thu)13:42 No.18871072
    >>18871040
    If he's lucky, an older player will tell him about Improved Toughness, which is better at every level above 3, before his feat selection is finalized. And even then, he might not be making a good feat choice.
    >> Anonymous 04/26/12(Thu)13:42 No.18871074
    >>18871040
    It's such a shame that someone could think that in good faith, and just end up being hilariously wrong.
    >> Anonymous 04/26/12(Thu)13:42 No.18871077
    >>18871039

    Which confuses me as to why in the hell he wanted to put a metagame into a cooperative game. Yeah, there will always be builds that are better than some, but as a deliberate choice? He said he took inspiration from Magic, a competitive game, for God's sake.
    >> Anonymous 04/26/12(Thu)13:43 No.18871087
         File: 1335462232.jpg-(192 KB, 620x877, 1328144899796.jpg)
    192 KB
    >>18871044
    >>18871044

    hey bro , I started with 3.0 and played the fuck out of 3.5.

    I'm here to tell you that your assertion that the lines between 4th and earlier edition are based on age or as insuinuated by the idea that your starting edition strongly determines your favorite edition is bullshit.

    THanks
    >> Anonymous 04/26/12(Thu)13:46 No.18871093
    >>18871087
    Where was there an assertion of age? Looks more like an assertion of people commonly being blinded by nostalgia goggles. Also, you being a fa/tg/uy, are likely not the majority.
    >> NDAnon !Bg2dKWX9do 04/26/12(Thu)13:46 No.18871097
    Just checking in to say;
    Heh.
    >> Anonymous 04/26/12(Thu)13:48 No.18871109
    >>18871087
    The exception proves the rule.
    >> Anonymous 04/26/12(Thu)13:50 No.18871119
    this doesn't bother me so much, sicne I play savage worlds.
    >> Anonymous 04/26/12(Thu)13:50 No.18871123
    >>18871109
    As the person he's responding to, I call you a beland. First, for using that line wrong, and Second for using that line at all.
    >> Anonymous 04/26/12(Thu)13:50 No.18871128
    >>18870966

    Monte leaving means that 5e might actually be good
    >> Anonymous 04/26/12(Thu)13:51 No.18871137
    >>18871008
    /tg/ is a bunch of 4E fans and consequently hate 3E and its creator.
    >> Anonymous 04/26/12(Thu)13:52 No.18871143
    >>18871128
    It WILL be good. Just how good raises based on his leaving.
    >> Goast !!iSKgPk0YiAJ 04/26/12(Thu)13:52 No.18871144
    Farewell Monte. We'll miss you.
    >> Anonymous 04/26/12(Thu)13:52 No.18871150
    >>18871137
    Incorrect.

    There are a lot of players, like myself, who love 3.5 but hate caster edition. So we hate the guy who made 3.5 into caster edition.
    >> Anonymous 04/26/12(Thu)13:53 No.18871155
    >>18871137
    >Pathfinder and 3.5 threads are twice as common as 4th edition ones and have way less edition wars trolling.

    Yeah right.
    >> Anonymous 04/26/12(Thu)13:53 No.18871162
    >>18858354

    good bye whoever you are.
    >> Anonymous 04/26/12(Thu)13:54 No.18871169
    >>18871137
    I don't get the feeling that /tg/ particularly prefers one edition over the other.

    I mean, I like playing 3.X, and love Pathfinder, but I think Monte Cook's design and intentions are ridiculous and I am very glad he's gone.
    >> Anonymous 04/26/12(Thu)13:54 No.18871174
    >>18871150
    Do you even know who the fuck Monte Cook is?

    He made 3E and then quit instead of doing the edition mill bullshit.
    >> Anonymous 04/26/12(Thu)13:55 No.18871177
    >>18871144
    No we won't you piece of shit
    >> Anonymous 04/26/12(Thu)13:57 No.18871201
    >>18871174
    He made 3e caster edition, and this wasn't corrected in 3.5, ergo it his (among others as well) fault that 3.5 was caster edition.
    >> Goast !!iSKgPk0YiAJ 04/26/12(Thu)13:58 No.18871212
    >>18871177

    >You will never be within ~50 feet of Monte Cook.
    >A thrown weapon has a max range of 50 feet or so.
    >You probably don't want to go to prison, so guns are out.
    >Any attack roll on Mr. Cook will automatically fail, or miss.
    >This applies to all of us.
    >> NDAnon !Bg2dKWX9do 04/26/12(Thu)14:03 No.18871247
    >>18871212
    Hey now, I've been within 50 feet of Monte Cook.

    My FLGS owner still hasn't forgiven me for not tackling him and walloping the shit out of him when I had the chance. Something to do with his time working on the HERO system.
    >> Anonymous 04/26/12(Thu)14:07 No.18871272
    >>18871247
    Do you even have Improved Grapple?
    >> Anonymous 04/26/12(Thu)14:17 No.18871331
    Material Components are half "ignorable" in the new Hackmaster. While you can keep yourself easily topped off with 'the pouch' and whatnot, far more important is the extra d4p [the dice explode, but 'penetration' is -1, so all the explosions of, say, a d6, are 0-5 with the 5 rolling again. This does not compound, it stays at -1] used by the casting time, in a system built from Aces and Eights 'count-up' system.

    That's an extra d4p seconds of things possibly getting a shot in at you, getting to you, and so on. Since its not a matter of rounds and turns, this actually matters now.

    Also non-casters are actually awesome.
    >> Anonymous 04/26/12(Thu)14:17 No.18871332
    >>18871123
    No, he's right. By the very fact that an exception exists proves that there must be a rule for it to be an exception to.

    It's a good phrase, people should use it more often.
    >> NDAnon !Bg2dKWX9do 04/26/12(Thu)14:21 No.18871359
    >>18871272
    No, but I did take Leadership. I have minions to do all the heavy lifting and wetwork.
    >> Anonymous 04/26/12(Thu)14:22 No.18871366
    >>18871150
    This. I still play 3.5 more than any other edition of D&D. I strongly dislike 4e's emphasis on minis and positioning.

    That does not mean I am blind to its fault. 3.x is riddled with caster edition ivory tower bullshit, and Monte Cook is a shit designer.
    >> Anonymous 04/26/12(Thu)14:25 No.18871388
    >>18871366
    >I strongly dislike 4e's emphasis on minis

    Which is hilarious considering that the first part of the 3.5 combat chapter is called "The Battle Grid", in which they recommend the use of miniatures. And provide a grid in the DMG.
    >> Anonymous 04/26/12(Thu)14:26 No.18871396
    Anything older than 2e is bad D&D
    >> Anonymous 04/26/12(Thu)14:29 No.18871417
    >>18871366
    Despite that 3.5 put the EXACT SAME EMPHASIS ON MINIS

    All 4e did was lift up the veil. Instead of being in units of 5 feet, it's now in units of squares.

    Which are 5ft by 5ft. Same shit, just different terminology.
    >> Anonymous 04/26/12(Thu)14:30 No.18871419
    >>18871388
    3.X's grid isn't as necessary to the process as 4's is. When half of your abilities are about moving stuff 1 or more spaces, you generally want to have an very solid idea of what that entails.
    >> Anonymous 04/26/12(Thu)14:30 No.18871424
    >>18871388
    I'm aware, but 4e's abilities have a lot more emphasis on precise tactical movement. It's easier to just guestimate in 3.x.
    >> Anonymous 04/26/12(Thu)14:31 No.18871432
    >>18871366

    Uh 2e laid the ground work for minis, 3.x was the edition where you required minis.

    0/10 Just a retarded fuck who can't troll
    >> Anonymous 04/26/12(Thu)14:33 No.18871440
    >every 3.5 combat example shows miniatures on a grid

    >>18871419
    >>18871424
    meet
    >>18871417

    Replace spaces with 5 feet units. Done. Guestimate away.
    >> Anonymous 04/26/12(Thu)14:34 No.18871452
    >>18871432
    Sorry, pal. Been running 3.X for years now, and I most certainly DO NOT have to have minis to do it, faggot.
    >> Anonymous 04/26/12(Thu)14:35 No.18871454
    >>18871332
    No that's an incorrect use of the phrase.

    "The exception that proves the rule" is meant the exception that tests the rule. It's not a rule if it's broken, if the exception falls within the rule only then is it truly a rule.

    If you say "All scotsmen fuck sheep" and then some guy can prove that he doesn't, then you can't dismiss him as the exception that proves the rule. Your rule is simply wrong.


    Please attend a college level course in logic and reasoning, you'd probably learn a lot--how much your reptilian brain retains remains to be seen.

    In the event that you dismiss my post, please consider sterilizing yourself for the benefit of humanity.
    >> Anonymous 04/26/12(Thu)14:35 No.18871457
    >>18871424
    Take off the rose tinted glasses and actually read shit from 3.5.

    It's.
    NO.
    FUCKING.
    DIFFERENT.
    >> Anonymous 04/26/12(Thu)14:36 No.18871463
    >>18871452

    lmoa then you're even more retarded than the system you grognard for
    >> Anonymous 04/26/12(Thu)14:37 No.18871466
    >>18871452

    If you're not using minis to play 3.x then you're playing a house rule heavy version...
    >> Anonymous 04/26/12(Thu)14:40 No.18871484
         File: 1335465626.jpg-(329 KB, 1124x712, i dunno lol.jpg)
    329 KB
    Quiz time!
    Which edition does this pic apply to?

    a) 4th
    b) 3.5
    c) All of the above
    d) Clearly that's Warhammer 40k
    >> Anonymous 04/26/12(Thu)14:40 No.18871485
    >>18871452
    First, I've run an entire 4e campaign without minis. Both are possible, but this leads me to my other point.

    Actually play with miniatures, you'll find both games are designed with miniatures in mind. In both cases, combat becomes a lot more involved and interesting when movement and positioning matter. Both games dedicated an entire chapter to miniatures and the battle grid.
    >> Anonymous 04/26/12(Thu)14:40 No.18871488
    Monte Cook needs to die in a fire. He gave us a generation of role players who think that proper role playing is to be a munchkin.
    Yes, this is what his version of "system mastery" is. It's munchkinism, pure and simple.
    His designs are on the wrong side of the complexity versus depth issue in game design.
    >> Anonymous 04/26/12(Thu)14:41 No.18871494
    >>18871015
    Basically this. As long as its not too heavy-handed, there's something wonderful about improving yourself through learning some combinations and the wheres and hows of your powers and abilities.

    The important thing is that ALL basic choices should be viable, or at least usable in some way with others. Shit choices are a terrible way of doing it [see 3/4 of the feats out there]

    The unholy failure of this particular design choice, however, is when entire classes and class levels are made of fail. That, is unacceptable.
    >> Anonymous 04/26/12(Thu)14:43 No.18871499
    >>18871484

    OH, OH, I KNOW THIS ONE,
    THAT'S 3.5 PLAYER'S HANDBOOK

    CHAPTER 8 PAGE 138

    I'll go and see and then post if got it right,.
    >> Anonymous 04/26/12(Thu)14:43 No.18871503
         File: 1335465826.png-(254 KB, 1301x1821, reaction_fuck_everything.png)
    254 KB
    5th edition will now be a shitty reboot of 4e.

    More conformity.

    Less Creativity

    No compatibility with anything

    Wizards will sue everyone who disagrees.
    >> Anonymous 04/26/12(Thu)14:43 No.18871505
    >>18871485

    HOLY SHIT PEOPLE CAN HOUSE RULE D&D?

    ARE YOU GYGAX? ONLY THE GAMES CREATOR CAN MAKE UP RULES! HOLY FUCKING SHIT!
    >> Anonymous 04/26/12(Thu)14:45 No.18871517
         File: 1335465952.png-(63 KB, 350x286, smart as me.png)
    63 KB
    >>18871454
    No, that's incorrect.
    http://en.wikipedia.org/wiki/Exception_that_proves_the_rule
    Yeah, wikipedia, but it was fast.

    >he phrase is derived from the medieval Latin legal principle exceptio probat regulam in casibus non exceptis ("the exception confirms the rule in cases not excepted"), a concept first proposed by Cicero in his defence of Lucius Cornelius Balbus. This means a stated exception implies the existence of a rule to which it is the exception.

    Kind of embarrassing to try to correct someone and be wrong, and then still stand by it. Especially if you start insulting them too.
    >> Anonymous 04/26/12(Thu)14:46 No.18871520
    >>18871499
    You got it right. You don't win anything though.
    >> Anonymous 04/26/12(Thu)14:47 No.18871528
    >>18871366
    I never got the mini thing. My 4e group uses a grid mat, sure, but we represent things with anything that fits the size that we happen to have around the room. We've done this for all of our games. The positioning thing, sure, but positioning is a big thing in 3.5 as well (if you are actually playing a party that takes advantage of the martial options that are there), it is just a lot less obvious and most people don't notice those options because of Caster Edition.

    As for Ivory Tower design, he compares it to M:TG. Unfortunately, by the logic he seemed to use in making 3e, he did the DnD equivalent of making blue decks the only viable options in M:TG.

    Putting in options that actually are meant to punish players for picking it could have worked better if "not playing a spellcaster" wasn't one of those trap options. We might have let him get away with his bullshit a little bit more then.
    >> Anonymous 04/26/12(Thu)14:48 No.18871536
    >>18871505
    I'm not saying people can't houserule (I've got stacks of homebrew, and we operate under a small number of house rules.)

    I'm saying that using a grid is far more rewarding than not using a grid, and you're doing yourself a dis-service by not using one. You're dumbing down the game experience.
    >> Anonymous 04/26/12(Thu)14:48 No.18871538
    >>18871520
    He's saying he's going to post again so he can shoot for the 1,000th post of the thread without getting in trouble for attempting a get.
    >> Anonymous 04/26/12(Thu)14:48 No.18871541
    >>18871503
    Better than 5e being a shitty reboot of 3.0.

    More conformity since if you're not playing an ivory tower class, you're wasting your time.

    Less Creativity for the same reason as above in regards to feats and skills.

    Not compatible with other existing modules due to caster power disparity

    Wizards will polymorph everyone who disagrees.
    >> Anonymous 04/26/12(Thu)14:51 No.18871563
    >>18871454
    You're still wrong.

    The saying means that an exception in a specific case implies that a general rule exists.

    Your explanation is a common misunderstanding of it. Your indignation and self-righteousness, however, are just you being a moron who is ignorant of his own ignorance.
    >> Anonymous 04/26/12(Thu)14:53 No.18871579
    >>18871536
    This just in: Playing the game in a different way is dumbing it down.
    >> Anonymous 04/26/12(Thu)14:55 No.18871585
    >>18871563
    Oh wow according to you a mass of ignorance defines truth? Apparently so!

    I guess I should just drop out of school (probably like you did) and stop learning, I'm sure I can live off of minimum wage like you!

    Hey is there an opening where you work? Maybe I can stock grocery shelves like you, or work a cash register!
    >> Anonymous 04/26/12(Thu)14:55 No.18871586
    >>18871541
    Or you know, don't build a system around rewarding mechanical mastery that only requires you spend enough time crunching numbers and doesn't require an actual understanding of the system.

    Basically, look at chess. Rules are pretty fucking simple. The most complicated ideas are the pawn's first move, en passant, and castling. It's also one of the deepest games that exist. A series of simple rules leading to highly complex interactions--that each in and of themselves is simple to understand, but not that easy to see until you've experience. The punishment for not mastering the system in this case is a function of the player not applying the simple rules he knows in the most advantageous way (most typically not looking far enough into the future), and not because the rules are so obfuscated and overly complex that they hide the interactions
    >> Anonymous 04/26/12(Thu)14:56 No.18871597
    >>18871536
    The vast majority of my online games don't use a grid because it's even more effort on the DM's part, added on to an already diffcult role.

    We'd probably use one if we were all at one table, but expecting our poor DM to spend a couple days learning Maptools and then more time on top of that to actually create his world in it is far more than we would ever consider reasonable effort.

    Claiming that other people playing differently from you is wrong is silly and unnecessary. It's not like anyone you're trying to talk down to actually gives a fuck about your opinion on the subject, either.
    >> Anonymous 04/26/12(Thu)14:57 No.18871602
    >>18871579
    >Remove core gameplay aspect
    >replace it with arbitration
    >decreases the significance of multiple mechanics.
    >Not dumbing down.
    >> Anonymous 04/26/12(Thu)14:57 No.18871608
    >>18871585
    http://en.wikipedia.org/wiki/Exception_that_proves_the_rule

    Educate yourself.
    >> Anonymous 04/26/12(Thu)14:57 No.18871610
    >>18871597

    Maptools is so bad lmoa
    >> Anonymous 04/26/12(Thu)14:57 No.18871612
         File: 1335466678.jpg-(39 KB, 301x267, 1290593831999.jpg)
    39 KB
    >>18871488
    This guy right here gets it.
    The Ivory Tower bullshit is a pretty heinous crime on its own that tainted dozens of books and games, but what it did to players.. The very idea of Min-Maxing stems from it, and that's an unforgivable crime.
    >> Anonymous 04/26/12(Thu)14:59 No.18871622
    >>18871597
    >MAPTOOLS IS HARD GUYS ;-;
    Yeah, nah, get fucked.

    When I started DMing, I hand drew my maps with color pencils and a straight edge.

    Your group can suck it up and learn to use maptools. It's not hard, at all.
    >> Anonymous 04/26/12(Thu)15:00 No.18871624
    >>18871610
    It was an example. Are you suggesting there is a vastly superior option? I'd like to know about it.

    Though I am almost positive you're a dumb troll that can't find anything in my argument to pick at besides that.
    >> Anonymous 04/26/12(Thu)15:00 No.18871625
    >>18871520

    >Didn't win anything
    >implying knowing that Master Cook would be proud of me isn't enough reward for a lifetime
    >> Anonymous 04/26/12(Thu)15:02 No.18871641
    >>18871597
    >Claiming that other people playing differently from you is wrong is silly and unnecessary.

    Indeed. You can roll mouse skulls for all I care.

    Claiming that one edition somehow has a higher emphasis on a grid and minis, while both of them have their combat system explained via a grid and minis, is just as silly.
    >> Anonymous 04/26/12(Thu)15:03 No.18871652
    >>18871610
    It's fucking free and generalist. It's the best damn thing you're going to see unless you build something yourself that's better.
    >> Anonymous 04/26/12(Thu)15:04 No.18871660
    >>18871622
    My DM is currently applying for colleges, working full time, has a social life and girlfriend, and out of the kindness of his heart, DMs for us a couple nights a week over skype/irc.

    He's got enough on his plate. We have plenty of fun playing D&D without the grid.

    For the record, I didn't say Maptools was hard, I said it took time to learn and set up, and time is not particularly in great supply for my DM.

    >>18871641
    ...I'll allow you that. Going to have to agree to disagree about needing the grid, though.
    >> Anonymous 04/26/12(Thu)15:05 No.18871670
    >>18871586
    The problem is you're trying to apply a chess analogy to 3.5. You really don't seem to get that while some pieces in chess and 3.5 are more powerful (Queen vs pawn), in 3.5 wizards are queens, fighters are pawns, and (this is the important bit) YOU AREN'T LIMITED TO JUST ONE QUEEN.

    4e does have as complex if not slightly more complex general rules than 3.5 However, this is for the same reason that major-league sports have complex rules to prevent the use of corked bats and steroids; To provide a somewhat-level playing field for everyone, even though some players may end up being better or worse.

    >doesn't require an actual understanding of the system.
    If you don't understand why this is a fucking enormously understated boon for introducing new players, you need to get your head examined. New players are how the fucking hobby stays afloat, and the easier and more appealing it is to get into the system, the more people WotC/Hasbro will attract.
    >> Anonymous 04/26/12(Thu)15:05 No.18871673
    >>18871641
    >Claiming that one edition somehow has a higher emphasis on a grid and minis, while both of them have their combat system explained via a grid and minis, is just as silly.
    eh, I've got to disagree. Grids are definitely more baked into 4e than 3.x. In 3.x it was an option. In 4e it's the strongly preferred option.
    >> Anonymous 04/26/12(Thu)15:11 No.18871721
    >>18871503
    Okay I'm laughing too much at this pic because /tg/ doesn't realize exactly what it is.
    >> Anonymous 04/26/12(Thu)15:11 No.18871724
    >>18871673
    Yeah. In 3e, it was "Feet, with an option for grids," while 4e is "grids, with an option for feet." Still hate it when people say "3e had no grids whatsoever guise!"
    >> Anonymous 04/26/12(Thu)15:11 No.18871728
         File: 1335467507.jpg-(125 KB, 520x390, 1328708941998.jpg)
    125 KB
    >>18871641
    >not already rolling mouse skulls
    >> Anonymous 04/26/12(Thu)15:11 No.18871731
    >>18871660
    You know what that sounds like? "I'm making excuses for my social situation instead of admitting I was wrong to make stupid blanket statements about the way other people should play the game"

    It would have been easier to say "My group has an easier time playing without a grid. That's just how we do things." instead of all of this "Waaaaah we have SO MUCH STUFF to do outside of game!"
    >> Anonymous 04/26/12(Thu)15:12 No.18871732
    >>18871624

    No I'm not saying there's an alternative to maptools (although there's a kickstarter to make a free alternative which looks promising) but what I am saying is that maptools is a horrible pile of shit. Java based program with web features? Yeah ok sure. Too bad it's a buggy pile of shit.
    >> Anonymous 04/26/12(Thu)15:12 No.18871736
    >>18871721
    It's the Smooze from the first generation of that cartoon franchise which shall not be named.
    >> Anonymous 04/26/12(Thu)15:13 No.18871740
    >>18871608
    "It will rain on my birthday, it always does." "It didn't rain last year." "But the exception proves the rule." The first speaker in this example has confused the meaning of the idiom, apparently believing that any exception to any rule "proves" the rule true; in this case, the notion that "the exception proves the rule in cases not excepted" is neither implied nor understood by the speaker.
    >> Anonymous 04/26/12(Thu)15:13 No.18871741
    >>18871673
    Thinking about it, you have a point. 3e considered a grid a pretty solid option. 4e assumes that you have a grid.
    >> Anonymous 04/26/12(Thu)15:14 No.18871755
    >>18871736
    Oh dammit now you've gone and dropped gasoline on a lit match.
    >> Anonymous 04/26/12(Thu)15:15 No.18871767
    >>18871670
    You didn't understand what I was saying. At all. I would reply but I have no fucking clue what you are saying or even what you thought I was saying.

    In any event, I wasn't making a chess analogy, I was citing chess as an example of a simple rule set that provides for deep play. Rules in chess aren't hidden away from you in some 20th order interaction of some rule that's only mentioned in an offhand manner in the blue box on page 124, once you get through all of the superlative doublespeak that effectively makes that rule useless while sounding cool, and tracking that rule down doesn't somehow make you any better at playing or even knowing the game. System mastery in a game shouldn't be interpreted or implied as master of the rulebook, which is what Monty Cook's Ivory Tower idea did imply. He made the damn rules puzzles themselves. This is inexcusable.

    Oh, and there are only two power-levels to chess pieces: the king and not the king.
    >> Anonymous 04/26/12(Thu)15:16 No.18871780
    You guys are retarded. If grids are an "option" in 3.5 why is combat taught and explained with grids.

    3.5 was made for grids but it's an option to shoehorn houserules in to 3.5 to play without a grid.
    >> Anonymous 04/26/12(Thu)15:16 No.18871781
    >>18871755

    That would just smother the match. You need rising fumes to ignite gasoline.
    >> Anonymous 04/26/12(Thu)15:19 No.18871800
    >>18871731
    It's more that my group doesn't play with maptools or whatever because my DM has all that crap to deal with. The rest of us are unemployed losers.

    This still leads to the "if we can play and enjoy ourselves without a grid, who is to say that no one can play a fufilling game without one" statement I was making.

    The statement that my DM's plate is full is relevant because it's why we don't use a grid. I am sure there are plenty of other DMs who have a ton of crap they have to take care of, and hence don't have the spare time to learn/set up a program like maptools.

    >>18871780
    Because the grid is the best way to illustrate what they are talking about in the book. You don't necessarily need the grid to actually use the mechanics therein.
    >> Anonymous 04/26/12(Thu)15:20 No.18871807
         File: 1335468027.jpg-(20 KB, 390x400, 1262397951007.jpg)
    20 KB
    >>18870501
    >2E just had more of those controls hardwired into the game rules at nastier levels of wizard-reaming.

    Right here, bro. Right here. If Wizards put back into play initiative-tick casting times and more severe spell interruption rules, players would fall into two groups:
    1.) People who understand the restrictions and like or at least tolerate them for making wizards rely on other classes to protect them, and thus promote teamwork and camaraderie.
    2.) Groups of "THAT GUY"s who whine that D&D is finished forever because they can't have their super-special Godfucker Prime wizard anymore.
    >> Anonymous 04/26/12(Thu)15:22 No.18871819
    Hi elegan/tgentelmen,

    I'm a huge pre-Spellplague Forgotten Realms fan, have dozens of FR novels, I really like reading 3.5 FR Rule and Sourcebooks and I like playing 3.5. I totally hate 4E and never even read a FR book set in 4E realms and timeline.

    I don't know much about this Cook guy but I've read his Ivory Tower article and I totally hated that idea and concept. So should I be happy or sad for the upcoming 5E and why?
    >> Anonymous 04/26/12(Thu)15:24 No.18871835
    >>18871819
    Just wait until it comes out to make a judgment call.
    >> Anonymous 04/26/12(Thu)15:26 No.18871853
    >>18871767
    I think I misunderstood if you were trying to say 3.x or 4e was the obfuscated and complex version. Both are complex, but 4e is at least somewhat balanced in it's complexity. My bad, I think I misunderstood your original post.

    Although I don't know where the fuck you're coming from for power-levels in chess pieces. While the king is essential for victory, he's the 2nd-worst offensive piece on the board, and he's unable to check other Kings by himself.
    >> Anonymous 04/26/12(Thu)15:26 No.18871859
    >>18871819
    I figure giving the open playtest that starts at the end of May a try should help you see if you hate it or not.

    I can't imagine a copy won't get leaked to the public.
    >> Anonymous 04/26/12(Thu)15:27 No.18871866
    >>18871819
    You should be ambivalent until the open playtest in late May (24th I think), grab a copy then, and see what you think.

    All of this talk until then is premature unless someone leaks a copy of their closed play test.

    It does at least bode well for the idea that none of the Ivory Tower-esque type bullshit will be included, but that's not 100% sure. Heh, it might even be that Cook was fired because the closed playtesters hated something Cook was pushing the hell out of.
    >> Anonymous 04/26/12(Thu)15:29 No.18871881
    >>18871819
    >Liking Forgotten Realms
    You are part of the problem.
    >> Anonymous 04/26/12(Thu)15:30 No.18871894
    >>18871853
    The king is the only piece that can lose you the game.

    Any other piece can win you the game. From the pawn to the queen, each and every one of them plays very important roles throughout the game and depending on how things shake out, can easily be what win you the game in the endgame. A pawn can be (and often is) just as vital to a checkmate as any other piece you care to name.
    >> Anonymous 04/26/12(Thu)15:31 No.18871901
    >>18871881
    Nah, it was a fun setting. Until it got fucked over the third time.
    >> Anonymous 04/26/12(Thu)15:32 No.18871910
    >>18871819

    You won't like 5e and you'll claim that YOUR edition of D&D is the real edition.

    If you man the fuck up and realize people like different shit you'll be happy.

    There are plenty of people who play different incantations including Rules Encylopedia, BECMI, 1eAD&D, OSRIC, LL, 2eAD&D, Hackmaster.

    They have fun without giving two shits what you think or do.

    Only then will you achieve nerdvana and joy will once more be yours
    >> Anonymous 04/26/12(Thu)15:32 No.18871911
    >>18871807
    Amen.
    >> Anonymous 04/26/12(Thu)15:33 No.18871918
    One more not about ROPE TRICK.

    You get 2 spells per level when you level up.

    When people first get to level 3, theyre not taking rope trick. Why? Because they only get 2 2nd level spells and rope trick for 3 hours is a lot less useful than rope trick for 10 hours.

    At 4th level they take 2 more 2nd level spells... but they usally still dont take rope trick for the same reason.

    After that? They'll take higher level spells when they level up.

    The only way to get more lower level spells is to find them in game...from scrolls or other wizards spellbooks.

    Except we just explained why no other wizards bothered to put rope trick in their spell books.

    So...the DM can totally control the use of rope trick, or the wizard is nerfing himself for levels taking a spell now that wont be useful till later.

    So...rope trick... is one more spell that charop boards will give you BUT IS NEVER ACTUALLY USED IN ACTUAL PLAY.

    stop being faggots who read charop boards and dont play.
    >> Anonymous 04/26/12(Thu)15:36 No.18871945
    >>18871918

    >it's balanced because people don't plan ahead

    you sir, are an idiot

    also, I don't recall there being any restrictions on taking a lower level spell than the highest level you can when you level up, you don't really need more than 3 different 4th level spells
    >> Anonymous 04/26/12(Thu)15:39 No.18871964
    >>18871945

    ive been in multiple 3.x campaigns. I've never seen rope trick cast once.

    most people dont plan 4-8 levels ahead, no.

    they plan a few days ahead.
    maybe even a few weeks ahead.
    but not 4-8 levels ahead
    >> Anonymous 04/26/12(Thu)15:40 No.18871965
    >>18871918
    Even with that, that spell should never have been made, or if it was made should have been a stupidly high level spell
    >> Anonymous 04/26/12(Thu)15:41 No.18871974
    >>18871965

    Rope trip is slightly overpowered for a lvl2 spell but to me its just a boring ass spell. If I was sitting at a table and my friend took it I would actually slap him upside his head.

    How is that fun?
    >> Anonymous 04/26/12(Thu)15:42 No.18871983
    >>18871964

    >I've never seen rope trick cast once.

    neither have I as we instantly houseruled it out of the game
    >> Anonymous 04/26/12(Thu)15:42 No.18871986
    >>18871964
    >my group has never used this ability, therefore it couldn't possibly be broken

    I've never played Grey Knights, so there's no way they're underpriced or overpowered.
    >> Anonymous 04/26/12(Thu)15:43 No.18871995
    >>18871910
    dafuq? I must accept that everyone can like a different edition BUT I can't not like one myself? dafuq are you talking about
    >> Anonymous 04/26/12(Thu)15:45 No.18872011
    >>18871901
    >it was a fun setting

    Once you killed off the mary sues, yeah.
    >> Anonymous 04/26/12(Thu)15:45 No.18872016
    >>18871974
    Slightly? At second level you can rip a hole in the fabric of spacetime and create an essentially invulnerable hidey hole for 7 creatures (8 if you don't bother pulling up the rope and just whack whatever tries to climb up after you in the head) for 2 hours? That is just *slightly* over powered in your mind?

    Fucking-A. Pull up purple worm, open up the 2e PHB, and read through the second level spells.
    >> Anonymous 04/26/12(Thu)15:46 No.18872019
    >>18871964
    I've never played 3.x therefore, it must be balanced! <--- same logic as you, buddy
    >> Anonymous 04/26/12(Thu)15:46 No.18872020
    >>18871986

    Did you read all my posts prior to that one? I'm saying its not overpowered because there's a reason why people never take it. They are nerfing themselves when they take rope trick. At low levels there are better spells that help you survive the low levels.

    At high levels there are better spells for helping you survive, or even Teleport is a better escape option.

    Got it?
    >> Anonymous 04/26/12(Thu)15:46 No.18872021
    >>18872011
    Trying to justify why the super sues of FR did not already solve the problem before the party arrived was the hardest part of running a game in that setting.
    >> Anonymous 04/26/12(Thu)15:48 No.18872045
    >>18872021
    Exactly. And if it wasn't worth their time, why bother? It's clearly not an issue for your dudes, either.
    >> Anonymous 04/26/12(Thu)15:49 No.18872051
    >>18872011
    You don't know what Mary Sue means. Every damn one of the "main" characters of the setting changed over time, had flaws, and made mistakes that they suffered the consequences of.

    Hell, Elminster's a broken fucking mess of a man.
    >> Anonymous 04/26/12(Thu)15:50 No.18872062
    >>18872051
    Hahhahaahahahhaa, oh wow.

    Maybe you haven't had to explain to your level 10 party why Elminster isn't helping them sort out this issue that is CLEARLY threatening the world.
    >> Anonymous 04/26/12(Thu)15:52 No.18872075
    >>18872051
    Bullshit. Elminster is a shitty, shitty, shitty author avatar. He got the direct personal attention of a greater goddess at all of what, level three. That's total bullshit.
    >> Anonymous 04/26/12(Thu)15:53 No.18872078
    >>18872062

    10th level characters shouldn't be dealing with stuff that threatens the entire world, more like a village
    >> Anonymous 04/26/12(Thu)15:54 No.18872088
    >>18872078
    Hahahah what.

    Then what should level 1 character be dealing with? Getting the rats out of their basement?
    >> Anonymous 04/26/12(Thu)15:55 No.18872095
    >>18872062
    He's a broken fucking mess of a man. Also he generally doesn't give a damn about the world per se, more just magic in it. Also, the fucker wouldn't lift a finger to help his own daughters.

    >>18872075
    And how exactly did that work out for him?
    >> Âge the Thread-Bumper !MmGuZRSKpg 04/26/12(Thu)15:57 No.18872105
    >>18871911
    Hmm...I am currently in abundance of free time and own both the 3rd Ed books (3.0 and 3.5) AND the 2E AD&D handbook.

    Perhaps I should make some sidenotes in my 3.5 PHB about NEW casting times for spells...Use direct copies of the 2nd Ed spell cast times when they exist (Lightning Bolt, Magic Missile, Fireball) and try a judgement call on ones that are new. Playtest it out and see how it plays...if it works, start working on the stuff in Spell Compendium next...
    >> Anonymous 04/26/12(Thu)15:59 No.18872123
    >>18872095
    The point is that nobody at 3rd or even 6th level should be getting divine mentorship.
    >> Anonymous 04/26/12(Thu)16:02 No.18872146
    >>18872088

    1st level PCs are nobodies, promising nobodies but still nobodies, this is the level of a young farmhand or conscript, if they could deal with something that 'threatens' an entire village the people in the village people could just deal with it themselves, there's bound to be some level 2-3 commoners and maybe an expert and warrior around who could do it
    >> Anonymous 04/26/12(Thu)16:03 No.18872153
    >>18872123
    Why not? Especially with the FR pantheon who were basically the Greek/Roman gods who enjoyed fucking around with mortals for the most part. Should it be over-used? No, of course not. But is it entirely out of the question? Nope.

    Especially, especially when you realize back in the days when FR was created just having 1 level in something automatically put you in the top 10% of the mortal races.
    >> Anonymous 04/26/12(Thu)16:05 No.18872176
    >>18872146
    Level 1 is slightly above that of a peasant. A level 1 fighter has a five percent better chance of hitting something, and almost all adventurers are stronger, smarter, and faster than the average person. Consider that 10 across the line is 'average', and most adventurers have a +4 total mod. Not to mention skills and shit.

    Read up on NPC classes. Guards are warriors, not fighters. Huge difference. A party of adventurers is roughly as strong as twenty normal people and they have abilities normal people don't. It's perfectly normal for a level 1 party to be dealing with a necromancer who is threatening the town by raising their graveyard.
    >> Anonymous 04/26/12(Thu)16:16 No.18872257
    >>18872176
    >A level 1 fighter has a five percent better chance of hitting something

    But that's not true at all. +1 modifier on a d20 roll doesn't mean five percent, it depends on what you're rolling against.
    >> Anonymous 04/26/12(Thu)16:18 No.18872273
         File: 1335471518.jpg-(1018 KB, 1024x883, 1315592563859.jpg)
    1018 KB
    >wizard strongest class in 3e

    summer come early this year?
    >> Anonymous 04/26/12(Thu)16:20 No.18872288
    >>18872273
    >summer
    I don't think you've been here long.

    It's pretty common knowledge that Wizards are the most broken class in 3E. It's said in damn near every 3E thread on the board.
    >> Anonymous 04/26/12(Thu)16:26 No.18872335
    >>18872288
    Well to be fair, it's really only the most broken class in core 3e. The most broken altogether is the artificer, because it has access to wizard spells with no restriction on use per day, (because lolwands) plus other benefits.
    >> Anonymous 04/26/12(Thu)16:28 No.18872343
    >>18872273
    It's just an amalgam a lot of people make between casters and wizards. I'm sure most people in this thread know the actual wizard class isn't the strongest in the game.
    >> Anonymous 04/26/12(Thu)16:28 No.18872350
    >>18872257
    Must be troll. No one is that bad at math. 9/10
    >> Anonymous 04/26/12(Thu)16:28 No.18872354
    >>18872335
    Artificier is a whole different bag of tricks.
    Wizard's also only the most broken core class when extra material is involved, otherwise Clerics and Druids are stronger because of their jack-of-all-trades nature.

    I don't understand why people keep trying to pin blame on the DM for a system issue or refuse to acknowledge that there's a problem in the first place.
    >> Anonymous 04/26/12(Thu)16:35 No.18872406
    >>18872350

    not the guy you are responding to but if someone with BAB+0 can only hit someone on a 20, a guy with BAB+1 can hit him 19 or 20 and thus has a 100% better chance to hit
    >> Anonymous 04/26/12(Thu)16:37 No.18872429
    >>18872406
    But only a +5% chance to hit overall. If that brings him up from a 5% to 10% chance to hit, that means you double your chance. If you go from 10% to 15% than you have a 50% better chance to hit.

    A +1 modifier still always represents a 5% modifier.
    >> Anonymous 04/26/12(Thu)16:37 No.18872431
    >>18872406
    Yes, but that's because it went from a 5% hit chance to 10% hit chance.
    >> Anonymous 04/26/12(Thu)16:38 No.18872435
    >>18872406
    He's not talking about relative probabilities but absolute ones. If you hit on a 20, you have a 5% chance of hitting; if you hit on a 19, you have a 10%, which is 5% better.
    >> Anonymous 04/26/12(Thu)16:41 No.18872460
    >>18872429

    +1 modifier = 5%

    1d8+1

    umad?
    >> Anonymous 04/26/12(Thu)16:42 No.18872471
    >>18872460
    We were talking about on a d20 you pedantic son of a bitch.
    >> Anonymous 04/26/12(Thu)16:43 No.18872479
    >>18872460
    We are talking about d20s if you actually look at what people are responding too.

    Confirmed for retard.
    >> Anonymous 04/26/12(Thu)16:45 No.18872497
    >>18872406
    Which is the wrong terminology because all of this is in reference to a Character that was created under 2e rules (pretty sure it was 2e and not 1e). I mention this not because the math is massive different (in the case of BAB vs THAC0 it's basically the exact same until you get to higher ACs b/c in pre-3.x editions AC was limited to a range of -10 to 10), but because there's a lot more differences at play here. Discussion of this in terms of 3.x or after editions makes no sense.
    >> Anonymous 04/26/12(Thu)16:59 No.18872664
    >Monte Cooke leaves
    >Suddenly, Hasbro stock leaps forward

    Coincidence, /tg/?
    >> Anonymous 04/26/12(Thu)17:01 No.18872681
    >>18872664
    If I actually had money at the moment, I'd buy food.

    If I had any leftover, I might buy a share or two of Hasbro stock now that 5e has a better chance of not being shit.
    >> Anonymous 04/26/12(Thu)17:12 No.18872844
    >>18872664

    Actually yes. It is a coincidence. The stock market took a healthy bump up as a whole these last two days and Hasbro had some good (totally D&D-unrelated) news to announce. D&D is such a tiny blip on their radar. The entire Wizards of the Coast division is barely a wart on Hasbro's forehead and D&D is the wart on WotC's forehead.

    They make more money off transformers toys every month they do off neckbeards in a decade.
    >> Anonymous 04/26/12(Thu)17:20 No.18872941
    >>18871740
    But that wasn't this case at all. You were saying the objectively wrong meaning of the idiom, that uses "proves" as tests. The one you are suddenly switching to now is still wrong, but is used in a sense closer to the original
    What you were venomously standing by was that the exception TESTS the rule. That was and is wrong. You are an idiot that can't even get his own argument straight, but feels so self righteous that he still felt the need to insult everyone who tried to correct you.
    >> Anonymous 04/26/12(Thu)17:23 No.18872980
    >>18872844
    >implying neckbeards aren't the majority of customers for lines such as transformers.
    >> Anonymous 04/26/12(Thu)17:24 No.18872986
    >>18872016

    How is hiding for 3 hours overpowered? What earth-shaking things are you doing? what battles are you winning? Is "hiding behind a rock for 3 hours" with a ring of non-detection on overpowered?

    And why do I have to use the internet to look up the 2e books when I have them right here on my bookshelf, because unlike you fags I've actually played all 4 editions. (and red box basic even)
    >> Anonymous 04/26/12(Thu)17:24 No.18872988
    >>18871740
    That was never the topic of discussion. What was being discussed was further down the page the part using a different definition of proves. It is an interesting interpretation, but ultimately and objectively wrong.

    I think the bigger issue is that you started flinging shit everywhere and using ad hominem attacks, embarrassing yourself. You should at least admit your mistake; it's the first step toward self improvement.
    >> Anonymous 04/26/12(Thu)17:35 No.18873092
    What an ugly bastard.
    >> Anonymous 04/26/12(Thu)17:37 No.18873116
    >>18872986
    Hiding behind a rock is infinitely different from creating and hiding in an extraplanar pocket.

    Also, are you fucking kidding me? A standard action giving a superhidey hole that lasts for 600 combat rounds per level is not over powered?

    Strip off the extra dimensional pocket portion of the spell and it's fine for a second level spell.

    Arguably, bringing a bag of holding into that pocket should also have the same effect as bringing a bag of holding into a portable hole as well, but that's neither here nor there.
    >> Anonymous 04/26/12(Thu)17:43 No.18873184
    >>18873116

    But youre still not explaining to me what SUPER-HIDING is breaking?

    Yes, you can super-hide for 3 hours. What does this accomplish?
    >> Anonymous 04/26/12(Thu)17:45 No.18873210
    did Monte Cook do anything with 4E? I honestly don't keep with the "who's who" during (any) system versions.

    but I do remember a majority of the PCs played during my group's 3.5 boom were wizards, or had it multi-classed in there csheet somewhere.
    >> Anonymous 04/26/12(Thu)17:47 No.18873230
    >>18873210
    Monte Cook left when they were working on 3.5, and came back to work on 5th ed, I believe.
    >> Anonymous 04/26/12(Thu)17:49 No.18873251
    >>18873230
    ah, I see.
    >> Anonymous 04/26/12(Thu)17:51 No.18873272
    >>18873184
    Unrelated to the issue, but clever use of the spell.

    One point, I had my players locked in a prison dungeon when they got captured by a Necromancer's bounty hunters, I told them they were thrown in the cell, with none of their gear, only a cheap hempen tunic and uncomfortable pants with a length of short rope as a belt. I personally had no plan for them to escape and wanted to see if they came up with anything with the limited resources. The cell was pretty small, it contained two medium crates, both empty spare some loose straw, which also scattered across the floor. There was a bucket, filled with an inch of foul smelling fermented black gunk, and the bones of a previous inhabitant.

    They spoke for some time on how to escape, then the wizard came up with the plan.

    They used the rope from their belt to accomplish the Rope-trick spell, and they all hid in the pocket, waited for the guards to see they had escaped and come to investigate the cell, to which the party rogue and fighter jumped down on them and beat the snot out of them. Pretty clever eh?
    >> Anonymous 04/26/12(Thu)17:54 No.18873292
    >>18873184
    If you can't think of ways to exploit that beyond the "at high enough level I can rest for 8 hours" then there's absolutely nothing I can do to help you.

    Here is one small way: consider how it's better than a Globe of Invulnerability (6th level) with the small exception of you've got to pop your head outside of it to cast a spell. Oh, and you've got to climb 5 feet worth of rope. Oh no.
    >> Anonymous 04/26/12(Thu)17:54 No.18873303
    >>18873292
    >at high enough level
    You mean level 5?
    >> Anonymous 04/26/12(Thu)17:58 No.18873347
    Why do people keep bringing up the 'Ivory Tower' thing, when it was already established that it wasn't going into 5th edition?
    >> Anonymous 04/26/12(Thu)17:59 No.18873362
    >>18873347
    >>Why do people keep bringing up the 'Ivory Tower' thing, when it was already established that it wasn't going into 5th edition?

    Because monte cook can't be trusted.
    >> Anonymous 04/26/12(Thu)18:02 No.18873385
    >>18873347
    Because apparently even though WotC made it clear, scuttlebutt says that he was still trying to push for its inclusion/sneak it in.
    >> Anonymous 04/26/12(Thu)18:09 No.18873453
    >>18873272

    that is an awesome use of the spell. And completely unbroken. I appreciate that as an old school and infocom-style gamer.


    >>18873292

    Unless you're in a party full of elves, you need 9 hours. by the time your 9th level, you can cast 5th level spells. Teleport is infinitely more useful. And like i've previously state, you are giving up ONE of your 2/level spell slots to get the spell because youre not just coming across it in the game.
    >> Anonymous 04/26/12(Thu)18:10 No.18873465
    >>18873272
    I can only assume you were using house rules because otherwise:
    >>Material Component
    >>Powdered corn extract and a twisted loop of parchment.

    Was probably not in the cell.

    One more reason why everyone ignores material components: They just get in the way of fun.
    >> Anonymous 04/26/12(Thu)18:11 No.18873472
    >>18873362
    I have more concern that WotC can't be trusted not to try and drag out the books and add-ons for money. I mean, they are Hasbro now, schemes for making more money are reasonably the first concern of the company.
    Which scuttlebutt is putting as the chief disagreement between Cook and WotC.
    >> Anonymous 04/26/12(Thu)18:11 No.18873478
    >>18873453
    Extend Spell or a lesser metamagic rod of it makes it perfectly workable at 5th level.
    >>18873465
    Eschew Materials.
    >> Anonymous 04/26/12(Thu)18:12 No.18873490
    >>18873472

    And other scuttlebutt is saying that the main disagreement was that he wanted to make Caster's Edition 2: The Revenge of the Caster. It's almost as if scuttlebutt can't be trusted!
    >> Anonymous 04/26/12(Thu)18:13 No.18873499
    >>18873472
    >> I mean, they are Hasbro now, schemes for making more money are reasonably the first concern of the company

    Two things:
    1) Hasbro has owned WotC since before 3.0 came out.
    2) D&D under TSR wasn't much better, TBH. (it was called T$R for a reason)
    >> Anonymous 04/26/12(Thu)18:15 No.18873517
    >>18873490
    Well, he has specifically leveled his ire at the company and not his fellow designers, which would seem to indicate a corporate-level disagreement or meddling, rather than a conventional design disagreement.
    >> Anonymous 04/26/12(Thu)18:16 No.18873518
    >>18873499 is right.

    WoTC bought TSR in '97 and hasbro bought WoTC in '98 even though they had been trying since '94.
    >> Anonymous 04/26/12(Thu)18:17 No.18873527
    >>18873453
    Elves still need the full time, even though they don't need to trance for it all. They still need to rest the full 8 hours and not do anything to be able to prepare their spells.
    >> Anonymous 04/26/12(Thu)18:18 No.18873537
    >>18873517

    Do I really need to explain to you that corporatespeak means that you always say that sort of shit, and only give the real reason years later?
    >> Anonymous 04/26/12(Thu)18:19 No.18873550
    >>18873478
    >>18873478

    so youre blowing a feat on extend spell so that at 5th level you can cheese Rope Trick to rest 8 hours so you can reuse your 4 1st level, 3 2nd level and 1 other 3rd level spell???

    and youre fighting EL 5 encounters with only 1 3rd level spell?

    GOOD LUCK WITH THAT.

    Once again, you guys are showing you have no real play experience.
    >> Anonymous 04/26/12(Thu)18:20 No.18873568
    Mmm. Good. Monte Cook is an arrogant prat. If you ever read his version of the World of Darkness book you'll get the sense that HE CAN DO NO WRONG, just like John Wick. I might be interested in 5e again.
    >> Anonymous 04/26/12(Thu)18:23 No.18873602
    >>18873550
    EL 5 encounters are remarkably easy to take out with 1st or 2nd level spells. Go look at the CR 5 monster saves and tell me otherwise.

    Incidentally, your approach to this is also wrong! Specialist Wizards will have 3 level 3 spells. Extend Spell is useful for FAR more than just Rope Trick abuse, and as I said it's possible to have a Lesser Metamagic Rod of Extend by that point; it's 3k gold when your WBL is 9k and INCREDIBLY FUCKING STRONG at that level.
    >> Anonymous 04/26/12(Thu)18:25 No.18873621
    >>18858638
    >not expecting 4chan to ruin your birthday

    lol

    Oh well at least it didn't [spoiler]Ruin your life[spoiler]
    >> Anonymous 04/26/12(Thu)18:30 No.18873666
         File: 1335479438.jpg-(119 KB, 948x339, FuckYouWizard.jpg)
    119 KB
    >>18873550

    You need more than one? You are either a bad player from a bad group full of mouth breathing idiots who think Fireball is the best 3rd level spell, you are a troll, or you have never actually played D&D.

    From LEVEL ONE wizards of all editions before 4 (including 2e and 1e and basic and all that shit) Wizards have always been the best class in the game. They carry spells that single-handedly end fights. For example: A good third level spell is Fly. You can totally invalidate 90% of the monsters in the monster manual with one spell simply by flying above their limited reach.
    >> Anonymous 04/26/12(Thu)18:33 No.18873710
    >>18873666
    >From LEVEL ONE wizards of all editions before 4
    This is not true. Wizards are very, very weak at level 1-2 in AD&D and run the risk of being able to be oneshotted by something like a dart, a sling, or an arrow. They have ONE spell to throw at 1. Sleep's great for it, but it does not have the "hey, I'm raping all of your encounters!" factor that happens in 3E over and over and over.
    >> Anonymous 04/26/12(Thu)18:35 No.18873729
    >>18873710
    Unless you roll a 4. Then you just raped 4 guys with one spell.

    Still more balanced than 3.5 admittedly.
    >> Anonymous 04/26/12(Thu)18:36 No.18873747
    >>18873666

    YOU ARE A GOD DAMED RETARD.

    Yes, wizards are good in 3.x. But there is no fucking way you understand why if you're citing fly as a problem spell. It lasts 5 fucking minutes when you first get it, as your only spell. By the time it lasts long enough, or the slot level is low enough that it doesn't matter the durration EVERYONE AN FUCKING FLY, and that's assuming you're not indoors, or things have ranged weapons, which unlike 4e in 3.x shit can attack you even if you're flying because not every encounter is balanced around a god damned 20 square room or less.

    My jimmies are rustled.
    >> Anonymous 04/26/12(Thu)18:38 No.18873768
    >>18873729
    That's still one encounter as compared to Sleeping one, Color Spraying another, possibly having a third spell due to specialization, and then having Daze to fall back on.
    >>18873747
    Fly is not an overpowered spell except in special circumstances because of the duration.
    Overland Flight is because it lasts for so fucking long that you basically get to fly out of range of everything - and at that level, you'll probably have Improved Invisibility or at LEAST its concealment going, making it impossible to hit you with ranged weapons.
    >> Anonymous 04/26/12(Thu)18:38 No.18873774
    >>18873453
    Ah, way to refer to the one thing I completely discounted in my post. Additionally, that there are other spells at whatever point in the progression that make one spell less viable does not make that one spell any less broken. Hell, compare rope trick to Tiny Hut, Mage's Private Sanctum/Magnificant Mansion, Secure Shelter, and to a lesser extent Phase Door.

    In many ways Rope Trick can be argued to be a better spell than most all of these spells, which are all higher level.

    It's broken for what it is at what level it is. There are few downsides to using it (whereas with the likes of teleport, you could show up in the middle of bad shit going down and you've got to devote one of your much more powerful spell slots to it for the day). The spell is just too damn good for a second level spell. That there are better spells does not change this.
    >> Anonymous 04/26/12(Thu)18:46 No.18873864
    >tfw arcane magic users die in your game more than anyone, due to the homebrewed world enforcing mob justice on them if they cast in public.

    Wanna be a wizard in my game? Okay, sure, you're gonna be powerful as fuck but you best be smart about your casting (and they never are).

    Problem dealt w/, suck a nut, it's over, wizards are finished, take that 3.5e I love it now its the best system its great
    >> Anonymous 04/26/12(Thu)18:48 No.18873900
    >>18873864

    Get ready to cry if you ever get a powergamer.
    >> Anonymous 04/26/12(Thu)18:49 No.18873914
    >>18873864
    *sigh*
    alright, I1ll play a druid you asshole
    >> Monte Cook and Grognards EdGreenwood 04/26/12(Thu)18:50 No.18873921
    Back in the day I was moonlighting at a factory in San Andreas. Already had a bit of sand in my suit from running early 2E, but I got pretty good at it. Them California boy was much better sex than than the Texas gamers. It didn't take much to get dudes at conventions to suck my dick or eat my ass. I like a good rimjob, especially when the boy's not afraid of shit.

    Nothing turns me off more than some dude saying that he can't take the smell or taste of a ripe ass. If your tongue belongs up another dude's manpussy, you better make sure you like his ass juice.

    Back in the 2E days, California was a cornucopia. I forgot about trying to get a girlfriend. Who needs a high maintenance woman when you have nice,tight, nerdy asses in which to bust your nut?
    >> Anonymous 04/26/12(Thu)18:51 No.18873929
    >>18873900
    >>18873914
    I imagine ANYONE casting ANYTHING or turning into animals or what-have-you would probably meet similar repercussions.
    >> Anonymous 04/26/12(Thu)18:58 No.18874003
    >>18873602

    In an actual campaign, you cant just pick up a Rod of Extend because you want it.

    EL5s arent easy if the players are playing with standard point buy. (Which most of you arent) If the players are using better stats, the monsters need them too. If they players are over-geared, the monsters should be too.

    And if the players are totally pwning EL5s the DM needs to bump the ELs. The DMs guide specifically explains that the EL/CR system is not absolute. Because it knows that different combinations of party members and different skills/powers will give advantages over certain encounter types.

    >>18873774

    So your argument is Rope Trick is over-powered compared to other spells but not actually overpowered in game unless the DM and other players allow you to fire off all your spells and then run into your Rope Trick hideaway with no consequences?

    Yes I've said all along if the other players will let you cheese and the DM is incompetent that works fine. But in the real world, we don't play like babbys. And that doesn't mean we're working too hard to "fix" a broken system. It just means we're not assholes.
    >> Anonymous 04/26/12(Thu)19:01 No.18874041
    Are there seriously people that argue that 3.x isn't broken? Ludicrous.
    >> Anonymous 04/26/12(Thu)19:02 No.18874058
    >>18873900

    I can deal with powergamers. I don't tabletop with friends (though I tried once, it failed miserably), so I'll let them know what's up if they ever try to pull some powergaming bullshit.

    Unless you mean like MIN/MAX'ing a character or something. In which case I'll just laugh when the inevitable lynch mob secures all the exits after a gnome illusionist color sprays the tavern and tries to hide in the shadows.

    >>18873929

    Yup.
    >> Anonymous 04/26/12(Thu)19:04 No.18874095
    >>18874003
    If you and your party can houserule spell effects and what you can and can't do from Rope Trick's extradimensional pocket and thus prevent it from being OP, kudos for you.

    That doesn't absolve the fact that the base spell is overpowered for that level, and if run RAW instead of RAI-by-our-DM, it can and does break the game as others have stated above.
    >> Anonymous 04/26/12(Thu)19:15 No.18874247
    >>18874041

    I know a guy who swears by 3.0 and thinks the .5+ are nothing but marketing tools to get him to spend money. 3.0 is THE edition above all others.

    He is also a diehard M:tG fan.
    >> Anonymous 04/26/12(Thu)19:20 No.18874320
    >>18874247
    Odd. I have a friend who's the same way. Plus he masturbates over how awesome and totally fair/balanced 40K is when I try to show him other sci-fi systems like tomorrows war and warpath.

    He used to play tyranids, which is a bit of a disconnect, but now he's switched to vanilla marines and necrons.
    >> Anonymous 04/26/12(Thu)19:21 No.18874337
    >>18874247

    You can like Magic and hate 3.5.
    >> Anonymous 04/26/12(Thu)19:23 No.18874387
    >>18873768
    .Overland Flight is because it lasts for so fucking long that you basically get to fly out of range of everything - and at that level, you'll probably have Improved Invisibility or at LEAST its concealment going, making it impossible to hit you with ranged weapons.

    Overland Flight is a 5th level spell. It's competing with things lIke Teleport, Dominate Person, Wall of Force and Fabricate. Frankly, it's pretty shit for the same reason flight is, and even though it's an hour a level rather than a minute, you're still using a speed of 40' which is slow in the flying world in 3.x.
    >> Anonymous 04/26/12(Thu)19:28 No.18874484
    I remember once I played a Fighter who, at level 20, had only one magic item: A bolt holder that enchanted any bolts inside it to be Disjunction bolts. These bolts, which were sized for a Large crossbow, since he was Large himself thanks to a past enchantment. Said bolts were basically the spell launched by a crossbow.

    He was okay with a sword, but awesome with a crossbow. Golem? Shoot it. Wizard? Shoot it. Demon? Shoot it. Eventually, he started stocking adamantine bolts as well. The best part, I think, was inscribing a bolt with "FUCK YOU" and shooting Elminster in the face.
    >> Anonymous 04/26/12(Thu)19:29 No.18874494
    >>18869223
    Dude, all this Ivory tower shit is bullshit. I was fucking 12 years old when I first played 3.5. I was able to make perfectly viable characters without a problem. Sure, I didn't know how to build a 6000 damage barbarian at level 6, but I've never been a powergaming faggot so that's never bothered me. If you're to fucking stupid to not be able to make a viable character in 3.5 on your first through you shouldn't be playing pen and paper games in the first place.
    >> Anonymous 04/26/12(Thu)19:31 No.18874526
    >>18874387
    >Frankly, it's pretty shit for the same reason flight is
    Not at all. Ranged weapons are gimped if enemies are forced to rely on them instead of their melee weaponry; this isn't 2E we're talking about.

    The assumption that all fights will be fought in an area where flight is useless when in reality damn near EVERYTHING an adventurer is going to go for will have flight being useful is stupid as fuck.
    >>18874494
    Really, now?

    Monte Cook says otherwise. You know, the man who designed the game and said that the game was designed this way! The existence of the Monk, Paladin, and Fighter say otherwise. They are not viable by virtue of being unable to hold up against monsters past a certain level and the game's math will tell you as much if you actually look at it.
    >> Anonymous 04/26/12(Thu)19:31 No.18874529
    >>18874494
    And all it would take to make you useless was one guy playing a wizard, cleric or druid who decided he wanted to do everyone else's jobs, better than they could.

    That's the problem. That shouldn't be an option, period.
    >> Anonymous 04/26/12(Thu)19:35 No.18874590
    >>18874529
    Hmm, well. Like I said. I'm not a powergaming faggot and neither are my friends. So I've never had the problems you guys talk about. In fact, I've NEVER played a caster in 3.5. I prefer melee classes and usually play Paladins. I wouldn't have cared about 4e had WotC at least kept a LITTLE support for 3e. But NOPE.
    >> Anonymous 04/26/12(Thu)19:35 No.18874599
    >>18873518
    No, he's wrong.

    Hasbro acquired WotC in late '99 and 3E was mostly done. It had been under development for over two years.

    The whole edition mill bullshit is pure Hasbro.
    >> Anonymous 04/26/12(Thu)19:37 No.18874625
    >>18874526
    That's not what Cook said at all. You guys constantly misrepresent Ivory Tower because you're fucking idiots who just want something to spit out that sounds good.
    >> Anonymous 04/26/12(Thu)19:38 No.18874641
    >>18874590
    >Like I said. I'm not a powergaming faggot and neither are my friends.
    I wasn't, either.
    Want to know what happened.
    Played a Fighter. It sucked ass compared to my AD&D Fighter in every single way it could have sucked ass. And then to rub it in, someone thought the Druid looked cool so I ended up being outshined by an animal companion. He didn't intentionally do it; this was just picking something because it looked cool. The same thing could happen with a Cleric, or a nonblaster Wizard, and it has happened before.
    >>18874625
    "Ivory tower is bullshit" is what I was pointing out as flagrantly wrong. Nothing else.
    >> Anonymous 04/26/12(Thu)19:39 No.18874657
    >>18874599
    Then why do AD&D adventures and spalts as far back as 1997 have WotC's logo on them? Like The Dungeon of Death and The Guide to Hell?

    When WotC took over they mandated some changes to AD&D 3rd-ed, which was in the works and looking a lot like the cleaned up version of the system found in Baldur's Gate 2.
    >> Anonymous 04/26/12(Thu)19:40 No.18874667
    Sure is 4venger in here.
    >> Anonymous 04/26/12(Thu)19:41 No.18874685
    >>18874667
    Four-venger?

    How does that pun work?
    >> Anonymous 04/26/12(Thu)19:41 No.18874691
    >>18874667
    Don't worry. The Cleric will heal your Fight3r butthurt after he and the Wizard finish mopping up the dragon for you.
    >> Anonymous 04/26/12(Thu)19:42 No.18874707
    >>18874657
    Because WotC acquired TSR in early 97. I'm not arguing with that.

    He was wrong because he said that Hasbro acquired D&D in '98 (not true), and implied that Hasbro had significant influence over 3.0 (also not true, at least with respect to the design).
    >> Anonymous 04/26/12(Thu)19:43 No.18874709
    >>18874685
    4 looks like a capital A.

    I think what this thread needs to get back to is that YAY MONTE COOK IS GONE. Also that 5th edition will hopefully make everyone happy. I WANT TO BELIEVE, DAMNIT.
    >> Anonymous 04/26/12(Thu)19:43 No.18874718
    >>18874590

    >don't play casters
    >play paladins
    >> Anonymous 04/26/12(Thu)19:46 No.18874754
    >>18873864
    >Start firing off locate city nukes
    >no cities left to locate
    >> Anonymous 04/26/12(Thu)19:46 No.18874770
    >>18874709
    I want to believe it will make everyone happy too. It won't happen though.

    For the record, yes, the 4 looks like an A. However, I don't give a fuck what edition someone plays. I'm just tired of this bullshit of telling people that they game they like is bad and they're playing it wrong.
    >> Anonymous 04/26/12(Thu)19:47 No.18874788
    >>18873864

    LMOA what a shit homebrew, how do you have any players?
    >> Anonymous 04/26/12(Thu)19:48 No.18874798
    >>18874641
    Anyways, I'm not saying that fighters aren't shafted. They are. Full BAB only isn't much of a class feature. But it's nothing a bit of fudging can't fix. That along with playing alongside reasonable people has meant that I've never felt outshined by the casters. They've always been part of a team and helped the party succeed. Really, I was quite happy with 3.5 and I understand why a lot of people weren't. The reason I was upset by 4e wasn't it's existence, it was the fact that they COMPLETELY abandoned 3.5. There wasn't ANY support anymore. I mean, they could've kept a little bit around but no, all aboard the NEXT GENERATION express.
    >> Anonymous 04/26/12(Thu)19:50 No.18874827
    >>18874770
    Welcome to 4chan, man. Just let it slide, most people probably don't even mean half or more of what they post.
    >> Anonymous 04/26/12(Thu)20:10 No.18875117
    >>18874754

    Very well, everything is pushed to the closest edge of the spell. As it is an plane, the closest is the top with a distance of 0, thus nothing moves.

    Next smart ass?
    >> Anonymous 04/26/12(Thu)20:19 No.18875233
    >buying shit from Hasbro

    lol, no. I don't give a fuck if they dig up and re-animate Gygax himself to work on 5e, I'm done with WoTC after the dick-slap in the face that was 4e and their abandonment of the OGL. Until they re-use or at least revise the OGL, Hasbro can go fuck itself.
    >> Anonymous 04/26/12(Thu)20:21 No.18875267
    >>18873747
    >five minute duration
    Five minutes is 100 rounds. Very very few encounters will last that long, if any.
    >> Anonymous 04/26/12(Thu)20:31 No.18875434
    >>18875267
    50 rounds. 6 seconds per round, 10 rounds per minute.
    >> Anonymous 04/26/12(Thu)20:35 No.18875506
    >>18875117
    The "Top" isn't an edge on a plane for the same reason a square has 4 sides, not 6.

    Or is math not your strong suit, fighter?
    >> Anonymous 04/26/12(Thu)20:40 No.18875579
    >>18873864

    >implying spell casters would not have entranched themselves as supreme rules ages ago
    >implying it being your game means I can't enforce this on you
    >implying I'm not going to have your GM licence revoked
    >> Anonymous 04/26/12(Thu)20:41 No.18875589
    >>18875434
    Really? I must be letting my WoD seep into my D&D.

    The point still stands. A 50 round encounter is incredibly long.
    >> Anonymous 04/26/12(Thu)20:42 No.18875598
    >>18875117
    That's not how geometry works.

    Also your setting is shit.
    >> Anonymous 04/26/12(Thu)20:43 No.18875616
    >>18874058
    >In which case I'll just laugh when the inevitable lynch mob secures all the exits after a gnome illusionist color sprays the tavern and tries to hide in the shadows.
    >gnome illusionist
    >hide in shadows
    But I thought you said you were playing 3.5, not 2e.
    >> Anonymous 04/26/12(Thu)20:44 No.18875622
    >>18875589
    50 rounds is along time normally, but is like eons when you consider that this person is still a WIZARD. The encounter ends whenever he wants it to in 3e
    >> Anonymous 04/26/12(Thu)20:45 No.18875640
    >>18875598
    >>18875506
    Guys this is his game and geometry works like he wants it to so everything you learned in school is wrong. I hope non of you are mathematicians because now you're out of a job!
    >> Anonymous 04/26/12(Thu)20:47 No.18875682
    >>18874058
    >Lynchmob

    Oh no, not the commoners! Whatever shall a wizard do!
    >> Anonymous 04/26/12(Thu)20:49 No.18875699
    >>18875682
    Summon the cats!
    >> Anonymous 04/26/12(Thu)20:53 No.18875774
    >>18875682
    How would the commoners even have high enough skill levels to know a spell was arcane, or even that a spell was being cast?
    >> Anonymous 04/26/12(Thu)20:56 No.18875824
    >>18875774
    A gigantic fountain of colors knocked out half the people in a bar.

    Either somebody really fucking sucks at cooking, or somebody cast a spell.
    >> Anonymous 04/26/12(Thu)20:57 No.18875829
    >>18875824
    Who? Where? How do they know it was Arcane?
    >> Anonymous 04/26/12(Thu)20:58 No.18875835
    >>18875824
    Could have been a wand or rod being invoked.
    >> Anonymous 04/26/12(Thu)21:01 No.18875869
    >>18875835
    And obviously only a master of magic would know how to use such fancy items, so let's find the culprit.

    >>18875829
    Probably somebody in the bar, so we'll line all the strangers up for questioning.
    >> Anonymous 04/26/12(Thu)21:03 No.18875896
    >>18875869
    So if you have a sorcerer (or wizard) with high bluff, You could cast spells and then just blame someone else?
    >> Anonymous 04/26/12(Thu)21:04 No.18875914
    >>18875869
    And they expect a wizard to just go along with them?

    Commoners bothering you is what cloudkill was made for.
    >> Anonymous 04/26/12(Thu)21:04 No.18875919
    >>18875896
    If you have high enough bluff you can convince people that they are actually just ghosts who haven't realized they're dead yet, so I don't see why not..
    >> Anonymous 04/26/12(Thu)21:06 No.18875943
    >>18875919
    >Not convincing people they don't exist so they stop existing
    >> Anonymous 04/26/12(Thu)21:07 No.18875962
    >>18875914
    It obviously depends on the setting you're in. Most commoners have never tried to put a evil eleventh level wizard under citizen's arrest so they probably won't know what a horrible idea it is.
    >> Anonymous 04/26/12(Thu)21:10 No.18875998
    >>18875962
    This isn't even citizens arrest. This is "They see something they think is magical and try to murder the fuck out of the source"
    You could be a Neutral wizard and still be justified with murdering them. An old wizard's beer is warm, he doesn't feel like complaining so he prestidigitations it cooler? MARKED FOR DEATH
    >> Anonymous 04/26/12(Thu)21:13 No.18876048
    >>18875998
    Have you been following the conversation? We're talking about a caster who just did the magical equivalent of chucking stun grenades and flashbangs into a bar.
    >> Anonymous 04/26/12(Thu)21:15 No.18876064
    >>18876048
    As an example, but it was said any arcane spellcasting gets you lynched in this setting.
    >> Anonymous 04/26/12(Thu)21:15 No.18876073
    >>18876048
    Didn't you know? Inconveniencing a wizard is grounds for city-wide genocide.
    >> Anonymous 04/26/12(Thu)21:16 No.18876085
    >Be wizard
    >Take conceal spellcasting skill trick
    >Rule from on high as a GOD over the ignorant masses
    >> Anonymous 04/26/12(Thu)21:17 No.18876103
    >>18875998
    >>18876064
    I had just been running off the example, but in a world where arcane casting is outlawed you wouldn't casually cool your beer with prestidigitation any more than you would casually pass around a joint in a Singapore restaurant. It's just stupid.
    >> Anonymous 04/26/12(Thu)21:18 No.18876106
    >>18876048
    >We're talking about a caster who just did the magical equivalent of chucking stun grenades and flashbangs into a bar.
    That is ONE example that the poster gave, yes.

    >tfw arcane magic users die in your game more than anyone, due to the homebrewed world enforcing mob justice on them if they cast in public.
    >cast in public
    So no, not just flashbangs.
    >> Anonymous 04/26/12(Thu)21:21 No.18876150
    >>18876073
    >Inconvenience

    Death is an inconvenience now?
    >> Anonymous 04/26/12(Thu)21:22 No.18876171
    >>18876150
    For an adventurer of high enough level? Yes.

    DnD has had a revolving door policy for death for awhile now.
    >> Anonymous 04/26/12(Thu)21:23 No.18876175
         File: 1335489789.png-(214 KB, 500x500, Wesnothlich.png)
    214 KB
    >>18876150
    >Wizard

    Yes.
    >> Anonymous 04/26/12(Thu)21:23 No.18876177
    >>18876150
    I was being silly. Forgive me for attempting levity in this super serious discussion.
    >> Anonymous 04/26/12(Thu)21:26 No.18876216
    >Not using suggestion to convince commoners that other people are wizards

    Dominate is for tryhards.
    >> Anonymous 04/26/12(Thu)21:29 No.18876274
    >Great Wyrm Red Dragon descends on town
    >Tearing shit up, breathing fire errywhere
    >Casts a spell
    >SUDDENLY A MOB OF COMMONERS SWARM FROM EVERY NOOK AND CRANNY
    >LYNCH THE FUCK OUT OF THE DRAGON
    >NO ARCANE CASTERS, BITCH
    >> Anonymous 04/26/12(Thu)21:31 No.18876301
    >>18876274
    So Skyrim is just this guy's 3.5? The more you know.
    >> Anonymous 04/26/12(Thu)21:40 No.18876432
         File: 1335490801.jpg-(44 KB, 800x441, HolyGrail028.jpg)
    44 KB
    >>18876216
    >>18876085
    >>18875919
    >>18875896
    >This setting

    HE'S A WIZARD
    >> Anonymous 04/26/12(Thu)21:41 No.18876459
    >>18876177
    It was actually pretty true though. Hell the only downside to resurrection is it can get expensive. No more 1 con loss, oh and elves can't.
    >> Anonymous 04/26/12(Thu)21:44 No.18876490
    >>18876459
    >Elve's can't
    Wait, I missed that somewhere. How is it that elves can't?
    >> Anonymous 04/26/12(Thu)21:46 No.18876523
    Woops, meant to say "elves couldn't".

    Older editions you couldn't rez elves, I forget if it was true of any other races...maybe dwarfs.
    >> Anonymous 04/26/12(Thu)21:48 No.18876549
         File: 1335491314.jpg-(101 KB, 900x726, 1335214391804.jpg)
    101 KB
    >1154 posts and 147 image replies omitted.

    You really do hate this guy, /tg/...
    >> Anonymous 04/26/12(Thu)21:50 No.18876563
    >>18876549
    He ruins mechanics just by being in the same building as them.

    I want to believe they had him working on fluff, and that he had no control over the mechanical workings of 5e.
    >> Anonymous 04/26/12(Thu)21:51 No.18876575
    >>18876523
    I know that in 2e I had a dwarf get resurrected, 2e is the oldest edition I have played and the group might have just been ignoring a rule.
    >> Anonymous 04/26/12(Thu)21:51 No.18876581
    >>18876523
    Just more proof that elves have no souls.
    >> Anonymous 04/26/12(Thu)21:59 No.18876668
    A lot of people seem to be hating on Cook here. I though 2e D&D was garbage, 3e D&D was good, 3.5e D&D was great, Pathfinder was awesome, and 4e D&D was not a P&P. It looks like I enjoy Cook's influence, no?
    >> Anonymous 04/26/12(Thu)22:01 No.18876695
    >>18876668
    It sounds like you also enjoy large cocks in the back of your throat.
    >> Anonymous 04/26/12(Thu)22:02 No.18876717
    >>18876563
    What did he fuck up anyway? I never played 3e.
    >> Anonymous 04/26/12(Thu)22:02 No.18876721
         File: 1335492170.jpg-(59 KB, 524x451, 1333825107672.jpg)
    59 KB
    >>18876668
    >3e D&D was good
    Ha!
    >3.5e D&D was great
    Hahaha!
    >Pathfinder was awesome
    Pathfinder is pretty neat. Still, HA!
    >> Anonymous 04/26/12(Thu)22:02 No.18876723
    >>18876717
    READ THE THREAD
    >> Anonymous 04/26/12(Thu)22:03 No.18876731
    >>18876274
    >DR 20/Magic
    >> That person... I don't think he is who you think he is Anonymous 04/26/12(Thu)22:06 No.18876783
         File: 1335492380.jpg-(140 KB, 750x870, Little Navigator by Greenmarin(...).jpg)
    140 KB
    I've just read the article you guys have been linking to, you know, that one about ivory tower game design.

    First, you guys are rather full of shit. After all this thread I was convinced it would be an article espousing the virtues of this design philosophy, when instead it talks about why they did it and why it was not a good idea.

    Furthermore, you guys say that the idea behind "Ivory Tower Game Design" is to put in trap options, when the actual meaning is apparently to lay out the rules without much instruction or help on when and how they are to be used, so that the reader feels good about learning the ins and outs of the game. The name itself, coined by MC, is uncomplimentary because he in hindsight thinks it really shouldn't have been done that way, but besides that, you guys have been attributing the term to something entirely different from what MC was talking about.

    It has become apparent that /tg/'s ire towards Monte Cook is a combination of not actually reading, and using him as a scapegoat for everything they hate about D&D. For example, /tg/ attributes the imbalance between core classes to Monte Cook. If you look up who actually designed them, however, you find that while the design team of 3e worked together the person responsible for designing the core classes was, in fact, Jonathan Tweet. Monte Cook's primary responsibility was the Dungeon Master's Guide, which is occasionally praised on /tg/, which has arbitrarily decided that anything bad about D&D must have been Monte Cook's work while anything good must have been somebody else.

    You guys don't hate him. You don't even know him. This, my friends, makes me very sad.
    >> Anonymous 04/26/12(Thu)22:07 No.18876812
    >>18876731
    Three words:

    Commoner
    Rail
    Gun
    >> Anonymous 04/26/12(Thu)22:10 No.18876862
    >>18876783
    Strange, then, how Ivory Tower philosophy shows up in every MC works on, huh?
    >> Anonymous 04/26/12(Thu)22:12 No.18876903
    >>18876783
    1) We're not precisely using the term the same way he was.
    2) He may have publicly disavowed Ivory Tower Design (in his sense), but his other products (specifically his d20 stuff) still strongly exhibits Ivory Tower Design in both his more specific sense and our more expanded sense

    And those are the big two points that you're missing. There are more, but those are the big ones.
    >> Anonymous 04/26/12(Thu)22:13 No.18876920
    >>18876783
    >Furthermore, you guys say that the idea behind "Ivory Tower Game Design" is to put in trap options
    It is. That's how the player is rewarded. They determine which options are not good and which are. To this end, there exist those options which are inherently superior and inferior. By design. (See: Toughness)
    Take a look at MtG and you'll see more clearly what isn't spelled out in 3.5.
    >> Anonymous 04/26/12(Thu)22:15 No.18876943
         File: 1335492908.gif-(760 KB, 259x214, 1335264950434.gif)
    760 KB
    >>18876783
    >Jonathan Tweet
    >the man behind Ars Magica

    Neveragain.jpeg
    >> Anonymous 04/26/12(Thu)22:15 No.18876949
    Seeing a lot of posts about people being happy Monte won't be around to pimp wizards out the ass forever.

    I think what you're forgetting is that leaves Cordell with a larger chunk.

    ...Which means Psions and shitty psion sourcebooks.

    Good god can you imagine? More Ardents and Lurks? Fuck. I shiver at the thought.
    >> Anonymous 04/26/12(Thu)22:19 No.18877026
    >>18876949
    My groups never found psionists interesting enough to bother with, so no biggie here.
    >> Anonymous 04/26/12(Thu)22:21 No.18877069
    >>18876862
    Except that it doesn't. The example of the Dungeon Master's Guide is a good one in this, as it has pages upon pages of advice to help in running a game.

    >>18876903
    Like what, d20 Call of Cthulhu? MC's World of Darkness? The Dungeoncraft column? The more I look at what he's done, the more I see it exemplify the exact opposite of what both he describes in the article and what you guys describe in edition wars, even before he wrote the article in the first place.

    >>18876920
    >See: Toughness
    Designed by Jonathan Tweet, not Monte Cook.
    >> Anonymous 04/26/12(Thu)22:23 No.18877090
    >>18876812
    There are no rules for momentum. Therefore, the package just falls off the end of the line.
    >> Anonymous 04/26/12(Thu)22:25 No.18877128
    >>18877069
    >Tweet, Monte Cook, and Skip Williams all contributed to the 3rd edition Players Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions.
    Naw, yer full of shit.
    >> Anonymous 04/26/12(Thu)22:27 No.18877169
    >>18877090
    Are there any rules for gravity? I know falling exists but it never says that there is gravity IIRC.
    >> Anonymous 04/26/12(Thu)22:28 No.18877182
    >>18877169
    There are rules for falling. I think that's the closest you get.
    >> Anonymous 04/26/12(Thu)22:28 No.18877192
    >>18877169

    Manual of the Planes, page 9.
    >> Anonymous 04/26/12(Thu)22:30 No.18877213
    >>18877169
    Reverse Gravity spell would indicate standard gravity exists.
    >> Anonymous 04/26/12(Thu)22:30 No.18877222
    >>18877192
    >Manual of the Planes, page 9.
    Can you post the rule for me, please?
    >> Anonymous 04/26/12(Thu)22:32 No.18877265
    >>18877213
    Well then the fact that increased damage the further you fall would indicate that momentum exists.
    >> Anonymous 04/26/12(Thu)22:33 No.18877266
         File: 1335493984.png-(1.05 MB, 1429x920, I'm not going to type them up (...).png)
    1.05 MB
    >>18877222
    >> Anonymous 04/26/12(Thu)22:34 No.18877278
    If this man is what is responsible for making fighter/martial classes shit when I was playing D&D on my first introduction to the game, then good riddance.
    >> Anonymous 04/26/12(Thu)22:34 No.18877287
    >>18877265

    The fact that there is an upper limit to the damage suggests that terminal velocity exists, too.
    >> Anonymous 04/26/12(Thu)22:35 No.18877301
    >>18877278

    However, he was not. It is merely attributed to him by /tg/.
    >> Anonymous 04/26/12(Thu)22:38 No.18877342
    >>18877301

    Uh no, you're a fucking retard who's worse than a 3aboo and a 4rry
    >> Anonymous 04/26/12(Thu)22:39 No.18877361
    >>18877287
    Which implies that force exists which implies acceleration exists which implies that velocity exists. And since mass exists (weight rule) we know that momentum exists.

    Therefore those saying that there are no rules for momentum need to also take out rules for weight and/or falling.
    >> Anonymous 04/26/12(Thu)22:39 No.18877366
    >>18877301
    >Loves Wizards
    >Wizards are supreme along with Druid and Cleric
    >Had nothing to do with character classes
    One of these is false.
    You cannot honestly believe that a designer wasn't part of the design process. These guys didn't just independently develop three separate books and release them.
    >> Anonymous 04/26/12(Thu)22:41 No.18877403
    >>18877266
    OK, so by the rules I can have two celestial bodies each the size of jupiter within one meter of each other and they won't bother bumping into each other. Thanks for the heads up.
    >> Anonymous 04/26/12(Thu)22:42 No.18877419
    >>18877366
    >These guys didn't just independently develop three separate books and release them.
    That would actually explain so much.
    >> Anonymous 04/26/12(Thu)22:43 No.18877426
    >>18877403
    Welcome to D&D.
    [nospoilers] I'd do it. [/nospoilers]
    >> Anonymous 04/26/12(Thu)22:43 No.18877435
    >>18876783
    >>18877069
    >>18877301
    Heh, you're actually Monte Cook, aren't you?
    >> Anonymous 04/26/12(Thu)22:45 No.18877454
    >>18877403
    Sounds pretty cool, I want to see planetwar based around soldiers literally leaping short distances across space to land on the opponent's territory.
    >> Anonymous 04/26/12(Thu)22:45 No.18877460
    >>18877366
    >this designer has gone on record stating he likes the Vancian spellcasting mechanic, which existed since before he even started working on D&D
    >this of course means that he nerfed the martial classes while cackling in his haunted doom fortress

    Each and every one of you who state that it was Monte Cook's fault that fighters suck have not a single shred of evidence that suggests this is true.
    >> Anonymous 04/26/12(Thu)22:48 No.18877528
    >>18877460
    What the hell does vancian casting have to do with anything?

    In 1e and 2e, they had Vancian casting and even at high level fighters had a decent chance a curbstomping magic users.
    >> Anonymous 04/26/12(Thu)22:49 No.18877562
         File: 1335494998.jpg-(25 KB, 300x300, montecook.jpg)
    25 KB
    Why I am glad Monte Cook is no longer working on DnD

    >pic related
    >> Anonymous 04/26/12(Thu)22:50 No.18877563
         File: 1335495000.png-(314 KB, 744x458, BAABHABIAT.png)
    314 KB
    >>18877460

    >monte cook saying that he intentionally put terrible choices in the game isn't evidence supporting monte cook intentionally making certain class choices terrible
    >> Anonymous 04/26/12(Thu)22:51 No.18877584
    >>18877528
    >What does Vancian casting have to do with anything?

    It is from articles about that topic that /tg/ gets the knowledge that Monte Cook likes Wizards, or more accurately likes the mechanic of preparing spells and choosing which to expend (which is what he actually says he likes, and not "I like magic because it is cool").
    >> Anonymous 04/26/12(Thu)22:53 No.18877602
    >>18877563
    >monte cook saying that he intentionally put terrible choices in the game

    Your premise is incorrect, as he did not say this.
    >> Anonymous 04/26/12(Thu)22:55 No.18877644
    >>18877584
    ...and the little dot over a lower case "i" is called a tittle. I'm still not seeing any possible reason to bring up vancian casting in this case.
    >> Anonymous 04/26/12(Thu)22:59 No.18877701
    >>18876812

    You know that doesn't actually work RAW, right?
    >> Anonymous 04/26/12(Thu)23:02 No.18877744
    >>18877644

    The point is that /tg/ is repeatedly ignoring much of what he is actually saying and taking one part: "I like wizards" in this case, and using as the premise of assuming he wants to buff wizards and nerf everybody else. The reason I'm referring to it is to allude to what he actually has gone on record with, and to demonstrate how little /tg/ actually knows about what he does.

    For example: you did not catch the reference of why Vancian casting has to do with Monte liking wizards and disliking martial classes and thus designing in favour of the former at the expense of the latter. The truth is that the idea that Monte likes wizards in particular is false, and the "source" of this idea are articles by Monte that /tg/ ignores most of to instead extrapolate from a tiny part into the entire argument against the designer's work. Why does Monte ruin games? Because he likes Wizards. He said he liked wizards, so it must be true that he ruined the game.
    >> Anonymous 04/26/12(Thu)23:05 No.18877781
    >>18877744
    >and the "source" of this idea are articles by Monte that /tg/ ignores most of
    Then by all means, dazzle us.
    >> Anonymous 04/26/12(Thu)23:07 No.18877813
    >>18877744
    Or it might be that we're ignoring quite a lot of what he's saying and paying attention to what he's doing.

    His idea of role playing includes the idea that system mastery should be rewarded, that is munckinism should be rewarded. This is the reason that /tg/ dislikes him. He takes the "role" out of role playing.

    And no, I didn't miss the distinction (without a difference, incidentally) that you're trying to make; it merely is in no way germane to this discussion.
    >> Anonymous 04/26/12(Thu)23:11 No.18877874
    >>18877744
    >The truth is that the idea that Monte likes wizards in particular is false
    He went on record saying the wizard is his favorite class, because he feels it should 'reward good play'. Recently, in the D&D Next run up, he said this.
    >> Anonymous 04/26/12(Thu)23:12 No.18877891
    >>18877813
    >His idea of role playing includes the idea that system mastery should be rewarded

    He has explicitly stated that he does not approve of this attitude, nor would use it in game design now. Which you would know, if you actually read the article linked to in >>18858870

    >>18877781
    They aren't dazzling, merely misquoted. An example of an article where he talks about the subject is http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120227 , and he also talks about it in his part of the seminar in http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/dndxpseminar#78196
    >> Anonymous 04/26/12(Thu)23:16 No.18877950
    >>18877891
    And you ignored the part where I said we were paying attention to his actions.

    He may say he disapproves of it, but it sure as shit keeps showing up in the games he designs.
    >> Anonymous 04/26/12(Thu)23:17 No.18877962
    >>18877891
    And he can say everything he says in those posts until he's blue in the face, it doesn't change the fact that those ideals still got put into action.

    When he stops DOING THINGS THAT ARE DETRIMENTAL we'll stop complaining. On a similar note, "I wish everyone at Wizards of the Coast all the best" is code for "I fucking hate those faggots and I hope their product crashes and burns."
    >> Anonymous 04/26/12(Thu)23:20 No.18878016
    >>18877874
    >He went on record saying the wizard is his favorite class, because he feels it should 'reward good play'.

    Actually, what he really said is that wizards is his favourite class because the Vancian spellcasting mechanic of preparing spells and expending them rewards 'thinking' and 'planning ahead', which makes for a more involved and thus enjoyable game. This is one of those examples where you take one part of the article, misquote it, and use it as a basis for a false argument.

    >He may say he disapproves of it, but it sure as shit keeps showing up in the games he designs.
    From what I see, no, not at all. His World of Darkness book, for example, is mechanically sound (although hated for not being anything to do with the World of Darkness), and much of his other work is actually very good. I believe what you are seeing is a confirmation bias. You are more likely to pay attention to and get annoyed at imbalances if Monte Cook's name is on the credits.

    Anyway /tg/, I'm going to bed. I am certain I have failed to convince any of you, but at least I tried. Good night, guys.
    >> Anonymous 04/26/12(Thu)23:22 No.18878045
    >>18878016
    eat shit and die
    >> Anonymous 04/26/12(Thu)23:27 No.18878102
    >>18878016
    >I believe what you are seeing is a confirmation bias.
    Of which there's no possible way you can be guilty of as well.

    More to the point, my reading of it has been rather objective because frankly I don't give a damn about most of his other systems. I've read into them to see what they were about, and in most cases noticed the emphasis on mechanical mastery well before I knew monte cook was involved (I generally don't pay attention to who actually designed the game), so how was I noticing this before I knew monte cook was involved in an effort to find it in anything he does?

    I'm also seriously doubting that you've spent any significant time with these other systems as you seem to only know what internet reviews have stated of them. Get them, read them, run a session or two. It'll become clear then.

    Either that, or you are, as someone said earlier Monte Cook and are just a butthurt assclown.
    >> Anonymous 04/27/12(Fri)00:24 No.18878987
    >>18877891
    If you actually read it, what he means by "ivory tower game design" is "Presenting rules systems without presenting the context in which they'd be used." That's the only thing he admits is a bad idea. Earlier in the article he completely misinterprets the purpose of the "Timmy-Johnny-Spike" troika. Nothing stated in the article suggests he's given up on "system mastery". He didn't say "Maybe we shouldn't have written shit feats like Toughness and shit classes like the Monk." he said "We should have told players when to take Toughness."
    >> Anonymous 04/27/12(Fri)00:27 No.18879044
    >>18878987
    So....

    When do we take the Monk class?
    >> Anonymous 04/27/12(Fri)00:34 No.18879138
         File: 1335501289.png-(37 KB, 777x654, Kung Fu D&D Story.png)
    37 KB
    >>18879044
    >> Anonymous 04/27/12(Fri)01:41 No.18879847
    I think even 3.5 wizards can be brought down to other characters power by reintroducing casting times. That spell might be really powerful, but if it subtracts 15 from your initiative good luck not getting hit and losing it.
    >> Anonymous 04/27/12(Fri)01:54 No.18880001
    >>18879847
    In 3.5, it's incredibly easy for casters to get around losing their spells on a hit (at worst they have to make a concentration check, which they'll have max ranks in and will work up bonuses to). And there are plenty of spells so powerful that casting times are a non-issue.
    >> Anonymous 04/27/12(Fri)01:58 No.18880044
    >>18880001
    You can always fail a skill check. plus if I remember right it's 10 + damage. Just took 40 damage? Good luck rolling a 50, which even if you have a +30 or better modifier, can still fail if you roll a 1. And it's not "I guess I'll just re cast it next round" it's "I just lost that spell completely".
    >> !MzOsF0M8A6 04/27/12(Fri)02:09 No.18880171
    >>18880044
    >can still fail on a one
    yeah, the wizards that roll ones every time are brought right down to the same level as the rest of the party.
    >> Anonymous 04/27/12(Fri)02:12 No.18880202
    >>18880044
    40hp? Wizards only have d4 hit dice. If they're getting hit for 40 hp regularly they're dead.
    >> Grunge !!4NVJ6WtCB9H 04/27/12(Fri)02:17 No.18880254
    I kinda feel bad for the guy.

    Can't really comment on his game design but noone deserves this sort of ire. Can't imagine what his mailbox looks like :(
    >> Anonymous 04/27/12(Fri)02:22 No.18880313
    It's undoubtedly a mixed bag. While /tg/ seems to have a general consensus of animosity, some people worship at his design's feet. I imagine his in-box must be filled with a mixture of vitriol and delicious candy. He's a very polarizing figure.
    >> Anonymous 04/27/12(Fri)03:10 No.18880689
    >>18880313
    I certainly don't worship Monte Cook but I do find it hard to outright hate him. I've always wanted to play Ptolus, despite it's overpriced cost. Monte is hot and cold for me, though. While I like some of what he did for TSR and WoTC, I find much of his Malhavoc stuff pretty terrible.

    Personally I think writing is his strong point and he should stick largely to that and leave designing and/or gaming systems to those better suited to the task.
    >> Anonymous 04/27/12(Fri)03:26 No.18880810
    I'm going to be fucking rolling on the ground in laughter when 5e comes out and INVARIABLY does not live up to expectations and then all these faggots posting in this thread will have no one to blame. Actually, that's not true, they'll probably blame Hasbro.
    >> Anonymous 04/27/12(Fri)03:35 No.18880875
    >>18880810
    If 5e doesn't live up to the expectation of being Monte Cook's 3.75e reboot, I'll be a happy, happy DM.
    >> Anonymous 04/27/12(Fri)03:49 No.18880979
    >>18880875
    At the moment, based on what I've read, 5e seems like Castles & Crusades with 3e's feats and simplified skills as core, with modular options for making the game run even more like 3e or 4e.

    Personally I wish feats weren't core, because they're one of the paeta of 3e and 4e that I really don't like. I do like what they've said about skills though.
    >> Anonymous 04/27/12(Fri)04:11 No.18881127
         File: 1335514307.jpg-(124 KB, 400x600, DEALWITHCOOK.jpg)
    124 KB
    Even if Cook wasn't the only one responsible for 3rd edition's obvious lack of balance and plentiness of character building traps, he's AT BEST partially responsible for them.

    Plus I've read all the Next articles released, and Cook's always manage to make me angry. The man has a way to express himself that makes it seem like he thinks his opinions equal facts, and that rustles my jimmies. Maybe he isn't a smug prick, but he sure manages to look like one.
    >> Anonymous 04/27/12(Fri)04:30 No.18881227
    >>18881127
    I've met him. He is a smug prick. But only the 3rd smuggest prickest TT game developer still active I've ever had the displeasure of talking with. Behind Rob Heinsoo and Erik Mona.

    As for Monte not being the sole responsibility for 3rd-ed? No, he's not. But he was the driving force behind the two biggest faults; Caster Edition and the trap options in the Feats system. And he acted like the game was better for them all the way up to when he started working with Paizo on PF.
    >> Anonymous 04/27/12(Fri)05:29 No.18881624
    >>18880254
    I doubt he really gets hate mail. He's not a politician. I don't think ire for him goes being being a dumbass on the internet.

    People think of him more as a synonym for 3E than as a person, if that makes sense.
    >> Anonymous 04/27/12(Fri)05:37 No.18881662
         File: 1335519465.jpg-(25 KB, 375x500, helvault.jpg)
    25 KB
    >yfw you discover the price inside this is CRAPPY OVERSIZED CARDS, DICES and NOTHING OF VALUE.
    >> Anonymous 04/27/12(Fri)05:55 No.18881744
    >>18881662


    >>DICES

    Kill yourself.
    >> Anonymous 04/27/12(Fri)05:58 No.18881751
    >>18881744
    ...you'd think that'd be the plural for multiple dice of different types.

    Like when you have a bunch of the same fish, they're just 'fish', but a group of different types of fish is 'fishes'.
    >> Anonymous 04/27/12(Fri)06:08 No.18881809
    >>18881751
    Well, it's not. "Fishes" is an exception.

    Still kill yourself.
    >> Anonymous 04/27/12(Fri)06:15 No.18881842
    >>18881809
    No. He is right. Fishes is not an exception; see "monies." I work in the TOEFL industry.
    >> S.H.U.R.F. 04/27/12(Fri)06:21 No.18881864
         File: 1335522101.jpg-(92 KB, 752x1063, 1330642429695.jpg)
    92 KB
    i wanna see thid thread hitting captcha
    >> Anonymous 04/27/12(Fri)06:34 No.18881927
    >>18881842
    That's slightly different. Money refers to an amount of cash (or credit). It's never used in the singular. "I have one money" is wrong. As such, it doesn't follow the usual rules for nouns that are the same in singular and plural.

    "Sheep" is a better example. No matter what kind of group of sheep you're describing, you only use the word "sheep".
    >> Anonymous 04/27/12(Fri)06:49 No.18882015
         File: 1335523771.png-(134 KB, 700x915, 20120321-sarcasm.png)
    134 KB
    >>18881927
    >No matter what kind of group of sheep you're describing, you only use the word "sheep".
    but I use "sheeple" all the time!
    >> Anonymous 04/27/12(Fri)07:38 No.18882259
    >>18880044
    Are you fucking stupid? You don't automatically fail on nat 1 on skill checks. That's just for saves and attack rolls.
    >> Anonymous 04/27/12(Fri)08:14 No.18882497
    >>18881864
    What?

    You want to see this thread hitting captcha?
    >> Anonymous 04/27/12(Fri)08:27 No.18882612
    guys. guys.
    Left Behind books were really good.
    We should all read them.
    >> Anonymous 04/27/12(Fri)08:34 No.18882664
         File: 1335530079.jpg-(22 KB, 304x323, yotsuba candy.jpg)
    22 KB
    >>18880979
    >5e seems like Castles & Crusades with 3e's feats and simplified skills as core, with modular options for making the game run even more like 3e or 4e
    That... actually sounds pretty awesome. Though I'd really, really like it if you could multiclass like in 3e (go up a level: pick a class to advance). I mean, the way 3e did it had some major flaws, but I don't feel like they were integral to the system and could be rectified.
    >> Anonymous 04/27/12(Fri)08:47 No.18882774
    >>18882664
    >fixing 3.5's flaws
    You don't 'get' 5e.
    >> Anonymous 04/27/12(Fri)08:48 No.18882789
    >>18882664
    Actually, I distinctly recall them saying that 3e style multiclassing is in, so in that sense it's also distinct from C&C.

    I do hope they provide alternative multiclassing systems, like 4e's hybrid classes. Those always seemed like a nice callback to the way AD&D handled multi-classing.
    >> Anonymous 04/27/12(Fri)09:06 No.18882952
         File: 1335531987.jpg-(90 KB, 771x498, yotsuba get out of town.jpg)
    90 KB
    >>18882789
    >Actually, I distinctly recall them saying that 3e style multiclassing is in, so in that sense it's also distinct from C&C.
    Sweet! A big problem with old school D&D is that your character's progression is more or less set from the time you create him. It's just a question of how far along the road you are. Being able to selectively multiclass along the way gives you some options. It also creates a more interesting mix of characters (the different combinations yielding more possibilities). Assuming they can work out the kinks--mostly that multiclassing works great with some classes and not so great with others. For instance, while few would argue that casters are underpowered in 3.5, the fact that multiclassing cripples their power in a relative sense (they get less spells, these spells are of lower level, and are thrown at a lower caster level... meaning they take a triple hit) effectively encourages wizards and such to stay single-class.
    >> Anonymous 04/27/12(Fri)09:08 No.18882964
    >>18882774
    >You don't 'get' 5e.
    I can always hope.
    >> Anonymous 04/27/12(Fri)09:12 No.18883005
    >>18882664

    The problem with multiclassing in third edition is that it is both massively appealing and massively unworkable. It's grey in theory, you can build any character you want in a class-based system, but in practice it was one of the most broken parts of the game. The characters you ended up with were either massively underpowered or massively overpowered, with very little in between.

    I think they called it "Ivory Tower" design
    >> Anonymous 04/27/12(Fri)09:13 No.18883013
    >>18882952
    The downside is that they almost certainly are going to just copy-paste the system from 3.5.

    Tell me, who actually used the multiclassing experience penalty/favoured class system in 3.5? Not that it was any use when the most powerful classes were best off not multiclassing.
    >> Anonymous 04/27/12(Fri)09:19 No.18883061
    >>18883013
    3E multiclassing was relatively good though. It was a definite strength of the system over AD&D.

    Yea they could do better I guess, but copying the system out of 3E isn't the worst thing in the world.
    >> Anonymous 04/27/12(Fri)09:21 No.18883075
    >>18883061
    See
    >>18883005

    It pretty much is. 3.5 multiclassing, combined with 3.5 class design, meant you'd very easily create a totally useless character, or an overpowered one.
    >> Anonymous 04/27/12(Fri)09:27 No.18883121
    >>18883075
    3E multiclassing was a good adaptation of previous edition multiclassing which was much much worse. They felt the need to keep multi-classing because it's been in D&D forever, and the system they used was better than the old one.

    I just feel like there is a perspective problem here and y'all don't know how incredibly broken multi-classing has been in all editions of D&D. It's a hard system to make work, but at the same time it's iconically D&D.
    >> Anonymous 04/27/12(Fri)09:30 No.18883144
    >>18883075
    But with more balanced classes and an adjusted system of multiclassing, it wouldn't *have* to. And really, favored classes should give you a *small* bonus if you go into them, and not a penalty if you go without (in the wrong way). That's if you use them at all.
    >> Anonymous 04/27/12(Fri)09:33 No.18883171
    >>18883144
    There's no guarantee that we're going to see more balanced classes though. One of the designers, quote "Looked back on the 3.5 fighter with a great degree of fondness", and the Wizard is apparently the only class who gets to keep what 4e gave them.
    >> Anonymous 04/27/12(Fri)09:38 No.18883216
         File: 1335533926.gif-(1021 KB, 350x250, no-fun-allowed.gif)
    1021 KB
    >>18858548
    This is going to be the best thing ever!
    >> Anonymous 04/27/12(Fri)09:41 No.18883240
    >>18883121
    I have to disagree. While 3e multiclassing was definitely more open-ended than multiclassing in earlier editions, there were very few good reasons to multiclass. The way the classes were built meant that you either gimped yourself by becoming too thinly spread or opened up a lot of potential for abuse.

    I know that earlier editions pretty much forced you into a preset advancement path when you multiclassed, but I think it was preferrable to the trap options and crazy class/PrC combos that 3e lead to.
    >> Anonymous 04/27/12(Fri)09:44 No.18883260
    >>18883121

    Oh, there's a perspective problem alright. But it isn't where you think it is. Dual classing and multi classing in AD&D 2E was much better than 3E.

    The problem is that 3rd edition's multi classing is more appealing. Frankly, I loved it the whole time I played 3E, and I hated the system in 2E. But with some separation, looking at them, 2E had the superior system because it didn't break the game.

    Take a look at what you accomplish with multi classing in 3E. If you were a caster, taking a level in anything other than a prestige class that gave full caster progression, you were weaker than a pure classed character. And if you took a prestige class that gave full progression and other benefits, you were stronger.

    With some martial classes, a one or two level dip into another class could work, but if you were in a class that had a leel twenty ability, it was usually very powerful and something you were trading away for a slightly bigger hit die and a bonus feat.

    At least 2E maintained game balance with its multi classing rules.
    >> Anonymous 04/27/12(Fri)09:45 No.18883277
    >>18883144
    I'm not sure balanced classes are the only thing that's needed for 3e style multiclassing to work. The problem is that even if the classes are balanced, a Fighter 5/Wizard 5 will simply suck at two jobs compared to a Fighter 10 and a Wizard 10 who are good at what they do.

    Unless of course they build the system so that more things are dependent on your character level and not your class level and that the classes have abilities that synergise with each other. One of the examples given was that a Wizard might, at a certain level, be able to cast a spell as a free action every once in a while, which would synergise well with a Fighter, since it'd allow a Fighter/Wizard to first cast a spell and then wade into battle, both in the same round.
    >> Anonymous 04/27/12(Fri)09:47 No.18883292
    >>18883260
    So pretty much the only reason to multiclass in 3.5, if you knew what you were doing, was either to fulfil some role that you'd willingly take a performance hit for, or to munchkin.

    It didn't help that the 3.5 'RULES FOR EVERYTHNG' approach had a side effect of 'If it's not in the rules, you can't do it' this if you wanted to be a fighty guy who could be stealthy you had to multiclass, and you'd end up being bad at both in the long run.
    >> Anonymous 04/27/12(Fri)09:50 No.18883312
    >>18883292
    Arguably, some of the feats that increased your effective level for certain abilities in a number of classes that were introduced later on fixed these problems to an extent, but they only demonstrated the fact that the multiclassing system had been poorly thought out from the box.

    If 5e features 3e style multiclassing, it'll have to feature options like that which allow for different multiclass options to synergize well.
    >> Anonymous 04/27/12(Fri)09:52 No.18883325
    >>18883312
    This and everything else makes me think that if 5e is half of what it's claiming to be, it's going to be ridiculously complicated just out of the box, never mind what modules have.

    Reminder, Wizards wants people who've never played a RPG in their lives before to buy this.
    >> Anonymous 04/27/12(Fri)09:53 No.18883329
    >>18883260
    There's another reason to multiclass if you're a caster: if you want to be a Gish, a fighty mage that actually fights better than all the fighty classes.

    It required some non-Core options, but it was still a bit ridiculous.
    >> Anonymous 04/27/12(Fri)09:56 No.18883354
         File: 1335534981.jpg-(393 KB, 804x1163, DS-0032 - Dorian Cleavenger - (...).jpg)
    393 KB
    >>18883277
    >The problem is that even if the classes are balanced, a Fighter 5/Wizard 5 will simply suck at two jobs compared to a Fighter 10 and a Wizard 10 who are good at what they do.
    Casters either need to base some of their casting ability on their character level, or to gain some reduced benefit from their other classes. If, for instance, their caster level, spells known and spells per day was determined by the number of levels in their caster class plus 1/2 their levels in all other classes (up to a maximum of twice your caster class level). At that point a fighter 5 / wizard 5 would be casting spells like a 7th level wizard, which seems a lot more appealing. And if you wanted to be more competitive on the fighter end, you'd go with something like fighter 7, wizard 3, which would still let you cast spells like a 6th level wizard. I don't know if the balance is exactly right, but with some tweaks, it seems like it could work. Of course, at a certain level any semblance of balance between wizard and fighter goes out the window, but that's a problem with wizards being to powerful and not with multiclassing.
    >> Anonymous 04/27/12(Fri)09:57 No.18883360
    >>18883171

    Hearing that was when I was sure 5E was going to be a fiasco. If I recall, there was a whole column about how having a class that didn't have any options besides full attack was a good thing because new players are all completely brain dead.

    One of my biggest problems with the edition wars arguments was always when people complained about fighters being able to do things. And essentials creating fighters without daily or encounter powers just reinforced it.

    Because the honest truth is new players had no problem with how martial classes in 4e worked, I never heard a new player complain about 4e being too complex. Even those columns Shelly whatshername wrote about being a new player in 4e never mentioned finding it too complex.

    5e is just going to do the same thing essentials did, which is to fix a bunch of problems that only exist to people who don't want the game to be different than it was when they were kids. Which is fine, but those people aren't the audience they need to reach.
    >> Anonymous 04/27/12(Fri)09:58 No.18883368
    >>18883260
    You do not understand the AD&D multiclassing rules at all.

    Under any circumstance, you were more powerful for multi-classing in 2E. It had bigger balance issues than 3E multiclassing.

    And dual-classing was just a joke. I don't think anyone ever actually pulled it off.

    You fuckers *really* don't have perspective. Yea, 3E let you waste levels by multi-classing, but it was still a better system.
    >> Anonymous 04/27/12(Fri)09:58 No.18883369
    >>18883329
    Or you can just play a cleric or druid.
    >> Anonymous 04/27/12(Fri)10:01 No.18883391
    >>18883360
    This whole thing really is a problem of Wizards over-valuing a frankly toxic segment of the hobby, most of whom haven't actually bought anything from them in six years. They seem to have bought into the grognard bullshit that the only people playing 4e would buy anything with D&D on the cover- which was ALREADY proven false with Essentials.

    I think it's just as well they're calling it 'Next'- if/when it inevitably is a disaster, they can quickly drop it and go back to supporting 4.5 and pretending that fiasco never happened.
    >> Anonymous 04/27/12(Fri)10:02 No.18883397
    >>18883354
    To put it another way, taking levels in wizard still improves a fighter's fighting ability (BAB and hit points). Why shouldn't taking a level in fighter improve a wizard's casting ability? It really has to if you want wizards to be willing to take fighter levels.
    >> Anonymous 04/27/12(Fri)10:04 No.18883420
    >>18883329

    The problem with that is... Have you ever seen a Gish that isn't strictly weaker than a pure caster? For a fighter/Mage archetype to work and not be underpowered compared to the rest of the party, it will need to be a base class.

    Eight and ninth level spells are simply too powerful to sacrifice. A Fighter 2/Wizard 2 will work without being noticeably weaker. But a Fighter 10/Wizard 10 is nearly worthless compared to other level 20 characters, and that Gish prestige class doesn't help much to mitigate it.
    >> Anonymous 04/27/12(Fri)10:04 No.18883422
         File: 1335535484.jpg-(11 KB, 302x227, 8550_lenny_mclean.jpg)
    11 KB
    >>18862991

    If you're stupid enough to think that someone that 'OBVIOUSLY' picked something non-awesome on purpose because he gets sexual pleasure from getting his inch-dick made fun of over the course of an entire campaign COULD or SHOULD EVER play in the same campaign with the sort of dickless faggot that experienced almost all of highschool from the inside of a locker and then goes into Farnsworth's lab to make the most shittily broken character in history to get all the attention, then you are profoundly, PROFOUNDLY retarded.

    Also, anyone that says 'BUT YOU CAN HOUSERULE' to excuse a system's stupidity is even dumber than this faggot. I could HOUSERULE an entire fucking system if I have to, but I SHOULDN'T because I ALREADY BOUGHT THE ONE YOU ADVERTISED AS FUNCTIONAL.
    >> Anonymous 04/27/12(Fri)10:07 No.18883438
    >>18872273

    Well, YOUR dumb ass just showed up, so...

    Maybe?
    >> Anonymous 04/27/12(Fri)10:07 No.18883439
    >>18883013
    I didn't.
    Though I didn't use experience either.
    Homerules is my second name, hi.
    >> Anonymous 04/27/12(Fri)10:07 No.18883441
    >>18883420
    And this is why I'm surprised Swordmage is a tangential supposedly setting-exclusive thing and not a base class. It fills a vital role and must be fun for the designers, they can play around with a tanky character who can also have fancy magic fighting tricks.

    3.5 multiclassing turned out to be more trouble than it was worth. I think what they really need to do is provide avenues for character customisation that can dip into other fields like that, but through something other than the current Feat system. Because fuck Feats. The idea may be good but the implementation of them is absolutely awful from every perspective.
    >> Anonymous 04/27/12(Fri)10:07 No.18883443
    >>18883391
    > I think it's just as well they're calling it 'Next'- if/when it inevitably is a disaster, they can quickly drop it and go back to supporting 4.5 and pretending that fiasco never happened.

    Dude, if this doesn't work D&D is getting mothballed. Hasbro doesn't need to waste its time on little cult products that nobody buys.
    >> Anonymous 04/27/12(Fri)10:08 No.18883446
    >>18883369
    True, a Cleric or a Druid definitely outfights a Gish, but the irony is that a multiclass Fighter/Arcane Caster is actually a better fighter than a single-classed member of the fighty classes or a character who mixes and matches the various fighty classes, barring the ToB classes.

    Then again, ToB also had its own Gish PrC...
    >> Anonymous 04/27/12(Fri)10:08 No.18883447
    >>18883354
    >>18883397
    There's a third-party 3.5e patch called Trailblazer that suggested more or less exactly that, among other things.

    http://www.mediafire.com/?ldhjy10zzc5
    >> Anonymous 04/27/12(Fri)10:09 No.18883459
    >>18872095
    >And how exactly did that work out for him?

    He got his stupid fucking SUPAH PAWAFUL dicklaser and a yandere, so...

    Well.

    It worked out well for him.

    And it was very very stupid.
    >> Anonymous 04/27/12(Fri)10:09 No.18883460
    >>18883443
    Which is the funniest part of this. D&D is going to kill itself trying to make a game entirely out of nostalgia.
    >> Anonymous 04/27/12(Fri)10:11 No.18883471
    >>18883420
    Yeah, it's true that a Gish isn't nearly on the same level as a CoDzilla or a Godwizard, but they're better at fighting than any of the supposed warrior classes.

    Hell, just using the core, even a Fighter 2/Wizard 8/Eldritch Knight 10 is better than a pure Fighter 20 at fighting.

    There's something wrong with this picture.
    >> Anonymous 04/27/12(Fri)10:12 No.18883481
    >>18883441
    > 3.5 multiclassing turned out to be more trouble than it was worth

    The only group I know of to play actually play a game all the way to 20 (and then some I believe) made a lot of use out of it.

    There is a significant segment of people who really embraced the complexity and they're well served by multi-classing. The fact that multi-classing otherwise sucks does not bother me... it's just an optional rule and there's nothing really compelling me to bother with it.

    Not everything in D&D needs to appeal to all people at the same time.
    >> Anonymous 04/27/12(Fri)10:15 No.18883504
    >>18883481
    >Not everything in D&D needs to appeal to all people at the same time.
    But this is the stated goal of D&D Next.

    I really have to wonder if Monte leaving will change anything, whether they got rid of him because of the PR disaster he was, or because his ego got in the way.
    >> Anonymous 04/27/12(Fri)10:15 No.18883509
    >>18883481
    I realize that 3e multiclassing is broken as fuck, but at the same time it's more appealing to me than 4e's multiclassing.

    I don't really have faith in the designers being able to make 3e style multiclassing work well though, so I really hope they provide alternative systems as modules. Something like Legend's class tracks, where you could replace your class features with equivalent level features from other classes and so on?
    >> Anonymous 04/27/12(Fri)10:17 No.18883521
    >>18883447
    >There's a third-party 3.5e patch called Trailblazer that suggested more or less exactly that, among other things.
    Does it? I've looked over Trailblazer before and liked some of the stuff it suggests (improving the iterative attacks, for instance). I must have just missed the bit on multiclassing casters.
    >> Anonymous 04/27/12(Fri)10:18 No.18883524
    >>18883509
    4e's multiclassing is literally embellished feats, and as a vocal hater of feats I don't argue there.

    The big problem with Feats is that Wizards never really defined what they were supposed to be, so writers put everything and the kitchen sink in them. You have to dig decent feats out of pages and pages of chaff, and most of the good ones are boring shit like Improved Initiative or Weapon Specialisation that are plusses to numbers, boring but you'd have to be an idiot not to take them if you could.
    >> Anonymous 04/27/12(Fri)10:18 No.18883526
    >>18883460
    Well... I'm pretty sure the only reason they're making 5E so soon is because 4E would have been mothballed anyhow. They must know that they're hemorraging brand loyalty with this rapid-fire edition mill.

    I doubt they lost money on 4E, but Hasbro probably wants 3E levels of success (which is a ridiculous expectation).
    >> Anonymous 04/27/12(Fri)10:20 No.18883538
    >>18883509
    Check it:

    Each class is basically just a package of class features. These class features are all modular, so if you want to play a "Basic" Fighter you can just choose the class features that give you static bonuses to damage and attack without any neat tricks.

    However, one of the rules modules would be a system that allowed you to replace one set of your class features with another class's set of class feature. So, the aforementioned Fighter could, instead of taking increasing bonuses to attack and damage, take Wizard spellcasting.

    The character would retain all the other abilities of a Fighter, but replace one set of Fighter class features with the ability to cast spells like a Wizard.

    I know it would be potentially broken as fuck if the sets of class features aren't balanced, but it worked with Legend.
    >> Anonymous 04/27/12(Fri)10:21 No.18883544
    >>18883526
    4e sales have been dropping ever since Essentials, but they're still making steady money on DDI.

    But making something that no one really wants, aimed at people defined by being satisfied with an older product, is obviously not the answer.
    >> Anonymous 04/27/12(Fri)10:22 No.18883551
    >>18883368
    AD&D multiclassing needed a minor tweak in the realm of giving less than a 50/50 split between the classes, which meant (given XP needed / level roughly doubling at first) that you were seldom more than 1 level behind a single classed counterpart for the first 10ish levels, after which you got behind substantially.

    To say that's anywhere near the realm of the ridiculousness of 3.x class dipping is absurd.
    >> Anonymous 04/27/12(Fri)10:25 No.18883568
    >>18883538
    That a Wizard's entire spellcasting abilities is one 'package' equal to the Fighter's attacking ability may be one of the problems here. What made Wizards broken in 3.5 is that they can do ANYTHING, with tons of spells to choose from with all kinds of different functions and utilities.

    Hence why 4e both took away some of the caster bloat and OP spells, and gave everyone some cool powers they could use. But apparently that makes classes all the same if the fighter has different ways of hitting people and the wizard has different ways of using magic.
    >> Anonymous 04/27/12(Fri)10:29 No.18883595
    >>18883568
    Yeah, balancing a Wizard's entire array of spells with other sets of class features would definitely be a challenge.

    And Rule of Cool's Legend pulls it off succesfully by nerfing the spells while retaining their flavour.

    How hard can it be if a bunch of amateur game-designers could succesfully do it?
    >> Anonymous 04/27/12(Fri)10:29 No.18883596
    Personally, I don't give a fuck at all about all the nitpicky endless obsessive mechanical differentiation of every single PC. Classes, yes, but individual PCs, no.

    I really couldn't care less if my fighter is substantially different on paper from Joe's fighter. IME it's an impossible goal anyway, as 3.x showed.

    I'd rather see more time and effort spent making the actual gameplay enjoyable than fiddling autistically over character build options like a damn MtG deck.

    I hope MC leaving helps enable that.
    >> Anonymous 04/27/12(Fri)10:32 No.18883622
    >>18875896
    >So if you have a sorcerer (or wizard) with high bluff, You could cast spells and then just blame someone else?

    No because RARGH I'M THE DM YOU DIDN'T OUTSMART ME FAGGOT THE REASONS WILL COME TO ME LATER.

    Having a commoner fight literally ANY PC is never a good idea, no matter how many goddamn commoners you have to throw at them. The commoner was designed to be incompetent too live and too stupid to die; they exist only because the gods want someone there to give you quests.

    A better idea might be some sort of Templar organization or Spanish Inquisition with high level paladins with negate-magic armor, but I'll be surprised if the thirteen year old DM that came up with that hasn't already left this thread in a huff already and thus will never see this.
    >> Anonymous 04/27/12(Fri)10:34 No.18883635
    >>18883595
    I was implying, they DON'T make the Wizard's spells one huge single list that's so prone to abuse and bloat. Make them specialise. Divide spells by their actual effects instead of completely arbitrary fluff-based 'schools', perhaps enforcing some level of specialisation. And yes, completely redo the spell list, but 4e already did that anyway.
    >> Anonymous 04/27/12(Fri)10:39 No.18883676
    >>18883635
    >then don't
    Derp. But anyway, this doesn't even seem that hard. You can have Offensive Spells, Defensive Spells, Utility Spells (basically rituals, though I'm aware some people don't like the Ritual system. I haven't really experienced it enough to judge) and so on, or something like that depending on what works better.
    >> Anonymous 04/27/12(Fri)10:50 No.18883760
    >>18883676

    The problem most people had with rituals was that they couldn't be abused in combat. There was a subset of players who really enjoyed being able to use low-level utility spells to win combats against high level enemies. Which is fine, play however you want. But in terms of game design and balance, it's a problem that the ritual system fixes fairly well.
    >> Anonymous 04/27/12(Fri)10:51 No.18883762
    He still uses livejournal? Jesus Christ.
    >> Anonymous 04/27/12(Fri)11:20 No.18883957
         File: 1335540027.jpg-(31 KB, 310x232, 1308502488245.jpg)
    31 KB
    >>18883762
    >2012
    >making fun of peoples choices on the internet
    >> Anonymous 04/27/12(Fri)11:22 No.18883974
         File: 1335540146.jpg-(411 KB, 964x1268, 1319424319470.jpg)
    411 KB
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462
    >>18861462

    Hey everybody! THIS
    Having honestly problems with balance? Wizards gettin' you down? Get a better DM numbnuts, are you forgetting he's the arbiter? If you don't like aspect of a class, or shit, just parts of the game *poof* DM switch it! They mention forgoing the rules a dozen times in the rulebooks themselves! And since all of you are SOOOOO sure they your goodrightfun is the RIGHT WAY TO DO THAT ALL THE TIME then why not change the rules instead of bitch about the status quo? Just sayin'
    >> Anonymous 04/27/12(Fri)11:22 No.18883977
    >>18883957
    Anusmad 90s throwback detected.
    >> Anonymous 04/27/12(Fri)11:25 No.18884000
    >>18883974
    Because every DM can take the time and effort to completely overhaul a system in every aspect necessary to make it functional, and has the necessary skills and understanding of the system to do so! God bless those magical genius DMs that everyone apparently can find with no trouble!
    >> Anonymous 04/27/12(Fri)11:27 No.18884010
    >>18883974
    or we could play a game with less issues, saving the DM effort he could expend on making a great world, NPCs and plot.
    >> Anonymous 04/27/12(Fri)11:27 No.18884013
    >>18884000
    This.
    And this is coming from someone who likes to tinker with rules.
    Do you really expect me to throw in a ton of houserules so you don't immediately curbstomp everything that gets in your way? Go fuck yourself, balance is a good thing.
    >> Anonymous 04/27/12(Fri)11:28 No.18884019
    >>18883974
    I hope you're being sarcastic, but, in case you aren't:

    This fucking argument is essentially someone giving up.

    Yeah, a good DM can fix things, but he SHOULDN'T HAVE TO.
    >> Anonymous 04/27/12(Fri)11:31 No.18884042
    >>18883974
    I got even better! You jump the DM hurdle all together!

    PLAY
    A
    BETTER
    FUCKING
    SYSTEM

    POOOF!

    PROBLEM FUCKING SOLVED!
    >> Anonymous 04/27/12(Fri)11:34 No.18884067
    >>18884000
    >>18884010
    >>18884019
    Then why the fuck are we arguing or even giving half a shit about this game? A version that's not even current, and one that's broken as shit. If you don't like it, don't play it. Play another system. And my above statement goes above just mechanical alterations. The DM can provide more in-game reasons why magic isn't end-all. Why not throw in more anti-magic shit? It could be an interesting encounter in and of itself to have the party try to destroy some anti-magic orb, so the wizard can throw up a wall of fire so they can escape or some shit. Point is, this is a world supposedly full of magic right? Well this world has guns, and yknow what keeps people who have and use guns in check? Other people with guns! Throw more magic at them, have enemies counter their spells, shit like that. It ain't hard. But what do I know, nobody in my group plays a Wizard regularly enough for me to incorporate shit like that, it's just a thought.
    >> Anonymous 04/27/12(Fri)11:37 No.18884085
    >>18883544
    then why would they try to satisfy 4rrys? you don't seem to realize that there are less 4E players than older editions players.
    >> Anonymous 04/27/12(Fri)11:37 No.18884088
    >>18884085
    [citation needed]
    >> Anonymous 04/27/12(Fri)11:39 No.18884099
    >>18884085
    >He doesn't realize every single edition of D&D is different
    >He thinks it's about satisfying 4e players

    I understand you probably only know D&D from 3.X but there is more to the game than that single edition and doing different from it doesn't equal pleasing the 4e crowd.
    >> Anonymous 04/27/12(Fri)11:44 No.18884130
    >>18884067
    >Then why the fuck are we arguing or even giving half a shit about this game?
    First of all, not all of us have the good luck to be able to choose what game to play. We can look past mechanical deficiencies of the system to play a good game anyway, yet being aware of the difficulties and work towards making them smaller is better yet.

    Second, while it is a broken mess, there are accepted and simple mechanical fixes, such as E6, or restricting play to one tier only. But to justify these fixes, and figure out how and why they work, you need to know why, and in which way, 3.5 is a broken mess.

    Third, many people still play 3.5 and variants thereof. They may find that their fighter can't contribute or the monk isn't at all the hot cheese it looks like, but not be entirely sure whether this is due to what they are doing, or the game. Now they know!

    Fourth, knowing how game design works is a good skill to have when you play RPGs. And picking apart the flaws of a system is a good way to get better at it - and 3.5 happens to be immensely popular, and riddled with flaws, thus it's a perfect toy.

    Fifth, some of us like 3.5. I do. Knowing its faults make playing it easier.

    >Why not throw in more anti-magic shit?
    Because that would usually fuck the martial classes over even more! They are very dependant on magic items to do anything.
    >> Anonymous 04/27/12(Fri)11:44 No.18884134
    Apparently so far, the classes in core 5E will be:

    Assassin
    Barbarian
    Bard
    Cleric
    Druid
    Fighter
    Illusionist
    Monk
    Paladin
    Ranger
    Rogue
    Sorcerer
    Warlock
    Warlord
    Wizard

    This isn't nailed in stone or anything, but thoughts?
    >> Anonymous 04/27/12(Fri)11:46 No.18884145
    >>18884134
    >No Elf
    >No Dwarf
    >No Gnome
    >No Fighting-Man
    >No Magic-User
    >No Thief
    >> Anonymous 04/27/12(Fri)11:47 No.18884154
    >>18884134
    That's a whole buttload of classes to cram into core alone.

    Also, splitting Illusionist from Wizard? Huh.
    >> Anonymous 04/27/12(Fri)11:48 No.18884162
    >>18884145
    Gnome was never a class.
    >> Anonymous 04/27/12(Fri)11:48 No.18884163
    >>18884154

    They wanted to please every the fans of every edition by having the classes from every core rulebook in this core. They were even going to have the Psion, but I hear they've bailed on that.
    >> Anonymous 04/27/12(Fri)11:50 No.18884170
    >>18884134
    I still feel that Monk doesn't 'fit' if they continue to go with the old feel of them.
    >> Anonymous 04/27/12(Fri)11:51 No.18884179
    >>18884145
    I'm all for race as class, but I can see why they wouldn't want to, given the precedent for having both everywhere except BECMI.

    I am mildly annoyed by Assassin and Illusionist, neither of which are needed to do anything new particularly, and interested to see how they're going to manage to distinguish Warlocks, Wizards and Sorcerers without resorting to how 3.X varied the three.
    >> Anonymous 04/27/12(Fri)11:52 No.18884188
    >>18884163
    I think this sums up why Next can be nothing but a disaster.

    The whole reason 4e left several classic classes for PHB2 is because they wanted to get them right. (and encouraging players to try some new classes alongside them was a nice bonus) There's no way they're going to be able to give every single class in that list as much attention.
    >> Anonymous 04/27/12(Fri)11:53 No.18884192
    >>18884179
    >and interested to see how they're going to manage to distinguish Warlocks, Wizards and Sorcerers without resorting to how 3.X varied the three
    4e did it just fine.
    >> Anonymous 04/27/12(Fri)11:53 No.18884196
    >>18884130
    Granted, and I don't need much convincing to be honest, after all I'm one who likes 3.X anyway.

    What about aimed anti-magic then? Countering spells, maybe Dispel wands should be more commonplace, things like that. Point is, to play the game without seriously nerfing the Wizard (thus damaging the feel and fluff) a DM should make more use of magic & anti-magic him/herself. After all, if you have some sort of aimed-antimagic would you use it on the Wizard or Fighter? Of course there needs to be some restrictions and parameters defined for that sort of thing, but it's still perfectly viable, and a respectable in-game solution to a mechanical problem I think.
    >> Anonymous 04/27/12(Fri)11:53 No.18884204
    >>18884179

    Well, Wizards are going to be vancian but the other two will not. Sorcerers and Warlocks will also probably have different spells/powers than the Wizard will.
    >> Anonymous 04/27/12(Fri)11:54 No.18884206
    >>18884192
    You must have missed how 5e is about re-creating problems that 4e solved.
    >> Anonymous 04/27/12(Fri)11:55 No.18884209
    >>18884192
    I mean yes, but then when every class has entirely unique spell lists, you can do that fairly easily. I doubt they'll want to do that in the new edition if only for perceptual reasons.
    >> Anonymous 04/27/12(Fri)11:55 No.18884213
    >>18884196
    Wands of Dispel Magic are worthless because the dispel check doesn't scale, is capped, and would cost a horrifying fuckton of cash.
    >> Anonymous 04/27/12(Fri)11:56 No.18884216
    >>18884206

    Like what?

    If you say caster supremacy your opinion is irrelevant.
    >> Anonymous 04/27/12(Fri)11:56 No.18884224
    >>18884206
    >I DIDN'T LIKE 3E
    >EVERY GAME MUST BE LIKE 4E
    >STOP LIKING WHAT I DON'T LIKE

    All this entire thread is, is little manchildren who didn't like 3E - which is perfectly fine, by the way - screaming and crying because 5E won't be 4E redux.

    Poor babies won't get their way. Boo Hoo.
    >> Anonymous 04/27/12(Fri)11:57 No.18884231
    >>18884196
    This isn't a fix though, it's just introducing more 'ONLY MAGIC CAN BEAT MAGIC', and leaving the Fighter even further behind... with all the magic items he relies on now useless. As the poster you're replying to ALSO said.

    You see that it is NOT EASY to try to build around a broken system?
    >> Anonymous 04/27/12(Fri)12:00 No.18884249
    >>18884216
    >HEY GUYS PROVE ME WRONG BUT DON'T ACTUALLY PROVE ME WRONG
    >> Anonymous 04/27/12(Fri)12:00 No.18884254
    >>18883460

    Actually WoTC killed D&D by making 4e which people hated and then Paizo made the awesome Pathfinder which split the fanbase and then WoTC tried to steal the fanbase back by patching 4e with awful rules when the core system is a turd.

    With 5e D&D will succeed or perish. I hope it perishes and that Paizo buys the brand.
    >> Anonymous 04/27/12(Fri)12:00 No.18884256
    >>18884224
    I'm fine if it isn't 4e redux. More than fine. If it's just 4e in new packaging I wouldn't want it, I already have 4e. No need for two.

    I am not that cool with reintroducing the same problems a previous edition had, while actively going out of your way to avoid even the best parts about 4e.
    >> Anonymous 04/27/12(Fri)12:00 No.18884257
         File: 1335542446.jpg-(3 KB, 116x126, 1316177624481.jpg)
    3 KB
    >>18876783

    Best post in the thread.
    >> Anonymous 04/27/12(Fri)12:01 No.18884259
    >>18884224
    >Everybody who doesn't agree with me is a big whiny baby, how dare they want a game to be like the game they think is good!
    >> Anonymous 04/27/12(Fri)12:02 No.18884276
    >>18884254
    >Actually WoTC killed D&D by making 4e
    No, WotC killed D&D by not remaking 3.5e for the fans who hate change, and by making actually decent rules.

    And then they killed D&D again by pandering to the people who hate 4e because it's new.
    >> Anonymous 04/27/12(Fri)12:03 No.18884279
    >>18884256

    Can you please name five things that they're reintroducing from older editions/omitting from 4th that will make 5E a worse game than 4E?
    >> Anonymous 04/27/12(Fri)12:03 No.18884286
    >>18884256
    Also, 5e is being advertised as 'bringing all D&D fans to the table'. But apparently 4e players don't count, just because we bought and play a game called Dungeons and Dragons doesn't mean we're Dungeons and Dragons players.
    >> Anonymous 04/27/12(Fri)12:04 No.18884290
    >>18883526

    >doubt they lost money on 4e

    Well considering that the entire Essentials line was a flop, they lost a large portion of the fanbase to Pathfinder... I would wager that WoTC definitely lost money on 4e.

    With the kind of overhead they pull, and having printed so much material which nearly all their fans ignored, I'm sure that they lost a lot of money.

    Hence this whole "oops" and a rushed 5e.
    >> Anonymous 04/27/12(Fri)12:04 No.18884296
    >>18884254
    If paizo buys the brand, then D&D will truly be dead, because Paizo don't know shit about game design.
    >> Anonymous 04/27/12(Fri)12:06 No.18884305
    >>18884290
    4e sold well considering the economy and everything, and they're continuing to make steady money from DDI subscriptions. They did do stupid shit like pull PDF sales because of fears of piracy... so now the only way I can get 4e PDFs is to pirate.
    >> Anonymous 04/27/12(Fri)12:06 No.18884309
         File: 1335542789.jpg-(136 KB, 350x380, 1317523533253.jpg)
    136 KB
    >>18884256
    >implying they're problems

    There's your goddamned problem. Just because you cry about "caster edition" doesn't mean it actually was, or that everybody else shares your opinion.

    No, "all the fools on /tg/" don't count, even if it IS a big enough majority in any town.

    90% of what people call the "problems" of 3E are total bullshit that never actually show up in any game; they're just strawman fallacies used to attack it in pissy debate on /tg/. For example, the "peasant railgun" and "locate city nuke," perhaps the two most famous bullshit examples quoted with perfectly straight faces. 3E DID have problems, but 9/10ths of them were related to all the splatbooks pumped out without enough time or attention paid to balancing them. And not even extra broken spells like Celerity or Abrupt Jaunt (or Craft Contingent Spell, for that matter,) because any DM worth a midnight piss would either disallow them or allow them with the confidence that he could handle 'em.

    No, the problems were pretty few - more intelligent magic item pricing/distribution, Monk as a class was just horridly fucked from day one and never got patched by errata, etc. 4E was brilliant by introducing paperwork reducing tricks like minions - did YOU ever track the 4HP of every first-level encounter goblin? Fuck no.
    >> Anonymous 04/27/12(Fri)12:08 No.18884320
    >>18884279
    Caster supremacy.

    Vancian magic.

    Save or dies.

    So three. Sorry, you beat me, with your arbitrary demand for five. Congratulations!
    >> Anonymous 04/27/12(Fri)12:10 No.18884331
    >>18884320
    Don't forget Full Attack Fighters and Healbot Clerics.
    >> Anonymous 04/27/12(Fri)12:10 No.18884332
    >>18884309
    Did you ever notice the fact that all the discussions about caster supremacy started when 3.5 was still in print?

    They're not just the arguments of 4e players who hate 3e, they're the arguments that were created by 3e players with ACTUALLY VALID PROBLEMS WITH THE SYSTEM AND ITS DESIGN.

    Problems which were addressed by WotC by printing an entire book to replace the terrible martial classes.
    >> Anonymous 04/27/12(Fri)12:10 No.18884334
    >>18884309
    >90% of what people call the "problems" of 3E are total bullshit that never actually show up in any game; they're just strawman fallacies used to attack it in pissy debate on /tg/. For example, the "peasant railgun" and "locate city nuke," perhaps the two most famous bullshit examples quoted with perfectly straight faces
    Nobody fucking complains about those.

    We complain about simpler things, which actually will and do see play, like Knock, or Sleep.
    >> Anonymous 04/27/12(Fri)12:10 No.18884336
    >>18884320
    Uh, did you read the fucking thread?

    Monte Cook is gone. No one's forcing those elements now.
    >> Anonymous 04/27/12(Fri)12:10 No.18884337
    >>18884309
    >Implying the caster problems in 3e are somehow this lie that a large group of people recite because they dislike 3e


    I could expand how obvious are the problems, but instead I will just link you to someone who did better than I could.

    http://community.wizards.com/dndnext/go/thread/view/75882/29061825/Caster_Supremacy:_What_it_means&#
    44;_how_its_created,_and_what_it_changes_(p._much_an_essay)
    >> Anonymous 04/27/12(Fri)12:11 No.18884341
    >>18884309
    >It's a feature
    >> Anonymous 04/27/12(Fri)12:11 No.18884346
    >>18884331
    Oh yeah. Five then. Great victory!
    >> Anonymous 04/27/12(Fri)12:11 No.18884348
         File: 1335543107.jpg-(26 KB, 311x459, unfuck_yourself.jpg)
    26 KB
    >>18884309

    But 4E just wasn't "D&D." D&D has always had Vancian casting, BAB in some permutation, etc. In short, it's always been an old-fashioned clusterfuck, arcane and twisty. It really has been. It's an older game, from an older age, and if you don't like it nobody is going to utter a peep if you play something else. Many other, arguably better systems have been developed and they all work with swords-and-sorcery settings just fucking fine.

    4E was a flop for many reasons. Not being "real" D&D was one of 'em, though not the killer. But stop getting buttmad asspained because 5E is actually going to look like actual D&D. If you don't want D&D to look like the warped, ancient Gygaxian horror it is, cobwebbed and decrepit, in all its glory and fireball-expands-to-fill-volume-wtf-is-THACO horror, then punch out. Pull the goddamn handle. Part company with the flaming wreckage of something you don't like and go play a game YOU DO LIKE.
    >> Anonymous 04/27/12(Fri)12:14 No.18884364
    >>18884336
    Of course I did. I said nothing about expecting those problems to stay now that Cook has left. Can't predict the future, chief.

    Save or Dies probably will stay, though - the L&L about them was by Mearls.
    >> Anonymous 04/27/12(Fri)12:14 No.18884367
    >>18884348
    >Games have to stay the way I used to play them or else they're not the same game anymore waaaaaah!
    Go back to your mother's basement, grognard.
    >> Anonymous 04/27/12(Fri)12:15 No.18884373
    >>18884348
    >But 4E just wasn't "D&D."
    4e is D&D. Fucking deal with it. WotC owns D&D now, and they deemed 4e D&D. No amount of your whining about change will change the fact that 4e is objectively D&D.
    >> Anonymous 04/27/12(Fri)12:16 No.18884379
         File: 1335543374.jpg-(4 KB, 126x126, XD_derp.jpg)
    4 KB
    >>18884348
    >>But 4E just wasn't "D&D."
    OH gawd dude are you retarded?
    >> Anonymous 04/27/12(Fri)12:16 No.18884385
    >>18884320

    >Caster supremacy.

    Casters, or at least wizards, will have a linear power progression with their power being based on spell slots and not caster level. They've even stated that they want damaging spells to be among the most powerful ones, which implies they're nerfing some serious offenders.

    >Vancian magic.

    Well, this is a matter of opinion, I guess.

    >Save or dies.

    They have implied these will be optional.

    >>18884331

    >Full attack fighters

    They've stated that their current system of action economy consists of two actions: Standard and move. No more full attacks. You'll be able to take all of your attacks after moving, 2E style.

    Also: "...our current vision for both the fighter and the rogue includes access to a system of combat maneuvers."

    So full attack fighters are definitely not a problem and you don't know what you're talking about.
    >> Anonymous 04/27/12(Fri)12:17 No.18884397
    >>18884331

    >Healbot Clerics

    Where do you even get this from?
    >> Anonymous 04/27/12(Fri)12:17 No.18884398
    >>18884367
    The grognards are going back to their basements alright, and they're gonna drag D&D back with them. I swear, this hobby is going to go the way of comic books and model trains if it keeps being run by these same old assholes.
    >> Anonymous 04/27/12(Fri)12:17 No.18884399
    >>18884348
    >4e isn't dead because sacred cows!

    You are now aware that each edition played very different from each other down to the very principle of the thing.

    AD&D = Challenge the players, not the characters.
    D&D = Challenge the characters in a faux simulationism way
    4e = Narrative meets tactical combat starring Dungeons & Dragons


    3.5 is just as "not D&D" than AD&D was.
    In fact I will even argue that "D&D" is just a brand name that 3 (4?) similar yet very different games were published.
    >> Anonymous 04/27/12(Fri)12:18 No.18884400
    >>18884348
    >D&D has always had Vancian casting, BAB in some permutation
    First of all, 4e had BAB.

    Second of all, THAC0 isn't BAB. It's mathematically equivalent, but it sure doesn't feel the same way 3.x's BAB did - and feel is apparently the important thing here. To feel old.

    Well gee willickers, 3e doesn't feel old and traditional to me at all! It looked nothing like the previous editions, heck, it didn't even have Save vs. Wand or Bend Bars! I guess that wasn't D&D either.
    >> Anonymous 04/27/12(Fri)12:19 No.18884406
    >>18884399
    >Dead = D&D

    Derp, my bad
    >> Anonymous 04/27/12(Fri)12:19 No.18884410
    >>18884290
    Financially, 4e made what common parlance calls "an incredibly huge buttload of cash", which is pretty surprising given that the economy is so fucked these days it resembles a drunk cheerleader in a frathouse.

    In fact, DDI is *still* pulling in money. The only reason WotC is attempting 5e is because the suits at Hasbro are forcing them to. Additionally, the fact that WotC can attempt a 5e already means that 4e was a financial success, because if they failed WotC would have no more D&D left to do.
    >> Anonymous 04/27/12(Fri)12:20 No.18884416
    >>18884385
    They might fix the problems, naturally. But they are still reintroducing what were problems in old editions. That's all. Nothing guarantees they will always be problematic in all systems, just as nothing guarantees that the best parts of 4e would always be good in all systems. We don't know enough to do more than speculate how 5e will work.
    >> Anonymous 04/27/12(Fri)12:23 No.18884438
    >>18884331
    And alignment.
    >> Anonymous 04/27/12(Fri)12:23 No.18884440
    >>18884373
    >>18884367
    >First three installments of a video game series were all platformers.
    >Fourth one was a first person shooter with some platforming elements.
    >Fifth one is going to be a platformer again.
    >"HOW DARE THE FIFTH ONE BE SO UNLIKE THE FOURTH ONE!!1!!1!"
    >"WHAT DO YOU MEAN, IT WASN'T REALLY PART OF THE SERIES?!?!? WHO CARES IF THE GAMEPLAY ELEMENTS WERE COMPLETELY DIFFERENT?!!? IT HAS THE SERIES NAME ON IT, THEREFORE IT IS OBJECTIVELY THE GAMEPLAY SUCCESSOR TO THE ORIGINALS!!!1!!"
    >"FUCK YOUR OLDER GAMES! THEY HAVE NOTHING TO DO WITH WHAT THE SERIES IS REALLY ABOUT!!!1!!!"
    >ABLOOBLOOBLOO
    That's exactly what you sound like.
    >> Anonymous 04/27/12(Fri)12:23 No.18884441
    >>18884416

    >We don't know enough to do more than speculate how 5e will work.

    Exactly. Which is why inferring about the problems it will have is kinda stupid. And besides, problems vary from person to person. You might hate vancian, but another person might hate daily/encounter powers.

    I'm very optimistic for 5E and I'm not a 3E kind of guy. I don't like it when people start blamming it based on meaningless speculation.
    >> Anonymous 04/27/12(Fri)12:23 No.18884445
    >>18884337

    Oh goody, the fallacious argument presented in a forum format, instead of fast-moving imageboard with character limits! Perhaps it will be presented in a cohesive-enough form for a final, solid rebuttal, so we may lay the issue to rest.

    At the very fucking least, perhaps /tg/ will start using THESE arguments instead of the noncontextual bullshit. "lol Fly ruins all monsters." Except in dungeons, which is, you know, IN THE NAME OF THE FUCKING GAME.

    See, that's what makes me MAD. You want to argue over quadratic wizards, level scaling, high-end vs. low end, party dynamics, that's cool. Trying to use one flawed anecdotal situation and bash the class with it is just - just - my jimmies, rustled with the force of an F-5 maddicane.
    >> Anonymous 04/27/12(Fri)12:24 No.18884453
    >>18884410
    I don't think the suits in Hasbro are 'forcing' Wizards to specifically make 5e, I got the impression that Hasbro management is relatively hands-off. (though I could be totally wrong)

    They DID set a new sales target D&D had to meet to be considered a 'Core' product, which 4e's troubled production meant it didn't manage to meet, and now they got desperate.
    >> Anonymous 04/27/12(Fri)12:26 No.18884467
    >>18884440
    More like, first two games were Mario, the third was Minecraft, the fourth was Advanced Wars, and now the fifth looks like it will be Minecraft with flowers which make you breathe fire.
    >> Anonymous 04/27/12(Fri)12:28 No.18884477
    >>18884441
    Being optimistic about it requires just as much speculation as being pessimistic for it, though.
    >> Anonymous 04/27/12(Fri)12:28 No.18884480
    >>18884440
    I thought you were talking about 3.5 fans for a second there, because that's exactly what YOU sound like.
    >> Anonymous 04/27/12(Fri)12:29 No.18884486
    >>18884445
    You have never actually read the debates about what makes 3.x so brokeshit, have you?

    Theoretical optimization is not the same as caster edition problems.
    >> Anonymous 04/27/12(Fri)12:33 No.18884515
    >>18884477

    Sure. It doesn't mean I'm making baseless claims about what awesome stuff it will have, though, as opposed to people making baseless claims about what horrible problems it will have.
    >> Anonymous 04/27/12(Fri)12:34 No.18884525
    >>18884441
    I rather hate both, really. I was never fond of the Vancian system and its always felt as if it was one of the core pieces of why shit gets imbalanced when casters are involved.

    Daily/Encounter are less horrible [we're all used to x/day after all] but were presented in a way with 4th ed that just plain screamed "pick your hotbar, these are your clickies, this is their refresh time".

    I prefer a psionic-strength-point or spell-point system above those, and the fact that so often such a system came with better inherent balance to it just helps it more.

    And then there's the 'invocation' classes. That just drops all pretense and if done perfectly would effectively just go and be saying "Yes, we ARE balancing the whole thing on the assumption that you have the following available at any given moment, instead of pretending you'll only have one per day memorized or whatever".

    I guess, ideally, a mix of offerings could be the proper thing.
    The occasional x/day stuff, mostly in magic items and the occasional class ability.
    Standard 'limited resource' system is the points, and like Hackmaster mages or 2e/3.5/PF psionics, requires additional power to go up, rather than freely becoming more powerful despite being a low level power as you gain levels.
    An invocation-style "unlimited usage" system for the things we get tons of anyways, mostly just to drop all of the book keeping.

    Chances are, the unlimited stuff would still be causing things like fatigue or exhaustion with heavy use, the same as any other heavy exertion or combat. After an hour, you're gonna be pretty winded.
    >> Anonymous 04/27/12(Fri)12:36 No.18884545
    >>18884445
    No one but YOURSELF said people are "Trying to use one flawed anecdotal situation and bash the class with it is just - just - my jimmies, rustled with the force of an F-5 maddicane.".

    When we are saying "Caster edition" isn't "lol fuck wizards gimme some power for my fighter" it is "Hot damn why the heck would I even want to play something else? This dude right here does everthing the other dudes do."
    >> Anonymous 04/27/12(Fri)12:38 No.18884559
    >>18884525
    >Daily/Encounter are less horrible [we're all used to x/day after all] but were presented in a way with 4th ed that just plain screamed "pick your hotbar, these are your clickies, this is their refresh time".

    HOW?

    I've played MMOs, and they don't have powers you can only use once in a fight, or once every in-game day. They're also not turn-based or on a grid. They have timed cooldowns meaning you use X power when it becomes available and wait for it to show up again, which isn't the way I use Encounter powers at all. Most MMOs don't even have a fluid 'in encounter' 'out of encounter' state like all editions of D&D.
    >> Anonymous 04/27/12(Fri)12:38 No.18884565
    >>18884332
    And somehow this book attracted the vicious ire of so many...

    I mean, sure, the fluff was bad, but what the fuck, guys? Were so many just THAT worried about their e-peen getting proportionally smaller as a result of their wizard not being the best thing on the planet anymore [or rather, being the best by marginally less of a massive gap]?
    >> Anonymous 04/27/12(Fri)12:41 No.18884581
    >>18884565
    I really have to wonder if it's so their genius Wizard can be totally better than the dumb jock Fighter, who's shoving WHO in an extraplanar locker now, LANCE!?
    >> Anonymous 04/27/12(Fri)12:42 No.18884589
    >>18884559
    >I've played MMOs, and they don't have powers you can only use once in a fight, or once every in-game day. They're also not turn-based or on a grid. . . . Most MMOs don't even have a fluid 'in encounter' 'out of encounter' state like all editions of D&D.
    Waitaminit. Wakfu has all that.

    By the gods! The trolls were shooting all wrong! 4e is Wakfu!
    >> Anonymous 04/27/12(Fri)12:42 No.18884591
    >>18884565
    >>18884332
    Wrong bro, people complained about how that book was "weeaboo" and proceed to quote the oriental inspired-clearly-done-to-replace-the-monk as "weeaboo" ignoring the Crusader or Warblade entirely.

    old /tg/ was a bit harsh over the most minor things sometimes.
    >> Anonymous 04/27/12(Fri)12:44 No.18884605
    >>18884400
    4E has vancian casting as well, but nobody ever seems to know that.
    >> Anonymous 04/27/12(Fri)12:44 No.18884607
    >>18884589
    Shit, it does? I kind of want to try playing it now.

    I still don't get why D&D taking influence from video games- or anything that's NOT D&D for that matter- is automatically badwrong. Especially since most of those games were based on D&D in the first place.

    4e actually even introduced a tanking mechanic that's LESS MMO-like then the one that freaking Pathfinder and 3.5 itself have.
    >> Anonymous 04/27/12(Fri)12:48 No.18884638
         File: 1335545285.jpg-(12 KB, 287x300, hasbro_box_4Color.jpg)
    12 KB
    >>18884290
    >>I would wager that WoTC definitely lost money on 4e.

    NO they did not! 4e brought in good profits it is just that D&D is no longer the the only dominating name on the P&P market like it was a decade ago.

    Don't forget that Hasbro owns WotC and Hasbro had an extremely shitty year in 2011 overall (look it up!!!) and they need every part of their corporation to make MOAR PROFIT and WotC is no exception and 4E did not bring as much profit as they wanted. This is where the misconception comes from, indeed Hasbro had to deal some significant losses in 2011 but that is not 4E's fault, stop blaming 4E for that!

    Saying that 4E is failure because it did not manage to keep an undisputed and completely dominating position on the market like it did 8 years ago is stupid, it is still one of the market leaders. It's like saying McDonald's is a failure of a company because Burger King, KFC and several other fast food chains still exist. Or that Warhammer 40k is a failure because Warmahordes exist.
    >> Anonymous 04/27/12(Fri)12:48 No.18884643
    >>18884399
    You can pretty clearly see the connection between AD&D and 3E. It was definitely an evolution, not just something entirely new.
    >> Anonymous 04/27/12(Fri)12:51 No.18884660
    >>18884565
    I think what it also boiled down to was that to a large segment of D&D players, 3e was all there was to D&D. Thus, to a lot of them, the idea of Fighter-types actually getting cool shit to do was unprecedented.

    Which is silly, because all the way back in BEMCI, Fighters had access to a list of combat maneuvers that only the could do, as well as being the one class who could reap the greatest benefits out of the weapon mastery rules, which turned Fighters into fucking monsters.

    But I guess Fighters just can't have nice things these days, because in 3e they only had feats.
    >> Anonymous 04/27/12(Fri)12:55 No.18884700
    >>18884224
    >Poor babies won't get their way. Boo Hoo.

    Did you miss the part where your shitty god got shitcanned like the little ginger bitch he is?

    It's a hell of a start.
    >> Anonymous 04/27/12(Fri)12:57 No.18884713
    >>18884559
    They absolutely do. Please note, that if what I say sounds a little WoWish, I personally feel WoW does a lot of that stuff better, and that the comparison is better suited to the average Korean grindfest.

    First, the main difference is in the length of rest. This is a necessity of the games pacings. It still gives you the "per fight" and "per dungeon/raid/break" qualities of "how often can you use these. One just happens to use the extended rest as a five minute sit-down with the drinkings, while the other has you go "we sleep for the night".

    Per Encounter powers are your moderate recharge abilities. The 1-4 minute stuff that you can use once a fight, one or two of which will be usable a second time in an extended battle thanks to something resetting their cooldown.

    Daily powers are the heavy shit. The ten minute recharge summon or meteor, the instant full heal, bubbles fer yer hearthins, and so on. With the asian games, you see this shit even reach 1+ hours of in-game recharge. How often are you using this in one dungeon run?

    Not turn based? "Root: save ends" or "Root for 10 seconds, various things can break or speed this". And 'not on a grid'? Of course there's one. You're still placing an AoE so as to hit as many things within its radius as possible, you're still measuring ranges, you're still kiting. The grid is just in pixels.

    Hells, you could actually put the times and distances in seconds and feet in Hackmaster, and you'd outright fully have a cooldown system because IT actually plays by the second.

    Its all those parallels and similarities of form and function, if not readily obvious for some, that gives so many that odd feeling of "I've clicked through this before"
    >> Anonymous 04/27/12(Fri)12:58 No.18884728
    >>18884309
    >There's your goddamned problem. Just because you cry about "caster edition" doesn't mean it actually was, or that everybody else shares your opinion.

    >No, "all the fools on /tg/" don't count, even if it IS a big enough majority in any town.

    How butthurt are you, seriously? You're like a retarded version of Captain America.

    >EVEN IF THE WHOLE WORLD TELLS YOU TO HERP, YOU MUST DERP
    >> Anonymous 04/27/12(Fri)13:00 No.18884747
    >>18884331
    >Don't forget Full Attack Fighters and Healbot Clerics.

    OH SHIT BINGO

    WHAT DOES HE WIN, FAGGOT WHO ASKED FOR FIVE?

    I hope the answer is "a better game".
    >> Anonymous 04/27/12(Fri)13:01 No.18884761
    >>18884643
    Completely wrong bro.

    Again, the very mentality of AD&D is different from 3e.
    In AD&D, the challenge was laid before the players. The skill system was but a optimal rule that even clashed with the premise of the game, while 3.X embraced said element as well others to make the game about challenge the characters.


    To call this a evolution is to ignore the Retro clones and how fucking different was to play AD&D and 3.X.
    >> Anonymous 04/27/12(Fri)13:02 No.18884765
    >>18884747

    Full attacks aren't even a part of the system as of yet.

    You guys are morons.
    >> Anonymous 04/27/12(Fri)13:02 No.18884767
    >>18884565
    >>I mean, sure, the fluff was bad, but what the fuck, guys? Were so many just THAT worried about their e-peen getting proportionally smaller as a result of their wizard not being the best thing on the planet anymore [or rather, being the best by marginally less of a massive gap]?

    Actually it was that the majority of the players only bought the Player's Handbook on release and then thought that is all there is going to be in 4E and everything they said/believed was based solely on the PHB1.

    You cannot believe how many people complained that
    "WHERE IS THE DRUID? WHERE IS THE SORCERER? WHERE IS THE BARD? WHERE IS THE BARBARIAN? WHY WHY DID THEY COMPLETELY REMOVE OLD CLASSES?" and so on and claimed that there no options either. Of course it didn't have many options since it was totally new, it is just one book and 3E had 8 years of material in store.

    Not many gnogards actually managed to get past this phase. I'm not shitting you, even today I still meet people who only know 4E as much as it has in the PHB1 (and little at that) and think that is all there is to it.
    >> Anonymous 04/27/12(Fri)13:03 No.18884776
    >>18884589
    Wakfu is a perfect example.
    This does not mean that it is bad. But surely you can understand how some people might be put off when what they do alone all day suddenly ALSO is what they do with pencil and paper around a table using dice, when it used to be so different.

    Wakfu is an example of why 4e's ideas weren't necessarily going to suck.

    Atlantica is an example of how it can be grindy and boring as all fuck to do it that way.
    >> Anonymous 04/27/12(Fri)13:03 No.18884784
    >>18884767
    We weren't talking about 4e. We were talking about Weeaboo Fightan Magic.

    Which was a 3.5 book, and a really good one at that.
    >> Anonymous 04/27/12(Fri)13:04 No.18884790
    >>18884713
    I still don't get where any of that is a bad thing. I will admit, the 4e campaign I'm in has Maptools set up so we all have macro buttons for our powers, attacks and items, clearly marked with bright colours.

    So what should the alternative be? NOT clearly marked abilities and options?
    >> Anonymous 04/27/12(Fri)13:04 No.18884793
         File: 1335546266.jpg-(945 KB, 1280x960, 1215629415698.jpg)
    945 KB
    >>18884367

    A mother's basement slam? Really?

    This is 4chan Cook, you stupid faggot, not the rest of the internet. Your bitchy little junior high 'slams' aren't going to browbeat anyone here into submission because even in our mother's basements, we'd still prefer a game that isn't so shit.
    >> Anonymous 04/27/12(Fri)13:05 No.18884800
    >>18884793
    Shut it, nerd.
    >> Anonymous 04/27/12(Fri)13:06 No.18884810
    >>18884373

    Real DnDers (oooh does that twist your jimmies you fucking autist) know what he's talking about and that's enough you spergin' fuck.
    >> Anonymous 04/27/12(Fri)13:06 No.18884813
    >>18884761
    I don't get why 3E players are so deluded about this. 3E plays NOTHING like AD&D did because the differences between 3E and 2E lead to a completely different play experience.
    >> Anonymous 04/27/12(Fri)13:06 No.18884814
    >>18884765
    Full Attack Fighters means that the Fighter class is not going to get any interesting exploits or abilities, they are going to say 'I hit it with my sword' every round in every combat forever.
    >> Anonymous 04/27/12(Fri)13:06 No.18884818
    >>18884810
    >people who disagree with me have assburgers
    >> Anonymous 04/27/12(Fri)13:07 No.18884819
         File: 1335546424.gif-(3 KB, 400x400, 1199324785288.gif)
    3 KB
    >>18884800
    >> Anonymous 04/27/12(Fri)13:07 No.18884822
    >>18884793
    >4chan Cook
    I'm sorry, what?
    >> Anonymous 04/27/12(Fri)13:07 No.18884825
         File: 1335546450.png-(18 KB, 126x95, Subtle JRPG plot exposition.png)
    18 KB
    >>18884581
    I like you.
    >> Anonymous 04/27/12(Fri)13:08 No.18884831
    >>18884589
    >4e is Wakfu!
    It's more like a mixture of Wakfu and Guild Wars.
    >> Anonymous 04/27/12(Fri)13:08 No.18884833
    >>18884818

    No, but people who get so assimmolated over something as stupid as using 'real' for a metadescriptor when this is /tg/ and we ALL know what he means sure fucking are.
    >> Anonymous 04/27/12(Fri)13:08 No.18884840
    >>18884825
    Like most of my posts I stole that from another board, but given the juvenile name-calling in this thread I think I may be completely correct that 3aboos are stuck in high school.
    >> Anonymous 04/27/12(Fri)13:11 No.18884867
    >>18884810
    >>I m sure thou are holier than myself your majesty
    >> Anonymous 04/27/12(Fri)13:11 No.18884869
    >>18884831
    Wasn't 3.5 being called Diablo on paper when it came out?
    >> Anonymous 04/27/12(Fri)13:11 No.18884871
    >>18884831
    Hush! You can't troll with something with so many nuances! Impossible to get down into a witty soundbyte.
    >> Anonymous 04/27/12(Fri)13:12 No.18884878
    >>18884869
    Yes, yes it was.

    Ah, those were the days.
    >> Anonymous 04/27/12(Fri)13:12 No.18884880
    >>18884831
    I thought 4e was more like Final Fantasy Tactics.
    >> Anonymous 04/27/12(Fri)13:13 No.18884888
    >>18884880
    Sure, but that's not a MMO
    >> Anonymous 04/27/12(Fri)13:14 No.18884896
    >>18884840
    Nah. When 3e came out a lot of newbies (myself included) were in highschool. It's just that to a considerable segment of 3e players the problems of caster dominance never came up, because not everyone hung out on the character optimization boards.

    That doesn't excuse 3e's lazy design at all, but I'm hopeful that 5e won't just be a love-letter to 3e, because while I love 3e I am also aware of the fact that it's a deeply flawed system.

    However, there's absolutely no reason not to mine 4e for it's better ideas, including the action economy (which is much better than 3e's), as well as older editions (like the aforementioned BEMCI which actually had a lot to offer to Fighters in terms of options).

    If 5e is just 3e redux or just as shittily designed, I won't be buying it. I'd much rather play something completely new and well-designed. Hell, even a retro-clone would be preferrable, because at least it would have some novelty because I've never actually played a pre-3e edition for an extended amount of time.

    Also, don't take this post as a jab towards 4e: I appreciate the game for its elegance and balance, but it just doesn't sit with me.
    >> Anonymous 04/27/12(Fri)13:14 No.18884902
    >>18884814

    This is also wrong as they've stated that martial classes will use a system of learnable maneuvers.

    You're still morons.
    >> Anonymous 04/27/12(Fri)13:15 No.18884904
    >>18884888
    I have to wonder why 3aboos are so quick to compare 4e to MMOs in particular, especially when they start to sound like MMO grognards who flip their shit when updates dare to make the game slightly less of a poopsocking grindfest and more balanced.
    >> Anonymous 04/27/12(Fri)13:16 No.18884920
    >>18884896
    >Also, don't take this post as a jab towards 4e: I appreciate the game for its elegance and balance, but it just doesn't sit with me.
    How in the seventy obscure names of shit is this a jab?
    >> Anonymous 04/27/12(Fri)13:16 No.18884925
    >>18884776
    >But surely you can understand how some people might be put off when what they do alone all day
    > how some people might be put off when what they do alone all day
    >they do alone all day
    Sounds like they don't need both DnD and WoW. How about instead they do a non-gaming hobby?
    >> Anonymous 04/27/12(Fri)13:17 No.18884930
    >>18884904
    It's just a lazy way to troll. Putting thought behind it would miss the point.
    >> Anonymous 04/27/12(Fri)13:18 No.18884943
    I liked 4E because it was a good reason to get together with friends and have a good time playing a game
    >> Anonymous 04/27/12(Fri)13:18 No.18884944
    >>18884896
    The last Rule of Three had them explicitly rule out 4e's action economy for dumb reasons (players will spend too long trying to figure out what to use their Minor for!). Instead apparently you get to tack on stuff to your Move and Standard.

    Which is why I imagine healbot Clerics will return, since 4e had them use their Minors for most heals so they could actually attack and use powers.
    >> Anonymous 04/27/12(Fri)13:18 No.18884951
    >>18884765

    I don't think you understand the context we're using 'Full Attack Fighter' in.

    Pretty sure we're saying it to mean one that can't do anything else.
    >> Anonymous 04/27/12(Fri)13:19 No.18884960
    >>18884920
    Because based on my experience, on /tg/ if you even mention that you like 3.5, you're easily tagged as 4e-hating scum.

    It actually works both ways: admitting to liking a certain edition of the game is often seen by autists as evidence that you hate their game of choice and you're a wretched 3aboo/4rry.
    >> Anonymous 04/27/12(Fri)13:19 No.18884965
    >>18884286
    >But apparently 4e players don't count, just because we bought and play a game called Dungeons and Dragons doesn't mean we're Dungeons and Dragons players.
    Yeah because you played 4e, not DnD.
    >> Anonymous 04/27/12(Fri)13:21 No.18884975
    >>18884965
    We can play this game too. You're Pathfinder players, not D&D players!
    >> Anonymous 04/27/12(Fri)13:21 No.18884981
    >>18884309
    >did YOU ever track the 4HP of every first-level encounter goblin?
    Yes.
    >> Anonymous 04/27/12(Fri)13:24 No.18885014
    >>18884902

    And you're a stupid WoTC cocksucker that can't see a storm bearing down even when it's right on top of him. I don't know how I can make this any clearer for your stupid ass: what they say and what they're doing are not the same thing. They never have been.

    They lie. They're liars.

    Enjoy, I guess.
    >> Anonymous 04/27/12(Fri)13:25 No.18885030
    >>18884981
    You really can't handwave 3.5's overcomplication issues with 'just don't bother keeping track of the stuff that doesn't matter' because players have no frame of reference as to what doesn't actually matter, and the books don't help at all.

    Again, 'magically become a master DM' is not the answer to poor game design.
    >> Anonymous 04/27/12(Fri)13:26 No.18885036
    >>18884565
    >And somehow this book attracted the vicious ire of so many...
    I think it boils down to the people who like 4e are happy to sit and play while the people who hate it froth with rage.
    Likewise the people who like 3.5/Pathfinder sit and play it and while those that don't froth with rage.

    Both frothings I think are vocal minorities they are just very vocal.
    >> Anonymous 04/27/12(Fri)13:26 No.18885044
    >>18885030
    Oh hey, its like you're describing my experiences of GURPS (other experiences are available).
    >> Anonymous 04/27/12(Fri)13:26 No.18885047
         File: 1335547606.png-(18 KB, 520x620, idort.png)
    18 KB
    I think it's cool how new editions don't delete old editions. People who like 3.5 can play 3.5 and people who like 4.0 can play 4.0. It's almost like everyone can play with the rules they like, regardless of what rules others use.
    >> Anonymous 04/27/12(Fri)13:28 No.18885063
    >>18884334
    >like Knock, or Sleep.
    As a guy who played a Fighter/Thief in 2e (Dwarf 4 lyf!) I fucking HATE knock.
    >> Anonymous 04/27/12(Fri)13:28 No.18885064
    >>18885047
    >implying all my 3.x books did not spontaneously combust once 4e came out
    >implying Pathfinder isn't commercialized ash golems composed of the dead remains of 3.x
    >> Anonymous 04/27/12(Fri)13:31 No.18885093
    >>18885014
    My argument: Fighters are not going to be boring.
    Why?: Shit the developers have said.

    Your argument: Fighters are going to be boring.
    Why?: The developers will do the opposite of what they've said.

    All this after the man who made 3.5 fighters has just left the company.
    >> Anonymous 04/27/12(Fri)13:33 No.18885112
    >>18885036
    >>18885047
    The problem is that 3.5 and 4e communities are not by any means mutually exclusive or separate, given that they're both Dungeons and Dragons. Edition wars happen and are often enforced in groups and game stores.

    And frankly I've got a feeling that a lot of vocal 3.5 fanboys barely to never actually play the damn game, they just spend all day reading the books and messing with the system. And complaining that 4e sucks because power descriptions aren't paragraphs of fluff mixed with crunch.
    >> Anonymous 04/27/12(Fri)13:35 No.18885130
         File: 1335548108.jpg-(64 KB, 492x452, turtle.jpg)
    64 KB
    >2012
    >people still giving shit about the new D&D
    >> Anonymous 04/27/12(Fri)13:36 No.18885138
    >>18885130
    Maybe it will actually be good this time.
    >> Anonymous 04/27/12(Fri)13:36 No.18885143
    >>18885093
    But the man who said "I look back on the 3.5 fighter with a great deal of fondness" hasn't.

    Monte Cook is not the only 3.5 favouring designer on the team. And hell, apparently we barely avoided caster supremacy in 4e- Rob Heinsoo said he kept getting drafts of the PHB where the wizard was deliberately buffed to be overpowered and they had to tone it back down.
    >> Anonymous 04/27/12(Fri)13:36 No.18885145
    >>18885093

    Your argument: Fighters are not going to be boring.
    Why?: Shit the developers have said.

    My argument: Fighters are going to be boring.
    Why?: Shit the developers have done.
    >> Anonymous 04/27/12(Fri)13:37 No.18885154
    >>18884814
    >>18884814
    >>18884814
    >>18884814
    >>18884814
    >>18884814

    >Full Attack Fighters means that the Fighter class is not going to get any interesting exploits or abilities, they are going to say 'I hit it with my sword' every round in every combat forever.
    THIS...FUCKING THIS BULLSHIT.
    THIS IS WHY MONTE COOK IS BAD.
    This is not role playing. It's not. This is just masturbatory wish fulfillment.
    A character is not defined by how he does shit. A character is defined by *what* he does with his abilities. Abilities and the like are means to an end, not an end of themselves.

    Yes. You truly are doing it wrong.
    >> Anonymous 04/27/12(Fri)13:38 No.18885161
    I think it's cool how DnD is a game of imagination and it's not the rules that make it interesting or boring.
    >> Anonymous 04/27/12(Fri)13:39 No.18885168
    >>18884975
    Close but I don't have any friends nor any games I am just a fat lonely man living in my mom's basement jacking it to my waifu while posting objective facts on 4chan.
    >> Anonymous 04/27/12(Fri)13:39 No.18885177
    >>18885143

    There are also people like Mearls on the team who have shown that they can make awesome martial characters possible (4th edition, Iron Heroes). Why must you fixate on the bad?
    >> Anonymous 04/27/12(Fri)13:40 No.18885184
    >>18885143
    >And hell, apparently we barely avoided caster supremacy in 4e- Rob Heinsoo said he kept getting drafts of the PHB where the wizard was deliberately buffed to be overpowered and they had to tone it back down.

    You know what? Fuck this whole stupid game.

    Firing Cook's ginger ass was too little, too late. I'm done with this shit.

    Maybe I'll give some of /tg/'s homemade systems a try. I remember enjoying that 1d5 game you guys came up with.
    >> Anonymous 04/27/12(Fri)13:41 No.18885195
    >>18885154
    The fighter doesn't HAVE any 'abilities' to do creative things with, unless you count tripping/disarming/bull rush or whatever, which in 3.5 required complete overspecialisation into to be any good at, and then you'd still be doing the same thing every round.

    And if you're saying that the Fighter has to do Exalted style stunts every round to be interesting... well the Wizard sure as fuck doesn't.
    >> Anonymous 04/27/12(Fri)13:42 No.18885202
    >>18885184
    There are several better systems at doing D&D than D&D.

    Like AD&¨D? Try Castle & Crusades.
    Enjoy 3.X? How about some Legend?
    Love 4e? Wait about one year and I'll point you to a better clone than 4e.
    >> Anonymous 04/27/12(Fri)13:43 No.18885208
    >>18885177
    They also have Zak of old school blogs (and porn) fame helping provide input, and fuck if he'll let fighters be boring.

    I also anticipate a random table for wardogs, but that's a different matter.
    >> Anonymous 04/27/12(Fri)13:43 No.18885209
    >>18885202
    >Enjoy 3.X? How about some Legend?
    But why would Mongooses' Runequest be good for a 3.5 player?

    Ooh you mean the Rule of Cool's Legend.

    Why the shit do those games have the same damned name?
    >> Anonymous 04/27/12(Fri)13:43 No.18885211
    >>18885154
    >A character is defined by *what* he does with his abilities.
    And his abilities have a very defined upper limit, as compared to a constantly shifting one like a caster's; you always know how a Fighter's out of combat ability is going to play out, you always know what he's going to do in combat because he doesn't have any other options, and you always know what it's going to accomplish. It's part of why the 3E Fighter sucks.
    >> Anonymous 04/27/12(Fri)13:44 No.18885215
    >>18885143
    >Rob Heinsoo said he kept getting drafts of the PHB where the wizard was deliberately buffed to be overpowered and they had to tone it back down.

    Sauce?
    >> Anonymous 04/27/12(Fri)13:44 No.18885216
         File: 1335548657.png-(562 KB, 1902x1573, IMAAAAAGINATION.png)
    562 KB
    >>18885161

    >a meal doesn't have to taste good, just look good!

    Cool. Go round up a posse of other pedophiles to go play pretend with the neighboorhood children. Some of us play DnD as a game and not

    >IMAAAAAAGINATION
    >> Anonymous 04/27/12(Fri)13:44 No.18885217
    >>18885195
    You don't have to have fucking abilities to do "anything interesting". That very idea is entirely anathema to the idea of "role playing". You're not even playing a character if that is your standard, you're just playing a collection of abilities.
    >> Anonymous 04/27/12(Fri)13:44 No.18885220
    >>18885208
    Wait, is that the same Zak that gets to fuck Mandy Morbid?

    I will be too jealous of that guy to play 5e.
    >> Anonymous 04/27/12(Fri)13:44 No.18885221
    >>18885202
    I've heard good things about 13th Age.

    >>18885177
    We've heard that fancy maneuvers are going to be an optional thing, in a module, if you REALLY must, as an alternative to the default Fighter. Which is implying that Fighters get to choose between Cool Powers and Actually Being Able To Hit With Them.
    >> Anonymous 04/27/12(Fri)13:46 No.18885242
    >>18885211
    >And his abilities have a very defined upper limit,
    No. No they do not. The limitation is your cleverness in applying those abilities to achieve an end.
    >> Anonymous 04/27/12(Fri)13:47 No.18885251
    >>18885220
    Yes, that guy.

    I don't agree with all of his opinions, but Vornheim is by far the best RPG supplement I've read in years.
    >> Anonymous 04/27/12(Fri)13:50 No.18885270
    >>18885242
    >The limitation is your cleverness in applying those abilities to achieve an end.
    Actually, it's in how poorly his capability for doing this is compared to pretty much every other class. It's what happens when you have MAD on the level of the 3E Fighter, have hard-coded options for your actual combat actions, and lack the use of the skill system at large.

    If you want to pretend that his shit skill list doesn't limit him compared to others, go right ahead. I'm fully justified in calling you retarded over it.
    >> Anonymous 04/27/12(Fri)13:50 No.18885277
    >>18885242
    The endless possibilities of things you can achieve with Full Attack! And the wizard just has his spell list, the poor bugger.
    >> Anonymous 04/27/12(Fri)13:51 No.18885282
    >>18885242

    >No. No they do not. The limitation is your cleverness in applying those abilities to achieve an end.

    Oh go fuck yourself you stupid son of a bitch. You are your retarded pack of dwarf-hurling shitheads are my least favorite permutation of the 'BUT 3.X WAS ACTUALLY GOOD' crowd.
    >> Anonymous 04/27/12(Fri)13:51 No.18885287
    >>18885221

    13th age looks alright. I think they went over the top with the rules light thing, however. I understand they want people to be able to play it without a grid, but from what I saw, playing it with a grid is almost impossible.

    As for 5E fighters, what I got from the enworld info page is:

    "For example, if you substitute maneuvers in for individual attacks, the fighter class plays more like a mix-and-match system combining maneuvers and multiple attacks; on my turn, I charge the orc, then use my next attack to disarm him, and my final attack to push him back away from the weapon he dropped."

    That sounds pretty fun, and I don't believe you'll need to be a character creation genius to pull something like that off.
    >> Anonymous 04/27/12(Fri)13:53 No.18885309
    >>18885251
    >Yes, that guy.
    Yeah fuck him, I'm jealous.
    >> Anonymous 04/27/12(Fri)13:53 No.18885310
    >>18885287
    >13th age looks alright. I think they went over the top with the rules light thing
    You have no idea what an actual rules light game looks like then.
    >> Anonymous 04/27/12(Fri)13:53 No.18885313
    >>18885282
    Except at no point have I ever implied or said that 3.x was good in any manner. 3.x is the fucking system that put in people's heads that characters *must* have "cool and interesting" abilities and if it's not explicitly stated in the rules it can't happen.

    How about a little reading comprehension.
    >> Anonymous 04/27/12(Fri)13:54 No.18885319
    >>18885251
    I've yet to pick it up, but I've not heard a word against it anywhere.
    >> Anonymous 04/27/12(Fri)13:54 No.18885324
    I love 3.5. But then I was spoiled, because I initially got dragged into campaigns run by a friend of mine, who happened to be an excellent DM who knew exactly what parts of 3.5 worked and what parts didn't and knew how to work around them. He lived for RP and storytelling and figured out how best to use 3.5 as a tool for giving his players fantastic stories and not letting anyone feel left out of the game.

    I've really enjoyed 4e as well, I've been slowly talking more and more friends into sitting down to some 4e and we'll be starting next week.

    It baffles my fucking mind how many of go frothing at the mouth, trying to rip 4e and D&D as a whole apart with your bare hands, because you liked your overpowered bullshit characters and D&D has become too "mainstream" for you, in that it actually tried to create a balanced system that wasn't fucked from the get go without extensive homebrewing or ignorance.


    You guys are a bunch of fucking P&P hipsters, incapable of admitting the old system was never perfect. Grow the fuck up and stop butthurting, you pathetic faggots.
    >> Anonymous 04/27/12(Fri)13:56 No.18885334
    >>18885313
    And you're countering us with total nonsense that doesn't mean anything, basically more 'but IMAGINAAAATION' bullshit.
    >> Anonymous 04/27/12(Fri)13:57 No.18885343
    >>18885334
    >total nonsense that doesn't mean anything
    Actually, it's exactly how AD&D worked. Don't hardcode someone's actions. Instead of giving a concrete system, give a stat check system and a framework that doesn't really disallow anyone from doing something that makes sense for them to do.

    AD&D pretty much WAS "make shit up: the game".
    >> Anonymous 04/27/12(Fri)14:01 No.18885367
    >>18885334

    Don't even pretend you didn't save that Spongebob picture for future use.
    >> Anonymous 04/27/12(Fri)14:02 No.18885378
         File: 1335549741.gif-(4 KB, 150x126, 1199267472508.gif)
    4 KB
    >>18885343

    We already have a game like that. It's called 'Pretend' and it's free.
    >> Anonymous 04/27/12(Fri)14:02 No.18885385
    >>18885343
    Exactly. And I'm not saying that 2E was perfect or even great for what it was, but after 3.x ran with the Skills and Powers stuff, baking in "moves" it became less about the creativity and problem solving of the players and became more a video game, without the video.

    What I mean by that is all of the baked in and highly defined powers amount to a "press A to do this" and not something like "well my guy is pretty good in this area, so I'm going to try to..."
    >> Anonymous 04/27/12(Fri)14:04 No.18885398
    >>18885378
    Yeah, except "pretend" doesn't come with ability checks. What he's describing is no where near free-form.
    >> Anonymous 04/27/12(Fri)14:07 No.18885417
    >>18885398

    If what he's describing sounds "nowhere near freeform" to you then you don't know what freeform is.
    >> Anonymous 04/27/12(Fri)14:10 No.18885446
    >>18885417
    Or you're entirely ignoring all of the checks and such that go into doing something like that based off of your ability scores, WPs, and NWPs.
    >> Anonymous 04/27/12(Fri)14:13 No.18885476
    >>18885343
    Very true... because that's exactly the sort of thing D&D needed when it was growing and there wasn't anything to speak of in the way of competition.

    The problem we're all having here is that the genre has fucking evolved and there are lots and lots of choices out there for people who enjoy P&P games now. D&D needs to mature into something stronger and much more palatable alongside all the other games it helped inspire and the best way to do it is to take all the stuff they've done in the past and make something better. But the trolly 3.X fucks here don't want that.

    They want their special fucking club that nobody else gets to be a part of, where they get to look down their noses at everyone who made them feel shitty when they where in school. They want the old system they escaped into, when someone called them fat and made them cry like a little bitch.

    I can totally understand now, why so many people on /tg/ can't stand monte cook. The fact that he encouraged all this pedantic ivory tower bullshit that has infected your fucking minds,and all the butthurt shit you've been posting here is a perfect fucking indictment for why the man should never be let anywhere near D&D again.

    I mean christ almighty... 40K almost died on its ass because of the same bullshit mentality you morons are trying to infect D&D with. I'd laugh if I weren't so amazed by your sheer fucking ignorance.
    >> sage 04/27/12(Fri)14:16 No.18885500
         File: 1335550598.png-(114 KB, 364x360, a-slow-clap.png)
    114 KB
    >>18885476
    I just came over from the WotC forums this morning.
    Your post made my day.
    >> Anonymous 04/27/12(Fri)14:29 No.18885635
         File: 1335551385.jpg-(70 KB, 320x480, 979746_20091205_screen001.jpg)
    70 KB
    >>18885500

    >Just came over from the WoTC forums
    >failsaging a sticky

    Oh shit nobody tell him about doubles.
    >> Anonymous 04/27/12(Fri)14:37 No.18885718
    Monte Cook was fired for our sins.
    >> Anonymous 04/27/12(Fri)14:42 No.18885751
         File: 1335552129.jpg-(113 KB, 800x600, Cook and Mearls trollface.jpg)
    113 KB
    One down one to go!
    >> Anonymous 04/27/12(Fri)14:46 No.18885786
    >>18885751

    Mearls is the only one that made Cook's shit barey tolerable.

    Shove it back up your ass, troll.
    >> Anonymous 04/27/12(Fri)14:46 No.18885787
    >>18885476
    >40K almost died on its ass because of the same bullshit mentality you morons are trying to infect D&D with.

    Sauce? Just curious what you mean by this.

    Fully agree with the rest of the post though. Just because something is familiar and comforting doesn't make it good.
    >> Anonymous 04/27/12(Fri)14:55 No.18885861
    >>18885324
    Welcome to the realm of nostalgia faggotry, where people refuse to change and refuse to realize just how terrible the things that entertained us in the past are. Nerd communities are full of these people. They are the ones who are angry when something new appears, whether it is an improvement or not, because it will inevitably show the weaknesses in what they are fans of. When this happens, they are given a choice of either accepting the flaws, or barricading themselves within their own little worlds and beginning a crusade of rage against all that is new. They will be the loud-mouthed opposition. They will be the most insufferable men in the room.

    To the rest of us, these crusaders are annoyances and retards, but in their world they are the only intelligent people left in humanity and all must be converted to their gospel of past-worship.
    >> Anonymous 04/27/12(Fri)14:59 No.18885907
    >>18884309
    >And not even extra broken spells like Celerity or Abrupt Jaunt (or Craft Contingent Spell, for that matter,) because any DM worth a midnight piss would either disallow them or allow them with the confidence that he could handle 'em.

    GUYS THE SYSTEM ISN'T BROKEN BECAUSE THE DM CAN JUST SAY "UH, DON'T READ THE BROKEN PARTS" WHICH MEANS THE BROKEN PARTS AREN'T THERE AFTER ALL

    WE'VE SAVED 3.5
    >> Anonymous 04/27/12(Fri)15:00 No.18885923
    >>18884348
    >But 4E just wasn't "D&D."
    Yes, it was. Just because it failed to meet your arbitrary standards didn't make it any less D&D

    >4E was a flop for many reasons.
    Except 4e wasn't a flop. 4e actually has done quite well for itself, despite a few missteps.

    >If you don't want D&D to look like the warped, ancient Gygaxian horror it is, cobwebbed and decrepit, in all its glory and fireball-expands-to-fill-volume-wtf-is-THACO horror, then punch out.
    If I wanted 2nd edition, I'd play second edition. But what I want is for D&D to look at itself, learn from itself, and move forward. Stagnation is disgusting. Sacred cows should be butchered, systems should be updated, and progress should be made.

    So how about instead me punching out, you get the fuck out of the way.
    >> Anonymous 04/27/12(Fri)15:02 No.18885937
    >>18885907
    I CLOSED MY EYES AND THE TERRORISTS VANISHED! I WON THE WAR ON TERROR, GUYS!

    GUYS?
    >> Anonymous 04/27/12(Fri)15:03 No.18885954
    >>18885751
    That's odd. I thought you guys would love Mearls because 4E. Gotta love them skill challenges.
    >> Anonymous 04/27/12(Fri)15:06 No.18885990
    I'm really glad I loved to see the day when 3.5 and earlier nostalgiafags were put in their place on /tg/.
    I've been arguing that 4e was a better game since it came out, and it's finally become the consensus.
    >> Anonymous 04/27/12(Fri)15:09 No.18886024
    >>18885861
    I don't think it's just the nostalgia causing the problem here though, to be honest. I think a lot of it has to do with geeks who think being part of the culture means clinging to Beta male butthurt bullshit likes its the bread and butter of the scene.

    Most of us have taken all the same licks as these people did growing up. The difference between us and them is were not trying to stop other people from enjoying geeky shit, because we stopped being insecure little faggots at some point and moved on. We don't see geek culture as needing to be protected from a bigger crowd, because we're not clinging to fucking childish stupidity.

    These people are exactly the kind of assholes that make geeks look bad and they really need to fuck off and stop trying to kill anything that isn't "theirs" anymore.
    >> Anonymous 04/27/12(Fri)15:20 No.18886133
    >>18886024
    I'm the guy you're responding to, and while I see your points on geek culture, I don't really see it relating to the issue at hand too much. The problem we are facing isn't the 'too mainstream' crowd and is instead the 'it changed so it must be terrible' crowd.

    The reason this is the latter is because the anti-4e crowd still supports pulling in new people. Just don't support changes in the game, instead. It is rage directed at the company and the game itself, rather than the userbase which the 'hipsters' would more likely rage against. Unfortunately, the rage against the users of the game isn't usually about new people learning the system, but instead is about terrible people already using the system. We have "THAT GUY" threads, not "newfag" threads.
    >> Anonymous 04/27/12(Fri)15:21 No.18886152
    >>18885990
    That's not true, though.

    There has never been a consensus on fucking ANYTHING on the internet, and especially not on 4chan, ever. EVER.

    You're entitled to your opinion, as are any other anons, but you can't argue that you speak for the majority of people, especially when they're hiding behind anonymity.

    And for the record, I have no problem with 4e.
    >> Anonymous 04/27/12(Fri)15:27 No.18886226
         File: 1335554839.jpg-(43 KB, 558x415, Untitled.jpg)
    43 KB
    GUYS GUYS. I KNOW WHY MONTE QUIT.

    It wasn't because 5E is bad, it's because he found a better gig!

    http://www.kickstarter.com/projects/1433901524/geek-seekers

    Oh my dear lord. I ain't got anything against Cook but this is just awful.

    >>18885990
    It's been like this since it came out man. /tg/'s D&D group is basically just RPG.net.
    >> Anonymous 04/27/12(Fri)15:29 No.18886252
    >>18886226

    What. The fuck. Is that.
    >> Anonymous 04/27/12(Fri)15:30 No.18886261
    >>18886226
    The fuck.
    >> Anonymous 04/27/12(Fri)15:32 No.18886283
    >>18886226
    What in the fuck?
    >over 100% funding
    why?
    >> Anonymous 04/27/12(Fri)15:32 No.18886284
    >>18886226

    >goggles

    why.jpg
    >> Anonymous 04/27/12(Fri)15:34 No.18886297
    >>18886226
    What in the manner of all fuck...

    So it's Monte and some bitch I have never heard of looking for ghosts?

    I don't even
    >> Anonymous 04/27/12(Fri)15:35 No.18886311
    >>18886283

    Because they only wanted five grand. So why Kickstarter? Couldn't he borrow that much from his mates?

    ... Oh wait.
    >> Anonymous 04/27/12(Fri)15:35 No.18886313
    >>18886226
    It apparently got its funding. Whether it'll be worth paying attention to at all... well, now we get to wait and see.
    >> Anonymous 04/27/12(Fri)15:35 No.18886314
    >>18885990
    >>18885990
    What? So there's 1 or 2 echo chambers for 4e and suddenly it's a consensus that 4e is superior to previous editions?
    >> Anonymous 04/27/12(Fri)15:36 No.18886324
    >>18886226
    That's from February and unrelated to his new RPG gig.
    >> Anonymous 04/27/12(Fri)15:39 No.18886362
         File: 1335555557.gif-(254 KB, 250x227, 15945.gif)
    254 KB
    >>18886226
    mfw
    >> Anonymous 04/27/12(Fri)15:39 No.18886374
         File: 1335555586.jpg-(28 KB, 500x425, glaug.jpg)
    28 KB
    I could not possibly be happier.
    >> Anonymous 04/27/12(Fri)15:40 No.18886386
         File: 1335555652.png-(14 KB, 332x185, ScreenShot228.png)
    14 KB
    >> Anonymous 04/27/12(Fri)15:41 No.18886392
    >>18886314
    Not exactly. /tg/ is just picking up new youngins who started on 4E and losing old members. When the mod ran half of the board off I'm pretty sure that was the end of it.

    >>18886324
    O really?

    http://youtu.be/Zh-_J310hyo

    http://www.facebook.com/GeekSeekers

    This shit is real and still happening.
    >> Anonymous 04/27/12(Fri)15:41 No.18886402
    >>18886386
    >Sold out

    ahahahahah oh wow
    >> Anonymous 04/27/12(Fri)15:42 No.18886409
    >>18886402
    I bet they're all going to play casters.
    >> Anonymous 04/27/12(Fri)15:43 No.18886417
    >>18886386
    From what I hear he's a good DM, and the adventures he's made are generally excellent. So cool beans.
    >> Anonymous 04/27/12(Fri)15:45 No.18886456
    Can I have concrete and specific examples of Ivory Tower-style design in Monte Cook games done after 3e/he expressed regret over his Ivory Tower-style decisions?
    >> Anonymous 04/27/12(Fri)15:46 No.18886467
         File: 1335555998.jpg-(11 KB, 275x183, imagesCARXYD53.jpg)
    11 KB
    >>18885990

    >I've been arguing that 4e was a better game since it came out, and it's finally become the consensus
    >> Anonymous 04/27/12(Fri)15:47 No.18886476
    >>18886409
    "As the party awaken, as if from a deep slumber, you can see the sleepy lights of the nearby villages begin to twinkle, their lights distant and remote from your view from the ivory tower. Already you can see caravans beginning to head down the many roads leading to the towers base, bringing you the daily tribute to appease your godlike powers."
    >> Anonymous 04/27/12(Fri)15:50 No.18886509
    >>18885954
    >I thought you guys would love Mearls because 4E.
    /tg/ doesn't love ANYTHING
    >> Anonymous 04/27/12(Fri)15:53 No.18886557
    >>18884441

    Got back from the store. Oh look, it's all the same tired bullshit, so much for my HOPE and CHANGE.

    Rebutted it, and by extension all the fags in this thread, here: http://pastebin.com/02XkaaEi

    Read 'em and weep, spergs.
    >> Anonymous 04/27/12(Fri)15:55 No.18886588
    >>18885990
    >put in their place
    >SHOUT 'EM DOWN WITH STRAWMEN LOL WE WIN

    >>18886392

    Remember monstergirl waifu write-threads?

    What's wrong with these young'ins when I think the fetish-obsessed /tg/ of old was superior?
    >> Anonymous 04/27/12(Fri)15:55 No.18886590
    >>18886392
    That can still happen and he can still have a new RPG gig...
    >> Anonymous 04/27/12(Fri)16:00 No.18886650
    >>18886588
    >Remember monstergirl waifu write-threads?

    Yeah, about that, we actually have a quest running, exactly about monstergirl waifus, so. There's that.
    >> Anonymous 04/27/12(Fri)16:01 No.18886667
    >>18886557
    >call someone else "sperg"
    >write 10 page thesis on wizards

    In a just world I would have the power to reach through my monitor and break your fucking fingers.
    >> Anonymous 04/27/12(Fri)16:03 No.18886689
    >>18886667
    I doesn't even seem to have anything to do with the guy he quoted. Quite unsportsmanlike.
    >> Anonymous 04/27/12(Fri)16:06 No.18886713
    >>18886557
    Strawmen, strawmen everywhere.
    >> Anonymous 04/27/12(Fri)16:06 No.18886716
    >>18886667
    I got to the part where he claimed fighter bonus feats were worthwhile and just couldn't get any further because I was laughing too hard.

    Also, were you aware that wizards can only learn two spells at each level, and can't learn them from scrolls or spellbooks? Because apparently that's this guy's take on how it works. Not like that wizard would be spending the money learning or even researching new spells on +5 quarterstaves of knobgobbling or anything.
    >> Anonymous 04/27/12(Fri)16:08 No.18886746
    >>18886557
    >http://pastebin.com/02XkaaEi
    You don't even have the slightest clue as to what you're talking about.

    Not even the slightest clue.
    >> Anonymous 04/27/12(Fri)16:11 No.18886770
    >>18886226
    >>"Monte is that D&D guy."
    THAT GUY! I know I am just imaging things but how appropriate!
    >> Richard Motion 04/27/12(Fri)16:18 No.18886864
    >>18886467

    It depends a lot on what you're trying to do. The shift in focus from 3.x to 4e was pretty obvious. That, and the obvious money-grubbing by Hasbro didn't help.
    >> Anonymous 04/27/12(Fri)16:22 No.18886922
    >>18886716
    I know exactly how wizards and sorcerers worked in 3.5e. I played on by-the-fucking-book with no house rules or homebrew bullshit and never had a single problem with the mechanics as a player or as a DM. While I don't really know how they work in 4e, because I play Pathfinder instead, I would imagine they're not entirely worthless or broken there either.

    Seriously, if only God would grant me the power to strike faggots like him dead over standard TCP/IP...
    >> Anonymous 04/27/12(Fri)16:23 No.18886929
    >>18886557
    The one who wrote that had a lot of rage...
    But is spinning "weaknesses" about as though no other class had any opportunity or time costs of their own.

    When all is said and done, Even IF only twice a day, the wizard could be better at the killing than the fighter, better at toughing it out than the fighter, better at "things that would need skills" than the fighter [both have 2+int, but the fighter has no spells to override the lack of skill there], while still having 90% of his own abilities remaining.

    You don't see the fighter doing half the shit the wizard can do, "just a few times a day"
    >> Anonymous 04/27/12(Fri)16:23 No.18886934
    >>18886922
    So you didn't take, to choose a spell level at random, sleep then?
    >> Anonymous 04/27/12(Fri)16:39 No.18887093
    >>18886929
    And again, the problem with 3E's spellcasters isn't just limited to the Wizard. They synergize better with the Cleric and Druid, who, while being melee classes that outstrip the Fighter in combat after level 7/8, have a thousand and one ways to affect the world around them because they are superior in ALL respects when it comes to utility.

    What the fuck is the Fighter doing other than being mop-up crew, or in a case where SR is being spammed to hell and back, a conduit for a Wizard's buffs? Their skills are terrible. Past a point, a lot of monsters have multiple ways to stop the Fighter from full attacking and they're not even the best class in a full attack contest. Brute monsters outscale them and unless they spend their gold on a cloak of resistance and have a good Wis/Dex score, they're a liability to the party because of how easy it is for an enemy spellcaster to fuck them over. And this isn't even going into a new player deciding to make a sword and board fighter because it's the classic image of the Fighter - they're damn near useless at what you want a Fighter around for.
    >> Anonymous 04/27/12(Fri)16:40 No.18887097
    I have a question to those that say that wizards taking 15 minutes to prepare new spells slots are unrealistic.

    Have any of you ever actually done strenuous physical activity? If the fighter is dungeon delving all day without even 15 minutes between combat he is going to break.
    >> Anonymous 04/27/12(Fri)16:40 No.18887101
    >>18886922
    >I know exactly how wizards and sorcerers worked in 3.5e

    Then why are you saying that you can't expand a wizard's spellbook by studying scrolls?

    From the 3.5 PHB, Chapter 10: Magic, p. 179, "A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools.

    If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment."
    >> Anonymous 04/27/12(Fri)16:49 No.18887175
    >>18887097
    No, you see, it's fine when a fighter rests. But when a wizard rests, we have to bring in the magic of DM dickery, because wizards are fucking ridiculous.

    >>18886392
    >Not exactly. /tg/ is just picking up new youngins who started on 4E and losing old members. When the mod ran half of the board off I'm pretty sure that was the end of it.
    This is the funniest thing I've read in this thread. When you're so desperate you have to start calling everyone who supports a given edition newfags, I think it's clear you've lost.
    >> Anonymous 04/27/12(Fri)16:49 No.18887178
    >>18886557
    Because I am bored as fuck with an hour to burn, I will respond to your pastebin of fail.

    Firstoff, you completely fucking ignore spells that >are lackluster in the main problem of the game (killing enemies. D&D is very hack’n’slash, deal.)
    If you've only ever played wizards like this, somebody pithed you without warning sometime in your past. I have played wizards who have nothing more powerful than a magic missile, but filled to the fucking brim with grease, illusions, and sleep spells. Sure a wizard by himself actually has to do the legwork to kill an incapacitated monster, but as people like you who try to defend caster superiority love to say, "Don't judge wizards in a vacuum!" You'll have the rest of the party to finish off the enemy you just neutered, all without inflicting a single of damage to them.
    (Additionally, there's a lot of people who I think would take offense to the "hack&slash" phrase, since apparently that's all that differentiates 3.x from 4e).

    Secondly, your bullshit you let dribble out of your mouth about Power Attacks is fucking retarded. While you can swap to-hit for damage, and while it does do work against low-AC and high-HP monsters, the issue is a fucking majority of enemies, especially higher up on the CR list (Like getting into the teens), have high AC AND high HP, meaning you can either hit somewhat regularly for diddly damage, or hit rarely for good damage. Or you can just sit there and let mr fuck-your-reflex-save fireball come and clean them up for you instead.
    >> Anonymous 04/27/12(Fri)16:50 No.18887185
    >>18887178
    Third, your nonsense about "oppertunity cost" (Misspelling preserved for posterity and giggles) is retarded as well. You might have a point if the wizard got 1 spell per level, period, regardless of learning from scrolls (We'll get to those in a sec) and could only swap that spell when gaining a level. However, unless your DM drops an ice giant on the wizard who just prepped for the fire giant fortress, a wizard has enough spells with enough versatility to deal with most shit you can throw at him.

    Furthermore, with even a little (Read: 1 fucking day) forewarning, you can tailor your spell list to royally fuck over whatever you're up against. Now instead of maybe being on a roughly even footing with the fighters because half or two-thirds of your spells are useless, you outshine the entire goddamn party with your mastrubatory save vs death/neutering spells

    Next, you go on to try and claim scrolls aren't retarded, citing >Scrolls are cheap to scribe... but time-consuming, for a single-use firecracker. (Time is important, but commonly ignored by players, more on this later.)
    Again, your GM has to specifically put a very restrictive time constraint on the party to prevent this bullshit. Otherwise, you can prep a half-dozen scrolls to fill in whatever spells you don't have prepped for the day and go on your merry fucking way. If your DM has to adjust the entire plots of the game just to prevent you from exploiting one of your BASE FUCKING CLASS ABILITIES, shit is broken.

    You then try and claim that spells (Which can be cast concurrently) that allow you to perform other classes abilities for a limited time better than that class can do, and without rolling a skill check, isn't broken or retarded in any way shape or form.

    I'll let that sink in for a second.
    >> Anonymous 04/27/12(Fri)16:50 No.18887192
    >>18886934

    >At any time, a wizard may add any spell found in any other wizard's spellbook to her own ( see Adding spells to a Wizard's spellbopk, page 178).

    Yes, and any other spell I could afford to copy from a spellbook or scroll, you see, because I can read... AND as a bonus, I have the mystical power or comprehending what I read.
    >> Anonymous 04/27/12(Fri)16:50 No.18887195
    >>18887178
    Okay, not that guy, but you don't understand why wizards are strong and fighters are not. Fighters hitting for high amounts of damage is not typically an issue, and fireball has to one of the worst wizard spells.
    >> Anonymous 04/27/12(Fri)16:50 No.18887196
    >>18887185
    You try and justify this by saying that a party will, in a single dungeon and in a single day, find dozens of locked doors, so the Rogue isn't useless despite not being needed to unlock the first five. You also try and say that the fighter's AC is balanced with these class-repalcing spells because it >protects him all day, every day, every fucking second of every fucking day. Everywhere. Always. The same goes for his offensive ability. One bad attack roll means nothing for a Fighter, he can just do it again next round. And he’s got the HP to give him breathing room vs. fuckups.

    The problem with this, you dense fucktard, is that a Fighter's attacks all target the enemy AC. Likewise, most non-wizard monster attacks target AC. So the fighter is in all reality matched somewhat well with the enemies he's facing. However, mr fucking wizardpants has a wide repitoire of spells that target non-AC defenses, and a basic ability to mouthbreath grants you the ability to infer what most enemies have low saves in which areas (The troll probably won't be winning any thinking contests, so shit that targets will will fuck him/it over). These DON'T scale as smoothly with level, meaning that your spell has a stupidley high chance of unleashing it's full fury on the enemy from acros the room, comapred with mr fighter having the same, constant, lower-than-all-your-spells chance of getting an attack to land.
    >> Anonymous 04/27/12(Fri)16:51 No.18887204
    >>18887196
    You then proceed to amuse and amaze me with your admittance that wizards had a versatility that outshone the martial classes (true), and that this was partially fixed by the Martial Power book (also true). You then berate DMs who don't bother to look over splatbook additions, and guess what? Most DMs who don't have time to read the entire goddamn splatbook, or who are wary of possible feats and builds that could be used from it, simply don't allow it. Whoops, there goes Martial Power out the fucking window, leaving us with -surprise, surprise- the spellcaster as dominating the party again!

    You next bitch and moan about shit like the "peasant railgun," "pun pun," and "3 million gp in a day," saying you need a good DM to nip this in the bud.

    No shit sherlock.

    These builds will never actually see the light of day unless you are either playing a one-off shits&giggels game, or your DM has to wear a helmet when walking around indoors. They're designed to demonstrate how fucking poorly certain rules from 3.x were designed and interact with each other, and how disjointed some of them are from reality and logic. If you actually think these are regular issues in many D&D games, ask your DM for a spare helmet because I'm sure you'll need it.
    >> Anonymous 04/27/12(Fri)16:52 No.18887208
    >>18887204
    You proceed to try and say that fighter players who bitch about how their fighter is outshone by your wizard simply don't understand the party dynamic. Apaprently you're unaware that your fuckign wizard IS the party dynamic, and the fighter could just as easily serve as the loot-carrying henchman (And often does). You're complaining that the other baseball players bitch about your averages while you walk onto the diamond with arms the size of your ego and a bat that could be used to stopper a champagne bottle.

    Towards the end of your misguided rant, you finally admit that spells that seem useless can actually be (and usually are) ridiculously versatile and effective. You try to claim that the people who disagree with you, the "spergs", >usually trades away versatility for always getting DER BIGGEST damage rolls or whatever.
    This completely ignores that the spells bitched about here and all over the goddamn place aren't fireball, lightning bolt, disintegrate, or meteor storm. They're shit like Rope Trick, Grease, and Sleep. The exact spells that you just mentioned are powerful in their possible applications.
    >> Anonymous 04/27/12(Fri)16:53 No.18887224
    >>18887208
    Finally, you close off trying to say that it can be totally balanced and fine with wizards.....just so long as the DM rigs the entire fucking campaign to compensate for your goddamn class. Many of your suggestions invalidate magic items the other classes are assumed to have as well, putting shit like fighters (Who just got their magic +2 sword confiscated so the DM could simply stop you from bringing a dozen wands and scrolls in your robe pockets. You then again say that any DM who doesn't actively devote a significant portion of his time to nerfing your character so they don't overshadow the rest of the party, and that anyone playing a min-maxed character (Such as a fighter attempting to remain relevant to the party beyond level 3) is a dick.

    Go die in a fire.

    tl;dr: Anon was a brainless fucktard who ignores the logic of others in order to wank bullshit in a void of information and treat it as fact.

    Sorry for interrupting any civil discussions going on. That shit just pissed me off too much.
    >> Anonymous 04/27/12(Fri)16:59 No.18887313
    If this weeks 3.5 threads have taught me anything, its that noone on /tg/ REALLY has a firm grasp on all the core rules from 3.5, and everyones gripes from 3.5 from misunderstanding rules and DMs not enforcing rules ment to keep a leash on certain types of characters.
    >> Anonymous 04/27/12(Fri)17:01 No.18887334
    >>18887313
    That's a pretty gross generalization. There are a lot of problems with 3.5, that have been EXTENSIVELY analyzed by people very versed in the rules. Go take a look through the internet.
    >> Anonymous 04/27/12(Fri)17:04 No.18887369
    I'd agree that 3.5 edition was fair if I ever heard things like, "our fighter just derailed the entire campaign by using Great Cleave to bypass an entire dungeon."
    >> Anonymous 04/27/12(Fri)17:06 No.18887393
    >>18887313
    >DMs not enforcing rules ment to keep a leash on certain types of characters.
    This is *wrong*, considering how pretty much everyone who says that cites fucking spell components and complains that everyone is doing it wrong even when they're following the rules to the letter. What rules do you think aren't being enforced?
    >> Anonymous 04/27/12(Fri)17:09 No.18887433
    Oh god, spell components. "Let's make all magic using classes a total chore to play and do absolutely nothing to restrict them."
    >> Anonymous 04/27/12(Fri)17:11 No.18887453
    >>18887433
    Basically. It's been a problem with D&D since 2e, the idea that mechanical complexity = greater power.
    >> Anonymous 04/27/12(Fri)17:11 No.18887456
    >>18887433
    Hey, that's an interesting attitude there. I work for a company that is, uh, how should I say this? We're sort of like *magicians by the sea* if you get me, hint hint. Anyway, we recently developed an opening for someone with your exact kind of ideas and I'd like to know if you'd be interested at all?!
    >> Anonymous 04/27/12(Fri)17:13 No.18887473
         File: 1335561198.gif-(499 KB, 150x113, wizard thumbs up.gif)
    499 KB
    >>18887178
    >>18887185
    >>18887196
    >>18887204
    >>18887208
    >>18887224

    This fucking guy.

    Pic humorously related.
    >> Anonymous 04/27/12(Fri)17:13 No.18887481
    >>18887369
    >>18887393
    Things like the locate city nuke are things that a DM should prevent.

    Things like knock and polymorph, which can completely replace entire classes are things that a DM shouldn't have to ban, because they shouldn't be more powerful than the actual class options.

    Beast Shape 1 in Pathfinder, for example, doesn't give a character 20+ strength and other things besides. It gives either 2 str or 2 dex. If a wizard casts this on himself, he'll never outfighter the fighter. THAT is how it should be.
    >> Anonymous 04/27/12(Fri)17:13 No.18887482
         File: 1335561237.jpg-(40 KB, 576x440, 1333530104893.jpg)
    40 KB
    >>18887456
    >> Anonymous 04/27/12(Fri)17:14 No.18887493
    >>18887453
    Spell components have basically been fluff since the beginning. They were a way to insert cheap jokes and puns into the game.
    >> Anonymous 04/27/12(Fri)17:17 No.18887515
    >>18887224
    I love you, man
    >> Anonymous 04/27/12(Fri)17:37 No.18887706
         File: 1335562636.gif-(1.03 MB, 275x289, 126713288846.gif)
    1.03 MB
    >>18887456
    >I work for WoTC

    Oh... well... Welcome to /tg/, and on behalf of everyone here, let me be the first to say -- go fuck yourself.
    >> Anonymous 04/27/12(Fri)17:39 No.18887724
    >18887456
    >works at WotC
    May the stick up your ass catch fire.
    >> Anonymous 04/27/12(Fri)17:40 No.18887737
    >>18887706
    >>18887724
    >Thinks he actually works at WotC
    lol
    >> Anonymous 04/27/12(Fri)17:42 No.18887754
    >>18887706
    >>18887724
    >I cannot read
    >> Anonymous 04/27/12(Fri)17:44 No.18887783
    >>18887724
    >>18887706
    http://en.wikipedia.org/wiki/Joke

    this will clarify matters for you both!
    >> Anonymous 04/27/12(Fri)17:44 No.18887787
    >>18887481
    I don't know, the 5 doors in a row thing seems pretty good argument for me.

    I mean, if you put more than two slots on knock you're probably being retarded, and at the same time I don't know wich kind of forgotten temple dungeon of doom has less than 10 door.

    Wich is not important, I somehow think that if other class is stealing you the camera just because you can't do something minor as opening doors, there's something wrong.

    What seems more dangerous to me is the ability to make scrolls, wich would disturb me less if use magic device was more accessible (it would be nice if the scrolls the wizard makes were actually usable by the rest of the party members).

    Still, I've never seen a wizard in game making scrolls, no matter how absolutely good this tactic is supposed to be.
    Making magic items usually is not that fun.

    I guess people that don't want to take the effort to make magic items, to optimize their spell lists, to etc, can't break the game.
    I think this is the whole reason to why there's so much people still playing 3.5 or pathfinder.

    You can break the game in lots of ways, but most people don't do it.
    >> Anonymous 04/27/12(Fri)17:46 No.18887806
    >>18887737

    >thinks I really believe an anonymous stranger on the internet really works for WoTC just because he says so
    >> Anonymous 04/27/12(Fri)17:47 No.18887825
    >>18887754
    >>18887783

    The irony here is that you two are the ones missing out on the joke.
    >> Anonymous 04/27/12(Fri)17:48 No.18887830
    >>18887806
    >replying to the ronery troll
    Stop that.
    >> Anonymous 04/27/12(Fri)17:48 No.18887833
    >>18887787
    >wand of knock
    There, no more need for a pick locks skill.

    But assuming that we don't use wands it isn't that the thief can't open any door it is when there is a need to open an important door, say the "super complicated vault to the crypt of the dragon banker." That is the time for the thief to shine and do some amazing thievery. Instead the wizard just goes "Oh, I prepared knock as one of my spells, and I shall cast it now."
    >> Anonymous 04/27/12(Fri)17:58 No.18887970
    >>18887787
    >(it would be nice if the scrolls the wizard makes were actually usable by the rest of the party members)

    >because my friends and I didn't bother to play by the rules or use all of the features available to certain classes, this means the game is easily broken

    lol, no. Anyone could cast from scrolls providing you either had access to that spell list with your class or could decipher the scroll and emulate the casting of it through "Use Magic Device".

    Also, any game is easily broken when you conveniently ignore rules you don't want to bother with. I hear people complain all the time about things like this in 3.5 which was usually just a result of the players either ignoring or not understanding a rule somewhere. While I'll admit, some of WoTC rules were poorly written, Paizo does a fairly decent job at explaining them in Pathfinder.
    >> Anonymous 04/27/12(Fri)17:59 No.18887978
    >>18858879
    > People who didn't enjoy 3.5, or people who didn't want another 3.5 are happy.
    I liked 3ed and I'm happy. Monte was the worst thing about it. The system has gotten progressively better since he left. Hiring Monte Cooke again signaled to me that Wizards had no idea why 3ed was popular.
    >> Anonymous 04/27/12(Fri)18:02 No.18888021
         File: 1335564178.jpg-(204 KB, 556x690, 1301533788501.jpg)
    204 KB
    I didn't even know until now that he was working on 5E.
    >> Anonymous 04/27/12(Fri)18:15 No.18888194
    >>18887833
    Except you're fucked when in an area where magic isn't working (or working properly) and wands can be expensive and knock only works on doors that have two or less forms of mundane or magical closures.
    >> Anonymous 04/27/12(Fri)18:17 No.18888219
    >>18888194
    >Except you're fucked when in an area where magic isn't working (or working properly)
    Sorry, but "hey guys I'M MAKING AN AREA YOU NEED TO GO TO MAKE YOU COMPLETELY USELESS" is not good DMing.
    >> Anonymous 04/27/12(Fri)18:20 No.18888243
    >>18888219
    And tailoring an adventure to maximize the specialization of a PC is?
    >> Anonymous 04/27/12(Fri)18:20 No.18888245
    >>18888194
    And the thief is fucked if you use a simple Arcane Lock. They can take out magical traps but there are no rules for them when it comes to magical locks.
    >> Anonymous 04/27/12(Fri)18:23 No.18888282
    >>18888243

    There's a wide difference between suiting and adventure to the PC's abilities and specifically building it to make one character useless.
    >> Anonymous 04/27/12(Fri)18:29 No.18888349
    >>18888243
    No. The idea is to develop something so that the entire party has a hand in different areas of an adventure but no role is more important than any other. This is where 3E fails spectacularly; pretty much every caster can overlap into another area, the meatshield role that Fighters used to occupy is limited in usefulness and can be handled by an animal companion, a golem, or characters intended to be used in another role entirely, and the controller role that pops up as a function of the game's assumptions is far, far too powerful compared to the others.
    >> Anonymous 04/27/12(Fri)18:34 No.18888398
    >>18887978
    > Monte was the worst thing about it. The system has gotten progressively better since he left.

    So... the worst thing to happen to 3E was... getting published?

    It fucking kills me how full of shit you guys are.
    >> Anonymous 04/27/12(Fri)18:36 No.18888416
    >>18888398
    His idiotic design stuck around until mid-3.5, and yes, the worst thing to happen to 3E in 3.0 and 3.5 was the PHB.
    >> Anonymous 04/27/12(Fri)18:36 No.18888418
    >>18888349
    And then there is 4e, where every role is so rigidly designed that stepping out of the role is not only impossible but objectively detrimental to your character's abilities.

    Some lots of fun that is.
    >> Anonymous 04/27/12(Fri)18:37 No.18888423
    >>18888398
    >other people worked on books after Monte, who I don't think worked on much outside of core
    >Monte wasn't part of the 3.5 revision, which tried to fix some stuff
    etc
    But no, you go ahead and freak out over everything that poster says. That's totally fine.
    >> Anonymous 04/27/12(Fri)18:38 No.18888436
    >>18888418
    Touhoufag proved that wrong many times.

    Also, most "oddball" character types were fucking awful in D&D 3.5.
    >> Anonymous 04/27/12(Fri)18:39 No.18888444
    >>18888418
    You can actually rather effectively dabble in other roles in 4e.
    >> Anonymous 04/27/12(Fri)18:40 No.18888455
    >>18888436
    >Touhoufag
    Oh, the memories...
    >> Anonymous 04/27/12(Fri)18:41 No.18888471
    >>18888455
    Didn't he get banned because the mods hated 4e?
    >> Anonymous 04/27/12(Fri)18:41 No.18888472
    >>18888418
    >where every role is so rigidly designed that stepping out of the role is not only impossible but objectively detrimental to your character's abilities.
    Wrong.
    So wrong. For instance, four Fighters can be built to take on pretty much all four roles. The difference is that he's naturally competent at defending. EVERY class has the ability to branch out and do something that isn't strictly relevant to their role.
    >> Anonymous 04/27/12(Fri)18:41 No.18888475
    >>18888418
    Because, you know, it was so much easier to create a stealthy fighter in 3e than 4e.

    Oh wait.
    >> Anonymous 04/27/12(Fri)18:43 No.18888499
    >>18888471
    The endless avatarfagging isn't the first thing you would think?
    >> Anonymous 04/27/12(Fri)18:43 No.18888502
    >>18888471
    Nah, he got a tempban in some sordid affair where the janitor kept deleting his thread - which broke no rule - yet he consistently remade it. Some other anons joined in on recreating it too, flooding /tg/.

    He evaded the tempban rather than petitioning to have it removed or waiting it out, and ban-evasion is always, no matter the circumstance, permaban material.
    >> Anonymous 04/27/12(Fri)18:44 No.18888513
    >>18888472
    Oh, you mean like they can in Pathfinder?
    >> Anonymous 04/27/12(Fri)18:45 No.18888519
    >>18888499
    >The endless avatarfagging isn't the first thing you would think?
    Did GoldenNeckbeard also get banned?
    >> Anonymous 04/27/12(Fri)18:45 No.18888520
         File: 1335566726.png-(244 KB, 567x364, 6PnAH.png)
    244 KB
    >>18888436
    >>18888418
    Here is the best explanation I've come across on the divide between 4e and 3.X:

    Mechanics in 3.X are innately fluffy and are harder to refluff to something else without fundamentally changing the ability. As such, 3.X (and pathfinder) appeal to players who'd rather make a completely new mechanic rather than overhauling an existing one. EXAMPLE: If there isn't an Alchemist class, the player is perfectly fine with making one.

    Mechanics in 4e don't have innate fluff so they're easy to refluff to whatever you want. As such, 4e appeals to players who don't want to mess around making new rules and just want to refluff an existing mechanic to how they want. EXAMPLE: If there isn't an Alchemist class, a the player is perfectly fine with refluffing a Wizard's powers to being alchemical effects.

    Neither is innately better then the other, just better for certain play-styles.
    >> Anonymous 04/27/12(Fri)18:46 No.18888531
    >>18888513
    HALLELUJAH! We have discovered something that 4e and Pathfinder have in common! Soon we will be singing Kumbayah around the campfire, and this long, bitter, stupid war will be over!
    >> Anonymous 04/27/12(Fri)18:46 No.18888535
    >>18888499
    He didn't really avatarfag as such. He just posted Touhou images, usually relevant to the topic, and had a distinct typing style.
    >> Anonymous 04/27/12(Fri)18:46 No.18888536
    >>18888513
    Good fucking luck trying to control something that flies or burrows.
    >> Anonymous 04/27/12(Fri)18:49 No.18888562
    >>18888520
    I knew I couldn't be the only person that thought this way about game types.
    >> Anonymous 04/27/12(Fri)18:56 No.18888624
    >>18888531
    2e has something to say to both of you.
    >> Anonymous 04/27/12(Fri)18:58 No.18888635
    >>18888624

    Yeah, it's this: "Oh God, I'm old! Why don't you kids visit anymore? Where's my pudding?"
    >> Anonymous 04/27/12(Fri)18:59 No.18888647
    >>18888502
    The thread got spammed with touhou futa. Instead of banning the offenders, the janitor just deleted the thread and kept deleting it so people wouldn't spam it with unsafe material.

    It was the day the shitspammers won.
    >> Anonymous 04/27/12(Fri)19:01 No.18888664
    >>18888635
    I was actually thinking more in the terms of "get off my yard", but I guess that works too.
    >> Anonymous 04/27/12(Fri)19:13 No.18888776
    >>18888647
    Janitors don't have banning powers, only post/thread deleting powers.

    Of course, given that Touhoufag may or may not actually be Colette, I think that that fateful day was the day the shitspammers won AND the day a supervillain was born.
    >> Anonymous 04/27/12(Fri)19:15 No.18888796
    >>18888776
    Isn't Colette the guy who always makes prepubescent boy whores in WoD campaigns?
    >> Anonymous 04/27/12(Fri)19:17 No.18888816
    >>18888796
    Yep, the very same.

    It's a strange, sad tale.
    >> Anonymous 04/27/12(Fri)19:17 No.18888819
    >>18888796
    No, that would be Edward.
    >> Anonymous 04/27/12(Fri)19:17 No.18888821
    >>18888796
    ...yeah. It's basically a modern tragedy.
    >> Anonymous 04/27/12(Fri)19:41 No.18889065
    >>18887970
    >>lol, no. Anyone could cast from scrolls providing you either had access to that spell list with your class or could decipher the scroll and emulate the casting of it through "Use Magic Device".

    I was meaning, to be really accessible, use magic device and spellcasting is not "for everyone".


    >>not using all your powers means that you don't play by the rules.

    No. You have lots of different stuff to do, thinking that everyone will expect to have fun doing EVERYTHING to be the best is retarded, this is not starcraft and you're not korean.
    Only a small degree of players will try to do that and only some of them will be able to achieve it, and I'm starting to suspect most of them are the ones whining here. (while the others will be too asperger to admit to understand when they're ruining the fun).
    >> Anonymous 04/27/12(Fri)19:51 No.18889148
    >>18889065
    I just want to add a note, you have lots of ways to ruin the fun that are not mechanically based, Why banning this behaviours is not bad and trying to regulate some flawed combinations is somehow OH-NO-ITS-TERRIBLE-THE-SKYES-ARE-FALLING-UPON-US.

    If I call my character "AnonLIKESdicks", and decide to use my character to ruin your fun, the DM would take my sheet and rip it appart. But you wouldn't call that ignoring the rules, even if that is definetely one of the possible options.
    >> Anonymous 04/27/12(Fri)20:06 No.18889279
    >>18866122
    >>rogue, manages to hide, uses a scroll when convenient to debilitate the foe, he won. or maybe use the terrain and sneak attack plus range bolts/arrows from a good location.
    >>bard, manages to hide, heals, tries to diplomancer the shit out of it or spells.
    >>monk, good hp, give it good AC somehow and maybe he can do it, also stunning fist might give him a good chance of either retrating or doing more damage. (good idea would be to kick the weapon of the ogre far away so he can't hit you anymore.
    >>Didn't play that much fighters and barbarians, I suppose there are people clearly better at optimizing than me, mines are just wild guesses.
    >> Anonymous 04/27/12(Fri)20:28 No.18889487
    >>18888796
    >>18888816
    >>18888821
    I don't even know what that banning did to him.

    Did it make him snap? Did it awaken long-suppressed madness in his soul?

    All I know is that he is now what /a/ would call a shotacon.

    And it is deeply disturbing.
    >> Anonymous 04/27/12(Fri)20:30 No.18889499
    >>18889487
    Without /tg/ to turn to, he obsessed over other things.

    Like the Tales series.
    >> Anonymous 04/27/12(Fri)20:31 No.18889510
    >>18889487
    Nobody knows. All we have are the confused tales of the shaken survivors. Occasional visits from his fellow players, before all go wrong. Whispers of games crushed, burned, and dead.
    >> Anonymous 04/27/12(Fri)20:36 No.18889576
    >>18888520
    See, when you put it that way, 3.X sounds more appealing to me. But there's just things I like about 4 more: the skill system, the balance, the "at-will/encounter/daily" abilities by any other name. I realize 3.X has similar daily abilities and at-will "class feature: as the spell X" things, but 4 was simple to grasp, comprehend, and most of all, explain to people who had never played an RPG before, but insisted on starting with D&D instead of something else I'd recommend to them because D&D was the one they'd heard of before.

    My ideal D&D game would find a hybrid middle-ground between 3.X and 4. I could house-rule the things I like from one into the other, of course, but it'd be nice to just have a book published like that already. I've given up hope that 5e would ever be that book, though.
    >> Anonymous 04/27/12(Fri)20:37 No.18889583
    >>18889510
    See >>18888776

    The janitor created a supervillain, a monster that destroys groups with a giggle and a maddened smile.

    It is an unjust punishment from a once-man who himself was unjustly punished.

    /tg/ has its dark side, and its name is Colette.
    >> Anonymous 04/27/12(Fri)20:41 No.18889634
    >>18889576
    So, Pathfinder.
    >> Anonymous 04/27/12(Fri)20:44 No.18889659
    >>18889634
    Not having played 4e, I can definitely attest that Pathfinder was easier to pick up than 3.x AND easier to explain to my buddies.
    >> Anonymous 04/27/12(Fri)20:56 No.18889813
    >>18889634

    I'm a current Pathfinder player (barely), and I'm actually hoping for something inbetween Pathfinder and 4E from 5th edition.

    It'd be my perfect system.
    >> Anonymous 04/27/12(Fri)21:10 No.18889981
    >>18889813
    Well, you're getting the 1991 Rules Cyclopedia D&D with options to turn it into AD&D, 3rd or 4th.
    >> Anonymous 04/27/12(Fri)21:15 No.18890056
    >>18889813
    http://www.ruleofcool.com/
    Legend might be for you, then. General idea is 3.5ish customization, but very well tuned, and with a few better ideas from 4th (mostly saves & battle stats). They're doing a lot of free modules right now, but have gone a bit quiet due to testing their next project (the Agency), and getting the art for the book done (the kickstarter got ~3x funded, so expect shiny). It's beta is also free.
    >> Anonymous 04/27/12(Fri)21:17 No.18890083
    >>18890056

    Holy shit, free stuff that I can download without feeling guilty? Thanks, guy.

    I'mma give this bad boy a read.
    >> Anonymous 04/27/12(Fri)21:20 No.18890124
    >>18890083

    I support the other anons suggestion of Legend. I've tried to support it around here before, but /tg/ is slow to pick it up.
    >> Anonymous 04/27/12(Fri)21:28 No.18890218
    >>18890124
    Believe me, when trying to change anything, just ask, be light on the persuade, and just leave a link. Those who aren't interested, aren't. If their friends like it, maybe they'll give it a go, but there's more then enough systems for people these days.
    >> Anonymous 04/27/12(Fri)21:29 No.18890228
    No non-magical warrior class=no buy.
    >> Anonymous 04/27/12(Fri)21:30 No.18890246
    >>18890056
    What is their next project?
    >> Anonymous 04/27/12(Fri)21:30 No.18890254
    >>18888219
    >>18888282
    I can tell you've either never DM'd or you're one of those retards that cries every time the DM throws something at you more challenging than "roll a d20 and tell me how much you succeed". There were plenty of areas in both Greyhawk and Forgotten realms where magic didn't work properly, or at all- not to mention spels and artifacts that could affect how magic worked. It was particularly common in parts of the Underdark.

    This is exactly my point though-- people who don't really know how to play or run the game crying about how broken it is or that it doesn't work when they aren't even familiar with the mechanics in the first place.
    >> Anonymous 04/27/12(Fri)21:33 No.18890284
    >>18890254
    >There were plenty of areas in both Greyhawk and Forgotten realms where magic didn't work properly,
    This has literally no bearing on whether it's retarded or not. Fact is, AMFs have always been retarded.
    >> Anonymous 04/27/12(Fri)21:48 No.18890450
    >>18889981
    I doubt they'll actually do that, as it's a proven recipie for failure.
    >> Anonymous 04/27/12(Fri)21:51 No.18890472
    >>18890228
    Sounds like you'll love 4e.
    >> Anonymous 04/27/12(Fri)22:09 No.18890668
         File: 1335578991.gif-(8 KB, 219x201, Azazel_Sumerian_Sigil.gif)
    8 KB
    JIMMIES RUSTLED!!??

    >2012
    >not having Satan guard your Jimmies

    http://www.joyofsatan . org/
    http://www.angelfire . com/empire/serpentis666/Outsiders.html BUT I IS AN ATHIEST!?!?!?
    http://www.angelfire .com/empire/serpentis666/Tree.html SATAN CREATED HUMANITY THROUGH GENETIC ENGINEERING
    http://www.angelfire . com/empire/serpentis666/Incubus.html HAVE SEX WITH DEMONS

    Don't miss out on this shit, you'll be mad if you do. ANCIENT ALIENS MOTHER FUCKER.
    >> Anonymous 04/27/12(Fri)22:18 No.18890759
    >>18890668
    >Be archwizard
    >Actually satan is my bitch
    >Read this
    Nice, the spam campaign is working, soon i'll have an army of people to kill...
    I don't know? time? maybe I make them paint my miniatures or something.
    >> Anonymous 04/27/12(Fri)22:47 No.18891077
    So 5e should end up with like:

    -Disregarding open lists and systems for their inherent imbalance and abuse.
    >If they don't everything goes down. Even 4e could get ridiculous, looking at Touhoufag

    -Throw out save or suck. Options include multiple saves until suck and others.
    >At least then it is GM fault if these break game flow

    -Base tests using stats and saves, to give more flexibility and have them be a factor of what a character is.
    >Seems interesting, especially if we get to play with customization in classes

    -Balanced feature packs in classes that can be swapped (caster packages balanced). Like half 4e, half Legend.
    >I guess they "said" they are doing something like swappable features in classes, but not holding my breath

    -Scalable effects based on level, so the packages can progress well enough even with multiclassing.
    >Only wishing up in the thread, but not many other routes to go with multiclassing if its going to be in. Otherwise customizing is on...

    -Rework feats into something concrete and usable, either by diminishing scope or adding only small changes
    >I think they were doing these with 4e-like Themes and those Background bonuses mentioned in playtests
    >> All hail Monte Cook IronHero 04/27/12(Fri)23:37 No.18891625
    All of you heretics will burn when Monte releases Iron Heroes 2nd edition. It will be more glorious than ever
    >> Anonymous 04/27/12(Fri)23:43 No.18891695
    >>18891625

    That may be the case but he was doing a shit job with 5e. I'm glad if he can put out something not shit, but he wasn't doing that with WOTC.
    >> Anonymous 04/27/12(Fri)23:45 No.18891728
    >>18891625
    You mean when Mike Mearls releases another Iron Heroes. Monte was only on Creative Direction, and no one says that Monte wasn't creative.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)00:06 No.18891944
    >>18891625

    Because it's been mentioned a few times, just I want to mention that Iron Heroes is a terrible system. Mike Mearls built it up to be his dream project, but halfway through he was offered a job at wizards, and what he threw together on his way out the door was something like a trashy beta playtest.

    I think it deserves the love it gets though. If you actually like it, go to their forums; it's attracted a pretty cool community of amateur designers, and some good stuff has come out of their efforts to make it work.
    >> Anonymous 04/28/12(Sat)01:52 No.18893071
    >>18858816
    Fucking.
    Toughness is such a trap.
    Goddamn.
    3 HPs.
    3 goddamn hit points.
    Not "per level"
    Not retroactive
    3 goddamn hit points.

    I'd rather get Martial weapon training with a fucking Wizard than get Toughness. At least then I can use a Magic fucking Sword.
    >> Anonymous 04/28/12(Sat)02:02 No.18893149
    >>18893071
    All wizards should get Weapon Proficiency: Longsword.

    You can't emulate Gandalf effectively enough if you don't.
    >> Anonymous 04/28/12(Sat)02:09 No.18893192
    >>18893149
    Well, you do get proficiency with a longsword for being an Outsider, so that shouldn't be a problem for people really trying to emulate Gandalf.
    >> Anonymous 04/28/12(Sat)02:10 No.18893200
    >>18893149
    In all fairness, Gandalf wasn't *really* a wizard. He's the archetypal wizard's style, but not their substance.
    >> Anonymous 04/28/12(Sat)02:11 No.18893209
    >>18893192
    >>18893200
    Fine, rub in the fact that I'm not funny. ;_;
    >> Anonymous 04/28/12(Sat)02:15 No.18893246
    >>18893209
    I apologize, being a grognard about details makes me enjoy many jokes, and therefore life, less.
    >> Richard Motion 04/28/12(Sat)02:23 No.18893313
    The idea that we can (or should try) to make the vast array of choices available for a character in a roleplaying game like DnD 'equal' in mechanical terms is silly. While Monte Cook was kind of misguided in trying to maintain it, every single kind of game is actually 'Ivory Tower' because that's how information works.
    >> Anonymous 04/28/12(Sat)02:26 No.18893344
    >>18893313
    No, it's goddamn NECESSARY. Sheesh, where did this whole 'balance is bad' bullshit come from? Just more 3.5-inflicted brain damage? You know that 3.5 claimed to be balanced, right?
    >> Richard Motion 04/28/12(Sat)02:28 No.18893361
    >>18893344

    Why? It's not a competitive game.
    >> Anonymous 04/28/12(Sat)02:33 No.18893389
    >>18893361
    Because when your buddy isn't as good at his job (or sometimes is actively worse) because he took a feat that sounded like it was cool but ended up being awfulbad, it DOES affect your cooperation.

    Also his enjoyment. Do you want your friends to not have fun?

    There is no reason EVERY. SINGLE. FEAT. shouldn't be useful and worth taking. Why the FUCK would you spend time, money and ink on something that is no good for anyone? So someone can point at them and go HAHA YOU DON'T UNDERSTAND HOW TO PLAY THE GAME YET?
    >> Anonymous 04/28/12(Sat)02:34 No.18893395
    >>18893361
    No, it's a cooperative one. And when the game isn't balanced and the druid has no need to cooperate with the fighter, there's a problem. Compare combat and out-of-combat experiences between 3.x and 4e; in the former, spellcasters render non-casters into luggage haulers and a clean-up crew, and invalidate any contributions they might want to make outside of a fight. In 4e, this *does not happen*.
    >> Anonymous 04/28/12(Sat)02:35 No.18893400
    >>18893361

    Because it isn't fun to for everyone in the party to be playing second fiddle to the Druid. Everyone wants to be involved in the game. The thief isn't involved if the wizard unlocks all the doors and disarms the traps with a tap of his wand, the fighter isn't involved if the Druid cuts through everyone in two rounds.
    >> Anonymous 04/28/12(Sat)02:35 No.18893406
    >>18893361
    Because when classes are wildly imbalanced in any other game besides D&D, we call them shit games.
    >> Anonymous 04/28/12(Sat)02:35 No.18893409
    >>18893344
    Eh, it kind of is bad. Like one thing that pisses me off about Pathfinder is how they bend over backwards to make the bard 'balanced' and it is I guess but it's so fucking mechanically silly and now the traditional 'useless bard' role is missing.

    I care a lot more about things making sense and mechanically flowing well than any kind of balance. Imbalance isn't really much of a problem at all in other RPGs. Don't see why it should be in D&D.
    >> Richard Motion 04/28/12(Sat)02:36 No.18893412
    >>18893389

    Except it becomes a relative thing - you can't make all feats have an equal power level, because nobody's perfect, so there will always be some more powerful and some less powerful, so people who choose the less powerful feats because they seem cool will have less powerful characters.
    >> Anonymous 04/28/12(Sat)02:37 No.18893421
    >>18893409
    >'useless bard' role
    Now, I've never had a bard in my party, but are you trying to complain that they removed the option for the bard to be a useless character who followed the party around and didn't really contribute?

    If this is not what you meant, please clarify.
    >> Anonymous 04/28/12(Sat)02:38 No.18893434
    >>18893409
    >I care a lot more about things making sense and mechanically flowing well than any kind of balance.
    Well why the fuck are you playing 3.x, because it sure as fuck doesn't do any of that.

    >>18893412
    And there's no reason for that other than shit design.
    >> Anonymous 04/28/12(Sat)02:42 No.18893466
    >>18893412

    No one says it has to be perfect, it just has to be in the ballpark. If the strongest feat and the weakest feat are in the same general range of power, then the person who takes the weakest one can still contribute, even if he's a little mathematically weaker. Of the weakest feat does nothing at all and the strongest feat gives a major advantage, then the person who takes the weakest feat isn't going to be able to contribute meaningfully to the group.
    >> Richard Motion 04/28/12(Sat)02:42 No.18893469
    >>18893434

    If by 'shit' you mean that you can't make a game with the kind of choices available that DnD has and make every single feat equally useful. And if that last bit isn't true, my earlier comment stands.
    >> Richard Motion 04/28/12(Sat)02:46 No.18893517
    >>18893466

    Given that there are feats that modify other feats, and feats which affect out-of-combat things, it's really hard to make that assessment.
    >> Anonymous 04/28/12(Sat)02:49 No.18893541
    >>18893361
    Read this before you say a single word on game balance ever again, especially game balance as pertaining to D&D.

    Do it.
    .>>18859060
    >> Anonymous 04/28/12(Sat)02:54 No.18893572
    >>18893421
    Anyone can just sabotague the party with uselessness in the middle of a fight.

    In the past the bard got some cool toys but clearly traded away significant combat capabilities for it. So you had this guy in your group who wanted to help and did, but combat just wasn't his spotlight.

    This is something you see in EVERY rpg I can think of (except D&D I guess).
    >> Richard Motion 04/28/12(Sat)02:56 No.18893587
    >>18893541

    'Because Gygax said it' is not a reason for something's correctness.
    >> Anonymous 04/28/12(Sat)02:59 No.18893618
    >>18893572
    Well the Bard in Pathfinder, from what I've heard, is useful in and out of combat, so I don't see a problem.

    >>18893587
    It's more that it sounds fucking reasonable, not that Gygax wrote it. Everyone in a party should be useful and feel like that they are contributing. Anyone who can't is likely to not enjoy themselves.

    I ask again, are you against your friends having fun? Because 3.x is pretty much designed that if your friends are playing anything other than a full-caster, they're going to be unacceptably less effective. And that's before realizing that picking up trap feats when you're already in a weaker class just makes their character even less fun to play.
    >> Anonymous 04/28/12(Sat)03:00 No.18893622
    >>18893587
    No, not at all. However, when he is correct, its all the more you should stop being a pedantic faggot and listen.
    >> Richard Motion 04/28/12(Sat)03:06 No.18893666
    >>18893618

    >I ask again, are you against your friends having fun?

    This is a bullshit question. I'm not answering it; it shouldn't have been asked.

    >Because 3.x is pretty much designed that if your friends are playing anything other than a full-caster, they're going to be unacceptably less effective.

    Depends on what you mean by 'unacceptably.' If you mean that magic is categorically required to defeat many monsters using the 3.X CR system, then yes you're right. However, if you think that that means that the most effective combat tactics don't necessarily involve the dude with the full BAB class getting the killing blow, then you'd be wrong. It's as much of a problem with how powerful monsters are than anything else - melee characters needed power attack to deal significant damage, but monster AC's were often barely hittable by characters with their full BAB.

    But, fundamentally, while DnD has rules, your characters don't have to play by any - I've been in games in which someone's used stealth and poison to take out a caster 8 levels higher than them by poisoning their tea.
    >> Anonymous 04/28/12(Sat)03:12 No.18893707
    >>18893666
    The tone and text of your seems to be making the claim that 3rd and 3.5 are not flawed games, because the flaws become irrelevant when players choose not to play the game using the most common and iconic playstyle the of the playstyles the designers intended to be included and supported by the rules.
    >> Anonymous 04/28/12(Sat)03:12 No.18893713
    >>18893666
    Any caster worth his salt would have anti-intrusion enchantments on his sanctuary, magical guardians, spells or magic items to negate invisibility automatically, and a plethora of other failsafes to deter such shenaniganery. It sounds like the sneaky assassin got either stupid-lucky, or somebody purposefully threw good planning out the window to advance the story.

    Wizards don't gain true power without being paranoid as fuck.
    >> Anonymous 04/28/12(Sat)03:14 No.18893729
    >>18893587
    That's not why I pointed you to the quote.

    The point of the quote is to clarify that yes, game balance *is* an element to D&D that has been part of the game since its inception. The idea of each role contributing equally to an adventure has been there, too. The idea that these things don't matter is retarded, to say the least.
    >> Anonymous 04/28/12(Sat)03:15 No.18893734
    >>18893572

    Presuming that the game is not entirely combat-focused, it's fine to trade away combat capability for capability I other situations. The rogue and bard are good examples. They don't contribute as much to combat, but they can shine in situations where stealth or charm are called for.

    What's not okay is to trade combat effectiveness for nothing, which was what a lot of the feats in 3E did BY DESIGN. It's okay for a feat to be weak because you were trying to model something cool that gives a player an option they'll use and enjoy. It's not okay to make a feat weaker so that someone who chooses it is handicapped in some way for making a bad choice.
    >> Richard Motion 04/28/12(Sat)03:28 No.18893824
    >>18893713

    I'm not going to argue the particulars with you - there are ways to defeat most of the sorts of countermeasures present in the game you're referring to. It's not easy, sure, but it is possible - heads of state in the real world get assassinated from time to time, and their security can be nothing short of amazing.
    >> Richard Motion 04/28/12(Sat)03:30 No.18893833
    >>18893734

    Since a feat can be entirely combat-focused, and some feats are just better than others, and people who choose feats for 'coolness' reasons are oftentimes basically choosing randomly, the situation creates itself automatically. I'm not saying that it *should* be this way, but rather that it *is unfortunately* this way, so better to not struggle futilely against it.
    >> Anonymous 04/28/12(Sat)03:33 No.18893846
    >>18893833
    Well, maybe Feats, a huge messy unfocused system that's never had nearly as much examination as it should- are the problem!
    >> Richard Motion 04/28/12(Sat)03:41 No.18893887
    >>18893846

    My take on it is that feats are fun, and I'd rather have feats than balance. If I could have both, it would be nice - but at that point you've functionally taken all choice away from char creation but the window dressing.
    >> Anonymous 04/28/12(Sat)03:42 No.18893891
    >>18893887
    > but at that point you've functionally taken all choice away from char creation but the window dressing.
    Which is exactly how AD&D worked. It's not a bad thing.
    >> Anonymous 04/28/12(Sat)03:45 No.18893907
    >>18893887
    Or you can have character customisation options other than Feats! I know, it's an amazing concept since D&D hasn't done it before, just tons of other games.

    And this is why Next is an abomination. It isn't fixing problems with the system, it's cherishing them.
    >> Richard Motion 04/28/12(Sat)03:52 No.18893942
    >>18893891

    Well, except for the stats you rolled at character creation that determined how good you would be at life. That's what differentiated fighter A from fighter B.
    >> Anonymous 04/28/12(Sat)03:55 No.18893956
    >>18893942
    And don't get me started on Ability Scores either! Those things are a mess, especially randomly rolled. And WHY do we have to have ability scores AND ability score bonuses as separate numbers? It's literally a completely superfluous extra layer of maths!

    Next's answer is to make them 'necessary' by tacking arbitrary importance onto them... while still suggesting random rolls as the primary chargen method.
    >> Anonymous 04/28/12(Sat)03:58 No.18893972
    >>18871807
    Agree with this post. 3e became Caster edition because all of the limitations on magic were removed or weakened, and most of the Fighter's goodies were given to the other classes.

    2e Fighter: d10 Hp, Max +4/5 Con HP (Dwarf for +5), Exceptional Strength, Multiple Attacks at full effectiveness (+1/2 rnds at 7, and +1 at 13), Weapon Specialization (+1 hit/+2 Damage, +1/2 attacks) at level 1. (Mastery, if Used also helped, along with weapon styles). Not the best saves, but improved fastest.
    3e Fighter: No Exceptional Str, Specialization broken into 2 feats (vs 1 WP slot) and 1/2 extra attack dropped. Everyone gets multiple attacks at decending BAB and requires a full action to make them. Poor Saves.

    2e Wizard: 1 1st level spell at first, 2 if specialized. d4 HP +2 HP Max for Con, limited weapons, no armor. Rolled init + Spell casting time -> Chance to Interrupt spell. % Chance to Learn Spell = Can fail to learn a spell (permanently if repeated), Max Spells per level + spellbook costs = limit of spell arsenal. Restricted by V,S,M mechanics (no components = no casting). Spell saves are flat save vs Spell (less likely to work at higher level).

    3e Wizard: d4 HP + Full Con, 1 base Slot + 1 for Spec + Int Bonus, No limit on Spells Known, Easy magic item creation/access, Scalable DCs (meaning wizard can pump 1 stat vs 3 for his targets), Concentration = don't get interrupted + continual Init means a character must choose to interrupt and hold action prior to spell casting/etc. Also more spells were incorporated into the Core than in 2e (iirc. Contingency, etc.)

    Not sure how much was Cook's fault, and how much was the "lets remove all restrictions and force the DM to say No, vs Yes." in the lines of Multiclassing, Racial Class Access, etc.
    >> Anonymous 04/28/12(Sat)04:38 No.18894160
    >>18893972
    From what the 3E is coming articles in Dragon mag say, Cook's wrote about half the classes, worked extensively on the spell list, lead the feat system team and did fluff writing for about a third of the monsters.
    >> Anonymous 04/28/12(Sat)05:02 No.18894297
    >>18893833

    You're missing the point, and I think you might be doing it on purpose, but I'm not sure.

    For feats to be balanced reasonably well, they should be of the general utility. This does not mean they all have to grant a combat advantage. It does mean that if they don't, they have to grant an advantage that makes it worthwhile to not take a combat advantage.

    Just saying "well, it's hard to balance, so we shouldn't even try" is just lazy. Of course they can be balanced. The problem is in third edition they were intentionally unbalanced, and some of the unbalance has become the core of what we consider to be the feat system.

    A lot of the feats in third edition should have been Fighter class features. Fighter bonus feats should have been a separate sub-section of feats that only Fighters had access to, and only for their bonus feats. Those should have been balanced against each other. The general feats should have been utility and flavor options that didn't greatly impact the power of the character.

    The problem is that the feat system as it's been was a jumbled mess of core class abilities and flavor and utility options. And on top of that, some of them were explicitly made to be not useful.

    And the real problem isn't that there are a few really good options and a few really bad options, but that there were huge swaths of feats that were basically manditory for some classes, and huge swaths of feats that made characters worse for taking them.
    >> Anonymous 04/28/12(Sat)05:22 No.18894421
    >>18894297
    I became jaded when I realized that 3rd was so extensively broken. Even though I did not know it was intentionally broken by Cook.

    I went on to experiment with other games like Chaosium BRP, Dark Heresy and Runequest.

    I would not even consider touching 3.5 unless in the form of pathfinder. Partly because I have seen how much more interesting a rules set plus setting not based on arbitrary leveling schemes is. At this point I would rather play 4th as a beer and pretzels tactical RPG game.

    3.5 is a minefield of dead end chargen and spergs who think they got ahead by studying more then you did to play D&D.
    >> Anonymous 04/28/12(Sat)06:47 No.18894677
    >>18894421
    I spent years looking for the perfect, balanced, game system. Almost every system is badly designed.

    I never found perfect, but the only two games I ever played that answered the definition of balanced - not being mechanical clusterfucks - are Savage Worlds and the various incarnations of FUDGE, including FATE. Nobilis is also pretty good but it went weeaboo so I won't touch it.
    >> Anonymous 04/28/12(Sat)08:48 No.18895109
    >>18874484

    Your DM was clearly taking pity on you. Nothing you have said implies you had any means of overcoming level 20 defenses. Likely you just made up that post without thinking it through.

    Disjunction Bolts would be stopped by Wind Wall, Illusions, Regular Walls, Spells that are immune to Disjunction - there are a few - etc. Contingency, mobs, losing the initiative, scry and die. Gate Kills, Wishes.

    Then you are playing in Faerun, which has the Spellblade enchantment that gives immunity to a spell.

    Also, Elminster is IMMUNE to disjunctions and can cast in an antimagic field. He's a Mary Sue - you can't defeat him with such a shallow trick.

    Personally I play Tome DnD, where the fighter can actually win these fights without DM pity. But bizarrely, /tg/ tends to hate it for making the fighter-types able to stand equal with the casters.

    http://tgdmb.com/viewtopic.php?t=48453
    >> Anonymous 04/28/12(Sat)08:51 No.18895122
    >>18894677
    Savage Worlds is far from balanced, though. Sure, the newer editions have fixed some of the stuff, but Agility is still the god tier stat, what with being essential or combat character and also being one of the stats with the most non-combat skills tied to it as well, and a lot of the skills still suck.

    Then again, melee isn't gimped to the point of uselessness anymore and they removed some of the absolutely useless skills (Guts anyone?). So it's more balanced than it used to be.
    >> Anonymous 04/28/12(Sat)09:03 No.18895173
    >>18895122
    You can make a very effective support character by focusing on Smarts or Spirit. Toughness is a bit bad, I agree, but the system as a whole is better than most. As long as you get even a d6 in Fight you are incredibly competent and good enough at killing most of the monsters in the manual thanks to the wild die.

    The primary flaw is skills like Drive. Otherwise, almost any skill you put points into is going to make you useful. There are no 'trap options'.
    >> Anonymous 04/28/12(Sat)09:50 No.18895411
    Cook makes broken games and Mearls makes boring games ... nothing to cheer about here, D&D is still fucked.
    >> Anonymous 04/28/12(Sat)10:06 No.18895535
    Ok, after reading and reading the vitriol upthread...

    I played AD&D, went to 3E and loved it. Universal 3 saving throws, unified core mechanic for doing things, it was like night and day.

    I didn't like the overemphasis on casters, but I liked the new changes enough to relax and enjoy.

    I went to 4e, and I just blanked. I can understand the reasons behind the design decisions. But I have no idea if it's the way they described things, the modular nature of everything or what. I just looked at it all, shrugged and tried playing. I found it was less engaging as a game. I don't know why, I just did. now, I have friends who swear by 4e, but I can't palate it, and I still like sitting around with them and trading game stories. It's not a bad game. Just isn't mine.

    I got asked why, and I said doesn't help that the basic setting for 4E, the "points of light" idea just felt flat. I have no idea why but Wizards and White Wolf just seemed in thier latest editions to leave everything so up in the air that they fail to grab my attention.

    I know there are a lot of crunch grognards around on /tg/ I'm not one of them. If you can't give me something to grab and run with in the fluff, even just to change to my design, I generally don't bother with you. I can forgive a lot of bad design. But thin fluff makes me walk away.
    >> Anonymous 04/28/12(Sat)10:22 No.18895637
    >>18887481
    This is one of the best things in Pathfinder.

    However, at the same time the game still suffers from a lot of the problems of vanilla 3.5. Most save vs. sucks now give a save every turn, which is okay, except for the fact that they still make the target suck considerably for at least one turn before they can make a save.

    Even if all the enemies targeted by the Wizard's save vs. I can't see shit captain make their first save after the spell has taken effect, that's still one turn in which none of the enemies will have been able to see shit.

    Compared to what a Fighter can do in one turn on a full-attack action, that's nothing to scoff at.
    >> Anonymous 04/28/12(Sat)10:25 No.18895654
    >>18895535
    What you should understand is that there is a good bunch of grognards here, on /tg/, but no on the 3.5 behalf : by far, the largest number of grognard is the 4.0 fags who would defends their edition at all cost. This is somewhat surprising, but not really.

    4chan is known to attracts the worst scum of humanity. All the deranged people and various autistic are here to troll each other, disconnected from reality. Everywhere on the world, you would hear unanimously only one thing : 4.0 is the worst d&d since... ever. Only on /tg/ would you read the contrary, and only because, frankly, the people here are kind of sad.

    But even on /tg/ the Truth shines. Ask the level headed.
    >> Anonymous 04/28/12(Sat)10:27 No.18895668
    >>18895654
    >All the deranged people and various autistic are here to troll each other

    I know, I'm reading one.
    >> Anonymous 04/28/12(Sat)10:29 No.18895679
    >>18895654
    I think it might help that I have never played in a pvp competitive group? I read stories of people playing against one another, never played those. That might make a difference.
    >> Anonymous 04/28/12(Sat)10:31 No.18895697
    >>18895668
    Are you sad because you are a 4.0 fag ? I would be in your place.

    However, I don't really judge you. I'm sure that, beneath these layers of wrong and misdirections, lay a good guy.
    >> Anonymous 04/28/12(Sat)10:31 No.18895699
    >>18895535
    >If you can't give me something to grab and run with in the fluff, even just to change to my design

    What amazing pieces of fluff did the 3e PHB and DMG provide that 4e lacked?
    >> Anonymous 04/28/12(Sat)10:33 No.18895718
    >>18895697
    Sad? Hardly. Curious, on the other hand, where you got this "everywhere in the world" from.
    >> Anonymous 04/28/12(Sat)10:34 No.18895730
    >>18895654
    > Implying people who want a sense of teamwork and shared accomplishment are the problem.


    No anon, you are the sad.
    >> Anonymous 04/28/12(Sat)10:43 No.18895784
    >>18895730
    Seriously though dude, if D&D doesn't let me be better than someone because of how long I've been playing and gaming the system, how can it ever fulfil my need to feel superior to the other players?

    And like, a guy with a sword can be on par with a wizard? Hello! Why don't you just RAPE my versimilitude?!
    >> Anonymous 04/28/12(Sat)10:46 No.18895794
    >>18895784
    I know you're being sarcastic, but it still hurts me, physically.
    >> Anonymous 04/28/12(Sat)10:47 No.18895803
    >>18895794
    The problem is that people who more or less have that exact mindset, whether they admit it to themselves or not, are completely valid customers to WotC. Possibly even better customers, because you get this thing where investment in products becomes a means of affirming your identity as a Superior Fan.
    >> Anonymous 04/28/12(Sat)10:49 No.18895807
    >>18895699

    Don't get me wrong, I prefer to play 4e but the fluff is puerile. Its all disconnected and no attention is payed to making all of the fluff for various races and monsters mesh together well, or even in a way that makes sense. Most of it exists in isolation from other bits of fluff, if you actually try putting a good deal of it together into a setting it feels like a RIFTS tier mess. You could do this in any edition of D&D but you can do it with just a few books in 4e.
    >> Anonymous 04/28/12(Sat)11:03 No.18895872
         File: 1335625384.jpg-(43 KB, 382x378, lgPPR45247.jpg)
    43 KB
    >>18895654
    >by far, the largest number of grognard is the 4.0 fags who would defends their edition at all cost.
    Jesus, dude. I don't even play 4e and I'm going to have to call bullshit on that one. I've never seen even half as much knee-jerk, fanboy, grognard hate for anything as I did for 4e. Don't get me wrong, I think there are legitimate objections to 4e (just as there are legitimate objections to 3.5), and plenty of people approached the topic rationally, but the flood of gross distortions and outright falsehoods was truly something to be witnessed. But then I imagine that the close-minded are naturally going to stick with the way shit has been done, so the earlier edition in an edition war is going to tend to have a disproportionate amount of ridiculous, irrational bullshit said in condemnation of its replacement. I expect it'll happen with 4e too, though to a lesser extent due to the peculiarities of its situation (having been played by people who are used to the idea that editions change, and during a time when the fanbase was already divided). In the end, it's really hard to respect the people who can't find anything at all to like about 4e... or 3.5 for that matter. The concept that something we dislike is therefore tainted, and we sully ourselves if we acknowledge that any little piece of it has any merit is childish and stupid.
    >> Anonymous 04/28/12(Sat)11:04 No.18895880
    >>18895807
    Wut?
    Strong fluff is one of the best things about the Rifts setting.
    But yeah, the poor setting rewrites they slapped together for 4th edition are one of my chief gripes as well.
    >> Dogstar !!sKGW1u0HNtI 04/28/12(Sat)11:04 No.18895886
    I never got a chance to play 4E and make an actual determination based off an actual game instead of saying how bad it is without actually playing it. I always wanted to, but nobody wanted to run a game. Someday, I suppose, y'know.
    >> Anonymous 04/28/12(Sat)11:08 No.18895908
    >>18895807
    See now that I can definitely agree with. I think they figured if they kept things broad, players would have an easier time using the system to create whatever sort of world they want, but I have to admit it was an extremely stupid thing to do.

    I'm a big fan of homebrewing, but I wouldn't expect anyone to rip away at their mythos, just to give me a clear path to do what I want. If I have ideas worth writing down... fluff worth reading and creatures worth creating, then it should be easy to get rid of whatever fluff doesn't work for me, rather than hoping it just isn't there to begin with.
    >> Anonymous 04/28/12(Sat)11:11 No.18895929
    So when do you guys think the 4e cores and splats will bottom out in their retail price before their scarcity drives their prices up?
    >> Anonymous 04/28/12(Sat)11:13 No.18895937
    The sad part is, I know how all the 4e haters feel. I DM'd quite a bit of 2e and when 3e came out I roared "What the fuck is this bullshit?!". I even refused to play video games base on 3e. And now that I look back on the whole situation I can't even remember what the crap I was raging about. I have since then DM'd and played 3e and it's a game like any other. And then 4e came out and it too was just a game like any other. Dunno lol.
    >> Anonymous 04/28/12(Sat)11:15 No.18895953
    >>18895880

    RIFTS is fun to read about but no play in my experience and Ive tried. There is so much diversity of genre within the setting, specifically with O.C.C.s that as a GM it was impossible to write and adventure that every party members felt important enough to be there, some never did. Our Shifter + Power Armour Pilot were the only people consistently mattered and it was a group of 6 PCs.
    >> Anonymous 04/28/12(Sat)11:16 No.18895957
    I don't get D&D editions post TSR. Wasn't the point of each new edition to improve on what came before without fucking over the fanbase?
    Was there something so horribly wrong with TSR's work that WotC had to throw it into a biohazard container and forget about it for two entire editions?
    Is there actually any hope for D&D at this point?
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)11:16 No.18895958
    >>18895807

    I like what they did with the planes. What with the poising elemental planes and demons against divine planes and devils, and then making the positive energy plane the source of feyish life, poised against the shadow plane.

    But yea, I don't think there are many good worldbuilders working for Wizards right now. I've said it before, I'll say it again: they never should have killed their contract with Paizo.
    >> Anonymous 04/28/12(Sat)11:23 No.18895991
    >>18895958
    Although the core plane structure isn't bad, I hate how they shoehorned the eberron cosmology into it with the 4e update (among other obnoxious 4e changes).

    Note: Yes, I know the creator of the setting said "4e is awesome for eberron!" but do you really think he'd say anything different (he likes his paychecks)? At worst, he'd say nothing.
    >> Anonymous 04/28/12(Sat)11:27 No.18896010
    >>18895958

    I didn't feel strongly one way or the other about the planes, I mostly didn't like that they made things so broad they were only a micron thick on the z axis. The lack of any quality fluff about races and societies, intelligent monsters being unable to get there shit together and behave intelligent because the writers wanted to avoid it, next to no detail about the religions, Primal inconsistently jumping between sounding like an elemental power source to a natural world power source depending on who is writing.
    >> Anonymous 04/28/12(Sat)11:32 No.18896046
    >>18895957

    >Was there something so horribly wrong with TSR's work

    The mechanics were showing its age the same way the d20 system wizards created is showing it now. There were ways it could be refined for better math and ease of use.

    Also WotC being a more "family friendly" company wanted to move away from the more "mature" aspects of TSRs world view within D&D. Not just talking about sex, but the way cults and the like were depicted in more detail and so on.
    >> Anonymous 04/28/12(Sat)11:40 No.18896100
    >>18895957

    I tried explaining that to people when third ed first came out, and up until a little past fourth was unveiled.

    Anything WotC did wasn't DnD, it was Fantasy D20. They just took the facade of DnD, mangled it a bit, and stretched it over their entirely new game.

    It's like waking up one day to find an alien clumsily wearing your mother's skin, yet no one but you seems to see the problem and everyone expects you to still call her "Mom" and act like it's all cool.

    As for there being hope for DnD, yeah, wait for the whole thing to collapse and then start up playing 2nd ed again.
    >> Anonymous 04/28/12(Sat)11:40 No.18896101
         File: 1335627649.jpg-(197 KB, 959x734, Brandon's Bard-in-a-box.jpg)
    197 KB
    >Also WotC being a more "family friendly" company wanted to move away from the more "mature" aspects of TSRs world view within D&D.
    A strange move to pull on the sucessor to AD&D when basic has stuff like pic related.
    WotC did some really retarded moves with this IP. No wonder the fanbase is like it is today.
    >> Anonymous 04/28/12(Sat)11:46 No.18896149
    >>18896046
    TSR were fucking pussies. Read up on the moral code. WotC were darker and edgier.
    >> Anonymous 04/28/12(Sat)11:53 No.18896196
    >>18895991

    What did it involve besides subtitling some of the planes as the 4e core plane we
    >> Anonymous 04/28/12(Sat)12:11 No.18896293
    >>18896100
    This post made me laugh. I'm not sure if that was the intention, but it was still pretty funny. Kudos to you, Anon.
    >> Anonymous 04/28/12(Sat)12:12 No.18896298
    >>18896196
    One or two planes got merged and/or removed. Also, they made it so that dragonmarks no longer have any racial restrictions. Those are the two I remember. I haven't played any D&D (any edition/setting) in quite some time so I don't remember all the changes. Those were the two I remember the most.
    >> Anonymous 04/28/12(Sat)12:19 No.18896346
    >>18896100
    >As for there being hope for DnD, yeah, wait for the whole thing to collapse and then start up playing 2nd ed again.

    Where dart using fighters are king, you suck the DM's cock for magic items (which you HAVE to have to kill things), a single fireball clears out an ENTIRE dungeon, there is little to no customization (kits lol)?

    Yeah, no thanks. You're a retard if you think the pinnacle of game design was reached 30 years ago.
    >> Anonymous 04/28/12(Sat)12:27 No.18896397
    >>18896346


    And you have some problems yourself if that's how you think a good game of 2nd ed runs.
    >> Anonymous 04/28/12(Sat)12:30 No.18896409
    I've never played D&D. What was wrong with Monte Cook?
    >> Anonymous 04/28/12(Sat)12:34 No.18896430
    >>18896409
    It's almost like there are 1700 posts in this very thread about that!
    >> Anonymous 04/28/12(Sat)12:56 No.18896558
    >>18895957
    >Was there something so horribly wrong with TSR's work that WotC had to throw it into a biohazard container and forget about it for two entire editions?

    Well, yes. Nostalgia aside, AD&D was a crappy cluster-fuck of a system. It had balance issues up the wazoo, rules that were unnecessarily confusing to newcomers, rules that contradicted themselves, poor templating (standardised templating was a thing WotC introduced to the game) and it was difficult to expand. It got worse if you start looking at the sourcebooks, but that might be beside the point. Don't get me wrong though, I had a great many excellent AD&D campaigns and will have many more again, but I can see why Wizards of the Coast would want to toss AD&D like a plague rat's corpse. Remember, TSR went BANKRUPT. It was the ultimate failure of a game.

    That's not to say that Wizards of the Coast actually solved a whole lot of the problems, however. When 3rd edition came out it had balance issues up the wazoo, the skill system was a train wreck much of which looked like it was tacked-on last minute, and it still was unnecessarily confusing in many places. They released 3.5, but they made the mistake of being too conservative. They fixed a few problem spells but failed to fix many more, they compiled some of the smaller skills and fixed some DCs and added more skill uses but still left many problems unsolved, and they did a complete overhaul of some classes but left others that needed it too as they were. It was too little, too late.
    >> Anonymous 04/28/12(Sat)13:05 No.18896598
         File: 1335632716.jpg-(375 KB, 919x2059, lololo i troll u.jpg)
    375 KB
    >> Anonymous 04/28/12(Sat)13:36 No.18896765
    >by far, the largest number of grognard is the 4.0 fags

    Except the 3.5 grognards drove them off the board by screaming WoWbabbies and Weeaboo Bullshit at them long enough that they just gave up trying to discuss the game on this board.

    The biggest grogs around, period, are 3.5 ones. Who have switched to Pathfinder since it is Hipster Edition.
    >> Anonymous 04/28/12(Sat)13:38 No.18896781
         File: 1335634726.jpg-(29 KB, 235x274, 1334587038978.jpg)
    29 KB
    5e is still going to suck but not for the reasons that /tg/ likes to believe. With Monte gone it will just mean that it won't even be an interesting kind of suck.

    Mearls is a shitstain on the world of game design and the only direction D&D will go with him at the helm is down.
    >> Anonymous 04/28/12(Sat)13:41 No.18896793
    >>18896765
    >Except the 3.5 grognards drove them off the board by screaming WoWbabbies and Weeaboo Bullshit at them long enough that they just gave up trying to discuss the game on this board.

    Don't be silly, it is as hard or harder to discuss 3.x on this board as people end up posting with crap like "Why haven't you switched to 4e/FantasyCraft/GURPS/somemiscellaneoustinygamethatnobodylikes?"
    >> Anonymous 04/28/12(Sat)13:45 No.18896813
    >>18896793
    Your post is literally:
    >If a game isn't 3.x, it can't be good
    >> Anonymous 04/28/12(Sat)13:47 No.18896826
         File: 1335635268.png-(12 KB, 356x376, andthensuddenly.png)
    12 KB
    >Monte Cock
    >> Anonymous 04/28/12(Sat)13:48 No.18896828
    >>18896781

    But...why? seriously why do people hate D&D? is it because the class system? is it because the attributes? is it because the d20?

    I can understand hating on AD&D and 3rd Edition, for its complex sub-systems and counterintuitive mechanics (rolling high for attack and saves, low for proficiencies, percentage for skills and some str and con throws) or some instances of bad game design (ivory tower, feats, broken divine spellcasters) but hating D&D as a whole seems irrational...it is your standard fantasy game...it isn't as malleable as FATE, Savage Worlds or GURPS because it wasn't meant to be.

    i can understand people who like RuneQuest, or WHFRPG over D&D but that doesn't mean the latter is bad or anything, it works, it has worked for a lot of people back then and right now it works for people who play it...what's the problem?
    >> Anonymous 04/28/12(Sat)13:49 No.18896834
    >>18896813

    No, it is literally "It is just as impossible to start a 3e thread as a 4e thread because /tg/ trolls everybody".

    I play ALL of those games (even the miscellaneous tiny games that nobody likes), but to actually discuss a game on /tg/ is like trying to demolish a wall by beating your head against it. 4e players shouldn't feel special that you can't have a serious discussion of a game here, and all players should stop telling people to play something else.

    Reading comprehension, people.
    >> Anonymous 04/28/12(Sat)13:51 No.18896840
         File: 1335635501.jpg-(5 KB, 158x152, 1274445779191.jpg)
    5 KB
    >>18896826
    >> Anonymous 04/28/12(Sat)13:52 No.18896842
    What is this thread about? I can't be arsed to read everything
    >> Anonymous 04/28/12(Sat)13:52 No.18896844
         File: 1335635554.jpg-(36 KB, 447x768, smiling armor.jpg)
    36 KB
    >>18896828
    It is cool to hate on the most popular thing.
    If WoD was the most popular system, people would focus hate on it instead.
    There are a variety of problems with every edition of DND, but the haters merely use those as a set of contrived excuses to justify their bitching.
    If every PHB came with a free blowjob, people would complain that it was subpar at best.
    >> Anonymous 04/28/12(Sat)13:55 No.18896863
    >>18896828
    >what's the problem?

    Ultimately, the reason people bash anything that isn't their favourite game is that there are a limited amount of games per area, and an even lore limited amount of online games as most fall apart within two sessions or less. So, because games are limited people often end up having to choose between playing some game that they don't like very much, or not playing at all.

    That's the source of the edition wars, the game-bashing, the people trolling any thread with a game as the topic. They care because every player playing a game they don't like is a player not playing the game they like. They're competing for resources, the most common form of conflict since the dawn of time.
    >> Anonymous 04/28/12(Sat)13:56 No.18896865
    >>18896842
    And I can't be arsed to tell you.
    >> Anonymous 04/28/12(Sat)13:56 No.18896872
    >>18896834

    I see Pathfinder threads all the time, as well as 3.x ones, though those usually end up being "just play PF."

    Remember, if you want to see a thread of a particular thing, make one. Don't sit there fingering your own asshole and expect people to do it for you.
    >> Anonymous 04/28/12(Sat)13:57 No.18896881
    >>18896842
    DND designer got fired.
    Years ago he explained the problems with 3e and promised to not do that again ('Ivory Tower' game design). And yet people think that accusing him of advocating 'Ivory Tower' design is legitimate.
    Basically people love to hate the guy who designed 3e even though he repudiated his mistakes and described how flawed the design was in retrospect.
    >> Anonymous 04/28/12(Sat)13:59 No.18896888
    >>18896881
    THE PROBLEM IS HE KEPT FUCKING DOING IT IN HIS FUTURE WORK.

    HIS DESIGN BLOGS WERE TERRIBLE SHIT LIKE FIGHTER SHOULD BE 100% COMBAT, NOTHING ELSE.

    HE WANTED DIFFERENCES IN CLASS COMPLEXITY TO REWARD DIFFENTLY (AKA 'WIZARDS WILL BE BETTER')

    HE BROUGHT BACK SAVE OR DIES

    HE DID THE OPPOSITE OF WHAT HE SAID HE WAS DOING RELATING TO ABILITY SCORES

    IN HIS FIRST 4E DESIGN COMMENTARY, HE DIDN'T EVEN KNOW THE FUCKING RULE HE WAS CRITICIZING

    HE'S A SHIT DESIGNER BRO
    >> Anonymous 04/28/12(Sat)14:00 No.18896898
         File: 1335636058.jpg-(17 KB, 106x269, OglafDoWant.jpg)
    17 KB
    >>18896872
    >Don't sit there fingering your own asshole
    This is terrible advice.
    Your prostate and your fingers exist for a reason.
    >> Anonymous 04/28/12(Sat)14:03 No.18896915
         File: 1335636203.jpg-(93 KB, 494x358, butt hurt.jpg)
    93 KB
    >>18896888
    And yet I still enjoyed playing 3e.
    /tg/ just loves to hate.
    >> Anonymous 04/28/12(Sat)14:04 No.18896919
    >>18896915

    So, if you liked 3e...no one is allowed to hate it?
    >> Anonymous 04/28/12(Sat)14:08 No.18896947
    >>18896919
    I did not make that claim, or even imply it.
    /tg/ just loves to hate. Ward, Cook, etc.
    You'd think that Ward fluff and Cook mechanics were out raping and killing from the hysteria on /tg/.
    It is not that bad.
    >> Anonymous 04/28/12(Sat)14:09 No.18896949
    >>18896915
    >He's a shit designer
    >So what? I like to eat shit lol u mad

    This is what Monte Cook did to an entire generation of roleplayers.
    >> Anonymous 04/28/12(Sat)14:09 No.18896950
    >>18896919

    the reason why a lot of people get so defensive about 3e is because sooo many people bitch about it while getting the rules wrong, or bitch about it "in theory" without playing, or bitch about it based on what their cousin's older brother told them about the one time there was a that guy player and a that guy dm at the same table.

    Almost every claim thrown against 3e by the naysayers just isnt true. Which doesnt make it an opinion. It makes it a falsehood worth correcting.
    >> Anonymous 04/28/12(Sat)14:16 No.18896995
    >>18896950
    >Almost every claim thrown against 3e by the naysayers just isnt true

    Let's see
    Caster supremacy?
    True. You have to actively play AROUND this in order to have an enjoyable experience.

    Trap choices?
    True. See Toughness and the entire monk class

    These are the most common complaints against 3e and they're both objectively fucking true. Oh, and btw, "caster" doesn't mean only wizards. There's also the cleric, druid, factotum, artificer...


    >the reason why a lot of people get so defensive about 3e is because sooo many people bitch about it while getting the rules wrong, or bitch about it "in theory" without playing, or bitch about it based on what their cousin's older brother told them about the one time there was a that guy player and a that guy dm at the same table.

    The reason people bitch about 3.5 is because it's a FUCKING BROKEN SYSTEM.
    >> Anonymous 04/28/12(Sat)14:16 No.18896996
    >>18896950
    >Almost every claim thrown against 3e by the naysayers just isnt true.
    lol
    >> Anonymous 04/28/12(Sat)14:20 No.18897029
    >>18896828

    That sure is a lot of words that you have put in my mouth.

    I did not say that I hate D&D. I only said that 5e is destined to fail. Which is a fact but not because of MONTE FUCKING COOK as /tg/ likes to believe.

    There are many reasons really but if I were to give one that is that was the most important and would not need any explanation, then it would be this: "I don't know what the key to success is, but I do know that the key to failure is trying to please everybody." -- Bill Cosby
    >> Anonymous 04/28/12(Sat)14:20 No.18897034
    >>18896950
    Replace 3e with 4e.
    >> Anonymous 04/28/12(Sat)14:22 No.18897052
    So, whatever happened to Castles & Crusades?
    >> Anonymous 04/28/12(Sat)14:26 No.18897082
    >>18896950

    The balance problems were unavoidable even in a well intentioned group unless people went out of their way to make certain classes fell important by meta gaming to not use some spells or through house rules. There is no excuse as to why a finished product should require that and still be called good.
    >> Anonymous 04/28/12(Sat)14:30 No.18897123
    >>18897082
    But, but, he had fun with it. That must mean it is a well designed game!
    >> Anonymous 04/28/12(Sat)14:32 No.18897139
    >>18896598

    That reminds me, attacks of opportunity can suck my dick.

    Yet another reason I never bought into 3rd.

    Somehow I am a warrior with any sort of combat training or experience and I'm going to walk by an enemy in such a way that I give them a free swing on me.

    No, if you're in my game I assume any character with an INT higher than 3 is going to know how to maneuver around properly in combat.
    >> Anonymous 04/28/12(Sat)14:35 No.18897169
    >>18897139
    I disagree. I'd say a peasant isn't going to know how to walk around a trained fighter or warrior.
    >> Anonymous 04/28/12(Sat)14:37 No.18897178
    >>18897139
    OAs are the evolution of the 2e Fighter's ability to attack enemies that turn away from him. So yeah, Monte here gave the Fighter's huge awesome meatshielding/fuck-you-up ability to everyone, and then made it suck dick because anything or anyone with a few ranks in tumble could completely ignore it.
    >> Anonymous 04/28/12(Sat)14:38 No.18897188
    I recall a time in gaming when meeting another DnD player almost always meant we'd get along. We'd talk over past games, our favorite moments, etc.

    Since 3rd ed and the crowd it drew in it's the opposite. If I find out someone plays DnD I don't even mention that I share their hobby until I hear them talk for a bit.

    Stories of interesting enemies and fun adventures are now replaced with a litany of everything your character can do, how powerful it is, and how "The DM didn't know how to handle me! LAWL!"

    Instead of reasoning out how to solve a puzzle or figuring out the best way to parlay with an NPC, any player confronted with a challenge just looks over their list of abilities.

    It's a shitty rule set that focuses on everything but interesting storyline and tries to turn a storytelling tabletop game that used to be about socializing into a bunch of Simon Belmont's whipping out their dicks to see who's is the longest.
    >> Anonymous 04/28/12(Sat)14:38 No.18897190
    >>18897123

    You can enjoy something that is not a high quality product...

    I love giant robot anime like Gaogaigar, Gurren Lagann and Mazinkaiser, I in no way think they are good and am not ashamed to admit I like them because of how camp they are. The difference is the poster I am responding to cannot separate the ideas of "I like it" with "it is good" for some reason. Maybe they are ego centric and think that because they like it it must be good, maybe they are to ashamed to like something that isn't good and subconsciousness tell them self its good, maybe they are mentally defective and literally can't preform the mental operation necessary to separate the two ideas. Whatever the reason "I like it" and "its good" are two entirely different things they don't seem to understand.
    >> Anonymous 04/28/12(Sat)14:39 No.18897199
    >>18896995

    Toughness isn't a TRAP choice, because you can clearly see it for what it is from the moment you crack open the book. I have played a fun monk and I have seen other people play both good and bad monks.

    Caster supremacy has been thrown about in 3 different threads in the last few days. Every single broken thing that has been discussed has been shot down. Rope Trick? not broken. Sleep? not broken. Cloud spells? not broken. People ignore casting times, they ignore actually using the spells as you level up, they ignore coup-de-grace and sneak attack rules so they think every spell they cast is an insta-kill for their teammates

    >>18897034

    Except that "blah blah blah rule is broke" can be proven false.

    The complaints you hear against 4e are "the combination of the rulebook being written in mechanics instead of fluff (subjective), the even more grid-intensive abilities (subjective) and the total lack of things missing from phb1 (true fact) made the game FEEL (totally subjective) like a different game.


    see?
    >> Anonymous 04/28/12(Sat)14:40 No.18897204
    >>18897169

    Then you make that call in the special situations where it applies, you don't add a rule that makes everyone as inept as the peasant.

    1/10
    >> Anonymous 04/28/12(Sat)14:47 No.18897255
    >>18897204

    >Then you make that call in the special situations where it applies, you don't add a rule that makes everyone as inept as the peasant.
    >you
    >you

    So you admit the product does not function as sold and requires end user modification to be at all functional? Sure sign of a low quality product.
    >> Anonymous 04/28/12(Sat)15:01 No.18897325
    >>18897255

    >So you admit the product does not function as sold and requires end user modification to be at all functional? Sure sign of a low quality product.

    No, its a sign of Dungeons and Dragons.

    1e> guidelines, DM necessary to game, lots of things dicks can argue about.

    2e> guidelines, DM necessary to game, lots of things dicks can argue about.

    3e> guidelines, DM necessary to game, lots of things dicks can argue about.

    4e> everything perfectly balanced, everything tilted in favor or players, DM not really necessary, boring as fuck.

    One of these things is not like the others.
    One of these things does not belong.
    >> Anonymous 04/28/12(Sat)15:01 No.18897330
    >>18897255

    You need to work on your reading comprehension. The post you are linking to is not defending any game. Rather, it is saying that rules for Attacks of Opportunity should not exist (specifically because he believes any trained should be able to move around in the battlefield unhindered, without any chance of people attacking him) and when you get a free attack should be the DM's discretion, and not dictated by rules.

    This thread is turning into an argument of blind men, each in utter ignorance of what the other is actually talking about.
    >> Anonymous 04/28/12(Sat)15:01 No.18897331
    >>18897255
    You may have the wrong idea about who I am in this thread.

    I absolutely think that 3e is a shit product.
    >> Anonymous 04/28/12(Sat)15:02 No.18897332
    >>18897199
    >Caster supremacy has been thrown about in 3 different threads in the last few days. Every single broken thing that has been discussed has been shot down. Rope Trick? not broken. Sleep? not broken. Cloud spells? not broken. People ignore casting times, they ignore actually using the spells as you level up, they ignore coup-de-grace and sneak attack rules so they think every spell they cast is an insta-kill for their teammates

    You're either dense, retarded, or both.
    >> Anonymous 04/28/12(Sat)15:14 No.18897426
    >>18897325
    >4e> everything perfectly balanced, everything tilted in favor or players, DM not really necessary, boring as fuck.
    Hahahaha, only delusional retards think this way.
    >> Anonymous 04/28/12(Sat)15:17 No.18897452
    >>18897199

    >very single broken thing that has been discussed has been shot down. Rope Trick? not broken. Sleep? not broken. Cloud spells? not broken. People ignore casting times, they ignore actually using the spells as you level up, they ignore coup-de-grace and sneak attack rules so they think every spell they cast is an insta-kill for their teammates

    Proven wrong? Are you fucking serious? Either way, read my post again:

    >"caster" doesn't mean only wizards. There's also the cleric, druid, artificer...

    Even if, and that's a big if, you managed to prove that some wizard spells aren't actually broken, it doesn't change the fact that a single-classed fighter is worse at fighting then a single classed cleric or druid. EVEN IF the cleric run out of spells, he is still only slightly worse (1-5 less BBA) then the fighter at fighting, and if the druid runs out of spells, he's still a fighter with a second fighter (animal companion) working for him.

    Not to mention the multitude of options they have for when they run out spells, like wands and scrolls and rods and staffs...


    >Toughness isn't a TRAP choice, because you can clearly see it for what it is from the moment you crack open the book. I have played a fun monk and I have seen other people play both good and bad monks.

    You don't know what trap choices actually mean. It means a choice that looks cool to the uninitiated but is actually bad when compared to other choices. JUST LIKE THE MONK. The fact that you have played a fun monk is irrelevant to the discussion.
    >> Anonymous 04/28/12(Sat)15:19 No.18897469
    >>18897199
    What the flying fuck are you talking about? The casting time on almost every relevant combat spell is a full round action or less. The rest of the things you list are just as retarded.
    >> Anonymous 04/28/12(Sat)15:22 No.18897484
    >>18897332
    Depends. If it was 3.5 there is a measure of caster supremacy, largely dependent on GM largess. Most people have no idea how expensive it is to gather spells without the GM just handing them over.

    If it's Pathfinder, then caster supremacy is an illusion. Rogues and Bards do skills so much better it's a waste of resources to try and depend on spells, especially since it's hideously expensive to make items that cast the spells at effective levels in order to bypass the obstacles you'd be facing at higher levels, largely because all the utility spells are skill check based rather than instant effectiveness like in 3.5. Rope Trick was nerfed hard, the durations for 90% of the buff spells was nerfed even harder, and the clerical buffs and polymorphic effects (wildshape, shapechange, etc.) were nerfed so hard there isn't even a comparison anymore.

    The "hand the scrolls out as random treasure" gambit that wizards relied so heavily on before is also nonexistent in PF. There is random scroll generation, but it actually takes up a value of your treasure now, it's not "look what neat spells I got at zero cost." and you can bet your ass that the other players will bitch if the caster tries to hoard all that GP value to himself in the name of "caster supremacy."

    And anyoen who says "just kill the wizards and take their spell books" is overlooking the fact that other casters will happily do the same to them if they want to open up that door....
    >> Anonymous 04/28/12(Sat)15:23 No.18897494
    >>18897325
    So what I'm getting from this is that you've only played 3.5 (which is the only edition where you're REQUIRED to override the rules in order to have a decent system, by the way). Because you sure as hell haven't played 4e, and if you think 3.x is the same as 2e, you certainly haven't played that either.
    >> Anonymous 04/28/12(Sat)15:29 No.18897554
    >>18897484
    >gather spells without the GM just handing them over.
    >Rope Trick


    CASTER SUPREMACY DOES NOT MEAN "WIZARD SUPREMACY"

    CLERICS, DRUIDS, ARTIFICERS, BARDS ETC ARE CASTERS TOO

    THE ENTIRE POINT OF CALLING IT "CASTER SUPREMACY" IS BECAUSE ALMOST ALL CLASSES THAT HAVE FULL SPELLCASTING ARE SIMPLY BETTER THEN NON-CASTING CLASSES, AND EVEN HALF-SPELLCASTING CLASSES STILL HAVE A HUGE ADVANTAGE OVER REGULAR CLASSES

    All caps for emphasis in giant thread, not anger.

    Also
    >pathfinder
    Pathfinder isn't D&D 3.5. It's based on D&D 3.5, but it fixes (or tries) to fix a lot of the problems caused by Monte Cook.
    >> Anonymous 04/28/12(Sat)15:34 No.18897595
    >>18895953
    Ah, the key to GMing Rifts is a bit of character control at the beginning, make sure folks are comfortable with the power of the class, and appropriate to the game you want to run.

    Bit surprised that Shifter and Power Armor were the main ones in the spotlight. They're heavy hitters, but outside of that suit a pilot isn't that awesome, and Shifters are run out of most towns, particularly is they try to bring their 'pets' along.
    >> Anonymous 04/28/12(Sat)15:37 No.18897614
    >>18897554
    Note that I mentioned all the other casters got nerfed as well. But I get where you're coming from, I ain't complaining about the caps.

    Incidentally, I noted that Cook is standing in front of a Sword and Sorcery logo. no wondered everythign was so shitty in that game. "Hurp derp, a CR 2 creatures should cast spells like a 7th level druid!"

    No joke, that was actually a mosnter in the books. CR 2 creature, full fledged combat plus 7 levels druid to use on the party.

    TPK anyone?
    >> Anonymous 04/28/12(Sat)15:51 No.18897720
    Implying everything 'wrong' with 3.5 was solely Monte Cook's fault? Johnthan Tweet, Skip WIlliam, Peter Adkinson, Richard Baker, Andy Collins, David Noonan and Rich Redman are all golden paragons of good design, right?

    Fuck Cook wasn't even party of 3.5 team, so anything that was bad in 3.5 was other people would couldn't 'fix' whatever you consider fuck ups.

    Toughness irks you? They had the chance to fix it. Spell casting too powerful? They could have fixed it BECAUSE COOK WASN'T PART OF THE 3.5 REVISION.

    >Implying 5e will not be ass just because 1 person is or isn't on the design team.

    Never change you retards.
    >> Anonymous 04/28/12(Sat)15:55 No.18897746
    >>18897720
    Jonathan Tweet is a pretty good designer. A lot of the others weren't.
    >> Anonymous 04/28/12(Sat)15:57 No.18897761
    >>18897720
    Hey man, 1 less shitty designer is a good thing. I mean, sure, it might still come out shitty, but less shitty then if Monte Cook was still on the team.
    >> Anonymous 04/28/12(Sat)16:11 No.18897906
    >>18897484
    >The "hand the scrolls out as random treasure" gambit that wizards relied so heavily on before

    Wizards learn new spells constantly, every fucking level, so they didn't need random scroll treasure. They also got Scribe Scroll for free at 1st, so they could put in a paltry amount of XP and gold to make as many scrolls as they like.

    People smarter than both of us have been proving for over TEN FUCKING YEARS how broken 3.x is, stop thinking it isn't as bad as you think it is.
    >> Anonymous 04/28/12(Sat)16:12 No.18897909
    So there's none of the old school people involved with D and D anymore? Congrats , another corporate driven rehASHED PIECE OF SHIT IS BORN.
    i'M GLAD hASBRO IS HAVING FINANCIAL PROBLEMS.
    >> Anonymous 04/28/12(Sat)16:18 No.18897980
         File: 1335644330.png-(96 KB, 957x582, you are this mad.png)
    96 KB
    >>18897906
    Your reading comprehension is rather lacking.

    >>18897909
    Keyboard issues there, son?
    >> Anonymous 04/28/12(Sat)16:26 No.18898058
    >>18897980
    I was in that thread. It was a good laugh.
    >> Anonymous 04/28/12(Sat)16:30 No.18898096
    >>18897906
    Show me superwizard with 7 1st level spells, and 4 spells of each level. Because that's all they ever learned without spending money or receiving free gifts from the GM. And those higher level spells cost bucks.

    I'm not saying 3.5 casters weren't broken as all hell, but when you take away 3/4 of their toys, they aren't nearly as bad as 3.5 made them.
    >> Anonymous 04/28/12(Sat)16:31 No.18898108
    >>18897980

    People have proven that shit about Moe, its impact on the poor reception of Japanese media in foreign markets since Moe (which is targeted at specific Japanes demographics) has taken over more of the market has been studied to death. That poster is in denial, those studied proved Moe is about specific male fantasy when analysing the people its targeted at.
    >> Anonymous 04/28/12(Sat)16:33 No.18898136
    >>18898108
    >Moe is about specific male fantasy
    How could this ever have been in doubt?
    >> Anonymous 04/28/12(Sat)16:33 No.18898139
    >>18897906
    >I'll completely ignore what you typed in favor of spewing the same shit that you posted in response to as if your post made no sense to me because I need to keep the flames alive.

    It's like I didn't type anything at all. Are you sure you're literate?
    >> Anonymous 04/28/12(Sat)16:35 No.18898154
         File: 1335645303.png-(42 KB, 1576x186, Deadman Wonderland makes you r(...).png)
    42 KB
    >>18898108
    haha oh wow
    >> Anonymous 04/28/12(Sat)16:36 No.18898167
    People have plenty of reason to like 3.5, but there are other people who have plenty of reasons to like 4e.
    To be honest, the reason why you bitches are always bitching is because you like to pretend that there is some kind of golden truth that we should all be able to logically agree on, but anyone who's even remotely worth talking to knows that that's bullshit.

    Sure there are things that are truly inferior or superior, but you gotta respect the fact that there's always gonna be a grey zone where people's personal experiences and things like differing playstyles or differing subjective personal preferences make it impossible to agree.

    >I already know that shit do you think i'm stupid
    Yeah well people forget things and get pulled into bullshit discussions because they're emotionally invested. And by people i mean you, bitch.
    >> Anonymous 04/28/12(Sat)16:57 No.18898410
    I honestly feel that many of 3.5's fans stick with it out of a combination of nostalgia, blind loyalty, and an unwillingness to adopt other rules systems. Having started with 3rd, moved to 3.5, and abandoned the entire mess for 2nd (after looking at the other editions and a variety of other fantasy games) I am very staunchly of the opinion that 3rd/3.5 were by far the mechanically worst of the bunch. It's clunkier than GURPS, and substantially less well balanced than any other edition.
    >> Anonymous 04/28/12(Sat)17:02 No.18898461
    Honestly, I was happy when I heard the announcement for 4e and that it was going to be some totally different game.

    Now you 3rd ed fags get to see exactly how you acted to 2nd ed fags that didn't like having the game they had played for years turned into an entirely different game.

    It's as though you had always played Monopoly, but they stopped making monopoly and only sold Sorry, but sold it in a box marked Monopoly, with all of the Monopoly property names on the Sorry board and the Monopoly Man on the box.

    Then, everytiome you went to a convention or saw an ad at your game store that said "Looking for people to play Monopoly." you'd have to wonder if they mean actualy Monopoly or the Monopoly Branded Sorry games.

    Then, nine times out of ten, they meant Sorry.

    Then, when you say how you thought it was dumb to call Sorry "Monopoly", they'd just tell you shit about how Sorry is a better game and that you just hate change.
    >> Anonymous 04/28/12(Sat)17:16 No.18898610
    >>18898461
    What I find amusing is all the 3.5 players who warned you WotC would screw you for switching to 4e.

    And they were right.

    How does that feel, knowing you were told by a bunch of grognards that you would get fucked for your choice, you ignored them, and them being right?
    >> Anonymous 04/28/12(Sat)17:18 No.18898626
    >>18898410
    >people who don't share my opinions and tastes clearly have some profound intellectual and/or moral flaw hampering their judgement
    >their form of badwrongfun isn't *really* fun, it is just them being idiots
    See this faggot? This is why 90%+ of posts in DND threads are shit.
    It is possible for someone to not share your subjective tastes without that person being some kind of hilarious buffoon who is too dumb to make good decisions.
    >> Anonymous 04/28/12(Sat)17:19 No.18898638
    >>18898610
    Seeing as how 3aboos define "screwed" as "any time something remotely negative happens", it was an inevitability, and thus as pointless as crowing about your greatness whenn you predicted the sun would rise sometime within the next 24 hours.
    >> Anonymous 04/28/12(Sat)17:19 No.18898645
    >>18898610
    I'm not sure if you are responding to me or adding to my point.

    I played a couple of games of 3rd and realized it was shit.

    I played MtG for years and saw what they did to that game, and wanted nothing to do with the future of Fantasy D20... I mean Dungeons and Dragons.
    >> Anonymous 04/28/12(Sat)17:22 No.18898672
    >>18898638
    >anythign remotely bad
    You mean like the entire 4e line being dropped like hot rocks before they even finished fleshing out the core classes?
    >> Anonymous 04/28/12(Sat)17:26 No.18898729
    >>18898672
    >You mean like the entire 4e line being dropped like hot rocks before they even finished fleshing out the core classes?
    Clerics have been fleshed out.
    Fighters have been fleshed the fuck out.
    Paladins have been fleshed out.
    Rangers have been fleshed the fuck out.
    Rogues have been fleshed the fuck out.
    Warlocks have been fleshed out.
    Warlords have been fleshed the fuck out.
    Wizards have been fleshed the fuck out.

    I don't see the problem.
    >> Anonymous 04/28/12(Sat)17:28 No.18898749
    >>18898096

    Holy shit you're delusional.

    Like, seriously fucking mentally damaged delusional.

    There isn't even a point in arguing with someone so monumentally WRONG on every facet, because you've convinced yourself that it "isn't that bad."

    I envy your ability to be so fucking blind.
    >> Anonymous 04/28/12(Sat)17:31 No.18898784
    >>18898749
    >I'm ignoring that he was talking about PF wizards not being overpowered when compared to 3.5 wizards because I'm not smart enough to backtrack the threads.

    Derp.
    >> Anonymous 04/28/12(Sat)17:33 No.18898806
    >>18898722
    >admit your inadequacy
    Let me rephrase that for you:
    >'Admit that your tastes are badwrong and you are a failure as a person for not liking what I like'
    Imagine if all subjects got people as massively butthurt has DND does.
    'I like Pepsi.'
    'You dumb motherfucker. Just admit you are a failure and an idiot so we can move on.'

    I haven't played DND in years. I haven't wrote any posts praising 3e or criticizing 4e. But this glorious faggot thinks that I just have to be a massive neckbeard since I correctly pointed out that he is hating on what he perceives as badwrongfun.

    >stop liking what I don't like
    There. Now most of the posts in this thread have been accurately paraphrased.
    >> Anonymous 04/28/12(Sat)17:34 No.18898819
    >>18898784

    He didn't say anything about this being about PF wizards, fuckward.

    And even then, so what? PF is just a band-aid on a bleeding pig of a system.
    >> Anonymous 04/28/12(Sat)17:48 No.18898946
    >>18898819
    >He didn't say anything about this being about PF wizards, fuckward.
    So, are you stupid or just illiterate? Because there's no way you actually understand the posts you're replying to.
    >> Anonymous 04/28/12(Sat)17:51 No.18898970
    >>18898672
    Shows how much you know.

    In all honesty, 4th edition was as done as it needed to be. All the core shit is out with plenty of content - and then some.
    There's maybe two or three splatbook-type classes out that haven't seen much love post release- oh BOO HOO there hasn't been post-release support for the "SEEKER" whatever the fuck that's supposed to be. And the "assassin" class which is precisely like the rogue class except totally not guyz.

    You've got stuff like all the phb1 and phb2 classes that have fucktons of content, character themes and background benefits and races up your arse and several campaign settings with all sorts of gimmicks - most of it at a solid quality level (except for a few dragon mag things and such, like those classes i mentioned)

    No trust me, 4e is more than done.
    The last release cycle with essentials and other bullshit has done more harm than good precisely because they ran out of worthwhile stuff to release.
    >> Anonymous 04/28/12(Sat)17:57 No.18899028
    http://www.escapistmagazine.com/news/view/116967-How-D-D-Next-Is-Shaping-Up

    an interview with Mike Mearls head of the DnD dev team
    >> Anonymous 04/28/12(Sat)18:03 No.18899087
    If Wizard is to be the arcane master, I'd rather have him be anti-magic caster.

    He can dispel, set wards and place debuff/damage traps. For combat he could cantrip small spells/objects and mana trapping, making further casting difficult.
    >> Anonymous 04/28/12(Sat)18:07 No.18899136
    >>18899028
    Only relevant bit is the part about modular XP (which is good). The rest is just marketing speak and Tito being a shit.
    >> Anonymous 04/28/12(Sat)18:10 No.18899160
    >>18898461
    >Now you 3rd ed fags get to see exactly how you acted to 2nd ed fags that didn't like having the game they had played for years turned into an entirely different game.
    The worst thing is that 3E didn't even end up playing out remotely like AD&D did. The kind of stories and adventures you'd make in both editions are worlds apart because of the massive mechanical differences. 4E at least has something in common with 2E party composition and power level early on.
    >>18898096
    /tg/ has rolled up a Wizard with each of their spells gained per level rolled randomly at the max spell level they could obtain.
    HE WAS *STILL* BROKEN.
    >> Anonymous 04/28/12(Sat)18:22 No.18899278
    >>18898970
    I'd like a bit more fleshed out stuff for the seeker :<

    >>18899087
    That would be pretty sweet!
    >> Anonymous 04/28/12(Sat)18:44 No.18899464
    >>18899278
    Refluff a ranger or something. You won't miss anything.
    >> Anonymous 04/28/12(Sat)19:32 No.18899960
    >>18899464
    Did they ever come out with stuff for Psionics? Actually asking because I don't remember a Psionic Power but I could have just missed it.
    >> Anonymous 04/28/12(Sat)19:34 No.18899984
    >>18899960
    There was indeed a Psionic Power.
    >> Anonymous 04/28/12(Sat)19:39 No.18900042
    >>18899984
    Ah cool, then yeah, no complaints about 4e stopping here, I don't need as many splat books as 2e or 3.x had.
    >> Anonymous 04/28/12(Sat)19:41 No.18900070
    >>18900042
    Actually things get really funny when you sort away all the shitty, overpowered, plain absurd or just simply nonsensical splatbook stuff for 3.5 and do exactly the same with 4th edition and compare what remains.
    >> Anonymous 04/28/12(Sat)19:46 No.18900122
    >>18900070
    Do you have an image or explanation? I don't have all the 3.5 or 4e stuff and I don't know what is broken in which to throw out.
    >> Anonymous 04/28/12(Sat)19:46 No.18900132
    So, what's everybody playing in the playtest so far?

    I'm a human warlock with the slayer theme. It's pretty sweet. Buffing my greatsword with infernal power and draining the souls of the dead. Yay-uh.
    >> Anonymous 04/28/12(Sat)20:01 No.18900293
         File: 1335657715.jpg-(1.23 MB, 2556x1169, Not_A_Good_Idea_Ever.jpg)
    1.23 MB
    >>18896558
    >Remember, TSR went BANKRUPT. It was the ultimate failure of a game.
    >doesn't note the other things that happened
    TSR went bankrupt because they were forced to put out stupid shit when they had nowhere near the cash reserves to justify it. In their last year they kicked production hard and attempted to attack WotC on the TCG market and failed.
    Top that off with the fact that they were selling books that were made of high quality materials with a borderline profit and you can see why TSR fell into a pit.
    That final push from Lorraine Williams to try to pull past GW and WotC broke the company. D&D was never the reason TSR broke up.
    >> Anonymous 04/28/12(Sat)20:05 No.18900337
    >>18900293

    DAT DETAIL
    >> Anonymous 04/28/12(Sat)20:05 No.18900343
    Man, I love this sticky. It means all of /tg/ (well, most) edition warring gets confined to a single thread.
    >> Anonymous 04/28/12(Sat)20:13 No.18900424
    >>18900293
    D&D wasn't doing well either, though.

    They produced far too much stuff that very few people wanted, rather than concentrating on a smaller number of high-quality products that the majority of players would want.

    It could easily have been managed as a profitable line of products, but they were trying too hard to squeeze more money out of it than they could reasonably get, to the point of losing money instead.
    >> Anonymous 04/28/12(Sat)20:20 No.18900510
    >>18900122
    Well, doing a thorough and scientific comparison would be an absolutely staggeringly monumental task. There's a LOT of material out there for 3.5 if you go by volume.

    But my explanation is; when 3.5 came out, the book hadn't exactly been written on game design, and it seems there wasn't much quality control at all. There absolutely ARE good things out for 3.5 but once you sort away all the unuseable or ridiculously badly crafted things, you're left with a LOT of fluff and very little actual useable game content.

    In 4th edition the vast majority of the stuff that has been released was rock solid. There are definitely a couple of bad things here and there (especially some of the Dragon Magazine stuff), but frankly comparing would be unfair.

    In the end, i think if you did the actual comparison, threw away badly written and strictly worse or clearly overpowered stuff.. My guess is there's about the same amount of useable game content for either game left. But with 3.5 you have to sift through considerably more crap to get to the juicy crunchy center.

    But people have different thresholds for imbalance and mathematical bugs and such so I'm sure we could never agree.
    >> Anonymous 04/28/12(Sat)20:21 No.18900519
    >>18900424
    >They produced far too much stuff that very few people wanted, rather than concentrating on a smaller number of high-quality products that the majority of players would want.
    >It could easily have been managed as a profitable line of products, but they were trying too hard to squeeze more money out of it than they could reasonably get, to the point of losing money instead.
    So... 2e, 3.5, and 4e all wound up doing the same thing?
    Color me surprised.
    No. Wait. That other thing.
    >> Anonymous 04/28/12(Sat)20:29 No.18900592
    >>18900519
    That's why they crank the edition treadmill.

    D&D just does not have the potential to be this huge money-making enterprise. Once you sell players the basic rules and a setting guide, they don't need any more.

    As you add more to the game beyond that, you have to put more and more investment in for less and less profit, and there's just nothing you can do about that. The harder you try to force it to generate more revenue, the smaller your profit margins are going to get.

    Spin-offs of D&D, on the other hand, have huge potential for steady profit. Just don't let the Wayans brothers be involved.
    >> Anonymous 04/28/12(Sat)20:32 No.18900614
    >>18900592
    >>18900519
    True.
    But Hasbro announced it is closing down any IPs that don't generate sufficient revenue.
    DND is basically the one that is failing at this point. Either 5e does great or DND as an intellectual property gets the axe.
    I'm almost hoping it is sold and Paizo buys it.
    >> Anonymous 04/28/12(Sat)20:35 No.18900657
    >>18900614
    >I'm almost hoping it is sold and Paizo buys it.
    Why would you want bullshit like that?

    I would rather that different settings get sold/default back to their original authors. Though I guess core DnD I don't give two shits where it goes.
    >> Anonymous 04/28/12(Sat)20:42 No.18900732
    >>18900614
    >Either 5e does great or DND as an intellectual property gets the axe.
    Nah, I call bullshit on that. Just the "as an IP" part. I think it's more likely the RPG gets the axe, and the IP gets used for other things - videogames, boardgames, etc.
    >> Anonymous 04/28/12(Sat)20:46 No.18900781
    >>18900732
    >and the IP gets used for other things - videogames, boardgames, etc.
    I remember hearing the board game did well but didn't the most recent DnD vidya flop pretty hard? I am curious as to how the new Neverwinter game will turn out.
    >> Anonymous 04/28/12(Sat)20:49 No.18900807
    >>18900732
    That would be the very worst decision they could make here.
    That would be blocking the very existence of DND as a tabletop RPG (Pathfinder excluded obviously).
    >> Anonymous 04/28/12(Sat)20:54 No.18900850
    >>18900781
    Recent dnd vidya has been flopping because it's been bad. Could've been any intellectual property and it would've sold the same, or perhaps less. It's a quality thing not an IP thing. People try before they by nowadays.
    >> Anonymous 04/28/12(Sat)20:57 No.18900878
    >>18900850
    >Recent dnd vidya has been flopping because it's been bad.
    I never said it wasn't just asking if it flopped like I heard. But my point is that if something flops and you're high enough up you don't care if it is good or not, just that it flopped.
    >> Anonymous 04/28/12(Sat)20:59 No.18900890
    >>18900781
    Daggerdale was a massive failure. It was buggy, poorly optimized, and the mechanics weren't solid. Atari can't made vidya anymore.

    Monte Cook tweeted earlier today that he's having dinner with Erik Mona.

    I will fucking rage if he's employed by Paizo.

    As far as D&D's future goes, it's looking pretty bleak. 5e has not gotten enough attention from Old School players (like those over on dragonsfoot), and the obvious question remains: Why would someone switch from Pathfinder to 5e when they like Pathfinder? It's going to be a similar diminished experience, and that's true of a 4e player going to 5e, and an even more diminished experience for an AD&D player.

    If Wizards loses D&D, whoever gets it next simply won't be able to pump out a new edition because no one will care, because they have the D&D they want. They'll have to look into TSR's other RPG lines like Gamma World, and reprinting older editions in a way that makes them profitable, because that's not something that's easy to turn profitable. If there weren't such bad blood, it would be Paizo. I just pray to God it won't be FFG.
    >> Anonymous 04/28/12(Sat)21:05 No.18900940
    >>18900890
    This is the problem.
    3e fans already have a game catering to their tastes.
    4e fans won't like having 4e support pulled and some are dead-set against any perceived return to 3e-style DND.
    No one will be happy.
    >> Anonymous 04/28/12(Sat)21:11 No.18901002
    >>18900940
    >>18900940

    This is why WotC are too big of a company to be profitable at RPG design.

    A smaller company with few costs can turn a big enough profit for long enough to come up with something entirely new to sell afterwards. People already have the rules they want and you cant put designed obsolescences into a P&P RPG. This is why I like companies like Post Human Studios, they know you can't own an idea, man.
    >> Anonymous 04/28/12(Sat)21:18 No.18901093
    >>18900614
    >Either 5e does great or DND as an intellectual property gets the axe
    Seeing as all the mechanics are freely available and the setting is "there are elves and monsters and magic and shit", the death of the D&D intellectual property doesn't mean anything.
    >> Anonymous 04/28/12(Sat)21:20 No.18901116
    >>18900940

    Here's the thing, everyone was ready for a new edition when 4e was announced. 3.x had problems and they were pretty well known. If ever there was an ideal time to put out a new edition it was then.

    The problem was that 4e was way too radical of a departure and had it's own set of issues/problems. Pathfinder sells really, really well. The last 2 or 3 years it's actually outsold 4e products, so clearly the 3.x fans will move on a new edition if they feel it's an improvement, and/or continues support.

    The problem is, most people doubt WotC ability to put out a product that's good enough to get people to switch back to it. Even if they do make a great product, they've burned a lot of customers in how they handled the 3.x to 4e transition (which they at least seem to have learned from a little).
    >> Anonymous 04/28/12(Sat)21:21 No.18901125
    >>18901093
    IP being all the campaign settings that wotc has been a bitch about and the few they haven't; Greyhawk, Blackmoor, Planescape, Spelljammer, Forgotten Realms, Dark Sun, Dragonlance, Mystara, and the few I'm forgetting.

    But no one will miss Eberron ever.
    >> Anonymous 04/28/12(Sat)21:22 No.18901130
    >>18901093
    >Seeing as all the mechanics are freely available
    ...of 3e only.
    If someone publishes for profit any other edition, they get hit with lawsuits and will lose in court.
    If Hasbro stops publishing DND, we go into full on 'no fun allowed' mode. Unless you like Pathfinder. Or someone makes a game kind of like DND, but far enough outside of the protected IP that it doesn't get sued out of existence.
    >> Anonymous 04/28/12(Sat)21:22 No.18901140
    >>18901125
    There are also those Two (three?) campaigns that have never seen the light of day that were also "winners" in the same contest as Eberron.
    >> Anonymous 04/28/12(Sat)21:23 No.18901152
    >>18901130
    >If Hasbro stops publishing DND, we go into full on 'no fun allowed' mode.
    What? How? People could just *gasp* play something other than DnD if they want a new system.
    >> Anonymous 04/28/12(Sat)21:25 No.18901172
    >>18901116
    I'm of the opinion it's not that, while there ARE doubts, it's not that people don't trust them to do anything of quality anymore. It's that what 5e marketing isn't more desirable than a system that does what they want it to that's already out there.

    That said, they don't have a lot of options. 4e couldn't go on because of overbloating of one book every month and the essentials line. People want more of what came before, but they already have that. Maybe I just don't see why they decided to do 5e as such a modular game that's undefined. Either way, it's the deathknell for wizards owning D&D
    >> Anonymous 04/28/12(Sat)21:26 No.18901187
    >>18901152
    >play something other than DnD
    But people really like DND. It is far and away the most popular tabletop rpg.
    If Hasbro cuts support, it will be illegal for anyone to publish any DND rulebooks, unless they are based off of 3e.
    >> Anonymous 04/28/12(Sat)21:28 No.18901205
    >>18901187
    >But people really like DND
    Is it that people really like DnD or is it that for a lot of people DnD is the only thing they know?
    >> Anonymous 04/28/12(Sat)21:29 No.18901222
    >>18901205
    Those two things are virtually the same.
    DND>>WoD>>>>>everything else combined.
    If DND goes completely out of print, then almost all groups will be playing pathfinder, out of print editions of DND or WoD.
    >> Anonymous 04/28/12(Sat)21:31 No.18901243
    >>18901222
    I might just being optimistic, but perhaps people might try branching out and looking for something new?
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)21:32 No.18901257
    >>18901152

    D&D-likes would also grow more successful; in a sense, I think failure would be the best thing for the game. Hasbro would just be the grumpy old man in the room suing anyone who actually uses the word "D&D".
    >> Anonymous 04/28/12(Sat)21:35 No.18901286
    >>18901257
    >Hasbro would just be the grumpy old man in the room suing anyone who actually uses the word "D&D"
    >or any of the specific mechanics from DND
    >or any of the spells, feats and abilities not covered by the 3e OGL
    >or the stat system
    There would be limits to how DND-like a game could get before Hasbro's legal team springs into action.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)21:40 No.18901330
    >>18901286

    Short of lobbying for different copyright laws, there isn't much they can do about D&D-likes. And if they shut the tabletop game down it would become much less of a priority for Hasbro than it already is.
    >> Anonymous 04/28/12(Sat)21:43 No.18901379
    >>18900890
    > Cooke supping with Mona
    Y'know, I'll bet that's *exactly* what he wants. His ego is likely as such that he's convinced 5e will fail without his input (not that it'll succeed with out it, mind, but remember, EGO!). Wouldn't surprise me one bit if he's trying to join D&D's largest competitor in a misguided attempt to "strengthen" it to the point it makes his ego-driven prophecy come true.
    >> Anonymous 04/28/12(Sat)21:44 No.18901391
    >>18901330
    >If they shut the tabletop down
    Implying they still wouldn't be bastards about it
    >>18901205
    There's an inappropriate amount of power to the brand name of D&D. There are a few articles out there, on how people who make other RPGs can only explain it to people who don't play RPGs as being "Like D&D but a different game." What happens when D&D disappears?

    At the same time, and despite all the hate it gets here as a system, I played WFRP2 before Pathfinder, and my group refuses to play anything else now.
    >> Anonymous 04/28/12(Sat)21:48 No.18901428
    >>18901379
    >There are a few articles out there, on how people who make other RPGs can only explain it to people who don't play RPGs as being "Like D&D but a different game." What happens when D&D disappears?

    People stop being stupid fucks and learn how to describe a game? 'It's like cops and robbers when you were a kid, but with swords, and magic and dragons, and some rules to keep arguments about who hit who to a minimum.'

    Seriously.
    >> Anonymous 04/28/12(Sat)21:52 No.18901456
    >>18901428
    And with pencils and paper and dice that aren't just the regular six siders you use, and statistics and one player who....

    Dungeons & Dragons immediately evokes all of that. Most people have some basic idea of what that is and can understand from there without it seeming as juvenile.
    >> Anonymous 04/28/12(Sat)21:57 No.18901508
    >>18901456

    Extraneous bullshit to what the game is you nitpicking little fucktard, and it might not even apply to the game. Shadowrun uses only d6. Amderdice less, doesn't use dice.

    You can describe an RPG without referencing D&D.
    >> Anonymous 04/28/12(Sat)21:59 No.18901529
    >>18901508
    >>18901428
    For someone who gave such a fucktardedly terrible description of what a tabletop RPG is, you sure are a sarcastic ass.
    >> Anonymous 04/28/12(Sat)21:59 No.18901531
         File: 1335664752.png-(130 KB, 680x874, Warforged_Bard.png)
    130 KB
    I tried 4th, several times in fact. And I just couldn't get into it. It's a solid, well designed system and I give it's writers props for putting out some amazing content. They brought everything in line and made it possible for nearly anyone to pick it up and play a good game. But I just couldn't get into it because of the balance that they brought in. I liked the broken and clunky system that was 3/3.5 because I could be what I wanted to be. Yes laugh and scorn the specialsnowflakeitis, but everyone does it in PNPRPG's, when you make a character you want him to stand out from his brothers and sisters of the same class. When I play 3.5/PF I play the super healing cleric, the fighter that doesn't know the meaning of surrender, the bard so cowardly it's awesome, the rogue that would sooner steal the clothes on your back then your gold because it's more challenging, and the druid who specialized in mounted combat with his animal companion.

    TL:DR 4th is awesome, but i'd rather play in the broken wooden playground then the new flashy safe plastic one.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)22:03 No.18901578
    >>18901379

    Actually, he's been a consultant for Paizo for years, and has written Pathfinder modules. Also, Monte just moved back to Seattle this winter, and a lot of the game industry vets in that area have been rolling dice together for years if not decades. A lot of the people at Paizo are friends with people who work for Wizards.
    >> Anonymous 04/28/12(Sat)22:05 No.18901612
    >>18901531
    >the super healing cleric
    IIRC there is a 4e build for that
    >the fighter that doesn't know the meaning of surrender
    That is a character concept with nothing in ANY game stopping you from doing that. Hell I could play this dude in Call of Cthulhu
    >the bard so cowardly it's awesome
    See above
    >the rogue that would sooner steal the clothes on your back then your gold because it's more challenging,
    See above
    >the druid who specialized in mounted combat with his animal companion
    I don't know/remember if there is a druid build in 4e that gets an animal companion so I guess use a ranger instead

    Not saying you have to like 4e or that you have to dislike 3.5. Not even saying you can't like 3.5 over 4e, your examples just don't work.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)22:08 No.18901648
    >>18901456

    I don't think that's true at all. For most people, "It's like D&D but" evokes random snippets of imagery related to the incomprehensible rituals of neckbeardia. It doesn't tell you anything unless you already understand D&D, and if you understand D&D, you don't need an explanation of what a roleplaying game is.

    It's a useful reference to make because a lot of the times it makes them think of something a friend or sibling played or mentioned, but it isn't at all the same thing as explaining what an RPG is.
    >> Anonymous 04/28/12(Sat)22:11 No.18901691
    >>18901648
    Most people think tabletop RPG=DND.
    They don't even know what 'tabletop RPG' even means. But they have some concept of DND. So saying 'kind of like DND' is meaningful to those people. Going into a low-level detail description of what it means to be a tabletop RPG would be confusing and not give a clear idea of what is going on to most people.
    This is just playing to people's preconceptions.
    >> Oak !!jsnJLLXwfDW 04/28/12(Sat)22:12 No.18901714
    >>18901648
    I was recently asked what D&D was and simply saying a 'roleplaying game' didn't suffice. I had to go on 'Well it's like World of Warcraft or Skyrim in that you're playing in a fantasy world and can do whatever you want, but instead it's on paper and your heads with one person playing the role of computer'
    >> Anonymous 04/28/12(Sat)22:14 No.18901731
    >>18901714
    See everyone? DnD isn't needed anymore. Just say it is like Skyrim but with a bunch of your friends and imagination instead of a computer.
    >> Anonymous 04/28/12(Sat)22:19 No.18901805
    >>18901531
    Yeah except the range of possible character builds without homebrew is higher in 4th edition because there's more customization. Everything that can be done with prestige classes can be done with Paragon Paths and Epic Destinies and what makes 4th edition come out ahead customization wise is power choices unique to every class, where D&D 3.5 has three sets: Divine Spells, Arcane Spells or Almost Nothing and a couple of snotty preselected class features.

    Your argument simply can't be "D&D4e doesn't allow me to make what i want" when 3.5 objectively has fewer proper choices.

    Yes there are many arcane spells, but all arcane classes are pretty fucking samey in 3.5. And so on.
    >> Anonymous 04/28/12(Sat)22:19 No.18901812
    >>18901612

    The problem for me wasn't that I could/couldn't do it. It was that it just felt so....... Bland would be a good word I think. Hell I've played 2nd with a few greybeards before and damn did I have a good time with that system, albeit very confusing with THAC0 (never again do I want a system where rolling low is a good thing, my only beef with 2nd)

    Best way to describe what I mean..... Syndrome from the incredibles puts it best. "when everyone is super, no one will be." Thats my real beef with 4th, balance is good, and a great thing, but when everyone is essentially the same when you but it down to basics, why play as Y when Z or X can do the exact same thing, but with different colors.

    Yes it's trivial and slightly childish, but that's what I like, and some (NOT ALL, SOME) agree that broke is good. Why fix it when it's not killing you and everyone's having fun.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/28/12(Sat)22:27 No.18901904
    >>18901691
    >They don't even know what 'tabletop RPG' even means.

    Sure.

    >But they have some concept of DND.

    No, I don't think that's true. Knowing OF D&D isn't the same as having any concept of what it is.
    >> Anonymous 04/28/12(Sat)22:27 No.18901916
    >>18901812
    > albeit very confusing with THAC0 (never again do I want a system where rolling low is a good thing, my only beef with 2nd)
    That isn't how THAC0 works. You do want to roll low in 2e but now when you are rolling to hit. Though personally I like roll low more (d% systems are my favorite).

    But on to my main point, this is a MUCH better way to describe why you prefer 3.5 over 4e. I agree we have different playstyles. You want you wise wizard to play differently than your young wreckless fighter. On the other hand I prefer their mechanics to work similarly (less things I have to remember) and I play the characters differently.
    >> Anonymous 04/28/12(Sat)22:29 No.18901931
    >>18901805

    AHAHAHAHHAHAAH.

    No really, you seriously believe that? Whatever you think about the pros and cons of 3e vrs 4e, 3e objectively has way, way more facets of customization than 4.

    A 5th level 4e character is basically still working with class alone. A 5th level 3e character could already have 1-2 PrCs, several racial templates and has access to many, MANY more feats (though many are bad), and alternate class features.
    >> Anonymous 04/28/12(Sat)22:34 No.18901974
    >>18901916

    thanks for clearing the THAC0 bit up, been YEARS since I played 2nd. And I can respect you for your oppinion. I just kinda hope they capture 5th in a way I hope, a Nice blend of 2nd, 3rd, and 4th, Balance, Story, and everyone is different
    >> Anonymous 04/28/12(Sat)22:35 No.18901989
    >>18901931
    >A 5th level 3e character could already have 1-2 PrCs
    PrCs are only accessible by 6 because of skill requirements. There are maybe two PrCs obtainable pre-6.
    >> Anonymous 04/28/12(Sat)22:35 No.18901995
    >>18901931
    Clearly, you know nothing of 4th edition. I see where this is going. Eventually you're going to start going on about how Powers are all the same and that choosing a full set of powers at first level, along with certain Class Feature choices somehow means NOTHING. (Except they aren't. not any more than M:TG cards are All The Same. But you won't see that because you probably don't even know how to read 4e powers)

    You know what? Fuck you. I'm not having this discussion. I know how it always goes.
    I've played plenty of 3.5 and even more 4th edition. Add to that absurd amounts of DMing and house rules for both 3.5 and 4th edition as well as untold hours of character generation in AD&D and 3.5 based video games and to be honest i know these systems like my back pocket.

    This is the only response you'll get from me.
    >> Anonymous 04/28/12(Sat)22:37 No.18902012
    >>18901995

    This guy speaks the truth
    >> Anonymous 04/28/12(Sat)22:55 No.18902204
    >>18901931
    Before going into skills or gear there are 144 ways to build a first level fighter using just the phb in 4e.
    Using using ANY feat that the fighter could be eligible to take at 1st level (excluding taking the same feat for both level 1 and fighter bonus) I think there are 288 eays to build the fighter.

    I know 4ePHB has more than 2 feats that a fighter can take.
    >> Anonymous 04/28/12(Sat)22:57 No.18902233
    >>18901989

    Actually, I know of 4 that you can get into before 6th, and that's if you don't do things that may not be on the up and up.

    >>18901995

    It's a pure numbers game. Even counting powers. 4e just doesn't hold a candle to 3e. 3e has more feats accessible at any level where you get a feat than 4e does, in addition to have having a large number of actual feats available. Every level in 3.x can literally be a different class or PrC, which again (including PrCs) there are far more of than 4e. Templates follow the same thing.

    There's no method of customization in 4e that isn't present in 3e, and e has more in terms of numbers of the those options for any venue of customization, and it has more open options as well.

    But what the fuck do I know? Clearly I'm wrong because you like 4e and can't do math. Hell, do you know how many class combinations there are in 3.5 using just the PHB and DMG in 20 levels? It's literally in the THOUSANDS. If you knock out things that end the same, such as Assassin 2/Arcane Trickster 7 as opposed to Arcane Trickster 7/Assassin 2 you've still got hundreds of choices.
    >> Anonymous 04/28/12(Sat)22:59 No.18902255
    >>18902204
    >(excluding taking the same feat for both level 1 and fighter bonus)

    >4e
    >fighter bonus feats
    >> Anonymous 04/28/12(Sat)23:00 No.18902266
    >>18902255
    Sorry, I meant to specify the second line was using 3.5 since you know, I was comparing the numbers.
    >> Anonymous 04/28/12(Sat)23:02 No.18902283
    >>18902233
    >and e has more in terms of numbers of the those options for any venue of customization
    Having more is not a benefit when half of more of what is available to you ends up fucking your character over. That's the benefit 4E's customization has over 3E's; outside of hybrid classes, there are very, VERY few things that can irreparably trash your character.
    >> Anonymous 04/28/12(Sat)23:06 No.18902341
         File: 1335668790.jpg-(67 KB, 667x553, By the Power of Lactose by Ano(...).jpg)
    67 KB
    All things considered, the mod could have just called it Edition War: The Sticky.
    >> Anonymous 04/28/12(Sat)23:14 No.18902445
    >>18902418

    >mentions the first two levels of Fighter specifically
    >look at all the possibilities just at level 2
    >fail to mention most builds will stop mattering by level 7 if the party has a summoner build caster
    >those first two levels sure are great for other classes to dip into though
    >> Anonymous 04/28/12(Sat)23:19 No.18902519
    >>18902418
    Here's the problem with that: how many of those feats don't fucking suck?
    >> Anonymous 04/28/12(Sat)23:19 No.18902525
    >>18902341
    Well, maybe that would keep edition wars from shitting up other threads.
    >> Anonymous 04/28/12(Sat)23:22 No.18902550
    >>18902204

    52 feats a 1st level fighter can take in 3.5. 32 a first level fighter can take as a bonus feat. That's how many combinations at first level? Over a thousand?
    >> Oak !!jsnJLLXwfDW 04/28/12(Sat)23:24 No.18902573
    There are a few reasons I play Pathfinder. I'm not going to argue for them because some of them are admittedly silly, but it's what works for my game. I'm sure there are other tables where this is not the case, and in which case they could be swung the other way for 4e. 4e isn't bad, I liked the encounters games I played, but my players are just so that I couldn't get them involved on it. Personally, I think a large amount of Pathfinder players are dickholes about editions.

    Feats (and to a lesser extent spells) in Pathfinder cover a wider range of things than combat. I don't care much for rituals, because they don't seem powerful enough to warrant the extra effort, and are evocative of the OP rituals from WFRP2 to me. Some argue by letting your character do things in feats, you're not letting those without do them, and that's why I also don't play AD&D at my table. My group needs that.

    I don't like balance. I like the fact that I could punch a wizard in the kidney and then cut him open with my nails. I like the concept that a sword attacking heavy armor is less effective than magically electrocuting heavy armor. I like that a magically armored fighter is going to be as solid as a rock.

    I'm picky about my magic items. I didn't like the way AD&D did them, and I don't like the way 4e does them. This I might argue with someone, and I'm petty about it.

    And
    >> Anonymous 04/28/12(Sat)23:25 No.18902583
    >>18902573

    And if I switch systems again (Over the course of a little over a year, we went from WFRP2 to Pathfinder, then I tried to sell them on 4e based on my power boners and the fact they were all bitching about imbalance and perceived imbalance, to the point that the wizard complained about other players midlevel, but it didn't take, then I tried AD&D 1e with them and sold the books to the wizard instead) my players will kill me. Otherwise with my sudden windfall of cash I would've probably subscribed to DDI and busted out the monster manuals I own to try a game with them.
    >> Anonymous 04/28/12(Sat)23:26 No.18902596
    >>18902519

    Doesn't matter.We're arguing over which edition allows more customization, that's going to be 3.5. Even if only like 20% of the combinations are 'viable' that's roughly 300 viable options just based on feats for a 1st level 3.5 fighter.
    >> Anonymous 04/28/12(Sat)23:28 No.18902621
    >>18902341
    >>18902525
    This thread has kept the rest of board relatively war-free. We should have an edition wars sticky all of the time. That way it'll always be there when we feel like arguing (it's entertaining every now and then) while continuing to keep this stuff out of the rest of the board.
    >> Anonymous 04/28/12(Sat)23:31 No.18902654
    >>18902550
    >52 feats a 1st level fighter can take
    If you include such feats as "Eschew Materials" I think this might be right. Though I think I still just counted to about 38. Either way I will use your number.
    >32 a first level fighter can take as a bonus feat.
    Nope.
    16 or did you forget that prerequisites are a thing?

    So, 51(can't take a bonus feat twice) * 16 = 816.

    816/144 ~= 5.67 ~= 6.

    There are more than 6 feats a fighter can chose from in 4e.
    >> Anonymous 04/28/12(Sat)23:32 No.18902665
    >>18902283
    And even then, some hybrid classes end up pretty cash. A Dragonborn Ranger|Sorcerer/Monk, for example, has huge Str and Cha, decent AC due to the Sorcerer bit giving him Str-to-AC, can use a ki foci for Sorcerer spells AND unarmed strikes (Monk MC gives unarmed strike, woot) and BAM, you're a versatile fire-flinging face-punching monster.
    >> Anonymous 04/28/12(Sat)23:32 No.18902666
    >>18902596
    Is... is this supposed to be a point in 3rd's favor? Jesus Christ.
    >> Anonymous 04/28/12(Sat)23:34 No.18902695
    >>18902596
    So your argument is that 3.x is better because it has had more spaghetti flung against the wall?
    >> Anonymous 04/28/12(Sat)23:35 No.18902711
    >>18902695
    Yes. Spaghetti is the best pasta, it is the only pasta worth eating.
    >> Anonymous 04/28/12(Sat)23:35 No.18902714
    >>18902445

    So we'll do a mage then. Do you know the god damned retarded number of options a PHB only 1st level wizard has in terms of spell choice?

    Hell, any 1st level human has over a thousand build options before they've even chosen their class just based on having 2 feats available.

    A first level human fight? That's what? Like 60,000 possible build options just based on the PHB feats? More?

    Should I start calculating PrCs? I mean the DMG has 15 PrCs that are 10 levels long, that can be taken in any combination if you met the preqs. Let's say we only take 4, that's what? 2,500 options if you don't count variants that are 3 of b, 7 of a as opposed to 7 of a and 3 of B?

    Can you honestly say that Destines come even remotely close to touching that? Think carefully before answering.
    >> Anonymous 04/28/12(Sat)23:37 No.18902742
    >>18902666
    I believe you're trying to say deciding or choosing the best from so many decisions is a bad thing. Having a lot of options is very good, although there is a point at which adding anymore becomes...superfluous

    >>18902654
    What's the 144 for? Is that your nPr or nCr or whatever?
    >> Anonymous 04/28/12(Sat)23:37 No.18902749
    >>18902714
    Not in number, but far more of them are actually viable.
    >> Anonymous 04/28/12(Sat)23:38 No.18902755
    >>18902714
    Nobody gives a fuck about how many options there are. They give a fuck about how many legitimate options there are, which is something 3E failed at incredibly hard.
    >> Anonymous 04/28/12(Sat)23:40 No.18902778
    >>18902695
    >>18902666

    Cripes. Have you not been paying attention? The argument was that 4e has more options for customization. That statement is provably false.

    The quality of any individual choice is up for debate, and you will never be able to prove which has the high amount of 'viable' options since that varies from person to person or group to group.

    Hell, I've even been showing that there are bad builds in there. If 80% of the 3.5 first level fighter feat choices are bad, the remaining 20% are still more viable options than ALL of the 4e 1st level fighter's options.
    >> Anonymous 04/28/12(Sat)23:40 No.18902783
    >>18902742
    >What's the 144 for?
    144 is a 4e fighter options before feats, so power choices and class option (phb just had one-handed or two-handed weapon).
    4C2 for At-Will (=6) * 4 for Encounter * 3 for Daily = 72 choices on power, multiply 2 for class feature, 144 first level fighter options 4e PHB before feats/skills/equipment.
    >> Anonymous 04/28/12(Sat)23:44 No.18902834
    >>18902755
    >>18902749

    Which you fuckers have no proof of, and neither do I, which is why i haven't been arguing that. God damned logically impaired fucktards.

    I'd actually say based on the massive, overwhelmingly larger number of options that 3e gives, it's much more likely that 3e also has more viable builds in terms of sheer numbers. I can't prove that empirically, but you'd bee a fool to think otherwise.

    If you're going to argue anything, you should be arguing that 4e has a higher % of viable builds which would at least be a reasonable supportable postion.
    >> Anonymous 04/28/12(Sat)23:48 No.18902873
    >>18902783
    I do like that 4e let you choose class features, something brilliant there. My problem with PF archetypes is it's pretty much the same thing but as a combination, but made to fit a theme that' rarely matches the features.

    It's too bad that D&D is something for nerds, because we're petty and unreasonable. If someone walks by me with the 4e ampersand on, I'm going to strike up a conversation, not stab them.
    >> Anonymous 04/28/12(Sat)23:50 No.18902880
    >>18902873
    >It's too bad that D&D is something for nerds, because we're petty and unreasonable.
    Fuck you I am the most reasonably person in existence! If you ever say anything about me again I WILL ROCKS FALL YOU!
    >> Anonymous 04/28/12(Sat)23:50 No.18902888
         File: 1335671445.jpg-(221 KB, 1190x1300, theproblemwith4ed.jpg)
    221 KB
    >>18902695
    In a nutshell.
    >> Anonymous 04/28/12(Sat)23:52 No.18902909
    >>18902834
    For all the "sheer number of builds!" the 3e Fighter may have, it doesn't change the fact that he'll move, attack, and then full attack, from level 1 until forever.
    >> Anonymous 04/28/12(Sat)23:52 No.18902917
    >>18901116
    >The last 2 or 3 years it's actually outsold 4e products

    It outsold D&D in two quarters, when 4e content was at its most sparse. At every other time it's outsold PF by a decent margin, enough so that it even got on the NYTimes Best Sellet list (something no D&D product has EVER done, not even 3.5).
    >> Anonymous 04/28/12(Sat)23:55 No.18902939
    >>18902917
    But 4e has sold terribly throughout it's entire life. A man on the internet told me this, it must be true.
    >> Anonymous 04/28/12(Sat)23:56 No.18902949
    >>18902917
    >not even 3.5
    Shut your fucking mouth! 3.5 WAS DnD, if you look at it compared to older editions there are hardly any differences 3.5 was just better!

    4e ISN'T DND because it isn't 3.5!
    >> Anonymous 04/28/12(Sat)23:59 No.18902979
    >>18902909

    That's entirely campaign dependent, and unlike the 4e fighter, the 3e fighter has things like trip, disarm, sunder, bull rush and what not build in.

    I know it's a great asspull from the retarded part of the 4e crowd, but it's not true and basically never has been.

    Perhaps I should use the 3e idiot response of 'Spam your at will more" ? Because it the same validity level.
    >> Anonymous 04/29/12(Sun)00:00 No.18902987
    The people arguing that 3.5 has more "customization options" than 4e have absolutely no idea what they're talking about.

    The only thing that's relevant for actual gameplay is what falls within "viable builds" because that's what someone would want to play with. It's a game, so it's made to be played.

    Entire CLASSES in 3.5 don't fall within this category.
    >> Anonymous 04/29/12(Sun)00:02 No.18903016
    >>18902979
    > That's entirely campaign dependent, and unlike the 4e fighter, the 3e fighter has things like trip, disarm, sunder, bull rush and what not build in.
    First of all, 4e Fighters can do all those things, if not explicitly (Bull Rush is still a thing), at least implicitly (Page 42, and enemy attacks often have the weapon keyword, hint hint). Most of said combat maneuvers were trap options, anyway. Either they never worked unless you super-specialized in them, or their usage was so narrow as to be a waste of resources to focus on.
    >> Anonymous 04/29/12(Sun)00:07 No.18903075
    >>18902979
    If you want to go that route then Pg 42 means that 4e characters have infinite options.
    >> Anonymous 04/29/12(Sun)00:10 No.18903106
    >>18902979
    All of the 3E mechanics are extremely situational *and* have a hundred and one counters. Locking gauntlets, for instance.
    >> Anonymous 04/29/12(Sun)00:12 No.18903132
    So.. here's my problem with 4E fans.

    You read an idiotic 3E-supporting post like this...
    >>18902949
    And it's clearly sarcastic caricature.

    But you read an idiotic 4E-supporting post like this...
    >>18902917
    And I really can't tell if the guy seriously believes this crap or if he's a brilliantly subtle satirist.

    It's hit the god damn point of Poe's law. There's really no distinguishing between a fanatic and a troll if he's talking about 4E.
    >> Anonymous 04/29/12(Sun)00:15 No.18903155
    >>18903132
    >And I really can't tell if the guy seriously believes this crap or if he's a brilliantly subtle satirist.
    The truth hurts, don't it?
    >> Anonymous 04/29/12(Sun)00:15 No.18903156
    >>18903132
    Why is it idiotic? It might be badly informed, I frankly don't know, but it's not idiotic.
    >> Anonymous 04/29/12(Sun)00:16 No.18903159
    >>18903132
    >And I really can't tell if the guy seriously believes this crap or if he's a brilliantly subtle satirist.
    Well can someone show me sales numbers over the past two years?
    >> Anonymous 04/29/12(Sun)00:29 No.18903258
    >>18903156
    RPG books are disqualified from the NY Times bestseller list so they don't dominate it. If 4E's rulebook got on the list it's because they adjusted their secret formula for determining what goes on the list.

    Nobody who would actually know has ever even suggested that 4E somehow outperformed previous editions. It's an utterly insane claim given the success of AD&D 1E and 3E.
    >> Anonymous 04/29/12(Sun)00:30 No.18903268
    >>18903159
    Pathfinder has only outsold 4e for a few quarters.
    It certainly wasn't for the past two years.
    >> Anonymous 04/29/12(Sun)00:35 No.18903334
    >>18903268
    3 quarters to be exact. And the numbers are margin of error close in the first of those three. And its not because Paizo's sales increased dramatically. Its that WotC has published a lot less to sell.
    >> Anonymous 04/29/12(Sun)00:38 No.18903365
    >>18903334
    Wizards had been pumping out a book every month or two and Paizo three a year. I fail to see the reasoning behind your statement.
    >> Anonymous 04/29/12(Sun)00:42 No.18903395
    >>18903365
    Recently they really haven't been. And a large part of the slow-down can be attributed to Essentials basically screwing the pooch. Unlike 4e, though, Paizo sells Adventure Paths, and lots of them, updated very regularly.
    >> Anonymous 04/29/12(Sun)00:42 No.18903402
    >>18903365
    Paizo puts out a lot of products actually. It's just they are modules and adventure paths. But for all I know ICv2 is just counting core book sales... it's a really mysterious metric.

    The whole idea of 'forgiving' poor sales by the fact that a company has no product line is idiotic in the first place though.
    >> Anonymous 04/29/12(Sun)01:26 No.18903794
    >>18903132
    ...how is that second post ridiculous? It's admitting that Pathfinder did manage to outsell D&D at some points, though countering that with that it's pretty damn late to do so and with the fact that D&D finally made a bestseller list.
    >> Anonymous 04/29/12(Sun)01:32 No.18903823
    >>18903794
    >how is that second post ridiculous?
    It supports 4e. No one that likes traditional games likes 4e, thus it is a troll.
    >> Anonymous 04/29/12(Sun)02:19 No.18904183
    >>18859900
    HE BETTER NOT!
    >> OP 04/29/12(Sun)02:35 No.18904331
    >>18904183
    but he got dubs, so it must be true!
    >> Anonymous 04/29/12(Sun)02:48 No.18904409
    >>18904331
    Nah, based on his tweets, Monte Cook has his eyes set on destroying Pathfinder.
    >> Anonymous 04/29/12(Sun)03:06 No.18904537
    I want to suggest to the mods that upon 5e's release that they make an edition war sticky to contain all the shit.
    >> Anonymous 04/29/12(Sun)03:15 No.18904608
    >>18904537
    I still wonder what 5e's actually going to look like on release.

    My bet is that it'll be a completely underwhelming, overcomplicated Pathfinder clone that has nothing new to offer at all.
    >> Anonymous 04/29/12(Sun)03:19 No.18904636
    >>18904608
    Nah, PF is too rules-heavy. Everything we've heard about 5e so far suggests it's going to be on the very rules-light side. Almost like more of a 2e throwback.
    >> Anonymous 04/29/12(Sun)03:23 No.18904663
    When I play 3.5 I bring my laptop so when my martial character inevitably gets stuck in a web, glitterdusted, ray'd, force caged, dropped underwater, stunned, dazed, blinded, dazzled, grappled, entangled, or any of the other half dozen ways to stop me from doing anything at all I still have something to do.
    >> Anonymous 04/29/12(Sun)03:25 No.18904680
    >>18904636
    I didn't quite get that impression, really, what with six saves and shoehorning tons of legacy mechanics (read: 3.5 mechanics) in at every opportunity, but who knows.

    The other option is 'complete clusterfuck' which will probably have some major glaring holes at release.
    >> Anonymous 04/29/12(Sun)03:28 No.18904709
    >>18904663
    >When I play 3.5 I bring my laptop
    So do I so I can neatly organize my dozens of spells that I can use to make a fighter worthless.

    Of course it takes me a good hour to take my turn because I have to alt+tab out of WoW, find the spell I like, open the pdf to see the description, close that pdf and open the RIGHT pdf, decide the spell doesn't actually do what I want and repeat a few times.
    >> Anonymous 04/29/12(Sun)03:31 No.18904730
    >>18904680
    Well, the save system is pretty simple, if really clunky and not that great. An ability will target one of your ability scores, and you roll a save using your bonus. Pretty simple.

    4e/SAGA's Ref, Will, and Fort defenses are TONS better though.
    >> Anonymous 04/29/12(Sun)03:39 No.18904795
    >>18904730
    >An ability will target one of your ability scores, and you roll a save using your bonus.
    Damnit! Why are they moving to active defense? That just makes everything take so much longer?
    >> Anonymous 04/29/12(Sun)03:40 No.18904804
    >>18904730
    Note that they've specifically said they're bringing back save-or-dies. Against PCs who will have at LEAST one bad save.
    >> Anonymous 04/29/12(Sun)03:41 No.18904814
    >>18904795
    Because otherwise players won't be able to make 'roll a saving throw' jokes. That is literally their justification for it.
    >> Anonymous 04/29/12(Sun)03:41 No.18904817
    >>18904804
    Well I hope they at least streamline character creation so I can make a Fighter MkII quickly.
    >> Anonymous 04/29/12(Sun)03:43 No.18904835
    >>18904817
    Between Themes, Feats (because it's not D&D without Feats!), Modules, and what kind of Fighter you want to play (Classic Good 3.5 fighter or Badwrongfun 4e Fighter)? HELL no.

    From all I've seen, most of the design goals for Next directly contradict each other, sometimes in the same sentence.
    >> Anonymous 04/29/12(Sun)03:47 No.18904865
    >>18904814
    I actually believe you, but do you have any proof of that?
    >> Anonymous 04/29/12(Sun)03:55 No.18904937
    >>18904835
    > From all I've seen, most of the design goals for Next directly contradict each other, sometimes in the same sentence.
    Yes, but alot of those were coming from Monte Cook. If you go back about 1800 replies, you'll see that isn't a problem anymore.
    >> Anonymous 04/29/12(Sun)04:23 No.18905164
    >>18904865
    It's in one of the articles talking about next on the WotC site, don't remember which one tho.

    TRADITION
    >> Anonymous 04/29/12(Sun)05:06 No.18905532
    Funny thing is, the main thing that made 3.5 so much worse than previous editions "class-balance" wise was to make level-ups require the same amount of XP regardless of your class. If you look at older D&D, wizards took longer to level and fighters eventually capped out, so there WAS NO ILLUSION that, for example, pure fighters were supposed to be a part of the game beyond that point. They weren't supposed to and 3.5 made it look that way.

    That's why it made more sense that 4th edition actually treats level as the new challenge rating. Because it fucking was, since now things were actually reasonably balanced at a given level.

    3.5 just used a broken version of a mechanic that used to work better before it was changed. Levels never had anything resembling equivalence in AD&D - that wasn't what they meant at all back then, they were far more abstract.
    >> Anonymous 04/29/12(Sun)05:09 No.18905553
    One of the things people forget about caster supremacy that casters can easily replicate the abilities of Fighters with minimal opportunity costs.

    I'd much rather have the group "Fighter" be a Druid, Cleric or even a fucking Eldritch Knight than a fucking Fighter in 3e. Why? Because all of those can do the job of a Fighter by expending only a minimal amount of their resources, and the remaining resources they can use for doing other things.

    And that's just one of the problems with caster dominance. There are also the issues with the Sorcerer/Wizard spell list being full of stuff that can destroy everythinng.
    >> Anonymous 04/29/12(Sun)05:23 No.18905646
    >>18905532
    >so there WAS NO ILLUSION that, for example, pure fighters were supposed to be a part of the game beyond that point.
    But they *actually could* thanks to them having amazing saves and being useful all around.

    Level caps on classes was race-based, not class-based.
    >>18905553
    That's the other problem:
    Fighter brings nothing to the table that a caster-equivalent doesn't also bring and those equivalents always, always bring utility and extra firepower with them, no exceptions.
    >> Anonymous 04/29/12(Sun)05:26 No.18905662
    I often hear arguments along the lines of "as long as classes are good at their niches"
    But the thing is, "attempting to kill single targets in melee range" isn't really all that seperate, comparison-wise, from "attempting to kill multiple targets at long range at the same time with more damage and half damage on a miss"

    And the worst part is, that's only a comparison between the LEAST USEFUL kind of caster. (save or suck is far superior)

    And even then, let's say a wizard or cleric or druid would want to do some Martial Style Killing up close and personal at INFERIOR range to spells, with INFERIOR damage to spells, with INFERIOR hit chance to spells, with an INFERIOR way to deal damage (multiple attacks means multiple applications of flat damage reduction) and with INFERIOR effects on a miss (them being "none" as it were) just like the dirty inferior peasant classes - - sure, no probs, they have several readily available spells that will let them do that, with durations more than long enough to last them as long as they need.
    >> Anonymous 04/29/12(Sun)05:33 No.18905700
         File: 1335691986.png-(19 KB, 440x104, correct anothere.png)
    19 KB
    >>18902418
    4C2 at wills (6)
    choice of 4 encounters
    choice of 3 dailies

    That's 72 different power builds. Consider these 'fighter bonus feats'.

    Your 32 fighter bonus feats and 50 available feats give 1600 builds (yay, basic math!).

    To have comparably many builds considering only feats and powers, with 4e's 72 'power builds' there would need to be 22.2 feats available at first level. I count 35, discounting racial feats (as we don't know what race we are), giving 2520 distinct builds comparable to just feats 3.X builds. If we have a concrete race, we get about two more feat options, depending on race, giving about 2.7k choices. Plus of course you have to choose between fighter weapon talent (one hand or two hand) for 5.3k builds. This doesn't have a direct correlate, but probably fits better compared to 'feats only' as its a class feature, which for the 3.X fighter is bonus feats.

    Obviously you'll now want to try and argue about skills, as you have 8 points (lol) to play with which you can spread out across 8 skills to uselessly have +1 to 8 things, whereas 4e fighters get 3 skills to select. Of course, given class skills and the fact that 3.X characters should put all of their skill points in one skill, 3.X gets 7C2 (21) options, while 4e gets 5C3 (10). However, consider that 3.X has the non-option of Craft, and that 4e combines Climb, Jump and Swim into Athletics, and so while the 3.X fighter has more options, he is just worse (this may be what you want!).

    Consider yourself thrown down.
    >> Anonymous 04/29/12(Sun)05:35 No.18905713
    >>18905700
    oh he deleted his post before i posted

    gggggg
    >> Anonymous 04/29/12(Sun)05:48 No.18905760
    >>18905700
    I don't know what you're arguing about but if you go pure theory craft, 3.5 also has 19 non racial fighter alternate class features which are not mutually exclusive with each other.

    Even considering only one of them doubles the number of builds 3.5 has, increase the number of feats 4e would have to have from 22.2 to 44.4 (and you claim it has 35).

    So if you're just arguing about raw number of possible options, 3.5 has more, even for a fighter. Including all 19 (although some are mutually exclusive) would give 3.5 262,144 times as many builds as your numbers says 4e has.
    >> Anonymous 04/29/12(Sun)05:50 No.18905766
    >>18905700
    >>18905713
    You're six hours late. But I'm sure that poster will see your argument when he gets back and then we'll have to sit through another thirty posts of that stupid fucking argument over one of the few things that's even more meaningless than the edition wars.
    >> Anonymous 04/29/12(Sun)05:52 No.18905775
    >>18905760
    I'm sorry, I should have said "which are not ALL mutually exclusive with each other or feats."
    >> Anonymous 04/29/12(Sun)05:57 No.18905798
    You guys need to stop with the retarded discussion about build permutations now. Your number gymnastics are truly meaningless.
    The only thing that's relevant is "number of play-viable builds" which is about as far away from the "feat=build, lets count builds by multiplying" as you could possibly get without being just plain comically beside the point.

    Hell, i don't even think anyone else fucking cares.
    >> Anonymous 04/29/12(Sun)06:03 No.18905821
    >>18905760
    Core.
    >> Anonymous 04/29/12(Sun)06:07 No.18905835
    >>18905798
    I don't really care, I just like mathsing things like that out.

    Also, more choices is probably bad. What 4e does do well, despite this, is several choices between a small number of options, whereas 3.X is feats everywhere. But then 4e went and screwed that up with its splatbook principles, so meh.

    I play homebrewed OD&D
    >> Anonymous 04/29/12(Sun)06:09 No.18905844
    >>18905766
    Meh, time zones and the 4chan extension glitching out atm.

    I apologise for being That Guy for arguing with That Guy.
    >> Anonymous 04/29/12(Sun)06:13 No.18905858
    Comparing the number of at-will/encounter/daily combinations versus the number of feat combinations in 3.5 is a bit silly because, in the end, you'll "full attack all day every day" in 3.5 anyway and power combinations give you absolutely different possibilities.
    >> Anonymous 04/29/12(Sun)06:17 No.18905874
    >>18905835
    "I play homebrewed OD&D"
    Haha no you don't. Is that supposed to be a fucking joke?
    >> Anonymous 04/29/12(Sun)06:19 No.18905882
    What if roleplaying was all about having a good time with friends rather than arguing about rules?
    >> Anonymous 04/29/12(Sun)06:20 No.18905885
    >>18905858
    This.
    >> Anonymous 04/29/12(Sun)06:22 No.18905893
    >>18905874
    Ok, its a homebrewed reconstruction of Holmes basic, which if we consider the lineage of Holmes given the descriptions and spells therein, is basically LBB second edition, rather than being the precursor to AD&D it claimed to be, or the precursor to BECMI that it appears to be. Does that make you happier?

    Its descending AC, race as class, all weapons do d6, 5-fold saves, but also attack bonuses and some other modern stuff, with a side of wacky shit I want to play with.

    >>18905882
    And that's why I don't play 3.X! No that's joking, but at least you're honest when you only have 1 hit point at first level as a fighting man, despite the party magic user having 4 hp. Everyone dies to d6 damage per hit so who cares!
    >> Anonymous 04/29/12(Sun)06:24 No.18905904
    >>18905882
    What if, to have a fun time, every character has to feel useful to the party and have his moments of glory? What if, and here's the kicker, the wizard says "stand back everyone, I'll handle this" every time something happens?
    >> Anonymous 04/29/12(Sun)06:36 No.18905967
    >>18905164

    It'd make most sense just to make it modular. You could choose whether you'd roll your saving throw or have a defense of 10+your saving throw.

    I'd probably have it so enemies would have set defense while PCs would roll, since I actually do think tense saving throws are a part of classic D&D. Having nothing to do except rely on your defense when being targeted by some crazy spell is eh.

    It should be a choice.
    >> Anonymous 04/29/12(Sun)06:41 No.18905989
    >>18905835
    >I play homebrewed OD&D
    >>18905874
    >Haha no you don't. Is that supposed to be a fucking joke?
    I play homebrewed Basic, which is mostly the same thing. Well, I'll play it once I get through homebrewing. Granted, I'm changing enough shit that many old school grognards would burn me in effigy (and I'm not afraid to steal a mechanic or two I like from later editions, so that goes double), but its foundations still lie in Basic.
    >> Anonymous 04/29/12(Sun)06:45 No.18906005
    >>18905989
    Do you or do you not realize that the entire endeavour is pointless and you'd be better off just building a homebrew system from scratch than creating some halfbreed frankenstein system from bits of pieces of outdated and hopelessly bad games?
    >> Anonymous 04/29/12(Sun)06:57 No.18906062
         File: 1335697024.jpg-(68 KB, 392x500, 284222197_6b8db24495.jpg)
    68 KB
    >>18905893
    >Ok, its a homebrewed reconstruction of Holmes basic
    Mine's based mostly on B/X, but that's just because it's my favorite Basic and what I'm most familiar with. With the changes I've made and the similarity between the Basics, I doubt anybody would be able to tell.
    >Its descending AC, race as class, all weapons do d6, 5-fold saves, but also attack bonuses and some other modern stuff, with a side of wacky shit I want to play with.
    I've got:
    --race classes
    --ascending AC
    --roll low on attack rolls as well as ability/skill checks
    --only 4 abilities each of which has a skill/save based on it
    --weapon damages that are a die level higher in general (longsword does d10)
    --spell casting based on a limited number of mana points that regenerate after every battle (sort of spell point light... if you're lucky, you might get up to 6 mana at some point)
    --talent points that allow you to enhance rolls or perform combat maneuvers
    --generally tries to retain the minimalism of old school D&D (with talent/mana points being the biggest failure to do so, but hopefully the trade-off will be worth it).

    P.S. Fuck you, captcha.
    >> Anonymous 04/29/12(Sun)06:57 No.18906064
    >>18905882
    It'd be nice to think that bad rules have never ruined a game, or at least someone's enjoyment of a game. On the other hand, I know from experience that it's a stupid idea.
    >> Anonymous 04/29/12(Sun)07:00 No.18906077
    >>18906005
    >Do you or do you not realize that the entire endeavour is pointless
    I've had enough bad experiences with RPGs that I would have hung up my hat and walked away long ago if I listened to reason.

    >you'd be better off just building a homebrew system from scratch than creating some halfbreed frankenstein system from bits of pieces of outdated and hopelessly bad games?
    I've done the system from scratch thing. Now I'm doing a D&D thing, mostly because it's fun. Also, it maybe outdated but it's not hopelessly bad. I mean, old school D&D has some big flaws, but nothing that can't be fixed, and fixing stuff is fun.
    >> Anonymous 04/29/12(Sun)07:17 No.18906145
    >>18906062
    >--generally tries to retain the minimalism of old school D&D (with talent/mana points being the biggest failure to do so, but hopefully the trade-off will be worth it).
    Yeah, that's basically my aim. My biggest issues so far are trying to hammer together a proficiency system that's simple but interesting in the style of the stuff in Cyclopedia, and reworking divine casting to actually be different (based off of turning checks; its almost certainly wildly overpowered at the moment)
    >> Anonymous 04/29/12(Sun)07:44 No.18906324
         File: 1335699856.jpg-(33 KB, 399x400, morganironwolf 2.jpg)
    33 KB
    >>18906145
    >My biggest issues so far are trying to hammer together a proficiency system that's simple but interesting
    Weapon and/or nonweapon? I'm flat-out assigning weapons to the classes (with clerics getting 2 weapons based on their god). As far as nonweapon proficiencies/skills go: I'm also assigning those based on class (with a narrow majority of classes not having any... I think). You either have a skill or you don't, and it either lets you take the better of two checks, or it lets you make a check you couldn't otherwise make at all (at the DM's discretion). These checks are made based on the most appropriate save category: might (strength), reflexes (dexterity), fortitude (constitution) and mind (intelligence). Saves equal 3 + twice your ability modifier + your level ("3+2+1" is how I remember it). They aren't dependent on class, except insomuch as your class modifies your abilities. The same thing goes for hit points, which equal (4 + con mod) * level + a flat 4. A fighter gets +2 str and +2 con, while a wizard gets +2 int and -4 con. Modifiers are done using the 3e scale, where every 2 ability points yields a +1 modifier. But I digress...

    >based off of turning checks
    Interesting. I just got through transforming turning into spells rather than using a separate system for it. On the other hand, my clerics and wizards are going to cast pretty similarly.
    >> Anonymous 04/29/12(Sun)07:55 No.18906382
    >>18906324
    Oh, and I'm also letting each player choose a civilian trade for their character (potter, shepherd, merchant, etc.), and anything related to the trade would give them the better of two rolls.
    >> Anonymous 04/29/12(Sun)08:06 No.18906416
    >>18906324
    Weapon, primarily. Everyone has some proficiencies they can spend on different size/type combinations of weapon (2h sword, light polearm, etc), or on increasingly heavy armour, or on shield prof. That works quite well, but I want to have them spendable on weapon specialisation, so that fighting men can actually become master swordsmen (or whatever) rather than another fighter with a sword. It gets a bit messy then.

    Then I think about NWPs and cry a little inside, as I have no idea where they'd fit in.
    >> Anonymous 04/29/12(Sun)11:38 No.18907712
    >>18906416
    Personally, I think Rules Cyclopedia has the best weapon/non-weapon proficiency system around. The weapon mastery rules allow for a lot of neat tricks, whereas the skill system is dirt simple and intuitive.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)11:44 No.18907764
    >>18906145

    I always felt that divine castes should be mediocre fighters/monks/whatever who occasionally call down awesome miracles (which must be strictly related to their god's portfolio). They shouldn't fire spells off all day long the way mages do.

    (But then, if they couldn't fire off spells all day long like mages do then they couldn't be healbots)
    >> Anonymous 04/29/12(Sun)12:08 No.18907927
    Interesting point about the occasional spellcasting.

    Maybe the cleric shouldn't have a lot of healing spells per day, but rather a few VERY powerful heals. He'd have to distribute them wisely, and probably only use them when his allies were in dire need.

    It'd certainly prevent him from being a healbot since most of the time he'd need to do something else.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)12:20 No.18907995
    >>18907927

    I personally wouldn't have them heal at all unless their god is associated with healing (you could also have the cleric who causes earthquakes or calls down pox on everyone or turns the fighter's hammer into a Beatstick of Justice. The effect can be inappropriately good for their level, but it isn't just one spell he's chosen among many, it's the thing his god gives him). But I recognize that that's me moving towards generic fantasy and away from iconic D&D.

    I think the good cleric in D&D is an ultimate bro first and an avatar of the divine second.
    >> Anonymous 04/29/12(Sun)12:30 No.18908066
    >save or half
    This is actually an interesting mechanic with abhorrent implementation in magic.

    Combat classes could get it to demonstrate mastery and the dangerous nature of meleeing. Stealth attacks, charging, probably even the push and pull of grappling around.

    Am I the only one that liked the whole redirection effect of Bloody Path? I wanted to see a caster high level power to be a redirect/fork of a spell on course.
    >> Anonymous 04/29/12(Sun)12:41 No.18908125
    >>18907927

    Or you know what 4e did, make healing generally a minor action so it doesn't take away your turn to do it so you don't feel like a healbot.....
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)12:45 No.18908148
    >>18905967

    I like roll-vs-roll, but that's because one die is a narrow, flat distribution whereas two makes a bell curve. Plus 1's and 20's happen more often, and it becomes harder to have a disparity so great that you can't succeed or can't fail.
    >> Anonymous 04/29/12(Sun)12:49 No.18908175
    >>18907764

    I've always preferred the idea of a clerics god determining the majority of their abilities. I just don't like the idea of the divine magic granted from a War God, Fire God, Civilization God, Astronomy God, Earth Mother God, Luck God, etc. working the same way or accomplishing the same ends. Using 4e for an example, a Cleric of a Earth Mother God or Civilization God should be a Leader but a Storm God a Controller, Vengeance or Serpent God a Striker and Justice God a Defender. Not all of them should fall into holy radiance christian imagery or necromancy clichés mechanically.

    I guess its because I've usually treated differing gods as not part of one pantheon like its some kind of family or club but as having their own specific religions most of the time, they just happen to all coexist and be real.
    >> Anonymous 04/29/12(Sun)12:52 No.18908200
    >>18908175

    I agree with this in concept but it would result in so much of the material focused specifically on clerics. That said if they were the only divine class and the variance was all within it that could work.
    >> Anonymous 04/29/12(Sun)12:58 No.18908259
    >>18908175
    Yeah, what I'm thinking of for my own fantasy heartbreaker/retro-clone is limiting Cleric spellcasting to spheres that their gods have access to. These same spheres would also determine the weapon proficiencies available to the Cleric class, as it makes sense to me that the Cleric of a god of war would be able to wield better weapons than, say, the Cleric of a goddess of agriculture.

    In the same vein, I'll probably implement a similar mechanic on Mages, so that they don't have instant access to a wide variety of utility and combat spells.
    >> Anonymous 04/29/12(Sun)13:09 No.18908323
    >>18908148
    >whereas two makes a bell curve
    >thanks a bell curve matters
    Why not just play GURPS?
    >> Anonymous 04/29/12(Sun)13:14 No.18908353
    >>18905798
    > Your number gymnastics are truly meaningless.
    You couldn't be more wrong. I was one of the guys doing it last night and it was mostly for the fun of number crunching.
    >> Anonymous 04/29/12(Sun)13:28 No.18908461
    >>18908323
    >thanks a bell curve matters
    >thanks a bell curve
    >thanks
    >> Anonymous 04/29/12(Sun)13:46 No.18908646
    Welp, posting in sticky

    I remember my first time reading Monte Cook, it was the Book of Vile Darkness, and I was just in middle school, and I thought to myself, "Wow, this is stupid."
    >> Anonymous 04/29/12(Sun)13:51 No.18908674
    >>18908646
    I remember that book. Not only was the crunch all over the place and broken, it also had some of the worst fluff ever.

    I'm not even talking about the "hurr durr fetishes and drugs are capital E Evil" bullshit, but of the fact that one of the example characters in the first chapter is a Lawful Evil Hobgoblin Barbarian.

    One of the designers of the game itself didn't remember that Barbarians can not into Lawful?
    >> Anonymous 04/29/12(Sun)13:53 No.18908691
    >>18908674
    And don't forget the ultimate in simplified caster supremacy, the PRC and disease that combine effortlessly to give you virtually infinite Strength, enough to donkey punch the tarrasque out. Or a deity for that matter.
    >> Anonymous 04/29/12(Sun)14:04 No.18908787
    >>18908175
    That's close to how AD&D Clerics worked and it's theoretically how 3E Clerics were supposed to work.

    I think the biggest probem you have with this is running into the 3E issue - you want your Cleric to theoretically do any role? If it ends up better at that role, it is tremendously unfair to classes that are naturally built for it. It'd be a problem with a 4E approach because of the logistics involved in designing it.
    >> Anonymous 04/29/12(Sun)14:12 No.18908859
    >>18908787
    Honestly, what I think they should do is make every class capable of every role; in 4e, several classes already are. That's what your various kits and whathaveyou are for; the Weaponmaster, Knight, Polearmsman, and Commander Fighter could cover your Striker, Defender, Controller, and Leader roles for example. What's important is that you
    A) make sure one classes isn't miles above another class at any particular role; a bit better or worse is alright, even a noticeable amount is forgivable, but not an absolute blowout, and
    B) make sure a class can't fully cover multiple roles simultaneously; it's alright for a summoner wizard to be a "Controller" and a "Defender" (using summoned monsters), and be great at both roles, but NOT both at once.
    >> Anonymous 04/29/12(Sun)14:14 No.18908877
    >>18908674
    >implying people respect class alignment restrictions
    Those get handwaved easily. They add nothing to the game.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:15 No.18908891
         File: 1335723318.jpg-(107 KB, 464x879, fierna&belial.jpg)
    107 KB
    >>18908674

    The section with drugs and fetishes is "shit to spice up villains". It's a separate section that comes AFTER "evil acts". It never tries to say that being an alcoholic or fucking a horse is evil; it's more implying that once you're evil, you don't give any fucks about social boundaries, and are more likely to drink booze and fuck horses.

    It IS transgressive for the sake of being transgressive, and the most concentrated example of WoTC being edgier than TSR, but there's still a lot about it that I like. Somehow, reading it made cackling-mad-cap-evil MORE believable to me, rather than less.

    Also, please note that Belial's package is a face.
    >> Anonymous 04/29/12(Sun)14:16 No.18908902
    >>18908859
    I'd be okay with that, but it runs the risk of massive bloat and it guarantees that the time spent designing the game would grow exponentially; making sure a class is on par at multiple roles took forever in 4E, but they did eventually do it with the Fighter.
    >> Anonymous 04/29/12(Sun)14:16 No.18908903
    >>18908859
    >>18908175
    >named roles
    This doesn't sit right with me.
    Do we need to pigeon-hole classes like that?
    >> Anonymous 04/29/12(Sun)14:18 No.18908922
    >>18908903
    Those have always existed in D&D.
    ALWAYS. It's a good idea to highlight what a class is naturally good at.
    >> Anonymous 04/29/12(Sun)14:19 No.18908927
    >>18908922
    That feels so MMOish to have named purposes for classes.
    >> Anonymous 04/29/12(Sun)14:19 No.18908930
    >>18908877
    I'm okay with removing class alignment restrictions, but when the designer of the game demonstrates that they don't know the class alignment restrictions in place, it doesn't really give me a lot of confidence in their writing.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:20 No.18908940
    >>18908902

    They covered multiple roles with the fighter by releasing different classes. "fighter" is more than one class.

    Different roles do fundamentally different things in 4e (that's the whole point of them). If a class could cover all four roles, that would have to mean the things which actually define the class (what makes all those fighters fighters, or what makes all those clerics clerics) would have to be completely divested from roles. I.e, in a game as role-driven as 4e, just the skill list and non-combat abilities.
    >> Anonymous 04/29/12(Sun)14:22 No.18908955
    >>18908930
    I'm pretty sure he knows that RAW there can not be lawful barbarians.
    I'm pretty sure he doesn't care.
    That being said BoVD and BoED were both quite bad. The good poisons that paladins can use, the good liches and other 'good' versions of evil things were
    >> Anonymous 04/29/12(Sun)14:23 No.18908972
    >>18908903
    I know right, it isn't like we categorize anything else in the world, right?
    >> Anonymous 04/29/12(Sun)14:23 No.18908975
    >>18908927
    You realize the MMO terms for classes came from PnP style games, right? In 2e Fighters were called "Meatshields", Wizards were "Nukers", Clerics were "Healies", etc.

    Roles have ALWAYS existed, and even when the game didn't make them explicit, the players have.
    >> Anonymous 04/29/12(Sun)14:24 No.18908986
    >>18908955
    >good liches

    Actually, those are from Monsters of Faerun. But I get what you mean; a lot of the "Good" things looked like the "evil" things just refluffed, which was rather lazy.
    >> Anonymous 04/29/12(Sun)14:24 No.18908992
         File: 1335723899.jpg-(30 KB, 640x480, index.jpg)
    30 KB
    >>18908927
    Where do you think MMOs got the idea?
    >> Anonymous 04/29/12(Sun)14:25 No.18908998
    >>18908927
    What does it matter? Those roles came from D&D in the first place and 4E very specifically uses the D&D interpretation of them, not the MMO one. The biggest difference between the two is that in MMOs, tanks aren't supposed to do damage, while in D&D your meatshield Fighters ARE your damage, by and large. That's still covered in 3E, too; Fighters do Striker levels of damage if they're picking the most classic Fighter-like powers. It's all a tradeoff.
    >> Anonymous 04/29/12(Sun)14:25 No.18909000
    >>18908940
    Actually, they didn't. The Slayer Fighter can still take Fighter-only feats and such. The class didn't change, their class features did. Slayer is a Fighter "kit".
    >> Anonymous 04/29/12(Sun)14:27 No.18909016
    >>18908975

    This. Builds will always exist and will always have uses, especially with a fundementally combat-focused game like D&D. They also make it easier for new players to enter the hobby because (ideally) the class description will tell you exactly how to build your character (or the options you have for builds).
    >> Anonymous 04/29/12(Sun)14:27 No.18909021
    >>18908992
    Blatantly showing feedback between DND and MMOs isn't a good thing. I just doesn't sit right with me.
    Perhaps stuff like that is why half the player base abandoned DND for pathfinder.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:28 No.18909030
    >>18908922

    This. Roles are a tool. The point is to let players (if they want) build a 4-character party where no one steps on anyone else's toes. Or you can build a controller-heavy party and know your groups is better at fighting armies, or build a striker-heavy party and know you're all badass hitmen, or whatever.

    I think they did encourage a somewhat reductive approach to game design (i.e, if a class is tough he's a defender, and if he's a defender he has to have a mark mechanic, etc), but there's still a great variety represented in the spread of 4e classes. Monks and sorcerers are both strikers that can lean towards controller, for instance. In a very broad sense they can do the same sorts of jobs, but they feel very different in play.
    >> Anonymous 04/29/12(Sun)14:30 No.18909053
    >>18909021
    But again, this has always existed. ALWAYS. From OD&D onwards, class roles have been part of the game.

    Being butthurt over something as trivial as that when it existed but was said in a slightly different manner is retarded, especially when two different classes do their job in a completely different manner.
    >> Anonymous 04/29/12(Sun)14:31 No.18909061
    >>18909021
    a bloo bloo bloo
    >> Anonymous 04/29/12(Sun)14:32 No.18909078
    >>18909021

    I think they jumped ship because 4e was so radically different, not necessarily any connections with MMOs. I personally think all the WoW comparisons are just ways to vent their anger at all the change that happened.
    >> Anonymous 04/29/12(Sun)14:32 No.18909079
    >>18909021
    So... WotC slaps a few labels on some classes, labels pointing out stuff that's always been there, for the sake of newbies that might not know the difference... and that drove you away from the game, cause it resembles a genre of game based on DnD?

    You know, bullshit is par for the course in edition wars threads, but that is some seriously pathetic, petty shit. When you've run out of all other reasons to argue, this is what we get to, I guess.
    >> Anonymous 04/29/12(Sun)14:33 No.18909083
    >>18909021

    All they did was cite their sources.

    The end product has so much more in common with turn based strategy games that it isn't funny. Put a throw command in and it's a fucking Nippon Ichi game.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:35 No.18909099
    >>18909021

    You're right that it probably explains why a lot of people didn't like 4e. That doesn't mean it's a good reason.

    (Interestingly enough, this goes back to Ivory Tower Game Design: Monte supposed that being open about your design philosophy in D&D might not be a good idea, and based on a lot of player reactions to 4e I think there's a case to be made for that, even though I don't like it personally).

    On the flip side, "4e is more gamist and that doesn't suit my tastes" IS a good reason, threeaboos just don't always know how to express that without talking about MMOs.
    >> Anonymous 04/29/12(Sun)14:41 No.18909148
    >>18909099

    Oh absolutely. I love it because it's basically a turn based strategy game - players just flat out RP and talk through the story unless they hit a battle scene, at which point the game becomes a tactical thing. 4e empowers GMs to reward dynamic actions and has tools for it, but frankly my group never did a lot of swinging off chandeliers anyway. Once in a while they'd use the terrain or so something outside the box but when you're a fighter you really can't be bothered to describe trip attack 200 no matter what the edition.

    I can see why people wouldn't enjoy that, as 'full attack or bull rush' might be bland, but they're not bespoke things and gave people a bit more room for a vivid description and encouraged the player to do something weird or kill themselves with boredom.
    >> Anonymous 04/29/12(Sun)14:42 No.18909158
    >>18909099
    >"4e is more gamist and that doesn't suit my tastes" IS a good reason
    But like you said, they always cite it as "THIS ISN'T REAL D&D! THIS IS LIKE A VIDEO GAME!" while totally ignoring everything AD&D was like. Always the fucking 3E players.
    >> Anonymous 04/29/12(Sun)14:43 No.18909180
    >>18909099

    Yeah, 4th ed was definitely up front about "go out, kill monsters, get loot" and the other aspects of the game do feel downplayed.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:45 No.18909196
    >>18909158

    When they say "more like a video game", what they mean is "more gameist". Videogames are very gameist, and 4e is similar to them in that respect.
    >> Anonymous 04/29/12(Sun)14:48 No.18909215
    >>18909180
    That's not really true, either. There's a lot more noncombat support for, say, a Fighter in 4E than there is for one in 3E because *4E does not have an irreparably broken skill system.*
    >>18909196
    Again, that's true of AD&D and 3E too. 3E is the only edition to try to be even remotely simulationist and it failed at it so hard that it ruined D&D for me.
    >> Anonymous 04/29/12(Sun)14:51 No.18909243
    Welp, fuck this shit. 5e edition confirmed for even worst than 4e.
    >> Anonymous 04/29/12(Sun)14:54 No.18909270
    >>18909196

    nigga you dont know what your talking about. Video games are a genre. The idiot who created those idiot catagories only applies them (mercifully) to instancies of play. Players playing the game can be gamist. The game cannot.

    If you want a decent discussion about it, don't use the retarded catagories and loaded langauge of a bat penis doctor cum game design guru.

    Honestly the guy made 1 halfway playable game and it still reads like touhou fanfiction. It just balls me over that everyone grabbed on to that language he created for no purpose then to glorify his shitty ideas of what a game should be .
    >> Anonymous 04/29/12(Sun)14:55 No.18909276
    I have a hard time wrapping my head around 4e "feeling like a game" being a bad thing seeing how it's, you know, a game, and have always found 3e's simulationist/stats and skills for EVERYTHING bent really strange, but unlike a lot of crap that gets argued about around here, that's pretty clearly a matter of personal preference/taste. We can argue about weather X edition got X playstyle right or wrong, but all bullshit aside at the core of the current edition wars is the fact that there's multiple mutually exclusive playstyles all vying to be DnD and that shit is just not going to work. The base is balkanised beyond repair, IMHO. WotC is fucked.

    I think we can all agree that Monte Cooks sucks tho. That crosses edition boundaries, he's wronged a lot of us. If only WotC could build a game around that, they could rebuild the fanbase.
    >> Anonymous 04/29/12(Sun)14:55 No.18909283
    The reason it doesn't "sit right" with our friendly anon and plenty of other people isn't that they categorised the roles. Rather, it is that they categorised the roles by what they do in combat, rather than what they do in the story. Doing this, as >>18909030 noted, affected the design of the classes.

    I'll use AD&D as an example. You could probably categorise the Fighter as a Defender, the Mage as a Controller, and the Thief as a Striker. However, that's not what they were built around. Mages were encouraged to research new spells, to choose knowledge over wealth in their path to power (for spells had a listed value, which was considered part of the treasure share). They were encouraged not simply to cast spells that affect the flow of the battlefield, but to actually act like a scholar and a wizard.

    Thieves had their role too. In combat, they could Backstab but that wasn't very good. Their "role" was to avoid combat, they sneaked up on guards and killed them by surprise, they climbed the walls and opened the door from the other side, they picked the lock, they stole, and they were given XP for gathering gold. It encouraged playing the Thief like a thief.

    The fighter? His role was to actually fight, sure. But not only that, his role was to be the hero. As the game progressed he could ignore altogether things that affect him, encouraging him to act as the bold character who goes where others tremble. As he progressed further, he attracted followers; an army, a fortress. Even though his combat role was to hit and be hit, he had rules to encourage him to be the leader of the group, not in the pointless I-give-you-arbitrary-bonuses sense but in that his decisions affected how the campaign progressed.

    THAT is what a role is in a role playing game.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)14:57 No.18909295
    >>18909215

    4e is designed and presented on the assumption that the combat rules are the main course, that they don't *NEED* storytelling to make them work, and that the game can be played purely as a tactical tabletop game if you want. This was even less true of 2e than of 3e, and even less true of OD&D than of 2e.
    >> Anonymous 04/29/12(Sun)14:58 No.18909311
    >>18909215
    The 4e skill system is actually quite cool, the problem is that the skill DC system has had at least three different sets of numbers (possibly four) and all of them are gamist to the extreme in that, for example, DC to climb a wall doesn't exist, but because you're level foo the DC to climb is bar.

    This isn't inherently a bad thing, but rubs people up the wrong way when they expect a wall to be a fairly consistent thing to climb up.
    >> Anonymous 04/29/12(Sun)15:00 No.18909329
    >>18909283
    But that means you need a new class for every different personality type which would just me a money grab. Why can't I use the same wizard to play the old scholar, the young narcissist, the grizzled warmage vet, the confused natural spellcaster, the crazed hermit, and more?
    >> Anonymous 04/29/12(Sun)15:01 No.18909339
    >>18909283
    >rather than what they do in the story.
    And this still isn't categorized and is vastly different from character to character, too.
    >> Anonymous 04/29/12(Sun)15:06 No.18909388
    >>18909311

    I'm pretty sure that 4e had the ol' table of climb dcs based on material, at least the RC has it.

    For example rope is 10 and ladder is 0
    >> Anonymous 04/29/12(Sun)15:08 No.18909412
         File: 1335726512.jpg-(27 KB, 532x331, montecook.jpg)
    27 KB
    God damn monte cook is a huge idiot. Just look at that nasty beard.
    >> Anonymous 04/29/12(Sun)15:08 No.18909415
    >>18909283
    That's your definition of a role in a role-playing game. That way I prefer it, all of my character's personality aspects are determined by me. I can have my rogue be a sneaky stabby fucker or a swashbuckler, I can have my fighter be a hero or a mercenary or a soldier, I can have my mage be a scholarly wizard or a flying bishonen catboy mage's apprentice, whatever the fuck. The rules exist to provide me with the mechanical framework for the game, because doing that myself would be a spectacular pain in the ass, and nothing else. You give me the game, and I'll take care of the role. But again, PERSONAL PREFERENCE
    >> Anonymous 04/29/12(Sun)15:10 No.18909438
    >>18909412
    How did you get a recent looking picture of Van Gogh?
    >> Anonymous 04/29/12(Sun)15:11 No.18909452
    >>18909388
    It's the old page 42 complaint. WotC could have spared itself a lot of heat if it had devoted an extra paragraph to explaining the table, maybe we wouldn't have some many people running around convinced that in the evil 4e, busting down a specific door gets harder as you level up because lol scaling DC's
    >> Anonymous 04/29/12(Sun)15:12 No.18909455
    >>18909329
    >Why can't I use the same wizard to play the old scholar, the young narcissist, the grizzled warmage vet, the confused natural spellcaster, the crazed hermit, and more?

    But that's just it, you COULD do that. Sure, the "natural spellcaster" and "crazed hermit" are more like a Sorcerer, which also existed. But the point is you don't need a role for every personality, rather, you need a role for every archetype.

    The old scholar wizard, the young narcissist wizard, the grizzled warmage vet? They all study magic, cast spells, and acquire lore. They all might wish to acqurie a familiar, to make magic items, to unlock secrets, just for different reasons. Some might take more advantage of some rules than others, but in the end all of those fit under the Wizard banner just dandy. Combat itself, however, was just a few spells cast and a few dice rolled, because the details of how each character resolved combat *did not matter*. They still do not matter.
    >> Anonymous 04/29/12(Sun)15:12 No.18909464
    2000th post in the sticky get.
    >> Anonymous 04/29/12(Sun)15:14 No.18909474
    >>18909283

    How 'bout I roleplay the kind of character I fucking want without the game telling me "NOOO YOU'RE DOING IT WRONG, ALL ROGUES ARE THIEVES?"
    >> Anonymous 04/29/12(Sun)15:15 No.18909482
    What 4e did, when it build around the combat rules, is add more and more detail which took up more and more time. The one-turn boosts and penalties meant you have to keep track of a lot of fiddly little things, the powers that force movement meant that where exactly everyone is has to be payed close attention to, the small boosts and changes that were appended to damage powers gives the illusion of an important choice where it really doesn't matter, just hit him already. Combat gaining detail meant less for everything else. That's what the roles do, and that's what they did wrong. You do not need everybody to resolve combat differently, you merely need to resolve it in a thematically appropriate way, and quickly.

    Even 3e's fanbase-recognised roles were not all about combat. There was the skillmoney, the meatshield, and the mage. Only one of those is primarily combat-based, because not everybody has to care so much about combat.

    4th edition fans accuse the previous editions for having "rules for everything", that too many rules for noncombat thigns just gets in the way. But really, too many rules for in-combat things also get in the way.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)15:15 No.18909496
    >>18909270

    Some people play RPGs because they mostly like tactical exercises, especially resulting from the interactions of concrete rules (i.e, they like RPGs for the same reason they like most video games or non-roleplaying games). Some people like RPGs because they like to tell stories about characters (i.e, they like RPGs for the same reason they might enjoy a collaborative storytelling session, or for the same reason that they like fanfics). And some people like RPGs because they enjoy experiencing the illusion of a world for them to explore and interact with (whether that illusion is propped up by consistent rules, impartial DM storytelling, or some mix of the two).

    Some games appeal to some of those motivations better than the other two; this is how a game can be narrativist, simulationist, or gameist. A good game designer knows what sorts of players he is designing for and makes decisions accordingly.

    I honestly do not know who invented these terms (I've never actually been to this "Forge" thingy), so I find your beef to be altogether off topic. If you don't understand why these concepts are useful, you don't understand game design.
    >> Anonymous 04/29/12(Sun)15:18 No.18909515
    >>18909482
    >There was the skillmoney
    First off, the skill monkey's existence actually HURT the game because to make the skill monkey shine at all, they had to remove skills from many other classes. Second, it existing is also a bad thing because of how *bad* 3E's skill system is.

    No, I accuse 3E of having rules for fucking everything *because it did*. I know better than to say that about AD&D, whose rules I know decently well.

    Stop speaking about AD&D like it's identical to 3E.
    >> Anonymous 04/29/12(Sun)15:18 No.18909520
    >>18909455
    > "natural spellcaster" and "crazed hermit" are more like a Sorcerer
    Why? What is the difference other than what 3.X said about sorcerers being spontaneous and wizards being prepared?
    >> Anonymous 04/29/12(Sun)15:22 No.18909551
    >>18909482
    >What 4e did, when it build around the combat rules, is add more and more detail which took up more and more time.
    Yeah, no. I've played 3.5; the average fighter's turn, yeah, took about 5 seconds. The average spellcaster's turn? ALWAYS at least 5 minutes, sometimes longer, so they could figure out what they were going to do to fuck up everyone's shit. The average turn of EVERYONE in 4e? Much shorter, because everyone has a Standard, Move, and Minor action, and can't have legions of summons to fuck that up.

    >Even 3e's fanbase-recognised roles were not all about combat. There was the skillmoney, the meatshield, and the mage. Only one of those is primarily combat-based, because not everybody has to care so much about combat.

    And, of course, in combat, the Meatshield and the Skillmoney (Skillmonkey?) were fucking useless, while the mage dominated. LOL THIS MAKES SENSE, GAIZ.

    >4th edition fans accuse the previous editions for having "rules for everything", that too many rules for noncombat thigns just gets in the way. But really, too many rules for in-combat things also get in the way.

    Please. The amount of rules for combat still dwarf the rules for various amounts of miscellaneous shit in 3.x; for example - who the fuck needs a skill called "Use Rope?"
    >> Anonymous 04/29/12(Sun)15:22 No.18909554
    Designing classes so that some are massively better or inferior to others during combat, social situations, or skill stuff leads to most of the spectating while one dude handles it, which seems off to me. Classes should define one's approach to a situation, rather than aptitude.
    >> Anonymous 04/29/12(Sun)15:24 No.18909588
    >>18909554
    most of the party *party*
    >> Anonymous 04/29/12(Sun)15:29 No.18909639
    >>18909554

    >Classes should define one's approach to a situation, rather than aptitude.

    Anyone who ever designs another class-and-levels based system should get that shit tattooed on their fucking forearm.

    (Their other forearm should read "The world does not need another d20-class-and-levels game, please make something original instead.")
    >> Anonymous 04/29/12(Sun)15:30 No.18909650
    >>18909474
    I had a DM basically tell me that in a 3e game years ago.
    I made a rogue. I stated that the rogue was not a thief or criminal strictly speaking. He was a tricky skilled adventurer out to explore and loot stuff (not strictly illegal to adventure like that).
    I was told that wasn't an acceptable character and he would HAVE to be a criminal cutpurse/thief/thug because all rogues are.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)15:31 No.18909667
    >>18909474
    >How 'bout I roleplay the kind of character I fucking want without the game telling me "NOOO YOU'RE DOING IT WRONG, ALL ROGUES ARE THIEVES?"

    >NOOO YOU'RE DOING IT WRONG, ALL FIGHTERS TRAIN TO USE ARMOR
    >ALL CLERICS HEAL PEOPLE
    >ALL NATURE MAGES ARE SHAPECHANGERS
    >BACKSTABBERS ARE AGILE
    >PEOPLE WHO PUNCH DRAGONS ARE SUPER FAST
    >IF YOU CAST MAGIC MISSILE YOU CAN'T WEAR ARMOR
    >ARCHETYPES
    >ARCHETYPES
    >ARCHETYPES

    Class based systems are built around archetypes.

    The real question is, should the archetype extend outside combat?

    I'll wager that you're okay with certain powers being lumped together into a fantasy archetype, as long as that archetype mostly deals with stuff that happens within the combat system, and you are mostly left to defy or ignore it however you like outside the combat system. This is rooted in the typical 4e-fan mindset that the rules are mostly for in combat, while roleplaying is mostly for out of combat.

    This is why simulationists don't like 4e- they feel like the game world is the game world, so there shouldn't be such a sharp distinction. It's okay for the class-based structure of the game to muck about with the story you're telling in the broader world, and it's okay for creative storytelling to muck about with what happens in a fight.
    >> Anonymous 04/29/12(Sun)15:33 No.18909690
    >>18909551
    >The average spellcaster's turn? ALWAYS at least 5 minutes, sometimes longer
    Enforce a time limit on decision making. If you can't figure out what action to take in a few seconds, your character stands there doing nothing and wastes his turn contemplating which spell would have been best to cast.
    You don't even have to be really strict about that to keep combat flowing. If someone simply can't announce their action after thinking for 15 seconds or so, tell them to spit it out for lose their character's turn.
    >> Anonymous 04/29/12(Sun)15:34 No.18909700
    >>18909667
    That's not something the 5e team can really amek "modular", is it? I mean, a game is either trying to be same or it isn't
    >> Anonymous 04/29/12(Sun)15:35 No.18909711
    >>18909515
    >No, I accuse 3E of having rules for fucking everything *because it did*.

    Because many of us *want it to*.

    See, why do 4th edition fans like its combat system so much? You could say that combat is a puzzle. In 3e, you could have anything as a puzzle, not just combat. The game, by having a wider array of rules, had more ways for the puzzle-lover to enjoy. You didn't *have* to use many of those rules, and a lot of people didn't, for for those that like them (myself included) they were there.

    >I know better than to say that about AD&D, whose rules I know decently well.
    I play AD&D almost as often as I play 3rd edition, and frankly you are full of shit. AD&D has rules for everything much in the same way as 3rd edition.
    >> Anonymous 04/29/12(Sun)15:36 No.18909724
    >>18909667
    Bad set of examples.
    The game book itself states that not all, or even most, rogues are thieves.
    Scouts, spies, saboteurs, assassins, etc.
    'Rogues=thieves, no exceptions' is certainly wrong.
    >> Anonymous 04/29/12(Sun)15:42 No.18909798
    >>18909711
    >AD&D has rules for everything much in the same way as 3rd edition.
    A) Half of those rules are optional and the rules that are consistent from table to table most certainly aren't the ones that are 'rules for everything'.
    B) 2E's skill system setup is far more open than 3E's thanks to it relying on stat checks, by and large.
    C) Many of the rules that are there simply to cover one or two situations - like Bend Bars, for instance - can be removed without any loss to the game.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)15:42 No.18909799
    >>18909650

    In my opinion, classes can define aptitudes and assets (even in a broad non-combat sense), but shouldn't usually dictate how a player gained those aptitudes.

    Of course, even then I think there are exceptions. If you came to the table with a Guild Thief type PRC, I would have said pretty much the same thing- you have to actually be involved in a thieve's guild to have that PrC. Likewise, a lot of times the magical classes in a given setting have explanations built into that setting. If someone comes to the table with a cleric, and says he got his cleric powers by being kissed by a fairy dragon after saving its life, I don't think I would buy that.

    Yet I still think it's bullshit to say that you have to steal stuff to be a rogue.
    >> Brobold Tunneler !!6D0GnRUwHoL 04/29/12(Sun)15:44 No.18909831
    >>18909724

    The DM can decide for himself what different classes or abilities mean in terms of his campaign setting (for instance, paladins in Faerun have to worship gods, which also directly contradicts the PHB).

    I just think that was a stupid call to make, even if he had the authority to make it.
    >> Anonymous 04/29/12(Sun)15:44 No.18909836
    Yesterday at ACEN there were more tables for the new HM than there even were for pathfinder. I couldn't care less what way "next" goes in.
    >> Anonymous 04/29/12(Sun)15:49 No.18909884
    >>18909551
    >Yeah, no. I've played 3.5; the average fighter's turn, yeah, took about 5 seconds. The average spellcaster's turn? ALWAYS at least 5 minutes, sometimes longer, so they could figure out what they were going to do to fuck up everyone's shit.

    Except that no, that isn't true and I'm fairly certain it isn't your experience either. The vast majority of 3e spells were simple effects which differed greatly from each other, rather than 4e's very similar effects with a bunch of meaningless variables. I play 3e every week, and the mage's turn, like the others, takes about 5 seconds, because the best spell to cast is pretty obvious. When we played 4e, however, we had to use a timer, which just leads to everybody spamming their at-wills (which honestly makes the game a lot better).

    >blah blah blah caster supremacy blah blah blah use rope
    You're absolutely right about that. However, those are issues of game development, not game design. While my group has compensated for these well enough, including giving casters some at-wills while reducing their total spell slots and changing the spells themselves and also folding Use Rope into Escape artists (among other changes), we do recognise that such things shouldn't have to be necessary. That's the sort of thing we hoped for 4e; a correcting of the faults, not the discarding of a game in favour of a new one with new faults.
    >> Anonymous 04/29/12(Sun)15:55 No.18909938
    >>18909798
    >A) Half of those rules are optional and the rules that are consistent from table to table most certainly aren't the ones that are 'rules for everything'.
    Which is equally true for 3e.
    B) 2E's skill system setup is far more open than 3E's thanks to it relying on stat checks, by and large.
    Which doesn't change a single thing, you merely rolled under a target rather than roll over a target. Its like comparing a skill test in D&D to a skill test in WH40kRP, though it may appear different it is actually the same algebraic equation in a different arrangement. They're the same.
    C) Many of the rules that are there simply to cover one or two situations - like Bend Bars, for instance - can be removed without any loss to the game.
    Which is equally true for 3e.

    Saying "the rules were optional" does not change that the rules were there. All rules are optional.
    >> Anonymous 04/29/12(Sun)15:57 No.18909950
    >>18909884
    >simple effects which differed greatly from each other
    Som lots and lots of rules that differ from each other, in your opinion is "simple" and not "complex"...?
    And complexity, in game design, is in your opinion, preferable to Keeping It Simple Stupid?
    Ok.
    >>18909884
    >those are issues of game development, not game design.
    Compare core Fighter and core Wizard.
    See how evenly balnced they are?
    No, nor do I.

    You're talking shit mate.
    >> Anonymous 04/29/12(Sun)15:57 No.18909951
    >>18909836
    >HM
    What does HM stand for?
    >> Anonymous 04/29/12(Sun)15:58 No.18909965
    >>18909836
    > HM
    Umm, sorry, I'm woefully ignorant, what's that stand for?

    Also, last time I was at my college's mini-con the PFS guys got totally shut down, no takers. Meanwhile I scrounged some up for my 4e table, and the 3.5 tables filled *immediately*. Less than a year ago. Total BS. Those PFS guys were bros and deserved better.
    >> Anonymous 04/29/12(Sun)15:58 No.18909968
    >>18909884
    >Except that no, that isn't true and I'm fairly certain it isn't your experience either
    I didn't post that but actually my experience with 3.5 casters is more like >>18904709
    >> Anonymous 04/29/12(Sun)15:58 No.18909974
    >>18909951

    Harvest Moon.
    >> Anonymous 04/29/12(Sun)16:00 No.18909995
    >>18909974
    Wait, there is a new Harvest Moon game? Console or handheld? I was not aware there was a new one. I mean the wii recently got a Rune Factory game... I will need to look into this.
    >> Anonymous 04/29/12(Sun)16:01 No.18910011
    >>18909938
    >Which doesn't change a single thing, you merely rolled under a target rather than roll over a target.
    No, the 3E skill rules are HUGELY different from 2E's. They don't cover the same situations at all.
    >They're the same.
    It's not the rolling part, it's every other part of the skill system - from INT scaling, arbitrary skill splits for little reason, 2+INT retards, skills that are far and away better than any other choice like UMD, and bullshit like Diplomancy. If you're implying 3E's skill system is just as good as even GURPS', well...
    You don't know what you're talking about.
    >>18909951
    Hackmaster.
    >> Anonymous 04/29/12(Sun)16:01 No.18910012
    >>18909974
    Wait, was it a HM RPG, or a vidya? Because I mean, it was ACEN and presumably full of weeaboos. Them flocking to a Harvest Moon anything in favor of PF isn't surprising in the least.
    >> Anonymous 04/29/12(Sun)16:02 No.18910026
    >>18910011
    > Hackmaster
    Oh, good, that makes much more sense than Harvest Moon.
    > implying you wouldn't play the shit out of a HM TTRPG
    >> Anonymous 04/29/12(Sun)16:03 No.18910037
    >>18909950
    >Compare core Fighter and core Wizard.

    You misunderstood what "Game Development" means.

    In Wizards of the Coast R&D, there are two departments: one that designs the game, that is, comes up with the ideas, and the other that develops the game, that is, tests it and corrects the math and sends things back when they don't work for a new idea. I did not imply that core-only D&D was better, I implied that the system itself is not bad, but there are features of it that needed more testing and correcting. That is what I mean by the distinction of design and development.
    >> Anonymous 04/29/12(Sun)16:03 No.18910040
    >>18910026
    >implying I said I wouldn't
    I was excited about a new Harvest Moon game (though I might like the play of Rune Factory more now).
    >> Anonymous 04/29/12(Sun)16:04 No.18910046
    >>18909884

    The turn length is more due to player system mastery rather then character complexicty.

    And 3.5 has been out longer, and isn't a vector for new groups, so the average system mastery is higher
    >> Anonymous 04/29/12(Sun)16:15 No.18910233
    >>18909884
    Someone who knows the mage well AND the opponents can have a quick turn in 3.5. Otherwise it goes to debating magic shenanigans or more rarely, skill shenanigans.

    Someone who knows ANY class in 4e pretty much decides which effect he wants to deal and uses that power. Otherwise roll a check for skill shenanigans.
    >> Anonymous 04/29/12(Sun)16:17 No.18910267
    >>18910011
    >from INT scaling
    In AD&D, you got more NWP if you had a higher Intelligence.

    >arbitrary skill splits for little reason
    2e had plenty of this as well.

    >2+INT retards
    2e warriors had less NWP slots than the other classes.

    >skills that are far and away better than any other choice like UMD
    NWP were not created equal either.

    >If you're implying 3E's skill system is just as good as even GURPS'
    It is.
    >> Anonymous 04/29/12(Sun)16:23 No.18910363
    >>18910267
    >In AD&D, you got more NWP if you had a higher Intelligence.
    And they also didn't cover combat or utility; that's the Thief's deal. I'm fairly sure the NWP system was for noncombat only.
    >2e had plenty of this as well.
    For the Thief, who had it so that they couldn't be perfect at everything and had to choose what to specialize in.
    That was only the Thief, too.
    >2e warriors had less NWP slots than the other classes.
    Still had more use of the NWP system than the 3E Fighter did.
    >NWP were not created equal either.
    Again, noncombat. This isn't the difference between UMD and Use Rope, this is the difference between blacksmithing and cobbling.
    >It is.
    You are retarded. 3E's skill system is objectively broken and fails at establishing believable - even for the conventions of fantasy fiction - characters for multiple classes.
    >> Anonymous 04/29/12(Sun)16:24 No.18910377
    >>18910267
    >In AD&D, you got more NWP if you had a higher Intelligence.

    If you use NWPs.

    >2e warriors had less NWP slots than the other classes.

    By 1. But they also had a nice list of things they could get for 1 slot that everyone else had to pay 2 slots for.
    >> Anonymous 04/29/12(Sun)16:27 No.18910429
    >>18910377
    Besides, the NWP system is a bonus based off of your stat checks so you're never, ever the equivalent of the retarded 3E Fighter unless you want to be. Outside of the Rogue, which is one of the few classes that was strictly improved in 3E, AD&D characters are a lot more competent out of combat because of that alone.
    >> Anonymous 04/29/12(Sun)16:28 No.18910432
    >>18910267
    >Saying 3E's skill system is as good as GURPS
    lol wut? I get it, you like 3e, just don't lie through your teeth.
    >> Anonymous 04/29/12(Sun)16:30 No.18910459
    >>18910429
    Hell, even the Skills & Powers variant is better in play than 3E's skill system is and that was its direct precursor.
    >> Anonymous 04/29/12(Sun)16:30 No.18910464
    >>18910363
    >I'm fairly sure the NWP system was for noncombat only.
    There were a few that could be used in combat, but they were hardly dominating.
    - Tumbling could give you +4AC at the expense of all your attacks, as well as halve fall damage.
    - Healing could restore 1d3 hit points to a comrade provided it was used the round after they were wounded.
    - The various Riding ones let you do a few things if you were mounted in combat.
    - Endurance let you double how long you could fight without tiring.

    If you go to splats, there were more things that could be used in combat ... but the Fighter also got a ton of cool options in his own splat, too.
    >> Anonymous 04/29/12(Sun)16:32 No.18910491
    >>18910429
    Its also worth noting that the Warrior actually gets MORE NWPs than the Rogue does. Warriors get 3 + 1 every 3 levels, Rogues get 3 + 1 every 4 levels.
    >> Anonymous 04/29/12(Sun)16:33 No.18910502
    >>18910459
    >Skills & Powers variant is better in play than 3E's skill system
    Not the guy you're talking too but I never got to play with Skills & Powers. After a halfling killed a dragon by throwing a handful of coins at it the book was banned. This was well before I began playing with the group.
    >> Anonymous 04/29/12(Sun)16:35 No.18910538
    >>18910491

    Actually, the Rogues got more because they gained XP faster and had lower XP thresholds for gaining a level. Its something one has to understand in context, rather than looking at it on a table.
    >> Anonymous 04/29/12(Sun)16:38 No.18910591
    >>18910502
    S&P is a broken book. Not even going to deny that.

    The skill system and optional stat splitting was very, very good for adding to a game. It's the custom race and class setup that was broken to shit, not that.
    >> Anonymous 04/29/12(Sun)16:38 No.18910599
    >>18910538
    Rogue level 5 is 10,000xp. Warrior level 4 is 8,000xp. How does that mean the Rogue gets new slots faster?
    >> Anonymous 04/29/12(Sun)16:39 No.18910611
    >>18910599
    The next slot is even more pronounced - the Warrior gets another at 64,000xp, the Rogue gets his next one at 110,000xp.
    >> Anonymous 04/29/12(Sun)16:39 No.18910613
    >>18910599
    How much does the warrior need to level up to five?
    >> Anonymous 04/29/12(Sun)16:41 No.18910640
    >>18910613
    16,000, but you don't get a slot every level so that's irrelevant for discussions of NWPs.
    >> Anonymous 04/29/12(Sun)17:32 No.18911303
    >>18910502
    A halfling did WOT? I've a hard time imagining this could be anything other than a fairly young dragon finished off by a 1d6 off a coin being ballistic-attacked by a psionicist. WOOO 1d6 [and they don't mean per level].

    Skills and Powers had some pretty wonky balance in a few things particularly in the races. It was, however, overall a decent improvement to a lot of aspects of the system. Particularly the MTHACO system for psionics [contact and attack/defense modes remained retarded but at least it wasn't the NWP anymore].
    >> Anonymous 04/29/12(Sun)17:34 No.18911341
    >>18911303
    I don't know the details, I only know a dragon was taken out by a handful of copper and thus the books were banned, I haven't even looked inside one to be honest.
    >> Anonymous 04/29/12(Sun)17:38 No.18911397
    >>18911341
    To be honest that sounds like a hell of a lot of bullshit, or some serious twisting that has little to do with the actual book...

    Like "the coppers were the material component to X spell and the poor dragon actually rolled a one against it" or the like. And even then.
    >> Anonymous 04/29/12(Sun)17:40 No.18911407
    >>18911341
    Was the 'handful' several tons dropped from great height? Not that this would have anything to do with S&P
    >> Anonymous 04/29/12(Sun)17:43 No.18911442
    >>18911407
    >>18911397
    From what I understand it was one specific build that could only be done with a halfling. But this is the same group that banned gnomes outright because the DM though gnome illusionists were too much.
    >> Anonymous 04/29/12(Sun)17:57 No.18911607
         File: 1335736650.jpg-(195 KB, 730x952, Anima Female Warriors Sword Sh(...).jpg)
    195 KB
    I wonder if it is possible to make a sticky, but have it stuck on page 2. That way you can have the front pages be the active threads, and also have a designated edition war thread but not on the first page. I rather enjoyed this thread, and have argued in favour and against 2e, 3e, AND 4e here just for fun. I can see now why we have edition wars here, it is very refreshing. Maybe we can make this sort of thing a regular feature?
    >> Anonymous 04/29/12(Sun)18:14 No.18911815
    >>18911607
    Install 4chan X, then just hide the thread.
    >> Anonymous 04/29/12(Sun)18:18 No.18911876
         File: 1335737922.jpg-(700 KB, 646x900, Wheel of Time Wizardess Fantas(...).jpg)
    700 KB
    >>18911815

    But I have just said I liked the thread. Are you new to the English language?
    >> Anonymous 04/29/12(Sun)18:20 No.18911898
    >>18911815

    Bro, read the whole post before responding.

    This goes for the rest of you, too.
    >> Anonymous 04/29/12(Sun)18:21 No.18911925
    >>18911815
    Then UNHIDE it when you want to join in again, it will be the second thread.
    >> Anonymous 04/29/12(Sun)18:26 No.18911993
    >>18911925

    You're still missing the point. I'm not worried about myself, since I am a major contributor to this thread. I just think that if it becomes a permanent feature (which it should), it might be best to organise it so that new threads can have the slot on the front, so edition warriors like myself can argue without slowing down the regular processes of /tg/. The hidden threads still take up the slot, you know.
    >> Anonymous 04/29/12(Sun)18:26 No.18911994
    >>18911607

    Argue against 2e, 3e and 4e.

    You just don't like D&D then since 1e and 2e are pretty much the same game.
    >> Anonymous 04/29/12(Sun)18:29 No.18912046
    >>18911994

    Once again, you failed to read. I argued both in favour AND against.
    >> Anonymous 04/29/12(Sun)18:31 No.18912069
    >>18911993
    But then you have all of the people who will make threads because they don't see this on the front page.
    >> Anonymous 04/29/12(Sun)18:40 No.18912174
    This thread is way too fucking big and it stopped being productive about 500 or 600 posts in. There's way too much pointless edition warring. Can it already. Don't talk about how to fucking 'secure its place' or some shit.
    >> Anonymous 04/29/12(Sun)18:42 No.18912192
    >>18912174
    >I want 20 edition war threads a day
    But why do you hate /tg/?
    >> Anonymous 04/29/12(Sun)18:45 No.18912229
    >>18912192
    What do you want? A general 5e thread constantly here? That's the only way you can avoid a bunch of edition war threads.
    >> Anonymous 04/29/12(Sun)18:47 No.18912258
    >>18912229
    Yes, whatever to cut down on those threads.
    >> Anonymous 04/29/12(Sun)18:48 No.18912275
         File: 1335739722.jpg-(6 KB, 251x192, knightface.jpg)
    6 KB
    This sticky is going to begin breeding edition warriors before the next gen came out. I was so fucking glad when the last one ended (or at least simmered down into a mild resentment instead of active hostility), and here I can already see one building. We even have the morons who think it's fun >>18886386. for those of you lucky enough to miss the last one, we had people coming from other boards who had never touched a d20 in their lives coming to /tg/ to troll. It was just that much of a clusterfuck. Months of the same unintelligent one liner troll threads reaching the bump limit over and over again.

    Judging by the state of this thread, the next one will be as awful as ever. I'm having flashbacks already.
    >> The moderator, of course, will never see this post Anonymous 04/29/12(Sun)18:49 No.18912290
         File: 1335739778.jpg-(54 KB, 630x462, mtg Amrou Scout by Quinton Hoo(...).jpg)
    54 KB
    >>18912069

    I see, perhaps you are right.

    Maybe we can have a daily-remade edition war that mixes in with the "Moderator's Greeting" thread (currently the one with the cats). The mod, in the OP, will give his usual link to the rules and instructions on how to use dice, but will also note that the rest of the thread is to be for the edition war. By replacing it every day we lose the problems that an overly large thread might have, and the thread's pic can be the "seed", if you will, with a controversial image relating to the D&D editions. It'll give a bit of a routine, and also keep the edition arguments contained.
    >> Anonymous 04/29/12(Sun)18:51 No.18912317
    >>18912275
    What fucking bullshit. These new edition wars are pussy linear crap compared to the glorious edition wars we partook off in the 3e vs 4e way. There's no detail or flesh to this 5e shit, so there's only like two lines of argument you can actually use. It's way too restrictive and I don't feel like I'm actually having an edition war at all.
    >> Anonymous 04/29/12(Sun)19:00 No.18912427
    >>18860895
    Fucking time travellers.
    >> Anonymous 04/29/12(Sun)19:03 No.18912466
    >>18912317

    I agree. Those 3litists fought like fucking poison vipers, snapping with one venom until it lost its potency. Then crawling back into their holes and coming back with fresh new hate. One day it's the launch material. Next it's bloody path. Next it's a hydra's minion.

    They fought like bastards, because that was what they felt they needed to do to win. They had pride. It was an honour to lock horns with those sons of bitches.

    This edition war isn't nearly as grand as those that came before.
    >> Anonymous 04/29/12(Sun)19:13 No.18912588
    >>18912466
    I never saw anyone stabbed in the 3-4 war. But in the 2-3 war, I saw on guy get a fountain pen tip get broken off in his shoulder.
    >> Anonymous 04/29/12(Sun)19:14 No.18912608
    >>18912588
    I saw fifteen guys get shot in the books because they thought that Dragonborn were okay material for the core book.

    I will never forget their dead eyes staring up at me as I buried them. If I hadn't, I would have joined them.
    >> Anonymous 04/29/12(Sun)19:16 No.18912626
    >>18912608
    That's cute.
    >> Anonymous 04/29/12(Sun)19:28 No.18912821
    >>18912466

    The 2/3 war is shrouded in mystery.
    Everyone was a hero and a villain.
    And no one knows who was the victim, and who was the aggressor.
    >> Anonymous 04/29/12(Sun)19:35 No.18912910
         File: 1335742540.jpg-(30 KB, 553x484, 1335503027227.jpg)
    30 KB
    JIMMIES RUSTLED!!??

    >2012
    >not having Satan guard your Jimmies

    http://www.joyofsatan . org/
    http://www.angelfire . com/empire/serpentis666/Outsiders.html BUT I IS AN ATHIEST!?!?!?
    http://www.angelfire .com/empire/serpentis666/Tree.html SATAN CREATED HUMANITY THROUGH GENETIC ENGINEERING
    http://www.angelfire . com/empire/serpentis666/Incubus.html HAVE SEX WITH DEMONS

    Don't miss out on this shit, you'll be mad if you do. ANCIENT ALIENS MOTHER FUCKER.
    >> Anonymous 04/29/12(Sun)19:58 No.18913177
    Bump
    >> Snapper Carr 04/29/12(Sun)20:00 No.18913194
         File: 1335744019.jpg-(378 KB, 960x1800, 1258799002603.jpg)
    378 KB
    >>18913177
    >> Anonymous 04/29/12(Sun)20:10 No.18913319
    >>18913177
    Did... did you really "bump" a sticky?
    >> Anonymous 04/29/12(Sun)20:11 No.18913345
         File: 1335744716.png-(4 KB, 237x203, 1328750816320.png)
    4 KB
    >>18913177
    Why would you bump a sticky? That does nothing.
    >> Anonymous 04/29/12(Sun)20:20 No.18913457
         File: 1335745232.jpg-(69 KB, 563x587, 1333845813330.jpg)
    69 KB
    >>18913177
    >> Taste !TASTEvwcmc 04/29/12(Sun)20:27 No.18913534
         File: 1335745626.gif-(837 B, 20x20, 20.gif)
    837 B
    >>18912910
    For the happy time place with the Monte Cook, in the land of Satan going places for the sake to Wizard. The Wizard brings up the Satans and it pleases the Monte Cook and the Wizards who Wizard. Only after casting of the Vatican Vanican Can the magic of aliens consume the power of. For the happy. For the Mage. Nine level spells are needed, but not wanted. All hate wizards, but all love wizards. Wizards make a fucky fucky. Only by time of Amsterdam can you figure how to toy bat gun the wizard. With the Wizard and the toy bat gun everyone be fucky fucky. Fighter amazingness will become one with the Monser Derback. Singing Song to Keep on Singing. Too many powers for Jimmies to be rustled. Must Rustle the Jimmies of others. Monte Cook Monte Cook Monte Cook =/= Hastur Hastur Hastur
    >> Anonymous 04/29/12(Sun)20:27 No.18913537
    >>18913345
    >> Anonymous 04/29/12(Sun)20:30 No.18913581
         File: 1335745818.jpg-(129 KB, 600x682, thestupiditburns.jpg)
    129 KB
    >>18913537
    see pic.

    >>18913534
    Did we just get a /tg/-customized spambot?
    >> Anonymous 04/29/12(Sun)20:36 No.18913641
    >>18913581
    I believe we summoned it, through the stupidity in this thread.
    >> Anonymous 04/29/12(Sun)20:36 No.18913653
    >>18913581
    > /tg/-customized spambot

    http://suptg.thisisnotatrueending.com/archive/6117625/
    >> Taste !TASTEvwcmc 04/29/12(Sun)20:42 No.18913700
    >>18913653
    >Old
    >Monte Cook
    >New Friends
    One will like the new edition, through the Figthan Fight Fight. No More Wizards
    Only Fighte
    Ku Fu Magic
    Jodo Magic
    No more soceror super
    Friends LIke New edition to buy yes? Buy the new anon 5 Ed. Better that way.
    >> Anonymous 04/29/12(Sun)20:45 No.18913740
    >>18913653
    You taught it to learn damn it! Now it shall spread to other threads!
    >> Shas'o R'myr !!J5+vjygjQuK 04/29/12(Sun)22:40 No.18914987
         File: 1335753613.gif-(45 KB, 257x285, kfc bucket.gif)
    45 KB
    >> Anonymous 04/29/12(Sun)23:34 No.18915635
    what did he write?
    >> Anonymous 04/29/12(Sun)23:36 No.18915657
    >>18915635
    Did you ever read a book called Atlas Shrugged?
    >> Anonymous 04/29/12(Sun)23:36 No.18915666
    >>18915635
    http://www.montecook.com/cgi-bin/page.cgi?montewho

    Short answer: the 3e DMG

    Long answer: a fuckton
    >> Anonymous 04/29/12(Sun)23:40 No.18915718
    >>18915657
    >>18915666

    no, never read that. but do pay 3.5 a lot.

    Also, whats all the bitching about rope trick?

    also ty you two



    [Return] [Top]
    Delete Post [File Only]
    Password
    Style [Yotsuba | Yotsuba B | Futaba | Burichan]