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    File: 1330036093.jpg-(221 KB, 600x400, still4-thumb-600x400-21015.jpg)
    221 KB Anonymous 02/23/12(Thu)17:28 No.18070803  
    My group has really silly ideas of evil.

    Their idea of torture is cutting off fingers and toes, or poking needles into them, and it gets a bit uncomfortable seeing how excited they get whenever they interrogate a prisoner.

    It's like they have no sense of imagination.

    Even when playing evil characters, all they really end up playing is neutral characters who randomly do evil things in order to reassure themselves that they're actually evil. They have selfish plans, but they lack any real drive and they prefer fighting evil people as the major means to their ends.

    I just get tired of these lukewarm antics with the occasional random act of violence thrown in an attempt to shock the rest of the group.

    Each and every game, I'm always tempted to just kill everyone by dropping a fireball on them at the end of a harsh battle, and the only thing that's holding me back is the knowledge that if I wait long enough, I should be given a chance to offer them to the devil who they've been fighting against but I've been secretly serving.
    >> Anonymous 02/23/12(Thu)17:31 No.18070837
    >Even when playing evil characters, all they really end up playing is neutral characters who randomly do evil things in order to reassure themselves that they're actually evil. They have selfish plans, but they lack any real drive and they prefer fighting evil people as the major means to their ends.

    "Evil" doesn't necessarily mean "Galicula would have been a cool dude if he wasn't such a pussy". Ayn Rand was evil.
    >> Anonymous 02/23/12(Thu)17:32 No.18070852
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    >>18070803
    Sounds like a good idea to me. First off, show them some real torture, though. Waterboard the culprit. Humiliate them. Pull out their finger nails and rub salt in the wound. Let them go back to their home and kill off everyone they know and love slowly and inevitably. Show the group how you would BREAK a person, make them beg for the mercy of death, before giving them nothing of the sort. Show them EVERYTHING you consider to be evil, turned up to eleven. And when they look at you and go "Dude, what the fuck?", you reply "I'm evil. Deal with it."
    >> Anonymous 02/23/12(Thu)17:33 No.18070854
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    Summon Le Mime!
    >> Anonymous 02/23/12(Thu)17:34 No.18070864
    >>18070837
    I disagree; Ayn Rand wasn't evil. She was just a selfish bitch who hated the Communist party. I'm no Randroid, but calling her evil is just incorrect.
    >> Anonymous 02/23/12(Thu)17:37 No.18070890
    >>18070852
    >First off, show them some real torture, though. Waterboard the culprit. Humiliate them. Pull out their finger nails and rub salt in the wound. Let them go back to their home and kill off everyone they know and love slowly and inevitably.

    No. See, this is exactly the kind of lukewarm evil that they think is so EXTREME.

    All a person needs in order to torture someone is a dark room.
    >> Anonymous 02/23/12(Thu)17:39 No.18070902
    >>18070864

    She had a very modern business sense for the periode already. Her ideal plan was to make a company that't too big to fail, fail and then become a wellfare momma sucking up taxpayer's money forever or until the company has achieved a monopolistic position on the market.
    >> Anonymous 02/23/12(Thu)17:44 No.18070954
    >>18070890
    Do that, then. Show them what you can do with nothing but a chair, a room, and a candle. Hell, why not try Chinese Water Torture?

    Basically, my first point was "They think X is real torture? You do what you consider to be real torture, just to show them how wrong they are." I meant to either outdo them in creativity in physical torture or to show them real psychological torture, just to shake their mediocre conceptions of what 'torture' really is. As you might be able to tell, I rarely play the kind of evil character that tortures people. I just make them do it to themselves. Oh, yeah, you could do that. Find out what you can about the victim and set up the ultimate N-way "Sophie's Choice", where N is as high as possible. They'll tear themselves apart trying to decide. Of course, you give all the choices a slow-acting zombie virus to make the target have to kill them him/herself. No point in giving up victories, is there?
    >> Anonymous 02/23/12(Thu)17:46 No.18070965
    >>18070864
    >selfish bitch
    By D&D definitions, this could qualify you as evil.
    >> Anonymous 02/23/12(Thu)17:54 No.18071053
    Wasn't evil defined as not questioning the suffering of others in pursuit of one's own goals?

    I don't see how more skillful torture adds to evilness.
    >> Anonymous 02/23/12(Thu)17:54 No.18071056
    This is kinda funny for me. My GM was just telling me how evil our group acts when we're ment to be heroes,
    but I can't really remember doing anything perticularly evil.
    Maybe our GM's just being a bitch.
    >> Anonymous 02/23/12(Thu)18:00 No.18071127
    My players were exactly like that when I joined the group as a gm.
    This can mean two things:

    1. You let them get away with it. If you don't throw some consequences in their face, they'll never cut the crap. Declare them outlaws. Let a relative of one of their victims put a reward on their heads. Wip out some wanted posters. Cityguard, bounty hunters, cutthroats - you name 'em.

    2. (Which I suppose is more likely) They've been playing the system/setting for too long. It's almost useless trying to bring some fresh air into the game. They are are so used to do things like they always do that even consequences won't stop them from trying something else.

    My advice: Start playing a new setting and/or system.
    Don't let them read the books, Throw 'em into cold water. They can't metagame by knowing the rules that way and they have to be more careful. If not with their first characters, maybe with their second, or third.

    When we were playing Shadowrun my group solved everything with violence. Now after we've switched to a new game they still do (since it's part of the setting) but they also try other means. They investigate, they interrogate (without much torturing), they question npcs, they are experimenting. The first 2 sessions I let them solve a murder and not even once did they draw a weapon or used violence. On the third session the only time when they used weapons was while practicing swordplay. On the 4th session I've introduced enemies for the first time and they actually ran away after beeing outnumbered. If this had still been shadowrun they would've fought to the death.
    >> Anonymous 02/23/12(Thu)18:02 No.18071151
    >>18071053
    It's considered evil to actively seek the suffering of others. This is one of the most basic tenants of human morality, and it blows my mind that you apparently don't know it.
    >> Anonymous 02/23/12(Thu)18:04 No.18071173
    >>18071151
    So Tywin Lannister does not qualitfy as evil?
    >> Anonymous 02/23/12(Thu)18:05 No.18071182
    >>18071056
    I had a group that was the exact opposite, they were supposed to be an evil party, but they were trying to be so subtle and undetectable about it they were doing tons of good acts with evil intent.

    Technically, the only crime they ever committed was tax evasion. Yet had they done nothing, the empire would have survived and a major port city would still exist.
    >> Anonymous 02/23/12(Thu)18:07 No.18071204
    >>18071182
    That's amazing.
    >> Anonymous 02/23/12(Thu)18:07 No.18071205
    >>18071173
    Look, Game of Thrones has been on my to read list for like a year now, but I have a massive backlog, okay? I'm still powering my way through the Dresden Files right now.

    I have no idea what Tywin Lannister has or has not done. Could you use another example, please?
    >> greenranger !!rEkSWzi2+mz 02/23/12(Thu)18:10 No.18071245
    >>18071127
    I think you misunderstand, the OP is complaining about how luke warm their evil is.
    Not that they're being evil.

    >>18070803
    Are you the DM?, it sounds like you're complaining about the rest of your group not being as evil and some other posts have left me confused.
    >> Anonymous 02/23/12(Thu)18:11 No.18071258
    >>18071151

    Do you think people are 'more evil' if they torture someone 'harder'?
    >> Anonymous 02/23/12(Thu)18:12 No.18071271
    >>18070803
    I don't exactly understand if you're saying they're evil is too vanilla or that it is too obvious.

    >>18070864
    No Ayn Rand wasn't evil, just the purveyor of a flawed and self defeating philosophy. Also a really, really long winded and boring writer.

    >>18070965
    DnD has about as deep an understanding of evil as Disney.
    >> Anonymous 02/23/12(Thu)18:12 No.18071272
    why do the torture?

    Have some bureaucratic evil. Have a nazi party where, after the party witnesses hideous atrocities and confronts the villain, find a snivelling bureaucrat who's built up an engine of efficiency.
    >> Anonymous 02/23/12(Thu)18:15 No.18071294
    >not cutting off the blood supply of the victims arm with a rubber band so they can watch how their arm slowly dies and start begging to spare them once larvae start hatching from their dead limb
    >> Anonymous 02/23/12(Thu)18:15 No.18071303
    >>18070803
    >It's like they have no sense of imagination.
    You say all of this without saying what you would be satisfied with.
    >> Anonymous 02/23/12(Thu)18:15 No.18071304
    >>18071258
    If they enjoy the harder torture more, yes.
    >> Anonymous 02/23/12(Thu)18:16 No.18071310
    Are they having fun?
    If they are, I see no problem with their "half-hearted" evil. It's not like roleplaying games are SERIOUS BUSINESS or anything. Just let them do whatever.
    >> Anonymous 02/23/12(Thu)18:17 No.18071323
    >>18071304
    That makes them more sadistic, not more evil.
    Just like that Lawful Good Paladin who enjoys dismembering hordes of orcs.
    >> Anonymous 02/23/12(Thu)18:17 No.18071324
    >>18071310
    His problem is that they're portraying the half-hearted evil as the most depraved things ever and jerking each other off about how fucking evil it all is.
    >> Anonymous 02/23/12(Thu)18:18 No.18071338
    >>18071323
    I would argue that sadism is inherently evil when applied to people who don't wish to experience pain. I think that the example you provided of the paladin is a fantastic example of why the alignment system is pants on head retarded.
    >> Anonymous 02/23/12(Thu)18:19 No.18071348
    >>18071324
    Well, is that preventing the DM from having fun? If it is, he should talk to them and explain the situation.

    If the DM is having fun, then he should let them jerk off each other, nothing wrong with a little bit of circlejerking between friends.
    >> Anonymous 02/23/12(Thu)18:20 No.18071358
    >>18071348
    Would he have made the thread if he were enjoying it?
    >> Anonymous 02/23/12(Thu)18:20 No.18071366
    >>18071358
    Yes.
    >> Anonymous 02/23/12(Thu)18:21 No.18071381
    >>18071366
    No.
    >> Anonymous 02/23/12(Thu)18:22 No.18071383
    >>18071358
    given that this is almost certainly a troll thread, I'm guessing that this isn't even happening.
    Indeed that the OP doesn't even have a group
    >> Anonymous 02/23/12(Thu)18:22 No.18071388
    >>18071304

    I find your definition of evil to be childish. Evil is about disregard for the welfare of others, not about enjoying 'perversions'.
    >> Anonymous 02/23/12(Thu)18:22 No.18071394
    >>18071182

    I demand Storytime.
    >> Anonymous 02/23/12(Thu)18:23 No.18071396
    >>18070954
    That'll maybe work on Buridan's ass, and he's already in horrific agony due to starvation and thirst.
    >> Anonymous 02/23/12(Thu)18:23 No.18071408
    >>18071383
    >almost certainly a troll thread
    I don't think you know what trolling is.
    >> Anonymous 02/23/12(Thu)18:25 No.18071425
    >>18071388
    I'm not disputing that disregarding the welfare of others is a part of it, I'm just saying that it's not the only part. That actively seeking out the harm of others is just as evil, if not moreso.

    I think it's more evil to make a man suffer before he dies than it is to simply kill him. That doesn't make it not-evil to simply kill him, it's still an evil act. But going that extra mile to fuck someone over is worse.
    >> Anonymous 02/23/12(Thu)18:26 No.18071435
    >>18071358
    >he should talk to them and explain the situation.

    This is the answer to almost every thread posted on /tg/, too bad RPG gamers are never mature enough to simply talk it out with their friends.
    >> Anonymous 02/23/12(Thu)18:27 No.18071455
    >>18071408
    OP is trying to get people pissed off and arguing over a dump post about "EVIL".
    it's a slight variant on the standard 'morality in games' troll.
    >> Anonymous 02/23/12(Thu)18:27 No.18071456
    >They have selfish plans, but they lack any real drive and they prefer fighting evil people as the major means to their ends.
    So? If someone stands in your way their alignment doesn't matter. And if I were evil, I'd definitely avoid working with other evil people if possible, and try to use neutral, preferably Lawful Neutral, underlings and contacts.
    >> Anonymous 02/23/12(Thu)18:28 No.18071477
    >>18071435
    Or they don't know what to say.

    >>18071455
    It sounds more like he's venting or looking for suggestions. What makes you think he's trying to rouse our anger?
    >> Anonymous 02/23/12(Thu)18:29 No.18071482
    >>18071435
    I don't think it's because they're not mature enough and it doesn't occur to them. I think there's an inherent fear to confrontation, enough to want to avoid it and seek advice on having another option.

    I should qualify that fear isn't necessarily of the confrontation of itself, but of the repercussions. IE, "I don't want to burn all my bridges and lose my gaming group."
    >> Anonymous 02/23/12(Thu)18:35 No.18071561
    >>18071425

    Yes, but the 'evilness' doesn't come from your enjoyment, it comes from his suffering (which you're causing).

    Feelings aren't evil, ever. They are morally neutral.
    >> Anonymous 02/23/12(Thu)18:37 No.18071594
    ITT: Group attempts to be That Guy and fails.
    >> Anonymous 02/23/12(Thu)18:40 No.18071626
    >>18071561
    Unless the feelings drive you universally towards committing more evil acts. If someone has to commit an evil act every time they indulge an emotion, then that emotion is evil.

    No offense intended, but I'm honestly starting to wonder if you're a sociopath or something.
    >> Anonymous 02/23/12(Thu)18:43 No.18071669
    >>18071626

    Not necessarily. Even a feeling that pushes you towards an evil act can be resisted.
    >> Anonymous 02/23/12(Thu)18:48 No.18071729
    Would you guys consider trying to get silver into a werewolves bloodstream lukewarm?
    >> Anonymous 02/23/12(Thu)18:50 No.18071751
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    >>18071729
    Molten silver? No. Mercury is pretty lukewarm though.
    >> Anonymous 02/23/12(Thu)18:56 No.18071822
    Some more options that I haven't seen given in the thread:
    >co-opt their backstories. Multiple options can be used at once obviously.
    a) Turn parents or relatives into horrible abusers and child molesters and watch them twist in discomfort, explain that you were starting to feel a need to explain why their PCs were so evil. Be careful not to make them into oh-so-tormented mary sues.

    b) Like another fa/tg/ai said, turn their families and friends against them. Backstories are just a suggestion; they're not allowed to write your campaign setting without your permission. You can interpret characters they introduce in their backstories in any way you choose.
    (continued)
    >> Anonymous 02/23/12(Thu)18:56 No.18071833
    c) Create a villain out of beloved characters from said backstories. This is related somewhat to option a in that it goes back to the concept of extrapolating details of their backstories from the PC's sadistic actions. Make said villains truly sinister geniuses. The entire population of serfs and peasants has a number of known common diseases proliferating among them, that they don't know the cause of or cure to. The BBEGs from your PC's backstories have been introducing genetic disorders into the general populace's gene pools through a slow cultural indoctrination of inbreeding or by pushing them further and further into the mines to expose them to radiation. This has allowed them to keep the population from rebelling by keeping them fearful of disease. Craft an unrealistic appearing culture that tolerates hard rule due to the cultural fear of these diseases, and find a way to get the PCs to investigate. Your PCs discover the truth, with ample proof to convince themselves, but can come up with no way to prove anyone else in power, or even the population themselves, particularly because it calls into question their whole culture and that is quite insulting to them. They have been manipulated into destroying themselves. Trace it to a series of laws or practices initially started by your family-BBEGs generations ago. (You might need to make the clues really obvious to the PCs for this kind of thing to take hold. A journal that details a ten generational plan to weaken the population, written by The Fighter's Great Grandpa, for instance.)
    >> Anonymous 02/23/12(Thu)18:59 No.18071854
    a totally unrelated question, but seeing as how it's a DnD thread, I hope one of you can help. I've recently downloaded the pdf versions of the game manuals and was skimming through the monster handbook, when I saw the dragon entry. What was strange to me was the fact that most attacks correlate with the creature's size (I imagine it's the same for other monsters and PCs), but nowhere is that size stated. That is to say, there is a spreadsheet showing a dragon's progress through what I assume are 'size' statuses (wyrmling to great wyrm) that correlate with age, but it doesn't say at which age a dragon (or any other creature which goes through several sizes during its lifetime) 'changes' size, for example, from medium to large. Where could I find this information?
    Thanks in advance for your help, and excuse my English, it's not my first language.
    >> Anonymous 02/23/12(Thu)18:59 No.18071862
    >Take advantage of the fact that they are obviously fake-evil -- to the /tg/er who said that fighting against other evil foes doesn't make them fake evil, I want to add that it seems the OP is implying they are playing characters with generally good goals and ends but doing lolrandom evil acts because they think that's how evil people act
    Example: set up a damsel in distress scenario. The damsel is a vicious bugbear, the distressors are the beloved church.

    The basic premise of this post is: give them examples of evil acts that make them think about longterm ramifications. Create evil characters that detect as evil and have longterm evil goals who, for instance, abhor torture.

    (what is with posting limits these days?
    >> Anonymous 02/23/12(Thu)19:02 No.18071900
    Carefully destroy the part of the brain that handles sensory data.

    Wait for your victim to go completely insane from sensory deprivation.

    Regenerate that portion of their brain.

    Build a new personality to replace the old one that was irretrievably shattered.

    Bonus points because they probably still have the memories from their old self and can use them to manipulate people that self knew.
    >> Anonymous 02/23/12(Thu)19:10 No.18071989
    "kiddie evil" is what most of you are describing. Causing pain to a few people is evil sure, but in the long run it's fucking nothing.

    To be truly evil, you need to do more than break the body. You need to break the soul. And not just one soul, either. Get into positions of power. Be the hero that the people need at first: Give them what they want, make them happy, peaceful, decadent, fat, ready for the slaughter.

    Then start making more stringent laws. Ones that don't affect anyone at first, but little by little they get more restrictive. Foster hatred between the individual groups so that they don't rally together and speak up for each other. Whisk dissenters away in the dead of night and leave no trace of wrongdoing. Stage a serious of vicious crimes and deploy troops to patrol the streets for the people's "protection." Anyone who speaks out disappears. Everybody is dependent on the state for food, protection, and survival. The people can't remember a time when jackboots didn't march down the roads, when it wasn't dangerous to voice your own opinion. And nobody, absolutely nobody, has the courage to stand up and fight.

    Break their souls. Show them evil.
    >> Anonymous 02/23/12(Thu)19:17 No.18072098
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    >Example: set up a damsel in distress scenario. The damsel is a vicious bugbear, the distressors are the beloved church.
    >set up a damsel in distress scenario. The damsel is a vicious bugbear,
    >The damsel is a vicious bugbear
    >bugbear in a frilly frock
    >> Anonymous 02/23/12(Thu)19:17 No.18072106
    >>18071900
    this is why i neutral evil telepath (psion 3.5)
    >> Anonymous 02/23/12(Thu)19:17 No.18072113
    >>18071626

    >If someone has to commit an evil act every time they indulge an emotion, then that emotion is evil.

    But they don't HAVE to. They never HAVE to. Some people may act on their feelings, for good or evil, but it is their CHOICES, not their feelings, that makes them moral/immoral. Feelings aren't choices in themselves, and therefore they can never be evil (or good).
    >> Anonymous 02/23/12(Thu)19:31 No.18072319
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    >>18071989
    There's some evidence that this one works pretty well.
    >> Anonymous 02/23/12(Thu)19:37 No.18072408
    >>18071272
    >engine of efficiency
    >Nazis

    Contrary to popular belief, these are actually antonyms.
    >> Anonymous 02/23/12(Thu)19:40 No.18072452
    >>18072319
    That's what I was channeling, yeah.

    Found that group a week ago, cannot listen to it enough.
    >> Anonymous 02/23/12(Thu)19:42 No.18072497
    >>18070803

    OP, where is this image from?
    >> Anonymous 02/23/12(Thu)19:50 No.18072603
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    >I'm gonna take the barmaid upstairs, and throw her across the bed. I'll hike up her skirt and stroke her thighs while gently nibbling at her soft buttocks. Then while she's squirming and moaning I'll take off my pants and

    GOD DAMMIT BRENDAN STOP THAT

    >So first I'll put the pokers in the hot coals, and hold the pliers in front of the prisoner's face. I start by pulling out his thumbnails, one by one. Then I pry his mouth open, and put an icepick against his molars and start tapping it with a hammer, with more and more force until the tooth breaks. Then when the pokers are really glowing, I start

    OOOH YEAH TELL US MORE DO IT HARDER
    >> Anonymous 02/23/12(Thu)19:53 No.18072641
    >>18072603
    I dunno what it is, but for some reason horrible torture and gore is more acceptable than consensual sex.

    I think it's because people are upset at being reminded at what they'll never have.
    >> Anonymous 02/23/12(Thu)19:54 No.18072657
    >>18072641
    western culture is extremely prudent
    >> Anonymous 02/23/12(Thu)19:56 No.18072681
    >>18072641
    >I think it's because people are upset at being reminded at what they'll never have.

    >implying people have horrible torture more than consensual sex...
    >> Anonymous 02/23/12(Thu)19:57 No.18072686
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    >>18072641

    The fact that most games contain lots of violence in general, I think, lets some people think that increasingly graphic descriptions of violence are okay. Sex is still seen as something that's brought in from outside the game itself, one of those optional things that you should ask permission to address.
    >> Anonymous 02/23/12(Thu)20:13 No.18072914
    >>18072603
    So as long as all sex is in the form of brutal rape and/or torture, it should be just fine?
    >> Anonymous 02/23/12(Thu)20:14 No.18072925
    >>18072657
    I think you meant "prudish".
    >> Anonymous 02/23/12(Thu)20:30 No.18073133
    >>18072641
    Genre conventions. Fantasy media, particularly fantasy RPGs, tend to be about combat, with the heroes fighting their way through monsters. When people go into fantasy games they're expecting some bloodshed. However, they don't go into the game looking for or expecting graphic sex.

    Sex isn't considered to be worse than violence, they're just for different times. If you go to a typical dungeon crawl and describe how you rape the barmaids in sordid detail, you're seen as weird, but no weirder than the man who goes to ERP and describes how he brutally murders people.
    >> Anonymous 02/23/12(Thu)20:32 No.18073171
    >>18072681
    >implying people have horrible torture more than consensual sex...
    We call it "work".
    >> Anonymous 02/23/12(Thu)20:38 No.18073228
    >>18071900
    >>18071729
    >>18071294
    >>18070852

    >this is boring shit

    Be evil or something. Like... damn. I mean, just, not grade school evil. Shit, man.
    >> Anonymous 02/23/12(Thu)20:44 No.18073298
    >>18073228
    Show us how the master does it.
    >> General Winter !!GgQN8rJg+y8 02/23/12(Thu)20:47 No.18073339
    >>18073171
    Its funny because it's true.
    >> Anonymous 02/23/12(Thu)20:50 No.18073387
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    >>18073228

    Am I the only person who thinks being evil is less about like erotically describing torture and more about just being a stone cold motherfucker?

    Like if you ever need to torture someone, you all know that if you actually begin to use physical violence the quality of the information that you gain becomes almost worthless, right? It's the threat of torture and the severity of that that determines whether or not you're going to get reliable results.

    I mean I guess you could "destroy the portion of their brain that handles their senses" and "drive them insane" or some shit or I could just walk into the room with a rat, a tall glass and a lighter, or like strut in there with all of their family photos and a cell phone. Like I don't even need to use this shit or I don't even need to actually be calling someone, it's the thought. I mean one has style and one is like "hue hue hue" and has no basis in reality, do you see what I mean?

    like shit have some fucking class this is why no one runs evil campaigns anymore, goddamn
    >> Anonymous 02/23/12(Thu)20:53 No.18073426
    >>18070803

    OP: The best Evil PCs ever.

    http://archive.foolz.us/tg/thread/17930368/#q17930368

    Learn from the cold-blooded motherfuckers.
    >> Anonymous 02/23/12(Thu)20:55 No.18073453
    >>18073426

    Oh, wow. That's just cold.

    Isn't Gundam supposed to be about...I don't know, pastel-colored machines, ending war forever and shit like that?
    >> Anonymous 02/23/12(Thu)20:56 No.18073456
    >>18073387

    Like, for instance, I knew a guy whose character carried a whip around at all times. He wasn't proficient in it, but he had a high intimidate score, so whenever we needed to torture someone for information we'd just have him unclasp the whip and tie the guy to a wall or something, tear off his shirt, start asking the whip guy to draw patterns and shit like that. He didn't even know how to use it. The DM thought it was funny as shit and his NPCs always broke down when it happened.

    Dude never ended up using that whip in a real combat, but damn if he didn't have a reputation as a murderous whip master who could draw figure eights on apple skins.

    Anyways that's what I consider classy evil torture. The dude didn't like plier off people's fingers and shit like that.
    >> Anonymous 02/23/12(Thu)20:56 No.18073460
    >>18073387
    This. I'm actually playing an evil character in my current game.

    It's a wild west game and I originally designed the character based off old south west ideas of the devil, but he came out to be a cross between Iago and Hannibal Lecter.

    It's not about reveling in blood and gore. Who does that? It's about seeing a beautiful city full of happy people and deciding to destroy it all, not because you hate them, not because you find it upsetting in any way, but rather because it puts a smile on your face to convince the mayor that his police force is corrupt and needs to be hanged, to inform the local bandits that the town is now defenseless, to watch the mayor put a bullet through his own brain while watching his town burn and women raped because of the mistake he made.

    It's about evil for the sake of evil.
    >> Anonymous 02/23/12(Thu)20:59 No.18073493
    >>18073426

    That's not evil, that's just necessity.

    Shooting the girl in the face was a bit much, though.
    >> Anonymous 02/23/12(Thu)20:59 No.18073498
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    >>18073387

    Most PCs are pretty much evil to begin with. When they try to do an "evil game" they just add pointless, psychopathic torture or backstabbing.

    For real evil, play Rogue Trader. Yeah, I mean we conquered this planet, enslaved the locals, converted their agrarian lifestyle into mind-numbing industrial slavery, and will have destroyed its capacity to support life within the next three centuries. But hey, if we didn't do it, someone else would.
    >> Anonymous 02/23/12(Thu)21:01 No.18073516
    >>18073453

    You have never watched the original series, have you.

    That's about all the game is.
    >> Anonymous 02/23/12(Thu)21:04 No.18073552
    >>18073516

    I've only watched Wing, Seed and 00 - And those were rather terrible shows. You mean the old ones were better?
    >> Esh-Esh 02/23/12(Thu)21:05 No.18073560
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    This topic in itself makes me a little sick.

    I never got people that play evil characters. I just can't see what's there to enjoy.

    Hell, I even introduced an "interrogation" skill in our homebrew to prevent this whole torture dickery.
    >> Anonymous 02/23/12(Thu)21:10 No.18073622
    >>18070864
    >[Rand] was just selfish
    You say that like it's a bad thing.

    >>18070902
    >Her ideal plan was to make a company that't too big to fail, fail and then become a wellfare momma sucking up taxpayer's money forever or until the company has achieved a monopolistic position on the market.
    I don't think she would have approved of bailouts or monopolies. It's a common misconception about capitalists that they do.
    >> Anonymous 02/23/12(Thu)21:13 No.18073656
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    >>18073622

    And yet capitalists are responsible for both. Capitalists are against these things when someone else benefits. If getting in bed with the state will make a capitalist more profitable, he will do so with a giant shit-eating smile and an extra layer of lipstick.
    >> Anonymous 02/23/12(Thu)21:16 No.18073688
    >>18073552
    The original Gundam series was the show that essentially invented the idea that mecha shows could be anything other than pastel robot brawls.

    The second show cemented the director's nickname of "Kill-em-all Tomino".

    After that they decided to dial back the Grimdark for a while, but some of the movies and shows like Char's Counterattack and V Gundam still had a main character survival rate approaching zero. (As opposed to Wing's "everyone must live for the sequel attitude".)
    >> Anonymous 02/23/12(Thu)21:20 No.18073723
    >Jungle research expedition ambushed by pygmies, players drive them off but not before they capture the Professor and his beautiful daughter
    >One unconscious pygmy is left behind, PC's tie him up and prepare for interrogation
    >Torture him by zapping his nipples with an electric eel they found in the river
    >He tells them where the prisoners are and, at a loss of what to do with him, they send him down the river in a barrel

    I don't even know what the moral of this story is
    >> Anonymous 02/23/12(Thu)21:23 No.18073762
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    >>18073723

    10/10 would read again.
    >> Anonymous 02/23/12(Thu)21:24 No.18073782
    >>18073560
    >I never got people that play evil characters. I just can't see what's there to enjoy

    You can say this about nearly anything. In fact, people do say variations of this, on a general basis. I find that interesting.
    >> Anonymous 02/23/12(Thu)21:31 No.18073872
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    >>18073387
    I like you. You know how to do Evil right. Evil for Evil's sake, and should you profit off of it, that's a nice bonus.
    I've played PCs where their first response to "You find an Elf Chick. Wut Do?" if they're broke and haven't eaten in a few days is to get some rope and check the elf's teeth. Because fuck it, she's got to be worth enough to get some new shoes, get his armor fixed, and eat a hot meal or three.

    >>18073552
    As a /M/an, I'll say this. They're more pragmatic. You're not watching them fight to end war, they're fighting to end the war, to survive, to save their homes, because it's their duty, and things like that. Of all the series currently out there, you watched the ones least like the standard formula save G Gundam (which is it's own category altogether.)

    Of course, 00 Season one and season two (depending on who you ask) might do that very well, but the movie doesn't.
    >> Anonymous 02/23/12(Thu)21:33 No.18073887
    >>18073656
    >And yet capitalists are responsible for both.
    Except capitalists don't vote in legislatures; politicians do.

    >If getting in bed with the state will make a capitalist more profitable
    Then why did so many banks turn down bailouts? We rarely hear about them in the news, but they're the ones run by actual capitalists.
    >> Anonymous 02/23/12(Thu)21:37 No.18073948
    >>18073387
    The real point of the sensory deprivation and then rebuilding the resulting lunatic per your own specifications has nothing to do with the torture itself.

    It has to do with sending somebody back to the good guys who looks like their friend, sounds like their friend, has all of their friend's memories, but isn't your friend. And it's especially about the moment when the good guys try to undo the brainwashing or fix the guy's mind or some shit and realize that the person they knew really is dead. Forever. Hell, even killing and resurrecting them D&D style won't help, because you'll just bring back the new mind. About the only way to kill someone more permanently is to chuck them into a Sphere of Annihilation, and that prevents you from using them afterwards.

    THAT'S what makes it quality evil. The torture is just a sculpting tool.
    >> Anonymous 02/23/12(Thu)21:55 No.18074225
    >>18073723
    >zapping his nipples with an electric eel

    What?

    What?

    Why?
    >> Anonymous 02/23/12(Thu)22:01 No.18074317
    >>18070864
    I think her philosophy is pretty interesting, but its really fucking hard for me to think of her as not being evil. At the very least, she considered a dude who murdered an innocent woman and cut up the body for her dad to find (AFTER he paid the ransom) to be the ideal man.

    Being a sick twisted fuck doesn't make one evil, though.
    >> Anonymous 02/23/12(Thu)22:12 No.18074506
    >>18074317
    What's evil about her philosophy? It says selfishness is good, and many people disagree, true, but it's open and honest about believing that.

    I haven't heard of the random thing before. Got more details, perhaps a link?
    >> Anonymous 02/23/12(Thu)22:17 No.18074577
    >>18074225
    Because I think the guy from '24' tortured someone by zapping their nipples(Allegedly, this is how my players justified this)

    I don't even know, man. That campaign started wacky and became ridiculous.
    >> Anonymous 02/23/12(Thu)22:39 No.18074858
    Maybe you should go with what an earlier anon said: physical torture causes unreliable information.

    Make them pay the price of not considering the ramifications of their actions. Come up with a whole system, maybe a table, of false information generation. Lead them on long, wild goose chases. Then their next reaction will be to find the person they tortured and "lol MAKE HIM PAY" because that's the correct evil thing to do, right?

    When they find this person he's a gibbering fool, or his eyes have gone gray. He shits himself just looking at them. He's reduced to a snivelling child at just their thought. And he truly, 100% believes in the veracity of what he told them. Why? Because he honestly doesn't remember feeling like he lied. He may not even remember what he said. But he is fairly certain he told the truth, and it makes him feel like a weakling and a coward. They kill him, obviously, or torture him some more. But they don't get any closer to their goal.

    Make their lolrandom acts of ridiculous evil complete wastes of time.

    Justify withholding XP because they aren't learning. Make combat worth a lot less to them XP wise, because they fall into the same patterns every time. Chart out their strategies and demonstrate their lack of creativity. I can almost guarantee you'll find it.
    >> Anonymous 02/23/12(Thu)22:50 No.18075048
    >>18074858
    Oh and, they are clearly doing lolrandom evil. I hope you are shifting their alignments toward Chaotic if they aren't already.


    Pay reallllly close attention to their alignments and alignment actions.

    I believe in AD&D you could not receive both alignment shift points and XP from the same action. It was one or another. While changing your alignment, your character is assumed to be indecisive or making a lateral movement. Changing who he is, but not growing.

    They obviously won't be moving away from evil any time soon. But I'll bet if you pay close attention to their actions, they vascillate between lawful and chaotic actions. I'm not talking about just obeying the laws whenever they want, obviously - that's chaotic. But if they ever act like they have a code of conduct then give them +Lawful points. Make those actions therefore worth no experience. If they shift all the way to neutral then they're really in trouble. Lolrandom means chaotic. Code of conduct means lawful. Enforce it. Keep them from gaining XP if they aren't playing to their character.

    There are all kinds of ways to use the systems in place to incense a player to think about roleplaying.
    >> Anonymous 02/24/12(Fri)02:25 No.18078226
    I would first invite him over for a salad.

    I would make a really delicious salad. I'm talking tossed with multiple types of lettice, some feta cheese, strawberry vinegrette, ground peppercorn, nine options for dressing, the whole works.

    I would offer him the fork. I have enchanted this fork. It is a vorpal fork. It has a one in twenty chance to decapitate someone.

    Then I watch him pick up the fork, spear a forkful of the greatest salad ever made, and then bring that fork up to his mouth.

    "What's with all the plastic wrap on the furniture?" he asks.

    "Oh nothing. Just there to prevent messes. Why don't you have another bite?"
    >> Anonymous 02/24/12(Fri)03:03 No.18078593
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    EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEVIL!
    >> Anonymous 02/24/12(Fri)03:10 No.18078618
    I am guessing OP's neighbors describe him as a nice, quiet, normal seeming kid. Until they find the decaying bodies of his tabletop group that are posed around his gaming table.
    >> Anonymous 02/24/12(Fri)03:16 No.18078642
    The most evil NPC in one of my games was in charge of the PCs. When the PCs did something to warrant punishment, she had them locked in a cell. A perfectly ordinary cell, with a cot, a toilet, and nothing else. The walls were flat gray and soundproof. The light was on 24/7. They were fed perfectly normal meals, at random times, through a slot on the solid steel door. The NPC left them like that for a month.
    >> Anonymous 02/24/12(Fri)03:38 No.18078754
    >>18078226
    I...I...
    Words are not adequate.

    I might have to steal this.
    >> Anonymous 02/24/12(Fri)03:46 No.18078795
    >>18078226
    but that's not torture - that's just a "Lol you cut your own head off"
    >> Anonymous 02/24/12(Fri)03:53 No.18078825
    OP you should sew someones asshole shut and keep feeding em, and feeding em, and feeding em, and feeding em.
    >> Anonymous 02/24/12(Fri)05:54 No.18079437
    If your so sick of them doing a bad job of it, have you demonstrated you can do it. like have them come across a sleepy deprived npc, who has missing fingernails, been haunted by so many illusions she doesn't trust her own senses, repeatedly head dunked in water, and a bunch of otherstuff i don't want to go into.
    >> Anonymous 02/24/12(Fri)06:00 No.18079471
    >>18078226
    >Implying most people don't just take 10 when eating food.



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