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Since the lazy anti-quest neckbeards that shitspam and sage won't do anything productive about it, I guess I will have to.

Ever since quest threads started being herded to /tg/, a handful of neckbeards that are rabidly anti-quest begin shitspamming, trolling, sage-bombing, and otherwise being asses while screaming "HURR DURR QUESTS AREN'T /tg/! TAKE THAT SHIT TO /a/, /vg/, /jp/, etc.

It's getting annoying for those who like the quests and participate in them. What should we do: report them for trolling or what? It's been bad before but it's getting worse.

We, the questers of /tg/, ask for something that will shut these anti-quest sperglords up once and for all, even if it's just Word of Moot that "quests are /tg/ so deal with it".
>>
>>>/tg/20380328 here
I *like* quests.
I took part in ruby quest and lurk occasional things like hearts of iron.

As you're making this thread to counter my complaints in your quest, let me make my point:

Quests are a /tg/ activity, but there should be a modicum of /tg/ in any given quest for it to be here. In my opinion, any quest where there is a strong argument for "This quest belongs on another board" shouldn't belong on /tg/ - in your case, it's clearly /jp/ material. If quests are /tg/ only, but the thread is /jp/ material, it has no home and thus doesn't belong anywhere.
>>
>>115921

>"I don't hate quests but I don't think yours is /tg/ and therefore you don't belong here"

I rest my case and await a ruling.
>>
It's like this OP.

RubyQuest = OK
Boone Quest = OK
'Am I kawaii uguu~~' Quest = NOT OK

/tg/ expects quests to be ADVENTURES, with some sort of conflict and/or exploration. We don't take kindly to moeshit choose-your-own-fapfic crap.
>>
Report them for breaking global rules 10 and 7.
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>>115953

I don't mind 95% of quests, but MGS quest and fucking KATAWA SHOUJO quest are a bit much.

Why, pray tell, do we have a quest for a VN cripple waifu simulator on /tg/?

Quests that are 100% animu should go to /a/, if they're based on an anime, or /v/, if they're based on a VN/game.

At least that awful Modern Fantasy circlejerk finally died.
>>
Also, people need to stop saying that it's "a handful" of people who are opposed to shit like MGS quest.

Given how often this argument appears, and how much contention there is over it each time, I think it's safe to say that the anti-quest side constitutes more than a tiny fraction of the /tg/ userbase.

After all, there's no reason to assume that those who aren't commenting are automatically inclined toward supporting quests, just as there is no reason to assume that they are automatically inclined to dislike quests.
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>>116093
>>116109

MSQ quest, rather. Pardon me for forgetting the name.
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I just want to give voice to the opposition here (I never spam the quest threads I just ignore them), but quest threads DO NOT have a place on /tg/. /tg/ is for tabletop wargaming, card games, board games, role playing games... not 4chan "adventure/civ/etc" threads. They need to go back to /b/ or at least get their own board. Every time I go on /tg/ there's at least 4 (usually more) quest threads in the way of /tg/ acceptable content like rules discussions / artwork / lore discussion / et cetera.
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>Ever since quest threads started being herded to /tg/, a handful of neckbeards that are rabidly anti-quest begin shitspamming, trolling, sage-bombing, and otherwise being asses while screaming "HURR DURR QUESTS AREN'T /tg/! TAKE THAT SHIT TO /a/, /vg/, /jp/, etc.

Aw, fucking hell. They've gone into overdrive? Looks like the one in my last thread was just the first drops of a goddamn monsoon. Remember guys - don't get angry. Just hide, report, move on. The Janitor will come by and clean up, if you report enough. Ignore the shit and continue playing.

Seriously, though? A sticky to the effect of QUESTS ARE OKAY, FUCKING DEAL WITH IT would be awesome.

>>116170
Yo dawg if I use the nasuverse homebrew system with my next thread would that be cool with you
>>
>>116170
Addendum:

So diceless/freeform systems like, say, Nobilis, are unrelated?

((On another note, how the fuck do I clear out the file field? Keep getting unoriginal image errors.))
>>
Is it just me, or is MSQ the main source of contention here?
I'm pretty sure that 75% of anti-questfags ultimately want quests gone because they hate Landing Gear's storytimes.
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>>116428
Questfags hate it too. There's really only a small core of fans who don't dare speak up.
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>>116428

MSQ is really the only one that gets brought up over and over again, because of a few main problems.

#1, it's very active, and runs with seemingly no end in sight (what is it, 150+ threads now?) Users will panic and create threads asking "where is MSQ?!?!?" if it doesn't go up on time. This annoys people because the thread just doesn't ever *end*, like a proper story should.

#2, it isn't even tangentially related to any normal /tg/ material, which earns it more ire due to its status as a fixture on the board at this point.

#3, it's just plain obnoxious with its garish animu ladyboy OP pic and SWAGSWAGSWAG. Rubs people the wrong way.

I've said it already, and I'll say it again: I have no problem with 95% of quest threads. All I want gone is the quest threads that legitimately should be on other boards based on subject matter.

Where are you going to find a bigger audience for LADYBOY SWAGQUEST VIXIVL or UNDERAGE PANTY HIGHSCHOOL QUEST MCLXVII, /jp/ and /a/ or /tg/? It's just common sense.

>inb4 "all quest threads are /tg/-related as per mod decree"
People challenge and disagree with mod stances all the time, that's why we have this board. Just because mods said "ALL QUEST THREADS BELONG IN /tg/ REGARDLESS OF SUBJECT MATTER" doesn't mean that this is a policy which should remain sacrosanct.
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>>116550
>
>People challenge and disagree with mod stances all the time, that's why we have this board. Just because mods said "ALL QUEST THREADS BELONG IN /tg/ REGARDLESS OF SUBJECT MATTER" doesn't mean that this is a policy which should remain sacrosanct.


While this is true, in the absence of authority voices speaking up recently, we;ve been using actions of the past and present to determine what is and isn't allowed or related.

As Mods have both moved quests to /tg/ and stated they are related in the past, this means the official word is they are related.

However, even though I run a quest with tangential connection myself to /tg/, I advise ALL AUTHORS to CAREFULLY consider before they start one. To plan an ending. To plan a goal. To plan out a system to use and stuck to it. etc. Unplanned questing clogs the board.
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>>116550

Also, I should specify that I have no problem with anime; that's not what this is about. I am entry-level as fuck, but I have watched Baccano, Eva, Full Metal Panic, FMA, TTGL, Bebop, MSG, etc, and enjoyed them.

I *like* anime; I just don't think anime quests should be herded into /tg/ when you could easily find an audience for them on boards which have anime or Japanese culture as their primary focus.
>>
What the fuck is MSQ?
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>>116584

Oh, they're allowed and related currently as per Word of Mod, no doubt.
I just disagree with that policy, is all, and I'd like to see it changed.

Herding every quest on 4chan into one board is detrimental because quests, per their very nature, are not discussion threads. You're not going to discuss normal /tg/-related material in a quest because you're going to be too busy experiencing a story.

Now, if that quest has /tg/-related material IN IT, then the problem is somewhat alleviated, but if the quest is completely unrelated to normal /tg/ material than the end result is that dozens of threads in which /tg/-related material is *not* discussed (unlike MtG threads or 40k threads or D&D threads, to name the Big 3) are being herded into the board regardless.

It'd be like herding /co/'s MEANWHILE, AT THE LEGION OF DOOM! roleplay threads into /tg/. They've got nothing to do with /tg/, and everything to do with /co/, so they stay in /co/. MSQ has nothing to do with /tg/ and everything to do with /a/ or /jp/, so it should stay there.

Most quests are essentially FFRP, as the dice rolling is minimal at best, and FFRP is something which every board on 4chan engages in. Hell, I've seen well-received quests on /v/ from time to time.

Ultimately, I suppose my point is this: keep quest threads on the board that their subject matter is related to so they're not just complete dead weight on whichever board they are active.
>>
See OP shit like you posted is exactly why people have issues with a lot of quest threads. They play the victim in the issue and refuse to believe that more than a few people dislike the constant quest crap. Right now on the first page are 3 quests and a thread mocking current itterations of quests. That's a little much IMO.
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>>116151
Man MGS quest would be cool.
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>>116663
>Three threads + A meta

>Much

There's TWELVE other threads, plus the other pages. Twelve. Other. Threads. Come on back when you can screencap a catalogue with ten on the front page, and we'll talk of flooding.
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>>116614
Mahou Shounen Quest, I think it's about licking butts?
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>>116679
Exactly, that's a fourth of the front page content.
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>>116690
3*4=12.

Not 15.

Learn your goddamn math, nitwit, it's a FIFTH. Three quests is a fifth of the content. An extra bullshit troll thread is a troll thread, and doesn't even goddamn count.

And really. Front Page content? What are you, some kind of plebian? Use the catalogue, there's no reason not to.
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>>116705
Do you feel better now? You got to call me a name and prove how good you are at math. In honesty I went from the all caps twelve in your post for my fractions. Also if we want to nitpick math you said there was 12 other threads when in fact there's only 11 because 4+12=16 not 15.

But this isn't a discussion about which side is better at math. I enjoy how I say you guys always play the victim and the first thing you do is fall right into your role.

I sure hope I didn't misspell anything because you'll probably jump all over that too instead of actually having a conversation.
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>>116440
A lot of people seem to hate it, yes.
>>116550
I understand a bit better now, and yes, it's somewhere closing in on 170 fast.

I just don't see the mods changing their stance anytime soon.

Go to IRC and talk with one of the mods because this concern (issue would be too strong a word) is seen as settled after moot posted in the first thread addressing it.
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>>116749
I'm not playing a victim, here. I'm saying that you have, what, ten other pages? There's at least four or five DnD threads at a time. Maybe ten threads of 40k. Maybe two for MtG. A smattering of storyteller. Point is, if you want it, you can find it in the catalog. Quests don't kill anything.

We've been over this:

Point the first: There's plenty of space.

Point the second: A /quest/ board would be slower than molassas, have no archive, and would kill damn near every quest.

Point the third: You've no ground to stand on against mod word, aside from "The content is from /a/ or /m/". I'm sorry, am I not allowed to homebrew settings anymore? Or ask about how to simulate long distance travel? How about medieval weaponry? Maybe character art? All this shit is unrelated to the actual gaming. All of it. You move us for not being related, homebrew settings DIE, travel goes to /trv/, medieval weaponry to /k/, and character art, probably, dead, because we don't have a western art board.

Don't call me someone playing the 'victim' card. I'm not whining about something that got moved or deleted. If I wanted to be a victim, I'd need a legit thing to be a victim about. No.

I'm just calling you on your bullshit, which is extensive. I hate the SHIT out of MSQ, but I would happily go through it and report every sagebomber and spammer. I will happily sit here and say it belongs. It's shit, but it belongs.

There is no controversy. Merely people trying to control a board. Badly.
>>
Not this shit again.
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>>116788
Hell, a lot of the things we discuss could by rights be moved to /lit/ or /tv/ if you wanted to be strict.
>>
We will never get an official fix to this because moot doesn't understand the issue and can't be assed to find out.

>>116428
Well I mean, nobody wants Fair Folk gone. But that one's gone anyway. It's really just the ones that run all the damn time and offer nothing but a wall of boring and poorly written text all over /tg/'s front page.
>>
Man did you guys completely forget when quests were said to be ok on /tg/ on a sticky?
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>>116828
APPARENTLY. Goddamn, I wish I still had that screencap.

>We will never get an official fix to this because moot doesn't understand the issue and can't be assed to find out.

His sentiment in an earlier thread was "what the fuck is this an actual problem".

>>116825
>Well I mean, nobody wants Fair Folk gone. But that one's gone anyway.

No, just moved. Everyone's too chickenshit to follow where it went, though, so same difference.
>>
>>116828
See
>>116550

Some people want the staff to rescind that edict.
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>>116836
And some people want to post porn on SFW boards. Doesn't mean they have a case for it.
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>>116788

I'm going to ignore your first two because they are opinions, just like my first statement was an opinion. There is no point arguing against someone's opinion when they are clearly frothing at the mouth about it.

>Point the third: You've no ground to stand on against mod word, aside from "The content is from /a/ or /m/". I'm sorry, am I not allowed to homebrew settings anymore? Or ask about how to simulate long distance travel? How about medieval weaponry? Maybe character art? All this shit is unrelated to the actual gaming. All of it. You move us for not being related, homebrew settings DIE, travel goes to /trv/, medieval weaponry to /k/, and character art, probably, dead, because we don't have a western art board.

When did anyone anywhere say you can't Homebrew? We are talking about the specific subject matter of the quests and where they fit. I don't care if your system is the 2nd coming on PnP Jesus if the damn quest is about how you and your loli friends are so damn cute. SIMULATING travel for purposes of a table top game isn't /tg/ related? Weapons used in common pnp settings can't be talked about? Art for characters is a no no? What the fuck are you going on about?

Also, because you seem to think I'm some raging thread spamming faggot let me tell you that I don't go into quests thread. I don't spam quest threads. I talk about my issues with quest thread in /q/ (aka the appropriate place). So good job on reporting people that make boards worse, now stop being one of those people yourself.
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>>116841
>>116825
>>116834
I wonder when people will stop complaining.
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>>116825
>nobody wants Fair Folk gone.
It's on tgchan now though, and doing fine. It was moved there because the author didn't have time to update at /tg/'s pace. Better than it dying altogether, anyway.
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>>116855
Never, obviously. Was there a point to this post?
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>>116836
Then these people you speak of should instead find a way to contact the mods.
If you really felt strongly about the issue and actually wanted the quests threads to be moved to a different board or have their own board then that is probably a way better method then actually arguing about this on a thread that they probably won't even read.
People on /v/ complained about General threads and Pokemon threads taking up too much room and oh snap look at what happened, they got their own boards!

Seriously, if you really felt strongly about the issue you would do more then just post here.
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>>116866
>Then these people you speak of should instead find a way to contact the mods.
HEY GUESS WHAT /q/ IS FOR
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>>116855
When the is a /quest/ board, or when 4chan shuts down, whichever comes first.
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>>116865
No,I suppose there wasn't.
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>>116870
There, go complain there.
/thread
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>>116870
ahem, no that's not what this board is about. It's mostly to discuss the board. Not saying a mod will look at it either.
>>
Speaking as a pro-quester/storytimer, I would like to say that I feel uncertain about posting either to /tg/.

I don't really enjoy half of what /tg/ talks about and only go on it for the quests, but starting up a quest there just doesn't seem right.

I get that starting up a new board isn't exactly easy, but it'd encourage more quests to be made and put /tg/ back onto the topics it should be discussing.
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>>116788
>
>Point the second: A /quest/ board would be slower than molassas,
Not necessarily a bad thing, /po/ seems just fine and is very slow, far slower than a /quest/ board would be.
>have no archive,
One couldn't be setup easily? it wouldn't require much server resources for a board "slower than molasses"
>and would kill damn near every quest.
So, people would suddenly loose all interest the moment quests were not interleaved with 40k and D&D threads?
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>>116888
that's what TGchan IS. it's basically a quest board. but everyone here s scared of it cause some of the quests have protagonists with fur on them. nobody says SHIT about prequel, or hell, rubyquest. those have animal people but no one gave a fuck cause the story was good. but if it's somewhere else suddenly it's a huge problem.
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>>116888
Look at this guy, this guy is what all pro-questors should be. He is living with the situation, looking for a solution to the problem and not willing to shit up the board that all the quests have been dumped to.

I salute you sir.
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>>116894
On the other hand, /po/ should have been deleted long ago. Or better now, merged with /diy/.
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>>116903

Its it's own site is it not? It's a rarely talked about closed community not the official home of all 4chan quests as a quest board would be. And wasn't it created because some mods decided furry porn quests weren't /tg/ related?
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>>116894
tgchan has an archive system already in place too. other then the cries of FURRY! i have not found any good arguments against it.
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>>116917
no, it was created during the great crackdown of NO QUESTS EVER. as in when any quest at all was deleted instantly for being a quest.
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>>116920
It's slower than /tg/, and people there don't read or care about text quests. Of course, people can and do run quests there which update just as fast as any illustrated quest on /tg/, so the former complaint is a bit obtuse.
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>>116926
>the great crackdown of NO QUESTS EVER.
The golden days of /tg/ you mean?
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>>116931
if no one there reads text-quests then explain how text quests there have several suggestions each update? and it can't be samefag, tgchan has built in anti-samefagging.
>>
A /quest/ board is a terrible idea, and let me tell you why.

Some people don't actively look for quest threads. Some people see a quest related to something they're interested in and decide to follow it.

I follow MSQ. I've followed a few other quests too, most of which died off. Not one of them I started reading because I explicitly felt like reading a quest thread. I stumbled upon all of them.

I don't come to /tg/ specifically for quests. I come mostly for D&D and other pen-and-paper RPGs. I'm not a Warhammer fan, and I don't complain about the amount of Warhammer threads. I just ignore them. The front page is big enough for everyone, and quest threads make up less of /tg/ at any tme than either 40k or D&D-style medieval roleplaying. Just fucking live with them.
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>>116938

Remember when people who ran quests would do research and not run their quest at the same damn time as every other quest. When quest threads would end not because of post limits but because it was getting close to the startup of another quest. When people who ran quests were smart and considerate of other /tg/ content?
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>>116962
Me neither.
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>>116872
>When the is a /quest/ board
I will complain.

The only thing that I think is necessary is auto-saging all non-OP posts (by checking a box or something) on quests. Nobody will complain about them anymore.
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>>115921
Not enjoying something doesn't make it not roleplaying.

>>116093
/a/ does get quest threads, but if you want to be a topic nazi you can't say that they belong in a board for anime and manga while saying that they don't belong in a board for roleplaying.
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>>116428
I hate Magical Girl Noir too. The fanfiction shit the OP writes is the reason why I don't go to places like ff.net
Fuck, he even turned some characters I like into one dimensional caricature waifus.
>>
I fucking COUNTED every thread on the catalog. One hundred and Sixty-Five threads on /tg/ in total. There are a grand total of EIGHT quest threads.

Everyone who claims that quests are overruning /tg/ is a damned liar.
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>>117002
The are overrunning the front page, its not unusual for 1/4 - 1/3 of the front page to be quest threads.
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>>117005
There are eleven other pages. It is your fault for not browsing them. Use the fucking catalog.
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>>117005
I screen-capped the entire front page and the next page for good measure. Every quest thread is in red.

ALSO to anyone else who says 'Oh my good they take all the front page space!' please remember that there is a 4chan catalog that shows you 'all' the threads in one page.
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>>117005
I would hardly call that overrunning. There at most are 4-5 quest theads active at a time that tend to be spread over the first 3 pages. That isn't all that fucking bad. Learn to check more than 1 page, use the catalog if you want.
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>>117020
I think the one in the far upper right is a quest, but it's still not that many.
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I personally do not see the problem with quest threads. The two arguments seem to be that it overpopulates page 0 and pushes valuable threads off the board. The thing is, /tg/ covers such a diversity of topics that I personally would rarely find a thread about something I'm interested in in the first few pages anyway; an additional four threads on page 0 about things I wouldn't be interested in would do little to change that. I've always had to dig through the pages or later use the catalog, and I find it a little hard to believe that other people haven't been doing the same.
The second point doesn't make much sense in general because, by the time a thread is getting pushed off the board, it's been inactive for hours anyway. /tg/ isn't the slowest board around, but if a thread is falling off, it's pretty much guaranteed to be because there's nothing left to discuss or it hit autosage.
I run a quest whose stint on 4chan was 5 threads long, never more than twice a week, /tg/-related, and I asked people to sage discussion posts when the thread was over. People still complained about the thread. Quest runners are taking time out of their day to provide original content to people. If you don't want to be one of those people, that's fine. If you think it's stupid and a waste of time, that's fine too. But for fuck's sake, you have to tolerate people liking things you don't like, because when it comes down to it that's the only irrefutable complaint you've got left.
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>>116825
>>116834
Fair Folk left because the board HURF DURFed and ate it one too many times. Also, quests on tgchan don't need to be run in sessions so you don't need to have an entire day dedicated for the thread.
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>>117050
Just to be clear, the first fair folk thread did have some autosage weirdness, and it is apparently a widespread problem that deserves some attention for sure.
That had nothing to do with why I moved it to tgchan, though. That was entirely because I am in grad school and it was already hard enough to find entire days I could take off to draw you guys pictures of creepy fae doing creepy things when I didn't have classes to worry about at the same time.
I was also having to make some sacrifices with the pacing of a few chapters due to realizing it was already midnight and I still had six more hours of story to tell.
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>>116788

>There is no controversy. Merely people trying to control a board. Badly.

You're right, you are trying to control the board badly.

>Or ask about how to simulate long distance travel? How about medieval weaponry? Maybe character art? All this shit is unrelated to the actual gaming. All of it

Homebrewing settings FOR AN RPG is 100% /tg/ related. I don't think I need to explain why.

>A /quest/ board would be slower than molassas, have no archive, and would kill damn near every quest.

Completely untrue. Quests all have a regular time and date that they are held on, and posters in the quest will show up for that.

Everyone saying "it's only 3 or 4 threads on the frontpage!" needs to understand how important the frontpage is to the board. Many people are going to go to to the board, check the frontpage and *maybe* the first page, and leave if they don't find anything.

>inb4 "use the catalog"
I do, you do, most 4chan users don't. This is why it is a problem.

/vg/ was made because generals were constantly on the front page of /v/, and most users don't browse the catalog, so it was choking off discussion.

Again, though, I don't want all quests gone; I just want quests like MSQ, Magical Girl quest, and Katawa Shoujo quest gone, because they have absolutely nothing to do with /tg/.

To everyone arguing "they should stay on /tg/ because mods said so!", do you think /co/'s MEANWHILE AT THE LEGION OF DOOM, "Who do you think Batman is", and "Gotham citizen" roleplay threads should be moved to /tg/ because they're a group engaging in freeform roleplay, like functionally every quest?
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>>117395

Oh, and
>inb4 "well, there are 40k threads or MtG threads on the frontpage that I can't get involved in, so deal with it!"

Sure, you can't, but a fair percentage of /tg/ users CAN. 40k threads, MtG threads, Shadowrun threads, Battletech threads, all of these will generate a fair amount of discussion.

Magical Anime Butler Boy Highschool Panty Quest will not, because it is completely unrelated to /tg/ interests.
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>>117399
Surprisingly it seems many people are interested in just that, and lesbian magical girls and every other "shitty" quest thread.

tg related does not mean "what I like" there is plenty of things I never look at on tg because they are not in my interests but quests are a small part of the problem some overly autistic assholes cannot learn to ignore.

And saying the front page is important because people are too lazy to use a catalog for the site when it is mentioned just about everywhere and really if people refuse to look past the front page then they should go back to /b/ because obviously they don't have enough of an interest in the subject matter of the board to look past it.
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>>116834

I have the screencap, fellow anon. I managed to save it the last time it was posted. There we are...
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>>117395

>To everyone arguing "they should stay on /tg/ because mods said so!", do you think /co/'s MEANWHILE AT THE LEGION OF DOOM, "Who do you think Batman is", and "Gotham citizen" roleplay threads should be moved to /tg/ because they're a group engaging in freeform roleplay, like functionally every quest?

You have clearly no idea what a quest is, and should excuse yourself from the argument until you do.

A quest is a story written by one person, and influenced by others. Generally, there is one or two characters the board as a whole 'controls', and suggestions alter the course of action accordingly.

Are you really going to stand there and tell me that a bunch of people pretending to be at least ten or twenty different characters is the same as one character and his story being influenced by a bunch of people? Do you really want to look that idiotic?

>And saying the front page is important because people are too lazy to use a catalog for the site when it is mentioned just about everywhere and really if people refuse to look past the front page then they should go back to /b/ because obviously they don't have enough of an interest in the subject matter of the board to look past it.

And this is pretty true - if all you care about is the front page, get off the board - ANY board - because your dedication is lacking on a heavy degree. Same shit with plugins, which are EXPLICITLY ENDORSED by moot.
>>
>>117588
Addendum:

The exception to this description of a quest is Monday's strategy quests (Skirmish, Iron Hearts, etc) but they are wargames anyway.
>>
Just screencapped the catalogue and did some editing and pointing things out. Thought it might come in handy.

...Nevermind, it's apparently too large. I'll upload it elsewhere and link. Goddamnit.

Anyway, I expected a few quests on the front page, maybe ten or twenty in the other pages. What I found was a small smattering across many pages, which suprised me - saturday/sunday is prime time for quests.

http://i.imgur.com/JepIr.jpg
>>
>>117449
>Surprisingly it seems many people are interested in just that, and lesbian magical girls and every other "shitty" quest thread.

Then that means a /quest/ board will have enough people and not die immediately like some say it will.
>>
Can we just fucking force all quest threads to have the subject line contain the word quest so we can filter them?

Seriously, it's a temporary fix for a medium speed board.
>>
>>117756

I wouldn't have a problem with that if a mod removes the auto-sage for any thread with "quest" in the title.
>>
There's one thing brought up about the quest everyone hates that I want to address.

>WAAH WAAH MSQ ISN'T /TG/ RELATED!


Remember The Editors, that homebrew setting /tg/ created a while back about meta-universal agencies working to contain or kill Mary Sues? That's what Mahou Shounen Quest uses as its setting.
>>
>>117826

Quest threads are never /tg/ related, because they have nothing to do with traditional games.

They're shitty storytelling at the least, and Pen and Paper RPGs without the Rules, Paper, Game, and anything else that would make it related to traditional games. It is choose your own story style storytelling and nothing more.
>>
>>117842
Except for the quest threads that don't use the 'choose your own adventure' method of play, and the ones (one, that I can name, but I believe others do too.) with an entire homebrewed systems for conflict resolution.
If you're going to make generalizations, try not to make ones that aren't even accurate.
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>>116907
After a touch of consideration, I think that having a pure quest board would be less than ideal.

I think that it should be a board dedicated to quests, worldbuilding, and all the scifi/fantasy topics that are too general to be honestly considered to be related to "tabletop games."

This should mean that there'd be "go back to /quest/" shitposting or some kind of rivalry, but rather a friendly supplement to /tg/ proper.

Want to start up an IM game? New board can help you with that.
Want to start up a quest? New board welcomes that.
Want to talk general scifi? New board welcomes that.
Want to talk general fantasy? New board welcomes that?
Need help with worldbuilding? New board welcomes that.
Want to talk bout tabletop games? /tg/

We shouldn't seek to create niche boards everywhere. moot's right bout that. But we should call clutter for what it is and reorganize to let people discuss what they wish to discuss more easily and in a relatively more friendly environment.
>>
>>117964
> shouldn't
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>>117679
Once more with feeling.

>>117826
You are aware there is an autosage filter/janitor/mod/whatever that sets quests on autodage for some reason? That's why this thread is necessary. We're getting fucking mixed messages here! You funnel quests to /tg/, and yet... you kill them on arrival? The fuck?

>>117842
God forbid people use a freeform system like Nobilis! Or play in a LARP! Or homebrwew their own setting/game!
>>
I've gone through this thread and here are some things I think are issues for both sides. I am not going to make this post for or against either side, I want everyone involved to try to pinpoint without resorting to flaming or dickwaving what the issues are, so that we can work out how to kill superman ^W^W get this controversy sorted without killing /tg/.

>Quest Popularity, Visibility and Exclusivity.
Quests are popular - it'd be obvious if they were all just two lonely guys playing one on one RP.
They are undeniably more visible than the average thread because of their style of posting - points have been made about threads existing on more than pages zero and one, maybe two. This is true, but those are often inactive. Often, an OP will leave a thread, and thus rob it of being able to discuss what it was intended for with the person who wanted that discussion. An installment of an existing quest and most new quests will not die in this manner, but will continue until the OP declares the thread over or it hits its limit. Quests are very visible; they're not unpopular, but they're more visible than their popularity would otherwise suggest they should be. This is a problem for some people; many users do not use the catalog, nor is it an official solution to any problems people have browsing, and the first pages are generally where people look when coming to the board, assuming things beyond a certain point are likely dead or dead-but-dreaming.
>more to come, long post.
>>
When it comes to number of threads, I have seen numbers being gamed by both sides - please avoid doing that, it weakens everyone's arguments. Those on one side use the catalog to prove there are only a few quests vs 160-odd threads total, those on the other use the number of quests on page zero as a metric. Apples and Dicks. You can't compare them in the least.
Exclusivity. Quests are sometimes perceived as being some kind of special club or closed group - beyond a certain point, reading archives is intimidating but required to gain full context. The quest "debate" has created an us-and-them mentality that is unnecessary but notable, and this further alienates users who were not part of the shitstorm, but not actively using quests. There is, I have seen, an occasional problem of people feeling that quests are an adjunct to /tg/ rather than an encapsulated part.

>Official endorsement, viability as /tg/ content, degrees of separation as per /v/ sticky
A Mod (which may or may not be moot - he sometimes posts as Mod when doing things) said that quests are actively herded into /tg/. This is the only quest-related staff commentary in recent memory. There was also nazimod, but we don't take anything nazimod did or said as /tg/ canon, may I be the first to say "fuck that guy". Folks who agree with this will naturally see it as a clear sign they are right; folks who disagree will see it as just another time that the userbase disagrees with staff.
>>
Quests are freeform roleplaying in a different style. Roleplaying games are /tg/. The degree to which imageboard-style freeform RP is /tg/-specific is up for debate, both sides have reasons. The degree of separation metric is one I have seen used since /v/ got its sticky; whether freeform RP without /tg/-specific topics are secondary or tertiary is a specific point of contention I've seen in other threads but not this.

>Dealing with it.
There's plenty of ways we can deal with this. Word of Mod in the /tg/ sticky is one means of doing it, and the amount of drama caused will vary depending on what goes into the sticky and how it is worded. Look at /a/ when moot said "naruto can stay" - shitstorm. Wording so as not to offend the folks on either side will be important.
Requiring sage in non-OP posts in quests is not big, but would address the issue to an extent. I'm one of the folks who will add "polite sage" when I'm making minor comments in a thread; I'd count "[x] gently pry the gun out of the crazy bitch's hands, we don't want her shooting our bro" as polite-sage level contribution; this is just my opinion, man.
Starting /quest/ would cause shitstorm feedback in the other direction, as it appears many questers don't want that, and the anti-quest brigade requesting /quest/ may be doing so out of spite and inability to deal with content they dislike in any way.

Please, add to this list, remain calm and try to focus on problem solving rather than attacking one another; we can continue slapping everyone else and screaming, or we can try to sort this like we're not That Guy.
>>
>>118061
I think that the problem with quests is not that they have nothing to do with tabletop games, but rather that they are not discussion. They are a game in and of themselves. In certain amounts, they are fine, but we've reached a point where they are hindering discussion.

If I'm from /v/ and want to do a Metro 2033 quest, I wouldn't post it on /v/ despite Metro being vidya. I'd be told to go to /tg/.

If I'm from /m/ and want to do a Gundam quest, I wouldn't post it on /m/ despite Gundam being mecha. I'd be told to go to /tg/.

If I'm from /a/ and wanted to do a Oda Nobuna quest, I wouldn't post it on /a/ despite Oda being an anime. I'd be told to go to /tg/.

Why should individuals from three different boards be using /tg/ for things related to their own boards?
/tg/ might be the current hub for quests, but it really shouldn't be. And someone from any of those boards might be reluctant to start a quest on /tg/ for various reasons, quest haters being just one of them.
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>>118114
Now for thoughts of mine that aren't part of that extended ramble. Sage has lost its original meaning.

How about this: We split sage into sage and polite.

sage continues to have its function as per today.
polite in the email field, or some moonrune word, I don't care, doesn't bump the thread but has two important distinctions:

>Doesn't take a post away from the limit before autosage until the thread hits a certain limit (only because when moot does his 4000-post Q&A threads, it slows the thread down a fuckton)
>Is a separate function to sage and can be endorsed as a Good Thing to Do in the Right Circumstances.

It may or may not work, but encouraging Polite in quest threads when you're just suggesting a course of action (making a bump when actually giving a long post going into detail is, in my mind, fine) would help keep individual threads alive longer (minor bonus), address "the bumped all the time"/Visibility issue and hopefully take over as an etiquette thing on its own, if endorsed by the community.

>erchanh commenced
No, captcha. We're not making "echan-h". Erotic Roleplaychan /h/entai is a bad idea and you should feel bad.
>>
>>116663
>4 threads
>out of fifteen
>nigga what

>>118122
>hindering discussion
Nope.
>>
>>118698

>threads taking up space that would otherwise be devoted to discussion
>not hindering discussion, however slightly

You ARE aware why generals were moved off of /v/, yes? They were a constant fixture on the frontpage and, gasp, HINDERING DISCUSSION because they were present 24/7, displacing threads for other vidya-related matters.
>>
>>118114

If the majority of posts in a quest thread saged themselves, that would solve the problem for me, as it would stop quests occupying the first two pages for their entire run while still keeping them on /tg/.

One of the irksome things about quests right now is the amount of people who possess no writing skills or storytelling ability, yet still feel inclined to make an absolutely awful quest that will only run for two or three threads which STILL goes for 300+ posts each thread because all it takes is one or two repliers to a shit quest to keep it bumped on the frontpage until it dies.

/tg/ is not a fast board, so if every post but the OP's post in a quest thread automatically saged, a quest would still easily remain alive for its entire duration.

This would have the added benefit of giving the OP an additional identifier, as well, thus making it easier for people who don't want to set up tripcodes to run quests.

No idea if this is something that could feasibly be implemented, though. Presumably it'd have to be a command entered into the email field by the thread's OP or something like that.

This could also be solved by adding a rule to the sticky that says "all posts but the OP's in a quest thread must sage", which, while less of an all-encompassing solution, would be effective enough.
>>
>>118773
What, you're mad because there could be 5 more 40K/D&D/PF/whatever threads? I'm assuming you rationalize every page past page 0 as dead threads, so what's stopping people from bumping one of those dead threads off the last page and making the discussion threads that they want?
>>
>>118845

I'm not mad, stop saying I'm mad. I'm not asserting that all questers are going "ABLOOBLOOBLOO FUCK ALL OF YOU", so please stop projecting that notion onto those on the other side of the argument.

I simply do not see why quests which are /a/, /jp/, or /v/ material are hosted on /tg/. It' d be like holding a swords & sorcery FFRP thread on /m/; you could do it, and it wouldn't have too much of an impact on the board, but why should it be there in the first place when it would fit in better on the board that likes swords and sorcery stuff, /tg/?

/a/ and /jp/ like anime more than /tg/, and were created with anime in mind, so anime quests should go there. Plain and simple.
>>
>>118810
>dominating first two pages
Sir, there are generally 5 or so quests active at one time. If they were all bumped at once, there would still be plenty of room on the frontpage and the second page would be completely clear. That's without a thread-hiding extension, by the way, which would reduce quest threads to zero.
>>
>>118870
no NO NO NO NO WHAT THE HELL ARE YOU TALKING ABOUT anime is not allowed in /jp/. We've had CYOA threads in the beginning of the board but don't bring us your shitty anime quests.
>>
>>118870
I misunderstood the thrust of your argument then, I apologize. I see anime-style quests as /tg/-related in the same way Adeptus Evangelion is /tg/ related. Regardless of the subject matter, it is a traditional game in its mechanics.

>>118871
Sorry, that should be occupying, not dominating
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>>118892

I get that argument, but honestly, most quests are functionally FFRP, as all you really do is roll a single dice every few minutes and the OP decides what it means. Most decisions are made simply through posters suggesting something, and the OP deciding what to do in response.

And that's fine! That's totally fine. But, equally, it means it's not really a foundation to suggest that the thread should be posted on /tg/, since the focus is overwhelmingly on story over an actual game system, and thus by extension place the material, which is not /tg/-related, at the forefront.
>>
>>118951
Actually, I can recall a bunch of quests that had some pretty good systems. I also feel that interactive storytelling, in and of itself, is a traditional game, but I get the feeling we'll have to agree to disagree on that.

I must say, it's a lot more pleasant arguing with you then others I have argued with.
>>
>>118988

Oh, there's definitely quests that have great systems! Those tend to be the standouts, I find, and nobody should knock the legitimately great quests that /tg/ has produced.

At least in my experience, however, most quests emphasize a concept with some basic dice-rolling over an intricate game system. Problematically, this is most evident in the awful quests started by people who have no long-term dedication, real plan, or enthusiasm for storytelling. A quest is a story, and should be treated as such, not as something you do for two hours when you're bored on a weekday afternoon and then never touch again.

I try to be civil as I find that /tg/ is a pretty civil and productive board in general, and I like to promote that atmosphere over the "hurrr gb2 /reddit/ faggot lol" of some of the other boards. That kind of arguing doesn't do anybody any favors, and it certainly never gets anything done.
>>
in other words

MSQ is to /tg/ what Naruto is to /a/

that one problem
>>
>>119073
Except that for all the hate it gets, Naruto is still an anime.
>>
>>119104
and MSQ is still roleplay and roleplay is still a traditional game. /tg/ has no problem with the other ones, it's the horrible one they are worried about.
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>>119120
I find the anti-quest individuals are more likely to get up in arms over any anime-related quests. MSQ is the major source of the hate at the moment but others tend to get slammed as well.
>>
>>119120
>/tg/ has no problem with the other ones,
/tg/ has less problem with the other ones, because the other ones are mostly less horrible.
>>
>>119073
naruto is genuinely used to troll on /a/.
MSQ annoys {a portion} of /tg/, but is run in good faith for the people who enjoy it.

MSQ gets on people's nerves, but landing gear is not a troll.

The naruto problem on /a/ is, I believe, one part naruto fans who are genuinely just annoying and two parts troll.

Then again, I thought that the Flarefag on /tg/ was just a troll until I found out that he was, in fact, sethisto of equestria daily. Jesus christ, what a faggot.
>>
>>119154
>/tg/ has less problem with the other ones, because the other ones are mostly less horrible.

Considering the rampant shit-flinging that anti-questers inflict on every single quest thread on /tg/, I wouldn't necessarily say that's true.
>>
I don't give a fuck if you guys make an actual useful quest thread but when I see shit like

Narutoquest, cowquest, mass effect quest and the most obvious MSQ.

I just think, "Wow why is this shit ever here"
>>
Here's a point for the lot of you to discuss:

If someone posted a my little pony quest(God For-fucking-bid), it would belong on /mlp/, as per Global Rule 15. This gives precedent to quests about something that's not /tg/-related going to other boards, where it is related.

On the other side of the argument, all quest threads are absolutely full to brimming with roleplaying, and there's no better place for that than /tg/, because it's, well, the only traditional games board on 4chan, and as has been pointed out, roleplaying is a traditional game.

Do we accept the precedent and make quest threads go to other boards if they're not related, or do we stay with the way we're currently doing it?
>>
>>119339
This actually brings up an interesting point. I remember /tg/ did have a quest based in the Naruto universe and it was being used to playtest a homebrew RPG setting that removed a lot of crap from the series. Yet, I'm sure it would be slammed just because it's based on an anime.
>>
>>117395
>I do, you do, most 4chan users don't. This is why it is a problem.
No, it's not. If you want cool integrated stuff and all that shit, don't come to 4chan. Seriously, the software is ass-backwards retarded.
>>
>>119342

That is for the mods to say, and right now the mods say "quest threads are herded to /tg/".

see: >>117482
>>
>>119475
Now I'm tempted to post a My Little Pony quest on /tg/ and see how long it takes me to get banned from 4chan for doing it.

Actually, I'd just like a mod stance on that: If an MLP: FiM quest was posted on /tg/, would it get the poster banned?
>>
>>119494
Global 15.
>>
>>119507
So, Global 15 precludes a quest thread about MLP. And Moot has stated that, since it's a quest thread, it should be herded to /tg/.

That seems like a bit of a double standard.

Welcome to 4chan, I guess?
>>
>>119527
>So, the rules say you can't tap creatures on the turn they come out. And haste says that you can tap creatures on the turn they come out.

>That seems like a bit of a double standard.

Except in this case, the rules have higher priority.
>>
Maybe we should have a clear definition on what is a quest thread and other variants

Quest thread:A story written by the OP with input from other posters. (varianting degrees of role-playing, RPG system (D&D, GURPS or the like), drawing, dice rolling and similarities with adventure video-games differ on case to case basic).

Examples:
Ruby Quest (Drawing, adventure game-like)
http://suptg.thisisnotatrueending.com/archive/3197627/
Mahou Shounen Quest (role-playing, Dice rolling)
http://suptg.thisisnotatrueending.com/archive/17981906/
Game of Thrones (role-playing, RPG system, dice rolling)
http://suptg.thisisnotatrueending.com/archive/19614941/


Game threads/Collective games: OP DMs (runs) a specific game or system where other posters input their individual actions.

Examples:
Iron Hearts
http://suptg.thisisnotatrueending.com/archive/15681780/
Dawn of the Worlds
http://suptg.thisisnotatrueending.com/archive/16010222/
And other Nation Builder games
>>
>>119925
>Continue

I know that quest threads are official herded to /tg/ but whats the official stand on Game threads/Collective games like the previous examples?
>>
I do not think, even though roleplaying IS a traditional game, that this implies it should actually be done on /tg/. /tg/ is for discussing traditional games.

Although obviously people could make a thread playing battletech or D&D or magic or warhams, it's obviously not the purpose of the board that people go around using it to actually play traditional games. It would be really awkward to do for the most part, because of the nature of how 4chan rolls, so it really isn't an issue. If there were enough threads of people actually playing games of warhams or MtG instead of talking about them, though, I think it would cause the same sort of issues that the quest threads seem to be causing. It's not really a discussion that a passerby can jump into, or even understand. The issue is more that quests are facilitated, rather than hindered, by imageboards.

It seems to me that if there were some kind of anime card game or something, it would make just as much sense to recruit people to play with you in /a/ as it would in /tg/, probably more sense in /a/ because the content is the same as /a/'s content. It wouldn't be out of place on either though. There is always some bleedover between boards. I think a content-based rule makes more sense than lumping them all on /tg/
>>
There's actually a lot more to that "mods say quest threads are okay" thread that doesn't get reposted as often as the infamous "quests are herded into /tg/" comment, and I think they should. The nice thing about /tg/ is that nearly every thread is automatically archived, so here's the archive of the thread:
https://archive.foolz.us/tg/thread/18669504/
If that's tl;dr, here's a highlight from the same moderator:
>OK. Slowly, so you can follow. /tg/ is not your board. It's the board of everyone on it. You can love it or hate it, but you have to tolerate it. If you can't, don't let the door hit you in the ass.
>>
>>120164
Thank you very much for this thread.
>>
>>120128
>It seems to me that if there were some kind of anime card game or something
This raises another, similar question for me. Several anime have actually been made into tabletop roleplaying games (Tenchi Muyo and Sailor Moon, off the top of my head). If I wanted to discuss those games (particularly just where I could get a copy of the Tenchi one, I've only seen it in a store once), where would I go?
>>
>>120164
Except, that is just another way of saying "mod says so, so :-P"

This is the place to discuss changing the rules, deal with it.
>>
So long as we can get a solid ruling against ero-roleplay of any form whatsoever, the quests can stay.

I just don't want /tg/ to end up being the dump board for choose-your-own-fapfic crap.
>>
This isn't very productive at all, but you probably won't be able to stop them. Just wait until interest wanes.
>>
>>120627
Its been going strong for two years. Nazi moderation and the creation of tgchan only put a dent in it and it came right back.
>>
I thought that the problem with the quest threads was that there were always 20 of them and the /tg/ had become:
50% 40k
40% Quests
10% Anything else having to do with /tg/
>>
>>120683
There was a time when that was true, but now it is generally around five or so. It is still a pain for anyone not using the catalog.
>>
>>120683
>40%

Look at >>118061 and say that again with a straight face. it's closer to 1/16.
>>
I like quest threads, I don't participate, but to me it comes down to this:
Quest threads are essentially the same thing as roleplaying through email or irc. They (mostly) stay in their own thread, and are easily hidden. Anyone who has a problem with Roleplaying on /tg/ should not be on /tg/.
>>
>>121283

Don't bother, friend. Anti-questers won't admit they're wrong.
>>
>>116440
>Small core who stays in their own thread and doesn't act like ponyfags and spam the rest of the board with anime.
FTFY
Sage because last bump was on Monday.
>>
OP here. So far the thread's been fairly civil on both sides. Now we just need some word of Mod (or Mootykins) at some point to resolve the problem.
>>
>>124685
We have a word of mod and it didn't resolve shit.
>>
>>124702

Because some anti-quest neckbeards won't accept it. Something simple, like a /tg/ sticky from a mod or even Moot saying "All Quests belong on /tg/; Deal with It" would be helpful.
>>
I don't really like that dem pro-quest types talk about catalogs as some kind of perfect superior version to regular browsing, because it really isn't.
And apparently you can't complain about half of page 0 being blocked 24/7 by stuff that never ever goes away, even though moot himself split /v/ just because the front page was clogged with threads that blocked the active discussion threads.

personally I might think that a running quest that's been going for over a year might be more suited on it's own homepage or something. It's not like any sane person would read all the archives up until that point, and it's completely useless for everyone else.
>>
>>124850
We got that and it didn't resolve shit.
>>
>>124912
Plenty of people do.
Just because you wouldn't doesn't mean others wouldn't
>>
>>125145

We didn't get a sticky saying that, dude.
>>
Once again, require that all quests use the word Quest in the Subject line.

Let the filters do the rest.
>>
>>125891
We got a post in the usual sticky thread. Close enough.
>>
>>125913

OP again: as I said earlier, if the mod removes the auto-sage for any thread with "Quest" in the title, I think this would be a reasonable compromise.
>>
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>>120128
>It seems to me that if there were some kind of anime card game or something
There is.

We do discuss Weiss Scharz in /tg/ from time to time. And not only it's an anime card game about anime, but it also has its own card fightan anime, so it qualifies for /a/ discussion in multiple ways.
>>
>>128852
>Weiss Scharz
Weiss Schwarz, my bad.
>>
A quest board would be a bad idea, just like talking about tg made homebrew completely offboard would be a bad idea.

Only people that already knew the quests would go there there
Those people would get bored and leave
Barely any new people would come to the board, since there's no catch like reading a quest OP does
Then it would become as stagnant as po

Of course, all in the name of purging tg of unofficial PnP stuff, right?

I do agree quests shouldn't be FORCED into tg, but they shouldn't be shunted out either.
>>
>>115893
No. You should ask for separate board for your quests. The only compromise that there is.
>>
>>128962
But we have that. We have a whole separate site for quests.
>>
>>128962
Why bother when mods have already given their okay to quests on /tg/?
>>
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>>129393
Speaking as somone from tgchan, it's not a great place for /tg/ quests. For one, if you want to run something there and get new blood, you NEED to be able to draw. For the majority of people there, text quests are inferior and autohide. Bob's quests are especially hated for his purple prose, barrier to entry, and power of specific suggesters over newcomers (they have their own characters which can influence events beyond suggestions). Further, there's few people there anyway.

Quests LIVE on new suggesters. A good quest has new people coming in each thread, with new outlooks, new ideas, and new posts - These are what bring unpredictability to a quest, and what make it fun. /tgchan/ is good, but every quest there by now has a very... raily approach, not just because of the author, but because the people entrenched in each quest have a very specific goal in mind and are building their own rails.

Same shit would happen on /quest/. Guarentee it.


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