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!u.FOsPdzsI 09/08/09(Tue)19:52 No.526775You know your way around a picture, so i'll just point out how I feel about them. >>526671 >>526670 >>526668 >>526665 >>526659 >>526656 >>526653 >>526652 >>526676 >>526675 Good images, Good Ideas, Good execution.
However >>526654 Because
the background is complex; it's a messy image. My eye is drawn all over
the place. The girl is lost in all that detail in the bricks. If you
wanted to keep the same background, I would have shot with more
isolation with either a longer lens, or a tighter crop. Either way,
drastically reduce the DOF so that you can get the viewer to focus on
what's important. Also, crop that shit above her head. It's not needed.
>>526669 Same.
Too much DOF. Your models is compete with the local architecture, which
shouldn't happen. I would have moved her completely in front of the
panels, and a couple steps forward, and a bit tighter. I appreciate you
trying for more complex composition, but you're adding weird stuff,
which detracts from the strength of your image. I want the person to be
the majority of the image, not concrete.
>>526672 Same
problem basically as above. It's too loosely framed, not focused enough
on the model in terms of composition and DOF. Poles are a no-no unless
it's part of your lines, and your background is cluttered. If only you
had FF for more DOF, it would have helped.
Is there any reason
you mostly chose to go with full body portraits? I guess the cosplayers
wanted to see ALL their outfit, but I would have cropped most of these
above the thigh to focus on the top half of the costume, and the
face/eyes/expression.
Not a fan of the PP, because I tend towards warmer contrastier images, then what you're doing.
Are you selling these? |