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02/21/10(Sun)04:21 No.191559>>191510 >The suit is no different than the window here. Correct. >A broken window or worn out suit, it's all the same
shit that's getting replaced. It sounds like you're going
down the wrong path here. There's no difference between creation for the
purposes of replacement and creation simply to have something new. >The only difference is who's going to get the money
from the shopkeeper, the glazier or the tailor. There's still going to
be raw materials consumed, and labor being done. No, because
you're forgetting that the shopkeeper is STILL down a window. You're
saying the purchase of the window is no different from the purchase of
the suit, and you're correct, but that's the whole point; the purchase
doesn't matter AT ALL. You can ignore the purchase the shopkeeper makes
entirely.
And when you ignore the purchase made later what do you
get? One less window. The immediate aftermath of incident. From that
point on - whether the window is broken or not - the same amount of
wealth is being produced, despite the nature of the transactions being
different.
Look at the results of the two scenarios: In one, the
glazier has x amount of money and the shopkeeper has an intact window
and a worn out suit. In the other, the tailor has x amount of money and
the shopkeeper has an intact window and a new suit. Since the cost of
the new suit equals the cost of a new window, the net wealth of the
community in the second scenario is greater. |